Aberrant Science Investigator
|Coordinates||(3823, 0, 493.5)|
== Level 25-29 ==|
== Level 30-34 ==
== Level 30-34 ==|
== Level 35-39 ==
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Badge Mission
- 5 Story Arc
- 5.1 The Freakshow War (30-34)
- 5.1.1 Souvenir
- 5.1.2 Go to the office and save the reporters from the Freakshow
- 5.1.3 Meet with Joe Baker
- 5.1.4 Protect UniMaxComm from a potential attack
- 5.1.5 Break up the meeting
- 5.1.6 Investigate the Freakshow strife
- 5.1.7 Take Clamor Boi out before he can effect a prison break
- 5.1.8 Stop one of the Freakshow raids
- 5.1.9 Stop Freakshow fighting
- 5.1 The Freakshow War (30-34)
- 6 Missions
- 6.1 Find out who's supplying the Freakshow with the new weapons
- 6.2 Go to Portal Corporation and see what their scientists have come up with
- 6.3 Put a stop to the Freakshow torching contest
- 6.4 Investigate the mysterious gang recruiting drive
- 6.5 Rescue the Council base
- 6.6 Defeat Freakshow in Crey's Folly
- 6.7 Hit the streets and defeat a few Freaks
- 6.8 Get the Rikti technology away from the Freakshow
- 6.9 Keep the Freakshow from getting plutonium
- 6.10 Fight the soldiers of the Nemesis Army
- 6.11 Raid a Freakshow hideout and retrieve one of the new implants
- 6.12 Shut down the Freaks' Excelsior plant
Contact Introduced By
- Jose Escalante
- Jenny Firkins
- Allison King
- Phillipa Meraux
- Lou Pasterelli
- Peter Stemitz
- Merisel Valenzuela
- Multiple contact options
- +++ Missing Information +++
- Single contact option
- +++ Missing Information +++
You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.
Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, . I think you will find working with her a pleasure.
Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.
Allison is kind, and caring. Take good care of her.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.
Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.
Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.
Good luck with Merisel, I think you will find her point of view refreshing.
If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.
There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.
Aberrant Science Investigator
Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.
Prior to Introduction
You want Active Contact.
Let's see what you have. Don't mess it up.
Missing At Least One Greeting Dialogue
You have enough pending cases as it is.
No More Missions
You have done it all, as far as I'm concerned. Good work.
- Inspirations (Luck, Catch a Breath, Enrage)
Missing Store Unlock Dialogue
- Inspirations (all)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
Missing Store Unlock Dialogue
- Level 30 Technology Single Origin Enhancements (200% base costs)
- Level 35 Technology Single Origin Enhancements (200% base costs)
This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.
Rescue the O'Gaffney law firm from the Circle of Thorns
Note: In Ouroboros, this arc is called 'Stop the Pact.'
Circle of Thorns! Those mystics are over there right now, chanting up a storm. I think they're planning to sacrifice those lawyers. Please, help them! , you've got to rescue the O'Gaffney Law firm from the
You know as well as I that the Circle's rituals are often brutal. We can't let such things happen to our citizens.
It's strange that they targeted that law firm. You should try to find out why the Circle is there.
Save law firm from Circle
Those lawyers are still in danger.
The plush green carpet now bears a faint odor of incense and smoke.
- Save law firm from Circle
- 3 lawyers to save, 2 clues
You defeated the Circle of Thorns and found some interesting information.
Note: Completing the mission requires defeating all enemies in the final room.
- 3x Lawyer (Non-Escort Hostage)
|This letter is from Nemesis to the Circle of Thorns. It describes the operations of the Nemesis armies and proposes a non-aggression pact between the two groups.|
|This non-aggression pact bears the seal of the Nemesis Army, but it has not yet been signed by the Circle of Thorns. As a gesture of good faith, Nemesis offers to take out a Rikti sewer base that is uncomfortably close to a Circle of Thorns hideout.|
Stop Nemesis raid on Rikti
That situation in the sewer could get bloody if you don't stop it.
The hiss and pop of steam powered machinery lets you know the Nemesis armies are already here.
- Stop Nemesis raid on Rikti
You defeated the villains. After interrogating the Nemesis soldiers, you learn that one of their lieutenants has gone to a Circle of Thorns base to convince the mystics to sign the non-aggression pact.
