Temporary Powers
Contents
- 1 Overview
- 2 Powers
- 2.1 Amy's Ward
- 2.2 Arachnoid Gas
- 2.3 Biological Mutagens
- 2.4 Blackwand
- 2.5 Bow and Arrow
- 2.6 Build Snow Beast
- 2.7 Chemical Burn
- 2.8 Combat Invisibility
- 2.9 Confiscated Beanbag
- 2.10 Coral Amulet
- 2.11 Coral Hammer
- 2.12 Coral Shards
- 2.13 Crey Narcotic
- 2.14 Cryonite Armor
- 2.15 Divining Rod
- 2.16 Electromagnetic Grenades
- 2.17 EMP Glove
- 2.18 Empowered Center of the Wheel
- 2.19 Empowered Linchpin of the Wheel
- 2.20 Empowered Piece of the Wheel
- 2.21 Empowered Shard of the Wheel
- 2.22 Enchantment of Serafina
- 2.23 Extinguisher
- 2.24 Flashbang Grenades
- 2.25 Freakshow Disguise
- 2.26 Genetic Restabilizer
- 2.27 Ghostslayer Bomb
- 2.28 Ghostslayer Rifle
- 2.29 Goldbricker Rocket Pack
- 2.30 Holiday Rocket Pack
- 2.31 Holy Shotgun Shells
- 2.32 Hyper Phase
- 2.33 Hyper Stealth
- 2.34 Infected Anti-Serum
- 2.35 Iron Blade
- 2.36 Large Extinguisher
- 2.37 Lethargy Inducer
- 2.38 Loa Bone
- 2.39 Manifold Resonator
- 2.40 Med Kit
- 2.41 Nectar
- 2.42 Nemesis Staff
- 2.43 Nictus Absorption
- 2.44 Nictus Fragment
- 2.45 Nictus Gravitic Emanation
- 2.46 Nictus Shadow Step
- 2.47 Nuclear Blast
- 2.48 Nullifier Gun Prototype
- 2.49 Nullifier Gun Mk I
- 2.50 Ore Extractor
- 2.51 Particle Cannon
- 2.52 Plasmatic Taser
- 2.53 Psionic Activator
- 2.54 Psychic Cleaver
- 2.55 Resonance Disrupter
- 2.56 Ring of Pain
- 2.57 Rock
- 2.58 Rune of Warding
- 2.59 Sands of Mu
- 2.60 Scroll of Ruin
- 2.61 Shivan Shard
- 2.62 Sky Raider Flight Pack
- 2.63 Snowball
- 2.64 Soul Essence
- 2.65 Soul Trap
- 2.66 Spirit Potion
- 2.67 Stolen SMG
- 2.68 Summoning Amulet
- 2.69 Thermite Cannon
- 2.70 Vahzilok Wasting Disease
- 2.71 Undead Slaying Axe
- 2.72 Void Hunter Rifle
- 2.73 Warwolf Whistle
- 2.74 Wave Scrambler
- 2.75 Wedding Band
- 3 Arena Powers
- 4 Dimension Drop Powers
- 5 Player vs. Player Zone Powers
- 6 Mayhem Missions Powers
Overview
Temporary powers are powers that a hero or villain may only use for a short time. The three main types of temporary powers are powers that last for a designated amount of time, a designated amount of uses, or until a specific action is accomplished. Some temporary powers may fall into more than one category; for example, powers that run out when either a specific action is accomplished or a certain amount of time, whichever is sooner.
Powers
The following are temporary powers obtainable in City of Heroes and City of Villains.
Amy's Ward
This small amulet, given to you by the young witch Katie, will allow you to summon the astral projection of Amy Jonsson five times. You may only manifest one projection of Amy at a time. If you try to summon a second while the first is still active, the amulet will fail and loose a charge.
To obtain this temporary power, complete the final mission in Katie Hannon's Task Force.
Duration | Five uses |
Effects | Summon Amy Jonsson |
Arachnoid Gas
This gas is highly toxic, and is specifically designed to overcome Arachnoid resistances.
To obtain this temporary power, complete the Clear out Arachnoid tunnels mission assigned by Terrence Dobbs.
Duration | Ten uses |
Effects | Targeted AoE Toxic |
Biological Mutagens
This strike widely disperses beneficial mutagens. Friendly characters in the area of effect gain an increase in regeneration and damage abilities. You may only use this ability once.
To obtain this temporary power, complete the Missile Launch Mission in Warburg.
Duration | One use |
Effects | Point Blank Area of Effect |
Ally +Regeneration, +Damage (+150%) |
Blackwand
This is the Blackwand, a foul magical artifact created by the Archmage Tarixus. This black metal wand feels cold in your hand, and glows with dark arcane energies. The Blackwand may be used 10 times before it is exhausted.
To obtain this temporary power, complete Forge the Blackwand mission assigned by Archmage Tarixus.
Duration | Ten uses |
Damage | Negative |
Effects | Ranged |
High Damage (Negative) |
Bow and Arrow
Given to you by Waylon McCrane, this bow is crafted of a fine metal alloy. You have 75 arrows.
To obtain this temporary power, complete the Save Waylon McCrane from the Tuatha mission assigned by Kelly Nemmers.
Duration | 75 uses |
Damage | Lethal |
Effects | Ranged |
Moderate Damage (Lethal) |
Build Snow Beast
Creates one Snow Beast to do your bidding. Snow Beasts desire nothing more than to freeze everything they come into contact with. You only have 1 Snow Beast and he will last for 5 minutes before melting. You cannot bring your snow beast across zones.
This temporary power is a rare prize gained by opening presents during the Winter Event 2005.
