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Difference between revisions of "User:Eabrace"

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m (Hero Archetypes: Why reinvent the wheel?)
m (Villain Archetypes: Wheel. Reinvention.)
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====Villain Archetypes====
 
====Villain Archetypes====
=====Brute=====
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* [[Brute]]
{{ATStatTable|hp=High|dmg=High|pri=Melee|sec=Defense|inh=Fury|desc=Brutes live to fight, and revel in hand-to-hand combat. With strong offensive Power Sets to inflict pain and impressive defenses to take it, they are the best there is in a straight melee fight. Protracted battles only make them mad, and the madder they get, the more damaging their attacks become. They build up Fury as they attack and are attacked, multiplying their base damage potential dramatically. They do lack ranged attacks, which can leave them vulnerable to hit-and-run tactics if they don't have allies to cover you.}}
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* [[Corruptor]]
 
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* [[Dominator]]
=====Corruptor=====
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* [[Mastermind]]
{{ATStatTable|hp=Low|dmg=High|pri=Ranged|sec=Buff|inh=Scourge|desc=The Corruptor is the primary ranged-attack class in the game. This means they get to stay at a distance and hurl various attacks at their unfortunate prey. They also have a wide range of buffs to enhance the abilities of teammates and, as such, are quite valued in groups.
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* [[Stalker]]
Corruptor’s aren’t the most physically imposing class, but they more than make up for it in raw damage output. Getting up close to enemies usually ends with the Corruptor taking a solid beating. Partnering with a good Brute, however, can work wonders for this archetype.
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Corruptors have Scourge, a special ability that allows them to deal a critical final blow to already weakened enemies. As an enemy’s health drops, their chances for a critical strike dramatically increase, making the Corruptor a surprising and deadly foe.}}
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=====Dominator=====
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{{ATStatTable|hp=Low|dmg=Medium|pri=Control|sec=Assault|inh=Domination|desc=Wielding a vast array of devastating powers, Dominators are another fairly complex class. Their powers primarily consist of forcing a foe to bend to their will, whether it's forcing them to stay in one spot, rendering them unconscious, or other malicious attacks.
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Dominator’s are an interesting archetype in that they are fairly effective, solo, at lower levels. However, as they advance, you’ll find that they need to group more and more often due to the slightly more complimentary nature of their powers.
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Each time they attack enemies Dominators they build up Domination. Once the Domination bar is full this power is unlocked, increasing base damage by 75% while allowing the Dominator to control even the most resistant foes. When Domination is activated, the Dominator's longer and more powerful holds can turn the tides of an otherwise hopeless battle.}}
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=====Mastermind=====
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{{ATStatTable|hp=Low|dmg=Medium|pri=Summon Henchmen|sec=Buff|inh=Supremacy|desc=The Mastermind is perhaps the most complex archetype to play, because much of his power originates from the various "pets"—called Henchmen—he can summon to his side, such as the living dead, a band of ninjas, mercenaries, or several mechanized monstrosities.
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This adds an extra layer of complexity, since you must simultaneously control your character and the minions he commands. This makes the Mastermind daunting, but it also makes it one of the more powerful archetypes in the game and makes it a one-man group.
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The Mastermind archetype is played much differently than the others, which is primarily due to its ability to summon what are commonly known as "henchmen". These henchmen come in one of five types – Robotics, Necromancy, Ninjas, Mercenaries, and Thugs.
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Each type has its own strengths and weaknesses but, more importantly, is how these pets are controlled by the player. As you have to control both your character and the henchmen, you need to be aware of your surroundings at all times—a Mastermind without henchmen is easy prey.
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The Masterminds have an inherent power, Supremacy, which imparts a bonus to their Henchmen’s Accuracy and Damage.  In addition, when any Henchmen within range of Supremacy are in the Defensive/Follow state, they impart a bodyguard effect and will help to absorb damage inflicted upon the Mastermind.}}
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=====Stalker=====
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{{ATStatTable|hp=Low|dmg=High|pri=Melee|sec=Defense|inh=Assassination|desc=The Stalker is a well-balanced offensive/defensive combination that serves as an ideal shock trooper that quickly deals massive amounts of damage. They aren't nearly as resilient as Brutes, but they are an excellent complement to them, as Stalkers can shred foes in little time due to their high DPS (damage per second) attacks.
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Stalkers are primarily melee-focused and do not deal in ranged attacks. The Stalker is also fantastic as a solo player, as his balanced nature makes him capable of getting in and out quickly and effectively. The Stalker is also a very good beginner archetype.
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This archetype's first Secondary Power is the ability to hide. This allows them to strike from the shadows and greatly increases their ability to get an initial critical hit. It also allows them to sneak around enemies (of similar level range) undetected.}}
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Revision as of 01:12, 4 July 2007


Archetypeicon tanker.png This user's main main hero is a Tanker.



