Difference between revisions of "Loading Screen Tips"
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== Overview == | == Overview == | ||
− | [[Issue 12]] saw the inclusion of loading screen tips. When you are zoning into a mission, there will be a tip - or an inside joke - displayed under the loading image. There is an option in the [[ | + | [[Issue 12]] saw the inclusion of loading screen tips. When you are zoning into a mission, there will be a tip - or an inside joke - displayed under the loading image. There is an option in the [[The Players' Guide to the Cities/User Interface/Options Window|options window]] to turn it off. |
− | {{bug|<br>Currently does not function. You cannot turn off tips.}} | + | {{bug|<br />Currently does not function. You cannot turn off tips.}} |
== Loading Screen Tips == | == Loading Screen Tips == | ||
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* [[Recluse's Victory]] is a PvP zone where Heroes and Villains fight for the future of Paragon City. | * [[Recluse's Victory]] is a PvP zone where Heroes and Villains fight for the future of Paragon City. | ||
* Your global chat handle can be used by other players to communicate with you no matter what character you are playing. | * Your global chat handle can be used by other players to communicate with you no matter what character you are playing. | ||
− | * There are three [[Power Respecification#Trial Respecifications|Respec | + | * There are three [[Power Respecification#Trial Respecifications|Respec Trials]] you can run. One each at levels 24, 34, and 44. Completing each will earn you character a chance to re-pick what powers they have and in what order they received them. |
− | * When you [[Sidekick]]/[[Lackey]] | + | * When you [[Sidekick]]/[[Lackey]] you fight at one level below the team's combat level, but with your powers and enhancements. |
− | * When you [[Exemplar]]/[[Malefactor]] | + | * When you [[Exemplar]]/[[Malefactor]] you fight at the team's combat level, losing access to powers you gained more than 5 levels after that level. |
* Visit the [[tailor]] or [[facemaker]] at level 20, 30, and 40 for a mission to open up another Costume Slot. | * Visit the [[tailor]] or [[facemaker]] at level 20, 30, and 40 for a mission to open up another Costume Slot. | ||
− | * At level 15 and again at level | + | * At level 15 and again at level 25 you can choose a special title for your character. |
* [[Veteran's Rewards]] are earned for all of your characters for every three months you have been subscribed to the game. | * [[Veteran's Rewards]] are earned for all of your characters for every three months you have been subscribed to the game. | ||
* [[Capes]] are available to your character after running a special mission at level 20. | * [[Capes]] are available to your character after running a special mission at level 20. | ||
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* [[Patron Power Pools]] are available to villains over level 40 who have chosen a Patron in the Arachnos elite. | * [[Patron Power Pools]] are available to villains over level 40 who have chosen a Patron in the Arachnos elite. | ||
* [[Kheldians]] gain buffs when teamed up with various archetypes. | * [[Kheldians]] gain buffs when teamed up with various archetypes. | ||
− | * The Kheldian (and Arachnos) [[Epic | + | * The Kheldian (and Arachnos) [[Epic Archetypes]] are unlocked when you get a Hero (or Villain as appropriate) to level 20. |
* Darkness powers draw their source from a place called the Netherworld. | * Darkness powers draw their source from a place called the Netherworld. | ||
− | * The different damage types are: | + | * The different damage types are: Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, and Toxic. |
* Some Invention Enhancements belong to sets. Slotting in multiple enhancements from the same set unlocks Set Bonuses that improve your character! | * Some Invention Enhancements belong to sets. Slotting in multiple enhancements from the same set unlocks Set Bonuses that improve your character! | ||
* You can set up a Buy Order on the Auction House/Black Market if no one is selling what you want at the moment. | * You can set up a Buy Order on the Auction House/Black Market if no one is selling what you want at the moment. | ||
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* If you are on a Task/Strike Force, you cannot access your normal mission list, and may only undertake the missions of that Task or Strike Force. | * If you are on a Task/Strike Force, you cannot access your normal mission list, and may only undertake the missions of that Task or Strike Force. | ||
* While on a Task/Strike Force you cannot buy inspirations from your Contacts, but you can buy them from other places, like the arena or the markets. | * While on a Task/Strike Force you cannot buy inspirations from your Contacts, but you can buy them from other places, like the arena or the markets. | ||
− | * | + | * Check out the forums at [http://boards.cityofheroes.com] for tons of great information about City of Heroes! |
− | * | + | * Are you Following City of Heroes on [http://www.facebook.com Facebook] and CoH_OCR on [http://www.twitter.com Twitter] yet? |
* Spawns within mission instances scale to the size of your team. Want more enemies? Form a bigger team! | * Spawns within mission instances scale to the size of your team. Want more enemies? Form a bigger team! | ||
* Some powers are situational and may work better for teams than soloing. | * Some powers are situational and may work better for teams than soloing. | ||
* Glowing mission objectives make a distinct sound to help you find them. | * Glowing mission objectives make a distinct sound to help you find them. | ||
− | * "Toggle" powers can be turned on and left running, but will drain Endurance. If you run out of endurance | + | * Only the leader of a team (marked with a star) can set the active mission for a team. |
+ | * "Toggle" powers can be turned on and left running, but will drain Endurance. If you run out of endurance these powers will be deactivated. If you are stunned, held, or slept, then offensive "toggle" powers will deactivate, while defensive "toggle" powers will remain active, though their effects will be partially suppressed. | ||
* Enhancements are color-coded according to function. Damage Enhancements, for example, always have a red background. | * Enhancements are color-coded according to function. Damage Enhancements, for example, always have a red background. | ||
