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{{Zone
 
{{Zone
 
|{{Villain City Zone}}
 
|{{Villain City Zone}}
|Zone Name=Cap Au Diable
+
|Zone Name=Cap au Diable
|Zone Map=Map_CapAuDiable.jpg
+
|Splash Image=Splash_CapauDiable.jpg
 +
|Zone Map=Map_CapauDiable.jpg
 
|Type of Zone=Villain City Zone
 
|Type of Zone=Villain City Zone
 
|Level Range=8-20
 
|Level Range=8-20
|Trainer=Arbiter Howe, Arbiter Orr
+
|Trainer=[[Arbiter Howe]], [[Arbiter Orr]]
 
|Task Force Contact=[[Virgil Tarikoss]]
 
|Task Force Contact=[[Virgil Tarikoss]]
 
|Event=[[Deathsurge]]
 
|Event=[[Deathsurge]]
|Exploration Badges=[[Egghead Badge|Egghead]], [[Media Junky Badge|Media Junky]], [[Sparky Badge|Sparky]], [[Steamed Badge|Steamed]], [[Sweet Tooth Badge|Sweet Tooth]]
+
|Exploration Badges={{BadgeLink|Sparky}}, {{BadgeLink|Media Junky}}, {{BadgeLink|Egghead}}, {{BadgeLink|Steamed}}, {{BadgeLink|Sweet Tooth}}, {{BadgeLink|Doom Sayer}}, {{BadgeLink|Master of Science}}, {{BadgeLink|Circle Gazer}}, {{BadgeLink|Thrill Seeker}}
 
|Plaques=[[Lorekeeper Badge#Monument 3|Lorekeeper III]], [[Technofreak Badge#Monument 1|Technofreak I]], [[Technofreak Badge#Monument 2|II]], [[Technofreak Badge#Monument 3|III]]
 
|Plaques=[[Lorekeeper Badge#Monument 3|Lorekeeper III]], [[Technofreak Badge#Monument 1|Technofreak I]], [[Technofreak Badge#Monument 2|II]], [[Technofreak Badge#Monument 3|III]]
|Enemies=[[Arachnos]], [[Cap Au Diable Demons|Cap Au Diable Demons]], [[Circle of Thorns|Circle of Thorns]], [[Clockwork]], [[Gold Brickers|Gold Brickers]], [[Luddites]], [[Vahzilok]]
+
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Professor}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Fashion Designer}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}}
|Connecting Zones=[[Bloody Bay|Bloody Bay]], [[Mercy Island|Mercy Island]], [[Port Oakes|Port Oakes]]
+
|Enemies=[[Arachnos]], [[Cap au Diable Demons]], [[Circle of Thorns|Circle of Thorns]], [[Clockwork]], [[Gold Brickers|Gold Brickers]], [[Luddites]], [[Vahzilok]]
|Lines=[[Rogue Isles Ferry]]
+
|Connecting Zones=[[Bloody Bay|Bloody Bay]], [[Grandville]], [[Mercy Island|Mercy Island]], [[Nerva Archipelago|Nerva Archipelago]], [[Port Oakes|Port Oakes]], [[Sharkhead Isle|Sharkhead Isle]],  [[St. Martial|St. Martial]], [[Underground Imperial|Underground Imperal]]
|VidiotMaps File=cap_au_diable
+
|Lines=[[Black Helicopter Line]], [[Ferry|Rogue Isles Ferries]]
 +
|VidiotMap=Cap au Diable
 
}}
 
}}
 
__toc__
 
__toc__
 
== Overview ==
 
== Overview ==
 +
'''Cap au Diable''' is one of the city zones in City of Villains. Dominated in the center by the skyscrapers and modern amenities of ''Aeon City'', the sleepy hamlets north and south of ''Aeon City'', ''Haven'' and ''New Haven'', have to contend with the dangers of the ''Vagabond Hills'' to the northwest, the warehouses and paper mill of ''Devil's Coat Tails'' to the southwest, and the impressive ''Mount Diable'' to the northeast.
  
Cap Au Diable is one of the city zones in City of Villains. Dominated in the centre by the skyscrapers and modern amenities of 'Aeon City', the sleepy hamlets North and South of 'Haven' and 'New Haven' have to contend with the dangers of the Vagabond hills to the North West and the impressive Mount Diable to the north East.
+
Two trainers are located here, [[Arbiter Orr]] by the [[Port Oakes]] [[ferry]] in ''Devil's Coat Tails'', and [[Arbiter Howe]] in ''Aeon City''; and like Port Oakes, two [[Broker]]s have moved in, [[Boris the Russian]] in the paper mill area of ''Devil's Coat Tails'' and [[Desdemona the Glint]] in ''Haven'', under the ramp from ''Aeon City''.
  
== Contacts ==
+
== History ==
 +
(Copied from City of Heroes official Web site [http://web.archive.org/web/20121025121113/http://na.cityofheroes.com/en/game_info/geography/the_zones_of_the_rogue_isles_c.php])
  
=== Trainers ===
+
Settled by loyalists fleeing the colonies after the American Revolution, Cap au Diable quickly became a refuge for those seeking peace in times of conflict. Named for the dormant volcano that looks like a horned demon with its ridge sweeping down to the ocean like a cape, the “Cape of the Devil” is now a city of stark contrasts.
  
* Arbiter Orr (Devil's Coat Tails)
+
The first recorded settlers established small enclaves and villages around the shores of the island, far from the seething heat of Mount Diable. Dismissing tales about a demon magically contained within the large mountain, these families saw a fertile, beautiful island to call home. Over time, the scattered villages expanded to form one large community dubbed “Haven.”
* Arbiter Howe (Aeon City)
+
  
=== Brokers ===
+
An expanding township, Haven lived up to its name becoming known as a peaceful place for quiet folk who wanted nothing to do with the smuggler towns found throughout the rest of the [[Rogue Isles]]. Over the next two centuries, Haven grew prosperous as merchants learned that they would find safe harbor and wealthy customers awaiting them in Cap au Diable. With the industrial revolution, Haven became a hub of innovation and commerce, drawing major businesses to the city rising at its center. Today, most of the world’s major corporations maintain offices in Cap au Diable including [[Crey|Crey Corporation]], [[Portal Corp]], [[Aeon Corp]], and ConDev, whose red rook logo acts as the only clue to who might own this mysterious company.
  