Duration | One use |
Effects | Summon Snow Beast |
Chemical Burn
The toxins released in this strike lower the accuracy and damage resistance of all hostile targets over a considerable area of effect. You may only use this ability once.
To obtain this temporary power, complete the Missile Launch Mission in Warburg.
Duration | One use |
Effects | Ranged Area of Effect |
Foe -Resistance (All), -Defense |
Combat Invisibility
You blend into your environment and can only be seen at extremely close range. Even if discovered, you are hard to see and have a bonus to defense to melee and ranged attacks. If, however, you attacke while using this power, you will be discovered and will loose your Invisibility and some of your defense bonus. Combat Invisibility has a total of 30 minutes usage time.
To obtain this power, complete the Patrol Siren's Call mission from Warzone Agent Brinson or Warzone Operative Massey
Duration | 30 minutes |
Effects | Toggle: Self Stealth |
+Defense |
Confiscated Beanbag
You confiscated this weapon from a Freakshow base. It fires a single, non-lethal beanbag that can seriously disorient a target. You have 50 beanbags.
To obtain this temporary power, complete the Retrieve the stolen weapons from the Freakshow mission assigned by Andrew Fiore, Claire Childress, Jake Kim, Lt. Col. Hugh McDougal, Vic Garland or Wilma Peterson
Duration | Fifty uses |
Effects | Ranged |
Minor Damage (Smashing) | |
Foe Disorient |
Coral Amulet
This amulet of living coral is formed from a piece of the Eye of the Leviathan, a gargantuan creature in the Temple of the Waters. This coral amulet can be used to summon coral guardians to fight for you.
To obtain this temporary power, complete the Operative Renault Strike Force. It is one possible reward.
Duration | Three days from time of attainment |
Effects | Summon Coralax Guardian |
Coral Hammer
This hammer of living coral is formed from a piece of the Eye of the Leviathan, a gargantuan creature in the Temple of the Waters. This coral hammer can be used to smite your enemies with devastating effect. You can use the Coral Hammer for three days.
To obtain this temporary power, complete the Operative Renault Strike Force. It is one possible reward.
Duration | Three days from time of attainment |
Damage | Smashing |
Lethal | |
Effects | Melee Smash |
Medium Damage |
Coral Shards
These shards of living coral are taken from the Eye of the Leviathan, a gargantuan creature in the Temple of the Waters. These magical coral shards can be hurled at your enemies with devastating effect. You can use the coral shards for three days before the magic fades from them.
To obtain this temporary power, complete the Operative Renault Strike Force. It is one possible reward.
Duration | Three days from time of attainment |
Effects | Cone Lethal |
Foe Knockback |
Crey Narcotic
The Crey scientists have injected you with a narcotic that slows your movement speed, attack speed, and endurance recovery! After completing your mission, you should seek help from your contact. If you cannot reach your contact, the effect should wear off.
To obtain this temporary power, obtain the Defeat all forces in lab mission assigned by Janet Kellum in the Revanant Hero Project story arc.
Duration | Until mission completed |
Effects | Self -Regeneration, -Recovery, -Health, -Endurance |
Cryonite Armor
As a thank you, the company has given you the opportunity to be the first to test this technology in the field. You have enough power to operate the Cryonite Armor for 1 hour of on time.
This power is obtained by returning to the contact after completing the Stop the Sky Raiders before they can make off with Balsim's designs mission from Barry Gosford, John Strobel, Justin Greene, Oswald Cuthbert, Rondel Jackson, or Wilson Eziquerra.
Duration | One hour of usage |
Effects | Self +Defense (Smashing, Lethal) +Resistance (Cold) |
Divining Rod
It's hard to believe this flimsy device can be as powerful as Skipper LeGrange claims. According to him, it measures the paranormal qualities of it's subjects, often with dramatic results. The Divining Rod has 20 charges.
Duration | Twenty uses |
Effects | Ranged |
Minor Damage (Energy) | |
Special vs. Ghosts |
Electromagnetic Grenades
These Electromagnetic Grenades, found in a Council base, generate a massive pulse of electromagnetic energy that is especially effective against robots. You have 30 grenades.
This temporary power is obtained by completing the Seek hidden Council supply depots mission from Lars Hansen, or by completing a raid secondary mission in a mayhem mission.
Duration | Thirty uses |
Effects | Ranged (Targeted Area of Effect) |
Minor Damage (Energy) | |
Special Damage vs. Robots |
EMP Glove
This glove can deliver a high power, focused Electromagnetic Pulse to a target. Deals good damage and can drain Endurance from the target. Very effective against machines of all types. The EMP Glove has 30 charges.
Duration | Thirty uses or upon return to contact after mission |
Effects | Ranged Energy Damage |
Foe -Endurance |
Empowered Center of the Wheel
This metal rod has been empowered by the Banished Pantheon. While carrying it, you can summon a Sword of Flame.
This temporary power is obtained by opening one of the treasure chests in the Prevent the Banished Pantheon from completing the ritual mission assigned by Andrea Mitchell, Cain Royce, Dr. Cheng, Josef Keller, Oliver Haak, or Piper Irving.
Duration | 90 Minutes in game or upon return to contact |
Effects | Melee |
Moderate Damage (Fire/Lethal) |
Empowered Linchpin of the Wheel
The linchpin of the Wheel of Destruction has been empowered by the Banished Pantheon. While carrying it, you can summon a cloak of flames to protect you from harm. While active, you take less damage from Smashing, Lethal, Energy, and Negative Energy attacks.
This temporary power is obtained by opening one of the treasure chests in the Prevent the Banished Pantheon from completing the ritual mission assigned by Andrea Mitchell, Cain Royce, Dr. Cheng, Josef Keller, Oliver Haak, or Piper Irving.