* Special origin enhancements are dropped by defeating certain high-level monsters in the game. These enhancements may have multiple effects and are usually very valuable! | * Special origin enhancements are dropped by defeating certain high-level monsters in the game. These enhancements may have multiple effects and are usually very valuable! | ||
* Some enemies will chase you through elevators. | * Some enemies will chase you through elevators. | ||
* On some mission maps you will be sent to a jail, instead of the hospital, if you are defeated and click "Go to Hospital". | * On some mission maps you will be sent to a jail, instead of the hospital, if you are defeated and click "Go to Hospital". | ||
− | * Back issues of the City of Heroes comic book can be found at [http://www. | + | * Back issues of the City of Heroes comic book can be found at [http://web.archive.org/web/20051124065227/http://www.cityofheroes.com/comic/download.html www.CityOfHeroes.com/comic/download.html] |
− | * | + | * Paying attention to your surroundings, especially inside buildings, will net you an easter egg or two. |
− | * Always | + | * Always double check that you are purchasing the correct Enhancement. If you make a mistake, you will get back less than you paid if you have to sell it back to the store. |
* If you activate a power and it is not recharged, or the target is out of range, it will "Queue Up" and execute as soon the correct conditions are met. | * If you activate a power and it is not recharged, or the target is out of range, it will "Queue Up" and execute as soon the correct conditions are met. | ||
+ | * Merit Rewards are granted upon completion of difficult or time-consuming tasks such as Story Arcs, Task Forces, Trials and defeating Giant Monsters. | ||
+ | * Day Jobs can grant you badges, improved rewards and temporary powers. Logging back in a Day Job location will grant a character Day Job bonuses. | ||
+ | * Logging out a character for 21 days within a Day Job location will grant the character a badge that corresponds with the location. Example: Logging out at a hospital will earn a character the Caregiver or Pain Specialist Badge. | ||
+ | * Some Day Job badge combinations will unlock Day Job Accolades which grant additional bonuses, rewards and powers! After earning a Day Job badge examine your Accolades for clues about what to do next. | ||
+ | * Merit Rewards can be redeemed for some of the most powerful enhancement recipes in the game. | ||
+ | * To learn more about Day Jobs, visit a Day Job Recruiter in Atlas Park, Mercy Island, Port Oakes or Nova Praetoria. | ||
+ | <br /> | ||
=== Game Lore === | === Game Lore === | ||
− | * The [[Rikti]] first invaded in | + | * The [[Rikti]] first invaded in 2002, only to be stopped by [[Hero 1]] and the [[Omega Team]]. |
* The [[5th Column]] was a fascist villain group that was overthrown by the [[Council]]. | * The [[5th Column]] was a fascist villain group that was overthrown by the [[Council]]. | ||
* [[Statesman]] and [[Lord Recluse]] were friends before they discovered the [[Well of the Furies]] together and gained their powers by drinking the waters there. | * [[Statesman]] and [[Lord Recluse]] were friends before they discovered the [[Well of the Furies]] together and gained their powers by drinking the waters there. | ||
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* [[Synapse]] was given his powers in a cruel experiment run by the [[Crey]] corporation. | * [[Synapse]] was given his powers in a cruel experiment run by the [[Crey]] corporation. | ||
* [[Sister Psyche]] can "mind ride" and inhabit another person's body. When she does this her original body does not age. She is actually over 80 years old! | * [[Sister Psyche]] can "mind ride" and inhabit another person's body. When she does this her original body does not age. She is actually over 80 years old! | ||
− | * [[Dark Watcher]] was an original member of the [[Freedom Phalanx]] in the 1940's. He was thought to be lost, but was actually wandering dimensions. He is back on our world now, working for [[Vanguard]]. | + | * [[The Dark Watcher (Primal Earth)|Dark Watcher]] was an original member of the [[Freedom Phalanx]] in the 1940's. He was thought to be lost, but was actually wandering dimensions. He is back on our world now, working for [[Vanguard]]. |
* Vanguard is a U.N. group that employs both heroes and villains in protecting the Earth against alien threats. | * Vanguard is a U.N. group that employs both heroes and villains in protecting the Earth against alien threats. | ||
* [[Impervium]] is the strongest metal in the known universe. | * [[Impervium]] is the strongest metal in the known universe. | ||
* The Medical Teleporter is based on recovered Rikti technology, and will teleport you to safety if you are defeated. | * The Medical Teleporter is based on recovered Rikti technology, and will teleport you to safety if you are defeated. | ||
* [[Ms. Liberty]] is the grand-daughter of Statesman. | * [[Ms. Liberty]] is the grand-daughter of Statesman. | ||
− | * | + | * Some say that Praetorian Earth is a twisted alternate dimension where people with super powers rule with an iron fist. |
− | + | ||
* [[Hellions]] are resistant to fire and susceptible to cold. | * [[Hellions]] are resistant to fire and susceptible to cold. | ||
* [[Clockwork]] have a special weakness that betrays their true origin. | * [[Clockwork]] have a special weakness that betrays their true origin. | ||
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* Paragon City is in Rhode Island, in the United States. | * Paragon City is in Rhode Island, in the United States. | ||
* The Rogue Isles got their name from their lax attitude towards criminals and their ilk. It was originally a haven for pirates. | * The Rogue Isles got their name from their lax attitude towards criminals and their ilk. It was originally a haven for pirates. | ||
+ | * The hero [[Infernal]] hails from an alternate medieval dimension where demon-binding is common practice. | ||
* Just after World War II, [[Nemesis]] was sworn in as Emperor of the Americas. His reign was short, however. | * Just after World War II, [[Nemesis]] was sworn in as Emperor of the Americas. His reign was short, however. | ||
+ | <br /> | ||
=== Inside Jokes === | === Inside Jokes === | ||
− | |||
− | |||
− | |||
* Go. Hunt. [[Kill Skuls]]. | * Go. Hunt. [[Kill Skuls]]. | ||
+ | * Not everything is a Nemesis plot. | ||
+ | * It's all a Nemesis plot. | ||
+ | * Freem! | ||
+ | <br /> | ||
+ | === Mission Architect === | ||
