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Difference between revisions of "Paragon Studios"

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=== Programming Department ===
 
=== Programming Department ===
[[pohsyb|C.W. Bennett]], [[Aaron Brady]] (Lead Software Engineer), [[Mike Chock]] (Graphics), [[The Dark Watcher (Developer)|Vince D'Amelio]], Garth Gillespie, Scott Nelson, [[Matt Stults]], Graham West, [[Ghost Widow (Developer)|Ghost Widow]], [[Dave G]]
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[[pohsyb|C.W. Bennett]], [[Aaron Brady]] (Lead Software Engineer), [[Mike Chock]] (Graphics), [[The Dark Watcher (Developer)|Vince D'Amelio]], Garth Gillespie, Scott Nelson, [[The Television (Developer)|Matt Stults]], Graham West, [[Ghost Widow (Developer)|Ghost Widow]], [[Dave G]]
  
 
=== Art Department ===
 
=== Art Department ===

Revision as of 01:01, 23 January 2010

Overview

Paragonstudioslogo.jpg

Paragon Studios is NCsoft's North California studio, also referred to as NorCal Studios, Mountain View, and NCNC/NC².

Paragon Studios formed from NCsoft purchasing Cryptic Studios' half of the "City Of" franchise's Intellectual Property (I.P.). The purchase was announced on November 6, 2007. Most of the Cryptic developers for the game moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.

Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009.

Staff

Paragon Studios – April 10, 2009 [1]


Management Team

Brian Clayton (General Manager/Executive Producer), Melissa Bianco (Lead Designer)

Design Department

Melissa Bianco (Lead Designer), Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), Floyd Grubb (Powers Lead), Bruce Harlick (Story/Mission Writer), John Hegner (World), Matt Miller (Systems Design), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer).

Programming Department

C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Graham West, Ghost Widow, Dave G

Art Department

Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), Christopher Bruce (Animation/FX), Jay Doherty (Character/Costume), Ron Friedman (Animation), Ken Morse (Lead Artist), David Nakayama (Concept Artist), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist), Nate Van Dyke (Concept Artist)

Production Department

C. Bales, Ross Borden (Dir. Business & Marketing), Rachel Bristol, Jesse Caceres (Development Producer), Richard Higbee (AP/Build Engineer), Arbiter Kim (Bugs), Avatea (Senior Community Specialist), EMpulse (Moderator/Community Lead), Niviene (Moderator11) (Moderator/Community Dev), TheOcho (Moderator 08) (Moderator), Jimmy "the IT guy" (IT guy), Teressa (HR/Office Mom)

Quality Assurance (QA)

Please note that the QA department is from NCsoft, though they may or may not assist Paragon Studios directly.
Red Skeleton (CoH QA Lead)

Sound and Music Department

Please note that the sound/music department is from NCsoft, though they may or may not assist Paragon Studios directly.
Michael Henry, Joe Lyford

Former Staff

Koschej (Moderator419) (Former Moderator/Community Dev), Alex Von Minden (Former Community Mgr.), Jill Henderson (Former Community Coord.)

See Also

Links


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