* [[Boris the Russian]]  ([[Broker]])
+
As modern developers spread onto virgin lands, evidence of ruined temples was found across the island. Initial investigations led archaeologists to believe that Cap au Diable was not always such a tranquil place. The ancient temples suggest that this land was once occupied by a mysterious civilization. Atop these ruins, archaeologists uncovered remains of another brief occupation destroyed by what appears to have been a protracted battle followed by a fire that swept the entire island.
* [[Desdemona the Glint]] ([[Broker]])
+
  
=== Regular Contacts ===
+
The archaeological record of a slaughter and massive burn supports the many legends surrounding the island. According to these tales, there was once an unearthly demon unleashed upon the island. Flattening village after village, this demon was said to roam the island for many years, spreading fire and destruction. This rampage continued unchecked until a hero, Father Henri, with his band of blessed adventurers, performed a ritual at great personal sacrifice thus entombing the demon safely in the mountain. They say that this is why the volcano bears a demonic likeness to this very day. Unfortunately, after [[Lord Recluse]] took over the Rogue Isles, all outside archaeological research ceased leaving only this vague and incomplete record about the island’s early settlement history.
  
* [[Ashley McKnight]] (Issue 12, Midnight Squad contact)
+
Today Aeon City dominates the skyline, a small but beautiful elevated city arching up toward the sky from the foothills of Mount Diable. Surrounded on both sides by a flowing river, Aeon City’s gleaming white buildings rise around a central plaza. Nestled between the soaring offices, this campus-like plaza features a unique sculpture built as a tribute to the city’s namesake Dr. Aeon.
* [[Dmitri Krylov]]
+
* [[Dr. Shelly Percey]]
+
* [[Peter Themari]]
+
* [[Golden Roller]]
+
* [[Marshal Brass]]
+
* [[Willy Wheeler]]
+
* [[Operative Wellman]]
+
  
=== Unlockable Contacts ===
+
=== The Rise of Dr. Aeon ===
 +
Today, [[Dr. Aeon]] is perhaps the most important figure in Cap au Diable. Building what he believes to be the “City of the Future”, Dr. Aeon took over as governor in 1990 shortly after his predecessor, Randall Kirchoff, was murdered.  Kirchoff’s killer was a brilliant but reckless scientific prodigy named Carl Egon. Full of ingenious ideas, Egon began conducting dangerous experiments that displayed no concern for the safety of those around him.
  
* None
+
Inevitably, the worst happened – one of his procedures went awry and the resulting explosion killed six people. After the accident, Kirchoff told Egon to cease his research. Driven by an insatiable desire to understand the unknown, Egon refused. In order to stop the mad scientist, Kirchoff eventually put out an order for Egon’s arrest. Egon, in his madness, simply decided to do away with Kirchoff so he could continue his experimentations. Utilizing his own portal technology, Egon opened a dimensional rift in the governor’s Watchtower. Through this rift emerged a small band of frenzied fiends that tore Kirchoff apart before he even had a chance to react.
  
=== Strike Forces ===
+
Furious that Egon killed his appointed Governor, Recluse had Egon captured. Egon was then said to have been executed, though conspiracy theorists argue that this was an elaborate ruse set up between Egon and Recluse - a theory supported by the sudden arrival of a man named Dr. Aeon. Aeon came to Haven from points unknown and immediately solved one of the island’s long-lingering problems - adequate power. Electricity had been wired in from other islands, but Dr. Aeon found a new way to satisfy Haven’s power needs. In a few short weeks, he tapped into Mount Diable with his “Power Transfer System” and provided Haven with so much power it now exports it for a healthy profit. This pleased Lord Recluse and so, Aeon was appointed Governor to replace Kirchoff.
  
* [[Virgil Tarikoss]] ([[Strike Force]])
+
Over the next few months, Dr. Aeon provided even more wondrous technology for the people of Haven. He developed teleportation devices for the island’s protectors (much like those used by so-called “heroes” of [[Paragon City]]). He then established Aeon University, teaching such courses as Advanced Interdimensional Physics and Applied Teleportation. By the time of the [[Rikti War]], “Haven” was forgotten and people began referring to the town as “Aeon City.”
  
== Zone events ==
+
=== The Dark Side of Cap au Diable ===
  
=== Major events ===
+
From Mount Diable in the east, two arcs of land reach out toward the west like arms wrapping around the inner harbor, protecting Aeon City at their heart. Although the city center is a shining example of Dr. Aeon’s successes, the rest of the island is made up of grimy neighborhoods, obscured by the long shadows of Aeon City’s soaring towers. These areas are choked with vents and power lines, crime is rampant, and weird creatures run wild thorough the streets.
  
* [[Deathsurge]] spawn with the defeat of 100 [[Gremlin|Gremlins]], which will make the navigation through New Haven moderately dangerous. It doesen't move though.
+
In particular, the [[Goldbrickers|Gold Brickers]] dominate the urban streets of Cap au Diable. These high tech criminals maintain a stranglehold over the citizenry, carrying out daring heists with little concern of being caught. Despite the danger, regular citizens carry on with their lives and jobs, optimistic that Dr. Aeon’s technology will soon lift them and their neighborhoods out of these dark times. Some of the smaller businesses that make the island their home include WSPDR News, The Rogue Isles’ only independent news organization. Valerie Harper, the well-known [[Facemaker|Face Maker]], has also set up shop here, helping residents and visitors alike look their best.  
  
=== Lesser events ===
+
Though Dr. Aeon is governor, the actual oversight of these less pristine areas is conducted by the island’s Marshal, [[Marshal Brass|Leon Brass]], and his partner, [[Olivia Darque]]. There is evidence of a growing conflict between Aeon and Brass, though the future outcome of thisanimosity remains to be seen. Much of their conflict is over Aeon’s Power Transfer System or [[PTS]].
  
