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Difference between revisions of "Issue 12"

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This article summarizes some of the major features in Issue 12. For more complete details, see the [[Patch Notes/2008-05-20|release date's patch notes]].
 
This article summarizes some of the major features in Issue 12. For more complete details, see the [[Patch Notes/2008-05-20|release date's patch notes]].
 +
 +
*[[Closed Beta]] testing on the [[Training Room]] for Issue 12 started April 8, 2008.
 +
*On May 6th, 2008, the Training Room was opened up for Issue 12 [[Open Beta]].
 +
*Issue 12 was released to the [[servers|Live Servers]] on May 20, 2008.
  
 
== The Midnight Squad ==
 
== The Midnight Squad ==
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! [[Archetype]] !! Primary !! Secondary
 
! [[Archetype]] !! Primary !! Secondary
 
|-
 
|-
| [[Blaster]] || [[Psychic Blast]] [http://www.plaync.com/us/news/2008/03/dev_corner_city.html] || [[Mental Manipulation]]  
+
| [[Blaster]] || [[Psychic Blast]] [http://web.archive.org/web/20080403235139/http://www.plaync.com/us/news/2008/03/dev_corner_city.html] || [[Mental Manipulation]]  
 
|-
 
|-
| [[Controller]] || [[Plant Control]] [http://www.cityofheroes.com/news/game_updates/issue_12/issue_12_midnight_hour.html] || [[Thermal Radiation]]
+
| [[Controller]] || [[Plant Control]] || [[Thermal Radiation]]
 
|-
 
|-
 
| [[Defender]] || [[Cold Domination]] || [[Ice Blast]]
 
| [[Defender]] || [[Cold Domination]] || [[Ice Blast]]
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| [[Tanker]] || [[Dark Armor]] || [[Dark Melee]]
 
| [[Tanker]] || [[Dark Armor]] || [[Dark Melee]]
 
|-
 
|-
| [[Brute]] || [[Battle Axe]], [[War Mace]] [http://boards.cityofheroes.com/showflat.php?Number=10373959#Post10373959]|| [[Super Reflexes]]
+
| [[Brute]] || [[Battle Axe]], [[War Mace]] [http://web.archive.org/web/20080329232049/http://boards.cityofheroes.com/showflat.php?Number=10373959#Post10373959]|| [[Super Reflexes]]
 
|-
 
|-
| [[Corruptor]] || [[Electrical Blast]] || [[Storm Summoning]] [http://boards.cityofheroes.com/showflat.php?Number=10373084#Post10373084]
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| [[Corruptor]] || [[Electrical Blast]] || [[Storm Summoning]] [http://web.archive.org/web/20080329162917/http://boards.cityofheroes.com/showflat.php?Number=10373084#Post10373084]
 
|-
 
|-
 
| [[Dominator]] || [[Earth Control]] || [[Electricity Assault]]
 
| [[Dominator]] || [[Earth Control]] || [[Electricity Assault]]
 
|-
 
|-
| [[Mastermind]] || None [http://boards.cityofheroes.com/showflat.php?Number=10373959#Post10373959] || [[Storm Summoning]]
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| [[Mastermind]] || None [http://web.archive.org/web/20080329232049/http://boards.cityofheroes.com/showflat.php?Number=10373959#Post10373959] || [[Storm Summoning]]
 
|-
 
|-
 
| [[Stalker]] || [[Electric Melee]] || [[Electric Armor]]
 
| [[Stalker]] || [[Electric Melee]] || [[Electric Armor]]
 
|}
 
|}
  
All have been verified here [http://www.totalvideogames.com/articles/TVG_Exclusive_City_Of_HeroesVillains_Issue_12_12989.htm]
+
All have been verified here [http://www.totalvideogames.com/City-of-Heroes/feature-12452.html]
  
 
== Hollows Zone "Gameplay Makeover" ==
 
== Hollows Zone "Gameplay Makeover" ==
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== Additional Character Slots ==
 
