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Difference between revisions of "Patch Notes/2008-08-05"

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__TOC__
 
__TOC__
=8.5.08 Version 17.20080723.3T=
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= 8.5.08 Version 17.20080723.3T =
 
== COMBINED NOTES ==
 
== COMBINED NOTES ==
===Chat===
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==Bases==
 +
* [[Coalition]] [[Storage Items|Base Storage]] change – To correct an issue with access rights, it is no longer possible to store [[salvage]] or [[enhancements]] within storage bins of an allied base in a [[Coalition]].
 +
 
 +
=== Chat ===
 
* Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
 
* Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.
  
===Invention===
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=== Invention ===
 
* [[Stupefy: Chance for Knockback]]: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
 
* [[Stupefy: Chance for Knockback]]: This recipe’s description should now be consistent with the enhancement’s description, describing both as being knockback not knockdown.
 
* [[Gaussian's Synchronized Fire-Control: Chance for Build Up]] should now properly be a Unique enhancement.
 
* [[Gaussian's Synchronized Fire-Control: Chance for Build Up]] should now properly be a Unique enhancement.
* Location targeted powers slotted with [[Pacing of the Turtle]], [[Dark_Watcher's_Despair|Dark Watcher’s Despair]] or [[Induced Coma]] enhancement sets chance for -recharge will no longer affect the caster.
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* Location targeted powers slotted with [[Pacing of the Turtle]], [[Dark Watcher's Despair|Dark Watcher’s Despair]] or [[Induced Coma]] enhancement sets chance for -recharge will no longer affect the caster.
 
* Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
 
* Fixed several typos in IO Set enhancement descriptions which stated “this enhancement my be”, which should have been “this enhancement may be.”
 
* Set bonuses that state they increase [[:Category:Sets that improve Movement Speed|“Movement Speed”]] will now boost the base movement of the character instead of enhancing movement speed boosting powers.
 
* Set bonuses that state they increase [[:Category:Sets that improve Movement Speed|“Movement Speed”]] will now boost the base movement of the character instead of enhancing movement speed boosting powers.
  
===Powers===
+
=== Powers ===
* [[Fire_Control#Cinders|Fire Control / Cinders]] - This power was allowing for range enhancements even though it’s a [[PBAoE]] power, this has been corrected. Cinders can no longer be slotted for range enhancements.
+
* [[Fire Control#Cinders|Fire Control / Cinders]] - This power was allowing for range enhancements even though it’s a [[PBAoE]] power, this has been corrected. Cinders can no longer be slotted for range enhancements.
 
* Updated info description of [[Minotaur]]s.
 
* Updated info description of [[Minotaur]]s.
* The [[Crab_Spider_Soldier#Omega_Maneuver|Omega Device]] is no longer targetable by players
+
* The [[Crab Spider Soldier#Omega Maneuver|Omega Device]] is no longer targetable by players
* [[Plant_Control#Entangle|Plant Control/Entangle]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
+
* [[Plant Control#Entangle|Plant Control/Entangle]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
* [[Plant_Control#Roots|Plant Control/Roots]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
+
* [[Plant Control#Roots|Plant Control/Roots]]: This power will now correctly knock flying targets out of the air only if they are close to the ground.
 
* The Warburg Nuke [[Chemical Burn]] power now correctly states that it reduces the target’s defense and not accuracy in its long help.
 
* The Warburg Nuke [[Chemical Burn]] power now correctly states that it reduces the target’s defense and not accuracy in its long help.
* Adjusted the animation for [[Energy_Melee#Energy_Transfer|Energy Transfer]].
+
* Adjusted the animation for [[Energy Melee#Energy Transfer|Energy Transfer]].
  
===Tasks===
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=== Tasks ===
 
* [[Flashback|Ouroboros missions]] will now issue a gold star and the proper badge upon completion
 
* [[Flashback|Ouroboros missions]] will now issue a gold star and the proper badge upon completion
  
===Badges and Accolades===
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=== Badges and Accolades ===
 
* Changed the name of the badge granted from Flashback challenges by buffing enemies from [[Valorous Badge|Valorous]] to [[Fearless Badge|Fearless]].
 
* Changed the name of the badge granted from Flashback challenges by buffing enemies from [[Valorous Badge|Valorous]] to [[Fearless Badge|Fearless]].
 
* [[Demonic Aura]] and [[Archmage Badge|Eye of the Magus]]: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
 
* [[Demonic Aura]] and [[Archmage Badge|Eye of the Magus]]: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.
  
===Compatibility===
+
=== Compatibility ===
 
* Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
 
* Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.
  
===Gameplay===
+
=== Gameplay ===
 
* Fixed rare crash when rapidly transferring salvage to [[Storage Items|Base Storage]].
 
* Fixed rare crash when rapidly transferring salvage to [[Storage Items|Base Storage]].
 
* Fixed rare crash when chatting in a [[Supergroup (Slash Command)|Supergroup channel]].
 
