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Difference between revisions of "Alpha Slot Abilities"

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{{Issue19}}
 
 
{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
[[File:Incarnate Alpha Blank.png]] The '''Alpha Slot''' is the first "level" of the [[Incarnate System]], which launches with [[Issue 19]], and requires a [[Going Rogue]] retail code to utilize.
+
{{req sub}}
  
The Alpha Slot was initially supposed to launch ''with'' Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[http://boards.cityofheroes.com/showthread.php?t=229365].
+
[[File:Incarnate Alpha Blank.png]]
 +
'''Alpha Slot Abilities''' are universal enhancements placed in the [[Alpha Slot]] of the [[Incarnate System]]. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of [[Issue 19]]. Further upgrades released with the [[Strike Pack]] include the Rare Revamps and Very Rare Paragon variants.
  
Issue 19 will only include the Common and Uncommon boosts with the more powerful ones being added at a later date.
+
A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]].
<onlyinclude>
+
== Power Boosts ==
+
The Incarnate Boosts give their enhancement aspects to every power that a character has that can utilize it. For instance, if a character has a boost that reduces endurance costs, every power that takes endurance to use would be decreased (almost every single power a character has access to). If a character has a boost that increases Fear duration, [[Dark Melee#Touch of Fear|Touch of Fear]] would be increased, but [[Energy Blast#Power Bolt|Power Bolt]] would not, since it does not have Fear.
+
  
Powers can be boosted by more than one aspect if they are applicable; [[Electric Control#Electric Fence|Electric Fence]] can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.
+
== Alpha Ability Details ==
 +
=== Universal Enhancements ===
 +
The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too.  
  
Boosts come in four rarity levels. The higher the rarity level, the more materials are needed to create them. Materials to create them are gathered through defeating enemies, [[Task Force]]s/[[Strike Force]]s, and most other activities.
+
If a character has an Alpha Ability that increases Fear duration, then [[Dark Melee#Touch of Fear|Touch of Fear]] would be increased, but [[Energy Blast#Power Bolt|Power Bolt]] would not, since it does not have Fear.
  
{| class="wikitable" width="25%"
+
If a power cannot slot a certain enhancement (such as [[Recharge]] in [[Fortunata Teamwork#Mind Link|Mind Link]]), the boost does not apply to that power.
! width="40%" | Common
+
 
| width="60%" | &nbsp; [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] [[File:Incarnate Alpha Musculature Common.png|24px|Musculature Common]] [[File:Incarnate Alpha Nerve Common.png|24px|Nerve Common]] [[File:Incarnate Alpha Spiritual Common.png|24px|Spiritual Common]]
+
Powers can be enhanced by more than one aspect if they are applicable; [[Electric Control#Electric Fence|Electric Fence]] can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.
 +
 
 +
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are gathered through defeating enemies, [[Task Force]]s/[[Strike Force]]s, and most other activities.
 +
 
 +
{| class="wikitable"
 +
! Common
 +
| &nbsp; {{BoostRarity|C|Alpha|Agility}} &nbsp; {{BoostRarity|C|Alpha|Cardiac}} &nbsp; {{BoostRarity|C|Alpha|Intuition}} &nbsp; {{BoostRarity|C|Alpha|Musculature}} &nbsp; {{BoostRarity|C|Alpha|Nerve}} &nbsp; {{BoostRarity|C|Alpha|Resilient}} &nbsp; {{BoostRarity|C|Alpha|Spiritual}} &nbsp; {{BoostRarity|C|Alpha|Vigor}} &nbsp;
 
|-
 
|-
 
! Uncommon
 
! Uncommon
| &nbsp; [[File:Incarnate Alpha Cardiac Uncommon.png|24px|Cardiac Uncommon]] [[File:Incarnate Alpha Musculature Uncommon.png|24px|Musculature Uncommon]] [[File:Incarnate Alpha Nerve Uncommon.png|24px|Nerve Uncommon]] [[File:Incarnate Alpha Spiritual Uncommon.png|24px|Spiritual Uncommon]]
+
| &nbsp; {{BoostRarity|U|Alpha|Agility}} &nbsp; {{BoostRarity|U|Alpha|Cardiac}} &nbsp; {{BoostRarity|U|Alpha|Intuition}} &nbsp; {{BoostRarity|U|Alpha|Musculature}} &nbsp; {{BoostRarity|U|Alpha|Nerve}} &nbsp; {{BoostRarity|U|Alpha|Resilient}} &nbsp; {{BoostRarity|U|Alpha|Spiritual}} &nbsp; {{BoostRarity|U|Alpha|Vigor}} &nbsp;
 