== Additional Character Slots ==
Issue 12 will add significantly to the number of slots that an account may have on each server.[http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=10600404&bodyprev=#Post10600404]
+
Issue 12 will add significantly to the number of slots that an account may have on each server.[http://web.archive.org/web/20080420050749/http://boards.cityofheroes.com/showflat.php?Cat=&Board=Dev&Number=10600404&bodyprev=#Post10600404]
  
 
The details of the increased slots are:
 
The details of the increased slots are:
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* Chat improvements: Left click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
 
* Chat improvements: Left click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
 
* More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
 
* More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
* Premade costume sets consisting of linked costume parts in the costume creator. [http://www.cityofheroes.com/news/game_updates/issue_12/improved_character_creator.html]
+
* Premade costume sets consisting of linked costume parts in the costume creator.  
 
* The ability to drag and drop character in log-in character list to reorder the lists as needed.
 
* The ability to drag and drop character in log-in character list to reorder the lists as needed.
  
 
== Other Confirmed Content ==
 
== Other Confirmed Content ==
* Positron: ''In Issue 12 we are going to have you never dropping below 50% Inf. earn rate when in Supergroup mode.''[http://boards.cityofheroes.com/showflat.php?Number=10171130&Main=10169956&#Post10171130]
+
* Positron: ''In Issue 12 we are going to have you never dropping below 50% Inf. earn rate when in Supergroup mode.''[http://web.archive.org/web/20090501215349/http://boards.cityofheroes.com/showflat.php?Number=10171130&Main=10169956&#Post10171130]
* A new enemy faction in Issue 12 is pretty much defined by having a shield. [http://boards.cityofheroes.com/showthreaded.php?Number=10397254][http://boards.cityofheroes.com/showthreaded.php?Number=10398920] (This enemy group ended up being the [[Cimeroran Traitors]])
+
* A new enemy faction in Issue 12 is pretty much defined by having a shield. [http://web.archive.org/web/20080326215307/http://boards.cityofheroes.com/showthreaded.php?Number=10397254][http://web.archive.org/web/20080329163734/http://boards.cityofheroes.com/showthreaded.php?Number=10398920] (This enemy group ended up being the [[Cimeroran Traitors]])
 
* BackAlleyBrawler: More weapon customization options (including additional Talsorian options)[http://boards.cityofheroes.com/showflat.php?Number=10085122&Main=10083810&#Post10085122]
 
* BackAlleyBrawler: More weapon customization options (including additional Talsorian options)[http://boards.cityofheroes.com/showflat.php?Number=10085122&Main=10083810&#Post10085122]
 
* BackAlleyBrawler: "Posi said he added the tokens for the rest of the Talsorian and Rularuu weapons today, so they should be in for Issue 12" [http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=10419695&bodyprev=#Post10419695]
 
* BackAlleyBrawler: "Posi said he added the tokens for the rest of the Talsorian and Rularuu weapons today, so they should be in for Issue 12" [http://boards.cityofheroes.com/showflat.php?Cat=&Board=shibboleth&Number=10419695&bodyprev=#Post10419695]
 
*Confirmed Bugfixes:
 
*Confirmed Bugfixes:
**Lighthouse:  [http://boards.cityofheroes.com/showflat.php?Number=10334472#Post10334472]
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**Lighthouse:  [http://web.archive.org/web/20080329162833/http://boards.cityofheroes.com/showflat.php?Number=10334472#Post10334472]
 
***''Fixed the [[Lord Recluse Strike Force#Agree to Form a Strike Force|LRSF]] Tech so he doesn't run through walls''
 
***''Fixed the [[Lord Recluse Strike Force#Agree to Form a Strike Force|LRSF]] Tech so he doesn't run through walls''
 
***''Fixed the [[Virgil Tarikoss Strike Force#Find Method to Pierce Barrier|Cap]] Tech so he actually follows you after being rescued''
 
***''Fixed the [[Virgil Tarikoss Strike Force#Find Method to Pierce Barrier|Cap]] Tech so he actually follows you after being rescued''
 
