Difference between revisions of "Patch Notes/2008-07-09"
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− | =7.9.08 Version 17.20080625.1T= | + | = 7.9.08 Version 17.20080625.1T = |
− | ==COMBINED NOTES== | + | == COMBINED NOTES == |
− | ===AI=== | + | === AI === |
* [[Lady Jane]] should act more intelligently in combat situations now. | * [[Lady Jane]] should act more intelligently in combat situations now. | ||
− | * [[ | + | * [[Veteran Reward Powers#Combat-Buff Pets|48 Month Veteran Reward]] pets should no longer charge into combat. Really. |
− | ===Animation=== | + | === Animation === |
− | * New animation for Super Strength / Punch while flying. | + | * New animation for [[Super Strength#Punch|Super Strength / Punch]] while flying. |
− | ===Badges=== | + | === Badges === |
− | * Defeating [[ | + | * Defeating [[Romulus Augustus|Romulus Nictus]] should correctly award the [[Roman Badge|Roman badge]] |
− | * Rularuu weapons now unlocked via Shadow Shard TF badges | + | * [[Weapon Customization|Rularuu weapons]] now unlocked via Shadow Shard TF badges |
− | ===Chat=== | + | === Chat === |
* Fixed condition for chat ban that would cause players to be banned for excessively long times. | * Fixed condition for chat ban that would cause players to be banned for excessively long times. | ||
* Fixed coalition chat name display to display SG name and player name correctly. | * Fixed coalition chat name display to display SG name and player name correctly. | ||
* Fixed a condition where a player could receive messages from a globally ignored player. | * Fixed a condition where a player could receive messages from a globally ignored player. | ||
− | ===Powers=== | + | === Powers === |
− | * Energy Blast / Power Burst - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened. | + | * [[Energy Blast#Power Burst|Energy Blast / Power Burst]] - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened. |
− | * Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds. | + | * [[Energy Melee#Energy Transfer|Energy Melee / Energy Transfer]] – Activation time changed from 1.0 seconds to 2.67 seconds. New Animation and Graphical Effects also made. |
− | * Dark Armor / Dark Embrace - Corrected the activation text to explain it also adds toxic resistance. | + | * [[Dark Armor#Dark Embrace|Dark Armor / Dark Embrace]] - Corrected the activation text to explain it also adds toxic resistance. |
* Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3. | * Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3. | ||
− | * All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack. | + | * All versions of [[Martial Arts#Eagle.27s Claw|Martial Arts Eagles Claw]] chance to Disorient a target increased from 75% per attack to 100% per attack. |
− | * All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases. | + | * All versions of [[Martial Arts#Storm Kick|Martial Arts Storm Kick]] now have a 5% greater chance to cause a Critical Hit in all cases. |
− | * FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.) | + | * FX for Controller and Mastermind [[Trick Arrow#Glue Arrow|Glue Arrow]] should persist after the initial target’s demise now (the Defender version already had this property.) |
− | * Dual Blades / Vengeful Strike: Synched this power’s floating numbers to better fit with when the character hits the target. | + | * [[Dual Blades#Vengeful Slice|Dual Blades / Vengeful Strike]]: Synched this power’s floating numbers to better fit with when the character hits the target. |
− | * Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers. | + | * [[Trick Arrow]] powers should no longer cause weapon redraw issues with [[Archery]] (Blaster or Defender) or Mastermind [[Ninjas|Ninja]] bow powers. |
− | ===Tailor / Custom Weapons=== | + | === Tailor / Custom Weapons === |
− | * The | + | * The [[Weapon Customization#Claws|Custom Rularuu]] claws should now be unlockable |
− | * Bowstring on Talsorian bow should now stay attached to the bow | + | * Bowstring on [[Weapon Customization#Bows|Talsorian bow]] should now stay attached to the bow |
− | ===User Interface=== | + | === User Interface === |
* Buff Icon Bugs | * Buff Icon Bugs | ||
** Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over. | ** Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over. | ||
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** Fixed Buff Icon display issue where teammates Zoning into a mission at different times caused Buffs Icons to disappear | ** Fixed Buff Icon display issue where teammates Zoning into a mission at different times caused Buffs Icons to disappear | ||
− | ==CITY of HEROES== | + | == CITY of HEROES == |
− | ===Powers=== | + | === Powers === |
− | ====Defenders==== | + | ==== Defenders ==== |
− | * [[ | + | * [[Inherent Powers#Vigilance|Defender / Vigilance]] will no longer increase the Defender’s endurance costs when grouped with teammates with greater than normal Health values. |
− | ====Scrappers==== | + | ==== Scrappers ==== |
− | * [[ | + | * [[Martial Arts#Dragon.27s Tail|Scrapper / Martial Arts / Dragon’s Tail]] - Damage and Endurance cost were slightly too low. These have been adjusted. |
− | * [[ | + | * [[Dual Blades#Vengeful Slice|Scrapper / Dual Blades / Vengeful Strike]]: Added PvP Knockdown suppression to this power |
− | ====Tankers==== | + | ==== Tankers ==== |
− | * Fixed an issue with Tanker Dark Melee and Dual Blades powersets which allowed “Chance to” enhancements to affect areas of effect, rather than just the target of the attack. | + | * Fixed an issue with Tanker [[Dark Melee]] and [[Dual Blades]] powersets which allowed “Chance to” enhancements to affect areas of effect, rather than just the target of the attack. |
− | * [[ | + | * [[Dual Blades#Vengeful Slice|Tanker / Dual Blades / Vengeful Strike]]: Added PvP Knockdown suppression to this power. |
− | ====Tasks==== | + | ==== Tasks ==== |
− | * [[Safeguard Missions]]: [[Burning Daemon]] should now always spawn at the appropriate level for the mission he is in. | + | * [[Safeguard Missions]]: [[Rogue Isles Villains#Burning Daemon|Burning Daemon]] should now always spawn at the appropriate level for the mission he is in. |
* [[Gordon Stacy]] now assigns the second mission in his story arc again. | * [[Gordon Stacy]] now assigns the second mission in his story arc again. | ||
− | ==CITY of VILLAINS== | + | == CITY of VILLAINS == |
− | ===Powers=== | + | === Powers === |
− | ====Arachnos Soldiers==== | + | ==== Arachnos Soldiers ==== |
− | * [[ | + | * [[Bane Spider Soldier|Bane Spider]] Cone attacks did not have a max number of targets defined. This has been corrected. |
− | * Shortened the time between the activation and effect for [[ | + | * Shortened the time between the activation and effect for [[Crab Spider Training#Serum|Crab Spider Training – Serum]] |
− | ====Arachnos Widows==== | + | ==== Arachnos Widows ==== |
− | * [[ | + | * [[Widow Teamwork#Placate|Arachnos Widow / Teamwork - Placate]] should no longer cause redraw with Widow Claw powers. |
− | ====Brutes==== | + | ==== Brutes ==== |
− | * [[ | + | * [[Dark Armor#Dark Regeneration|Brute / Dark Armor / Dark Regeneration]]: This power should now accept taunt enhancements and enhancement sets. |
− | * [[ | + | * [[Dark Melee#Touch of Fear|Brute / Dark Melee / Touch of Fear]]: This power should now accept taunt enhancements and enhancement sets. |
− | ====Dominators==== | + | ==== Dominators ==== |
− | * [[ | + | * [[Energy Assault#Power Blast|Dominator / Energy Assault / Power Burst]] now has red graphical effects |
− | ====Masterminds==== | + | ==== Masterminds ==== |
* [[Mercenaries#Serum|Mastermind / Mercenaries / Serum]] - Fixed a typo in this power. | * [[Mercenaries#Serum|Mastermind / Mercenaries / Serum]] - Fixed a typo in this power. | ||
− | ====Stalkers==== | + | ==== Stalkers ==== |
− | * [[ | + | * [[Electrical Melee#Thunder Strike|Stalker / Electrical Melee / Thunder Strike]] - This power should now accept [[PBAoE]] damage sets. |
− | * Changed “%” to “percent” in the [[ | + | * Changed “%” to “percent” in the [[Inherent Powers#Assassination|Stalker/Assassination]] inherent ability. Some information would be displayed incorrectly because of the % sign. |
− | ===Veteran Rewards=== | + | === Veteran Rewards === |
* Fixed typo in villain [[Titles|veteran title]] from “Vengful” to “Vengeful” | * Fixed typo in villain [[Titles|veteran title]] from “Vengful” to “Vengeful” | ||
+ | {{Navbox Patch Notes}} | ||
+ | |||
+ | [[Category:Patch Notes]] | ||
+ | [[Category:Badges]] |
Latest revision as of 18:07, 28 July 2012
7.9.08 Version 17.20080625.1T
COMBINED NOTES
AI
- Lady Jane should act more intelligently in combat situations now.
