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Difference between revisions of "Scrapper"

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{{TOCleft}}
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{{Infobox_AT
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|image=[[File:Archetypeicon_scrapper.png]]
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|pri=Melee
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|sec=Defense
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|inherent=[[Inherent Powers#Critical Hit|Critical Hit]]
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|hp_base=1338.6
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|hp_max=2409.5
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|pri_sets=14
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|sec_sets=9
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|anc_sets=8
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|dam_melee=1.125
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|dam_range=0.500
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|buff_def_melee=0.075
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|buff_dam_melee=0.125
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|buff_hpmax_melee=0.100
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|buff_tohit_melee=0.100
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|debuff_def_melee=0.075
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|debuff_dam_melee=0.075
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|debuff_tohit_melee=0.075
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|endmod_melee=1.000
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|fear_melee=1.490
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|heal_melee=96.381
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|healself_melee=133.862
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|immob_melee=1.192
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|kb_melee=2.077
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|res_melee=0.075
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|sleep_melee=1.192
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|slow_melee=0.800
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|stun_melee=1.192
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|taunt_melee=1.540
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|threat_melee=3.0
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|buff_def_range=0.065
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|buff_dam_range=0.070
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|buff_hpmax_range=0.100
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|buff_tohit_range=0.070
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|debuff_def_range=0.070
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|debuff_dam_range=0.070
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|debuff_tohit_range=0.070
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|endmod_range=1.000
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|fear_range=1.490
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|heal_range=96.381
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|immob_range=1.192
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|kb_range=2.077
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|res_range=0.065
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|sleep_range=1.192
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|slow_range=0.800
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|stun_range=1.192
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|taunt_range=1.540
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|threat_range=3.0
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|dam_res_max=75%
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|dam_res_min=-300%
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|stat_res_max=10,001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=500%
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|dam_min=10%
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|def_max=200.38%
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|def_min=-100%
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|tohit_max=200.35%
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|tohit_min=-100%
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|rech_max=400%
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|rech_min=-75%
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|regen_max=3000%
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|regen_min=0%
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|recov_max=500%
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|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1153.6 ft
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|percep_min=0 ft
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|rng_max=500%
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|rng_min=25%
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}}
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{{clr|left}}
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== Overview ==
 
== Overview ==
{{TOCright}}
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The '''Scrapper''' is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the [[Tanker]], and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage.
 
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[[Image:archetypeicon_scrapper.png|left]]
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The '''Scrapper''' is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the [[Tanker]], and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of distance attacks. Scrappers possess Critical Strike capability. Their melee attacks have a chance to sometimes do double damage.
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Faction: '''Hero'''
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The Scrapper's power sets are:
 
The Scrapper's power sets are:
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'''Secondary''': Defense
 
'''Secondary''': Defense
  
The Scrapper has medium hit points and high damage.
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{{ATStats|survive=7|melee=10|ranged=2|control=4|support=2|pets=2}}
  
 
== Power Sets ==
 
== Power Sets ==
 
 
=== Primary Power Sets ===
 
=== Primary Power Sets ===
 
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*A Scrapper's primary power sets are designed specifically for melee. They are:
A Scrapper's primary power sets are designed specifically for melee. They are:
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<ul style="width:50%">{{Category Listing|Scrapper Primary}}</ul>
 
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{{PMarket Purchase|km}}
* [[Broad Sword]]
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{{PMarket Purchase|sf}}
* [[Claws]]
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{{PMarket Purchase|stj}}
* [[Dark Melee]]
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{{PMarket Purchase|tw}}
* [[Dual Blades]] (Issue 11)
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* [[Fiery Melee]] (Issue 12)
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* [[Katana]]
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* [[Martial Arts]]
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* [[Spines]]
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=== Secondary Power Sets ===
 
=== Secondary Power Sets ===
 
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*A Scrapper's secondary power sets are designed for defense. They are:
A Scrapper's secondary power sets are designed for defense. They are:
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<ul style="width:50%">{{Category Listing|Scrapper Secondary}}</ul>
 