* None
+
=== The PTS ===
 +
Dr. Aeon's Power Transfer System spreads through the alleyways and streets, like glowing tentacles reaching to the far corners of the island. Providing unparalleled power to the people of Cap au Diable, few understand exactly how this system works. There are persistent rumors of strange lights and crackling substances seeping from the massive couplers and heat vents that lead from Mount Diable like smoking veins down into the cities below. While most residents are thankful for the PTS, there are some who harbor the concern that this system is much more dangerous than Aeon is willing to admit.
  
== Neighborhoods ==
+
First among those who question the PTS are the [[Luddites]], anti-technology activists who have begun to suspect that the legends about Mount Diable may contain a kernel of truth. Led by Martin Henri, the Luddites live a simple life on the streets and in forests of Cap au Diable. Somewhat fanatical in their hatred of Aeon and the PTS, the Luddites are constantly trying to raise awareness about their growing fears, even if that means resorting to violence against those who aid Aeon and his benefactor, Arachnos.
  
; Aeon City
+
Strange energy creatures that dwell near the PTS, coupled with the discrete sigils found along its snaking, subway-sized cables, encourage the Luddites’ conviction that this is no simple power grid. Though Aeon denies that the PTS is responsible, the Luddites claim the PTS actively spawns these creatures.
  
: Aeon City is proclaimed as a model of perfection. Nestled in the foothills of Mount Diable, it was founded by the renowned [[Dr. Aeon]] roughly a decade ago.
+
The energy beings are violent and often deadly to any poor soul who wanders too close. These creatures also greatly concern Marshal Brass who suspects that everything is not what it may seem with Dr. Aeon and his technologies. Unable to take action against Aeon while Arachnos watches over him, Brass seeks less obvious ways to attack the doctor, often enlisting help from those [[Destined Ones]] still operating outside Arachnos itself. Whether legends of the demonic mountain are true or mere fantasy, it has become clear to the Luddites and Marshal Brass that Dr. Aeon, ever reckless with forces he does not understand, may have tapped into a power far beyond his control.
  
: Dr. Aeon is now the benevolent governor of Cap au Diable and is responsible for such incredible innovations as giant produce, organ cloning, and perhaps his most famous invention, the "Power Transference System."
+
== Contacts ==
 +
=== Trainers ===
 +
* [[Arbiter Howe]] (''Aeon City'': -488.2, 166.5, -320.2)
 +
* [[Arbiter Orr]] (''Devil's Coat Tails'': 1155.6, 0, 2009.5)
  
: The "PTS" supports the "City of the Future" and its incredible energy demands. This amazing creation taps the bowels of dormant Mount Diable and efficiently transfers geothermal energy into clean electricity. Its massive tendrils stretch throughout the island providing clean and efficient power to all who need it.
+
=== Brokers ===
 +
* [[Boris the Russian]] (''Devil's Coat Tails'': 1840, -6, 384.8)
 +
* [[Desdemona the Glint]] (''Haven'': -120.9, -0, 888.2)
  
: The Luddites claim that the "PTS" taps a ''demon'' rather than a volcano, but everyone ''knows'' they're crazy. Reports of "gremlins" occasionally gathering around the PTS lines are similarly ridiculous.
+
=== Regular Contacts ===
 +
; Level 10-14
 +
* [[Dmitri Krylov]] (''Devil's Coat Tails'': 1273, 0, 2036.3)
 +
: └►([[Golden Roller]])
 +
* [[Dr. Shelly Percey]] (''Haven'': -719.8, -0, 1197.7)
 +
: └►([[Marshal Brass]])
 +
* [[Peter Themari]] (''Haven'': -299, -16.5, 2146.7)
 +
: └►([[Willy Wheeler]])
  
; Devil's Coat Tails
+
; Level 15-19
 +
* [[Golden Roller]] (''New Haven'': -594.8, -0.5, -1882)
 +
* [[Marshal Brass]] (''Aeon City'': -746, 135, -177.6)
 +
: └►[[Operative Wellman]] (''New Haven'': -575, -0.5, -1423)
 +
* [[Willy Wheeler]] (''Aeon City'': 824.4, 135, -186.5)
 +
* [[Bane Spider Ruben]] (''{{yellow|missing}}'': -750, 135, 288)
  
; Haven
+
=== Special Contacts ===
 +
* [[Ashley McKnight]], [[Issue 12]]'s [[Midnight Squad]] Contact (''New Haven'': 730.9, 15.5, -1629.2): Level 14-50
 +
* [[Dean John Yu]] (''New Haven: 948.4, -264, -1387): [[Invention System]] Tutorial - Removed from map when completed
 +
* [[Fortunata Hamilton]], [[Soldiers of Arachnos]] Contact (''Devil's Coat Tails'': 1223.5, 0, 2013.6): Level 15-30
 +
* [[Gorgeous Glenda]] (''Devil's Coat Tails'': 2662, -54, 1610): Level 30 Costume Slot Mission
 +
* [[The Facemaker]] (''Devil's Coat Tails'': 2651, -54, 1695): Level 20 Costume Slot Mission
 +
* [[Virgil Tarikoss]] (''Mount Diable'': -2795.3, 238.5, -528.7): [[Virgil Tarikoss Strike Force|The Beast Beneath the Mountain]] [[Strike Force]] Contact
  
: If Aeon City is the model, Haven is the aspirant. Its buildings have not adapted the brighter surface of Dr. Aeon's neighborhood and still bear scores of neon signs and other "noise".  The catch-up nature of the district means its rent is cheaper, crime is more rampant, and violent rampages by super-powered beings are all too common.
+
== Zone Events ==
 +
=== Major events ===
 +
* [[Deathsurge]] will spawn with the defeat of 100 [[Cap au Diable Demons#Gremlin|Gremlins]], which will make the navigation through ''New Haven'' moderately dangerous. It doesn't move though.
  
