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  • ...align="center" | [[Supercomputer]] || align="center" | [[Autonomous Expert System]] [[File:Autonomous-Expert-System-1.jpg|150px|thumb|right|{{center|Front View}}]]
    3 KB (423 words) - 09:07, 8 July 2012
  • 37 B (4 words) - 14:36, 8 November 2006
  • 37 B (4 words) - 14:37, 8 November 2006
  • 22 B (2 words) - 19:28, 15 November 2007
  • 22 B (2 words) - 19:27, 15 November 2007
  • #REDIRECT [[Autonomous Expert System Plans Badge]]
    50 B (6 words) - 22:06, 13 April 2007
  • '''Con System''' is short for Consideration System. It is a color coded way to 'consider' how difficult it will be to defeat a The Con System changes the color of your target's name based on its relative level as well
    9 KB (1,383 words) - 04:12, 9 July 2012
  • #REDIRECT[[Power Transfer System]]
    34 B (4 words) - 14:05, 16 April 2008
  • Each of the following [[Invention System]] related badges allow a character to carry two additional salvage items, f [[Category:Invention System]]
    7 KB (787 words) - 16:39, 26 March 2014
  • As with most actively developed software, the system requirements for City have gradually increased over time. Below is a copy o | Operating System || Windows® XP/Vista/7 || Windows® XP/Vista/7 || Windows® XP/Vista/7
    3 KB (399 words) - 16:42, 14 September 2010
  • This badge unlocks the [[Mystic Orrery]] and [[Autonomous Expert System]] [[Base Items]].
    527 B (64 words) - 02:05, 5 November 2009
  • #REDIRECT [[Con System]]
    24 B (3 words) - 18:01, 20 January 2007
  • #REDIRECT[[Invention System]]
    29 B (3 words) - 21:17, 13 February 2007
  • Designed by [[Dr. Aeon]], the Power Transference System, or P.T.S., is a connection of pipes in [[Cap au Diable]] which pumps the g ...fer System for Marshal Brass|Find out what's wrong with the Power Transfer System for Marshal Brass]], describes how the Clockwork bought for melting were co
    7 KB (1,178 words) - 03:22, 27 August 2012
  • Added in [[Issue 9]], the '''Invention System''' allows characters to craft Enhancements, costume pieces, and Temporary P ...tional improvements of Level 50 characters, had evolved into the Invention System.[http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=6612
    4 KB (553 words) - 18:29, 29 June 2012
  • '''Legends System''' ...r improve level 50 characters, but it was not implemented. The [[Invention System]] came from it, however.
    537 B (62 words) - 15:11, 13 March 2014
  • [[Issue 12]] introduced a way to save notes, including a 1-5 star rating system, about other characters to your computer. This option is only available if
    263 B (39 words) - 04:18, 22 August 2011
  • #redirect [[Player Rating System]]
    34 B (4 words) - 08:10, 8 December 2008
  • The following is from the '''Flashback System''' tab of the [[The Players' Guide to the Cities/User Interface/Help Window [[Category:The Players' Guide to the Cities|Flashback System]]
    3 KB (561 words) - 03:35, 10 June 2009
  • The following is from the '''Invention System''' tab of the [[The Players' Guide to the Cities/User Interface/Help Window [[Category:The Players' Guide to the Cities|Invention System]]
    4 KB (608 words) - 03:07, 16 July 2012
  • #redirect [[Invention System Capacity]]
    39 B (4 words) - 03:15, 17 February 2009
  • The '''Incarnate System''' is the name of the end game content, first unveiled in [[Issue 19|Issue The system features new content, abilities, and rewards for level 50 characters. As pl
    18 KB (2,664 words) - 13:17, 29 August 2018
  • The '''Mail System''' allows characters and players to send messages and items between each ot Occasionally, received mail will disappear from the mail system. This is most common after maintenance of the global server, where mail det
    5 KB (785 words) - 06:32, 10 December 2013
  • #redirect [[Mail System]]
    25 B (3 words) - 22:02, 5 October 2010
  • #REDIRECT [[Invention System Capacity]]
    39 B (4 words) - 16:56, 14 April 2011
  • 37 B (4 words) - 19:32, 5 September 2011
  • [[File:ParagonMarket AlignmentSystem.png|left]] The '''Alignment System''' is the way characters change [[Alignment]]. It was introduced with [[Go
    1 KB (162 words) - 23:11, 21 August 2019
  • ...clusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that pla ...rget is not always apparent, but its presence is fundamental to the powers system. Except where noted, if you are an entity targeted that does not match the
    9 KB (1,462 words) - 19:21, 28 March 2014
  • The '''TUNNEL System''' (the '''T'''rans-'''U'''niversal '''N'''etworking '''N'''exus and '''E'' ...a Primal Earth alignment before they will be allowed access to the TUNNEL system.