- This mission can be completed by clearing the final room with the dueling Lieutenants. You do not have to clear the entire map.
|The soldier's story|
|One of the Nemesis soldiers you defeated told you:
'We were supposed to prove our usefulness to the Circle of Thorns, to get them to sign our non-aggression pact. I hope this won't make Lt. Harburton's job any harder. He's at the Circle base right now, trying to get them to sign!
Stop Circle from signing pact
The last thing we need is for this Nemesis Army to team up with the Circle of Thorns. We can't let them form an alliance!
The walls of this cavern bear many old scars from the Circle's mystical blasts.
- Stop Circle from signing pact
You defeated the villains and discouraged the Circle from signing Nemesis's non-aggression pact.
- This mission can be completed by defeating all enemies in the room with the named NPCs. You do not have to clear the entire map.
| Nemesis Soldier|
You have a robotic warrior for the games.
If those villains had teamed up, it would have been trouble for sure. I'm glad you were there to put a stop to it,. We may never know how many lives your actions have saved.
The Freakshow War (30-34)
Page from Schwartzwald's notebook
You've kept this page from Mike Schwartzwald's notebook, as a reminder of the time you put a stop to:
The Freakshow War
You were a bit too late to save Mike Schwartzwald when the Freakshow attacked his magazine's office. You found his files before the Freaks could destroy them, and realized that he was investigating Freakshow activities.
You went to meet one of Schwartzwald's informants, a Crey employee, and arrived in time to save him from the Freakshow. He told you that Crey Industries had a solid relationship with Dreck, the Freakshow leader. Through Dreck, Crey had been hiring the Freakshow to sabotage their competitors.
With that information, you were able to save the offices of UniMaxComm from a Freakshow attack. You next discovered that Dreck had been cutting deals with other groups for drugs and technology that the Freaks couldn't acquire through theft. You broke up a meeting between the Freaks and the Council, preventing one such deal from occurring.
Freak on Freak violence began to escalate, and you realized that some of Schwartzwald's informants had been Freaks themselves. Your investigation led you to a Freak called the ZikZak Man, one of these informants. He and his cronies were under attack by Freaks loyal to Dreck. By the time you arrived, ZikZak had already published Schwartzwald's discoveries about the Freakshow on the Internet.
With this knowledge in the public eye, the Freakshow began to splinter. Rebellious factions began to assert themselves. You had to act quickly to stop Clamor's faction from freeing both their leader and Upstart from the Brick House.
Dreck also moved quickly, to reassert control over the Freakshow and prove his street cred with a wave of raids against Crey labs. You stopped one of these attacks, and this defeat set the Freakshow to squabbling again.
In short order, the fighting had escalated to a full-scale war between the Freakshow factions. You brought the fighting to an end before it boiled out onto the street.
Dreck has regained control over the Freakshow for the time being. You know now that it's only a matter of time before you have to bring him to justice.
Go to the office and save the reporters from the Freakshow
I just got word that the Freakshow are tearing up the office of a webzine called Hypertypes that follows Paragon City's super-powered scene. Can you go to that office and save those reporters from the Freakshow?
Hypertypes reports on the activities of all super-powered individuals, both heroes and villains alike. Perhaps they found out something the Freakshow doesn't want in the public eye.
Hypertypes' office is still under siege by the Freakshow!
The sounds of terror fill the Hypertypes office.
- Defeat all Freaks in office
- 3 reporters left, Seek clues
You've saved the Hypertypes office and found some information.
- 2x Reporter (Non-Escort Hostage)
You found the body of Mike Schwartzwald.
|Body of Mike Schwartzwald|
|You arrived too late to save Mike Schwartzwald, the investigative reporter, from the Freakshow. In his hand was a crumpled piece of paper bearing the name 'Joe Baker.'|
You found some files on the Freakshow.
|These computer files contain hundreds of pages of research, suppositions, clippings, and interviews. They all seem centered around the Freakshow, but aren't in any kind of organized pattern that you can see. After flipping through a calendar, you notice several recent meetings with a man named Joe Baker.|
It's a shame you weren't able to save that Schwartzwald fellow; it sounds like he was the Freakshow's primary target. At least you were able to recover his files. Most of these notes do seem to be about the Freakshow, though I'm afraid they'd only make sense to Schwartzwald himself. Maybe he got to close to something. There are several references to meetings with a man named Joe Baker; maybe he can tell us more about the Freakshow's attack.