+ | *Mission Architect Tip: You can drag and drop missions in a story by clicking the mission book at the top of the window. | ||
+ | *Mission Architect Tip: Check out the 'Tips & Tricks' section from the Architect Instructor for helpful hints on using Architect. | ||
+ | *Mission Architect Tip: You can set up encounters to trigger at specific points off another encounter, like having a Boss call for help. | ||
+ | *Mission Architect Tip: You can use the player's name, origin, archetype and more by using commands like $name, $origin and $archetype in the text fields. | ||
+ | *Mission Architect Tip: Watch the "Show Errors" box in the upper right. If it's orange, click and it will tell you what's wrong - and even link you to the appropriate section to fix it. | ||
+ | *Mission Architect Tip: Each "page" of a mission book (1,2) is a link to that section. | ||
+ | *Mission Architect Tip: Always back up your stories, don't just rely on autosave! | ||
+ | *Mission Architect Tip: Right click in text fields - you may find some helpful shortcuts! | ||
+ | *Mission Architect Tip: Be descriptive when defining what your story is about. Other players may or may not like the same challenges you do. | ||
+ | *Mission Architect Tip: Be sure to turn on Autosave so you don't lose your story. | ||
+ | *Mission Architect Tip: Save, save, save and Autosave. | ||
+ | *Mission Architect Tip: A story can have up to five missions, each with multiple goals. | ||
+ | *Mission Architect Tip: A mission can have more than one primary (or advanced) goal, even of the same type. | ||
+ | *Mission Architect Tip: When you create a story in Mission Architect, it's saved locally on your hard drive as a plain text file. | ||
+ | *Mission Architect Tip: Maps will tell you how many bosses, allies and objects you can have in a mission. | ||
+ | *Mission Architect Tip: You have four placement options for entities in your map (Front, Middle, Back and Any). | ||
+ | *Mission Architect Tip: Outdoor Maps do not have Front, Middle or Back locations. It's all considered the same area. | ||
+ | *Mission Architect Tip: Republishing a mission retains your ratings. Unpublishing a mission wipes your ratings out. | ||
+ | *Mission Architect Tip: You can choose alternate models for standard NPC's by clicking on the left or right of the model in the Mission Detail Summary. | ||
+ | *Mission Architect Tip: An orange-shaded map or an orange map name indicates that the map does not support one or more of your objectives. | ||
+ | *Mission Architect Tip: You can right-click within the text windows to add color or formatting to your text. | ||
+ | *Mission Architect Tip: You can put an author's name in the search field to see all the stories that author has created. | ||
+ | *Mission Architect Tip: The Arc ID is a unique ID code for your story that quickly allows others to find it and play it. | ||
+ | *Mission Architect Tip: Heroes and Villains can do Co-Op Architect missions in Rikti War Zone. | ||
+ | *Mission Architect Tip: The Team leader can invite players anytime during an Architect mission. | ||
+ | *Mission Architect Tip: Custom Characters have difficulty settings allowing you to customize how difficult you want them to be. | ||
+ | *Mission Architect Tip: Custom Characters and Groups are expensive in terms of file size – use them carefully on longer arcs or risk running out of space! | ||
+ | *Mission Architect Tip: Custom enemies can easily be more powerful than regular enemies. Keep that in mind when creating and when playing stories. | ||
+ | *Mission Architect Tip: You can get your costume on a custom character in Architect by using the 'Load Self' button when creating a custom character. | ||
+ | *Mission Architect Tip: If you want your friends costume on a custom character in Architect have them send you the costume file located in the City of Heroes costumes folder. | ||
+ | *Mission Architect Tip: Custom Critters take up a lot of space in your story file. Use them sparingly! | ||
+ | *Mission Architect Tip: Custom enemy groups aren't limited to custom enemies... click on the 'standard' tab while editing a custom group to get access to standard NPCs! | ||
+ | *Mission Architect Tip: Players are able to earn Salvage and Recipes in “Dev Choice” missions, in lieu of Tickets. | ||
+ | *Mission Architect Tip: Players can purchase unlockable costume pieces, enemies, and maps from the Ticket Vendor. | ||
+ | *Mission Architect Tip: When a player positively rates a story in Mission Architect, the author of that story earns tickets. | ||
+ | *Mission Architect Tip: Talk with an Architect Vendor to claim tickets you've earned from other players rating your stories.<span> | ||
+ | *Mission Architect Tip: An Inspiration Vendor is located right next to the AE hospital. | ||
+ | *Mission Architect Tip: Players can only publish 3 stories per account. | ||
+ | *Mission Architect Tip: You can level from 1 - 50 within Mission Architect. | ||
+ | *Mission Architect Tip: You can earn badges for testing your missions. | ||
+ | *Mission Architect Tip: Speak with the Architect Instructor for detailed walk throughs of the Architect system. | ||
+ | *Mission Architect Tip: You can see any of the information revealed in the tutorial or by Architect employees by clicking on 'menu,' 'help,' and then clicking on any of the 'Mission Architect' tab. | ||
+ | *Mission Architect Tip: The Architect Entertainment buildings are located in numerous zones throughout the game. Some buildings are more populated than others. Find the one that's right for you. | ||
+ | *Mission Architect Tip: Trial accounts cannot use the Mission Architect. You must be an active subscriber. | ||
+ | *Mission Architect Tip: Have a friend or a member of your super group proof your story. You are your own worst editor. | ||
+ | *Mission Architect Tip: If it wasn't already a Nemesis Plot, the Mission Architect can let you make it one. | ||
+ | *Mission Architect Tip: You can't do that ...yet. | ||
+ | <br /> | ||
+ | |||
+ | === Going Rogue === | ||
+ | * As Praetoria and Primal Earth draw closer together, can war be far behind? | ||
+ | * Going Rogue Tip: After level 20, characters in Primal Earth can receive [[Alignment Mission]] Tips as drops which offer decision points as to how to approach specific scenarios. | ||
+ | * Going Rogue Tip: Following an Alignment Mission Tip as a particular alignment (Hero, Vigilante, Rogue, or Villain) will push you towards that alignment. | ||
+ | * Going Rogue Tip: Hero & Vigilante tips can only be found in Paragon City. Rogue & Villain tips can only be found in the Rogue Isles. | ||
