Difference between revisions of "Emotes"
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Some of the commands are still bugged and not told at any point to players in-game, they do not match up with the emotes list in the popup button to the right of where you enter text. These are:<br> | Some of the commands are still bugged and not told at any point to players in-game, they do not match up with the emotes list in the popup button to the right of where you enter text. These are:<br> | ||
+ | • "'''chat'''" of which /e chat does actually not exist, it is '''/e talk'''<br> | ||
• "'''giggle'''" of which /e giggle does not exist but is actually '''/e laugh2'''<br> | • "'''giggle'''" of which /e giggle does not exist but is actually '''/e laugh2'''<br> | ||
Crossarms is currently the only emote Stance that matches up with what players are told in the emotes list:<br> | Crossarms is currently the only emote Stance that matches up with what players are told in the emotes list:<br> |
Revision as of 19:00, 12 June 2011
Overview
Emotes are short animations a player can use to express various body-language signals in-game. Some of them are purely for fun, and some are actually useful, such as the coin toss, the die, and the "rock/paper/scissors" to make decisions. Several of the emotes are accompanied by a sound, which is noted in the description below.
Emotes are called using the /emote slash command. It can be abbreviated /e, /em, or /me, and all four variations can be used in binds. In addition, when typing in the chat box, if the first thing typed is going to be the emote, /e may be replaced with the semicolon (;) and the name of the emote. For example, to burp you could either type /e burp
or ;burp
on the chat command line.
Some emotes have synonyms which carry out the same animation. Synonyms are listed in the "Aliases" column next to the more common word used as the emote in the list below.
Some of the commands are still bugged and not told at any point to players in-game, they do not match up with the emotes list in the popup button to the right of where you enter text. These are:
• "chat" of which /e chat does actually not exist, it is /e talk
• "giggle" of which /e giggle does not exist but is actually /e laugh2
Crossarms is currently the only emote Stance that matches up with what players are told in the emotes list:
• "neutral stance" for which /e neutral, /e neutralstance or /e stanceneutral do not do anything and is actually /e idle1
• "centre stance" for which /e centre, /e centrestance or /e stancecentre do not do anything and is actually /e idle2
• "hands on hips" for which /e handsonhips, /e handsonhipsstance or /e stancehandsonhips do not do anything and is actually /e akimbo
• the Going Rogue stances are similar to what is told but reversed in order, they are described as "Villain Stance 1", "Villain Stance 2", "Hero Stance 1" and "Hero Stance 2" but typing along those lines will give you nothing: the commands are actually /e stancevillain1, /e stancevillain2, /e stancehero1 and /e stancehero2
Normal Emotes
This is a list of known emotes. Click on link name for an animated demo.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Afraid | Cower, Fear, Scared | Flying | Cower in fear, hold stance. | ||
Akimbo | Wings | No | Players are not told what the command name for the emote is and instead the emotes popup button (to the right of where you enter text) calls it instead "hands on hips" (The others are on this page and CTRL+F'able as idle1 and idle2. Stands with fists on hips looking forward, hold stance. | ||
Alakazam | No | Thrusts out one arm like you are performing a magic trick. | Issue 7 | ||
AlakazamReact | Standing | Yes | Flash of light and smoke and a random object is left where your character was. After a few seconds, the character reappears, looks around and shrugs. Before issue 15, object was always a pumpkin. | Issue 7 | |
Angry | Standing | Fists on hips and slouches forward, as if glaring or grumbling, hold stance. | |||
AssumePositionWall | Standing | Turns around and spreads legs as if getting frisked, hold stance. | Issue 7 | ||
AtEase | Standing | Stands in the 'at ease' military position (legs spread out slightly, hands behind back) stance, hold stance. | |||
Attack | Standing | Gives a charge! type point, fists on hips stance. | |||
BatLookout | No | Hold a bat and look around. | Issue 17 | ||
BatSmash | Standing | Hit someone or something with a bat, repeat. | |||
BatSmashReact | Standing | React as if getting hit with a bat, often used in duo with BatSmash | |||
BigWave | OverHere | Standing | Waves over the head, fists on hips stance. | ||
Binoculars | Standing | Gaze through a large pair of binoculars, hold stance. | Issue 9 | ||