Meet with Joe Baker
I'm determined that the Freakshow will go down for the murder of that reporter, Mike Schwartzwald. I've located the Joe Baker mentioned in Schwartzwald's files. Turns out Mr. Baker is a mid-level manager at Crey Industries. I managed to contact him, and he agreed to meet with you. He sounded really nervous. I'd recommend that you be read for just about anything.
Maybe Mr. Baker knows what Schwartzwald was investigating. That information could tell us why the Freakshow killed him.
Have you spoken to Baker yet? I need to know what he has to say about the Freakshow.
This is the place Joe Baker asked to see you, but you can't shake the feeling that he isn't the only one waiting for you.
- Meet Joe Baker
You've spoken with Joe Baker, and learned some interesting information.
- Joe Baker (Hostage)
|After you rescued him from the Freakshow, Joe Baker told you:
'Look, I'm never going to say any of this in court, I know Crey too well for that. But I will tell you what I can.
I work for Crey Industries. We were losing sales to a competitor, and they were family owned and wouldn't sell their business to us. So I was ordered to go to a meeting for 'Radical Acquisitions Strategies'. Imagine what I thought when I walked into a room full of Freakshow! They were asking those maniacs to attack our competitor, like it was something they did all the time.
The Freak's leader, this huge maniac called Dreck, he was barely listening. Looked like he was gonna start tearing the place up and see how fast we could run. And then I recognized him. This Dreck, he'd changed, but it was Daniel Watson. We'd worked together. At Crey.
Mr. Baker owes you his life, but he still won't testify to what he knows. Crey using the Freakshow as hired thugs? There have been rumors, but still. You know, that sheds some new light on that murdered reporter's notes. I'm going to read over them again. Check back with me soon.
Protect UniMaxComm from a potential attack
Based on our new information that the Freakshow are working with Crey, I've uncovered a pattern in their attacks. They make a lot of random hits, true, but they also consistently attack business owned by Crey rivals. Those attacks are usually timed to ruin the competitor's ability to compete with Crey. Of course, the Freaks also raid Crey from time to time, so I can't be sure of anything. According to Schwartzwald's notes, the next Crey-sponsored Freakshow attack should be against a company called UniMaxComm. Would you protect them from this potential attack?
Thanks,. I'll call UniMaxComm and let them know they're in good hands.
I need you over at UniMaxComm, Freakshow.. We have to protect them from the
Before you even open the door, you hear the sound of malicious laughter. The Freakshow is here!
- Defeat all Freaks in lab
- 3 technicians to rescue
You protected the UniMaxComm offices from the Freakshow.
- 3x Technician (Non-Escort Hostage)
Looks like we were right. Dreck, the Freakshow leader, is hiring his men out as mercenaries to Crey. I'll go back to Schwartzwald's notes on their activities; maybe I can find some more connections.
Break up the meeting
It certainly seems clear that Dreck has been hiring the Freakshow out to Crey as mercenaries. I dug deeper into the notes Schwartzwald made before he died, and I found a mention of an upcoming meeting between the Freakshow and the Council. I don't know what they're up to, but the Freakshow are maniacs; working with the Council, they'll be twice as bad. I need you to break up that meeting between the Freaks and the Council.
The meet is going down in a war-torn coastal area that I've isolated with an emergency force field. I'd like to see the lead negotiators in jail,. I hope they can tell us more about these strange alliances.
Heavy metal music echoes across the waters.
- Bust lead negotiators & their guards
You defeated the negotiators and prevented an alliance between the Freakshow and the Council.
- Council negotiator (Council Vortex Cor Leonis Adjutant)
- Freakshow negotiator (Freakshow Champion Swiper)
Most of the Freaks you put in jail won't talk, but one of them was willing to cut a deal. It seems the Freakshow steal most of their chemical and cybernetics they need, but sometimes there are things that they just can't get through theft. When that happens, Dreck sells the services of his loyal Freaks to get whatever he needs to keep his never-ending party going.