+ | * Going Rogue Tip: After ten Alignment Missions towards a particular alignment, you will receive a Morality Mission: an opportunity to switch to or reinforce that alignment. | ||
+ | * Going Rogue Tip: You can only earn credit for five Alignment Missions a day. | ||
+ | * Going Rogue Tip: If you currently have enough Tips to max out your daily Alignment Mission credit, no more Tips will drop for you until you dismiss one. | ||
+ | * Going Rogue Tip: Reinforcing your alignment as a Hero or Villain will earn you Hero or Villain Merits, respectively. | ||
+ | * Going Rogue Tip: Reinforcing your alignment as a Vigilante or Rogue will earn you Reward Merits. | ||
+ | * Going Rogue Tip: Hero Merits can be spent at [[Fort Trident]]. Villain Merits can be spent at [[The Crucible]]. | ||
+ | * Going Rogue Tip: Hero and Villain Merits are permanently lost if you stop being a Hero or a Villain, even for a moment. | ||
+ | * Enriche is delicious, filling, and low in calories. | ||
+ | * Some Praetorian Resistance members speak in their own pidgin language as a means of asserting their rebellious spirit. | ||
+ | * Praetorian Clockwork 'speak' in their own symbolic language. Damaged or corrupted Clockwork have different dialects. | ||
+ | * Not everyone in the Praetorian Resistance can be considered a Hero. Not everyone in the Praetorian Loyalists can be considered a Villain. And vice versa. | ||
+ | * All hail Emperor Cole! | ||
+ | * While !COX.FIX; DEV.TSK = FIX.COX | ||
+ | * Going Rogue Tip: Not all badges can be earned as a Rogue or Vigilante even if you perform the requisite task. Completing a switch to Hero or Villain will award these badges if you met all other requirements. | ||
+ | <br /> | ||
+ | |||
+ | === City of Heroes Freedom === | ||
+ | * Enhancement Boosters allow you to improve enhancement bonuses on Invention Origin enhancements by a small amount, they may be combined on most IO Enhancements up to 5 times. | ||
+ | * Enhancement Unslotters can be used to unslot a single enhancement of your choice. | ||
+ | * Time Manipulation is an example of a power set available free to VIP subscribers. | ||
+ | * VIP subscribers get a stipend of Paragon Points each month. | ||
+ | * VIP subscribers get 1 free Character Transfer each month. | ||
+ | * VIP subscribers have access to the Kheldian Epic Archetypes, Soldiers of Arachnos Epic Archetypes, Masterminds and Controllers. | ||
+ | * Additional enhancement tray inventory can be purchased from the Paragon Market. | ||
+ | * Additional salvage, vault and recipe inventory can be purchased from the Paragon Market. | ||
+ | * Additional Auction House inventory can be purchased from the Paragon Market. | ||
+ | * Dual Inspirations provide the bonuses of two different standard Inspirations, but they last for twice the normal duration. | ||
+ | * Team Inspirations provide the benefits of an Inspiration to all Team members and last twice the duration of a normal Inspiration. | ||
+ | * Team Dual Inspirations provide the benefits of two different standard Inspirations to all Team members and last twice the duration of a normal Inspiration. | ||
+ | * Account Items can be claimed by all characters on your account! | ||
+ | * Character Items can be claimed by a single character on your account. | ||
+ | * Attuned Enhancements' enhancement bonuses scale with the user as they level up. | ||
+ | * Power sets purchased through the Paragon Market are account wide and allow you to create any number of characters belonging to Archetypes that possess that power set. | ||
+ | * Unlock Paragon Rewards by spending Reward Tokens! Reward Tokens are earned for time subscribed to City of Heroes and for Purchasing 1200 Paragon Points in the Paragon Market. | ||
+ | * Premium Players can unlock new account permissions by earning Reward Tokens! | ||
+ | * Costumes purchased through the Paragon Market are available to all current and future characters on your account. | ||
+ | * You can access the Paragon Market at any time by clicking on the shopping cart marked "Shop" in-game. | ||
+ | * Trainers not only help you advance your level, but can function as a tailor, too! | ||
+ | * New to the game? Press the H key to bring up the Help menu and mark yourself as "Need Help". | ||
+ | * Not sure what contact to talk to next? Click on your Contacts tab to bring up the Contact Finder button! | ||
+ | * Want to join a team of players for an event? Click on LFG on your chat window to put yourself in queue for the Team-up-Teleporter. | ||
+ | * At Level 4 you can choose a Travel Power. For example: You can select the ability to Fly from the Flight Power Pool. | ||
+ | * Heroes, want to spend some more time making your costume perfect? Visit an [[Icon]] Store in Atlas Park, Steel Canyon, Independence Port, or Founders Falls. | ||
+ | * Tough fight? Don’t get caught without sufficient Inspiration! Visit a vendor before a tough battle and stock up. | ||
+ | * Recently defeated? Visit any Nurse or Combat Medic in any hospital (inside or out) to pick up a few small inspirations to get you back in the fray. | ||
+ | * Want more information about the game? Hit the "H" key to bring up the Help menu. | ||
+ | * Need help? Type /h or /help to chat in the Help channel. | ||
+ | * Villains, want to spend some extra time making your costume perfect? Visit [[Facemaker]]s located in Mercy Isle, Cap au Diable and St. Martial. | ||
+ | * Contacts with a spinning gold circle above their heads have a mission for you! | ||
+ | <br /> | ||
== Submitting Tips == | == Submitting Tips == | ||
As one of the tips listed above says, you can suggest tips by emailing [mailto:cohsubmissions@ncsoft.com cohsubmissions@ncsoft.com] with the subject line containing the word "TIP" | As one of the tips listed above says, you can suggest tips by emailing [mailto:cohsubmissions@ncsoft.com cohsubmissions@ncsoft.com] with the subject line containing the word "TIP" | ||
+ | |||
[[Category:Player Guides]] | [[Category:Player Guides]] |
Latest revision as of 06:57, 11 December 2013
Player Guide Notice |
---|
This article is a Player Guide. Paragon Wiki takes no responsibility for the content within. Questions and concerns should be posed to the authors of the article using the article's talk page. |
Contents
Overview
Issue 12 saw the inclusion of loading screen tips. When you are zoning into a mission, there will be a tip - or an inside joke - displayed under the loading image. There is an option in the options window to turn it off.