BoomBox | BB, DropBoomBox | No | Yes | Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs -- Track Listing) | |
Bow | Sorry | No | Chinese/Japanese style bow with palms together, returns to normal stance. | ||
BowDown | Down | Standing | Thrusts hands forward, then points down, as if ordering someone else to bow before you. | ||
Burp | No | Yes | A raunchy belch, wipes mouth with arm afterward, ape-like stance. | ||
BuzzOff | GoAway | Standing | Makes a go away gesture. | Issue 7 | |
Camera | Standing | Hold an old-fashioned camera, and periodically take a picture, repeats. | Issue 9 | ||
CellPhone | Standing | Talk on a cellphone, periodically nodding, shaking head, and gesturing with hand, repeats. | Issue 9 | ||
Cheer | Standing | Randomly does one of 3 cheers, 1 fist raised, 2 fists raised or 2 fists lowered, repeats. | |||
Chicken | Standing | Character flaps his arms and impersonates a chicken, ends in the Akimbo stance. | Issue 7 | ||
Clap | Standing | Yes | Claps hands several times, crossed arms stance. | ||
Clipboard | Standing | Write notes on a clipboard, repeats. | Issue 9 | ||
Coin | CoinToss, FlipCoin | Standing | Flips a coin, randomly displays heads or tails, and hold stance. Coin image remains until stance broken. | ||
CrossArms | No | Crossarms is the is the only command for standard stances that matches the name that players are told on the emotes popup button to the right of where you enter text! (The others are on this page and CTRL+F'able as idle1, idle2 and akimbo) Crosses arms, stance (sliiiiiightly different than most other crossed arm stances). | |||
Crouch | No | Squats down into a cat-like ready-to-pounce position, holds stance. | Issue 9 | ||
Dance | Standing | Randomly performs a dance. | |||
Dance1 | Standing | Dances with elbows by hips. | Issue 8 | ||
Dance2 | Standing | Dances with fists raised. | Issue 8 | ||
Dance3 | Standing | Swaying hands by hips, aka 'Really Bad' dancing. | Issue 8 | ||
Dance4 | Standing | Swaying hands up in the air, like in a breeze. | Issue 8 | ||
Dance5 | Standing | As Dance4, but jumping as well. | Issue 8 | ||
Dance6 | Standing | The monkey. | Issue 8 | ||
Dice | RollDice | Standing | Picks up, shakes and rolls a die, randomly displays the results (1-6), default stance. Die image quickly fades, so make a quick note of what the roll was! | ||
Dice1 | Standing | Picks up, shakes and rolls a die, displays a 1, default stance. | |||
Dice2 | Standing | Picks up, shakes and rolls a die, displays a 2, default stance. | |||
Dice3 | Standing | Picks up, shakes and rolls a die, displays a 3, default stance. | |||
Dice4 | Standing | Picks up, shakes and rolls a die, displays a 4, default stance. | |||
Dice5 | Standing | Picks up, shakes and rolls a die, displays a 5, default stance. | |||
Dice6 | Standing | Picks up, shakes and rolls a die, displays a 6, default stance. | |||
Dig | Shovel | No | Yes | Digs into the ground using a rusty shovel. Throws dirt behind. | Issue 17 |
Disagree | Standing | Shakes head, crosses hand in front, then offers an alternative, crossed arms stance. | |||
Drat | Standing | Raises fists up, then down, stomping at the same time, same ending stance as Frustrated. | |||
Drink | Standing | Character holds a cup and drinks from it. | Issue 7 | ||
Drum | No | Yes | Beats a large wooden drum. | Issue 9 | |
DrumDance | Standing | The Tuatha Drum dance. | Issue 9 | ||
DrumLow | Standing | Yes | Kneels and plays a small wooden drum on the ground. | Issue 9 | |
DustOff | Standing | Character dusts off his hands. | Issue 7 | ||
EatDonut | Donut | Standing | Character eats a donut; note that this and EatFood have potential to look odd when performed on some model shapes such as the Dwarf Star form of Kheldians. | Issue 8 | |
EatFood | Eat, Food | Standing | Character eats a bit of food, usually a hot dog, hamburger or sandwich; Dwarf form of Kheldians and other "monster" skeletons will instead gnaw on a large bone. | Issue 8 | |
Explain | Standing | Hold arms out in a "wait a minute" gesture, motion alternatives, then shrug. | |||
EvilLaugh | ELaugh, Muahahaha, VillainLaugh, VillainousLaugh | Standing | Extremely melodramatic, overacted evil laugh. | ||
FancyBow | ElegantBow | Standing | A much more elegant, ball-room style bow, falls into neutral forward facing stance. | ||
Fishing | Standing | Hold out a fishing rod and reel, hold stance. | Issue 9 | ||
Flashlight | Standing | Look around with a flashlight out in one of two stances, either the FlashlightUp stance or the FlashlightDown stance. Note that the light is only on at night. | Issue 7 | ||
FlashlightDown | Standing | Look around with a flashlight aimed below head level. Note that the light is only on at night. | Issue 9 | ||