V archetypeicon mastermind.png This user's main villain is a Mastermind.



Special Note

Bear with me, I've never edited anything in Wiki form before. Still learning.

Any and all advice welcome.

I'm pretty much using this space as my scratchpad to try things out and learn as I go.

Intro

When I'm not logged into City of, I'm typically either at work designing software, surfing the CoH boards, or both.

Typically I play on Triumph, but our SG organization has recently expanded to Justice, as well.


Characters and SG Affiliations

Triumph

th_OSI_seal_80.gif

OSI SG

Net Gain

40

<linkedimage> wikipage=Technology tooltip=Technology img_src=Image:Originicon_technology.png img_alt=Technology img_width=15 img_height=15 </linkedimage>

<linkedimage> wikipage=Blaster tooltip=Blaster img_src=Image:Archetypeicon_blaster.png img_alt=Blaster img_width=15 img_height=15 </linkedimage>

15px-PowerBlast_PowerBolts.png

<linkedimage> wikipage=Devices tooltip=Devices img_src=Image:Gadgets_WebGrenade.png img_alt=Devices img_width=15 img_height=15 </linkedimage> 15px-Gadgets_WebGrenade.png

Sum Sing Wong

35

15px-Originicon_natural.png

15px-Archetypeicon_scrapper.png

15px-Katana_Slash.png

15px-Regeneration_FastHealing.png

Outage

30

15px-Originicon_science.png

15px-Archetypeicon_warshade.png

15px-UmbralAura_Absorption.png

15px-UmbralBlast_ShadowBolt.png

Net Result

20

15px-Originicon_technology.png

15px-Archetypeicon_tanker.png

15px-Invulnerability_ResToPhysicalDmg.png

15px-PowerPunch_Quick.png

th_OSI_CO_seal_80.gif

OSI Covert Ops SG

B. Samson

50

15px-Originicon_natural.png

15px-Archetypeicon_tanker.png

15px-Invulnerability_ResToPhysicalDmg.png

15px-SuperStrength_Jab.png

Husky

50

15px-Originicon_science.png

15px-Archetypeicon_scrapper.png

15px-MartialArts_ThunderKick.png

15px-SuperReflexes_FocusedFighting.png

Daemor

50

15px-Originicon_magic.png

15px-Archetypeicon_defender.png

15px-DarkMiasma_TwilightGrasp.png

15px-DarkCast_DarkBlast.png

Mawsitsit

45

15px-Originicon_mutation.png

15px-Archetypeicon_controller.png

15px-EarthGrasp_StonePrison.png

15px-Empathy_HealingAura.png

th_ISO_seal_80.gif

ISO VG

Oni Kingyo

50

15px-Originicon_magic.png

15px-V_archetypeicon_mastermind.png

15px-Ninjas_QuickShot.png

15px-ForceField_ForceBolt.png

Briquette

50

15px-Originicon_mutation.png

15px-V_archetypeicon_brute.png

15px-FieryFray_TargetedLightMelee.png

15px-DarkArmor_DarkEmbrace.png

Mesquite

34

15px-Originicon_science.png

15px-V_archetypeicon_dominator.png

15px-PlantControl_Entangle.png

15px-ThornyAssault_Darts.png

Manic Infinity Ball

24

15px-Originicon_natural.png

15px-V_archetypeicon_stalker.png

15px-Claws_ClawsSwipe.png

15px-Ninjitsu_Hide.png

Justice

th_OSI_RD_seal_80.gif

OSI Research and Development SG

Randulfr Asbjornson

21

15px-Originicon_magic.png

15px-Archetypeicon_tanker.png

15px-IceArmor_IceArmor.png

15px-BattleAxe_Gash.png

Sagittaire

6

15px-Originicon_natural.png

15px-Archetypeicon_defender.png

15px-TrickArrow_Immobilize.png

15px-Archery_QuickArrow.png

Neurasthenia

2

15px-Originicon_mutation.png

15px-Archetypeicon_blaster.png

15px-AssaultWeapons_ARBurst.png

15px-EnergyManipulation_PowerThrust.png

Jianyu Wei

2

15px-Originicon_magic.png

15px-Archetypeicon_controller.png

15px-GravityControl_Crush.png

15px-KineticBoost_Transfusion.png

Pinnacle

Hold Them Touch Them (HTTT)

