Difference between revisions of "Interface Slot Abilities"
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== Overview == | == Overview == | ||
+ | {{req sub}} | ||
+ | |||
'''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]]. | '''Interface Slot Abilities''' are universal [[proc]]s placed in the [[Interface Slot]] of the [[Incarnate System]]. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of [[Issue 20]]. | ||
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== Interface Ability Types == | == Interface Ability Types == | ||
− | === [[File:Incarnate Interface Cognitive Common.png|24px| | + | === [[File:Incarnate Interface Cognitive Common.png|24px|Cognitive Common]] Cognitive === |
− | Cognitive adds [[ | + | Cognitive adds [[proc]]s for [[Confuse_(Status_Effect)|confusing]] enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}} | | {{BoostRarity|C|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|U|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|R|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}} || {{BoostRarity|VR|Interface|Cognitive}} | ||
|- | |- | ||
− | ! Chance for | + | ! Chance for confuse (4sec) |
− | | | + | | 8% || 12% || 8% || 16% || 12% || 8% || 4% || 20% || 12% |
|- | |- | ||
! Chance for minor psionic damage-over-time | ! Chance for minor psionic damage-over-time | ||
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|} | |} | ||
− | === [[File:Incarnate Interface Degenerative Common.png|24px| | + | === [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative === |
− | Degenerative adds [[ | + | Degenerative adds [[proc]]s for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class [[Elite Boss]] or lower, and -1000 HP per stack for enemies of class [[Archvillain]] or higher. A single target can have up to 4 Max HP debuffs, even from different casters. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} | | {{BoostRarity|C|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} | ||
|- | |- | ||
− | ! Chance for | + | ! Chance for Max HP debuff (10sec) |
| 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | | 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | ||
|- | |- | ||
− | ! Chance for minor | + | ! Chance for minor Toxic damage-over-time |
| || || 25% || || 25% || 50% || 75% || 25% || 75% | | || || 25% || || 25% || 50% || 75% || 25% || 75% | ||
|} | |} | ||
=== [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic === | === [[File:Incarnate Interface Diamagnetic Common.png|24px|Diamagnetic Common]] Diamagnetic === | ||
− | Diamagnetic adds [[ | + | Diamagnetic adds [[proc]]s for debuffing enemy [[ToHit]] chances and [[Health Regeneration|Regeneration]] to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} | | {{BoostRarity|C|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|U|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|R|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} || {{BoostRarity|VR|Interface|Diamagnetic}} | ||
|- | |- | ||
− | ! Chance for a 5% ToHit debuff | + | ! Chance for a 5% ToHit debuff (10sec) |
| 50% || 75% || || 100% || 75% || 25% || || 100% || 50% | | 50% || 75% || || 100% || 75% || 25% || || 100% || 50% | ||
|- | |- | ||
− | ! Chance for a 15% Regeneration debuff | + | ! Chance for a 15% Regeneration debuff (10sec) |
| || || 50% || || 25% || 75% || 100% || 50% || 100% | | || || 50% || || 25% || 75% || 100% || 50% || 100% | ||
|} | |} | ||
=== [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic === | === [[File:Incarnate Interface Gravitic Common.png|24px|Gravitic Common]] Gravitic === | ||
− | Gravitic adds [[ | + | Gravitic adds [[proc]]s for debuffing [[Recovery]] as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} | | {{BoostRarity|C|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|U|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|R|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} || {{BoostRarity|VR|Interface|Gravitic}} | ||
|- | |- | ||
− | ! Chance for a 10% Recharge Rate debuff | + | ! Chance for a 10% Recharge Rate debuff (10sec) |
| 25% || 25% || 25% || 50% || 25% || 25% || 50% || 75% || 75% | | 25% || 25% || 25% || 50% || 25% || 25% || 50% || 75% || 75% | ||
|- | |- | ||
− | ! Chance for a 10% Recovery debuff | + | ! Chance for a 10% Recovery debuff (10sec) |
| || || || || 25% || 25% || || 50% || 50% | | || || || || 25% || 25% || || 50% || 50% | ||
|- | |- | ||
− | ! Chance for a 10% Movement Speed debuff | + | ! Chance for a 10% Movement Speed debuff (10sec) |
| || 25% || || 50% || 25% || || || 75% || | | || 25% || || 50% || 25% || || || 75% || | ||
|- | |- | ||
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=== [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic === | === [[File:Incarnate Interface Paralytic Common.png|24px|Paralytic Common]] Paralytic === | ||
− | Paralytic adds [[ | + | Paralytic adds [[proc]]s for debuffing enemy [[Damage]] and [[Defense]]. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} | | {{BoostRarity|C|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|U|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|R|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} || {{BoostRarity|VR|Interface|Paralytic}} | ||
|- | |- | ||
− | ! Chance for a 2.5% Defense debuff | + | ! Chance for a 2.5% Defense debuff (10sec) |
| 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | | 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | ||
|- | |- | ||
− | ! Chance for a 5% Damage debuff | + | ! Chance for a 5% Damage debuff (10sec) |
| || || 25% || || 25% || 50% || 75% || 25% || 75% | | || || 25% || || 25% || 50% || 75% || 25% || 75% | ||
|} | |} | ||
− | === [[File:Incarnate Interface Preemptive Common.png|24px| | + | === [[File:Incarnate Interface Preemptive Common.png|24px|Preemptive Common]] Preemptive === |
− | Preemptive adds [[ | + | Preemptive adds [[proc]]s for draining an enemy's [[Endurance]]. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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=== [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive === | === [[File:Incarnate Interface Reactive Common.png|24px|Reactive Common]] Reactive === | ||
