Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Paragon Studios

From Paragon Wiki Archive
Revision as of 07:33, 5 September 2010 by Aggelakis (Talk | contribs) (Design Department: +Sean McCann)

Jump to: navigation, search

Overview

Paragonstudioslogo.jpg

Paragon Studios is NCsoft's North California studio, located in Mountain View, CA; it is also referred to as NorCal Studios, Mountain View, NC NorCal, and NCNC/NC².

Paragon Studios formed from NCsoft purchasing Cryptic Studios' half of the "City Of" franchise's Intellectual Property (I.P.). The purchase was announced on November 6, 2007. At the time of the purchase, "City Of" was developed by a mere fifteen people (the Freem Fifteen); most of those developers for the game left Cryptic and moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.

Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009.

Staff

Paragon Studios – April 10, 2009 [1]
Paragon Studios - August 17, 2010


Management Team

Brian Clayton (General Manager/Executive Producer), Melissa Bianco (Lead Designer)

Design Department

Melissa Bianco (Lead Designer), Black Scorpion, Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), Floyd Grubb (Powers Lead), John Hegner (Lore/Writer), Chris Hockabout (World Designer), Sean McCann (Mission Architect/Writer), Matt Miller (Systems Design), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer)

Programming Department

C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Graham West, Ghost Widow, Dave G

Art Department

Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), Colin Brown (Character Animator), Christopher Bruce (Animation/FX), Jay Doherty (Character/Costume), Ken Morse (Previously Lead Artist), David Nakayama (Art Lead), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist)

Production Department

Avatea (Senior Community Specialist), C. Bales, Ross Borden (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), Rachel Bristol, Jesse Caceres (Development Producer), Eric Cleaver (Moderator 08) (Moderator), Arbiter Curry (Bugs), EMpulse (Moderator/Community Lead), Richard Higbee (AP/Build Engineer), Arbiter Kim (Lead Bug Guy), Arbiter Oates (Bugs)

Quality Assurance (QA)

Please note that the QA department is from NCsoft, though they may or may not assist Paragon Studios directly.
Red Skeleton (CoH QA Lead)

Sound and Music Department

Adam Kay (Sound Engineer)

Please note that the sound/music department is from NCsoft, though they may or may not assist Paragon Studios directly.
Michael Henry, Joe Lyford

Former Staff

Ron Friedman (Animation), Bruce Harlick (Story/Mission Writer), Jill Henderson (Community Coord.), Koschej (Moderator419) (Moderator/Community Dev), Niviene (Moderator11) (Community Specialist), Nate Van Dyke (Concept Artist), Alex Von Minden (Community Mgr.)

See Also

Links


Template:ParagonStudios NavBox