Duration | 90 Minutes in game or upon return to contact |
Effects | Toggle: Self +Resistance (Smash, Lethal, Energy, Negative) |
Empowered Piece of the Wheel
This broken piece of an ancient artifact has been empowered by the Banished Pantheon. While carrying it, you hvae the power to launch a torrent of flames at your opponents.
This temporary power is obtained by opening one of the treasure chests in the Prevent the Banished Pantheon from completing the ritual mission assigned by Andrea Mitchell, Cain Royce, Dr. Cheng, Josef Keller, Oliver Haak, or Piper Irving.
Duration | 90 Minutes in game or upon return to contact |
Effects | Ranged |
Moderate Damage (Fire) |
Empowered Shard of the Wheel
This broken piece of an ancient artifact has been empowered by the Banished Pantheon. While carrying it, you can scorch your enemies with your hands.
This temporary power is obtained by opening one of the treasure chests in the Prevent the Banished Pantheon from completing the ritual mission assigned by Andrea Mitchell, Cain Royce, Dr. Cheng, Josef Keller, Oliver Haak, or Piper Irving.
Duration | 90 Minutes in game or upon return to contact |
Effects | Melee |
Minor Damage (Fire) |
Enchantment of Serafina
You have been enchanted by the Crystal of Serafina, granting you amazing powers of the mind. You may use this power to protect those around you from psychic damage, and to add psychic damage to their attacks. You may use this power 10 times before it fades.
This temporary power is obtained by completing Ice Mistral's Strike Force and defeating Archus.
Duration | 10 uses |
Effects | Player Based Area of Effect |
Ally +Resist(Psionic), +Damage(Psionic) |
Extinguisher
The Fire Fighter 3000, developed by Positron, uses a potassium bicarbonate powder to smother flames. It has 15 charges.
To obtain this temporary power, visit Chief Williams standing next to a burning building in Steel Canyon during the Hellion Arson zone event.
Duration | Fifteen uses |
Effects | Fire Extinguisher (Special) |
Flashbang Grenades
These military issue non-lethal grenades explode with a concussive force that leaves all affected targets very vulnerable. Their Accuracy and Defense will be severely reduced. You have 6 grenades.
Heroes can obtain this temporary power by accepting the Find Source of Skulls' Money and Supplies mission from Juan Jimenez, Linda Summers, or Ron Hughes.
Duration | Six uses |
Effects | Ranged (Targeted Area of Effect) |
Foe -Accuracy, -Defense |
Freakshow Disguise
This suit can cause you to look like a member of the Freakshow without actually undergoing the hazardous cybernetic surgery. You can pass completely unnoticed by the Freakshow. However, if you take any aggressive actions, your cover will be blown, and the diguise will no longer be effective. Disables the use of Stealth related powers while worn. This disguise will last one hour of real time.
To obtain this temporary power, complete the Recover Stolen Chameleon Suit mission assigned by Wilma Peterson. Note that the mission description incorrectly states that the temporary power lasts only 15 minutes, but that the power description contains the correct time of one hour or until you talk to your contact after completing the mission. Also note that the stealth is effective against all enemies, not just Freakshow.
Duration | One hour |
Effects | Auto: Self Stealth |
Genetic Restabilizer
This device can stop mutations and even begin a reversal of the process in certain cases. The effect, however, can temporarily render a victim helpless and unable to defend himself. The Genetic Restabiliser has 12 charges.
To obtain this power, accept the Test the Genetic Restabilizer on the Lost mission from Kirsten Woods or Polly Cooper.
Duration | Twelve uses or upon return to contact after mission |
Effects | Ranged |
Foe Hold |
Ghostslayer Bomb
This is a special anti-spirit bomb used to destroy ethereal entities like ghosts and spirits. You have enough for 6 charges.
This temporary power is obtained by completing the Follow Rauscher to the spirit world mission from Veluta Lunata.
Duration | Six uses |
Effects | Targeted Area of Effect Lethal/Smash |
Special vs. Ghosts |
Ghostslayer Rifle
This is an assault rifle with special ammo. The bullets are specially made to affect ethereal entities like ghosts and spirits. 50 bursts can be fired before the ammo is exhausted.
This temporary power is obtained by completing the Follow Rauscher to the spirit world mission from Veluta Lunata.
Duration | Fifty uses |
Effects | Ranged |
Effects | Moderate (Lethal) |
Special vs. Ghosts |
Goldbricker Rocket Pack
This is a stolen rocket pack you stole as evidence that Dr. Aeon has modified them on the sly. It has enough fuel for 90 minutes of flight.
This temporary power is obtained by completing the Steal a Goldbrickers Rocket pack mission from Marshal Brass.
Duration | 90 Minutes |
Effects | Toggle: Self Fly |
Holiday Rocket Pack
This jet pack allows you to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to Hover speed. This Rocket Pack will last for 30 days.
This power is awarded with the Longbow Reservist Badge for the Winter Event 2005.
Duration | Thirty days from time of issue |
Effects | Self Fly |
Holy Shotgun Shells
Tobias Hansen gave you these holy shotgun shells to aid you in your efforts against the Banished Pantheon. These blessed shotgun shells do extra damage to Undead villains. Use them wisely, for you have only 75 shells.
To obtain this power, you must accept the Rid the mausoleum of the Banished Pantheon mission from Tobias Hansen. The additional damage against Banished Pantheon does not apply to the Shamens or Totums.
Duration | Seventy-five uses |
Effects | Ranged (Cone) |
Moderate Damage (Lethal) | |
Special Damage vs. Banished Pantheon | |
Foe Knockback |
Hyper Phase
You can phase shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. While hyper phased, your run and flight speed are increased. Cannot be used with rest. Hyper phase has a total of 30 minutes usage time.
