Difference between revisions of "Incarnate Component"
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== Overview == | == Overview == | ||
+ | {{req sub}} | ||
− | '''Incarnate Components''' are used to craft new [[ | + | '''Incarnate Components''' are used to craft new [[Incarnate System#Ability List|Incarnate Abilities]] added in [[Issue 19]]. |
+ | |||
+ | A purchase of the [[Going Rogue]] expansion is required for players to access the [[Incarnate System]]. | ||
+ | |||
+ | == Details == | ||
+ | === Alpha === | ||
+ | Incarnate Components used in the [[Alpha Slot]] are acquired after unlocking the [[Alpha Slot]] from [[Mender Ramiel]]'s story arc, by: | ||
+ | * Completion of Mender Ramiel's story arc (1 Incarnate Shard) | ||
* Completion of the following [[Task Force]]s, [[Strike Force]]s, [[Trial]]s, and [[Raid]]s as a reward: | * Completion of the following [[Task Force]]s, [[Strike Force]]s, [[Trial]]s, and [[Raid]]s as a reward: | ||
− | |||
** [[Barracuda Strike Force]] (Dimensional Keystone) | ** [[Barracuda Strike Force]] (Dimensional Keystone) | ||
** [[Dr. Kahn Task Force]] (Dimensional Keystone) | ** [[Dr. Kahn Task Force]] (Dimensional Keystone) | ||
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** [[Statesman's Task Force]] (Essence of the Incarnate) | ** [[Statesman's Task Force]] (Essence of the Incarnate) | ||
** [[The Lady Grey Task Force]] (Hero 1 DNA Sample) | ** [[The Lady Grey Task Force]] (Hero 1 DNA Sample) | ||
− | |||
** [[Cathedral of Pain Trial]] (Penumbra of Rularuu) | ** [[Cathedral of Pain Trial]] (Penumbra of Rularuu) | ||
** [[Hamidon Raid]] (4 Incarnate Shards) | ** [[Hamidon Raid]] (4 Incarnate Shards) | ||
* Conversion of 150 [[Vanguard Merit]]s into one [[Gr'ai Matter Component|Gr'ai Matter]] | * Conversion of 150 [[Vanguard Merit]]s into one [[Gr'ai Matter Component|Gr'ai Matter]] | ||
− | * Random drop of [[Incarnate Shard Component|Incarnate Shard]] from any | + | * Random drop of [[Incarnate Shard Component|Incarnate Shard]] from any even-[[con]] or higher enemy, of which four to eight can be used to form a new Component. Because the drop roll is per enemy, per person, an enemy might drop a Shard for every member of the team, making it possible (but not very likely) that a single enemy could drop eight Shards. Note that Shards do not drop from enemies defeated in the streets of or story content of [[Dark Astoria]]. |
− | === | + | === Destiny, Interface, Judgement, Lore === |
− | + | Incarnate Components used in the [[Alpha Slot|Alpha]] (alternate recipes), [[Destiny Slot|Destiny]], [[Interface Slot|Interface]], [[Judgement Slot|Judgement]], and [[Lore Slot]]s may be earned through participation in [[Incarnate Trial]]s: | |
+ | *[[Lambda Sector Trial]] (1 Empyrean Merit on completion) | ||
+ | *[[Behavioral Adjustment Facility Trial]] (1 Empyrean Merit on completion) | ||
+ | *[[Keyes Island Reactor Trial]] (2 Empyrean Merits on completion, increased chance of rare or better component) | ||
+ | *[[The Underground Trial]] (2 Empyrean Merits on completion, guaranteed rare or better component) | ||
+ | *[[TPN Campus Trial]] (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window) | ||
+ | *[[Minds of Mayhem Trial]] (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window) | ||
+ | *[[Dilemma Diabolique]] (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window) | ||
− | + | Components may be earned in Incarnate Trials as follows: | |
− | + | * Any enemies defeated during an Incarnate Trial have a random chance to drop [[Incarnate Thread Component|Incarnate Threads]]. | |
+ | * Successful completion of any objective during an Incarnate Trial awards all participating characters with an [[Astral Merit Salvage|Astral Merit]]. | ||
+ | * No more often than once every 20 hours, successful completion of the entire Incarnate Trial awards all participating characters with 1 or 2 [[Empyrean Merit Salvage|Empyrean Merits]]. Additional rewards during the 20 hour window will be reduced to an equivalent number of Astral Merits, or in the case of TPN Campus Trial and Minds of Mayhem Trial, 1 Empyrean Merit instead of 2. | ||
+ | * Upon successful completion of an Incarnate Trial, each character will be presented with an award table allowing them to choose one reward. The options available will either be all common Components, all uncommon, all rare, all very rare, or 10 Threads. There is a participation threshold that must be met in order to receive a component table instead of the 10 Threads "consolation prize". If a character surpasses the threshold, the Component reward is a random roll.[http://web.archive.org/web/20120911135617/http://boards.cityofheroes.com/showthread.php?p=3601691] | ||