FlashlightUp | Standing | Look around with a flashlight aimed above head level. Note that the light is only on at night. | Issue 9 | ||
Flex1 | FlexA | Standing | Fists raised, flexing arms stance, hold stance. (This is called a "double biceps" pose.) |
||
Flex2 | Flex, FlexB | Standing | A side-stance flexing arms, hold stance. (This is a sideways variation on the "most muscular" pose.) |
||
Flex3 | FlexC | Standing | Another side-stance, flexing arms, hold stance. (This is an open variation on the "side chest" pose.) |
||
Flip | BackFlip | Flying | Character performs a backflip. | Issue 7 | |
FlippingCoin | Standing | Flip a coin into the air and catch it without checking whether it is heads or tails, repeats. | Issue 9 | ||
FloatBooks | Standing | Places three magical tomes floating in mid-air, and character glances among them and holds stance. | Issue 9 | ||
Flypose1 | Flying | During flight, changes flight pose to arms fully outstretched in front. | Issue 9 | ||
Flypose2 | Flying | During flight, changes flight pose to one arm in front, one arm pulled back to side, and one knee pulled upward; Superman pose | Issue 9 | ||
Flypose3 | Flying | During flight, changes flight pose to arms stretched forward and to the side in a Y-formation. | Issue 9 | ||
Flypose4 | Flying | During flight, changes flight pose to head up and arms pulled back to side, in an "I dare you to shoot at me" pose. | Issue 9 | ||
Frustrated | Standing | Raises both fists and leans backwards, shaking fists and head, leads into a quick-breathing angry-looking stance. | |||
GetSome | Kissit | Standing | Turns to the side and pats butt in defiance. | Issue 7 | |
Grief | Standing | Falls to knees, hands on forehead, looks up and gestures a sort of "why me?" look with hands, goes into a sort of depressed slump while on knees, holds stance. | |||
Hand | TalkToHand | Standing | Hold hand out in a "talk to the hand" gesture. | Issue 7 | |
HandsUp | Surrender | Standing | Two stances with hands up, one standing and one kneeling. | Issue 7 | |
Hi | Wave | Standing | Simple greeting wave, fists on hips stance. | ||
Hmmm | Plotting | Standing | Stare into the sky, rubbing chin, thinking. | ||
HoldTorch | Standing | Produce burning torch and hold it up. | Issue 7 | ||
Howl | Flying | Yes | Lean back and howl at the moon. | Issue 9 | |
Huh | Shrug, What | Standing | Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance. | Issue 7 | |
Idle1 | No | Players are not told what the command name for the emote is and instead the emotes popup button (to the right of where you enter text) calls it instead "Neutral stance". Stands still, body slightly angled and hands at sides, breathing, hold stance. | Issue 15 | ||
Idle2 | No | Players are not told what the command name for the emote is and instead the emotes popup button (to the right of where you enter text) calls it instead "Centre stance". Stands still, facing forward and hands at sides, breathing. | Issue 15 | ||
Invent | Flying | Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats. | Issue 8 | ||
Jackhammer | No | Yes | Uses a jackhammer. | Issue 17 | |
JumpingJacks | Standing | Yes | Does jumping jacks, repeats. | ||
Kneel | Standing | Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance. | |||
Knuckles | Crack, Knuckle | Standing | Yes | Cracks knuckles. | Issue 7 |
Laptop | Standing | Summon a laptop and a stand for it, and start typing. | Issue 7 | ||
Laugh | Standing | Fists on hips, tosses head back and laughs. | |||
Laugh2 | BigLaugh, LaughToo | Standing | Players are not told what the command name for the emote is and instead the emotes popup button (to the right of where you enter text) calls it instead "Giggle". | ||
Lecture | Standing | Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance. | |||
Ledgesit | No | Sit with legs over the edge of whatever you're standing on with one of two postures. | Issue 6 | ||
ListenPoliceBand | Standing | Character produces the police band scanner and opens its display. Heroes only. Villains can use ListenStolenPoliceBand, but it requires unlocking. | Issue 8 | ||
MartialArts | Kata | Standing | Yes | Warm up/practice punches and blocks. | |
MilitarySalute | Standing | Stands in the military-style heads-high hand on forehead salute stance. | |||
Newspaper | AFK | Standing | Materializes a newspaper (don't ask) and reads it. | ||
No | DontAttack | Standing | Shakes head and waves hands in front of character, crossed arms stance. | ||
Nod | Standing | Fists on hips, nod yes, hold stance. | |||
None | Standing | Cancels the current emote, if any, and resumes default standing animation cycle. | |||
Noooo | CurseYou | Standing | (that's 4 o's in noooo...) Shaking fist. | Issue 7 | |
Pamphlet | No | Holds out pamphlets.