Heikki Lunta

15

15px-Originicon_magic.png

15px-V_archetypeicon_dominator.png

15px-IceFormation_Chillblains.png

15px-IceAssault_Bolt.png

Personal Scratchpad

Potential Upcoming Projects

Short Term

  • Adding villain arcs to Story Arc article.
  • Learning to write a template.

Long Term

  • Living, breathing, CoH/CoV game manual
  • Noticed while introducing a friend to the game that even though the manuals are horribly out of date, not all of the info in the game manuals is in the wiki.

Badge

SpruceHammer.png Spruce Hammer

For your efforts in editing an untold number of articles in the wiki for consistency and completeness, Guy Perfect has awarded you an honorary Spruce Hammer.

Work in Progress: The Living Game Manual

Introduction

When City of Villains was preparing for release, the community was asked for input to help identify information in the game manual that needed to be updated. Since this would be the first update to the game manual since CoH release, there was a lot of material that needed to be covered, and the community tackled it with great enthusiasm. As a result, the CoV manual was pretty much up to date at initial release.

Fast forward to July 2007. While introducing a friend to the game, I realized just how out of date the game manual is at this point. I was able to put together a rough set of links to various articles here at Paragon Wiki to get him a pretty broad idea of how the game works, but I find that there is still a lot of info in the game manuals that is not covered here.

So, I've decided I want to do something about this. My new long-term project will be to create what will essentially be a living, breathing game manual to be maintained by the community at large here at Paragon Wiki. For the most part, I'll probably just start with a table of contents that links to other existing articles where appropriate. As the project grows, I'll start filling in the gaps with information from the game manuals that I'll update as needed.

And of course, when I say "I", I really mean "we" because I'll welcome any help I can get.

For now, I'll be working on the main table of contents in my user space until I think it's ready to be split into an article all its own.

--Eabrace 15:49, 3 July 2007 (EDT)