To obtain this temporary power, complete the Patrol 6 waypoints in Warburg mission.
Duration | 30 minutes |
Effects | Toggle: Self Intangible |
Self +Speed |
Hyper Stealth
You blend into your environment and can only be seen at very close range. Even if discovered, you are hard to see and have a bonus to Defense to melee and ranged attacks. If, however, you attack while using this power, you will be discovered and will lose your Stealth and some of your Defense bonus. While Stealthy, your movement is Slowed. Hyper Stealth has a total of 30 minutes usage time.
To obtain this temporary power, complete the Patrol Bloody Bay mission.
Duration | 30 minutes |
Effects | Toggle: Self Stealth |
Self +Defense, -Speed |
Infected Anti-Serum
This dispenser is filled with an Infected Anti-Serum created by Doctor Creed. When used on an Infected, it causes an explosive chemical reaction. The Anti-Serum lasts only 15 minutes before the chemicals become inert.
To obtain this temporary power, start the Doctor Creed's Field Test mission from Doctor Creed.
Duration | 15 minutes |
Effects | Special (Infected) |
Melee |
Iron Blade
According to Buck Salinger, it's a well known fact that Fey creatures such as the Fir Bolg, Red Caps and Tuatha fear iron more than any other substance. This Iron Blade you recovered may be of some use against them. You may carry it for 3 days before returning it to the village.
To obtain this temporary power, complete the Recover the Red Cap's iron hoard mission from Buck Salinger.
Duration | 3 days |
Effects | Melee, Moderate Damage(Lethal), Foe -Defense |
Large Extinguisher
The Fire Fighter 4000 has a longer range than the 3000, Positron's earlier model. It also puts out flames faster. Unfortunately, it only has 9 charges.
To obtain this temporary power, visit the fire chief, Chief Williams standing next to a burning building in Steel Canyon.
Duration | Nine uses |
Effects | Fire Extinguisher (Special) |
Lethargy Inducer
This invention can cause a target to feel tired and worn down, reducing the speed of their attacks. The Lethargy Inducer has 20 charges.
Heroes can obtain this temporary power by accepting the Take some territory back from the Tsoo mission from Cho Ge, Karen Parker, Sgt. Suzanne Bernhard, or Warren Trudeau. (Levels 15-19)
Duration | 20 uses |
Effects | Ranged, Foe: -Recharge -Speed |
Loa Bone
You have received this magic wand as a reward from Mr. Bocor for your assistance. It has the power to summon undead minions to serve you. It may be used 5 times before its magical energies are exhausted.
To obtain this temporary power, complete Retrieve Loa Bone mission assigned by Mr. Bocor.
Duration | Five uses |
Effects | Summon Zombie |
Manifold Resonator
After Teleporting, you will remain intangible for a while. During this time, you cannot activate any other powers. As you slowly phase into normal space, you will remain partial visible for a brief time. If you attack while partially visible, your accuracy will be reduced, but your defense will be improved.
To obtain this power, you must click on the Vault glowie in the Stop the Council from stealing Rikti Technology mission from Ashwin Lannister or Laurie Pennington.
Duration | Ten uses or upon return to contact |
Effects | Self Teleport +Special |
Med Kit
This Med Kit allows you to heal ¼ of your hit points. The Med Kit has 8 uses.
To obtain this power, you must rescue the paramedic hostage in the Stop the Trolls from hitting the party from Jake Montoya.
Duration | Eight uses or until mission end |
Effects | Self Heal |
Nectar
Eros has fashioned a version of Ambrosia from the waters of the Well of the Furies, which he has dubbed 'Nectar'. Eros' Nectar can be used up to 20 times on opponents to beguile them, effectively placating and confusing them
To obtain this temporary power, you had to complete the Bring the girdle of Aphrodite back to Ganymede mission assigned by Ganymede and the Get a hero to the cauldron and destroy it mission assigned by Scratch.
Duration | Twenty uses |
Effects | Ranged Targeted Area of Effect |
Foe Confuse, Placate |
Nemesis Staff
You confiscated this strange, steam-powered staff from a Freakshow hideout. The staff shoots a bolt of energy that deals damage, knocks back foes, and may stun them. You should test the weapon in the field, then return it to the DATA labs for study within 24 hours.
To obtain this temporary power, heroes have to complete the Find out who's supplying the Freakshow with the new weapons mission assigned by Tina Chung or Neal Kendrick for levels 30-34.
Damage | High Damage(Smash) |
Duration | Twenty uses |
Effects | Ranged |
Foe: Knockback, Disorient |
Nictus Absorption
This is a power granted by the Nictus inhabiting your body, giving you a certain degree of damage resistance. This power lasts 2 hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration | Two hours or until Nictus is extracted |
Effects | Auto: Self +Resistance (Energy, Negative) |
Nictus Fragment
This Nictus Fragment allows you to tap the primal forces of your Nictus power to create an essence draining conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes drained in this manner have their attack and movement speed reduced. The fragment will allow you to perform this attack about 50 times before becoming useless.
This temporary power is given to the person who delivers the Nictus fragment flask to Stephanie Peebles in the Confirm Moonfire's suspicions mission during Moonfire's Task Force: The Kheldian War.
Duration | Fifty uses |
Damage | Moderate |
Recharge | Slow |
Effects | Melee |
Moderate Damage (Negative) | |
Foe -Recharge, -Speed | |
Self +Hit Points |
Nictus Gravitic Emanation
This is a power granted by the Nictus inhabiting your body, allowing you to emit a cone attack on your enemies. This power lasts two hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration | Two hours or until Nictus is extracted |
Damage | Minor |
Effects | Ranged (Cone) |
Minor Damage (Negative) | |
Foe Disorient, Knockback, -Recharge, -Speed |
Nictus Shadow Step
This is a power granted by the Nictus inhabiting your body, allowing you to teleport short distances. This power lasts two hours.