|
Issue 17 | ||
Panhandle | Standing | Sits and waves a tin cup around as if asking for change. | Issue 7 | ||
Paper | Standing | Plays rock/paper/scissors, picking paper (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken). | |||
Peerin | Standing | Make "hand binoculars" and look around, repeats. | Issue 7 | ||
PickLock | No | Yes | "Picks" a lock using a large hammer. | Issue 17 | |
Plot | Scheme | Standing | Rubs hands together while hunched over. (Issue 7) | ||
Point | Standing | Extends left arm and points in direction character is facing, hold stance. | |||
Praise | Standing | Kneel prostrate and and repeatedly bow in adoration. | |||
Protest | Standing | Hold hold up one of several randomly selected mostly unreadable protest signs (see notes below). | |||
ReadBook | No | Open a book in one hand, read while pointing at words with the other. (Issue 9, animation added for Issue 12) | |||
Research | Standing | Pull out book and begin consulting it while making gestures in the air with other. | Issue 7 | ||
ResearchLow | Standing | Same as Research, but kneeling on one knee. | Issue 7 | ||
Roar | No | Yes | Claws air, roaring, ape-like stance. | ||
Rock | Standing | Plays rock/paper/scissors, picking rock (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken). | |||
Salute | Standing | A hand-on-forehead salute, fists on hips stance. | |||
Scissors | Standing | Plays rock/paper/scissors, picking scissors (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken). | |||
Score1 | Standing | Holds a black on white scorecard up, displaying a 1, holds stance. | |||
Score2 | Standing | Holds a black on white scorecard up, displaying a 2, holds stance. | |||
Score3 | Standing | Holds a black on white scorecard up, displaying a 3, holds stance. | |||
Score4 | Standing | Holds a black on white scorecard up, displaying a 4, holds stance. | |||
Score5 | Standing | Holds a black on white scorecard up, displaying a 5, holds stance. | |||
Score6 | Standing | Holds a black on white scorecard up, displaying a 6, holds stance. | |||
Score7 | Standing | Holds a black on white scorecard up, displaying a 7, holds stance. | |||
Score8 | Standing | Holds a black on white scorecard up, displaying a 8, holds stance. | |||
Score9 | Standing | Holds a black on white scorecard up, displaying a 9, holds stance. | |||
Score10 | Standing | Holds a black on white scorecard up, displaying a 10, holds stance. | |||
Screen | TouchScreen | Standing | Character observes and writes like on a monitor or chalkboard. | Issue 7 | |
Shucks | Standing | Swings fist and head dejectedly, neutral forward facing stance (not the default stance, same as huh/shrug). | |||
Sit | Standing | Sits down, legs forward, with knees bent, elbows on knees, and slightly slumped over, stance. | |||
SitBench1 | Standing | Sits leaning back with legs at almost straight angle. | Issue 8 | ||
SitBench2 | Standing | Sits with right leg crossed under left. | Issue 8 | ||
SitBench3 | Standing | Sprawls out with arms spread out, presumably on the back of the sofa or bench. | Issue 8 | ||
SitBench4 | Standing | Sits upright with legs slightly extended in front. | Issue 8 | ||
SitChair1 | Standing | Sits with hands on knees, legs slightly spread and squared. | Issue 8 | ||
SitChair2 | No | Sits with arms on legs, slightly hunched forward. | Issue 8 | ||
SitChair3 | Standing | Sits with arms on legs, ladylike. | Issue 8 | ||
SitExecutiveChair | No | Sit with arms at side, as if on armrests, and leaning back. | Issue 8 | ||
SitStool | Standing | Sit with one leg propped slightly higher than the other. | Issue 8 | ||
SitTable1 | Standing | Chin resting on back of hand. | Issue 8 | ||
SitTable2 | Standing | Sit with chin in hand. | Issue 8 | ||
Slap | Standing | Yes | Slap someone or something. | Issue 7 | |
SlapReact | Standing | React to getting slapped, often used in duo with Slap (difficult to time just right to appear to actually get slapped). | Issue 7 | ||