* Fixed rare crash when chatting in a [[Supergroup (Slash Command)|Supergroup channel]].
  
==CITY of HEROES==
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== CITY of HEROES ==
===Powers===
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=== Powers ===
====Blasters====
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==== Blasters ====
* [[Psychic_Blast#Psionic_Dart|Blasters / Psychic Blast / Psionic Dart]] - This power’s long help should now accurately state that this power deals moderate damage.
+
* [[Psychic Blast#Psionic Dart|Blasters / Psychic Blast / Psionic Dart]] - This power’s long help should now accurately state that this power deals moderate damage.
* [[Psychic_Blast#Mental_Blast|Blasters / Psychic Blast / Mental Blast]] - This power’s long help should now accurately state that this power deals high damage.
+
* [[Psychic Blast#Mental Blast|Blasters / Psychic Blast / Mental Blast]] - This power’s long help should now accurately state that this power deals high damage.
* Blasters Secondary Powers now give the correct [[Inherent_Powers#Defiance|Defiance]] Bonus. Honest.
+
* Blasters Secondary Powers now give the correct [[Inherent Powers#Defiance|Defiance]] Bonus. Honest.
  
====Defenders====
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==== Defenders ====
* [[Cold_Domination#Heat_Loss|Cold Domination/Heat Loss]]: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
+
* [[Cold Domination#Heat Loss|Cold Domination/Heat Loss]]: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.
  
====Scrappers====
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==== Scrappers ====
 
* [[Martial Arts#Dragon's Tail|Martial Arts/Dragon’s Tail]]: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
 
* [[Martial Arts#Dragon's Tail|Martial Arts/Dragon’s Tail]]: Corrected the critical hit portion of this power so that it is equal to the power’s normal damage.
  
====Peacebringers====
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==== Peacebringers ====
 
* All [[Peacebringer]] attacks that have a -def component will now show the debuff defense effects.
 
* All [[Peacebringer]] attacks that have a -def component will now show the debuff defense effects.
* [[Luminous_Blast#Radiant_Strike|Luminous Blast/Radiant Strike]]: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
+
* [[Luminous Blast#Radiant Strike|Luminous Blast/Radiant Strike]]: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.
  
====Warshades====
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==== Warshades ====
* [[Umbral_Aura#Eclipse|Warshades / Umbral Aura / Eclipse]]: Use of [[inspirations]] of damage buffs will no longer increase the resistance granted by this power.
+
* [[Umbral Aura#Eclipse|Warshades / Umbral Aura / Eclipse]]: Use of [[inspirations]] of damage buffs will no longer increase the resistance granted by this power.
  
==CITY of VILLAINS==
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== CITY of VILLAINS ==
  
===Powers===
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=== Powers ===
====Arachnos Soldiers====
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==== Arachnos Soldiers ====
* [[Bane_Spider_Training#Bane_Spider_Armor_Upgrade|Bane Spider Armor Upgrade]] should no longer have brief “double application” of the Health bonus applied. This means you won’t have your Max health fluctuating any longer.
+
* [[Bane Spider Training#Bane Spider Armor Upgrade|Bane Spider Armor Upgrade]] should no longer have brief “double application” of the Health bonus applied. This means you won’t have your Max health fluctuating any longer.
* [[Arachnos_Soldier_(Powerset)#Wide_Area_Web_Grenade|Wide Area Webgrenade]]: This power should now have target and caster hit messages.
+
* [[Arachnos Soldier (Power Set)#Wide Area Web Grenade|Wide Area Webgrenade]]: This power should now have target and caster hit messages.
  
====Brutes====
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==== Brutes ====
* [[Super_Reflexes#Evasion|Super Reflexes/Evasion]]: The brute version of this power will no longer have its defense affected by attacker’s level.
+
* [[Super Reflexes#Evasion|Super Reflexes/Evasion]]: The brute version of this power will no longer have its defense affected by attacker’s level.
 
* Brute [[Invulnerability#Invincibility|Invulneraiblity/Invincibility]]: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
 
* Brute [[Invulnerability#Invincibility|Invulneraiblity/Invincibility]]: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.
  
====Masterminds====
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==== Masterminds ====
* [[Ninjas#Call_Genin|Masterminds / Ninjas / Call Genin]] - Removed Quiver FX from Mastermind Genin pets when upgraded.
+
* [[Ninjas#Call Genin|Masterminds / Ninjas / Call Genin]] - Removed Quiver FX from Mastermind Genin pets when upgraded.
* Improved damage of [[Ninjas#Call_Genin|Mastermind Genin]] Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
+
* Improved damage of [[Ninjas#Call Genin|Mastermind Genin]] Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
* [[Ninjas#Call_Jounin|Mastermind Ninja Jounin]] should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
+
* [[Ninjas#Call Jounin|Mastermind Ninja Jounin]] should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
 
* The [[Ouroboros Portal]] will now have a description in its info if selected by a Mastermind.
 