|-
 
|-
 
! Rare
 
! Rare
| &nbsp; [[File:Incarnate Alpha Cardiac Rare.png|24px|Cardiac Rare]] [[File:Incarnate Alpha Musculature Rare.png|24px|Musculature Rare]] [[File:Incarnate Alpha Nerve Rare.png|24px|Nerve Rare]] [[File:Incarnate Alpha Spiritual Rare.png|24px|Spiritual Rare]]
+
| &nbsp; {{BoostRarity|R|Alpha|Agility}} &nbsp; {{BoostRarity|R|Alpha|Cardiac}} &nbsp; {{BoostRarity|R|Alpha|Intuition}} &nbsp; {{BoostRarity|R|Alpha|Musculature}} &nbsp; {{BoostRarity|R|Alpha|Nerve}} &nbsp; {{BoostRarity|R|Alpha|Resilient}} &nbsp; {{BoostRarity|R|Alpha|Spiritual}} &nbsp; {{BoostRarity|R|Alpha|Vigor}} &nbsp;
 
|-
 
|-
 
! Very Rare
 
! Very Rare
| &nbsp; [[File:Incarnate Alpha Cardiac VeryRare.png|24px|Cardiac Very Rare]] [[File:Incarnate Alpha Musculature VeryRare.png|24px|Musculature Very Rare]] [[File:Incarnate Alpha Nerve VeryRare.png|24px|Nerve Very Rare]] [[File:Incarnate Alpha Spiritual VeryRare.png|24px|Spiritual Very Rare]]
+
| &nbsp; {{BoostRarity|VR|Alpha|Agility}} &nbsp; {{BoostRarity|VR|Alpha|Cardiac}} &nbsp; {{BoostRarity|VR|Alpha|Intuition}} &nbsp; {{BoostRarity|VR|Alpha|Musculature}} &nbsp; {{BoostRarity|VR|Alpha|Nerve}} &nbsp; {{BoostRarity|VR|Alpha|Resilient}} &nbsp; {{BoostRarity|VR|Alpha|Spiritual}} &nbsp; {{BoostRarity|VR|Alpha|Vigor}} &nbsp;
 
|}
 
|}
  
Part of the bonuses given by Incarnate System slotted boosts will bypass [[Enhancement Diversification]], even if a character's power is slotted to the final threshold. Depending on rarity, boosts will bypass [[ED]] with anywhere from one-sixth to two-thirds of the boost.
+
Part of the bonuses given by Alpha slotted abilities bypass [[Enhancement Diversification]], even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass [[ED]] with anywhere from one-sixth to two-thirds of the Alpha enhancement.
  
 
To calculate the total enhancement value use the following method:
 
To calculate the total enhancement value use the following method:
 
# Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
 
# Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
 
# Apply ED to this value.
 
# Apply ED to this value.
# Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.</onlyinclude>
+
# Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.
  
 
=== Examples ===
 
=== Examples ===
 
'''Example 1:''' A character's power slotted with three [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot.
 
'''Example 1:''' A character's power slotted with three [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot.
*Slotting a common Spiritual Alpha Slot boost (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|5|6}} * 33% = 127.4% which after ED is approximately 99.1%. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + {{frac|1|6}} * 33% = 104.6%
+
*Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|5|6}} * 33% = 127.4% which after ED is approximately 99.1%. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + {{frac|1|6}} * 33% = 104.6%
*Slotting a very rare Spiritual Alpha Slot boost (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|1|3}} * 45% = 114.9% which after ED is approximately 97.2%. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + {{frac|2|3}} * 45% = 127.2%
+
*Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 99.9% + {{frac|1|3}} * 45% = 114.9% which after ED is approximately 97.2%. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + {{frac|2|3}} * 45% = 127.2%
  
 
'''Example 2:''' A character's power slotted with 2 [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%.
 