Rough ToC Outline

  • System Requirements
OK, maybe not, but it's in both of the manuals, so it's here for the time being.
  • Entering the Game/Getting Started
  • Creating a Character
  • Choosing Alignment
  • Selecting an Archetype
  • Selecting an Origin
  • Selecting Power Sets and Starting Powers
  • Selecting a Gender and Build
  • Selecting a Costume
  • Scales
  • Tailors
  • Adopting a Moniker
  • Character Description
  • Battle Cry
  • User Interface
  • Windows
  • Chat Window
  • Friends Window
  • Supergroup Window
  • Team Window
  • Pets Window
  • Navigation Window
  • Badges Window
  • Contacts Window
  • Map Window
  • Fog of War
  • Map Icons
  • Waypoints and Tumbtacks
  • Missions Window
  • Power Trays
  • Enhancement Tray
  • Inspiration Tray
  • Recipe Window
  • Salvage Window
  • Status Window
  • Status Bars
  • Options Menus
  • Targeting Window
  • Info Window
  • Trade Window
  • Targeting Recticle
  • Your First Day on Patrol (or something like that)
  • Movement
  • Using Objects/Interacting with the Environment
  • Fighting, Powers, and Other Actions
  • Using Your Powers
  • Taking Damage and Restoring Hit Points
  • Damage Displays in Combat
  • Powers, Endurance, and Recharge
  • Color Coding
  • Combat Options
  • Powers
  • Powers Terminology
  • Power Outer Ring Key
  • Leveling Table
  • Inherent Powers
  • Origin Powers
  • Pool Power Sets
  • Hero-Specific Power Sets
  • Blasters
  • Blaster Inherent Powers
  • Blaster Primaries
  • Blaster Secondaries
  • Blaster Ancillaries
  • Controllers
  • Controller Inherent Powers
  • Controller Primaries
  • Controller Secondaries
  • Controller Ancillaries
  • Defenders
  • Defender Inherent Powers
  • Defender Primaries
  • Defender Secondaries
  • Defender Ancillaries
  • Scrappers
  • Scrapper Inherent Powers
  • Scrapper Primaries
  • Scrapper Secondaries
  • Scrapper Ancillaries
  • Tankers
  • Tanker Inherent Powers
  • Tanker Primaries
  • Tanker Secondaries
  • Tanker Ancillaries
  • Kheldians
  • Kheldian Inherent Powers
  • Peacebringers
  • Warshades
  • Villain-Specific Power Sets
  • Brutes
  • Brute Inherent Powers
  • Brute Primaries
  • Brute Secondaries
  • Brute Patron Powers
  • Corruptors
  • Corruptor Inherent Powers
  • Corruptor Primaries
  • Corruptor Secondaries
  • Corruptor Patron Powers
  • Dominators
  • Dominator Inherent Powers
  • Dominator Primaries
  • Dominator Secondaries
  • Dominator Patron Powers
  • Masterminds
  • Mastermind Inherent Powers
  • Mastermind Primaries
  • Mastermind Secondaries
  • Mastermind Patron Powers
  • Stalkers
  • Stalker Inherent Powers
  • Stalker Primaries
  • Stalker Secondaries
  • Stalker Patron Powers
  • Rewards
  • Experience
  • Influence/Infamy
  • Prestige
  • Inspirations
  • Enhancements
  • Types of Enhancements
  • Enhancement Origins
  • Enhancement Strengths
  • Combining Enhancements
  • Salvage
  • Recipes
  • Missions
  • Contacts
  • Clues
  • Story Arcs
  • Policeband/Newspaper Missions
  • Safeguard/Mayhem Missions
  • Mission Types
  • Team Ups
  • Team Leaders
  • Team Ups and Missions
  • Sidekicks/Lackeys and Exemplars/Malefactors
  • Task Forces and Trials
  • Supergroups
  • Bases
  • Coalitions
  • Trading
  • Slash Commands, Macros, Keybindings, and Emotes
  • Slash Commands
  • Macros
  • Keybindings
  • Emotes
  • Options
  • General
  • Controls
  • Graphics and Audio
  • Zones
  • Paragon City
  • The Rogue Isles
  • Shared Zones
  • PvP Zones
  • Pocket D
  • Rikti War Zone (?)
  • Enemy Groups
  • Player Vs. Player
  • Glossary
  • Credits (?)

Getting Started

To enter City of Heroes or City of Villains, complete the following steps:

1. Install the game to your hard drive.

2. Double-click on the shortcut on your desktop or use the Windows Start menu to launch the Updater.

3. Each time launch the game it will bring up the Updater to check for and (if there are any) automatically load any updates posted by the design team. Follow the on-screen prompts to proceed to load the game.

4. On the main log-in screen, enter the account name and account password for your [PlayNC] account.

5. Select the server on which you wish to play. When selecting a server, check the colored bubbles next to the server name. The more bubbles, the more people that are currently on the server. If a server has too many people already, you won’t be able to choose it.

6. When you select your server, you may choose a character you’ve already created and begin play, or you may choose to create a new character. You may create several characters on any given server. You may also delete a previously created character to free up a character slot. Note that once a character is deleted, he or she is irretrievably gone.

7. If selecting an existing character, click on "Enter Paragon City" or "Enter the Rogue Isles" to proceed.

Creating a Character

Choosing Alignment

The choice of alignment is the single most important decision you will make for your character.

If you have only either City of Heroes or City of Villains, this decision is easy since you will only have one option available. If you have both City of Heroes and City of Villains, you will have to decide on whether your character will be a Hero or a Villain.

Will you confront super villains, aliens, madmen, criminals, and other fearsome foes in Paragon City? Will you take on the responsibility of protecting the sprawling metropolis and its citizens from the clutches of evil?

Or will you choose to take part in the fight for survival of the fittest on the Rogue Isles? Will you commit heists, kidnappings, and infiltrations on your way to fulfill your destiny as a legendary arch-criminal?

Selecting an Archetype

Your Archetype determines the nature of your powers, granting you access to specific Primary and Secondary Power Sets. It is also the second most important choice you will make in your character creation. Each Archetype has its own unique powers, abilities, and pros and cons; choose wisely as this choice is permanent. When you first begin play, five Archetypes will be available to select from. You may be able to unlock other Epic Archetypes in the future.

Hero Archetypes

Villain Archetypes