To obtain this temporary power, complete Retrieve Nictus from Council mission assigned by Dr. Shelly Percey.
Duration | Two hours or until Nictus is extracted |
Effects | Ranged (Location) |
Self Teleport |
Nuclear Blast
This unleashes a devastating EMP strike over a wide area of effect, draining endurance from foes. Robotic units are especially vulnerable to this effect. You may only use this ability once.
To obtain this temporary power, complete the Missile Launch Mission in Warburg.
Duration | One use |
Effects | Ranged Area of Effect |
Extreme Damage over Time (Energy) | |
Foe -Endurance, -Recovery |
Nullifier Gun Prototype
This futuristic looking rifle has energy readings on its side, but appears to be jury-rigged with all manners of cables and dials. It can be used to nulify superpowers for a short duration. It can be used 5 times before the energy pack is depleted.
To obtain this temporary power, accept the Defeat Lt. Krieg and crew mission from Lt. Demitrovich. This power will vanish after the mission is over.
Duration | Five uses or until mission is completed |
Effects | Foe: -Endurance, -Recovery, Detoggle |
Nullifier Gun Mk I
This futuristic looking rifle has energy readings on its side, but appears to be jury-rigged with all manners of cables and dials. It can be used to nulify superpowers for a short duration. It can be used 5 times before the energy pack is depleted.
To obtain this temporary power, accept the Deliver Nullifier Gun to Arachnos mission from Lt. Demitrovich. Unlike the prototype, this temporary power will not vanish upon mission completion.
Duration | Five uses |
Effects | Foe: -Endurance, -Recovery, Detoggle |
Ore Extractor
This stainless steel tool allows you to safely collect and store fragments of the Shiva meteors. Once collected, you'll need to take the shards to a processing station and transform them into Shiva samples. These are then taken to the contact who gave you the extractor. You must be in close proximity to the meteorite to extract the ore. Extracting the ore is interruptible, so if you are hit, you will need to try again.
To obtain this temporary power, talk to the Shiva Strike Mission Shiva Strike contact in Bloody Bay. For heroes, that contact is the Scientist close to the helicopter. For villains, it is the Evil Scientist near the hovercraft.
Duration | Until samples collected or player zones |
Effects | Extract Ore |
Particle Cannon
The Particle Cannon is a heavy Rikti weapon that can reverse the polarity of of an entity brought through a dimensional rift, sending it back to its own universe. Against other targets, it has no effect. the particle cannon can send the Hydra Head back to its dimension. The particle beam is slow, and must be held on the target for a long time. The Particle Cannon has limited charges, so use it wisely.
This temporary power can be found in the Abandoned Sewers Trial assigned by Maren MacGregor.
Duration | unknown |
Effects | Ranged Special vs. Hydra Head |
Plasmatic Taser
This non-lethal plasma device is more effective than a normal stun blaster. It unleashes a cone of energy that knocks foes back. The Plasmatic Taser has 45 charges.
To obtain this temporary power, accept the Find out the Plans of the Lost mission assigned by Fareed Abdullah.
Duration | Forty-five uses |
Effects | Cone Energy/Smashing Damage |
Foe Knockback |
Psionic Activator
This high-tech device was given to you by Psimon Omega. When used on victims of Rikti experimentation it activates their latent psychic powers but causing them to fly into a blind rage and attack your nearest enemy. This device has 20 charges.
To obtain this temporary power, accept the Defeat Aurora Borealis and allies mission from Psymon Omega.
Duration | Twenty uses |
Effects | Foe Stun |
Psychic Cleaver
After drinking Cadao Kestrel's magic draught, you have the ability to destroy the Madame of Mystery, the psychic projection of Madeleine Casey. This is the only way to free Madeleine's soul from the carnival's hold.
To obtain this temporary power, complete the Take tomes to Cadao Kestrel mission from Madeleine Casey.
Duration | 500 charges |
Recharge | Fast |
Effects | Ranged moderate damage (psychic) special |
Only does damage vs. Madame of Mystery |
Resonance Disrupter
The Resonance Disrupter bends light around you to make you completely Invisible. While this power is active, you are all but impossible to detect. If you attack while Invisible, you will be detected, although you will still have a huge bonus to defense. This technology is unstable, and you will take damage over time as long as it is active. Will not work with other self-targeted concealment related powers such as Stealth or Invisibility.
To obtain this power, you must click on the Vault glowie in the Stop the Council from stealing Rikti Technology mission from Ashwin Lannister or Laurie Pennington.
Duration | 30 minutes of use or upon return to contact |
Effects | Toggle: Self Stealth, +Defense, -Hit Points |
Ring of Pain
The Ring of Pain is a dark device. It can severely reduce a target's defense at the cost of the owner's health. As the target's defense is lowered, you will continue to lose hit points until you deactivate the ring. The Ring of Pain can remain active for about 10 minutes before it is exhausted of its negative energy.
This temporary is acquired as an artifact in the Recover Outcast Artifacts mission assigned by Olivia Chung.
Duration | Ten minutes |
Effects | Ranged |
Foe -Defense | |
Self Damage over Time |
Rock
You got a rock.
The rock was a treat that was given out 2004 Halloween special event. It is a ranged attack that does a small amount of smashing damage.
