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Difference between revisions of "Going Rogue"

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== External Links ==
 
== External Links ==
 
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]
 
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]
* [http://web.archive.org/web/20111109044232/http://goingrogue.na.cityofheroes.com/en/ Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]
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* [http://web.archive.org/web/20111109044232/http://goingrogue.na.cityofheroes.com/en/ Going Rogue Website]
 
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]
 
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]
 
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]
 
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]
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* [http://web.archive.org/web/20120904212709/http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]
 
* [http://web.archive.org/web/20120904212709/http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]
 
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]
 
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]
* [http://www.massiveonlinegamer.com/news/special-features/474-a-look-at-going-rogue Feb 20, 2010, interview] with [[War Witch (Developer)|War Witch]] at [http://www.massiveonlinegamer.com/ Massive Online Gamer]
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* [http://www.massiveonlinegamer.com/news/special-features/474-a-look-at-going-rogue Feb 20, 2010, interview] with [[War Witch (Developer)|War Witch]] at Massive Online Gamer
* [http://www.tentonhammer.com/node/81234 Feb 21, 2010, interview] with [[War Witch (Developer)|War Witch]] at [http://www.tentonhammer.com TenTonHammer]
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* [http://www.tentonhammer.com/node/81234 Feb 21, 2010, interview] with [[War Witch (Developer)|War Witch]] at TenTonHammer
 
* [http://web.archive.org/web/20120905162501/http://boards.cityofheroes.com/showthread.php?p=2554543 Discussion - Going Rogue Goodies!] by [[War Witch (Developer)|War Witch]]; release of the Loyalist, Resistance, Rogue, and Vigilante icons
 
* [http://web.archive.org/web/20120905162501/http://boards.cityofheroes.com/showthread.php?p=2554543 Discussion - Going Rogue Goodies!] by [[War Witch (Developer)|War Witch]]; release of the Loyalist, Resistance, Rogue, and Vigilante icons
 
* [http://web.archive.org/web/20121025123218/http://na.cityofheroes.com/en/news/game_updates/issue_18/overview.php Issue 18 Overview]
 
* [http://web.archive.org/web/20121025123218/http://na.cityofheroes.com/en/news/game_updates/issue_18/overview.php Issue 18 Overview]
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* [http://web.archive.org/web/20121003113315/http://na.cityofheroes.com/en/news/news_archive/going_rogue_soundtrack_now_ava.php Going Rogue Soundtrack now available]
  
 
[[Category:Expansions]]
 
[[Category:Expansions]]
 
[[Category:Going Rogue]]
 
[[Category:Going Rogue]]

Revision as of 13:12, 24 November 2013

Overview

Header4.jpg

City of Heroes: Going Rogue is the second expansion of the City of Heroes universe (the first being City of Villains). It is a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain. While the official release date for Going Rogue is August 17, 2010 [1], those who pre-purchased the game through NCsoft were able to access all of the Going Rogue content on August 16, concurrently with Issue 18 and the market merger.

At the Official Going Rogue site, there is teaser trailer available, which introduces Maelstrom, a pistol-wielding hero turned Vigilante, and Desdemona, a demon-summoning villain turned Rogue. There are many other videos available as well, including "ViDocs" (video documentation) of the developers explaining the process behind creating Going Rogue.

The skyline for the title logo is an outline of Nova Praetoria, the heart of Emperor Cole's domain, like City of Heroes has Paragon City skyline and City of Villains has Spider City (Grandville)'s skyline. The center building is Emperor Cole's tower of operations in Nova Praetoria, and is visible from almost any point in the city. This is to show citizens that the entire city is always under observation and under Emperor Cole's rule.

Features

A small section of Nova Praetoria with Cole's tower visible in the background
  • Several new zones in Praetoria, including new enemy factions
  • To begin as a Praetorian instead of a Hero or Villain. This will put the newly created character directly in Praetoria
  • Praetorian players may choose to align with the Resistance or with Loyalists in the beginning levels, and make moral decisions to change their status throughout the arcs.
    • Once a Praetorian reaches level 20, they leave for Primal Earth, and choose whether they are considered a hero or villain, regardless of any moral choices they have made previously.
  • The ability to switch from Hero to Villain and vice versa
    • Heroes will be able to become Vigilantes, an intermediate step between hero and villain. This will enable them to visit the Rogue isles and team with villains.
    • Villains in the intermediate stage become Rogues. Likewise, they may visit Paragon City and team with heroes.
    • Note that Issue 18, released alongside Going Rogue, merges the market database between Wentworth's and the Black Market. This allows heroes and villains to auction off and bid from a common pool of items, and any character may use Wentworth's or the Black Market (restricted, of course, by zones the character can access).
  • Heroes and villains that reaffirm their current alignment will gain Alignment Merits. These can be used to purchase IO Set recipes, including "Purple" and PvP recipes, from special lounges in Paragon City (Fort Trident) or the Rogue Isles (The Crucible).
  • Introduction of the Incarnate System, an end game system (Note: This was removed from Going Rogue's initial release, and released with Issue 19, but Going Rogue is still required to access it.)
  • All base archetypes get a new power set:
  • In the complete collection, four new stance emotes:
    • /e stancehero1
    • /e stancehero2
    • /e stancevillain1
    • /e stancevillain2

Ultra Mode, originally slated for Going Rogue, was completed early and was instead released with Issue 17: Dark Mirror.

Premium Account Access

If you find a retail copy of Going Rogue Complete Collection and apply it to your account, you will get the following even if the account goes Premium:

  • No free character slots (The retail code had to be applied before Sept 13 to qualify for the free slots.)
  • No access to the Incarnate System
  • One month of VIP access (+400 Paragon Points, +1 Reward Token for month's access, another possible +1 Reward Token for owning a retail code.)

Systems

Power Sets

Permanent Temp Power

Emotes

  • GR CC Item Pack - Heroic Stances (2)
  • GR CC Item Pack - Villainous Stances (2)
  • Going Rogue : Drink Enriche
  • Going Rogue : Loyalist Protest
  • Going Rogue : Praetorian Salute
  • Going Rogue : Resistance Protest

Auras

  • GR CC Item Pack - Alpha Aura
  • GR CC Item Pack - Omega Aura

Costumes

Main article: Going Rogue Costume Sets
  • Alpha
  • Omega
  • Overguard
  • Praetorian Clockwork
  • Praetorian Police
  • Praetorian Resistance
  • Sport

Gallery

External Links