***''Fixed [[Virgil Tarikoss Strike Force#Bind Bat.27Zul|Bat Zul]] so that he doesn't run haywire with ONE debuff applied''
 
***''Fixed [[Virgil Tarikoss Strike Force#Bind Bat.27Zul|Bat Zul]] so that he doesn't run haywire with ONE debuff applied''
 
**pohsyb
 
**pohsyb
***'' I did fix the [[Robo-Surgery|robo-surgery]] for I12 though.''[http://boards.cityofheroes.com/showflat.php?Number=10411362#Post10411362]
+
***'' I did fix the [[Robo-Surgery|robo-surgery]] for I12 though.''[http://web.archive.org/web/20080329163658/http://boards.cityofheroes.com/showflat.php?Number=10411362#Post10411362]
  
 
== See Also ==
 
== See Also ==
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* [[Issue 12 Badges]]
 
* [[Issue 12 Badges]]
  
 +
== External Links ==
 +
* [http://web.archive.org/web/20080626015559/http://www.plaync.com/us/news/2008/05/ncsoft_covers_n.html Official Press Release]
 +
* [http://web.archive.org/web/20121025123458/http://na.cityofheroes.com/en/news/game_updates/issue_12/overview.php Official Feature Update]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/issue_12_the_midnight_hour_and.php Dev Diary: The Midnight Hour and Me]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/powerset_proliferation.php Introduction to Powerset Proliferation]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/more_from_dr_brainstorm.php More from Dr. Brainstorm]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/when_diplomacy_fails.php When Diplomacy Fails]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/improved_character_creator.php Improved Character Creator]
 +
* [http://web.archive.org/web/20121003093838/http://na.cityofheroes.com/en/news/game_updates/issue_12/giving_the_hollows_a_makeover.php Dev Diary: Giving the Hollows a Makeover]
  
{{Issue Releases}}
+
{{Navbox Issues}}
  
 
[[Category:Game Updates|I12]]
 
[[Category:Game Updates|I12]]

Latest revision as of 05:59, 11 December 2013

Badge time.png This article contains information about a major update to City of Heroes Freedom. It is provided for historical purposes.

Overview

Issue12.jpg

Issue 12, titled Midnight Hour, was a major revision to City of Heroes and City of Villains released on Tuesday, May 20, 2008. The title refers to the Midnight Squad, which was introduced in this Issue, along with Cimerora. Other big additions included Soldiers of Arachnos, which are the villain Epic Archetypes, and the first wave of Powerset Proliferations.

This article summarizes some of the major features in Issue 12. For more complete details, see the release date's patch notes.

The Midnight Squad

Join the Midnight Squad (Levels 10-20)

The clandestine organization of mystics, scholars and mages, known only as the Midnight Squad, seeks to rebuild its numbers since the devastating assault of the Rikti Invasion. The Midnighters hold a secret that could bring the alien assault to an end, but without the help of the Heroes of Paragon City™ it will remain Lost forever.

New Roman-Style Zone Maps (Levels 35-50)

The Midnighters hold many secrets within their walls, including a highly coveted Ouroboros crystal, enabling them to travel to the far reaches of time. There is a familiar threat in an ancient land and the Midnighters need the help of both Heroes and Villains to stop it. Players step foot upon the ancient land of the Roman Cimeroran Peninsula, where they battle deadly creatures, defend an ancient city and ultimately come face to face with the enemy of time itself. Throughout this journey players uncover the mysteries of power and the origins that guide them today.

Unlock Roman-Style Armor Costumes

Through their accomplishments, players unlock the new Roman themed armor costume set.

Villain Epic Archetypes

Infiltrate the Arachnos organization from within! Upon reaching level 50, Villains unlock two new Epic Archetypes; Arachnos Soldier and Arachnos Widow. They have their own unique storyline and missions, power combinations and costume sets. Branching powersets allow the Arachnos Soldier to specialize as either a Bane Spider or Crab Spider and the Arachnos Widow chooses from the Fortunata and Night Widow branches. Each brings with it unique costumes for your Arachnos duties, as well as your newfound role as a Destined One.