Duration | One use |
Damage | Smashing |
Effects | Ranged Smashing Damage |
Rune of Warding
After you rescued the village's Book of Runes from the Fir Bolg in the Retrieve the book mission from Skipper LeGrange, Mayor Gordon Bower asked you to study the Rune of Warding. It should help you battle the strange creatures of Croatoa, but knowledge of the rune will fade after 3 days.
Duration | Three days |
Effects | Ranged |
Minor Damage (Energy) | |
Special Damage vs. Fey |
Sands of Mu
You recovered this strange black sand from the Circle of Thorns hideout. While carrying it, you have the ability to deal a flurry of punches charged with the Negative Energy of the Netherworld. The sands must be returned to the MAGI vault within 24 hours
This power can be obtained by clicking on the Urn glowy in the Investigate the lost city of Oranbega mission from Laura Brunetti or Miriam Bloechl.
Duration | 24 hours of in-game time |
Effects | Melee (Cone) |
High Damage over time (50% Smashing/50% Negative) | |
Foe -Accuracy |
Scroll of Ruin
This incantation will drastically reduce the defense of all foes in the affected area. The affected foes become vulnerable and incredibly easy to hit. This scross possesses powerful dark magics, and its effects are almost impossible to resist or avoid. The Scroll of Ruin can only be used once.
This temporary is acquired as an artifact in the Recover Outcast Artifacts mission assigned by Olivia Chung.
Duration | One use |
Effects | Ranged (Targeted Area of Effect) |
Foe -Defense |
Shivan Shard
Using this weird 'Shiva Shard' while near the ground allows you to summon forth a powerful Shivan Decimator to fight at your side. The Shivan can be buffed and healed, but is an unwilling companion and will not follow you through doors or into new zones. The shard can summon 5 Shivans before it is drained.
To obtain this temporary power, complete Shiva Strike Mission in Bloody Bay.
Duration | Five uses |
Effects | Summon Shivan Decimator |
Sky Raider Flight Pack
This high-tech device looks like a backpack with wings and a harness. It allows you to fly for the duration of the air assault. It has enough fuel for 60 minutes of flight.
To obtain this temporary power, open a crate in the Help the Sky Raiders fight off Longbow mission from Lt. Chalmers.
Duration | 60 minutes |
Effects | Self Fly, -Accuracy |
Snowball
Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn't love throwing a snowball? Snowballs should last 12 days. Happy Holidays!
This temporary power was granted by defeating members of the Winter Horde during the Winter Event 2004 and when opening a few rare gifts spread around Paragon City and the Rogue Isles during the Winter Event 2005.
Duration | Twelve days |
Effects | Ranged Special |
Soul Essence
This essence was taken from a Circle of Thorns altar, revitalizing you. This power lasts for 15 minutes.
To obtain this temporary power, complete Offer Akarist's Soul mission assigned by Archmage Tarixus.
Duration | Fifteen minutes |
Effects | Self +Recovery |
Foe Hold |
Soul Trap
This spherical device can drain the soul away from the living, and tear apart the souls of the undead. 10 uses left.
This temporary power can be found on the following missions from Mage-Killer Zuhkara:
Duration | Ten uses |
Damage | Moderate Damage(Energy) |
Effects | Ranged, Foe: -Endurance |
Special vs. undead |
Spirit Potion
Within this gourd carved with various runes is an acrid-smelling concoction which allows an imbiber to become a spirit for a short period of time. The imbiber cannot attack or be attacked while in spirit form. There are 3 doses in the flask, lasting 60 seconds each.
To obtain this temporary power, complete Deliver Puzzle Box mission assigned by Archmage Tarixus.
Duration | Three uses, sixty seconds per use |
Effects | Toggle: Self Intangible |
Stolen SMG
This is a sub-machine gun stolen from a create that was part of an arms shipment. You may fire 10 bursts from the SMG before it is exhausted.
To obtain this temporary power:
- Complete Recover Cage's stolen arms mission assigned by Vince Dubrowski
- Complete Steal the arms shipment mission from Captain Petrovich
- Open one of the crates in the Retrieve Weapons mission from Strike Force Operative Renault.
Duration | 10 uses |
Effects | Ranged Foe: -Defense |
Summoning Amulet
This is a gold amulet with various mystic symbols etched in silver. After saving his life from his former Hellion allies, Billie gives you this amulet that was the source of all the contention. It allows you to summon a Fire Imp for a short duration. This may be done 5 times before it is exhausted.
To obtain this temporary power, complete Defeat 3K Kelvin and guards mission assigned by Billie Heck.
Duration | Five uses |
Effects | Summon Fire Imp |
Thermite Cannon
The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra.
This temporary power can be found in the Abandoned Sewers Trial assigned by Maren MacGregor.
Duration | unknown |
Effects | Ranged Cone |
Moderate Damage over Time (Plasma) | |
Special Damage vs. Hydra |
Vahzilok Wasting Disease
You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Poits, Endurance, Regeneration, and Recovery have all been reduced.
This temporary power is imposed on you when you accept the Take the diseased blood samples to Professor St. John-Smythe for final processing mission from Dr. Ann-Marie Engles, Juliana Nehring Olivia Chung, or Pavel Garnier.
Duration | Until mission completed |
Effects | Self -Regeneration, -Recovery, -Hit Points, -Endurance |
Undead Slaying Axe
This massive weapon was specifically crafted by MAGI to slay the undead. The Undead Slaying Axe can be used 75 times before MAGI will recall it magically.
This power can be obtained at the start of the Track down the Pantheon and rescue the mystics mission from Laura Brunetti or Miriam Bloechl.
Duration | 75 uses or until return to contact |
Effects | Moderate Damage (Lethal) |
Special Damage vs. True Undead |
Void Hunter Rifle
This sleek rifle was taken from a Void Hunter, those mysterious beings that hunt the Kheldians and Nictus. The rifle has 10 shots before it runs out of ammo.