    3 KB (341 words) - 03:11, 2 February 2014

Page text matches

  • ...tealth]] to help tame the wildlfe while practicing. Once a player gets the system figured out and some practice under their belt, a character will rarely fal
    5 KB (851 words) - 15:56, 25 February 2010
  • ...tions include new powersets, [[Weapon Customization]], and new [[Invention System|inventions]]. === Ouroboros System/Flashback ===
    10 KB (1,448 words) - 23:52, 3 December 2013
  • * Manticore has also regained his access to the emergency teleportation system -- a fact he uses to great benefit. (He should actually use his Teleportati
    1 KB (221 words) - 18:06, 28 July 2012
  • * Autonomous Expert System can now take a Mission Computer as an Aux Item, and Mystic Orrery can now t
    14 KB (2,259 words) - 21:28, 27 August 2014
  • '''Invention System:''' The Invention System has come to Paragon City and the Rogue Isles. Players can now acquire Recip ...ring the use of the Invention System, and they provide access to Invention System Worktables that allow the construction of these technological breakthroughs
    25 KB (3,738 words) - 21:28, 27 August 2014
  • ...a single run. The ultimate aim is to plant bombs in the ship's ventilation system, drawing out the Rikti Master At Arms [[U'Kon Gr'ai]]. ...he ship, players can find grates blocking access to the ship's ventilation system. Within some of these vents, clickable bomb glowies exist. Nearby Rikti tro
    4 KB (729 words) - 03:38, 20 December 2019
  • ...ave for the [[Hamidon]]), U'Kon Gr'ai's very name is a parody of the [[Con System]]; being read as "you con grey."
    1 KB (195 words) - 07:09, 10 December 2013
  • Windows Vista is a Microsoft operating system, first released in 2006 as a successor to Windows XP. This OS offered an up ...the box beside 'Disable desktop composition'. ***You may need to select a system build (IE: Windows XP (Service Pack 2).***
    5 KB (779 words) - 19:23, 2 February 2014
  • An equal level Archvillain will [[Con System|con]] +5 to the player's level. Their name will appear in purple to player
    6 KB (637 words) - 04:10, 9 July 2012
  • ...align="center" | [[Supercomputer]] || align="center" | [[Autonomous Expert System]] [[File:Autonomous-Expert-System-1.jpg|150px|thumb|right|{{center|Front View}}]]
    3 KB (423 words) - 09:07, 8 July 2012
  • * [[Autonomous Expert System]]
    4 KB (459 words) - 12:51, 9 August 2012
  • ...anging from [[Base Salvage]] or [[Component]]s to an [[Invention Salvage]] system to reduce crafting confusion.
    689 B (93 words) - 02:21, 10 June 2009
  • ...es only to those characters who have not participated in the [[Alignment]] system.
    10 KB (1,149 words) - 08:00, 14 February 2017
  • * Elevated train system enters service in Paragon City.<ref name="pt 20050406"/> ...ttackers. [[Dr. Aeon]] comes to Cap au Diable, builds the [[Power Transfer System]] and is appointed by [[Lord Recluse]] as the new governor.<ref name="place
    77 KB (11,225 words) - 19:58, 10 September 2021
  • * [[Mission Architect]] - A system which allows a player to create their own missions and story arcs
    340 B (52 words) - 02:19, 16 July 2012
  • The Luddites believe that Dr. Aeon's Power Transfer System is corrupting their home. To their minds, faith is far more valuable than s
    7 KB (1,025 words) - 00:34, 13 August 2009
  • Bane Spider Commando: Then, we'll use your Cable system to beam out our mind control signal!<br />
    1 KB (212 words) - 23:28, 17 June 2009
  • |Unlocked=[[Autonomous Expert System Plans Badge|Autonomous Expert System Plans]] |TechEq=[[Autonomous Expert System]]
    3 KB (393 words) - 09:07, 8 July 2012
  • ...ce conference. You remember hearing something about a new space propulsion system he was working on. The (VillainGroup) might be interested in something like
    73 KB (12,095 words) - 18:54, 28 March 2014
  • ...st difficult in the game (exceeded only by the [[Hamidon]] and [[Incarnate System|Incarnate content]]).