Slash | SlashThroat | Standing | Slashing motion across throat. | Issue 7 | |
Sleep | Standing | Body goes limp while still standing. Zzz's appear above character's head. | Issue 7 | ||
Smack | Standing | Yes | Backhand slap. | ||
Spraypaint | No | Yes | Looks around, crouches, and begins spraying a can of paint. Periodically shakes can. No graffiti 'tag' will appear, however. | Issue 17 | |
Stop | RaiseHand | Standing | Raises your right hand above your head, hold stance. | ||
Talk | Standing | Stand upright and slight bob head as if in a long diatribe. Periodically make hand gestures, repeats. | Issue 8 | ||
Tarzan | BeatChest | Flying | Yes | Beats chest and howls, angry-looking stance. | |
Taunt1 | TauntA | Flying | Yes | Taunts, beckoning with one hand, then slaps fist into palm, repeating stance. | |
Taunt2 | Taunt, TauntB | Flying | Yes | Taunts, beckoning with both hands, combat stance. | |
Teabag | Standing | Character produces a cup of tea and bobs a teabag in it endlessly. Loops. | Issue 8 | ||
Thanks | ThankYou | Standing | Gestures with hand, neutral forward facing stance. | ||
Thewave | Standing | Does the wave (as seen in stadiums at sporting events), neutral facing forward stance. | |||
ThreatHand | SmackYou | Standing | Raise hand, as if threatening to backhand someone. | Issue 7 | |
Type | Typing | No | Types as if on a keyboard. | Issue 8 | |
Vendor | Standing | Character loops between calling out to the crowd, pointing to an object in front of the character (both hands), and pointing to an object to the left/behind (left hand).
|
Issue 17 | ||
Victory | Standing | Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance. | |||
Waiting | Standing | Cross arms on chest and tap foot. Periodically check wristwatch, and slice hand through air in an "I can't believe he's still not here!" motion. Repeats. | Issue 9 | ||
WallLean | Standing | Casually lean against a wall in one of two postures (looks very odd when not standing next to wall). | Issue 6 | ||
WarmHands | No | Warms hands as if over a fire. Shivering and breathing on hands included in the animation loop. | Issue 17 | ||
WaveFist | Rooting | Standing | Yes | Waves fist, hoots and then claps (its a cheer), crossed arms stance. | |
Welcome | Standing | Open arms welcoming, fists on hips stance. | |||
Whistle | Standing | Yes | Whistles (sounds like a police whistle), ready-stance. | ||
Winner | Champion | Standing | Fist in fist cheer, right, and then left, neutral forward facing stance. | ||
Wounded | No | Stand in one spot and wobble, as if extremely drunk or stunned. | Issue 9 | ||
YataYata | Yata | Standing | Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he still talking?" | Issue 7 | |
YoureWelcome | Standing | Bows head and gestures with hand, neutral forward facing stance. | |||
Yes | Thumbsup | Standing | Big (literally) thumbs up and an affirmative nod, fists on hips stance. | ||
Yoga | Lotus | Flying | Sits down cross legged with hands on knees/legs, holds stance. | ||
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
Boombox Emotes
While the boombox (or bb) emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
BBAltitude | No | Yes | |||
BBBeat | No | Yes | |||
BBCatchMe | No | Yes | |||
BBDance | No | Yes | |||
BBDiscoFreak | No | Yes | |||
BBDogWalk | No | Yes | |||
BBElectroVibe | No | Yes | |||
BBHeavyDude | No | Yes | |||
BBInfoOverload | No | Yes | |||
BBJumpy | No | Yes | |||
BBKickIt | No | Yes | |||
BBLooker | No | Yes | |||
BBMeaty | No | Yes | |||
BBMoveOn | No | Yes | |||
BBNotorious | No | Yes | |||
BBPeace | No | Yes | |||
BBQuickie | No | Yes | |||
BBRaver | No | Yes | |||
BBShuffle | No | Yes | |||
BBSpaz | No | Yes | |||
BBTechnoid | No | Yes | |||
BBVenus | No | Yes | |||
BBWindItUp | No | Yes | |||
BBWahWah | No | Yes | |||
BBYellow | No | Yes |
Unlockable Emotes
