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Difference between revisions of "Rent"

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(Current Calculations: rent table)
m (Original Rent System: fixing template call... and a lot more of those too)
 
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{{TOCright}}
 
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== Overview ==
 
== Overview ==
'''Rent''' is an in-game charge to [[Supergroups]] based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in [[Issue 6]], first with a tax system which was later replaced with a flat rent based on base size, which was then itself replaced with a charge based on possession of certain items. The [[developer]]s have stated they are still looking into base rent, so it will likely change again in the future.
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'''Rent''' is an in-game charge to [[Supergroups]] based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in [[Issue 6]], first with a tax system which was later replaced with a flat rent based on base size, which was then itself replaced with a charge based on possession of certain items. Rent is paid with [[Prestige]] by speaking with the [[Super Group Registrar]].
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{{EdNote|note=Please note that since interacting with the Super Group Registrar is restricted to [[VIP Player]]s, [[Premium Player|Premium]] and [[Free Player|Free]] Players must have a VIP Player in their super group whose rank allows paying rent.}}
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== Schedule and Penalties ==
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Rent is due four weeks after creating your base or four weeks after the last rent payment. If your supergroup fails to pay the rent, penalties will be assessed.
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* Week 0: Base is created or rent is paid.
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* Week 2: "Rent is due on X" notice appears; due date listed is two weeks later.
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* Week 4: "Rent is due on X" changes to "Rent was due on X". No penalties occur for not paying on the due date.
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* Week 6: Power is turned off. You are able to access the base and are able to use equipment which does not require power (i.e. storage items) but can not use any equipment that consumes power (i.e. telepads.)
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* Week 8: Access to the base is restricted entirely.
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All penalties for overdue rent are removed by paying rent, which also resets the rent cycle back to Week 0. Many players confuse the Week 4 Due Date with "rent must be paid now" - this is wrong; since there are no penalties until two weeks after the due date, it's unnecessary to pay rent every four weeks. The most efficient use of prestige is to wait six weeks between payments - eight weeks if all your base contains is items that do not require power.
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{{bug|A Rare bug can occur when rent has gone unpaid for very long periods of time (ie, half a year or longer) where the rent will read as paid up at the Registrar, but, base power (and thus control) will still be turned off.
  
Rent is paid with [[Prestige]] by speaking with the [[Super Group Registrar]]. This charge is normally made 2 weeks after the last payment, with a 2 week period for it to be turned in. A further 2 weeks is generally allowed before bases are negatively effected. A group with long overdue rent cannot make further upgrades to its base until the rent is paid, and ultimately if the debt is left long enough, access to the base is completely cut off.
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Bases afflicted with this will still be accessible and the bins usable. [[Game Manager|GMs]] can clear this issue and fix a base fairly quickly, but if a player or group does not mind waiting, the issue will be automatically cleared up by the game itself next time rent is paid.}}
  
==Current Calculations==
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== Calculating Rent ==
Rent is currently calculated by certain items you have in your base.
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Beginning in [[Issue 13]], base rent is calculated based on the number of a few specific items placed in a base. Plot size and security/hidden status no longer have any effect on rent. Please note that [[Items of Power]] no longer provide Upkeep bonuses under this new system.
  
 
{| class="wikitable" border=1 width="35%"
 
{| class="wikitable" border=1 width="35%"
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|-
 
|-
 
|[[Auto-Doc]] / [[Tree of Wonders]]
 
|[[Auto-Doc]] / [[Tree of Wonders]]
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| align="right" | 100 [[prestige]]
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|-
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|[[Combat Logs]] / [[Contemplation Charts]]
 
| align="right" | 100 [[prestige]]
 
| align="right" | 100 [[prestige]]
 
|-
 
|-
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|}
 
|}
  
 
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== Historical ==
Please note that [[Items of Power]] no longer provide Upkeep bonuses under this new system
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==Old Calculations==
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{{historical|type=section}}
 
{{historical|type=section}}
 
=== Second Rent System ===
 
=== Second Rent System ===
Base Rent will be calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also pay more rent, due to the number of defenses they are allowed to have. When they are re-introduced, Items of Power will reduce the amount of Rent due.
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Base Rent was calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also paid more rent, due to the number of defenses they are allowed to have. The intent was that if they were re-introduced, [[Items of Power]] would reduce the amount of Rent due.
  
 
{| class="wikitable"
 
{| class="wikitable"
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|20,000
 
|20,000
 
|-
 
|-
|Small Hidden Spot
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|Hidden Spot
 
|12x12
 
|12x12
 
|43,000
 
|43,000
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|65,000  
 
|65,000  
 
|-
 
|-
|Small Secret Location
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|Secret Location
 
|16x16
 
|16x16
 
|105,000  
 
|105,000  
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|145,000  
 
|145,000  
 
|-
 
|-
|Large Secret Location
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|Small Secure Location
|16x20
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|12x16
|145,000  
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|200,000
 
|-
 
|-
 
|Small Hidden Complex
 
|Small Hidden Complex
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|200,000  
 
|200,000  
 
|-
 
|-
|Small Hidden Complex
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|Hidden Complex
|20x20
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|200,000
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|-
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|Small Hidden Complex
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|20x24
 
|20x24
 
|280,000  
 
|280,000  
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|24x24
 
|24x24
 
|350,000  
 
|350,000  
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|-
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|Secure Location
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|16x16
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|420,000
 
|-
 
|-
 
|Massive Hidden Complex
 
|Massive Hidden Complex
 
|24x28
 
|24x28
 
|610,000
 
|610,000
|-
 
|Small Secure Location
 
|12x16
 
|200,000
 
|-
 
|Small Secure Location
 
|16x16
 
|420,000
 
 
|-
 
|-
 
|Large Secure Location
 
|Large Secure Location
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|1,300,000
 
|1,300,000
 
|-
 
|-
|Small Secure Complex
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|Secure Complex
 
|20x24
 
|20x24
 
|2,100,000
 
|2,100,000
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|}
 
|}
  
===Original Rent System===
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=== Original Rent System ===
  
