Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Patch Notes/2010-05-19"

From Paragon Wiki Archive
Jump to: navigation, search
m (new patch today)
 
m (Robot: Changing template: PatchNotes)
 
(One intermediate revision by the same user not shown)
Line 22: Line 22:
 
=== Powers ===
 
=== Powers ===
 
==== Masterminds ====
 
==== Masterminds ====
* Fixed a bug that allowed Masterminds in some missions to [[Sidekick|Malefactor]] down and retain high level pets. Now pets will be lost whenever the combat level of the Mastermind's team decreases. This also resolves the issue of retaining 2 or 3 tier 1 pets while Malefactored down to the point where the Mastermind can only summon 1 pet.  
+
* Fixed a bug that allowed Masterminds in some missions to [[Sidekick|Malefactor]] down and retain high level pets. Now pets will be lost whenever the combat level of the Mastermind's team decreases. This also resolves the issue of retaining 2 or 3 tier 1 pets while Malefactored down to the point where the Mastermind can only summon 1 pet.
 +
{{Navbox Patch Notes}}
  
 
[[Category:Patch Notes]]
 
[[Category:Patch Notes]]

Latest revision as of 18:11, 28 July 2012

05.19.2010 Version 1800.201003300904.25T5r

COMBINED

Mission Architect

  • Fixed a bug that was causing the damage done by certain allied critters to not affect rewards.

Auction House

  • Fixed bug that was causing very large transactions to be miscalculated.

Gameplay

  • Fixed a crash that sometimes occurred when toggling 3 D Sound.
  • Fixed a crash when certain characters are included in the comment box while using the LFG system.
  • Fixed a crash when a player selected 'Back' during a respec.
  • Fixed an issue that was causing input lag for some players.

CITY OF HEROES

Tasks

CITY OF VILLAINS

Powers

Masterminds

  • Fixed a bug that allowed Masterminds in some missions to Malefactor down and retain high level pets. Now pets will be lost whenever the combat level of the Mastermind's team decreases. This also resolves the issue of retaining 2 or 3 tier 1 pets while Malefactored down to the point where the Mastermind can only summon 1 pet.