Investigate the Freakshow strife
The Freakshow have started fighting among themselves. It looks like Freaks who are loyal to Dreck are making hits against those loyal to Bile the Technophile. that's not so unusual, but it made me go back to Schwartzwald's notes, and I found something. Turns out that most of Schwartzwald's mystery informants were Freaks in Bile's faction. Could it be that Dreck has identified them as a threat? I need you to investigate this strange Freakshow strife.
Ok, I've identified a Freak called the ZikZak man who runs a group of techno-anarchists. He was one of Schwartzwald's contacts, and he's come under fire from Dreck loyalists. I'd like you to talk to him.
Have you spoken to the ZikZak Man? I want to hear what he has to say about this strange conflict between the Freakshow factions.
The sound of gunfire rings through the air, the mad rhythm section of an urban nightmare.
- Talk to the ZikZak Man
- Talk to the ZikZak Man, Seek clues
You've talked to the ZikZak Man.
- The ZikZak Man (Non-Escort Hostage)
|This is a copy of the data that's been sent out onto the Internet by the Freakshow faction under Bile the Technophile. Much of it is information you've already seen from Mike Schwartzwald's investigation files, but his suppositions have been backed up by Bile's knowledge. This information confirms that Dreck has been hiring his loyal Freaks out as mercenaries. This could cause a major blow-up in some of the Freaks' more ideological factions.|
|The ZikZak Man's story|
|When you rescued the Freak called the ZikZak man, he told you:
'This is gonna be huge. There ain't no hiding it now! It's all on the 'Net! Information's gotta be free, man! Who cares what happens!'
ZikZak put all of the information about the Freakshow's mercenary activities out on the Internet., the Freakshow factions are going to explode! It barely matters if the information's true or not. When the fighting starts, it's going to be tough just to keep the warring Freakshow factions from taking half the city with them. Things have just gotten much worse.
Take Clamor Boi out before he can effect a prison break
ZikZak's published all of Schwartzwald's findings to the Internet: the Freakshow's mercenary actions, their ties to Crey, all of it. It's started an intense war among the Freakshow factions. For the most part, they're sticking behind Dreck, but that's probably just pack instinct. The more ideological factions are trying to go out on their own. One of those is Clamor's group of anti-corporate militarist. I have good word that they're uniting behind a Freak named Clamor Boi. They're planning to break Clamor out of jail, along with that young Freak faction leader, Upstart. I need you to take them out before they can effect a prison break.
I'd advise you to get some allies with you on this one. Clamor Boi won't be easily stopped.
If Clamor Boi and his men free those jailed Freakshow leaders, it'll be a disaster!
The sewers seem like a strange place for a meeting, but the Freakshow are pretty strange people.
- Defeat Clamor Boi and his men
You have defeated Clamor Boi and put a stop to his plot to free the jailed Freakshow leaders.
- Clamor Boi (Freakshow Tank Smasher)
With Clamor Boi in jail, the plan to free Clamor and Upstart will dissolve. That's a big victory for you,. If those Freakshow faction leaders had been freed, they would have exacerbated the fighting among the Freakshow groups. And the public would have been the ones to pay the price.
Stop one of the Freakshow raids
It looks like Dreck's trying to put a stop to the fighting among the Freakshow, by reestablishing his street cred with all of the factions. He plans to do it by ordering raids against Crey facilities all over the city. That might convince the Freaks that he really is the bold, violent leader they're looking for, but it's also going to result in a lot of civilian injuries. I'm calling in all my hero contacts on this one. Will you stop one of the Freakshow raids?
There may be a lot of dirty work going on behind the scenes at Crey, but there are also a lot of innocent people working for them.
That Freakshow raid could result in a lot of casualties. I'm counting on you to save the day.
The Crey security forces have been overwhelmed. It looks like it's all up to you.
- Defeat all Freakshow raiders
- 4 technicians to save
You have saved the Crey facility from the Freakshow.
- 4x Technician (Non-Escort Hostage)
Thanks for stopping that Freakshow raid,. You and the rest of my hero contacts really went to work on this wave of Freakshow violence, but it looks like these defeats have only exacerbated the Freaks' rebellious natures. I'm hearing reports of Freak on Freak violence all over town. Dreck's going to have a tough time keeping that madcap group of misfits together. Of course, if their violence becomes too widespread, the city as a whole could be in trouble.