Powerset Proliferation

Using his newly built Resonance Manipulator, the Villain scientist known as Dr. Brainstorm™ has discovered a way to alter the energy strands which connect every Hero and Villain to their powers. This discovery has not only opened the door to new powers for his fellow Villains in the Rogue Isles™, but has also done the same for the Heroes of Paragon City ™! Specifically, new characters of almost every Hero and Villain archetype gain access to an additional primary and secondary powerset that they didn’t have access to previously. Details to come!

Archetype Primary Secondary
Blaster Psychic Blast [1] Mental Manipulation
Controller Plant Control Thermal Radiation
Defender Cold Domination Ice Blast
Scrapper Fiery Melee Fiery Aura
Tanker Dark Armor Dark Melee
Brute Battle Axe, War Mace [2] Super Reflexes
Corruptor Electrical Blast Storm Summoning [3]
Dominator Earth Control Electricity Assault
Mastermind None [4] Storm Summoning
Stalker Electric Melee Electric Armor

All have been verified here [5]

Hollows Zone "Gameplay Makeover"

Significant changes have been made to the Hollows zone to make it more fun! NPC encounters have been rebalanced, including new spawns, new villain groups, mission door improvements, and a mobile hospital has been added to the entrance of the zone. Additionally, Meg Mason, a new contact, has been added to give out repeatable missions.

Additional Character Slots

Issue 12 will add significantly to the number of slots that an account may have on each server.[6]

The details of the increased slots are:

  • Maximum of 36 slots per server.
  • Two free slots will be given out to each account with issue 12.
  • Additional free slots will be awarded through Veteran Rewards. These slots will be linked to every full year of veteran reward, and will be rewarded retroactively for all existing accounts with at least a full year of reward time.
  • Purchase one slot for assignment to any server: $5.99 / €4.99 / £?
  • Purchase two slots for assignment to any server: $9.99 / €8.99 / £?
  • Purchase five slots for assignment to any server: $19.99 / €17.99 / £?

Major Gameplay Improvements

  • Eight configurable new power trays let players customize their User Interface by placing them anywhere on the screen.
  • Contact display redesign: Contacts are now listed separately as Active and Inactive, and players can sort contacts by a range of criteria including Name, Zone, and Level Range.
  • Inspiration Conversion: Right click an inspiration to convert three of that kind into any one inspiration of another kind.
  • Level Up Boost: Upon reaching enough XP to level up (at all levels), one of each type of large inspiration is immediately cast upon your character, and health and endurance bars are immediately filled.
  • Chat improvements: Left click on character names in chat window to ignore, add to friends list, invite to team, etc. Drag any item (enhancement, inspiration, salvage, etc.) into the chat window so that you and others can click a hotlink to view the complete info box.
  • More Real Numbers: Players can now display stats on powers before they choose them enabling more informed power selection and new temporary powers allow players to display enemy stats.
  • Premade costume sets consisting of linked costume parts in the costume creator.
  • The ability to drag and drop character in log-in character list to reorder the lists as needed.

Other Confirmed Content

  • Positron: In Issue 12 we are going to have you never dropping below 50% Inf. earn rate when in Supergroup mode.[7]
  • A new enemy faction in Issue 12 is pretty much defined by having a shield. [8][9] (This enemy group ended up being the Cimeroran Traitors)
  • BackAlleyBrawler: More weapon customization options (including additional Talsorian options)[10]
  • BackAlleyBrawler: "Posi said he added the tokens for the rest of the Talsorian and Rularuu weapons today, so they should be in for Issue 12" [11]
  • Confirmed Bugfixes:
    • Lighthouse: [12]
      • Fixed the LRSF Tech so he doesn't run through walls
      • Fixed the Cap Tech so he actually follows you after being rescued
      • Fixed Bat Zul so that he doesn't run haywire with ONE debuff applied
    • pohsyb

See Also

External Links