Difference between revisions of "Alpha Slot Abilities"
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
+ | {{req sub}} | ||
+ | |||
[[File:Incarnate Alpha Blank.png]] | [[File:Incarnate Alpha Blank.png]] | ||
'''Alpha Slot Abilities''' are universal enhancements placed in the [[Alpha Slot]] of the [[Incarnate System]]. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of [[Issue 19]]. Further upgrades released with the [[Strike Pack]] include the Rare Revamps and Very Rare Paragon variants. | '''Alpha Slot Abilities''' are universal enhancements placed in the [[Alpha Slot]] of the [[Incarnate System]]. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of [[Issue 19]]. Further upgrades released with the [[Strike Pack]] include the Rare Revamps and Very Rare Paragon variants. | ||
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=== Level Shift === | === Level Shift === | ||
− | Rare and very rare Alpha Slot abilities apply a | + | Rare and very rare Alpha Slot abilities apply a [[Level Shift]], which effectively increases the character's combat level when participating in ''any'' content, even exemplared down to level 45. Level Shifts do not function when exemplared below level 45. |
== Alpha Ability Types == | == Alpha Ability Types == | ||
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|} | |} | ||
=== [[File:Incarnate Alpha Intuition Common.png|24px|Intuition Common]] Intuition === | === [[File:Incarnate Alpha Intuition Common.png|24px|Intuition Common]] Intuition === | ||
− | Intuition primarily deals with increasing [[Hold]] Duration. It can also increase Defense | + | Intuition primarily deals with increasing [[Hold]] Duration. It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
! width="10%" | !! width="10%" | [[Intuition Boost|Boost]] !! width="10%" | [[Intuition Core Boost|Core Boost]] !! width="10%" | [[Intuition Radial Boost|Radial Boost]] !! width="10%" | [[Intuition Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Intuition Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Intuition Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Intuition Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Intuition Core Paragon|Core Paragon]] !! width="10%" | [[Intuition Radial Paragon|Radial Paragon]] | ! width="10%" | !! width="10%" | [[Intuition Boost|Boost]] !! width="10%" | [[Intuition Core Boost|Core Boost]] !! width="10%" | [[Intuition Radial Boost|Radial Boost]] !! width="10%" | [[Intuition Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Intuition Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Intuition Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Intuition Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Intuition Core Paragon|Core Paragon]] !! width="10%" | [[Intuition Radial Paragon|Radial Paragon]] | ||
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|- | |- | ||
! Tertiary | ! Tertiary | ||
− | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt= | + | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}<br />{{BoostType|type=Slow powers|amt=33}} |
|- | |- | ||
! ED Bypass | ! ED Bypass | ||
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|- | |- | ||
! Secondary | ! Secondary | ||
− | | {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt= | + | | {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} |
|- | |- | ||
! Tertiary | ! Tertiary | ||
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=== [[File:Incarnate Alpha Resilient Common.png|24px|Resilient Common]] Resilient === | === [[File:Incarnate Alpha Resilient Common.png|24px|Resilient Common]] Resilient === | ||
− | Resilient primarily deals with increasing [[Damage Resistance]]. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit | + | Resilient primarily deals with increasing [[Damage Resistance]]. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.'' |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
! width="10%" | !! width="10%" | [[Resilient Boost|Boost]] !! width="10%" | [[Resilient Core Boost|Core Boost]] !! width="10%" | [[Resilient Radial Boost|Radial Boost]] !! width="10%" | [[Resilient Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Resilient Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Resilient Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Resilient Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Resilient Core Paragon|Core Paragon]] !! width="10%" | [[Resilient Radial Paragon|Radial Paragon]] | ! width="10%" | !! width="10%" | [[Resilient Boost|Boost]] !! width="10%" | [[Resilient Core Boost|Core Boost]] !! width="10%" | [[Resilient Radial Boost|Radial Boost]] !! width="10%" | [[Resilient Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Resilient Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Resilient Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Resilient Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Resilient Core Paragon|Core Paragon]] !! width="10%" | [[Resilient Radial Paragon|Radial Paragon]] | ||
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|- | |- | ||
! Primary | ! Primary | ||
− | | {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt= | + | | {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} |
|- | |- | ||
! Secondary | ! Secondary | ||
− | | {{BoostType|type=none}} || {{BoostType|type= | + | | {{BoostType|type=none}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=ToHit Buffs|amt=10}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=ToHit Buffs|amt=10}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} |
|- | |- | ||
! Tertiary | ! Tertiary | ||
− | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Intangibility Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Intangibility Duration|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type= | + | | {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Intangibility Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Intangibility Duration|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}} |
|- | |- | ||
! ED Bypass | ! ED Bypass | ||
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|} | |} | ||
− | == | + | == Historical == |
− | *[[ | + | |
− | *[[ | + | {{Historical|reason=change|type=section}} |
− | *[[ | + | |
+ | * Tiers 1 and 2 of the original Alpha abilities were added with [[Issue 19]]: Cardiac, Musculature, Nerve, and Spiritual. | ||
+ | * Tiers 3 and 4 of the originals were added with [[Strike Pack|Issue 19.5]]. | ||
+ | * An additional four abilities were released with [[Media Blitz|Issue 21.5]]: Agility, Intuition, Resilient, and Vigor. | ||
== External Links == | == External Links == | ||
− | * [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] | + | * [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore] |
− | + | * [http://web.archive.org/web/20111201232441/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Official Alpha Slot details] | |
+ | {{Navbox Incarnate System}} | ||
[[Category:Incarnate System]] | [[Category:Incarnate System]] | ||
[[Category:Incarnate System Abilities]] | [[Category:Incarnate System Abilities]] |
Latest revision as of 09:11, 29 April 2020
Overview
Requires a VIP subscription.