'''Example 2:''' A character's power slotted with 2 [[Recharge]] [[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%.
*Slotting a common Spiritual Alpha Slot boost (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|5|6}} * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + {{frac|1|6}} * 33% = 96.4%
+
*Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for {{frac|1|6}} of its effects but ED is still applied to the remaining {{frac|5|6}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|5|6}} * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining {{frac|1|6}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + {{frac|1|6}} * 33% = 96.4%
*Slotting a very rare Spiritual Alpha Slot boost (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|1|3}} * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + {{frac|2|3}} * 45% = 110.4%
+
*Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for {{frac|2|3}} of its effects but ED is still applied to the remaining {{frac|1|3}}. The power therefore has a total ED affected enhancement value of 66.6% + {{frac|1|3}} * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining {{frac|2|3}} of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + {{frac|2|3}} * 45% = 110.4%
 +
 
 +
=== Level Shift ===
 +
Rare and very rare Alpha Slot abilities apply a [[Level Shift]], which effectively increases the character's combat level when participating in ''any'' content, even exemplared down to level 45. Level Shifts do not function when exemplared below level 45.
 +
 
 +
== Alpha Ability Types ==
 +
=== [[File:Incarnate Alpha Agility Common.png|24px|Agility Common]] Agility ===
 +
Agility primarily deals with increasing the power of  [[Endurance]] and [[Recovery]] modifying abilities. Agility also increases [[Recharge]], [[Defense]] and the speed of some [[Movement]] abilities. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" | &nbsp; !! width="10%" | [[Agility Boost|Boost]] !! width="10%" | [[Agility Core Boost|Core Boost]] !! width="10%" | [[Agility Radial Boost|Radial Boost]] !! width="10%" | [[Agility Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Agility Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Agility Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Agility Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Agility Core Paragon|Core Paragon]] !! width="10%" | [[Agility Radial Paragon|Radial Paragon]]
 +
|-
 +
! Rarity
 +
| {{BoostRarity|C|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|U|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|R|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}} || {{BoostRarity|VR|Alpha|Agility}}
 +
|-
 +
! Primary
 +
| {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=33}} || {{BoostType|type=Endurance Modification|amt=45}} || {{BoostType|type=Endurance Modification|amt=33}}
 +
|-
 +
! Secondary
 +
| {{BoostType|type=none}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Defense Buff|amt=20}}<br />{{BoostType|type=Attack Rate|amt=16.5}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}} || {{BoostType|type=Attack Rate|amt=33}}<br />{{BoostType|type=Defense Buff|amt=20}}
 +
|-
 +
! Tertiary
 +
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}} || {{BoostType|type=Jump|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Running Speed|amt=33}}<br />{{BoostType|type=Jump|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
 +
|-
 +
! ED Bypass
 +
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
 +
|-
 +
! Level Shift
 +
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 +
|}
  
== Boost Types ==
 
 
=== [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac ===
 
=== [[File:Incarnate Alpha Cardiac Common.png|24px|Cardiac Common]] Cardiac ===
 
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
Cardiac primarily deals with reducing [[Endurance]] costs. Cardiac also increases [[Range]], [[Damage Resistance]] and some [[Status Effect]] durations. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
+
! width="10%" | &nbsp; !! width="10%" | [[Cardiac Boost|Boost]] !! width="10%" | [[Cardiac Core Boost|Core Boost]] !! width="10%" | [[Cardiac Radial Boost|Radial Boost]] !! width="10%" | [[Cardiac Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Cardiac Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Cardiac Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Cardiac Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Cardiac Core Paragon|Core Paragon]] !! width="10%" | [[Cardiac Radial Paragon|Radial Paragon]]
 
|-
 
|-
 
! Rarity
 
! Rarity
| {{BoostRarity|C|Cardiac}} || {{BoostRarity|U|Cardiac}} || {{BoostRarity|U|Cardiac}} || {{BoostRarity|R|Cardiac}} || {{BoostRarity|R|Cardiac}} || {{BoostRarity|R|Cardiac}} || {{BoostRarity|R|Cardiac}} || {{BoostRarity|VR|Cardiac}} || {{BoostRarity|VR|Cardiac}}
+
| {{BoostRarity|C|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|U|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|R|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}} || {{BoostRarity|VR|Alpha|Cardiac}}
 
|-
 
|-
 
! Primary
 
! Primary
Line 62: Line 94:
 