In-Game Action
The following emotes are unlocked by the listed in-game action or event.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Dice7 | Standing | Picks up, shakes and rolls a die, displays a 7, default stance. Unlocked by earning the Burkholder's Bane Badge (from the hero-side Ernesto Hess Task Force) or Deuces Wild Badge (a St. Martial exploration badge). | |||
ListenStolenPoliceBand | Standing | Yes | Listens in on the heroes' PPD police band radio. Unlocked by earning the Outlaw Badge (Villains only). Heroes can use ListenPoliceBand, without any unlock requirement. | ||
MATablet | Flying | Consults a clipboard-sized data pad. Unlocked by earning the Mission Engineer Badge. | |||
Snowflakes | ThrowSnowflakes | Standing | Throws snowflakes. Unlocked by purchasing from the Candy Keeper during the Winter Event. | ||
GhoulFlex | Flying | Performs the Praetorian Ghouls' standing animation. Unlocked by completing the Neutropolis zone event "The Great Escape" on the Resistance side (defeat PPD and aid Lucan v0.65 in escaping). It appears on the top tier reward table upon completion. | Issue 19 | ||
Tantrum | No | Performs the Praetorian Ghouls' death throes animation. Unlocked by completing the Neutropolis zone event "The Great Escape" on the Loyalist side (defeat Ghouls and prevent Lucan v0.65 from escaping). It appears on the top tier reward table upon completion. | Issue 19
|
Super Booster I: Cyborg
The following emotes are all unlocked by purchasing Super Booster I: Cyborg.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
PowerDown | RobotPowerDown | Standing | Mechanically slumps into a power-down state. | ||
PowerUp | RobotPowerUp | Standing | Mechanically straightens up into a powered-up state. | ||
RobotDance | RoboDance, DanceRobot, Dance7 | Standing | Does the robot dance. |
|
Super Booster II: Magic
The following emotes are all unlocked by purchasing Super Booster II: Magic.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CardTrick | MagicCards | Flying | Performs a fancy trick with playing cards. | ||
Juggle | JuggleBalls | Flying | Juggles three brightly-colored balls. | ||
JuggleElectricity | Flying | Juggles three electric sparks. | |||
JuggleFire | Flying | Juggles three fireballs. | |||
JuggleMagic | Flying | Juggles three brightly-colored magical spheres. |
|
Super Booster III: Superscience
The following emotes are all unlocked by purchasing Super Booster III: Superscience.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Calculate | Flying | Traces through floating mathematical equations in the air. | |||
Experiment | MixFormula | Flying | Yes | Mixes chemicals together, which explode in one of two ways, repeats indefinitely. |
|
Super Booster IV: Martial Arts
The following emotes are all unlocked by purchasing Super Booster IV: Martial Arts.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
BringIt | Flying | Arms cartwheel in a Matrix-Style warm up pose, right hand extended forward, fingers motion twice in a "come get some" taunt. Holds pose indefinitely
|
|||
Pushup | Standing | Character drops to a military style push-up routine, clapping hands at apex several times, then switching to one handed push-ups, repeats indefinitely. |
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Super Booster V: Mutant
The following emotes are all unlocked by purchasing Super Booster V: Mutant.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Growl | No | Yes | Crouch on all fours like a beast, swiping arm and making menacing head movements, repeats indefinitely. | ||
ShowOff | Boast | Flying | Puts arms out to sides, small hand movements and looking around as if to say "I'm awesome, look how awesome I am". |
|
Wedding Pack
The following emotes are all unlocked by purchasing the Wedding Pack.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Propose | Proposal, MarryMe, PoptheQuestion, MarriageProposal, ProposeMarriage | Standing | Propose, as for marriage. | ||