Obtain this power by completing the Interrogate troops, steal weapon mission assigned by Psymon Omega.
Duration | Ten uses |
Damage | Negative |
Effects | Ranged |
Foe -Recharge, -Speed |
Warwolf Whistle
Stephanie Peebles has granted you the ability to call forth a might Warwolf to fight at your side. The Warwolf can be buffed and healed, but is an unwilling companion and will not follow you through doors or into new zones. You may summon five wolves, one at a time.
To obtain this power, complete the first part of the mission to Retrieve Tobias' heirloom from Vampyr Mountain.
Duration | Five uses |
Effects | Summon Warwolf |
Wave Scrambler
This device was built to interfere with Clockwork's energy signals within it's conical area of effect. The Wave Scrambler has 30 charges.
The wave scrambler emits a Psychic Scream, causing psychic damage. Against Clockworks it causes addition damage.
Duration | Thirty uses or upon return to contact |
Effects | Cone Special Damage |
Foe -Recharge |
Wedding Band
This ring contains the power of Stephanie Peebles' lvoe for her late husband, Stephen. When invoked, this power will partially protect you from all damage types, including Psionics. After about two hours of on time, Stephanie will recall the ring magically.
To obtain this temporary power, complete the Recover wedding band mission assigned by Stephanie Peebles.
Duration | Two hours of use |
Effects | Toggle: Self +Resistance (All) |
Arena Powers
There are six powers that can be purchased at the arena stores, each costing 10,000 influnce. These powers can only be used within the arena.
Jaunt Initializer
You can teleport long distances. Jaunt Initializer has no recharge time, and can be reactivated without pause. The Jaunt Initializer has 5 charges. You can only carry 1 Jaunt Initializer at a time.
Duration | Five uses |
Effects | Self Teleport |
Low-G Pack
The Low-G Pack allows you to leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! The Low-G Pack will burn out after 2 minutes of use. You can only carry 1 Low-G Pack at a time.
Duration | Two minutes of use |
Effects | Self Long Jump |
Raptor Pack
This backpack grants any person the ability to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to hover speed. The Raptor Pack will burn out after 2 minutes of use. You can only carry 1 Raptor Pack at a time.
Duration | Two minutes of use |
Effects | Self Fly |
Stealth Suit
Stealth Suit blends into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered and lose your defense bonus. While invisible, your movement is slowed. The Stealth Suit will burn out after 2 minutes of use. The Stealth Suit will not work with any other form of self-targetted concealment power. You can only carry 1 Stealth Suit at a time.
Duration | Two minutes of use |
Effects | Self Stealth, +Defense |
Stun Grenade
This Stun Grenade can disorient all foes around the target. You can only carry a max of 6 Stun Grenades at a time.
Duration | Six uses |
Effects | Ranged Targeted Area of Effect |
Foe Disorient |
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and holts jumping. You can only carry a max of 6 Web Grenades at a time.
Duration | Six uses |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly |
Dimension Drop Powers
With the Valentine's Day special event of 2006, two vendors, Chilly and Dram were added to Pocket D and then removed when the event ended. They sold the following temporary powers.
Drop of Power
Dimension Drop of Power is a special conconction created by DJ Zero to celebrate the opening of the new Pocket D. This dimensional energy can increase one's potential. In keeping with his club's theme it must be given to someone else to be effective and giving it to a hero/villain increases their potential to near god-like proportions! This version of Dimension Drop buffs damage and accuracy. Dimension Drop can only be used on teammates.
Heroes can purchased this power from Chilly and villains can purchase it from Dram for 1,000 influence/infamy.
Duration | Four uses |
Effects | Teammate +Damage, +Accuracy (Special) |
Drop of Resistance
Dimension Drop of Vitality is a special conconction created by DJ Zero to celebrate the opening of the new Pocket D. This dimensional energy can increase one's potential. In keeping with his club's theme it must be given to someone else to be effective and giving it to a hero/villain increases their potential to near god-like proportions! This version of Dimension Drop buffs damage resistance to all damage. Dimension Drop can only be used on teammates.
Heroes can purchased this power from Chilly and villains can purchase it from Dram for 1,000 influence/infamy.
Duration | Four uses |
Effects | Teammate +Resistance (All) (Special) |
Drop of Vitality
Dimension Drop of Vitality is a special conconction created by DJ Zero to celebrate the opening of the new Pocket D. This dimensional energy can increase one's potential. In keeping with his club's theme it must be given to someone else to be effective and giving it to a hero/villain increases their potential to near god-like proportions! This version of Dimension Drop heals the target and recovers their endurance. Dimension Drop can only be used on teammates.
Heroes can purchased this power from Chilly and villains can purchase it from Dram for 1,000 influence/infamy.
Duration | Four uses |
Effects | Teammate Heal, +Endurance (Special) |
Player vs. Player Zone Powers
In Siren's Call, you may buy a selection of temporary powers for 10,000 influence each if your side (heroes/villains) is in control of the zone.
Cryonite Armor
As a thank you, the company has given you the opportunity to be the first to test this technology in the field. You have this power for 30 minutes after purchase.
Duration | Thirty minutes |
Effects | Self +Defense (Smashing, Lethal) |
Self +Resistance (Cold) |
EMP Glove
This glove can deliver a high power, focused electromagnetic pulse to a target. Deals good damage and can drain endurance from the target. Very effective against machines of all types. The EMP Glove has 10 charages.
Duration | Ten uses |
Damage | Energy |
Effects | Ranged Energy Damage |
Foe -Endurance |
IR Goggles
IR Goggles greatly improve your chances to spot stealthed or invisible players. You have this power for 30 minutes after purchase.