; Mount Diable
+
=== Lesser events ===
 +
* None
  
: The island's greatest landmark is an old volcano and its strange rock formation called the "Head of the Devil". The horns are visible from much of the isle, making it easy for new visitors to quickly get their bearings.
+
== Important Locations ==
 +
=== Neighborhoods ===
 +
* ''Aeon City'' (Orange - Level 13-16) ([[Media:CapauDiable_AeonCity.ogg|Music]]), the central part of the city, contains
 +
* ''Devil's Coat Tails'' (Orange - Level 8-12) ([[Media:J17_faded.ogg|Music]]), located to the southwest,
 +
* ''Haven'' (Orange - Level 12-14) ([[Media:M15_faded.ogg|Music]]), located in the southcentral part of the city,
 +
* ''Mount Diable'' (Red - Level 16-20) ([[Media:CapauDiable_MountDiable.ogg|Music]]), stretching around the east side of the city,  
 +
* ''New Haven'' (Orange - Level 15-17) ([[Media:M8_faded.ogg|Music]]), located in the northcentral part of the city,
 +
* ''Vagabond Hills'' (Red - Level 16-19) ([[Media:CapauDiable_VagabondHills.ogg|Music]]), located to the northwest,
  
: The [[Luddites]] and other occultists claim the horns are some after-effect of an actual demon of gargantuan size that walked this island in [[Father Henri|Father Henri's]] day.  They also claim that the massive, subway-sized cables leading from the mountain here do not tap a dorment volcano, but the powers of Hell itself!
+
=== Exploration Badges ===
 
+
; New Haven
+
 
+
: New Haven is in many ways similar to Haven proper, both in architecture and in general shabbiness.
+
 
+
: A few newer buildings, WSPDR News and Aeon University, have appeared recently, as if to trick the casual visitor into ignoring the rest of the neighborhood but really just providing even more marked contrast to New Haven's neglect.
+
 
+
: The island's most famous reporter, [[Amanda Vines]], works out of WSPDR's offices here. Some wonder why [[Lord Recluse]] tolerates her constant prodding, but so far she has proven immune to [[Arachnos|Arachnos's]] wrath.
+
 
+
: [[King Midas]]' factory building is also found in this area, and serves as the [[Gold Brickers]]' main base of operations.
+
 
+
: The [[University]] is located here, providing access to the [[Inventions]] tutorial for villains. To the south of the University, northeast of the Rogue Isles Ferry, is a [[Black Market]] (Coordinates: 530.2, 2.6, -999.0), allowing secret auctions for [[Invention Salvage]] and [[Recipe|Recipes]].
+
 
+
; Vagabond Hills
+
 
+
: The hills south of New Haven are said to be the hiding place of [[Martin Henri]] - founder of the [[Luddites|Luddite]] movement. 
+
 
+
: These hills are also home to numerous vagrants dispossessed when [[Dr. Aeon]] "relocated" them to create Aeon City.  Many of these former homeless have heard Martin Henri's message and joined the Luddites' ranks, so Aeon's plan may have backfired.
+
 
+
== Stores ==
+
 
+
* '''Quartermasters''' can be found at [[coordinates]] {{coords|-2076.5|-0.0|1177.0}} (in the airport, near the Black Helicopter to Mercy and close to Natural and Magic Quartermasters), at [[coordinates]] {{coords|-516.9|150.5|-147.4}} (in Aeon City, near the Arachnos building), and at [[coordinates]] {{coords|1206.5|0.0|1989.3}} (close to the Port Oakes Ferry). They all sell level 15 and 20 Training Enhancements.
+
 
+
* A '''Magic Quartermaster''' can be found at [[coordinates]] {{coords|-2104.5|0.1|1129.8}} in the airport, close to the Black Helicopter to Mercy Island, and sells level 15 and 20 Training and Dual-Origin Magic Enhancements.
+
 
+
* A '''Mutant Quartermaster''' can be found at [[coordinates]] {{coords|1231.0|0.0|1735.2}} in Devil's Coat Tails, close to the Port Oakes Ferry, and sells level 15 and 20 Training and Dual-Origin Mutant Enhancements.
+
 
+
* A '''Natural Quartermaster''' can be found at [[coordinates]] {{coords|-2038.3|0.1|1143.5}} in the airport, close to the Black Helicopter to Mercy Island, and sells level 15 and 20 Training and Dual-Origin Natural Enhancements.
+
 
+
* A '''Science Quartermaster''' can be found at [[coordinates]] {{coords|-831.6|-76.0|270.8}} in Aeon City, inside the Arachnos building, and sells level 15 and 20 Training and Dual-Origin Science Enhancements.
+
 
+
* A '''Tech Quartermaster''' can be found at [[coordinates]] {{coords|-834.2|-76.0|225.8}} in Aeon City, inside the Arachnos building, and sells level 15 and 20 Training and Dual-Origin Tech Enhancements.
+
 
+
* '''Facemaker's''' is the City of Villains [[costume]] store.  It is marked as "Tailor" on the in-game map and is the westernmost store in the zone.
+
 
+
== Transfer Points ==
+
 
+
* The Rogue Isles Ferry in New Haven will take you to [[Sharkhead Isle]], [[Nerva Archipelago]], [[St. Martial]], and [[Grandville]].
+
 
+
* The Ferry in Devil's Coat Tail can take you to [[Port Oakes]].
+
 
+
* A Black Helicopter in the airport can take you to [[Mercy Island]].
+
 
+
* Another Black Helicopter in the same airport can take you to the [[PvP]] zone of [[Bloody Bay]].
+
 
+
== Exploration Badges ==
+
  
 +
{{BadgeBox|Sparky}}
 +
{{BadgeBox|Media Junky}}
 
{{BadgeBox|Egghead}}
 
{{BadgeBox|Egghead}}
{{BadgeBox|Media Junky}}
 
{{BadgeBox|Sparky}}
 
 
{{BadgeBox|Steamed}}
 
{{BadgeBox|Steamed}}
 
{{BadgeBox|Sweet Tooth}}
 
{{BadgeBox|Sweet Tooth}}
 +
{{BadgeBox|Doom Sayer}}
 +
{{BadgeBox|Master of Science}}
 +
{{BadgeBox|Circle Gazer}}
 +
{{BadgeBox|Thrill Seeker}}
  