Alpha Slot Abilities are universal enhancements placed in the Alpha Slot of the Incarnate System. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of Issue 19. Further upgrades released with the Strike Pack include the Rare Revamps and Very Rare Paragon variants.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Alpha Ability Details
Universal Enhancements
The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too.
If a character has an Alpha Ability that increases Fear duration, then Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear.
If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power.
Powers can be enhanced by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Part of the bonuses given by Alpha slotted abilities bypass Enhancement Diversification, even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass ED with anywhere from one-sixth to two-thirds of the Alpha enhancement.
To calculate the total enhancement value use the following method:
- Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
- Apply ED to this value.
- Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.
Examples
Example 1: A character's power slotted with three Recharge Single-Origin Enhancements will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot.
- Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 1⁄6 of its effects but ED is still applied to the remaining 5⁄6. The power therefore has a total ED affected enhancement value of 99.9% + 5⁄6 * 33% = 127.4% which after ED is approximately 99.1%. The remaining 1⁄6 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + 1⁄6 * 33% = 104.6%
- Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 2⁄3 of its effects but ED is still applied to the remaining 1⁄3. The power therefore has a total ED affected enhancement value of 99.9% + 1⁄3 * 45% = 114.9% which after ED is approximately 97.2%. The remaining 2⁄3 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + 2⁄3 * 45% = 127.2%
Example 2: A character's power slotted with 2 Recharge Single-Origin Enhancements will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%.
- Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 1⁄6 of its effects but ED is still applied to the remaining 5⁄6. The power therefore has a total ED affected enhancement value of 66.6% + 5⁄6 * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining 1⁄6 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + 1⁄6 * 33% = 96.4%
- Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 2⁄3 of its effects but ED is still applied to the remaining 1⁄3. The power therefore has a total ED affected enhancement value of 66.6% + 1⁄3 * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining 2⁄3 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + 2⁄3 * 45% = 110.4%
Level Shift
Rare and very rare Alpha Slot abilities apply a Level Shift, which effectively increases the character's combat level when participating in any content, even exemplared down to level 45. Level Shifts do not function when exemplared below level 45.
Alpha Ability Types
Agility
Agility primarily deals with increasing the power of Endurance and Recovery modifying abilities. Agility also increases Recharge, Defense and the speed of some Movement abilities. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 20% | 33% | 33% 20% |
20% 16.5% |
20% 16.5% |
33% 20% |
33% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Cardiac
Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 20% | 20% | 20% | 20% 20% |
20% 10% |
20% 10% |
20% 20% |
20% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Intuition
Intuition primarily deals with increasing Hold Duration. It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 20% | 33% | 33% 20% |
20% 16.5% |
20% 16.5% |
33% 20% |
33% 20% | |
Tertiary | 33% | 20% | 33% 20% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Musculature
Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 33% | 33% | 33% 33% |
33% 16.5% |
33% 16.5% |
33% 33% |
33% 33% | |
Tertiary | 33% | 20% | 33% 33% 20% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Nerve
Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 20% | 33% | 33% 20% |
20% 16.5% |
20% 16.5% |
33% 20% |
33% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Resilient
Resilient primarily deals with increasing Damage Resistance. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 20% | 20% | 20% | 33% | 20% | 20% | 20% | 33% | 20% |
Secondary | 20% | 33% | 20% | 33% 20% |
33% 10% |
33% 10% |
33% 20% |
33% 20% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Spiritual
Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 33% | 33% | 33% 33% |
33% 16.5% |
33% 16.5% |
33% 33% |
33% 33% | |
Tertiary | 33% | 20% | 33% 33% 20% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Vigor
Vigor primarily deals with increasing Heal Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. Hover over icons for more details.
Boost | Core Boost | Radial Boost | Total Core Revamp | Partial Core Revamp | Partial Radial Revamp | Total Radial Revamp | Core Paragon | Radial Paragon | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Primary | 33% | 33% | 33% | 45% | 33% | 33% | 33% | 45% | 33% |
Secondary | 33% | 33% | 33% | 33% 33% |
33% 16.5% |
33% 16.5% |
33% 33% |
33% 33% | |
Tertiary | 33% | 33% | 33% 33% 33% | ||||||
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |
Historical
- Tiers 1 and 2 of the original Alpha abilities were added with Issue 19: Cardiac, Musculature, Nerve, and Spiritual.
- Tiers 3 and 4 of the originals were added with Issue 19.5.
- An additional four abilities were released with Issue 21.5: Agility, Intuition, Resilient, and Vigor.
External Links
|