Loading Screen Tips
Tips
- A single power can be Ctrl-clicked in your Power Tray to have that power auto-execute every time it is recharged. This does not work with Macros, interruptable powers, or powers that use a targeting reticle.
- After you do enough for a contact they will give you their Cell Phone number, which saves you running to the contact to get or turn in missions.
- Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding.
- Larger groups get an XP bonus.
- Task Forces are a series of missions that require a group to start.
- Invention Salvage can be sold to almost any store, but might be worth more to another player, try selling it on the Markets.
- Playing in Supergroup Mode earns your Supergroup Prestige and base salvage with which to purchase and upgrade their base.
- Your Invention Recipe and Salvage inventory sizes grow as you gain levels.
- You can invert your mouse under Options->Controls.
- You can change the colors of your character's word balloons under Options->Chat.
- Visit the Player Guides forums for information on Macros and Recording/Playing back your games using demorecord.
- www.Paragonwiki.com has great background info on the NPCs and enemy groups in the game.
- Check out the latest issue of the City Scoop on the City of Heroes forums. City Scoop is a fan-created newsletter all about the "City of" games.
- Enemies that con Purple to you are harder for you to hit, harder to damage, and more resistant to debuffs.
- Completing a Safeguard or Mayhem mission the first time will reward you with a long duration Temporary Power.
- Badges can be earned by exploring the city.
- Badges can be earned by reading plaques about the history of the city.
- Badges can be earned by achieving certain milestones in a character's career.
- Badges can be earned by completing special missions or tasks.
- Accolade badges are earned by collecting a themed set of other badges...and sometimes earn the player a special power
- Supergroups can earn badges by having their members perform tasks while in Supergroup mode.
- Bloody Bay is a PvP zone where Heroes and Villains fight each other over meteor fragments.
- Siren's Call is a PvP zone where Heroes and Villains take out bounties on one another.
- Warburg is a Free-For-All PvP zone where you try to launch a rocket to earn special attacks.
- Recluse's Victory is a PvP zone where Heroes and Villains fight for the future of Paragon City.
- Your global chat handle can be used by other players to communicate with you no matter what character you are playing.
- There are three Respec Trials you can run. One each at levels 24, 34, and 44. Completing each will earn you character a chance to re-pick what powers they have and in what order they received them.
- When you Sidekick/Lackey you fight at one level below the team's combat level, but with your powers and enhancements.
- When you Exemplar/Malefactor you fight at the team's combat level, losing access to powers you gained more than 5 levels after that level.
- Visit the tailor or facemaker at level 20, 30, and 40 for a mission to open up another Costume Slot.
- At level 15 and again at level 25 you can choose a special title for your character.
- Veteran's Rewards are earned for all of your characters for every three months you have been subscribed to the game.
- Capes are available to your character after running a special mission at level 20.
- Auras are available to your character after running a special mission at level 30.
- If your character uses a weapon, they can customize it at the Tailor/Facemaker.
- Inspirations drop often, so don't forget to use them in tough battles.
- When you level up you gain full Health and Endurance, as well has having every Tier 3 inspiration cast on you. If you are defeated when you gain a level you will even get an instant resurrection!
- Being defeated after level 10 will earn your character Experience Point debt. Half of new XP earned will go towards paying off that debt.
- When you level up you become more powerful immediately, but to earn new powers or Enhancement slots you must visit a Trainer.
- Hazard Zones have larger sized spawns, and are a challenge for groups.
- A Hero Corps representative or Fateweaver can make your missions tougher for you, for a price.
- Power Pools are powers that any character can choose. You can begin picking from these at level 6.
- Power Pools are where you can choose your Travel power: Flight, Super Speed, Super Jump, or even Teleportation.
- Some Archetypes and power sets are more suited towards group play.
- Controllers and Dominators get pets later in their career. Masterminds can start the game with controllable minions.
- Brutes gain Fury by attacking and being attacked. The larger their Fury bar, the more damage they dish out.
- Tankers automatically taunt everyone in their immediate area when they execute most of their attacks.
- The Corruptors' ability of Scourge randomly does extra damage when a foe is below 50% health.
- Dominators build a Domination bar through attacking that can improve their control and damage when activated.
- You can turn three of any type of Inspiration into any other type by right clicking on any you have three of.
- Wings and Rocket boots are examples of costume pieces that are earned through the Invention System.
- The Invention System is completely optional, if you don't like it, ignore it. They game wasn't made harder to compensate for it.
- Each Origin starts with a unique attack power to get you through the lower levels.
- Dual Origin Enhancements are twice as effective as Training Enhancements.
- Single Origin Enhancements are twice as effective as Dual Origin Enhancements.
- Invented Enhancements are never outgrown and their bonus remains static once slotted.
- Sniper Powers require you to have Line of Sight to the target both at the start of the power and when it is fired.
- PvP, Hazard, and Trial Zones have a minimum level required to enter.
- You can slot Enhancements that are up to 3 (three) levels higher than your Combat level.
- Characters exposed to time travel are Entrusted with the Secret, and are given a power enabling them to reach the Ouroboros zone.
- The Statesman Task Force and Lord Recluse's Strike Force are two of the toughest challenges in the game.