− | + | Additionally, components may be earned from the story arc reward window at the end of story arcs in the [[Dark Astoria]] content. | |
− | + | ||
− | + | Threads can also be earned through successful completion of the following non-trial content: | |
− | * | + | * [[Apex Task Force]] (10 Incarnate Threads) |
− | * | + | * [[Tin Mage Mark II Task Force]] (10 Incarnate Threads) |
− | * | + | * Enemies defeated on the streets of and in any content for [[Dark Astoria]] |
− | + | * Completing story arcs allows a choice of 10 Threads in the story arc reward window | |
+ | |||
+ | In addition, [[Incarnate Thread Component|Incarnate Threads]] plus [[inf]] can be used to create any of the Components in this category except for Astral or Empyrean Merits. | ||
+ | |||
+ | Any of the Components may also be broken down into Incarnate Threads with the number of resulting threads varying according to the rarity of the Component being broken down. Threads are also available as conversions from Shards, at a 10:10 ratio plus 2.5 million [[inf]] once every 20 hours, and at a 10:5 shards to threads ratio plus 2.5 million [[inf]] at any time. | ||
=== NPC Sale Value === | === NPC Sale Value === | ||
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What follows is an alphabetical listing of all available Incarnate Components, with accompanying descriptions and links. | What follows is an alphabetical listing of all available Incarnate Components, with accompanying descriptions and links. | ||
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− | category= | + | category=Common Incarnate Components|Uncommon Incarnate Components|Rare Incarnate Components|Very Rare Incarnate Components |
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== See Also == | == See Also == | ||
− | |||
* [[Incarnate System]] | * [[Incarnate System]] | ||
+ | |||
+ | {{Navbox Incarnate System}} | ||
[[Category:Incarnate System Salvage]] | [[Category:Incarnate System Salvage]] |
Latest revision as of 02:40, 1 June 2015
Overview
Requires a VIP subscription.
Incarnate Components are used to craft new Incarnate Abilities added in Issue 19.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Details
Alpha
Incarnate Components used in the Alpha Slot are acquired after unlocking the Alpha Slot from Mender Ramiel's story arc, by:
- Completion of Mender Ramiel's story arc (1 Incarnate Shard)
- Completion of the following Task Forces, Strike Forces, Trials, and Raids as a reward:
- Barracuda Strike Force (Dimensional Keystone)
- Dr. Kahn Task Force (Dimensional Keystone)
- Imperious Task Force (Ancient Nictus Fragment)
- Lord Recluse Strike Force (Essence of the Incarnate)
- Statesman's Task Force (Essence of the Incarnate)
- The Lady Grey Task Force (Hero 1 DNA Sample)
- Cathedral of Pain Trial (Penumbra of Rularuu)
- Hamidon Raid (4 Incarnate Shards)
- Conversion of 150 Vanguard Merits into one Gr'ai Matter
- Random drop of Incarnate Shard from any even-con or higher enemy, of which four to eight can be used to form a new Component. Because the drop roll is per enemy, per person, an enemy might drop a Shard for every member of the team, making it possible (but not very likely) that a single enemy could drop eight Shards. Note that Shards do not drop from enemies defeated in the streets of or story content of Dark Astoria.
Destiny, Interface, Judgement, Lore
Incarnate Components used in the Alpha (alternate recipes), Destiny, Interface, Judgement, and Lore Slots may be earned through participation in Incarnate Trials:
- Lambda Sector Trial (1 Empyrean Merit on completion)
- Behavioral Adjustment Facility Trial (1 Empyrean Merit on completion)
- Keyes Island Reactor Trial (2 Empyrean Merits on completion, increased chance of rare or better component)
- The Underground Trial (2 Empyrean Merits on completion, guaranteed rare or better component)
- TPN Campus Trial (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window)
- Minds of Mayhem Trial (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window)
- Dilemma Diabolique (2 Empyrean Merits on completion, 1 Empyrean Merit for repeats within the 20 hour window)
Components may be earned in Incarnate Trials as follows:
- Any enemies defeated during an Incarnate Trial have a random chance to drop Incarnate Threads.