Stop Freakshow fighting
It seems the Freaks' recent defeat at your hands really shook their faith in their leader, Dreck. I thought the Freaks were chaotic before, but now their inner squabbling has descended into an all-out war! Someone's got to stop the Freakshow fighting before it gets really out of hand.
Those Freaks are out for blood,, and they'd be happy to spill some of yours.
I need you to contain this Freakshow faction war!
A techno beat provides a sick accompaniment to the chaotic sounds of battle.
- Defeat Freak leaders, their crews
You have defeated the Freakshow and brought the battle to an end.
The good news is that this Freakshow faction war seems to be over for now. The bad news is that means that Dreck is once again firmly in control of the Freakshow. At least we've learned a great deal about their activities over the last few days. Their connection to Crey is something we'll have to keep in mind, as well as their willingness to perform mercenary work to keep themselves in cybernetic technology. I guess you've proved that the day will come when the city's defenders will have to eliminate the Freakshow for good.
Find out who's supplying the Freakshow with the new weapons
The Freakshow seem to have acquired a new source of weapons. They're unlike anything we've ever seen before: ballistics and robots that seem to be based on steam power! That's right, steam. Until today, I would have sworn nobody had built a steam powered vehicle in a hundred years. But from what my informants tell me, the steam-tech is actually quite sophisticated. I need you to find out who's supplying the Freaks with these new weapons.
The main thing to do here is to confiscate this weird technology so the Freakshow can't use it, and try to find out who's supplying it to them. My informants tell me that the Freak to look for is a juicer called 'Dap-Dap;' he's the one making the deals. These machines are really quite incredible. You have to admire the ingenuity.
I really want to know who's supplying the Freaks with these steam-powered gizmos.
The Freakshow is always interested in the newest, hippest weaponry. It's surprising that steam weapons would hold any appeal for this techno-powered gang.
- Find source of Freaks' weapons
- 2 weapon crates to destroy!
You defeated the villains and recovered some steam-powered weapons.
- Dap-Dap tha Deal-maka' (Freakshow Champion Smasher)
- Lt. Fergusun (Nemesis Captain)
- Crate x2 (Object)
From the wreckage, you recovered a steam-powered gun.
|This gun may be powered by outdated steam technology, but it is otherwise state-of-the-art. Even the bullets are incredibly sophisticated, built for tearing through the tough hide of some of Paragon City's toughest tankers.|
From the wreckage, you recovered a steam-powered robot part.
|Steam-powered robotic part|
|Other than it's power source, there is nothing archaic about this robot part. The flexibility, strength, and speed of the assembled robots would undoubtedly be top notch.|
At the completion of the mission, the hero will receive the Nemesis Staff temporary power.
| Nemesis Staff Ranged, High damage (smashing), Foe knockback, disorient|
You confiscated this strange, steam-powered staff from a Freakshow hideout. The staff shoots a bolt of energy that deals damage, knocks back foes, and may stun them. You should test the weapon in the field, then return it to the DATA labs for study within 24 hours.
So, the Freakshow's suppliers called themselves Nemesis? Interesting. I assume you've heard of the arch-villain, Nemesis, who tried to take over the United States during the 40's. No one's heard of him since before the Rikti War; it seems unlikely that he's still alive and in control of this army. Maybe they're simply a bunch of copycats. Whichever way it plays out, we'll have to keep a close eye on these Nemesis soldiers.
Go to Portal Corporation and see what their scientists have come up with
The techs over at Portal Corporation are working on a little project for me. I need to know whether these armies of Nemesis are under the control of the original arch-villain, and they think they know how to figure that out. The last time Nemesis was ever seen was just before the Rikti War. He fought Statesman and a number of other heroes, but when the fight reached Portal Corporation, he dashed into a portal that led to the Rikti home world. If they can trace his movements within that dimension, they may be able to determine if he has really come back. Can you get over to this Portal office and see what their scientists have come up with?
Thanks,. I really need this information.
Go to Portal Corporation
I really need to know what's going on at Portal Corporation,.
Portal Corporation's shoddy security system is beeping away. It seems someone else is aware of the scientists' activities.
- Go to Portal Corporation
- 4 scientists to save
You defeated the villains and learned that one of the scientists has been kidnapped.
- Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
- 4x Scientist (Non-Escort Hostages)
|The scientist's story|
|One of the scientists you rescued told you:
'The Rikti made off with my friend, Dr. Cooke! He was the very best scientist we had, knew portal technology like the back of his hand. If you can't save him, no one can!'
Defeat all villains in sewer
The Rikti probably want Dr. Cooke to help them access their home dimension. I don't think I need to tell you what a disaster that would be.
The Rikti never seem to be bothered by the stink of the sewers. Maybe, to aliens, the sewers actually smell good.
- Defeat all villains in sewer
You rescued Dr. Cooke and learned how to trace Nemesis.
- Hostage (Non-Escort Hostage)
|Dr. Cooke's story|
|After you rescued him, Dr. Cooke told you:
'The Rikti broke in just when I was about to run my trace. I didn't know how things would turn out, so I sent the instructions to another Portal Corp. lab. If you go there, you may be able to find out whether Nemesis really did manage to get back to our reality.'
Defeat raid leader & his men
I still need to know whether Nemesis is back!
Once again, the tinny chirp of a cheap security system grates against your ear.
- Defeat raid leader & his men
- 2 scientists to save
You saved the scientists and learned some interesting information.
- 2x Scientist (Non-Escort Hostages)
- Lt. Creed (Nemesis Lieutenant)
|The tracing of Nemesis|
|One of the scientists you rescued told you:
'We traced Nemesis through the portal network. He covered his tracks pretty well, but we've gained a lot of experience tracing trans-dimensional travel since the war. He never went to the Rikti home world. He slipped away to one dimension, then sent the heroes chasing him to another. Too bad for us, it was the Rikti's home dimension.
We weren't able to trace all of his movements through dimensions, but the signs strongly suggest that Nemesis could have returned.
Nemesis. I remember reading about him in history books; this guy has been wreaking havoc worldwide since the 1800's. This could be the deadliest threat Paragon City has ever faced. Thank goodness I have you to rely on, .
Put a stop to the Freakshow torching contest
You won't believe what the Freakshow is up to now. They've got some contest running, to see which group of Freaks can torch the most buildings! If we don't put a stop to this, whole sections of the city could go up in flames. Get out there and put a stop to this Freakshow torching contest!
It's the Freaks' love of chaos that makes them so dangerous. That, and the cybernetics. And the guns. And their wanton disregard for life and property. Anyway, you'll need to ether defeat all the bad guys in each of these places or disarm their firebombs at each site.
Stop Freaks' torching contest
The Freakshow is still out in force. What are you waiting for?
You can hear the Freaks bellowing and laughing as they smash every breakable object in the building.
- Stop Freaks' torching contest
- 5 fire bombs remaining
You defeated the Freakshow and prevented them from torching the building.
Stop the next torching
There are still two groups of Freaks bent on destruction!
You hear a shout and a sustained blast of gunfire. It seems the Freaks aren't alone.
- Stop the next torching
- 5 fire bombs remaining
You stopped the second torching.
Stop the last torching
It's not over yet,. There's still one group of Freaks you have to stop.
The screams of men in battle ring off the office walls.
- Stop the last torching.
- 5 fire bombs remaining
You defeated the villains and put an end to the Freakshow torching contest.
You did a great job,. I'm sure your actions today touched many lives. I'm kind of surprised, though, about those other soldiers you fought. They clearly weren't Freakshow. From what you describe, they were trying to stop the Freakshow too, but then why would they turn around and attack you? It sure doesn't make much sense.
Investigate the mysterious gang recruiting drive
I got word of a big recruitment drive going on in an abandoned office today. Mid-level members from the Freakshow, Crey, and the Council have been invited, as well as representatives from a lot of other gangs. The thing is, I can't figure out who's doing the recruiting! Whoever they are, they're looking to make a big move soon, we can be sure of that. I need you to investigate the mysterious gang recruiting drive. The first step to stopping these new villains is finding out everything we can about them.
Whatever you do, don't let their ringleader escape. If he does, we'll have to consider this one a failure.
Thanks,. The main objectives are to find out more about who is doing the recruiting and why. I suggest you look for any kind of propaganda or documents you can. You'll also need to find whoever the main recruiter is. All my contacts have on that is a name: Danforth.
That villain recruiting drive is going on right now. I need you to be my eyes and ears there.
A voice shouts, 'Nemesis will rule all!'