! Tertiary
 
! Tertiary
 
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}}
 
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}<br />{{BoostType|type=Intangibility Duration|amt=33}}
 +
|-
 +
! ED Bypass
 +
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
 +
|-
 +
! Level Shift
 +
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 +
|}
 +
=== [[File:Incarnate Alpha Intuition Common.png|24px|Intuition Common]] Intuition ===
 +
Intuition primarily deals with increasing [[Hold]] Duration.  It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" | &nbsp; !! width="10%" | [[Intuition Boost|Boost]] !! width="10%" | [[Intuition Core Boost|Core Boost]] !! width="10%" | [[Intuition Radial Boost|Radial Boost]] !! width="10%" | [[Intuition Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Intuition Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Intuition Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Intuition Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Intuition Core Paragon|Core Paragon]] !! width="10%" | [[Intuition Radial Paragon|Radial Paragon]]
 +
|-
 +
! Rarity
 +
| {{BoostRarity|C|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|U|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|R|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}} || {{BoostRarity|VR|Alpha|Intuition}}
 +
|-
 +
! Primary
 +
| {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=33}} || {{BoostType|type=Hold Duration|amt=45}} || {{BoostType|type=Hold Duration|amt=33}}
 +
|-
 +
! Secondary
 +
| {{BoostType|type=none}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Range|amt=20}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Range|amt=20}}
 +
|-
 +
! Tertiary
 +
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}} || {{BoostType|type=ToHit DeBuffs|amt=20}} || {{BoostType|type=none}} || {{BoostType|type=Damage|amt=33}}<br />{{BoostType|type=ToHit DeBuffs|amt=20}}<br />{{BoostType|type=Slow powers|amt=33}}
 
|-
 
|-
 
! ED Bypass
 
! ED Bypass
Line 73: Line 128:
 
Musculature primarily deals with increasing [[Damage]].  It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
Musculature primarily deals with increasing [[Damage]].  It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
+
! width="10%" | &nbsp; !! width="10%" | [[Musculature Boost|Boost]] !! width="10%" | [[Musculature Core Boost|Core Boost]] !! width="10%" | [[Musculature Radial Boost|Radial Boost]] !! width="10%" | [[Musculature Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Musculature Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Musculature Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Musculature Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Musculature Core Paragon|Core Paragon]] !! width="10%" | [[Musculature Radial Paragon|Radial Paragon]]
 
|-
 
|-
 
! Rarity
 
! Rarity
| {{BoostRarity|C|Musculature}} || {{BoostRarity|U|Musculature}} || {{BoostRarity|U|Musculature}} || {{BoostRarity|R|Musculature}} || {{BoostRarity|R|Musculature}} || {{BoostRarity|R|Musculature}} || {{BoostRarity|R|Musculature}} || {{BoostRarity|VR|Musculature}} || {{BoostRarity|VR|Musculature}}
+
| {{BoostRarity|C|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|U|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|R|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}} || {{BoostRarity|VR|Alpha|Musculature}}
 
|-
 
|-
 
! Primary
 
! Primary
Line 82: Line 137:
 
|-
 
|-
 
! Secondary
 
! Secondary
| {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=45}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}}
+
| {{BoostType|type=none}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Defense DeBuff|amt=33}}<br />{{BoostType|type=Immobilization Duration|amt=16.5}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=Defense DeBuff|amt=33}}
 
|-
 
|-
 
! Tertiary
 
! Tertiary
Line 97: Line 152:
 
Nerve primarily deals with increasing [[Accuracy]].  It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
Nerve primarily deals with increasing [[Accuracy]].  It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
+
! width="10%" | &nbsp; !! width="10%" | [[Nerve Boost|Boost]] !! width="10%" | [[Nerve Core Boost|Core Boost]] !! width="10%" | [[Nerve Radial Boost|Radial Boost]] !! width="10%" | [[Nerve Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Nerve Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Nerve Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Nerve Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Nerve Core Paragon|Core Paragon]] !! width="10%" | [[Nerve Radial Paragon|Radial Paragon]]
 
|-
 
|-
 
! Rarity
 
! Rarity
| {{BoostRarity|C|Nerve}} || {{BoostRarity|U|Nerve}} || {{BoostRarity|U|Nerve}} || {{BoostRarity|R|Nerve}} || {{BoostRarity|R|Nerve}} || {{BoostRarity|R|Nerve}} || {{BoostRarity|R|Nerve}} || {{BoostRarity|VR|Nerve}} || {{BoostRarity|VR|Nerve}}
+
| {{BoostRarity|C|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|U|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|R|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}} || {{BoostRarity|VR|Alpha|Nerve}}
 
|-
 
|-
 
! Primary
 
! Primary
Line 110: Line 165:
 