    47 KB (8,011 words) - 18:49, 4 July 2014
  • This barrel contains a powerful drug that will weaken the immune system of Paragon City's people. You must destroy it before it's introduced to the
    808 B (121 words) - 16:52, 29 January 2014
  • ...[[Issue 13]] introduced a massive resorting and reorganizing of the badge system. Consequently, many, if not most, of this issue's badges may no longer be | {{BadgeLink|Autonomous Expert System Plans}}
    42 KB (5,644 words) - 14:24, 5 January 2014
  • ...in that laboratory and the sudden disappearance of several Power Transfer System workers during a [[Clockwork]] attack led us to discover that something was
    5 KB (805 words) - 01:09, 10 June 2009
  • ...ht the Freaks, and found out that they had attacked because their computer system had been compromised by Arachnos, too.
    3 KB (601 words) - 01:09, 10 June 2009
  • ...hing missing was some vital codes to gain access to the Council's computer system. You captured a Council technician, solving that problem.
    3 KB (427 words) - 01:10, 10 June 2009
  • ...y fighting off attacks in the [[Rogue Isles]] against the [[Power Transfer System]], and in [[Paragon City]] against the Overbrook Dam.
    4 KB (637 words) - 01:10, 10 June 2009
  • ...distracted from interrogating Vines by the incident at the Power Transfer System. Unfortunately, by the time my troops arrived, all of your men had been kil
    4 KB (596 words) - 01:12, 10 June 2009
  • ...ct. The note referred to an address of sorts: an unused annex of the sewer system. You journeyed there and rescued the mechanic from the Clockwork. Lou had s
    2 KB (294 words) - 05:18, 23 March 2012
  • ...is is reflected in many areas and flaws in general base set up. While this system is not something players can fully take part in, [[supergroups]] with enoug
    11 KB (1,838 words) - 05:55, 21 January 2014
  • #REDIRECT [[Con System]]
    24 B (3 words) - 17:26, 21 December 2007
  • ...to handle it. The first step was stealing a prototype holographic disguise system from [[Arachnos]].
    1 KB (250 words) - 01:42, 10 June 2009
  • The flashback system lets heroes and villains run through [[Story Arc]]s and badge missions they The in-game introduction to the flashback system is provided by the missions of [[The Pilgrim]] in [[Ouroboros]].
    9 KB (1,308 words) - 23:08, 21 August 2018
  • [[Category:Invention System]]
    2 KB (213 words) - 19:57, 3 November 2013
  • ..., who might be able to disrupt the launch of Crey's new computer operative system, CreyComp. When you returned to your contact, you learned that Countess Cre
    4 KB (705 words) - 02:23, 10 June 2009
  • |Attaches=[[Mainframe]], [[Supercomputer]], [[Autonomous Expert System]] |Attaches=[[Mainframe]]<br />[[Supercomputer]]<br />[[Autonomous Expert System]]
    2 KB (311 words) - 20:40, 22 August 2013
  • ...ons. There are missions and Task Forces here, as well as the [[Flashback]] system. The available TFs and flashback missions/arcs vary with a player's alignm
    5 KB (775 words) - 02:10, 14 November 2019
  • * ''Of Heroes and Badges'' discussed the recently introduced [[Badges|badge]] system, explaining what each type of badge represented. * ''Arenas'' gave players a preview of the [[arena]] combat system that would soon be introduced in [[Issue 4]].
    22 KB (3,100 words) - 00:49, 18 April 2014
  • ...and villains to flashback to old story arcs by means of the [[Flashback]] system. Interaction with the artifact takes place at any of the '''Aspect of the P
    532 B (83 words) - 00:52, 29 August 2010
  • '''Weapon Customization''' is a system released with [[Issue 11]] where players can select the look of drawn weapo
    29 KB (4,101 words) - 21:11, 2 July 2013
  • ...help the Devouring Earth release a terrible mutagen into the city's water system. You prevented this vile plan, and recovered a sample of the mutagen, the W
    2 KB (358 words) - 06:04, 23 March 2012
  • ...of Heroes/Villains. Slash commands related to the [[Sidekick|sidekicking]] system were made obsolete with upgrades to sidekicking introduced in [[Issue 16]].
    868 B (125 words) - 08:58, 9 July 2012
  • *'''System''' (Color: '''<span style="color:#74ED74; background-color:#000000">Mint gr
    12 KB (1,800 words) - 20:05, 3 November 2013
  • ...through the [[Paragon Market]] or were available in the [[Paragon Rewards System]]. The preselected costume sets were found in the character creator, and so ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    22 KB (2,382 words) - 03:32, 28 December 2013
  • ...ragon Rewards Program#Boxing|Boxing]] from Tier 6 of the [[Paragon Rewards System]]. This set contains 4 pieces.