== Historical plaques ==
+
=== Plaques ===
 +
{{BadgeBox|Lorekeeper}}
 +
* [[Lorekeeper Badge#Monument 3|Lorekeeper III]] - This monument straddles the border between the ''Mount Diable'' and ''New Haven'' neighborhoods. [[Coordinates]] {{coords|-1712|0|-1108}}
 +
{{BadgeBox|Technofreak}}
 +
* [[Technofreak Badge#Monument 1|Technofreak I]] - This monument is located just beside the doors to the [[University]] in ''New Haven''. [[Coordinates]] {{coords|923|21|-1422}}
 +
* [[Technofreak Badge#Monument 2|Technofreak II]] - This monument is located 129 yds north of the ''Mount Diable'' marker. The plaque is attached to the inside wall enlosing the power plant. [[Coordinates]] {{coords|-2428|224|-932}}
 +
* [[Technofreak Badge#Monument 3|Technofreak III]] - This monument is located on the north side of the building that faces the Tailor in ''Devil's Coat Tails''. [[Coordinates]] {{coords|2345|3|1544}}
  
* 1 monument of the [[Lorekeeper Badge]]
+
=== Day Jobs ===
* 3 monuments of the [[Technofreak Badge]]
+
  
== Villain Groups ==
+
;Common
 +
{{BadgeBox|Architect}}
 +
{{BadgeBox|Professor}}
 +
{{BadgeBox|Fashion Designer}}
 +
{{BadgeBox|Monitor Duty}}
  
; [[Arachnos]]
+
;Villain-Specific
:Arachnos keeps a strong presence in the zone, and especially in certain areas they fully control. Most of the garrison is composed by Wolf Spiders, though there are also Fortunatas. Mu Mystics and drones also have a small presence. The three areas with a strong presence of Arachnos forces are: the airport at the southeast of Haven; Aeon City, which while not completely under their control, has large patrols of Wolf Spiders supported by Mu troops and Blood Widows; and the Power Transference System in Mount Diable, where they are supported by drones and arachnobots as well. Minions, Lieutenants and Bosses are possible in this zone, though apparently not for all models: while Wolf Spider Huntsmen may appear here, Night Widows and Mu Guardians are both rarely if ever seen.
+
{{BadgeBox|Pain Specialist}}
 +
{{BadgeBox|Thief}}
 +
{{BadgeBox|Marketeer}}
 +
{{BadgeBox|Pilot}}
 +
{{BadgeBox|Arachnos Agent}}
 +
{{BadgeBox|Smuggler}}
  
; [[Cap Au Diable Demons]]
+
;Hero-Specific
:These electrical annoyances can only be found at the stations of the Power Transference System. Usually in packs of 4 or 6 individuals, they never seem to spawn Lieutenants or Bosses, just Minions. They never wander around or move from their spawn points.
+
{{BadgeBox|Caregiver}}
 +
{{BadgeBox|Banker}}
 +
{{BadgeBox|Day Trader}}
 +
{{BadgeBox|Grounded}}
 +
{{BadgeBox|Cannon Fodder}}
 +
{{BadgeBox|Gunrunner}}
  
:However, beware of the Giant Monster [[Deathsurge]] who may spawn in New Haven. Deathsurge has been known to spawn multiple times, with up to three of it out at a time.
+
=== Stores ===
  
; [[Circle of Thorns]]
+
* All non-origin [[Quartermasters]] sell Level 15 and 20 [[TO]] [[Enhancements]].
:The Circle of Thorns is present in the Mount Diable area, as well as in certain areas of Vagabond Hills. Their spans include cultists, mages, spirits and demons. Minions, Lieutenants and Bosses can be found here. Fortunately, the spawns tend to be small.
+
* The first '''Origin Quartermasters''' can be found here. They all sell Level 15 and 20 TO Enhancements, and Level 15 and 20 [[DO]] Enhancements matching their [[origin]]. There is a Quartermaster for each of the five origins.
 +
* [[Dmitri Krylov]] sells Level 10 and 15 TO Enhancements, Level 15 Technology/Science DO Enhancements, and Small [[Inspirations]]
 +
* [[Dr. Shelly Percey]] sells Level 10 and 15 TO Enhancements, Level 15 Mutation/Science DO Enhancements, and Small Inspirations
 +
* [[Peter Themari]] sells Level 10 and 15 TO Enhancements, Level 15 Magic/Mutation DO Enhancements, and Small Inspirations
 +
* [[Fortunata Hamilton]] sells Level 10 and 15 TO Enhancements, and Small Inspirations
 +
* [[Golden Roller]] sells Level 15 TO Enhancements, Level 15 and 20 Technology/Science DO Enhancements, and Small Inspirations
 +
* [[Marshal Brass]] sells Level 15 TO Enhancements, Level 15 and 20 Natural/Technology DO Enhancements, and Small Inspirations
 +
* [[Operative Wellman]] sells Level 15 TO Enhancements, Level 15 and 20 Mutation/Science DO Enhancements, and Small Inspirations
 +
* [[Willy Wheeler]] sells Level 15 and 20 Magic/Mutation DO Enhancements, and Small Inspirations
  
:This is the only place in all of City of Villains (outside of missions) where a Villain may find Hordeling minions and lieutenants.
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=== Transfer Points ===
 +
* The [[Ferry]] in ''New Haven'' will take you to [[Sharkhead Isle]], [[Nerva Archipelago]], [[St. Martial]], and [[Grandville]].
 +
* The Ferry in ''Devil's Coat Tails'' can take you to [[Port Oakes]].
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* The [[Black Helicopter Line]] in the ''Haven'' airport can take you to [[Mercy Island]].
 +
* Another Black Helicopter in the same airport can take you to the [[PvP]] zone of [[Bloody Bay]].
 +
* Access to the [[Midnighter Club]] is available through the [[University]].
  