- 48 Month Veteran Reward pets should no longer charge into combat. Really.
Animation
- New animation for Super Strength / Punch while flying.
Badges
- Defeating Romulus Nictus should correctly award the Roman badge
- Rularuu weapons now unlocked via Shadow Shard TF badges
Chat
- Fixed condition for chat ban that would cause players to be banned for excessively long times.
- Fixed coalition chat name display to display SG name and player name correctly.
- Fixed a condition where a player could receive messages from a globally ignored player.
Powers
- Energy Blast / Power Burst - Changes to root time for Energy Blast - Power Burst. This does not affect the activation time. It’s just something that was broken when 1st and 2nd tier blaster powers had their Activation times shortened.
- Energy Melee / Energy Transfer – Activation time changed from 1.0 seconds to 2.67 seconds. New Animation and Graphical Effects also made.
- Dark Armor / Dark Embrace - Corrected the activation text to explain it also adds toxic resistance.
- Total Focus: All player versions of Total Focus Disorient Magnitude reduced to 3.
- All versions of Martial Arts Eagles Claw chance to Disorient a target increased from 75% per attack to 100% per attack.
- All versions of Martial Arts Storm Kick now have a 5% greater chance to cause a Critical Hit in all cases.
- FX for Controller and Mastermind Glue Arrow should persist after the initial target’s demise now (the Defender version already had this property.)
- Dual Blades / Vengeful Strike: Synched this power’s floating numbers to better fit with when the character hits the target.
- Trick Arrow powers should no longer cause weapon redraw issues with Archery (Blaster or Defender) or Mastermind Ninja bow powers.
Tailor / Custom Weapons
- The Custom Rularuu claws should now be unlockable
- Bowstring on Talsorian bow should now stay attached to the bow
User Interface
- Buff Icon Bugs
- Fixed Buff Icon display issue where Icons would disappear from Allies before the Buff Timer was over.
- Fixed Buff Icon display issue where Buff Icons would disappear when a teammate (in the same non-instanced zone) logs out of the game.
- Fixed Buff Icon display issue where teammates Zoning into a mission at different times caused Buffs Icons to disappear
CITY of HEROES
Powers
Defenders
- Defender / Vigilance will no longer increase the Defender’s endurance costs when grouped with teammates with greater than normal Health values.
Scrappers
- Scrapper / Martial Arts / Dragon’s Tail - Damage and Endurance cost were slightly too low. These have been adjusted.
- Scrapper / Dual Blades / Vengeful Strike: Added PvP Knockdown suppression to this power
Tankers
- Fixed an issue with Tanker Dark Melee and Dual Blades powersets which allowed “Chance to” enhancements to affect areas of effect, rather than just the target of the attack.
- Tanker / Dual Blades / Vengeful Strike: Added PvP Knockdown suppression to this power.
Tasks
- Safeguard Missions: Burning Daemon should now always spawn at the appropriate level for the mission he is in.
- Gordon Stacy now assigns the second mission in his story arc again.
CITY of VILLAINS
Powers
Arachnos Soldiers
- Bane Spider Cone attacks did not have a max number of targets defined. This has been corrected.
- Shortened the time between the activation and effect for Crab Spider Training – Serum
Arachnos Widows
- Arachnos Widow / Teamwork - Placate should no longer cause redraw with Widow Claw powers.
Brutes
- Brute / Dark Armor / Dark Regeneration: This power should now accept taunt enhancements and enhancement sets.
- Brute / Dark Melee / Touch of Fear: This power should now accept taunt enhancements and enhancement sets.
Dominators
- Dominator / Energy Assault / Power Burst now has red graphical effects
Masterminds
- Mastermind / Mercenaries / Serum - Fixed a typo in this power.
Stalkers
- Stalker / Electrical Melee / Thunder Strike - This power should now accept PBAoE damage sets.
- Changed “%” to “percent” in the Stalker/Assassination inherent ability. Some information would be displayed incorrectly because of the % sign.
Veteran Rewards
- Fixed typo in villain veteran title from “Vengful” to “Vengeful”