    2 KB (258 words) - 21:32, 9 December 2013
  • ...Program#Samurai Armor|Samurai Armor]] from Tier 4 of the [[Paragon Rewards System]]. This set contains 12 pieces (plus variations).
    3 KB (410 words) - 03:16, 27 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (138 words) - 21:23, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (138 words) - 21:26, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (161 words) - 21:29, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (180 words) - 18:12, 17 June 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (150 words) - 21:37, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (166 words) - 20:42, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (179 words) - 20:48, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    2 KB (221 words) - 20:54, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (165 words) - 20:58, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (159 words) - 17:57, 17 June 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (149 words) - 06:00, 26 February 2012
  • ...is is one interpretation of the ordering and designation of the coordinate system. See also the entry [[Coordinates]] which interprets the order as X Y Z and
    42 KB (6,671 words) - 04:06, 14 December 2013
  • {{Navbox Incarnate System}}
    8 KB (1,358 words) - 03:39, 1 October 2014
  • ...may retain some "Temporary Powers" (such as those granted by the alignment system). Powers acquired as part of add-on content (like Ninja Run) will be block
    24 KB (3,965 words) - 20:32, 13 September 2014
  • ...[[Issue 13]] introduced a massive resorting and reorganizing of the badge system. Consequently, many, if not most, of this issue's badges may no longer be
    5 KB (711 words) - 18:11, 13 August 2011
  • ==== Chat System Revamp ==== ==== Zone Event System Message Channels ====
    46 KB (6,778 words) - 21:27, 27 August 2014
  • The consignment markets work on a blind bidding system. Sellers list their items at the minimum prices they want to receive. Buyer The new I25 version of the market uses a "bucketing" system for salvage. Effectively, there are only three "buckets" for salvage: Commo
    22 KB (4,006 words) - 05:07, 14 June 2019
  • ...t My Bad Reputation''' — All right, so the mission difficulty adjustment system is no longer called "Reputation" anymore, but I see no reason to change the
    41 KB (7,535 words) - 00:12, 11 August 2019
  • {{Navbox Incarnate System}}
    3 KB (470 words) - 06:39, 25 September 2019
  • ...tructive potential. This badge was added at the same time as the Incarnate System, [[Issue 19]].
    2 KB (306 words) - 22:16, 12 August 2012
  • ! Minimum Windows System Requirements !! Recommended System Requirements ! Minimum Macintosh System Requirements !! Recommended Macintosh System Requirements
    3 KB (484 words) - 02:22, 28 November 2013
  • ...el relative to the player's [[Combat Level]]. The critter's Rank and [[Con System|con color]] don't matter. If the player and the target are the same level, Auto-hit powers are not included in the system. <br />
    17 KB (2,473 words) - 06:30, 10 December 2013
  • #REDIRECT [[Autonomous Expert System Plans Badge]]
    50 B (6 words) - 22:06, 13 April 2007
  • ...gets the item. Now just so's we don't totally overcharge here, we got this system that shows a 'history' of how much that particular thing's sold for in the
    4 KB (713 words) - 00:46, 2 February 2014
  • [[Category:Invention System]]
    33 KB (3,404 words) - 01:32, 5 July 2009
  • ...a training session similar to a story arc, to introduce the [[Invention]] system. Players may wish to wait until level 12, as the reward for the arc is an I == Secret Bid System ==
    8 KB (1,378 words) - 23:21, 19 February 2014
  • The stops on the Rogue Isles Ferry system are as follows:
    2 KB (254 words) - 03:51, 23 January 2011
  • #REDIRECT [[Invention System]]
    30 B (3 words) - 18:50, 18 May 2007
  • [[Category:Invention System]]
    21 KB (2,203 words) - 13:33, 6 September 2010
  • ...ro]]/[[Archvillain|Arch-Villain]] and [[Giant Monster]]. Their exact [[Con System|con]] color may vary, and is usually in the range of +5 to +8 for their lev
    3 KB (372 words) - 16:42, 27 March 2014
  • ...e ability to grant stealth to auto powers was removed before the Invention system ever made it to the live servers, so the presence of Negative Stealth was i
    1 KB (203 words) - 00:10, 15 September 2011
  • ...Aim + Build Up might provide a combined +67% ToHit buff, while under this system, that combo might provide only +49%. ...ned on August 3, 2007 with seven ranked SGs. Matches conducted within this system are usually called official matches and organized on the [http://web.archiv
    17 KB (2,665 words) - 13:05, 4 October 2017
  • ...align="center" | [[Supercomputer]] || align="center" | [[Autonomous Expert System]]
    2 KB (237 words) - 09:09, 8 July 2012
  • {{Otheruses4|the standard Trial content|the [[Incarnate System]] content|Incarnate Trial}}
    9 KB (1,328 words) - 17:06, 9 February 2014
  • A series of tutorial missions for the invention system can be completed through [[Admissions Officer Lenk]] in Steel Canyon's Univ
    1 KB (148 words) - 18:12, 27 March 2011
  • ...acks of five slots each. However, salvage storage increases by [[Invention System Capacity#From Badges|special means]] ([[badges]], [[Vanguard]] purchase) do ...e Vault]] in their base that allows members to access to the Vault Reserve system.