Duration | Thirty minutes |
Effects | Self +Perception |
Jaunt Initializer
You can teleport long distances. Jaunt Initializer has no recharge time, and can be reactivated without pause. You have this power for 30 minutes after purchase. You can only carry 1 Low-G Pack at a time.
Duration | Thirty minutes |
Effects | Self Teleport |
Low-G Pack
The Low-G Pack allows you to leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! You have this power for 30 minutes after purchase. You can only carry 1 Low-G Pack at a time.
Duration | Thirty minutes |
Effects | Self Long Jump |
Raptor Pack
This backpack grants any person the ability to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to hover speed. You have this power for 30 minutes after purchase. You can only carry 1 Raptor Pack at a time.
Duration | Thirty minutes |
Effects | Self Fly, -Accuracy |
Stealth Suit
Stealth Suit blends into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered and lose your defense bonus. While invisible, your movement is slowed. You have this power for 30 minutes after purchase. The Stealth Suit will not work with any other form of self-targetted concealment power. You can only carry 1 Stealth Suit at a time.
Duration | Thirty minutes |
Effects | Self Stealth, +Defense |
Stun Grenade
This Stun Grenade can disorient all foes around the target. YOu can only carry a max of 6 Stun Grenades at a time.
Duration | One use |
Effects | Ranged Targeted Area of Effect |
Foe Disorient |
Web Grenade
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and holts jumping. You can only carry a max of 6 Web Grenades at a time.
Duration | One use |
Effects | Ranged |
Foe Immobilize, -Recharge, -Fly |
Mayhem Missions Powers
Temporary powers granted during Mayhem missions
Completion Rewards
Temporary powers are granted after completing Mayhem Missions.
Raptor Pack
This backpack grants any person the ability to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to hover speed. You have this power for a total of 2 hours usage time. You can only carry 1 Raptor Pack at a time.
This temporary power is awarded to villains that complete the Atlas Park Mayhem Mission for the first time.
Duration | 2 hours of usage |
Effects | Toggle: Self Fly |
Jump Pack
The Jump Pack allows you to leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! The Jump Pack will last for a total of 2 hours usage time. You can only carry 1 Jump at a time.
This temporary power is awarded for villains that complete the Kings Row Mayhem Mission for the first time.
Duration | 2 hours of usage |
Effects | Toggle: Self Long Jump |
Resuscitation
If you are defeated, you may resuscitate yourself where you have fallen, rather than transport to the hospital or your base. After each use, you may not use this effect again for another hour. This effect lasts for 2 days of gameplay.
This temporary power is awarded for villains that complete the Skyway City Mayhem Mission for the first time.
Duration | 48 hours of game time |
Effects | Self Rez, Debt Protection |
Summon Teammates
This power allows you to teleport all of your teammates to your location. This effect lasts for 1 day of gameplay.
This temporary power is awarded for villains that complete the Steel Canyon Mayhem Mission for the first time.
Duration | 24 hours of gameplay |
Effects | Zone-Range: Teleport Teammates |
Health Increase
Your maximum health is increased slightly. This effect lasts for 1 day of gameplay.
This temporary power is awarded for villains that complete the Brickstown Mayhem Mission for the first time and that are at least level 35.
Duration | 24 hours of game time |
Effects | Self Auto: +Max Health |
File:Temporary Mayhem LifeInsurance.png Life Insurance
Any debt you incur is reduced. This effect lasts for 2 days of gameplay.
This temporary power is awarded to villains that complete the Founders Falls Mayhem Mission for the first time.
Duration | 48 hours of game time |
Effects | Debt Protection |
Raid Side Mission Rewards
These Temporary Powers are awarded during Raid Side Missions.
EMP Glove
This glove can deliver a high power, focused Electromagnetic Pulse to a target. Deals good damage and can drain endurance from the target. Very effective against machines of all types. The EMP Glove has 10 charges.
Duration | 10 uses |
Effects | Ranged Energy Damage, Foe: -Endurance |
Flamethrower
This is a Flamethrower. It sets enemies on fire. It may do so 15 times.
Duration | 15 uses |
Effects | Damage over Time(Fire) |
Kinetic Shield
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your defense to smashing and lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. The energy based nature of Kinetic Shield also offers soe minimal defense to energy attacks. You may use this power for a total of 30 minutes usage time.
Duration | 30 minutes usage |
Effects | Toggle: Self: +Defense(Smashing, Lethal, Energy) |
Long Bow
This bow is crafted of a fine metal alloy. You have 30 arrows.
Duration | 30 uses | ||
Damage | Moderate Damage(Lethal) | Effects | Ranged |
Shotgun
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.
Duration | 15 uses |
Effects | Ranged (Cone), Foe: Knockback |
Stealth Suit
Stealth Suit blends into your environment and can only be seen at very close range. If you attack while using this power, you will be discovered and lose your defense bonus. While invisible, your movement is slowed. You may use this power for a total of 30 minutes usage time. The Stealth Suit will not work with any other form of self-targeted concealment power. You can only carry 1 Stealth Suit at a time.
Duration | 30 minutes of usage |
Effects | Toggle: Self Stealth, +Defense |
Tear Gas
A Tear Gas grenade leaves foes in the effected area choking and helpless. You have 12 grenades.
Duration | 12 uses |
Effects | Ranged (Targeted Area of Effect), Foe: Hold |
Wave Scrambler
This device was built to interface with Clockwork's energy signals within its conical area of effect. The Wave Scrambler has 30 charges.
Duration | 30 uses |
Effects | Cone Special Damage, Foe: -Recharge |