; [[Clockwork]]
+
== Enemy Groups ==
:The Clockwork spawn in Mount Diable, slightly more to the south of the area where the Circle of Thorns spawn. Minions, Lieutenants and Bosses can be found here. Spawns can be big, so beware.
+
* {{Enemy Arachnos}}
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* {{Enemy Cap au Diable Demons}}
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* {{Enemy Circle of Thorns}}
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* {{Enemy Clockwork}}
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* {{Enemy Gold Brickers}}
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* {{Enemy Luddites}}
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* {{Enemy Vahzilok}}
  
:This area is the only place in all of City of Villains where spawns of Clockwork Princes (and thus Gears) can be found in outdoor. Sometimes a lonely Lieutenant or Boss spawns in the Power Transference System pipes near the station in Devil's Coat Tail.
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== Notes ==
 +
* This zone has been in the game for [[Villain]]s since [[Issue 6]].
  
; [[Gold Brickers]]
+
== Images ==
:Gold Brickers can be found easily in this zone. The neighborhoods of Haven, Aeon City and New Haven have an army of them, almost in every street. They usually talk among themselves, play dice, or plan some theft. Spawns seems to range between two and one dozen individuals. Lieutenants are common in their groups, and Bosses are less common but still easy to find if you look for them.
+
  
; [[Luddites]]
+
<center>
:This anti-technology group can be found mostly in Devil's Coat Tails, Aeon City, New Haven, and Vagabond Hills, where they seem to have some sort of headquarters. Their Spawns are of various sizes but tend to be small. Minions, Lieutenants, and Bosses may spawn in this zone. The Luddites will attack any Arachnos, Cap Au Diable Demons, Goldbrickers or Vahzilok if they enter their [[aggro]] range.
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<gallery>
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Image:Aeoncity.jpg|Aeon City
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Image:Devilscoattails.jpg|Devil's Coat Tails
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Image:Haven.jpg|Haven
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Image:Mountdiable.jpg|Mount Diable
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Image:Newhaven.jpg|New Haven
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Image:Vagabondhills.jpg|Vagabond Hills
 +
</gallery>
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</center>
  
; [[Vahzilok]]
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<!-- == External Links ==
:Vahzilok of this zone are found mostly in Devil's Coat Tails, especially near the Facemaker clinic and in dark alleys in Haven, most of the time killing civilians. Reapers, Abominations, Embalmed Abominations, and Mortificators are the common spawns in this zone. Cadavers and Eidolons are still possible, but much less common. The Vahzilok will fight the Luddites if they encounter them, and the Embalmed Abominations will most surely explode if [[aggro|aggroed]]. In Arachnos-controlled areas, you can usually see amused groups of Wolf Spiders shooting against lone Abominations as well.
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{{BadgeHunter Map|map=cap_au_diable}} -->
  
[[Category:CoV City Zones]]
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[[Category:Villain City Zones]]
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[[Category:Villain Zones]]

Latest revision as of 02:32, 14 November 2019

Cap au Diable
Splash CapauDiable.jpg

Map CapauDiable.jpg

Villain City Zone (8-20)

Trainers: Arbiter Howe, Arbiter Orr
TF Contacts: Virgil Tarikoss
Events: Deathsurge
Exploration Badges: Sparky, Media Junky, Egghead, Steamed, Sweet Tooth, Doom Sayer, Master of Science, Circle Gazer, Thrill Seeker
Plaques: Lorekeeper III, Technofreak IIIIII
Day Jobs: Architect, Pain Specialist, Professor, Thief, Marketeer, Pilot, Fashion Designer, Arachnos Agent, Smuggler
Enemies: Arachnos, Cap au Diable Demons, Circle of Thorns, Clockwork, Gold Brickers, Luddites, Vahzilok
Connecting Zones: Bloody Bay, Grandville, Mercy Island, Nerva Archipelago, Port Oakes, Sharkhead Isle, St. Martial, Underground Imperal
Transits: Black Helicopter Line, Rogue Isles Ferries
Cap au Diable VidiotMap

Overview

Cap au Diable is one of the city zones in City of Villains. Dominated in the center by the skyscrapers and modern amenities of Aeon City, the sleepy hamlets north and south of Aeon City, Haven and New Haven, have to contend with the dangers of the Vagabond Hills to the northwest, the warehouses and paper mill of Devil's Coat Tails to the southwest, and the impressive Mount Diable to the northeast.

Two trainers are located here, Arbiter Orr by the Port Oakes ferry in Devil's Coat Tails, and Arbiter Howe in Aeon City; and like Port Oakes, two Brokers have moved in, Boris the Russian in the paper mill area of Devil's Coat Tails and Desdemona the Glint in Haven, under the ramp from Aeon City.

History

(Copied from City of Heroes official Web site [1])

Settled by loyalists fleeing the colonies after the American Revolution, Cap au Diable quickly became a refuge for those seeking peace in times of conflict. Named for the dormant volcano that looks like a horned demon with its ridge sweeping down to the ocean like a cape, the “Cape of the Devil” is now a city of stark contrasts.

The first recorded settlers established small enclaves and villages around the shores of the island, far from the seething heat of Mount Diable. Dismissing tales about a demon magically contained within the large mountain, these families saw a fertile, beautiful island to call home. Over time, the scattered villages expanded to form one large community dubbed “Haven.”

An expanding township, Haven lived up to its name becoming known as a peaceful place for quiet folk who wanted nothing to do with the smuggler towns found throughout the rest of the Rogue Isles. Over the next two centuries, Haven grew prosperous as merchants learned that they would find safe harbor and wealthy customers awaiting them in Cap au Diable. With the industrial revolution, Haven became a hub of innovation and commerce, drawing major businesses to the city rising at its center. Today, most of the world’s major corporations maintain offices in Cap au Diable including Crey Corporation, Portal Corp, Aeon Corp, and ConDev, whose red rook logo acts as the only clue to who might own this mysterious company.