- Look into villain recruiting drive
- 2 clues to find, Don't let Danforth escape!
You defeated the villains and recovered some interesting recruiting materials.
- Lt. Danforth (Nemesis Lieutenant)
You found a poster.
|This poster shows a soldier fitted out with high tech weaponry and armor. At the bottom are the words, 'Nemesis: the real heroes in town. Join up now.'|
You found a pamphlet.
|This pamphlet outlines the goals of the Nemesis organization, which seem laudable if somewhat extreme. Their stated mission is to rid Paragon City of crime. They plan to do this by creating the greatest army the world has ever seen, thereby replacing the heroes termed 'hazards to the peace.'|
This propaganda you found is pretty compelling; I can see why a lot of those young men were swayed by it. You're right, the references to heroes are quite troubling. It seems like these Nemesis folks are no friends of ours.
Rescue the Council base
Believe it or not, I need you to rescue a Council base. They're under attack by those strange soldiers who call themselves Nemesis. I need you to get the situation under control before innocent citizens get hurt.
Just don't expect the Council to be too grateful.
That Council base is still under attack. Can I count on you to take care of it?
The noises of battle echo deep within this base. It sounds as if Nemesis came prepared for a big fight.
- Defeat raid leader & his men
You defeated the villains and found some interesting information.
- The stated mission objective is incomplete. In addition to defeating all Nemesis, you also need to find and click on two glowies to complete the mission.
|You found this file on a Council computer. It details the similarities between the current armies of Nemesis and those that plagued the U.S. During the 1940's and before. According to the file, both groups used similar tactics and weaponry. The evidence may not be conclusive, but it certainly seems likely that the long-forgotten arch-villain is working on a comeback.|
|These orders define the primary mission for the Council base: to investigate the armies of Nemesis. The Council was working hard to determine whether these armies were run by the same arch-villain who called himself Nemesis in the 1940's. The order is signed by the Center himself.|
It's hard to believe that the original Nemesis may still be around. He disappeared just before the Rikti War. If the Council's findings are true, we better get ourselves prepared. The last time Nemesis decided to cause trouble, he nearly gassed half the country. I shudder to think what he'd do today.
Defeat Freakshow in Crey's Folly
Crey's Folly is a nightmare. It's abandoned, polluted, and infested with Freakshow. Now, I don't expect you to be able to help with the pollution, but I think I can ask for your help with the Freakshow. Could you help out and fight the Freakshow in Crey's Folly? It's a dangerous place, though, so I suggest you go in force.
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
I've heard rumors that the Freakshow have been setting up forts for themselves out there. I can only wonder how crazy they have to be to even think of that polluted wasteland as a place to hang out.
Hit the streets and defeat a few Freaks
There are so many Freakshow out in the city that it's getting impossible for people to live in any kind of safety. The way they've been talking lately, it sounds like they're starting to think that they really can't be held back any longer. The City's heroes need to defeat a few Freaks to lower their morale.
- Unknown, probably hunt Freakshow
- Unknown, probably hunt 35 Freakshow
The Freakshow don't learn lessons quickly or remember them well, Hero, but maybe they'll get the message someday. I can only thank you for your constant vigilance until then.
Get the Rikti technology away from the Freakshow
The Freakshow got wind of a lab in Paragon City that's keeping Rikti technology for study, and they've raided the facility. Alien weapons, armor and medicines, all gone. Fortunately, one of my contacts was brave enough to trace the Freakshow back to their hideout. Someone's got to get that Rikti technology away from the Freakshow. As far as I'm concerned, you're the one for the job. You'll have about 90 minutes to prove me right.
If anyone knows how to abuse high tech weaponry, it's the Freakshow. This could turn into a disaster, and fast. There are two ways to control this situation. First, you could just fight and defeat all the Freakshow in that hideout, and let the city handle the clean-up. Or, you could locate all of the stolen alien technology and take it from the Freaks before they can use it.
I don't see any Rikti technology around here, do you? Hurry, the Freakshow still has it!
The screams you hear aren't the Freakshow's typical raucous bellows. It sounds like the Freaks are already in a fight for their lives.
