You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your new-found abilities, becoming a powerful force in the world. This origin will give you access to Tranq Dart. This item has a very short range and deals minor Lethal and Toxic damage. In addition there is a small chance you can put the target to Sleep with the dart, but they will wake up the next time they are damaged or healed.
Origin does not affect the initial contact of villains.
Heroes and villains of science origin may only use science dual-origin or single-origin enhancements. Villains normally obtain science-origin enhancements from the Science Quartermasters. Some lower-level contacts also sell science-origin enhancements, but at an inflated cost.
The Tranq Dart Power
Science heroes and villains receive the Tranq Dart power.
Science Origin Titles
All heroes and villains have two opportunities to select titles for their character; once at level 15, and once at level 25. The second title is origin-specific.
In the pre-beta version of City of Heroes, a hero's origin played a much bigger part of the game than it did upon the game's release.
There has been wide speculation that in the future, there may be missions specific to a hero's or villain's origin; however, these reports are currently unconfirmed.
- Prior to Issue 21, most heroes of science origin would begin their adventures in Paragon City by contacting SERAPH, an organization that specializes in working with heroes of science origin. Heroes of science origin will have either Jonathan St. John Smythe in Atlas Park or Rebecca Brinell in Galaxy City as their initial contact, depending on which zone he or she selects as his or her beginning zone.