- You can suggest tips for this space by emailing cohsubmissions@ncsoft.com with the subject line containing the word "TIP"
- Fires can be extinguished with Cold powers, or fire extinguisher temporary powers.
- If you don't like your teammates teleporting you without your permission you can turn on "Prompt Team Teleport" in the options menu.
- The Federal Bureau of Superpowered Affairs has five branches, one dealing with each of the modern Origins.
- You can use a Break Free inspiration even when you are Held, Slept, Feared, or Stunned. Carry a few spares if you can!
- The flag flying above City Hall was fashioned from Statesman's own cape after the first Rikti War.
- Many players hold costume contests in Atlas Park, under the statue of Atlas.
- Pocket D is a extradimensional dance club where heroes and villains can gather peacefully.
- Some Vahzilok zombies are set to explode when you get too close.
- Mastermind pets on Follow/Defensive will take a share of damage that is dealt directly to the Mastermind.
- Ancillary Power Pools are available to heroes over level 40.
- Patron Power Pools are available to villains over level 40 who have chosen a Patron in the Arachnos elite.
- Kheldians gain buffs when teamed up with various archetypes.
- The Kheldian (and Arachnos) Epic Archetypes are unlocked when you get a Hero (or Villain as appropriate) to level 20.
- Darkness powers draw their source from a place called the Netherworld.
- The different damage types are: Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, and Toxic.
- Some Invention Enhancements belong to sets. Slotting in multiple enhancements from the same set unlocks Set Bonuses that improve your character!
- You can set up a Buy Order on the Auction House/Black Market if no one is selling what you want at the moment.
- People selling items on the Auction House/Black Market will sell them to the person who asks the most for the item. Buyers can not see what a seller's minimum price is however!
- You can slot multiple of the same Enhancement into a power, but eventually the bonus that they add drops off.
- There are stores throughout the city that sell specific Origin enhancements. Look for them on your map.
- Completing a level 5-9 or level 10-14 Safeguard or Mayhem mission for the first time will reward you with a Temporary Travel power. This is very handy to get around!
- Only the leader of a team (marked with a star) can set the active mission for a team.
- You can only have four different Power Pools on your character, in addition to an Ancillary or Patron Power Pool.
- When combining Enhancements, you can combine two Enhancements already slotted into the same power.
- If you can't find a mission despite being right on top of it, it may be underneath you. Look for nearby tunnel entrances that could take you to it.
- Arenas are for team-based or even 1 on 1 PvP. You can find terminals to set up matches in Pocket D or at any arena. Check your map!
- Your character's Origin will affect the bonus damage on some Veteran Reward powers like the Blackwand or Nemesis Staff.
- The level of your mission will show as a number next to it in the mission list.
- Being defeated in an instanced mission earns only half the debt of being defeated in a public zone.
- You can have up to three open missions at once.
- If you are on a Task/Strike Force, you cannot access your normal mission list, and may only undertake the missions of that Task or Strike Force.
- While on a Task/Strike Force you cannot buy inspirations from your Contacts, but you can buy them from other places, like the arena or the markets.
- Check out the forums at [1] for tons of great information about City of Heroes!
- Are you Following City of Heroes on Facebook and CoH_OCR on Twitter yet?
- Spawns within mission instances scale to the size of your team. Want more enemies? Form a bigger team!
- Some powers are situational and may work better for teams than soloing.
- Glowing mission objectives make a distinct sound to help you find them.
- Only the leader of a team (marked with a star) can set the active mission for a team.
- "Toggle" powers can be turned on and left running, but will drain Endurance. If you run out of endurance these powers will be deactivated. If you are stunned, held, or slept, then offensive "toggle" powers will deactivate, while defensive "toggle" powers will remain active, though their effects will be partially suppressed.
- Enhancements are color-coded according to function. Damage Enhancements, for example, always have a red background.
- Special origin enhancements are dropped by defeating certain high-level monsters in the game. These enhancements may have multiple effects and are usually very valuable!
- Some enemies will chase you through elevators.
- On some mission maps you will be sent to a jail, instead of the hospital, if you are defeated and click "Go to Hospital".
- Back issues of the City of Heroes comic book can be found at www.CityOfHeroes.com/comic/download.html
- Paying attention to your surroundings, especially inside buildings, will net you an easter egg or two.
- Always double check that you are purchasing the correct Enhancement. If you make a mistake, you will get back less than you paid if you have to sell it back to the store.
- If you activate a power and it is not recharged, or the target is out of range, it will "Queue Up" and execute as soon the correct conditions are met.
- Merit Rewards are granted upon completion of difficult or time-consuming tasks such as Story Arcs, Task Forces, Trials and defeating Giant Monsters.
- Day Jobs can grant you badges, improved rewards and temporary powers. Logging back in a Day Job location will grant a character Day Job bonuses.
- Logging out a character for 21 days within a Day Job location will grant the character a badge that corresponds with the location. Example: Logging out at a hospital will earn a character the Caregiver or Pain Specialist Badge.
- Some Day Job badge combinations will unlock Day Job Accolades which grant additional bonuses, rewards and powers! After earning a Day Job badge examine your Accolades for clues about what to do next.
- Merit Rewards can be redeemed for some of the most powerful enhancement recipes in the game.
- To learn more about Day Jobs, visit a Day Job Recruiter in Atlas Park, Mercy Island, Port Oakes or Nova Praetoria.
Game Lore
- The Rikti first invaded in 2002, only to be stopped by Hero 1 and the Omega Team.
- The 5th Column was a fascist villain group that was overthrown by the Council.
- Statesman and Lord Recluse were friends before they discovered the Well of the Furies together and gained their powers by drinking the waters there.
- Positron was severely injured in the first Rikti war, losing control of his powers. In order to keep the city safe, he had to seal himself inside of his power armor.
- Synapse was given his powers in a cruel experiment run by the Crey corporation.
