Difference between revisions of "Hero 1 (Developer)"
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− | {{ | + | {{Quotebox|name=Joe "Hero 1" Morrissey|type=dev|source=the [http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Official Website]|date=circa May 20, 2008|text=I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult.}} |
− | I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well | + | |
== External Links == | == External Links == |
Revision as of 04:49, 25 July 2012
This article is a stub. You can help the Paragon Wiki by expanding it.Name: Joe Morrissey
Position: Lead Writer
Joe "Hero 1" Morrissey (From the Official Website, circa May 20, 2008) I've been a writer/designer for about 10 years now, starting at Blizzard North working on Diablo II, the expansion and anything else us "Northies" thought was a good idea at the time. From there I went over to Backbone and learned how to roll up my sleeves and get down and dirty in design. I worked on a number of handheld games the highlight of those being Death Jr. 2. About a year ago, my wife and I found out we were going to have our first kid and that meant a couple lifestyle changes needed to occur. The main one being a job much closer to home. I applied at Cryptic Studios and apparently I "interviewed well," a fact Positron is quick to point out anytime that I make his life difficult.
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External Links