− | Reactive adds [[ | + | Reactive adds [[proc]]s for debuffing the [[Damage Resistance]] of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} | | {{BoostRarity|C|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|U|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|R|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} || {{BoostRarity|VR|Interface|Reactive}} | ||
|- | |- | ||
− | ! Chance for a 2.5% Resistance debuff | + | ! Chance for a 2.5% Resistance debuff (10sec) |
| 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | | 25% || 50% || 25% || 75% || 50% || 25% || || 75% || 25% | ||
|- | |- | ||
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|} | |} | ||
− | === [[File:Incarnate Interface Spectral Common.png|24px| | + | === [[File:Incarnate Interface Spectral Common.png|24px|Spectral Common]] Spectral === |
− | Spectral adds [[ | + | Spectral adds [[proc]]s for [[Immobilize]] an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}} | | {{BoostRarity|C|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|U|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|R|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}} || {{BoostRarity|VR|Interface|Spectral}} | ||
|- | |- | ||
− | ! Chance for | + | ! Chance for immobilize (4sec) |
− | | | + | | 10% || 15% || 10% || 20% || 15% || 10% || 5% || 25% || 12.5% |
|- | |- | ||
! Chance for minor negative damage-over-time | ! Chance for minor negative damage-over-time | ||
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|} | |} | ||
− | == | + | == Historical == |
− | + | ||
− | *[[ | + | {{Historical|reason=change|type=section}} |
− | *[[ | + | |
+ | * The original four Interface abilities released with [[Issue 20]] were Diamagnetic, Gravitic, Paralytic, and Reactive. | ||
+ | * An additional four abilities were released with [[Issue 21.5]]: Cognitive, Degenerative, Preemptive, and Spectral. | ||
== External Links == | == External Links == | ||
− | * [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] | + | * [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore] |
− | + | * [http://web.archive.org/web/20111201232319/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/interface-slot.html Official Interface Slot details] | |
* [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com] | * [http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/ Interface Slot details] on [http://massively.joystiq.com/ massively.com] | ||
+ | {{Navbox Incarnate System}} | ||
[[Category:Incarnate System]] | [[Category:Incarnate System]] | ||
[[Category:Incarnate System Abilities]] | [[Category:Incarnate System Abilities]] |
Latest revision as of 04:14, 1 November 2013
Overview
Requires a VIP subscription.
Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.
A purchase of the Going Rogue expansion is required for players to access the Incarnate System.
Interface Ability Details
Universal Enhancements
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Interface Ability Types
Cognitive
Cognitive adds procs for confusing enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for confuse (4sec) | 8% | 12% | 8% | 16% | 12% | 8% | 4% | 20% | 12% |
Chance for minor psionic damage-over-time | 25% | 25% | 50% | 75% | 25% | 75% |
Degenerative
Degenerative adds procs for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -1000 HP per stack for enemies of class Archvillain or higher. A single target can have up to 4 Max HP debuffs, even from different casters.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for Max HP debuff (10sec) | 25% | 50% | 25% | 75% | 50% | 25% | 75% | 25% | |
Chance for minor Toxic damage-over-time | 25% | 25% | 50% | 75% | 25% | 75% |
Diamagnetic
Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 5% ToHit debuff (10sec) | 50% | 75% | 100% | 75% | 25% | 100% | 50% | ||
Chance for a 15% Regeneration debuff (10sec) | 50% | 25% | 75% | 100% | 50% | 100% |
Gravitic
Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 10% Recharge Rate debuff (10sec) | 25% | 25% | 25% | 50% | 25% | 25% | 50% | 75% | 75% |
Chance for a 10% Recovery debuff (10sec) | 25% | 25% | 50% | 50% | |||||
Chance for a 10% Movement Speed debuff (10sec) | 25% | 50% | 25% | 75% | |||||
Chance for a 10% debuff on secondary effects from enemy attacks | 25% | 25% | 50% | 75% |
Paralytic
Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 2.5% Defense debuff (10sec) | 25% | 50% | 25% | 75% | 50% | 25% | 75% | 25% | |
Chance for a 5% Damage debuff (10sec) | 25% | 25% | 50% | 75% | 25% | 75% |
Preemptive
Preemptive adds procs for draining an enemy's Endurance. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for draining an enemies Endurance over time | 25% | 50% | 25% | 75% | 50% | 25% | 75% | 25% | |
Chance for minor energy damage-over-time | 25% | 25% | 50% | 75% | 25% | 75% |
Reactive
Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for a 2.5% Resistance debuff (10sec) | 25% | 50% | 25% | 75% | 50% | 25% | 75% | 25% | |
Chance for moderate fire damage-over-time | 25% | 25% | 50% | 75% | 25% | 75% |
Spectral
Spectral adds procs for Immobilize an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. A single target can be hit up to 4 times of the same type of proc.
Interface | Core Interface | Radial Interface | Total Core Conversion | Partial Core Conversion | Partial Radial Conversion | Total Radial Conversion | Core Flawless Interface | Radial Flawless Interface | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Chance for immobilize (4sec) | 10% | 15% | 10% | 20% | 15% | 10% | 5% | 25% | 12.5% |
Chance for minor negative damage-over-time | 25% | 25% | 50% | 75% | 25% | 75% |
Historical
- The original four Interface abilities released with Issue 20 were Diamagnetic, Gravitic, Paralytic, and Reactive.
- An additional four abilities were released with Issue 21.5: Cognitive, Degenerative, Preemptive, and Spectral.
External Links
|