- Sister Psyche can "mind ride" and inhabit another person's body. When she does this her original body does not age. She is actually over 80 years old!
- Dark Watcher was an original member of the Freedom Phalanx in the 1940's. He was thought to be lost, but was actually wandering dimensions. He is back on our world now, working for Vanguard.
- Vanguard is a U.N. group that employs both heroes and villains in protecting the Earth against alien threats.
- Impervium is the strongest metal in the known universe.
- The Medical Teleporter is based on recovered Rikti technology, and will teleport you to safety if you are defeated.
- Ms. Liberty is the grand-daughter of Statesman.
- Some say that Praetorian Earth is a twisted alternate dimension where people with super powers rule with an iron fist.
- Hellions are resistant to fire and susceptible to cold.
- Clockwork have a special weakness that betrays their true origin.
- The Malta Group consists of several like-minded organizations working together.
- The Sky Raiders are pirates who use stolen military technology.
- The Tsoo have a special connection with their long-dead ancestors.
- The Circle of Thorns is a villain group based in Oranbega, a hidden city located beneath Paragon City.
- Paragon City is in Rhode Island, in the United States.
- The Rogue Isles got their name from their lax attitude towards criminals and their ilk. It was originally a haven for pirates.
- The hero Infernal hails from an alternate medieval dimension where demon-binding is common practice.
- Just after World War II, Nemesis was sworn in as Emperor of the Americas. His reign was short, however.
Inside Jokes
- Go. Hunt. Kill Skuls.
- Not everything is a Nemesis plot.
- It's all a Nemesis plot.
- Freem!
Mission Architect
- Mission Architect Tip: You can drag and drop missions in a story by clicking the mission book at the top of the window.
- Mission Architect Tip: Check out the 'Tips & Tricks' section from the Architect Instructor for helpful hints on using Architect.
- Mission Architect Tip: You can set up encounters to trigger at specific points off another encounter, like having a Boss call for help.
- Mission Architect Tip: You can use the player's name, origin, archetype and more by using commands like $name, $origin and $archetype in the text fields.
- Mission Architect Tip: Watch the "Show Errors" box in the upper right. If it's orange, click and it will tell you what's wrong - and even link you to the appropriate section to fix it.
- Mission Architect Tip: Each "page" of a mission book (1,2) is a link to that section.
- Mission Architect Tip: Always back up your stories, don't just rely on autosave!
- Mission Architect Tip: Right click in text fields - you may find some helpful shortcuts!
- Mission Architect Tip: Be descriptive when defining what your story is about. Other players may or may not like the same challenges you do.
- Mission Architect Tip: Be sure to turn on Autosave so you don't lose your story.
- Mission Architect Tip: Save, save, save and Autosave.
- Mission Architect Tip: A story can have up to five missions, each with multiple goals.
- Mission Architect Tip: A mission can have more than one primary (or advanced) goal, even of the same type.
- Mission Architect Tip: When you create a story in Mission Architect, it's saved locally on your hard drive as a plain text file.
- Mission Architect Tip: Maps will tell you how many bosses, allies and objects you can have in a mission.
- Mission Architect Tip: You have four placement options for entities in your map (Front, Middle, Back and Any).
- Mission Architect Tip: Outdoor Maps do not have Front, Middle or Back locations. It's all considered the same area.
- Mission Architect Tip: Republishing a mission retains your ratings. Unpublishing a mission wipes your ratings out.
- Mission Architect Tip: You can choose alternate models for standard NPC's by clicking on the left or right of the model in the Mission Detail Summary.
- Mission Architect Tip: An orange-shaded map or an orange map name indicates that the map does not support one or more of your objectives.
- Mission Architect Tip: You can right-click within the text windows to add color or formatting to your text.
- Mission Architect Tip: You can put an author's name in the search field to see all the stories that author has created.
- Mission Architect Tip: The Arc ID is a unique ID code for your story that quickly allows others to find it and play it.
- Mission Architect Tip: Heroes and Villains can do Co-Op Architect missions in Rikti War Zone.
- Mission Architect Tip: The Team leader can invite players anytime during an Architect mission.
- Mission Architect Tip: Custom Characters have difficulty settings allowing you to customize how difficult you want them to be.
- Mission Architect Tip: Custom Characters and Groups are expensive in terms of file size – use them carefully on longer arcs or risk running out of space!
- Mission Architect Tip: Custom enemies can easily be more powerful than regular enemies. Keep that in mind when creating and when playing stories.
- Mission Architect Tip: You can get your costume on a custom character in Architect by using the 'Load Self' button when creating a custom character.
- Mission Architect Tip: If you want your friends costume on a custom character in Architect have them send you the costume file located in the City of Heroes costumes folder.
- Mission Architect Tip: Custom Critters take up a lot of space in your story file. Use them sparingly!
- Mission Architect Tip: Custom enemy groups aren't limited to custom enemies... click on the 'standard' tab while editing a custom group to get access to standard NPCs!
- Mission Architect Tip: Players are able to earn Salvage and Recipes in “Dev Choice” missions, in lieu of Tickets.
- Mission Architect Tip: Players can purchase unlockable costume pieces, enemies, and maps from the Ticket Vendor.
- Mission Architect Tip: When a player positively rates a story in Mission Architect, the author of that story earns tickets.
- Mission Architect Tip: Talk with an Architect Vendor to claim tickets you've earned from other players rating your stories.
- Mission Architect Tip: An Inspiration Vendor is located right next to the AE hospital.
- Mission Architect Tip: Players can only publish 3 stories per account.
- Mission Architect Tip: You can level from 1 - 50 within Mission Architect.
- Mission Architect Tip: You can earn badges for testing your missions.
- Mission Architect Tip: Speak with the Architect Instructor for detailed walk throughs of the Architect system.