As modern developers spread onto virgin lands, evidence of ruined temples was found across the island. Initial investigations led archaeologists to believe that Cap au Diable was not always such a tranquil place. The ancient temples suggest that this land was once occupied by a mysterious civilization. Atop these ruins, archaeologists uncovered remains of another brief occupation destroyed by what appears to have been a protracted battle followed by a fire that swept the entire island.

The archaeological record of a slaughter and massive burn supports the many legends surrounding the island. According to these tales, there was once an unearthly demon unleashed upon the island. Flattening village after village, this demon was said to roam the island for many years, spreading fire and destruction. This rampage continued unchecked until a hero, Father Henri, with his band of blessed adventurers, performed a ritual at great personal sacrifice thus entombing the demon safely in the mountain. They say that this is why the volcano bears a demonic likeness to this very day. Unfortunately, after Lord Recluse took over the Rogue Isles, all outside archaeological research ceased leaving only this vague and incomplete record about the island’s early settlement history.

Today Aeon City dominates the skyline, a small but beautiful elevated city arching up toward the sky from the foothills of Mount Diable. Surrounded on both sides by a flowing river, Aeon City’s gleaming white buildings rise around a central plaza. Nestled between the soaring offices, this campus-like plaza features a unique sculpture built as a tribute to the city’s namesake Dr. Aeon.

The Rise of Dr. Aeon

Today, Dr. Aeon is perhaps the most important figure in Cap au Diable. Building what he believes to be the “City of the Future”, Dr. Aeon took over as governor in 1990 shortly after his predecessor, Randall Kirchoff, was murdered. Kirchoff’s killer was a brilliant but reckless scientific prodigy named Carl Egon. Full of ingenious ideas, Egon began conducting dangerous experiments that displayed no concern for the safety of those around him.

Inevitably, the worst happened – one of his procedures went awry and the resulting explosion killed six people. After the accident, Kirchoff told Egon to cease his research. Driven by an insatiable desire to understand the unknown, Egon refused. In order to stop the mad scientist, Kirchoff eventually put out an order for Egon’s arrest. Egon, in his madness, simply decided to do away with Kirchoff so he could continue his experimentations. Utilizing his own portal technology, Egon opened a dimensional rift in the governor’s Watchtower. Through this rift emerged a small band of frenzied fiends that tore Kirchoff apart before he even had a chance to react.

Furious that Egon killed his appointed Governor, Recluse had Egon captured. Egon was then said to have been executed, though conspiracy theorists argue that this was an elaborate ruse set up between Egon and Recluse - a theory supported by the sudden arrival of a man named Dr. Aeon. Aeon came to Haven from points unknown and immediately solved one of the island’s long-lingering problems - adequate power. Electricity had been wired in from other islands, but Dr. Aeon found a new way to satisfy Haven’s power needs. In a few short weeks, he tapped into Mount Diable with his “Power Transfer System” and provided Haven with so much power it now exports it for a healthy profit. This pleased Lord Recluse and so, Aeon was appointed Governor to replace Kirchoff.

Over the next few months, Dr. Aeon provided even more wondrous technology for the people of Haven. He developed teleportation devices for the island’s protectors (much like those used by so-called “heroes” of Paragon City). He then established Aeon University, teaching such courses as Advanced Interdimensional Physics and Applied Teleportation. By the time of the Rikti War, “Haven” was forgotten and people began referring to the town as “Aeon City.”

The Dark Side of Cap au Diable

From Mount Diable in the east, two arcs of land reach out toward the west like arms wrapping around the inner harbor, protecting Aeon City at their heart. Although the city center is a shining example of Dr. Aeon’s successes, the rest of the island is made up of grimy neighborhoods, obscured by the long shadows of Aeon City’s soaring towers. These areas are choked with vents and power lines, crime is rampant, and weird creatures run wild thorough the streets.

In particular, the Gold Brickers dominate the urban streets of Cap au Diable. These high tech criminals maintain a stranglehold over the citizenry, carrying out daring heists with little concern of being caught. Despite the danger, regular citizens carry on with their lives and jobs, optimistic that Dr. Aeon’s technology will soon lift them and their neighborhoods out of these dark times. Some of the smaller businesses that make the island their home include WSPDR News, The Rogue Isles’ only independent news organization. Valerie Harper, the well-known Face Maker, has also set up shop here, helping residents and visitors alike look their best.

Though Dr. Aeon is governor, the actual oversight of these less pristine areas is conducted by the island’s Marshal, Leon Brass, and his partner, Olivia Darque. There is evidence of a growing conflict between Aeon and Brass, though the future outcome of thisanimosity remains to be seen. Much of their conflict is over Aeon’s Power Transfer System or PTS.

The PTS

Dr. Aeon's Power Transfer System spreads through the alleyways and streets, like glowing tentacles reaching to the far corners of the island. Providing unparalleled power to the people of Cap au Diable, few understand exactly how this system works. There are persistent rumors of strange lights and crackling substances seeping from the massive couplers and heat vents that lead from Mount Diable like smoking veins down into the cities below. While most residents are thankful for the PTS, there are some who harbor the concern that this system is much more dangerous than Aeon is willing to admit.

First among those who question the PTS are the Luddites, anti-technology activists who have begun to suspect that the legends about Mount Diable may contain a kernel of truth. Led by Martin Henri, the Luddites live a simple life on the streets and in forests of Cap au Diable. Somewhat fanatical in their hatred of Aeon and the PTS, the Luddites are constantly trying to raise awareness about their growing fears, even if that means resorting to violence against those who aid Aeon and his benefactor, Arachnos.

Strange energy creatures that dwell near the PTS, coupled with the discrete sigils found along its snaking, subway-sized cables, encourage the Luddites’ conviction that this is no simple power grid. Though Aeon denies that the PTS is responsible, the Luddites claim the PTS actively spawns these creatures.