! Tertiary
 
! Tertiary
 
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
 
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Taunt Effectiveness|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Flight Speed|amt=33}}
 +
|-
 +
! ED Bypass
 +
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
 +
|-
 +
! Level Shift
 +
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 +
|}
 +
 +
=== [[File:Incarnate Alpha Resilient Common.png|24px|Resilient Common]] Resilient ===
 +
Resilient primarily deals with increasing [[Damage Resistance]]. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" | &nbsp; !! width="10%" | [[Resilient Boost|Boost]] !! width="10%" | [[Resilient Core Boost|Core Boost]] !! width="10%" | [[Resilient Radial Boost|Radial Boost]] !! width="10%" | [[Resilient Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Resilient Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Resilient Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Resilient Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Resilient Core Paragon|Core Paragon]] !! width="10%" | [[Resilient Radial Paragon|Radial Paragon]]
 +
|-
 +
! Rarity
 +
| {{BoostRarity|C|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|U|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|R|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}} || {{BoostRarity|VR|Alpha|Resilient}}
 +
|-
 +
! Primary
 +
| {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=20}} || {{BoostType|type=Damage Resistance|amt=33}} || {{BoostType|type=Damage Resistance|amt=20}}
 +
|-
 +
! Secondary
 +
| {{BoostType|type=none}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}} || {{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=ToHit Buffs|amt=10}} || {{BoostType|type=Immobilization Duration|amt=33}}<br>{{BoostType|type=ToHit Buffs|amt=10}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}} || {{BoostType|type=Immobilization Duration|amt=33}}<br />{{BoostType|type=ToHit Buffs|amt=20}}
 +
|-
 +
! Tertiary
 +
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Disorient Duration|amt=33}} || {{BoostType|type=Intangibility Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Intangibility Duration|amt=33}}<br />{{BoostType|type=Disorient Duration|amt=33}}<br />{{BoostType|type=Taunt Effectiveness|amt=33}}
 
|-
 
|-
 
! ED Bypass
 
! ED Bypass
Line 121: Line 200:
 
Spiritual primarily deals with increasing [[Recharge]] Rate.  It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
Spiritual primarily deals with increasing [[Recharge]] Rate.  It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | Boost !! width="10%" | Core Boost !! width="10%" | Radial Boost !! width="10%" | Total Core Revamp !! width="10%" | Partial Core Revamp !! width="10%" | Partial Radial Revamp !! width="10%" | Total Radial Revamp !! width="10%" | Core Paragon !! width="10%" | Radial Paragon
+
! width="10%" | &nbsp; !! width="10%" | [[Spiritual Boost|Boost]] !! width="10%" | [[Spiritual Core Boost|Core Boost]] !! width="10%" | [[Spiritual Radial Boost|Radial Boost]] !! width="10%" | [[Spiritual Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Spiritual Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Spiritual Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Spiritual Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Spiritual Core Paragon|Core Paragon]] !! width="10%" | [[Spiritual Radial Paragon|Radial Paragon]]
 
|-
 
|-
 
! Rarity
 
! Rarity
| {{BoostRarity|C|Spiritual}} || {{BoostRarity|U|Spiritual}} || {{BoostRarity|U|Spiritual}} || {{BoostRarity|R|Spiritual}} || {{BoostRarity|R|Spiritual}} || {{BoostRarity|R|Spiritual}} || {{BoostRarity|R|Spiritual}} || {{BoostRarity|VR|Spiritual}} || {{BoostRarity|VR|Spiritual}}
+
| {{BoostRarity|C|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|U|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|R|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}} || {{BoostRarity|VR|Alpha|Spiritual}}
 
|-
 
|-
 
! Primary
 
! Primary
Line 141: Line 220:
 