* The [[Ouroboros Portal]] will now have a description in its info if selected by a Mastermind.
* [[Robotics#Pulse_Rifle_Blast|Robotics/Pulse Rifle Blast]]: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
+
* [[Robotics#Pulse Rifle Blast|Robotics/Pulse Rifle Blast]]: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
 
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
 
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
 
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
 
* [[Mercenaries#Soldiers|Mastermind Soldier]] Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
 
* [[Necromancy#Lich|Mastermind Necromancy Liches]] Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
 
* [[Necromancy#Lich|Mastermind Necromancy Liches]] Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.
  
===Tasks===
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=== Tasks ===
* The [[Operative_Renault_Strike_Force#Form_Strike_Force|Find and Assist Barracuda]] mission in the [[Operative_Renault_Strike_Force|Temple of Waters Strike Force]] will fail if you let [[Barracuda]] get defeated.
+
* The [[Operative Renault Strike Force#Form Strike Force|Find and Assist Barracuda]] mission in the [[Operative Renault Strike Force|Temple of Waters Strike Force]] will fail if you let [[Barracuda]] get defeated.
* Dr. Vimes will now appear in the [[Kristof_Jaeger#Kidnap_Dr._Franklin_Vimes|“Kidnap Dr. Franklin Vimes”]] Mission.
+
* Dr. Vimes will now appear in the [[Kristof Jaeger#Kidnap Dr. Franklin Vimes|“Kidnap Dr. Franklin Vimes”]] Mission.
 
* The contact [[Darrin Wade]] now sells enhancements
 
* The contact [[Darrin Wade]] now sells enhancements
 +
{{Navbox Patch Notes}}
 +
 +
[[Category:Patch Notes]]

Latest revision as of 18:07, 28 July 2012

8.5.08 Version 17.20080723.3T

COMBINED NOTES

Bases

Chat

  • Fixed an issue where a player would not receive tells or see team chat messages as they were zoning.

Invention

Powers

  • Fire Control / Cinders - This power was allowing for range enhancements even though it’s a PBAoE power, this has been corrected. Cinders can no longer be slotted for range enhancements.
  • Updated info description of Minotaurs.
  • The Omega Device is no longer targetable by players
  • Plant Control/Entangle: This power will now correctly knock flying targets out of the air only if they are close to the ground.
  • Plant Control/Roots: This power will now correctly knock flying targets out of the air only if they are close to the ground.
  • The Warburg Nuke Chemical Burn power now correctly states that it reduces the target’s defense and not accuracy in its long help.
  • Adjusted the animation for Energy Transfer.

Tasks

Badges and Accolades

  • Changed the name of the badge granted from Flashback challenges by buffing enemies from Valorous to Fearless.
  • Demonic Aura and Eye of the Magus: These powers had their short help changed. They previously stated these powers had a self debuff, however this was incorrect. The erroneous data in the short help was removed.

Compatibility

  • Resolved issue of certain geometry displaying black textures with Nvidia GeForce 8+ series video cards.

Gameplay

CITY of HEROES

Powers

Blasters

Defenders

  • Cold Domination/Heat Loss: The endurance recovery buff portion of this power was granting ten times greater recovery than was intended. This has been corrected.

Scrappers

Peacebringers

  • All Peacebringer attacks that have a -def component will now show the debuff defense effects.
  • Luminous Blast/Radiant Strike: This power’s long help stated it dealt high damage, this was corrected to state that it deals Superior damage.

Warshades

CITY of VILLAINS

Powers

Arachnos Soldiers

  • Bane Spider Armor Upgrade should no longer have brief “double application” of the Health bonus applied. This means you won’t have your Max health fluctuating any longer.
  • Wide Area Webgrenade: This power should now have target and caster hit messages.

Brutes

  • Super Reflexes/Evasion: The brute version of this power will no longer have its defense affected by attacker’s level.
  • Brute Invulneraiblity/Invincibility: This power was generating substantially more threat than was intended. It has been brought down to generate a similar amount of threat as generated by a tanker.

Masterminds

  • Masterminds / Ninjas / Call Genin - Removed Quiver FX from Mastermind Genin pets when upgraded.
  • Improved damage of Mastermind Genin Shuriken powers. They now recharge more slowly, and take slightly more endurance, as well.
  • Mastermind Ninja Jounin should work as they did with I12 Launch -- all changes to their AI since have been reverted out.
  • The Ouroboros Portal will now have a description in its info if selected by a Mastermind.
  • Robotics/Pulse Rifle Blast: This power can no longer be slotted with knockback enhancements as it doesn’t have a knockback component.
  • Mastermind Soldier Medics now lose their Brawl attack when their Tier 1 upgrade is applied. This makes them less likely to rush forward into combat.
  • Mastermind Soldier Medics no longer throw their frag grenades. Instead, they are launched from their submachinegun.
  • Mastermind Necromancy Liches Torrent power should now only do Knockdown, unless slotted with Knockback Enhancements or otherwise buffed.

Tasks