- Successful completion of any objective during an Incarnate Trial awards all participating characters with an Astral Merit.
- No more often than once every 20 hours, successful completion of the entire Incarnate Trial awards all participating characters with 1 or 2 Empyrean Merits. Additional rewards during the 20 hour window will be reduced to an equivalent number of Astral Merits, or in the case of TPN Campus Trial and Minds of Mayhem Trial, 1 Empyrean Merit instead of 2.
- Upon successful completion of an Incarnate Trial, each character will be presented with an award table allowing them to choose one reward. The options available will either be all common Components, all uncommon, all rare, all very rare, or 10 Threads. There is a participation threshold that must be met in order to receive a component table instead of the 10 Threads "consolation prize". If a character surpasses the threshold, the Component reward is a random roll.[1]
Additionally, components may be earned from the story arc reward window at the end of story arcs in the Dark Astoria content.
Threads can also be earned through successful completion of the following non-trial content:
- Apex Task Force (10 Incarnate Threads)
- Tin Mage Mark II Task Force (10 Incarnate Threads)
- Enemies defeated on the streets of and in any content for Dark Astoria
- Completing story arcs allows a choice of 10 Threads in the story arc reward window
In addition, Incarnate Threads plus inf can be used to create any of the Components in this category except for Astral or Empyrean Merits.
Any of the Components may also be broken down into Incarnate Threads with the number of resulting threads varying according to the rarity of the Component being broken down. Threads are also available as conversions from Shards, at a 10:10 ratio plus 2.5 million inf once every 20 hours, and at a 10:5 shards to threads ratio plus 2.5 million inf at any time.
NPC Sale Value
Incarnate Components cannot be sold to NPC stores or contacts. They cannot be traded or emailed to other players, nor can they be placed on Wentworths or the Black Market.
Storage
Incarnate Components are bound to the character who obtains it. The upper limits to how much a character can store is currently unknown.
Incarnate Component Items
What follows is an alphabetical listing of all available Incarnate Components, with accompanying descriptions and links.
Ancient Nictus Fragment
See also: Ancient Nictus Fragment Component
Common Incarnate ComponentThe sands of Cimerora have coughed up this gem of Nictus power.
Ancient Texts
See also: Ancient Texts Component
Rare Incarnate ComponentThese crumbling dusty tomes contain recorded information thought to be lost for centuries.
Arcane Cantrip
See also: Arcane Cantrip Component
Common Incarnate ComponentThis simple yet powerful magical incantation is the foundation for powerful alchemical and arcane construction.
Biomorphic Goo
See also: Biomorphic Goo Component
Common Incarnate ComponentThis strange, almost living, chemical compound appears almost sentient in its ability to respond to outside stimuli. It appears to have quite strong mutagenic properties.
Cytolitic Infusion
See also: Cytolitic Infusion Component
Uncommon Incarnate ComponentThis small vial contains a fluid capable of breaking down cells at a rapid rate.
Detailed Reports
See also: Detailed Reports Component
Common Incarnate ComponentThese documents outline Emperor's Cole plans to invade Primal Earth and go into express detail over the nature of Incarnates and their relationships with the Well of the Furies.
Dimensional Keystone
See also: Dimensional Keystone Component
Common Incarnate ComponentThis stone is imbued with the cosmic resonance of a world beyond Primal Earth.
Dimensional Pocket
See also: Dimensional Pocket Component
Uncommon Incarnate ComponentNo self respecting wizard would be caught dead without a few of these.
Drop of the Well
See also: Drop of the Well Component
Uncommon Incarnate ComponentPurified and coalesced, this essence is as powerful as a drop from the Well of the Furies itself.
Enchanted Sand
See also: Enchanted Sand Component
Common Incarnate ComponentThese grains pass through your fingers leaving a faint mystical residue.
Essence of the Incarnate
See also: Essence of the Incarnate Component
Common Incarnate ComponentA shred of power from a living Incarnate.
Exotic Isotope
See also: Exotic Isotope Component
Rare Incarnate ComponentThis extraterrestrial isotope's origins have eluded even the greatest minds of Praetorian Earth.