- Retrieve Rikti tech from Freaks (Timed, 90 minutes)
- 3 crates to search (or Defeat all Freaks)
You prevented the Freakshow from using the stolen Rikti technology.
|These small devices would have made perfect implants for the Freakshow. They perform a variety of functions, from estimating a target's defenses to enhancing the wearer's physical strength.|
|These alien medicines are far beyond the best human science has to offer. They can cure grave wounds within minutes, leaving the recipent fully refreshed and ready for battle.|
Good work,. I guess the Freaks will have to make do with human science for a while.
Keep the Freakshow from getting plutonium
My sources are in shock, Freakshow have learned where to find some plutonium, and are planning to try and get their hands on it. I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant. Either way, I don't want to find out. I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.. The
I really want to know how the Freaks acquired such dangerous material. There are two ways you can defuse this situation. The simplest method is just to defeat all of the Freaks. The City's hazmat teams can handle the plutonium then. If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of how the Freakshow found out about it.
Every minute we let the Freakshow keep that plutonium, we're risking a radioactive disaster! You have to either clear them out or recover the plutonium and find out how they knew about it.
The Freaks' loud techno music covers your entrance nicely.
- Recover plutonium from Freaks
- Recover plutonium, Search for clues
You prevented the Freakshow from using the plutonium.
|E-mail from Freakshow computer|
|This e-mail lists the exact contents of a shipment from Crey Technologies to one of its subsidiary companies. The return address is encrypted.|
Atomic Symbol: Pu
So they knew exactly where to ambush that plutonium shipment, huh? Very interesting. Even more interesting is the fact that Crey hasn't reported the theft to the police. That might involve explaining why they had that much plutonium in the first place. It was probably for some government work, but I wish I knew more. The important thing, though, is that the Freakshow don't have it. Good work,.
Fight the soldiers of the Nemesis Army
The sudden reappearance of the 'Nemesis Army' has a lot of people concerned, . I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.
If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.
+++ Missing Information +++
- Combat Nemesis menace
- Defeat 35 Nemesis
+++ Missing Information +++
Nemesis is a generations old threat, one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.
Raid a Freakshow hideout and retrieve one of the new implants
This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.
If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.
Retrieve Freak technomagic
We really need to see that implant,. We need to know what we're dealing with here.
The voices of the Freakshow are raised in unison, chanting the words or a long dead language, with the occasional missed word.
- Retrieve Freak technomagic
- Locate Technomagic
You defeated the Freakshow and found a techno-magical cybernetic part.
- Sacrificial victim (Non-Escort Hostage)
|This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.|
Take implant to Josef Keller
Keller needs to see that implant!
- Take implant to Josef Keller
Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.
I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.
I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.
Defeat all Freaks, Circle
If the Freaks gain all the powers of the Circle, they may become virtually invincible.
The air crackles with a wild magical energy that clings to your skin.
- Defeat all Freaks, Circle
You defeated the Freakshow and the Circle of Thorns.
So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought,. I'm glad you were on top of things.
Shut down the Freaks' Excelsior plant
I've got a good lead on a plant where the Freakshow are manufacturing Excelsior, the drug that makes them so strong. If we can cut off their drug supply, we might be able to curtail their activities for a while. Will you shut down the Freaks' Excelsior plant? I know you can get the job done, but you won't have much time to do it. Maybe 1 hour, tops.
Without Excelsior, the Freaks are just a bunch of angry guys with bad haircuts. The Freaks know that, too, and won't let you get through their numbers. You could take them head on and defeat all the Freaks in there, or you could try concentrating on the excelsior and taking out the Freak behind this lab and his cronies.
That Excelsior plant is still churning out drugs for the Freakshow.
The harsh smell of chemicals pervades this building.
- Destroy Freaks' Excelsior plant (Timed, 60 minutes)
- 4 Excelsior Crates to find, Excelsior lab
You destroyed the Freakshow's Excelsior lab.
- KhEm-SeT (Freakshow Tank Smasher)
|These notes detail the process used to make the drug Excelsior, which is responsible for the Freaks' super strength and resistance to pain. According to the notes, the Freakshow is close to perfecting a new, improved version of Excelsior that will make them even more powerful.|
According to these notes from the Freakshow lab, they're close to perfecting a more powerful version of Excelsior. That can't be good, but at least we'll be prepared. Taking out that lab might even put a dent in their supply for a while and slow down their activity. Good work,.