- Mission Architect Tip: You can see any of the information revealed in the tutorial or by Architect employees by clicking on 'menu,' 'help,' and then clicking on any of the 'Mission Architect' tab.
- Mission Architect Tip: The Architect Entertainment buildings are located in numerous zones throughout the game. Some buildings are more populated than others. Find the one that's right for you.
- Mission Architect Tip: Trial accounts cannot use the Mission Architect. You must be an active subscriber.
- Mission Architect Tip: Have a friend or a member of your super group proof your story. You are your own worst editor.
- Mission Architect Tip: If it wasn't already a Nemesis Plot, the Mission Architect can let you make it one.
- Mission Architect Tip: You can't do that ...yet.
Going Rogue
- As Praetoria and Primal Earth draw closer together, can war be far behind?
- Going Rogue Tip: After level 20, characters in Primal Earth can receive Alignment Mission Tips as drops which offer decision points as to how to approach specific scenarios.
- Going Rogue Tip: Following an Alignment Mission Tip as a particular alignment (Hero, Vigilante, Rogue, or Villain) will push you towards that alignment.
- Going Rogue Tip: Hero & Vigilante tips can only be found in Paragon City. Rogue & Villain tips can only be found in the Rogue Isles.
- Going Rogue Tip: After ten Alignment Missions towards a particular alignment, you will receive a Morality Mission: an opportunity to switch to or reinforce that alignment.
- Going Rogue Tip: You can only earn credit for five Alignment Missions a day.
- Going Rogue Tip: If you currently have enough Tips to max out your daily Alignment Mission credit, no more Tips will drop for you until you dismiss one.
- Going Rogue Tip: Reinforcing your alignment as a Hero or Villain will earn you Hero or Villain Merits, respectively.
- Going Rogue Tip: Reinforcing your alignment as a Vigilante or Rogue will earn you Reward Merits.
- Going Rogue Tip: Hero Merits can be spent at Fort Trident. Villain Merits can be spent at The Crucible.
- Going Rogue Tip: Hero and Villain Merits are permanently lost if you stop being a Hero or a Villain, even for a moment.
- Enriche is delicious, filling, and low in calories.
- Some Praetorian Resistance members speak in their own pidgin language as a means of asserting their rebellious spirit.
- Praetorian Clockwork 'speak' in their own symbolic language. Damaged or corrupted Clockwork have different dialects.
- Not everyone in the Praetorian Resistance can be considered a Hero. Not everyone in the Praetorian Loyalists can be considered a Villain. And vice versa.
- All hail Emperor Cole!
- While !COX.FIX; DEV.TSK = FIX.COX
- Going Rogue Tip: Not all badges can be earned as a Rogue or Vigilante even if you perform the requisite task. Completing a switch to Hero or Villain will award these badges if you met all other requirements.
City of Heroes Freedom
- Enhancement Boosters allow you to improve enhancement bonuses on Invention Origin enhancements by a small amount, they may be combined on most IO Enhancements up to 5 times.
- Enhancement Unslotters can be used to unslot a single enhancement of your choice.
- Time Manipulation is an example of a power set available free to VIP subscribers.
- VIP subscribers get a stipend of Paragon Points each month.
- VIP subscribers get 1 free Character Transfer each month.
- VIP subscribers have access to the Kheldian Epic Archetypes, Soldiers of Arachnos Epic Archetypes, Masterminds and Controllers.
- Additional enhancement tray inventory can be purchased from the Paragon Market.
- Additional salvage, vault and recipe inventory can be purchased from the Paragon Market.
- Additional Auction House inventory can be purchased from the Paragon Market.
- Dual Inspirations provide the bonuses of two different standard Inspirations, but they last for twice the normal duration.
- Team Inspirations provide the benefits of an Inspiration to all Team members and last twice the duration of a normal Inspiration.
- Team Dual Inspirations provide the benefits of two different standard Inspirations to all Team members and last twice the duration of a normal Inspiration.
- Account Items can be claimed by all characters on your account!
- Character Items can be claimed by a single character on your account.
- Attuned Enhancements' enhancement bonuses scale with the user as they level up.
- Power sets purchased through the Paragon Market are account wide and allow you to create any number of characters belonging to Archetypes that possess that power set.
- Unlock Paragon Rewards by spending Reward Tokens! Reward Tokens are earned for time subscribed to City of Heroes and for Purchasing 1200 Paragon Points in the Paragon Market.
- Premium Players can unlock new account permissions by earning Reward Tokens!
- Costumes purchased through the Paragon Market are available to all current and future characters on your account.
- You can access the Paragon Market at any time by clicking on the shopping cart marked "Shop" in-game.
- Trainers not only help you advance your level, but can function as a tailor, too!
- New to the game? Press the H key to bring up the Help menu and mark yourself as "Need Help".
- Not sure what contact to talk to next? Click on your Contacts tab to bring up the Contact Finder button!
- Want to join a team of players for an event? Click on LFG on your chat window to put yourself in queue for the Team-up-Teleporter.
- At Level 4 you can choose a Travel Power. For example: You can select the ability to Fly from the Flight Power Pool.
- Heroes, want to spend some more time making your costume perfect? Visit an Icon Store in Atlas Park, Steel Canyon, Independence Port, or Founders Falls.
- Tough fight? Don’t get caught without sufficient Inspiration! Visit a vendor before a tough battle and stock up.
- Recently defeated? Visit any Nurse or Combat Medic in any hospital (inside or out) to pick up a few small inspirations to get you back in the fray.
- Want more information about the game? Hit the "H" key to bring up the Help menu.
- Need help? Type /h or /help to chat in the Help channel.
- Villains, want to spend some extra time making your costume perfect? Visit Facemakers located in Mercy Isle, Cap au Diable and St. Martial.
- Contacts with a spinning gold circle above their heads have a mission for you!
Submitting Tips
As one of the tips listed above says, you can suggest tips by emailing cohsubmissions@ncsoft.com with the subject line containing the word "TIP"