Favor of the Well
See also: Favor of the Well Component
Very Rare Incarnate ComponentBy attentively following the direction of the Well of the Furies and demonstrating a depth of commitment to it, it has offered you one of its Favors. This favor will allow you to construct an Alpha Incarnate Ability of Very Rare quality.
Forbidden Technique
See also: Forbidden Technique Component
Very Rare Incarnate ComponentThe teachings on this scroll are said to grant the reader unparalleled physical, mental and spiritual balance.
Genomic Analysis
See also: Genomic Analysis Component
Common Incarnate ComponentThis data arguably solves many mysteries around human genetic mutation.
Gluon Compound
See also: Gluon Compound Component
Uncommon Incarnate ComponentThis canister of subatomic gluons forms a fantastic adhesive compound. Industrial spills tend to have catastrophic consequences though.
Gr'ai Matter
See also: Gr'ai Matter Component
Common Incarnate ComponentThis Rikti neural matter is useful to channel Alpha Incarnate abilities which affect the mind and soul.
Hero 1 DNA Sample
See also: Hero 1 DNA Sample Component
Common Incarnate ComponentHero 1's DNA contains a small fraction of his power, as modified by the Rikti.
Incarnate Infused Nictus
See also: Incarnate Infused Nictus Component
Uncommon Incarnate ComponentThis Nictus fragment has fused with Incarnate essence to become much, much more.
Incarnate Shard
See also: Incarnate Shard Component
Common Incarnate ComponentIncarnate Ability Sub-component
Faint impressions of Incarnate essence can be found almost everywhere. Claim and combine them to form and improve Alpha Incarnate Components.
Incarnate Thread
See also: Incarnate Thread Component
Common Incarnate ComponentIncarnate Ability Sub-component
Thin lines of Incarnate power flow through the universes, and those who are on the Incarnate path can collect them and reweave them into stronger Incarnate components.
Infinite Tessellation
See also: Infinite Tessellation Component
Uncommon Incarnate ComponentPart of the mystery of infinite, parallel worlds is revealed as you gaze into this pattern.
Living Relic
See also: Living Relic Component
Very Rare Incarnate ComponentThis fragment is a piece of a relic that was said to be sentient.
Meditation Techniques
See also: Meditation Techniques Component
Common Incarnate ComponentThese techniques teach one to clear the mind even in the heat of battle.
Nanotech Growth Medium
See also: Nanotech Growth Medium Component
Common Incarnate ComponentThis medium is designed to be a perpetual source for nanoassemblers to incubate within.
Notice of the Well
See also: Notice of the Well Component
Rare Incarnate ComponentYou have drawn the notice of the Well of Furies via your actions following the subtle directives and incentives it has been spreading in the worlds. This notice will allow you to construct an Alpha Incarnate Ability of Rare quality.
Penumbra of Rularuu
See also: Penumbra of Rularuu Component
Common Incarnate ComponentThe emanations from Rularuu's Willforges can channel Alpha Incarnate abilities which affect body and bone.
Self Evolving Alloy
See also: Self Evolving Alloy Component
Very Rare Incarnate ComponentIt's difficult to study and pinpoint this alloy's origins, but it's impossible to tell how it will change from one moment to the next.
Semi-Conscious Energy
See also: Semi-Conscious Energy Component
Rare Incarnate ComponentThis small sample of exotic energy reacts to your presence, humming and pulsing wildly when you are near.
Supercharged Capacitor
See also: Supercharged Capacitor Component
Common Incarnate ComponentThis small device is charged with an alarming amount of energy.
Superconductive Membrane
See also: Superconductive Membrane Component
Rare Incarnate ComponentThis alloy's capability to conduct electricity surpasses any known terrestrial alloy on Primal Earth.
Thaumic Resonator
See also: Thaumic Resonator Component
Very Rare Incarnate ComponentThis unearthly device generates a strong thaumic field, bringing extraordinary luck to everyone nearby. All that luck comes at a price though, and so the wise do not use it often.
Vanguard DNA Metamatrix
See also: Vanguard DNA Metamatrix Component
Uncommon Incarnate ComponentLady Grey prepares these metamatrices from the DNA of everyone who interacts with Vanguard; friend or foe.
Worn Spellbook
See also: Worn Spellbook Component
Uncommon Incarnate ComponentEven though a few pages are torn out or badly damaged, this grimoire contains very useful magic incantations.
See Also
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