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 
|}
 
|}
 +
 +
=== [[File:Incarnate Alpha Vigor Common.png|24px|Vigor Common]] Vigor ===
 +
Vigor primarily deals with increasing [[Heal]] Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. ''Hover over icons for more details.''
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" | &nbsp; !! width="10%" | [[Vigor Boost|Boost]] !! width="10%" | [[Vigor Core Boost|Core Boost]] !! width="10%" | [[Vigor Radial Boost|Radial Boost]] !! width="10%" | [[Vigor Total Core Revamp|Total Core Revamp]] !! width="10%" | [[Vigor Partial Core Revamp|Partial Core Revamp]] !! width="10%" | [[Vigor Partial Radial Revamp|Partial Radial Revamp]] !! width="10%" | [[Vigor Total Radial Revamp|Total Radial Revamp]] !! width="10%" | [[Vigor Core Paragon|Core Paragon]] !! width="10%" | [[Vigor Radial Paragon|Radial Paragon]]
 +
|-
 +
! Rarity
 +
| {{BoostRarity|C|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|U|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|R|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}} || {{BoostRarity|VR|Alpha|Vigor}}
 +
|-
 +
! Primary
 +
| {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=33}} || {{BoostType|type=Heal|amt=45}} || {{BoostType|type=Heal|amt=33}}
 +
|-
 +
! Secondary
 +
| {{BoostType|type=none}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Endurance Cost|amt=33}}<br />{{BoostType|type=Accuracy|amt=16.5}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}} || {{BoostType|type=Accuracy|amt=33}}<br />{{BoostType|type=Endurance Cost|amt=33}}
 +
|-
 +
! Tertiary
 +
| {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=none}} || {{BoostType|type=Sleep Duration|amt=33}} || {{BoostType|type=Confusion Duration|amt=33}} || {{BoostType|type=none}} || {{BoostType|type=Fear Duration|amt=33}}<br />{{BoostType|type=Confusion Duration|amt=33}}<br />{{BoostType|type=Sleep Duration|amt=33}}
 +
|-
 +
! ED Bypass
 +
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
 +
|-
 +
! Level Shift
 +
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
 +
|}
 +
 +
== Historical ==
 +
 +
{{Historical|reason=change|type=section}}
 +
 +
* Tiers 1 and 2 of the original Alpha abilities were added with [[Issue 19]]: Cardiac, Musculature, Nerve, and Spiritual.
 +
* Tiers 3 and 4 of the originals were added with [[Strike Pack|Issue 19.5]].
 +
* An additional four abilities were released with [[Media Blitz|Issue 21.5]]: Agility, Intuition, Resilient, and Vigor.
  
 
== External Links ==
 
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
+
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Alpha Slot details] on [http://www.cityofheroes.com cityofheroes.com]
+
* [http://web.archive.org/web/20111201232441/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Official Alpha Slot details]
  
 +
{{Navbox Incarnate System}}
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]
 +
[[Category:Incarnate System Abilities]]

Latest revision as of 09:11, 29 April 2020

Overview

Icon vip.png Requires a VIP subscription.

Incarnate Alpha Blank.png Alpha Slot Abilities are universal enhancements placed in the Alpha Slot of the Incarnate System. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Common Boost ability which can then be upgraded into the Uncommon Core Boost or Radial Boost variants, available as of Issue 19. Further upgrades released with the Strike Pack include the Rare Revamps and Very Rare Paragon variants.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Alpha Ability Details

Universal Enhancements

The Alpha Slot Incarnate Abilities give their aspect enhancement to every power that a character has that can utilize it. A power can utilize it if it slots the same type of basic enhancement. For instance, if a character has a Alpha ability that reduces endurance costs, then every power that can take an Endurance Discount Enhancement would utilize the Alpha's endurance discount, too.

If a character has an Alpha Ability that increases Fear duration, then Touch of Fear would be increased, but Power Bolt would not, since it does not have Fear.

If a power cannot slot a certain enhancement (such as Recharge in Mind Link), the boost does not apply to that power.

Powers can be enhanced by more than one aspect if they are applicable; Electric Fence can benefit from Musculature's Alpha Slot primary aspect, Damage, and also the Immobilize and Endurance Modification aspects.

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are gathered through defeating enemies, Task Forces/Strike Forces, and most other activities.

Common   Common   Common   Common   Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Part of the bonuses given by Alpha slotted abilities bypass Enhancement Diversification, even if a character's power is slotted to the final threshold. Depending on rarity, the Alpha enhancements will bypass ED with anywhere from one-sixth to two-thirds of the Alpha enhancement.

To calculate the total enhancement value use the following method:

  1. Add up the values of all enhancements in the power plus the portion of the Alpha Enhancement that is affected by ED.
  2. Apply ED to this value.
  3. Add the portion of the Alpha Enhancement that is not affected by ED for the total enhancement value.

