Difference between revisions of "Paragon Studios"
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=== Production Department === | === Production Department === | ||
− | [[Avatea]] (Senior Community Specialist), [[Doc Delilah (Developer)|C. Bales]], [[Ross Borden]] (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), [[Mynx (Developer)|Rachel Bristol]], [[Ghost Falcon (Developer)|Jesse Caceres]] (Development Producer), [[Arbiter Curry]] (Bugs), [[EMpulse]] (Moderator/Community Lead), [[Richard Higbee]] (AP/Build Engineer), [[Arbiter Kim]] (Lead Bug Guy), [[Arbiter Oates]] (Bugs | + | [[Avatea]] (Senior Community Specialist), [[Doc Delilah (Developer)|C. Bales]], [[Ross Borden]] (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), [[Mynx (Developer)|Rachel Bristol]], [[Ghost Falcon (Developer)|Jesse Caceres]] (Development Producer), [[TheOcho|Eric Cleaver]] (Moderator 08) (Moderator), [[Arbiter Curry]] (Bugs), [[EMpulse]] (Moderator/Community Lead), [[Richard Higbee]] (AP/Build Engineer), [[Arbiter Kim]] (Lead Bug Guy), [[Arbiter Oates]] (Bugs) |
=== Quality Assurance (QA) === | === Quality Assurance (QA) === |
Revision as of 04:50, 19 May 2010
Overview
Paragon Studios is NCsoft's North California studio, also referred to as NorCal Studios, Mountain View, and NCNC/NC².
Paragon Studios formed from NCsoft purchasing Cryptic Studios' half of the "City Of" franchise's Intellectual Property (I.P.). The purchase was announced on November 6, 2007. Most of the Cryptic developers for the game moved over to the new studio (15 miles from Cryptic Studios). They completed moving to the new studio on December 18, 2007.
Previously most often called NorCal Studios, they adopted the Paragon Studios name on April 14, 2009.
Staff
Management Team
Brian Clayton (General Manager/Executive Producer), Melissa Bianco (Lead Designer)
Design Department
Melissa Bianco (Lead Designer), Black Scorpion, Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), Floyd Grubb (Powers Lead), John Hegner (World), Matt Miller (Systems Design), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer)
Programming Department
C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Graham West, Ghost Widow, Dave G
Art Department
Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), Christopher Bruce (Animation/FX), Jay Doherty (Character/Costume), Ken Morse (Previously Lead Artist), David Nakayama (Art Lead), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist)
Production Department
Avatea (Senior Community Specialist), C. Bales, Ross Borden (Dir. Business & Marketing), Theresa Bottenhorn (HR/Office Mom), Rachel Bristol, Jesse Caceres (Development Producer), Eric Cleaver (Moderator 08) (Moderator), Arbiter Curry (Bugs), EMpulse (Moderator/Community Lead), Richard Higbee (AP/Build Engineer), Arbiter Kim (Lead Bug Guy), Arbiter Oates (Bugs)
Quality Assurance (QA)
Please note that the QA department is from NCsoft, though they may or may not assist Paragon Studios directly.
Red Skeleton (CoH QA Lead)
Sound and Music Department
Adam Kay (Sound Engineer)
Please note that the sound/music department is from NCsoft, though they may or may not assist Paragon Studios directly.
Michael Henry, Joe Lyford
Former Staff
Ron Friedman (Animation), Bruce Harlick (Story/Mission Writer), Jill Henderson (Community Coord.), Koschej (Moderator419) (Moderator/Community Dev), Niviene (Moderator11) (Community Specialist), Nate Van Dyke (Concept Artist), Alex Von Minden (Community Mgr.)
See Also
Links
- Paragon Studios Home Page
- NCsoft Announces New Studio Press Release on ncsoft.net
- Google Docs - devs by Zombie_Man