Incarnate System
Overview
Requires a VIP subscription.
The Incarnate System is the name of the end game content, first unveiled in Issue 19: Alpha Strike.
The system features new content, abilities, and rewards for level 50 characters. As player characters work through the content, they will be given rewards to unlock special Incarnate slots and special salvage to craft boosts and powers that will increase the capabilities of Level 50 characters. In turn, these characters will need the added abilities in order to work through subsequent and more difficult content.
A VIP subscription is required for players to access the Incarnate System. Players that alternate between VIP and Premium status will be unable to access Incarnate content, Incarnate powers (including crafting), and Incarnate vendors while Premium.
Incarnate System Mechanics
- The effects of the Incarnate System Abilities function exemplared down to Level 45. Under that level, they stop working. At level 45 and higher, they work for all game content, not just Incarnate content.
Ability List
All Incarnate Abilities can be seen in the Incarnate Abilities window, though their effects and names could change before their release. In order by tier, the abilities are:
- 1. Alpha (Abilities): Functions as a universal Enhancement that affects all applicable powers. Portions of its boosts bypass Enhancement Diminishing Returns.
- 2. Judgement (Abilities): Grants characters new upgradeable multi-target attack powers, which can take the form of a Fire Targeted AoE, Cold Cone, Energy Chain, Negative Energy PBAoE, or a Smashing Cone. Judgement is not affected by buffs or set bonuses but is affected by Alpha and Interface Slot modifiers, except for the Agility or Spiritual Boost Recharge Reduction. Recharges in 90-120 seconds.
- 2. Interface (Abilities): Provides the player with a Permanent Proc effect, that will affect enemies with each hostile attack. Base percentages of Procs firing is variable depending on choice chosen, with some allowing two procs going off at the same time. Pet powers including the Lore pet will also trigger Interface procs.
- 3. Lore (Abilities): Functions as a Very Long Recharge power that allows the user to summon one or two pets from a variety of different NPC groups. These pets are controllable in the same way as Mastermind pets are, even to non-Mastermind characters.
- 3. Destiny (Abilities): Functions as a Very Long Recharge power that allows the user to buff a large amount of allies for 120 Seconds. Tier 4 powers allow for increasing of Resistances to 90% etc.
- 4. Hybrid (Abilities): Unlocks various ways to either shore up a character's weaknesses or make their strengths even stronger, via four trees: Assault, Control, Melee, and Support.
- 4. Genesis: Nothing is known about this Incarnate Ability.
- 5. Mind: Nothing is known about this Incarnate Ability.
- 5. Vitae: Nothing is known about this Incarnate Ability.
- 6. Omega: Nothing is known about this Incarnate Ability.
Alpha Slot
The Alpha Slot can be unlocked in several ways:
- By completing Mender Ramiel's arc, which is meant to introduce a character to the Incarnate System by advancing the in-game story-line and lore, and explaining the mechanics of how the Incarnate System works.
- Earning Incarnate Experience, either Physical or Psychic, by running Incarnate Trials.
- Directly purchasing Incarnate Experience, either Physical or Psychic, using Incarnate Threads and Inf.
- Purchasing an Unlock Alpha Slot Voucher from Astral Christy for 5 Astral Merits.
A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.
Once the Alpha Slot is unlocked, the character:
- can fill the Alpha Slot with an Alpha Slot Ability which can grant universal power aspect enhancements, a level shift, and bonuses to certain in-game tasks.
- starts getting Incarnate Shards as a drop from defeating foes.
- starts getting Incarnate Components or Incarnate Shards as a reward for certain Raids and Task Forces.
- can access a third build.
- can join activities restricted to Incarnates. This includes the Tin Mage and Apex Task Forces.
- If the Alpha Slot is empty, the character suffers from a -4 Level Shift during these activities.
- If the Alpha Slot has an ability slotted, the character does not suffer from the negative shift during these activities.
- can receive the Notice of the Well Incarnate Component from the Weekly Strike Target.
More details can be found on the Alpha Slot Abilities page.
Judgement Slot
The Judgement Slot is unlocked by accumulating Psychic Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Behavioral Adjustment Facility Trial, the Minds of Mayhem Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.
Note that the Judgement Slot cannot be unlocked without first unlocking the Alpha Slot.
Once the Judgement Slot is unlocked, the character can fill the Judgement Slot with a Judgement Slot Ability which unlocks new AoE and cone-shaped attack powers.
More details can be found on the Judgement Slot Abilities page.
Interface Slot
The Interface Slot is unlocked by accumulating Physical Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Lambda Sector Trial, the TPN Campus Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Physical Incarnate Experience using Incarnate Threads and Inf.
Note that the Interface Slot cannot be unlocked without first unlocking the Alpha Slot
Once the Interface Slot is unlocked, the character can fill the Interface Slot with a Interface Slot Ability which grant different enemy debuffing effects.
More details can be found on the Interface Slot Abilities page.
Lore Slot
The Lore Slot is unlocked by accumulating Psychic Incarnate Experience. There are three ways to recieve this:
- Running the following Incarnate Trials: the Behavioral Adjustment Facility Trial, the Minds of Mayhem Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.