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{{PMarket Purchase|bio}}
* [[Dark Armor]]
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* [[Fiery Aura]] (Issue 12)
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* [[Invulnerability]]
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* [[Regeneration]]
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* [[Shield Defense]] (Issue 13)
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* [[Super Reflexes]]
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* [[Willpower]] (Issue 11)
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=== Ancillary Power Pools ===
 
=== Ancillary Power Pools ===
* [[Body Mastery]]
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* [[Blaze Mastery]]
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* [[Body Mastery#Scrapper|Body Mastery]]
 
* [[Darkness Mastery]]
 
* [[Darkness Mastery]]
* [[Weapon Mastery]]
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* [[Weapon Mastery#Scrapper|Weapon Mastery]]
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=== Patron Power Pools ===
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* [[Leviathan Mastery#Scrapper / Stalker|Leviathan Mastery]]
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* [[Mace Mastery#Scrapper / Stalker|Mace Mastery]]
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* [[Mu Mastery#Scrapper / Stalker|Mu Mastery]]
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* [[Soul Mastery#Scrapper / Stalker|Soul Mastery]]
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<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
 
=== Inherent Powers ===
 
=== Inherent Powers ===
* [[Inherent Powers#Critical Hit | Critical Hit]]
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* [[Inherent Powers#Critical Hit|Critical Hit]]
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== Historical ==
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{{Historical|type=section|reason=change}}
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* Scrappers have been in the game since [[Issue 0]], originally as a City of Heroes [[archetype]]. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
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* Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in [[Issue 3]].
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* Dual Blades and Willpower were added to the game in [[Issue 11]].
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* Fiery Melee and Fiery Aura were [[Power Set Proliferation|proliferated]] to Scrappers in [[Issue 12]].
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* Shield Defense was added to the game in [[Issue 13]].
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* Blaze Mastery was added to the game in [[Issue 16]].
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* Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
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* Kinetic Melee was added to the game with [[Going Rogue]]/[[Issue 18]].
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* The [[Patron Power Pools]] were made available to Scrapper in Issue 18.
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* Battle Axe, War Mace, and Energy Aura were proliferated to Scrappers in [[Issue 21]].
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* Street Justice was added to the game on October 4, 2011.
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* Titan Weapons was added to the game on December 6, 2011.
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* Staff Fighting was added to the game on April 17, 2012.
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== See Also ==
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* [[Archetypes]]
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* [[Scranker]]
  
 
== External Links ==
 
== External Links ==
 
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* [http://www.alteredgamer.com/city-of-heroes/5523-coh-city-of-villains-guide-to-the-scrapper-archetype/ Summary and Analysis of Scrapper Powersets]
* [http://www.brighthub.com/video-games/pc/articles/5523.aspx Summary and Analysis of Scrapper Powersets]
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* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
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* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
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{{Navbox Archetypes}}
  
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]

Latest revision as of 03:31, 14 December 2013

Scrapper
Archetypeicon scrapper.png
Primary Melee
Secondary Defense
Inherent Critical Hit
Base HP 1338.6
Max HP 2409.5
Primary Sets 14
Secondary Sets 9
Epic Power Pools 8
v  d  e


Overview

The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage.

The Scrapper's power sets are:

Primary: Melee
Secondary: Defense

Scrapper Stats
Survivability             7        
Melee Damage 10  
Ranged Damage 2    
Crowd Control 4    
Support 2    
Pets 2    

Power Sets

Primary Power Sets

  • A Scrapper's primary power sets are designed specifically for melee. They are:

* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Staff Fighting requires purchase on the Paragon Market.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.

Secondary Power Sets

  • A Scrapper's secondary power sets are designed for defense. They are:

* Bio Armor requires purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Scrappers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
  • Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Fiery Melee and Fiery Aura were proliferated to Scrappers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Blaze Mastery was added to the game in Issue 16.
  • Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue/Issue 18.
  • The Patron Power Pools were made available to Scrapper in Issue 18.
  • Battle Axe, War Mace, and Energy Aura were proliferated to Scrappers in Issue 21.
  • Street Justice was added to the game on October 4, 2011.
  • Titan Weapons was added to the game on December 6, 2011.
  • Staff Fighting was added to the game on April 17, 2012.

See Also

External Links