ThrowConfetti | Confetti, ConfettiThrow | Flying | Throws confetti into the air. | ||
ThrowRice | Rice, RiceThrow | Flying | Throws rice into the air. | ||
ThrowRosePetals | RosePetals, RosePetalsThrow | Flying | Throws rose petals into the air. |
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Going Rogue: Expansion, Complete Collection, or Item Pack
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
DrinkEnriche | No | standing with and drinking from a plastic bottle of Enriche | |||
ProtestResistance | No | protest against the resistance and each execution of the emote will randomly call one of the generic protest signs or one of several signs that 'cross out' the symbol of the resistance (the chevron) | |||
ProtestLoyalist | No | protest against the loyalists and each execution of the emote will randomly call one of the generic protest signs or one of several signs that 'cross out' the symbol of the loyalists (the gold star) | |||
PraetorianSalute | No | The Praetorian salute |
|
Going Rogue: Complete Collection or Item Pack
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
StanceHero1 | Flying | A heroic stance | |||
StanceHero2 | Flying | A heroic stance | |||
StanceVillain1 | Flying | A villainous stance | |||
StanceVillain2 | Flying | A villainous stance |
|
Party Pack
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
AirGuitar | dance10 | Standing | Air Guitar | ||
Basketball | No | Yes | Basketball Dribble | ||
DiscoDance | dance11 | Standing | Disco Dance | ||
KarateDance | dance8 | Standing | Karate Dance, as if dancing to (Everyone Was) Kung Fu Fighting | ||
OpenGift | Standing | Yes | Open Gift, the same animation as Winter Event presents | ||
PopDance | dance9 | Standing | Yes | Pop Dance similar to Michael Jackson's Billie Jean stage tour | |
Pool | No | Talk Pool | |||
Soccer | No | Yes | Soccer Kick |
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Animal Pack
These emotes are unlocked for all characters on an account from creation onwards by purchasing the Animal Pack.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
Hiss | Flying | Yes | crouch, double handed kitty-claw swipes, return to idle, hissing sound | ||
Savage | No | Yes | monkey movements including: crouched jumping, scratching head and side, final pose is crouch with arms hanging limp in front; monkey grunt noises | ||
Sniff | Flying | Yes | crouch down with head up sniffing the air with sniffing noise |
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Seven Years of Super Loyalty Program
The rewards from the The 7th Anniversary Loyalty Program became available Apr 28, 2011
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
HeroLoyal | Flying | You stand akimbo on your alignment icon with seven blue stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave. | |||
VigilanteLoyal | Flying | You stand akimbo on your alignment icon with seven bluish purple stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave. | |||
VillainLoyal | Flying | You stand akimbo on your alignment icon with seven red stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave. | |||
RogueLoyal | Flying | You stand akimbo on your alignment icon with seven yellow stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave. |
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Costume Change Emotes
Costume Change Emotes will change a character's costume while performing an obscuring animation (usually a flash). As with the costume change slash command, replace "#" with the numerical value of the costume slot to be changed to, from 0-4. To use the costume change emotes, the "/cce # <emote>" command needs to be used, e.g.
- /cce 3 CCBackflip
Notes:
- Costume change emotes are not case sensitive. CCBackflip works the same as ccbackflip or CCBACKFLIP - they are listed in this format here for visualization only.