Note that the Lore Slot cannot be unlocked without first unlocking the Judgement Slot
Once the Lore Slot is unlocked, the character can fill the Lore Slot with a Lore Slot Ability which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the Mastermind interface, even to non-Mastermind characters. They spawn at -1 to the character's level, but inherit any Level Shift or Incarnate Shift the character possesses.
More details can be found on the Lore Slot Abilities page.
Destiny Slot
The Destiny Slot is unlocked by accumulating Physical Incarnate Experience. There are three ways to receive this:
- Running the following Incarnate Trials: the Lambda Sector Trial, the TPN Campus Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
- Defeating any enemy found in Dark Astoria, within or out of missions.
- Directly purchasing Physical Incarnate Experience using Incarnate Threads and Inf.
Note that the Destiny Slot cannot be unlocked without first unlocking the Interface Slot
Once the Destiny Slot is unlocked, the character can fill the Destiny Slot with a Destiny Slot Ability which grant large-scale buffs and heals to players.
More details can be found on the Destiny Slot Abilities page.
Hybrid Slot
The Hybrid Slot is unlocked by accumulating Advanced Psychic Incarnate Experience. There is one way to receive this:
- Running the following Incarnate trial: the Magisterium Trial.
Note that the Hybrid Slot cannot be unlocked without first unlocking the Lore and Destiny Slots.
Once the Hybrid Slot is unlocked, the character can fill the Hybrid Slot with a Hybrid Slot Ability which unlocks various ways to either shore up a character's weaknesses or make their strengths even stronger, via four trees: Assault, Control, Melee, and Support.
More details can be found on the Hybrid Slot Abilities page.
Incarnate Abilities Window
The Incarnate Abilities Window can be found by clicking on Powers over the Power Tray to open up the Powerlist Window. At the top of the Powerlist Window, click on Incarnate Abilities to open the Incarnate Window. Or, use the command /toggle incarnate to open and close the Incarnate Window.
A character can access their Incarnate Abilities Window even before any Incarnate Slots are unlocked, where they can manage all their Incarnate abilities.
Historical
Development and Release
- Initially, the first Incarnate level (called the Alpha Slot) was to be available with implementation of the Going Rogue expansion, but due to feedback from Beta Testers that unlocking the slot without new content made the system feel incomplete, it was pushed back[1].
- Issue 19 introduced the Alpha Slot and the Common and Uncommon Alpha Abilities, in addition to the Tin Mage Mark II Task Force and Apex Task Force, which are restricted to characters who have unlocked the Alpha Slot.
- The original abilities for the Alpha Slot were Cardiac, Musculature, Nerve, and Spiritual.
- Issue 19.5 introduced the Weekly Strike Target and the Rare and Very Rare Alpha Abilities.
- Issue 20 introduced Leagues, the Behavioral Adjustment Facility and Lambda Sector Incarnate Trials, Incarnate Merits, the Destiny, Interface, Lore, and Judgement Slots, and all four tiers of the Destiny, Interface, Lore, and Judgement Slot Abilities.
- The original abilities for the Destiny Slot were Ageless, Barrier, Clarion, and Rebirth.
- The original abilities for the Interface Slot were Diamagnetic, Gravitic, Paralytic, and Reactive.
- The original abilities for the Lore Slot were Clockwork, IDF, Seers, and Warworks.
- The original abilities for the Judgement Slot were Cryonic, Ion, Pyronic, and Void.
- Issue 20.5 introduced Incarnate Merit Vendors, the Keyes Island Reactor Incarnate Trial, and the following Ability options for the Lore Slot:
- Issue 21 introduced The Underground Incarnate Trial.
- Issue 21.5 introduced the TPN Campus and Minds of Mayhem Incarnate Trials and the following Ability options:
- Issue 22 introduced the newly revamped Dark Astoria Incarnate Zone and the Dilemma Diabolique Incarnate Trial.
- Issue 23 introduced the Magisterium Incarnate Trial, the Hybrid Slot, and all four tiers of Hybrid Slot Abilities.
Developer Commentary
- On 2011-03-04, Black Scorpion posted the following information on the official Issue 20 Beta Forum regarding the mechanical interaction between the Alpha Slot Abilities and the Incarnate Slots being introduced in Issue 20:
- "We're tightly controlling what enhancements and buffs affect the Incarnate powers because their base effects tend to be much higher than standard.
- Here's how the rules break down currently:
- None of the Incarnate powers are affected by recharge reductions of any type currently available in game - including the Spiritual Alphas.
- Judgement and Lore are affected by non-recharge "global enhancements" - this currently only includes Alpha slot and Interface slot powers. Regular buffs should not apply.
- Nothing affects Destiny or Interface. For Interface the tech just isn't equipped to handle that aspect of it. For Destiny the base effects are so strong that if we allowed enhancements to apply we'd probably have to tone down the base effect for balance. And we'd prefer to leave it strong by default."
External Links
- YouTube Video (starts at 2:39)
- Massively.com PAX East 2010 article
- Alpha Slot Removed from Going Rogue on the Official Forums
- Issue 19 Overview on cityofheroes.com
- Incarnate Overview on cityofheroes.com
- Incarnate Lore on cityofheroes.com
- Alpha Slot details on cityofheroes.com
|