Examples

Example 1: A character's power slotted with three Recharge Single-Origin Enhancements will have 99.9% increased attack rate pre-ED which becomes approximately 94.9% once ED is applied without the Alpha Slot.

  • Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 16 of its effects but ED is still applied to the remaining 56. The power therefore has a total ED affected enhancement value of 99.9% + 56 * 33% = 127.4% which after ED is approximately 99.1%. The remaining 16 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 99.1% + 16 * 33% = 104.6%
  • Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 23 of its effects but ED is still applied to the remaining 13. The power therefore has a total ED affected enhancement value of 99.9% + 13 * 45% = 114.9% which after ED is approximately 97.2%. The remaining 23 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 97.2% + 23 * 45% = 127.2%

Example 2: A character's power slotted with 2 Recharge Single-Origin Enhancements will have 66.6% increased attack rate which since it is less than 70% is not affected by ED so remains at 66.6%.

  • Slotting a common Spiritual Alpha Slot ability (33% increased attack rate) ignores ED for 16 of its effects but ED is still applied to the remaining 56. The power therefore has a total ED affected enhancement value of 66.6% + 56 * 33% = 94.1% which, since it is greater than 70% is affected by ED resulting in approximately 90.9% post-ED. The remaining 16 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 90.9% + 16 * 33% = 96.4%
  • Slotting a very rare Spiritual Alpha Slot ability (45% attack rate, stun, and healing) ignores ED for 23 of its effects but ED is still applied to the remaining 13. The power therefore has a total ED affected enhancement value of 66.6% + 13 * 45% = 81.6% which, since it is greater than 70% is affected by ED resulting in approximately 80.4% post-ED. The remaining 23 of the Alpha Slot's enhancement is added to this giving a final enhancement value of 80.4% + 23 * 45% = 110.4%

Level Shift

Rare and very rare Alpha Slot abilities apply a Level Shift, which effectively increases the character's combat level when participating in any content, even exemplared down to level 45. Level Shifts do not function when exemplared below level 45.

Alpha Ability Types

Agility Common Agility

Agility primarily deals with increasing the power of Endurance and Recovery modifying abilities. Agility also increases Recharge, Defense and the speed of some Movement abilities. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Endurance Modification 33%Endurance Modification 33%Endurance Modification 45%Endurance Modification 33%Endurance Modification 33%Endurance Modification 33%Endurance Modification 45%Endurance Modification 33%Endurance Modification
Secondary None 33%Attack Rate 20%Defense Buff 33%Attack Rate 33%Attack Rate
20%Defense Buff
20%Defense Buff
16.5%Attack Rate
20%Defense Buff
16.5%Attack Rate
33%Attack Rate
20%Defense Buff
33%Attack Rate
20%Defense Buff
Tertiary None None None None None 33%Running Speed 33%Jump None 33%Running Speed
33%Jump
33%Flight Speed
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Cardiac Common Cardiac

Cardiac primarily deals with reducing Endurance costs. Cardiac also increases Range, Damage Resistance and some Status Effect durations. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost
Secondary None 20%Range 20%Damage Resistance 20%Range 20%Range
20%Damage Resistance
20%Damage Resistance
10%Range
20%Damage Resistance
10%Range
20%Range
20%Damage Resistance
20%Range
20%Damage Resistance
Tertiary None None None None None 33%Fear Duration 33%Sleep Duration None 33%Fear Duration
33%Sleep Duration
33%Intangibility Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Intuition Common Intuition

Intuition primarily deals with increasing Hold Duration. It can also increase Defense Debuff, Range, Damage, To Hit Debuff and Slow. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Hold Duration 33%Hold Duration 33%Hold Duration 45%Hold Duration 33%Hold Duration 33%Hold Duration 33%Hold Duration 45%Hold Duration 33%Hold Duration
Secondary None 33%Defense DeBuff 20%Range 33%Defense DeBuff 33%Defense DeBuff
20%Range
20%Range
16.5%Defense DeBuff
20%Range
16.5%Defense DeBuff
33%Defense DeBuff
20%Range
33%Defense DeBuff
20%Range
Tertiary None None None None None 33%Damage 20%ToHit DeBuffs None 33%Damage
20%ToHit DeBuffs
33%Slow powers
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Musculature Common Musculature