The old base rent system was both a rent, and a tax. While the exact calculation is unknown for several parts of this formula,  
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The original base rent system was both a rent and a tax. While the exact calculation is unknown for several parts of this formula,  
  
 
(X * Z) + Y  = rent
 
(X * Z) + Y  = rent
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'''Y''' = rent charged per plot size + rent per room
 
'''Y''' = rent charged per plot size + rent per room
  
The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the new calculations, just at a larger amount.
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The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the calculations made in the second rent system, just at a larger amount.
  
 
The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.
 
The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.
  
 
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{{Navbox SG Bases}}
==See Also==
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*[[Bases]]
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*[[Base Items]]
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[[Category:Bases]]
 
[[Category:Bases]]
 
[[Category:Game Currency]]
 
[[Category:Game Currency]]

Latest revision as of 08:49, 8 July 2012

Overview

Rent is an in-game charge to Supergroups based on what they posses in their bases. The rent system in-game has been changed three times since it was initially introduced in Issue 6, first with a tax system which was later replaced with a flat rent based on base size, which was then itself replaced with a charge based on possession of certain items. Rent is paid with Prestige by speaking with the Super Group Registrar.

EdLetter.png Editor's Note:

Please note that since interacting with the Super Group Registrar is restricted to VIP Players, Premium and Free Players must have a VIP Player in their super group whose rank allows paying rent.

Schedule and Penalties

Rent is due four weeks after creating your base or four weeks after the last rent payment. If your supergroup fails to pay the rent, penalties will be assessed.

  • Week 0: Base is created or rent is paid.
  • Week 2: "Rent is due on X" notice appears; due date listed is two weeks later.
  • Week 4: "Rent is due on X" changes to "Rent was due on X". No penalties occur for not paying on the due date.
  • Week 6: Power is turned off. You are able to access the base and are able to use equipment which does not require power (i.e. storage items) but can not use any equipment that consumes power (i.e. telepads.)
  • Week 8: Access to the base is restricted entirely.

All penalties for overdue rent are removed by paying rent, which also resets the rent cycle back to Week 0. Many players confuse the Week 4 Due Date with "rent must be paid now" - this is wrong; since there are no penalties until two weeks after the due date, it's unnecessary to pay rent every four weeks. The most efficient use of prestige is to wait six weeks between payments - eight weeks if all your base contains is items that do not require power.

Badge bughunter 01.png Bug! A Rare bug can occur when rent has gone unpaid for very long periods of time (ie, half a year or longer) where the rent will read as paid up at the Registrar, but, base power (and thus control) will still be turned off.

Bases afflicted with this will still be accessible and the bins usable. GMs can clear this issue and fix a base fairly quickly, but if a player or group does not mind waiting, the issue will be automatically cleared up by the game itself next time rent is paid.

Calculating Rent

Beginning in Issue 13, base rent is calculated based on the number of a few specific items placed in a base. Plot size and security/hidden status no longer have any effect on rent. Please note that Items of Power no longer provide Upkeep bonuses under this new system.

Item Type Rent
Storage Items (per bin) 100 prestige
Auto-Doc / Tree of Wonders 100 prestige
Combat Logs / Contemplation Charts 100 prestige
Robo-Surgery / Spirit Signal 100 prestige
Advanced Worktable / Advanced Forge 100 prestige
Expert Worktable / Expert Forge 100 prestige
Robotic Fabricator / Flames of Hephaestus 100 prestige
Radiation Emulator / Enchanting Crucible 100 prestige
Linear Accelerator / Arcane Crucible 200 prestige
Supercollider / Mystic Crucible 300 prestige

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.

Second Rent System

Base Rent was calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also paid more rent, due to the number of defenses they are allowed to have. The intent was that if they were re-introduced, Items of Power would reduce the amount of Rent due.

Plot Name Plot Size Rent
Tiny Hidden Spot 8x8 0
Small Hidden Spot 8x12 20,000
Hidden Spot 12x12 43,000
Small Secret Location 12x16 65,000
Secret Location 16x16 105,000
Large Secret Location 16x20 145,000
Small Secure Location 12x16 200,000
Small Hidden Complex 20x20 200,000
Hidden Complex 20x24 280,000
Large Hidden Complex 24x24 350,000
Secure Location 16x16 420,000
Massive Hidden Complex 24x28 610,000
Large Secure Location 16x20 750,000
Small Secure Complex 20x20 1,300,000
Secure Complex 20x24 2,100,000
Large Secure Complex 24x24 3,200,000
Massive Secure Complex 24x28 5,000,000

Original Rent System

The original base rent system was both a rent and a tax. While the exact calculation is unknown for several parts of this formula,

(X * Z) + Y = rent

X = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3
Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)
Y = rent charged per plot size + rent per room

The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the calculations made in the second rent system, just at a larger amount.

The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.