The energy beings are violent and often deadly to any poor soul who wanders too close. These creatures also greatly concern Marshal Brass who suspects that everything is not what it may seem with Dr. Aeon and his technologies. Unable to take action against Aeon while Arachnos watches over him, Brass seeks less obvious ways to attack the doctor, often enlisting help from those Destined Ones still operating outside Arachnos itself. Whether legends of the demonic mountain are true or mere fantasy, it has become clear to the Luddites and Marshal Brass that Dr. Aeon, ever reckless with forces he does not understand, may have tapped into a power far beyond his control.

Contacts

Trainers

Brokers

Regular Contacts

Level 10-14
└►(Golden Roller)
└►(Marshal Brass)
└►(Willy Wheeler)
Level 15-19
└►Operative Wellman (New Haven: -575, -0.5, -1423)

Special Contacts

Zone Events

Major events

  • Deathsurge will spawn with the defeat of 100 Gremlins, which will make the navigation through New Haven moderately dangerous. It doesn't move though.

Lesser events

  • None

Important Locations

Neighborhoods

  • Aeon City (Orange - Level 13-16) (Music), the central part of the city, contains
  • Devil's Coat Tails (Orange - Level 8-12) (Music), located to the southwest,
  • Haven (Orange - Level 12-14) (Music), located in the southcentral part of the city,
  • Mount Diable (Red - Level 16-20) (Music), stretching around the east side of the city,
  • New Haven (Orange - Level 15-17) (Music), located in the northcentral part of the city,
  • Vagabond Hills (Red - Level 16-19) (Music), located to the northwest,

Exploration Badges

File:V badge TourismBadge.png Sparky

You've spent time wandering around in the Power Transport System at Mount Diable.

File:V badge TourismBadge.png Media Junky

The top of the WSPDR building is a great place to survey Recluse's media empire.

File:V badge TourismBadge.png Egghead

It's back to school for you. Aeon University is home to many of Dr. Aeon's Brighter employees.

File:V badge TourismBadge.png Steamed

Volcanic activity around Mount Diable causes a lot of steamy venting. Watch out or it's lobster time.

File:V badge TourismBadge.png Sweet Tooth

Lawrence Langston made his money investing in the things he personally was interested in. His penchant for chocolate helped him to strike gold with Gold Brick candy bars.

File:V badge TourismBadge.png Doom Sayer

The Luddites have taken over this part of the forest and use it as their main gathering place to preach about the evil schemes of Dr. Aeon. Sometimes they just theorize the significance of the orange pipes. Despite their attempts to malign his character, Dr. Aeon has yet to drive them out of the area.

File:V badge TourismBadge.png Master of Science

Dr. Aeon designed this giant globe of an atom to signify the advances that science has brought to Cap au Diable.

File:Badge tourist 01.pngFile:V badge TourismBadge.png Circle Gazer

No one is quite sure about the purpose of these odd monuments. Some say that Dr. Aeon sent a squad of Arachnos to decimate them long ago and though his minions managed to destroy one, spirits haunted Dr. Aeon for weeks. The operation was inexplicably called off.

File:Badge tourist 01.pngFile:V badge TourismBadge.png Thrill Seeker

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Plaques

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

  • Lorekeeper III - This monument straddles the border between the Mount Diable and New Haven neighborhoods. Coordinates (-1712, 0, -1108)
File:V badge HistoryBadge.png Technofreak

Let's all welcome better future though the wonders of technology!

  • Technofreak I - This monument is located just beside the doors to the University in New Haven. Coordinates (923, 21, -1422)
  • Technofreak II - This monument is located 129 yds north of the Mount Diable marker. The plaque is attached to the inside wall enlosing the power plant. Coordinates (-2428, 224, -932)
  • Technofreak III - This monument is located on the north side of the building that faces the Tailor in Devil's Coat Tails. Coordinates (2345, 3, 1544)

Day Jobs

Common
File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Scholar.png Professor

Hero: Your studies at the Universities of Paragon City during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.

Villain: Your studies at the universites of the Rogue Isles during your free time has earned you the Professor Day Job. Logging out in a University will earn you a random piece of Tech Salvage, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob ClothesHorse.png Fashion Designer

You spend your free time perfecting your costume earning the Fashion Designer Day Job. Logging out at a Tailor will earn you a discount to Tailor fees, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

Villain-Specific
File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Thief

Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Marketeer

Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.

File:Badge DayJob Pilot.png Pilot

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.

Arachnos Agent

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

Hero-Specific
File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Banker

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Day Trader

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a power that will allow you to teleport to an Auction House of your choice, when you log in.

File:Badge DayJob Pilot.png Grounded

Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

File:Badge DayJob ArachnosAgent.png Cannon Fodder

There's no resigning from Arachnos, but you appear to have done just that. Good luck.

File:Badge DayJob Smuggler.png Gunrunner

You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

  • All non-origin Quartermasters sell Level 15 and 20 TO Enhancements.
  • The first Origin Quartermasters can be found here. They all sell Level 15 and 20 TO Enhancements, and Level 15 and 20 DO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Dmitri Krylov sells Level 10 and 15 TO Enhancements, Level 15 Technology/Science DO Enhancements, and Small Inspirations
  • Dr. Shelly Percey sells Level 10 and 15 TO Enhancements, Level 15 Mutation/Science DO Enhancements, and Small Inspirations
  • Peter Themari sells Level 10 and 15 TO Enhancements, Level 15 Magic/Mutation DO Enhancements, and Small Inspirations
  • Fortunata Hamilton sells Level 10 and 15 TO Enhancements, and Small Inspirations
  • Golden Roller sells Level 15 TO Enhancements, Level 15 and 20 Technology/Science DO Enhancements, and Small Inspirations
  • Marshal Brass sells Level 15 TO Enhancements, Level 15 and 20 Natural/Technology DO Enhancements, and Small Inspirations
  • Operative Wellman sells Level 15 TO Enhancements, Level 15 and 20 Mutation/Science DO Enhancements, and Small Inspirations
  • Willy Wheeler sells Level 15 and 20 Magic/Mutation DO Enhancements, and Small Inspirations

Transfer Points

Enemy Groups

Notes

Images