Difference between revisions of "Pocket D"
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[[Imperial City|Imperial City]] | [[Imperial City|Imperial City]] | ||
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* Praetorians | * Praetorians | ||
** [[Imperial City]] (through [[Studio 55]]) | ** [[Imperial City]] (through [[Studio 55]]) | ||
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+ | Praetorians who attempt to exit to Paragon City or the Rogue Isles will receive the following message: | ||
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+ | {{CutsceneText|Text=As a Praetorian visitor, you may only access certain areas in Pocket D. You may not leave the premises.}} | ||
== Notes == | == Notes == | ||
+ | |||
+ | * This zone was added to the game for [[Hero|Heroes]] and [[Villain]]s in [[Issue 6]]. | ||
+ | * Access to this zone for [[Praetorian (Alignment)|Praetorians]] was added in [[Issue 18]]. | ||
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+ | |||
+ | |||
{{Powers Dampening Field}} | {{Powers Dampening Field}} | ||
− | * As of August 16, 2006, Teleporting is no longer allowed in Pocket | + | * As of August 16, 2006, Teleporting is no longer allowed in Pocket D. |
** This does not apply to the [[Ski Chalet]] area which is outside of the Dampening Field. | ** This does not apply to the [[Ski Chalet]] area which is outside of the Dampening Field. | ||
** The entry way passage connecting either sides doors to the elevators leading to the dance floor are also exempt. | ** The entry way passage connecting either sides doors to the elevators leading to the dance floor are also exempt. |
Latest revision as of 00:34, 7 May 2020
Cooperative City Zone (all) | |
Trainers: | War Witch |
---|---|
TF Contacts: | none |
Events: | none |
Exploration Badges: | Big Time, Trucker |
Plaques: | none |
Day Jobs: | Caregiver / Pain Specialist, Banker / Thief, Clubber, Monitor Duty |
Enemies: | none |
Connecting Zones: | Kings Row, Faultline, Talos Island, Founders' Falls |
Transits: | none |
Pocket D VidiotMap |
Contents
Overview
Pocket D is a first rate night club occupying a self-contained pocket dimension created from nothing by DJ Zero. Pocket D is a no-fire zone where Heroes and Villains can mingle safely. Pocket D opened up after the hero-only Paragon Dance Party shut down.
Apart from the Rikti War Zone and Cimerora, Pocket D is one of the only other zones in which Heroes and Villains can team together. Several special events have introduced special missions that could be run by mixed teams of heroes and villains, including a few missions that required teammates from both sides.
The Tiki Room and the Ski Chalet are both located in Pocket D. The Tiki Room can only be accessed by Pocket D VIP Gold Club Members, and the Ski Chalet is only accessible during special events.
Pocket D also features the Monkey Fight Club, Arena terminals, and a branch of the Vault Reserve.
Events
Pocket D has been a key location during several special events.
- Cuppathon
- The farewell party for the widely admired CuppaJo had several events in Pocket D, including the CuppaCloning costume contest.
- Anniversary Events
- Many anniversary events include a party with Red Names in Pocket D, whether on the "Live Servers" or the Training Room (Test Server). Themes may or may not be in effect; when a theme is announced, there is typically a costume contest with prizes given out by the developers.
- Valentine's Event
- The 2006 Valentine's Event introduced missions from contacts that temporarily appeared in Pocket D. For the first time ever, Heroes and Villains could team up. Every year since, the Valentine's content has repeated, sometimes with expansions on the details.
- Winter Event
- The 2006 Winter Event introduced the Ski Chalet, from which Father Time asked both heroes and villains to save Baby New Year. Heroes and villains could team together for his missions. Every year since, the Winter content has repeated, often with expansions on the details.
Contacts
Permanent
- DJ Zero - Only available during Valentine's Day Events, gives a mission to stop Snaptooth.
Temporary
- Ganymede - Valentine's Events, hero contact
- Scratch - Valentine's Events, villain contact
- Father Time - Winter Events, gives "Rescue Baby New Year" mission.
Trainers
Notable NPCs
- Joe Young
- Cornelius?
- Ravers
- Bartenders
- Null the Gull
Stores
Permanent
- Bartenders
- Some bartenders sell inspirations. One interesting point is that they are some of the only places from which to buy inspirations while engaging in a strike/task force, along with Arena Stores.
- Arena Stores
- Trina the Body Sculptress - tailor in the Tiki Lounge
Temporary
During the Valentine's Events, there are two additional bartenders in Pocket D who sell temporary powers.
- Chilly - sells Dimension Drop temporary powers to heroes.
- Dram - sells Dimension Drop temporary powers to villains.
The Winter Event sees the Candy Keeper return to sell badges, temporary powers, and costume pieces in exchange for Candy Cane salvage.
Neighborhoods
There are no neighborhoods explicitly marked on the Pocket D map. However, there are a few areas that are recognized as being different.
- The Hero lobby outside the dance club proper (Music Loop)
- The Hero side of the dance club proper (Music Loop)
- The Villain lobby outside the dance club proper (Music Loop)
- The Villain side of the dance club proper (Music Loop)
- The central part of the dance club proper (Music Loop)
- The Arena lounge (Music Loop)
- The Tiki Room (Music Loop)
- The Ski Chalet (Music Loop)
- The ski slopes (Music Loop)
Badges
The following badges can be found in Pocket D:
Winter Event 2006 introduced an exploration badge that can only be accessed when the Ski Chalet is in season.
Trucker You've visited the floating truck in Pocket D. |
The Monkey fight club area also includes:
Big Time The 'Fambly', as Joe Young would call them, had been dipping their fingers into the RMFC for some time. As luck would have it, DJ Zero offered Joe and Cornelius a chance to expand their business venture. The Monkey Fight Club Arena and Pocket D are a one-two punch that will certainly be a knockout! |
Day Jobs
- Common
Clubber You spent your free time mingling with both the heroes of Paragon City and the villains of the Rogue Isles in Pocket D earning yourself the Clubber Day Job. Logging out in Pocket D will earn you a bonus to your out of combat Recovery, when you log back in, for a short time.
|
Monitor Duty Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time. |
- Hero-Specific
Caregiver You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.
|
Banker Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.
|
- Villain-Specific
Pain Specialist Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time. |
Thief Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.
|
Transfer Points
Pocket D connects to the following locations:
- Heroes
- Villains
- Praetorians
- Imperial City (through Studio 55)
Praetorians who attempt to exit to Paragon City or the Rogue Isles will receive the following message:
As a Praetorian visitor, you may only access certain areas in Pocket D. You may not leave the premises. |
Notes
- This zone was added to the game for Heroes and Villains in Issue 6.
- Access to this zone for Praetorians was added in Issue 18.
Dampening Field -Teleport You are being affected by a Dampening Field. It seems unlikely you could teleport. |
- As of August 16, 2006, Teleporting is no longer allowed in Pocket D.
- This does not apply to the Ski Chalet area which is outside of the Dampening Field.
- The entry way passage connecting either sides doors to the elevators leading to the dance floor are also exempt.
- Pets (Power set or Temporary Powers) and Henchmen set to aggressive near one of the corners of the dance floor in the main room of Pocket D will attack an invisible, invincible entity rumored to be the source of the dampener.
- The exact coordinates of the source of the dampening field are - POS (-236.5, 0, -900.5), the npc generating it is named Dampening Field, and uses a model called NPC Puddle, it has 110 hp.