    4 KB (539 words) - 22:34, 7 November 2018
  • ...] jurors. This is quite possibly the earliest mention of the [[Alignment]] system, or at least the titles used for heroes and villains who have fallen/redeem
    7 KB (1,098 words) - 15:14, 11 July 2012
  • ...alshak|Talshak's]] story arc (which is available through the [[Flashback]] system for those who have out-leveled the Hollows). The trial consists of a single ...arded for Trials and Task Forces, but with the advent of the [[flashback]] system, many of the previously removed records of these events have been restored
    5 KB (894 words) - 23:07, 4 November 2019
  • ...e ground up, the exponents of 2 are what is mostly used. This means that a system based on "10s" is sloppy for a computer, because it is not a direct exponen So, skipping past the history lesson, with a base system of 16 (hexadecimal), how the hell do you count to 16 with only one digit??
    18 KB (3,221 words) - 06:09, 4 December 2013
  • ...uncil's priority.|Primary=Defeat All Soldiers in Base|Secondary=3 Computer system to disable}}
    15 KB (2,310 words) - 20:18, 24 May 2019
  • ...e {{slashcommand|help}} command, which will bring up the in-game Help Menu System.
    265 B (38 words) - 04:27, 24 February 2016
  • ...leased on Tuesday, May 1, 2007. The title is said to refer to [[Invention System|invention]] "Breakthroughs", [[Hamidon|Hami]] breaking through into a new v ...ing Hami also now results in a reward selection dialog, with a [[Invention System|Rare Recipe]] as an alternative to the [[HO]].
    4 KB (642 words) - 23:53, 3 December 2013
  • ...ol death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to gener
    5 KB (858 words) - 02:24, 27 August 2012
  • ...et]]. This is an account purchase, does not need to be claimed from [[Mail System|email]], and becomes usable at Level 3. This power allows you to teleport t
    3 KB (383 words) - 20:45, 28 September 2012
  • # Super Secret out of Combat System ...ttempting to create SSOOCS may have influenced the now active [[Inventions System]].
    406 B (53 words) - 07:43, 3 May 2012
  • ...on Granger:''' I don't care how many times you have been over the security system. Look at it again!
    30 KB (4,759 words) - 01:12, 3 August 2014
  • ...ation Commander takes a moment to address everyone over the public address system.
    82 KB (13,861 words) - 04:11, 12 April 2020
  • ...The Circle have unleashed a horde of demons to attack the power transfer system, and I would like to know why. Discover their reason while I continue to p Their attack on the Power Transfer System proves that they know a great deal about its true nature. The question, th
    22 KB (3,870 words) - 17:29, 7 March 2014
  • ...an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if yo ...e|Name=Sewer junction map|Text=This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.'}}
    1 KB (218 words) - 17:18, 26 January 2012
  • ...nvenoms his foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Re ...nvenoms his foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Re
    12 KB (1,811 words) - 02:31, 19 April 2014
  • ...(Toxic), Foe -Damage, -Recharge, -Fly| The poison is coursing through your system, making it difficult to fly.}}
    69 KB (10,513 words) - 17:26, 13 June 2020
  • Tapping into this mountain, [[Dr. Aeon]]’s “[[Power Transfer System]]” (or PTS) has brought unparalleled wealth and prosperity to [[Cap au Di ...are encouraged by the strange energy creatures that seem to seep from the system’s snaking cables spreading across Cap au Diable.
    6 KB (848 words) - 02:31, 19 April 2014
  • ...ythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your b
    21 KB (3,626 words) - 04:15, 12 April 2020
  • All maps in City of Heroes and City of Villains use a coordinate system to track where people and objects are. These coordinates are all in the for ...rdinates are slightly odd in that they do not follow a traditional mapping system. The x-axis is the east-west axis on game maps. However, as one travels e
    3 KB (564 words) - 01:41, 10 June 2009
  • ...Clue|Name=What am I supposed to be now?|Text=Before [[Arachnos]]'s medical system recalled her to safety, Barracuda stuttered a few angry words at you:
    53 KB (9,072 words) - 04:16, 12 April 2020

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