Difference between revisions of "Paragon Studios"
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=== Art Department === | === Art Department === | ||
− | Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), [[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[JLove|Jay Doherty]] (Character/Costume), [[Ron Friedman]] (Animation), [[Ken Morse]] (Lead Artist), [[David Nakayama]] (Concept Artist), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist), [[Nate Van Dyke]] (Concept Artist | + | Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), [[Back Alley Brawler (Developer)|Christopher Bruce]] (Animation/FX), [[JLove|Jay Doherty]] (Character/Costume), [[Ron Friedman]] (Animation), [[Ken Morse]] (Lead Artist), [[David Nakayama]] (Concept Artist), Jason Olmstead (UI), [[Don Pham]] (Environmental/3D Artist), [[Ryan Roth]] (Environmental Artist), [[Carolina Tello Alvarado]] (Concept Artist), [[Nate Van Dyke]] (Concept Artist) |
=== Production Department === | === Production Department === |
Revision as of 05:51, 13 August 2009
Overview
Paragon Studios is NCsoft's North California studio, also referred to as Mountain View and NCNC/NC². Previously named NorCal Studios, Paragon Studios formed from NCsoft purchasing Cryptic's half of the City of Franchises "Intellectual Property". Along with this, most of the current dev population of the game moved over to the new studio (15 miles from Cryptic Studio). They completed moving to the new studio on December 18, 2007. They adopted the Paragon Studios name on April 14, 2009.
Staff
Management Team
Brian Clayton (General Manager/Executive Producer), Matt Miller (Lead Designer)
Design Department
Melissa Bianco (Writer/Zones), Jonathan Courney (Powers), Sean Michael Fish (Writer/Consultant), Floyd Grubb (Powers Lead), Bruce Harlick (Story/Mission Writer), John Hegner (World), Matt Miller (Lead Designer), Joe Morrissey (Writer/Bible), Ray Snyder (Design Support), Phil Zeleski (Powers/Designer).
Programming Department
C.W. Bennett, Aaron Brady (Lead Software Engineer), Mike Chock (Graphics), Vince D'Amelio, Garth Gillespie, Scott Nelson, Matt Stults, Graham West, Ghost Widow, Dave G
Art Department
Cheryl Austin (Character Artist), Keetsie Berbel (FX Artist), Christopher Bruce (Animation/FX), Jay Doherty (Character/Costume), Ron Friedman (Animation), Ken Morse (Lead Artist), David Nakayama (Concept Artist), Jason Olmstead (UI), Don Pham (Environmental/3D Artist), Ryan Roth (Environmental Artist), Carolina Tello Alvarado (Concept Artist), Nate Van Dyke (Concept Artist)
Production Department
Ross Borden (Dir. Business & Marketing), Rachel Bristol, Jesse "J-Dog" Caceres, Richard Higbee (AP/Build Engineer), Avatea (Senior Community Specialist), EMpulse (Moderator/Community Lead), Niviene (Moderator11) (Moderator/Community Dev), TheOcho (Moderator 08) (Moderator), Jimmy "the IT guy" (IT guy), Teressa (HR/Office Mom)
Sound and Music Department
Please note that this department actually operates out of NCAustin and is not part of NorCal. Sound and Music is usually outsourced to other parts of NCsoft and is only included here for convenience sake.
Michael Henry, Joe Lyford
Former Staff
Koschej (Moderator419) (Former Moderator/Community Dev), Alex Von Minden (Former Community Mgr.), Jill Henderson (Former Community Coord.)
See Also
Links
- Paragon Studios Home Page
- Google Docs - devs by Zombie_Man