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Difference between revisions of "Reconnaissance Officer"

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'''RECONNAISSANCE REPORT'''<br />
 
'''RECONNAISSANCE REPORT'''<br />
 
'''***CONFIDENTIAL***'''<br />
 
'''***CONFIDENTIAL***'''<br />
'''History''': The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cuthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.<br />
+
'''History''': The pirate Blackbeard had just captured Queen Ann's Revenge and sought a place to test her in battle. He came upon a newly erected French Fort and used his massive firepower on the half-manned structure. Upon storming the beach, the French were outarmed and outmanned by Blackbeard's cutthroats and were soon surrounded. They asked for quarter but his crew had already tasted blood and cut down brutally to the last one. The haunting began soon after.<br />
 
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.<br />
 
These ghost are of particular interest to Lord Recluse. He's been studying them, with the help of Ghost Widow, to see if they might be used as an ethereal army. The problem is that the ghosts are bound to the island and the site of their horrible deaths.<br />
 
'''Hostiles Strength''': Levels 10 through 12.<br />
 
'''Hostiles Strength''': Levels 10 through 12.<br />
 
'''Suggested Squad Parameters''': 3-5-man teams.<br />
 
'''Suggested Squad Parameters''': 3-5-man teams.<br />
'''Highlights''':<br />
+
'''Highlights''':
'''Spirit Trapping''': Spectral Pirates materalize constantly, arising from the ground or simply appearing. Every ghose who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the Ghost Hunter or Ghost Buster badges.<br />
+
'''Spirit Trapping''': Spectral Pirates materialize constantly, arising from the ground or simply appearing. Every ghost who is defeated within 10 feet of a trap has a chance of having it's essence sucked in and held. As villains successfully trap ghosts, they are awarded either the [[Pirate Badge|Pirate]] and [[Spectral Badge|Spectral]] badges.
'''Identified Hostilities''':<br />
+
'''Identified Hostilities''':
-Arachnos<br />
+
*[[Arachnos]]
-Circle of Thorns<br />
+
*[[Circle of Thorns]]
-Spectral Pirates<br />
+
*[[Spectral Pirates]]
'''Amenities''':<br />
+
'''Amenities''':
-Hospital in Arena District<br />
+
-Hospital in Arena District
-Trainer (Arbiter Unger in Dockside)<br />
+
-Trainer (Arbiter Unger in Dockside)
-Notoriety Contact in Arena District.<br />
+
-Notoriety Contact in Arena District.
 
}}
 
}}
  
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'''Hostiles Strength''': Levels 45 through 50 <br />
 
'''Hostiles Strength''': Levels 45 through 50 <br />
 
'''Suggested Squad Parameters''': 5-person to 8-person teams <br />
 
'''Suggested Squad Parameters''': 5-person to 8-person teams <br />
'''Highlights''': <br />
+
'''Highlights''':
*''Landing Area''<br />
+
*''Landing Area''
:A safe area, probably the only one. <br />
+
:A safe area, probably the only one.
*''Abandoned Compounds<br />
+
*''Abandoned Compounds
:Wire fencing, once electrified, is now broken and inoperable. Inhabited by various [[Devouring Earth]]. <br />
+
:Wire fencing, once electrified, is now broken and inoperable. Inhabited by various [[Devouring Earth]].
*''Abandoned Bio Lab<br />
+
*''Abandoned Bio Lab
:Formerly the 'nerve center' of the Archipelago, this area is nothing more than a crumbling structure of vacant buildings and unused equipment. <br />
+
:Formerly the 'nerve center' of the Archipelago, this area is nothing more than a crumbling structure of vacant buildings and unused equipment.
*''Staging Rocks<br />
+
*''Staging Rocks
:A popular location to strategize before entering the sinkhole.<br />
+
:A popular location to strategize before entering the sinkhole.
*''Sinkhole''<br />
+
*''Sinkhole''
:The sinkhole is where the monster known as '[[Hamidon]]' appears.<br />
+
:The sinkhole is where the monster known as '[[Hamidon]]' appears.
'''Identified Hostiles''':<br />
+
'''Identified Hostiles''':
*[[Devouring Earth]]<br />
+
*[[Devouring Earth]]
'''Amenities''':<br />
+
'''Amenities''':
 
*None}}
 
*None}}
  
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'''Hostiles Strength''': Levels 35 through 54<br />
 
'''Hostiles Strength''': Levels 35 through 54<br />
 
'''Suggested Squad Parameters''': 3 to 8-person teams <br />
 
'''Suggested Squad Parameters''': 3 to 8-person teams <br />
'''Highlights''': <br />
+
'''Highlights''':
*''The [[Rikti]] Threat''<br />
+
*''The [[Rikti]] Threat''
:Seek out [[Lady Grey]] to form a [[The Lady Grey Task Force|Task Force]] in an effort to keep the [[Rikti]] threat contained.<br />
+
:Seek out [[Lady Grey]] to form a [[The Lady Grey Task Force|Task Force]] in an effort to keep the [[Rikti]] threat contained.
*''Downed Ship''<br />
+
*''Downed Ship''
:The ship has a shield that protects it via signals from the [[Rikti Pylon|Pylons]]. <br />
+
:The ship has a shield that protects it via signals from the [[Rikti Pylon|Pylons]].
'''Identified Hostiles''':<br />
+
'''Identified Hostiles''':
*[[Arachnos]]<br />
+
*[[Arachnos]]
*[[Council]]<br />
+
*[[Council]]
*[[Crey]]<br />
+
*[[Crey]]
*[[Devouring Earth]]<br />
+
*[[Devouring Earth]]
*[[Knives of Artemis]]<br />
+
*[[Knives of Artemis]]
*[[Malta Operatives]]<br />
+
*[[Malta Operatives]]
*[[Nemesis]]<br />
+
*[[Nemesis]]
*[[Rikti]]<br />
+
*[[Rikti]]
'''Amenities''':<br />
+
'''Amenities''':
 
*Medical Bay
 
*Medical Bay
 
*[[Trainer]] (Vanguard)
 
*[[Trainer]] (Vanguard)

Revision as of 01:32, 2 January 2009

Overview

Reconnaissance Officers are NPCs stationed near the guarded entrances of Hazard Zones in Paragon City and the Rogue Isles. They offer information to Heroes and Villains regarding the history and hostile spawns of the zones, and suggest safe squad size for street sweeping.

Hero Zone Locations

Reconnaissance Officers are found the following hero zones:

The Sewer Network (Atlas Park Entrance)

The Sewer Network (Kings Row Entrance)

The Sewer Network (Skyway City Entrance)

The Sewer Network (Steel Canyon Entrance)

The Sewer Network (Boomtown Entrance)

The Hollows (Atlas Park Entrance)

The Hollows (Skyway City Entrance)

Perez Park (Atlas Park Entrance)

Perez Park (Galaxy City Entrance)

Perez Park (Steel Canyon Entrance)

Perez Park (Skyway City Entrance)

Boomtown

Terra Volta

Striga Isle

Dark Astoria

Crey's Folly

Eden

Firebase Zulu

The Hive

Villain Zone Locations

Reconnaissance Officers are found the following villain zones:

Port Oakes

The Abyss

Cooperative Zone Locations

Reconnaissance Officers are found the following cooperative zones:

Rikti War Zone