Standard Costume Change Emotes
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCBackflip | Flying | Yes | Performs a backflip, with a flash of light at the apex. | Issue 15 | |
CCSalute | Flying | Yes | Gives an informal salute, followed by a flash of light. | Issue 15 | |
CCHowl | Flying | Yes | Howl up at the sky, followed by a flash of light. | Issue 15 | |
CCEvilLaugh | Flying | Yes | Flames spread from hands while laughing evilly, then suddenly envelop body. | Issue 15
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Unlockable Costume Change Emotes
In-Game Action
The following costume change emotes are unlocked by the listed in-game action or event.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCPeacebringer | Standing | Yes | Uses the same animation as when a Peacebringer changes forms. Unlocked by being the Peacebringer Archetype. | Issue 15 | |
CCWarshade | Standing | Yes | Uses the same animation as when a Warshade changes forms. Unlocked by being the Warshade Archetype. | Issue 15 | |
CCVanguardSigil | Flying | Yes | Casts a sigil underfoot, raises arms and flash of light. Unlocked by purchasing for 100 Vanguard Merits at a Vanguard Crafting Table OR by unlocking the Vanguard Pack. | Issue 15
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Super Booster II: Magic
The following costume change emotes are all unlocked by purchasing Super Booster II: Magic:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCCast | Flying | Yes | Thrusts out one arm as in casting a magic spell, followed by a flash of light. | ||
CCSpin | Standing | Yes | Winds up and spins around, creating a small tornado, followed by a flash of light. | ||
CCLightning | Flying | Yes | Reaches one arm up, and is struck by lightning from above. | ||
CCPrestoChango | Flying | Yes | Reaches both arms up, and is surrounded by a cloud of smoke which fades. |
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Super Booster III: Superscience
The following costume change emotes are all unlocked by purchasing Super Booster III: Superscience:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCDrinkFormula | Standing | Yes | Chug an Erlenmeyer flask of green liquid, smash it on the ground, writhe as if in pain, followed by a sudden burst of yellow smoke. | ||
CCSuperSerum | Standing | Yes | Jab GIANT hypodermic needle into right arm, glow brightly while beating chest, glow fades. |
Super Booster IV: Martial Arts
The following costume change emotes are all unlocked by purchasing Super Booster IV: Martial Arts:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCSmokeBomb | Flying | Yes | Throw a smoke bomb to the floor, obscuring the character, smash it on the ground then the smoke slowly clears.
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CCNinjaLeap | Flying | Yes | Crouch and then spring swiftly into the air (with a whoosh sound) vanishing then reappear, landing from above in a crouch, then standing.
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Super Booster V: Mutant
The following costume change emotes are all unlocked by purchasing the Super Booster V: Mutant:
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCDimensionShift | Flying | Yes | Make the Teleport arm movement, several transparent 'ghost' copies of the character's body expand out to either side; the copies fold back into the character, and in a flash of light, costume changes. | ||
CCEnergyMorph | Flying | Yes | Crouch on all fours on floor; blue energy bubble appears around character; explodes out, leaving character in different costume and a crater effect on the floor.
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CCRapidBoil | Flying | Yes | Lean forward as in pain, green bubbles ooze to the surface, then explode in a huge green spray, leaving character in different costume. |
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Animal Pack
These emotes are unlocked for all characters on an account from creation onwards by purchasing the Animal Pack.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCFeatherBurst | Flying | Yes | Scrunch down and shake, flash of light, and burst of feathers. | ||
CCFeatherSpin | Flying | Yes | Whirlwind spin, flash of light, and burst of feathers. | ||
CCFurBurst | Flying | Yes | Scrunch down and shake, grey cloud, and burst of fur. | ||
CCFurSpin | Flying | Yes | Whirlwind spin, grey cloud, and burst of fur. |
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Vanguard Pack
The Vanguard Sigil costume change emote has been in the game as an unlockable emote since Issue 15, see above. For those whose accounts received the Vanguard Pack from the The 7th Anniversary Loyalty Program, this emote was made available on all new and existing characters from level 1 onward beginning Apr 28, 2011.
Emote | Aliases | Flying? | Sound? | Description | Issue Release |
---|---|---|---|---|---|
CCVanguardSigil | Flying | Yes | Casts a sigil underfoot, raises arms and flash of light. Is also available as a character by character unlock by purchase for 100 Vanguard Merits at a Vanguard Crafting Table. |
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Notes
- Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable. They all say some variation of the following in a handwritten font (misspellings are deliberate):
- We are generaly discontent with our current situation & would like to show our discontentiveness publicly! (If that's OK with you)
- Emotes with "Flying" in the flying column have an alternate animation when used while flying (usually with dangling legs). Emotes with "Standing" will perform the normal standing animation while flying, treating the empty air as solid ground. Emotes with "No" in the flying column will not execute while flying.
Historical
- The Costume Change Emote, "/cce # CCNinjaLeap", was initially added to the game as "/cce # CCNinjaJump" while saying "Ninja Leap" in the costume picker window. This was changed about the time of Issue 18 without any patch notes indicating such, removing "CCNinjaJump" and implementing "CCNinjaLeap".
- The Costume Change Emote, "/cce # CCEnergyMorph", was initially added to the game as "/cce # CCPodPerson" while saying "Energy Morph" in the costume picker window. This was changed on July 15, 2010, removing "CCPodPerson" and implementing "CCEnergyMorph".
External Links
- The Official CoH emote guide.