Musculature primarily deals with increasing Damage. It also modifies Immobilization Duration, Defense Debuff, Endurance Modification, ToHit Debuff and Run Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage 33%Damage 33%Damage 45%Damage 33%Damage
Secondary None 33%Immobilization Duration 33%Defense DeBuff 33%Immobilization Duration 33%Immobilization Duration
33%Defense DeBuff
33%Defense DeBuff
16.5%Immobilization Duration
33%Defense DeBuff
16.5%Immobilization Duration
33%Immobilization Duration
33%Defense DeBuff
33%Immobilization Duration
33%Defense DeBuff
Tertiary None None None None None 33%Endurance Modification 20%ToHit DeBuffs None 33%Endurance Modification
33%Running Speed
20%ToHit DeBuffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Nerve Common Nerve

Nerve primarily deals with increasing Accuracy. It can also increase Hold Duration, Defence Buff, Confuse Duration, Taunt and Fly Speed. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy 33%Accuracy 33%Accuracy 45%Accuracy 33%Accuracy
Secondary None 33%Hold Duration 20%Defense Buff 33%Hold Duration 33%Hold Duration
20%Defense Buff
20%Defense Buff
16.5%Hold Duration
20%Defense Buff
16.5%Hold Duration
33%Hold Duration
20%Defense Buff
33%Hold Duration
20%Defense Buff
Tertiary None None None None None 33%Taunt Effectiveness 33%Confusion Duration None 33%Taunt Effectiveness
33%Confusion Duration
33%Flight Speed
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Resilient Common Resilient

Resilient primarily deals with increasing Damage Resistance. It can also increase Immobilize Duration, Taunt Effectiveness, Intangibility, Stun Duration and ToHit Buffs. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 20%Damage Resistance 20%Damage Resistance 20%Damage Resistance 33%Damage Resistance 20%Damage Resistance 20%Damage Resistance 20%Damage Resistance 33%Damage Resistance 20%Damage Resistance
Secondary None 20%ToHit Buffs 33%Immobilization Duration 20%ToHit Buffs 33%Immobilization Duration
20%ToHit Buffs
33%Immobilization Duration
10%ToHit Buffs
33%Immobilization Duration
10%ToHit Buffs
33%Immobilization Duration
20%ToHit Buffs
33%Immobilization Duration
20%ToHit Buffs
Tertiary None None None None None 33%Disorient Duration 33%Intangibility Duration None 33%Intangibility Duration
33%Disorient Duration
33%Taunt Effectiveness
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Spiritual Common Spiritual

Spiritual primarily deals with increasing Recharge Rate. It can also increase Stun Duration, Healing, ToHit Buff, Slow Movement and Jump. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate 33%Attack Rate 33%Attack Rate 45%Attack Rate 33%Attack Rate
Secondary None 33%Disorient Duration 33%Heal 33%Disorient Duration 33%Disorient Duration
33%Heal
33%Heal
16.5%Disorient Duration
33%Heal
16.5%Disorient Duration
33%Disorient Duration
33%Heal
33%Disorient Duration
33%Heal
Tertiary None None None None None 33%Slow powers 20%ToHit Buffs None 33%Slow powers
33%Jump
20%ToHit Buffs
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Vigor Common Vigor

Vigor primarily deals with increasing Heal Rate. It can also increase Accuracy, Endurance Cost, Fear Duration, Sleep Duration and Confusion Duration. The types and amounts of each type depend on what is slotted. Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Primary 33%Heal 33%Heal 33%Heal 45%Heal 33%Heal 33%Heal 33%Heal 45%Heal 33%Heal
Secondary None 33%Accuracy 33%Endurance Cost 33%Accuracy 33%Accuracy
33%Endurance Cost
33%Endurance Cost
16.5%Accuracy
33%Endurance Cost
16.5%Accuracy
33%Accuracy
33%Endurance Cost
33%Accuracy
33%Endurance Cost
Tertiary None None None None None 33%Sleep Duration 33%Confusion Duration None 33%Fear Duration
33%Confusion Duration
33%Sleep Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Tiers 1 and 2 of the original Alpha abilities were added with Issue 19: Cardiac, Musculature, Nerve, and Spiritual.
  • Tiers 3 and 4 of the originals were added with Issue 19.5.
  • An additional four abilities were released with Issue 21.5: Agility, Intuition, Resilient, and Vigor.

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