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Difference between revisions of "Issue 19"

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(+updating I19 info based on what's currently on the Beta Server)
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*[[Closed Beta]] testing on the [[Training Room]] for Issue 19 is scheduled to start on the week of October 11, 2010.
 
*[[Closed Beta]] testing on the [[Training Room]] for Issue 19 is scheduled to start on the week of October 11, 2010.
 +
  
 
==Badges==
 
==Badges==
* New [[Badges]]: [[Exploration Badges]] for [[Hazard Zone]]s have been added.
+
* See [[Issue 19 Badges]].
  
  
 
==City Zones==
 
==City Zones==
* '''Primal Earth Characters Can Enter Praetoria''': Non-[[Praetorian (Alignment)|Praetorians]] can journey to [[Praetoria]]<ref name="grreqd" /> through [[Pocket D]].
+
* '''Merged Monorails, Ferries, and Black Helicopters''': The Transit Authorities in Paragon City and the Rogue Isles have made major improvements to the [[Paragon Transit Authority|monorail]], [[Ferry|ferry system]], the [[Black_Helicopter_Line|Black Helicopters]] by merging their respective routes.  
* '''Praetorian Mission Difficulty Slider''': [[Praetoria]] gets [[notoriety]] adjuster contacts.
+
**All monorails can now travel to every monorail station on the [[Green Line|Green]] and [[Yellow Line]] (the two [[Steel Canyon]] and [[Skyway City]] stations differentiated with a North v. South designation)
* '''Merged Monorails, Ferries, and Black Helicopters''': The Transit Authorities in Paragon City and the Rogue Isles have made major improvements to the [[Paragon Transit Authority|monorail]] and [[Ferry|ferry system]] by merging their respective routes. All monorails can now travel to every monorail station on the [[Green Line|Green]] and [[Yellow Line]] (the two [[Steel Canyon]] and [[Skyway City]] stations differentiated with a North v. South designation), while all [[Ferry#Villain_Ferry_Locations|ferries]] can now travel to every ferry station in the [[Rogue Isles]]. [[Train Mission]]s will appear at the top of the list of zones with a star.
+
**All [[Ferry#Villain_Ferry_Locations|ferries]] can now travel to every ferry station in the [[Rogue Isles]].  
* '''Hospitals In All Zones''': Hospital gurneys in all [[Trial]] and [[Hazard Zone|Hazard]] zones. And a nurse selling [[inspiration]]s in all hospitals.
+
**Likewise, the Black Helicopters are now one line.
 +
**Also, the Smuggler's Cargo Ship now shows a full selection when traveling between [[Talos]], [[Independence Port]], and [[Striga]].
 +
**Note that the ferry between Talos and Peregrine Island is still self-contained 'warp' gate. The Smuggler's Cargo Ship is a separate entity from a ferry.
 +
**[[Train Mission]]s will appear at the top of the list of zones with a star.
 +
**All these zone selector windows from these transports have had their GUI upgraded. Zones show their level (or the level of the neighborhood of the stop). Zones in which the character has missions will have an orange dot next to their name.
 +
* '''Hospitals In All Zones''': Hospital gurneys in all [[Trial]] and [[Hazard Zone|Hazard]] zones. And a nurse or medic selling [[inspiration]]s in all hospitals.
 +
* For those who have purchased [[Going Rogue]]:
 +
** '''[[Primal Earth]] Characters Can Enter Praetoria''': Non-[[Praetorian (Alignment)|Praetorians]] can journey to [[Praetoria]]<ref name="grreqd" /> through [[Pocket D]]. The manhole that Praetorians had been using is now a portal mounted on a wall (behind the hero-side big portal ramp). In Pocket-D, enable "Lounge" on the mini-map drop down menu for a marker.
 +
***[[Primal]]s can not initiate any missions from any contacts in Praetoria. They can, however, team and be [[Sidekick|Super Side-Kicked]] to a Praetorian doing missions there.
 +
***[[Primal]]s can initiate and participate in [[Issue_19#Praetoria_Zone_Events|Praetorian Events]].
 +
** '''Praetorian Mission Difficulty Slider''': [[Praetoria]] gets [[notoriety]] adjuster contacts.
  
  
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*'''Unlocking the Alpha Slot''': Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of [[Hero (Alignment)|Hero]] or [[Villain (Alignment)|Villain]] to become an [[Incarnate]]. [[Mender Ramiel]] in [[Ouroboros]] guides players on this journey. Learn the Secret of Mender Ramiel and your involvement in his appearance from the future. Uncover what makes Player Characters different from the [[Incarnate]]s, [[Statesman]] and [[Lord Recluse]].
 
*'''Unlocking the Alpha Slot''': Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of [[Hero (Alignment)|Hero]] or [[Villain (Alignment)|Villain]] to become an [[Incarnate]]. [[Mender Ramiel]] in [[Ouroboros]] guides players on this journey. Learn the Secret of Mender Ramiel and your involvement in his appearance from the future. Uncover what makes Player Characters different from the [[Incarnate]]s, [[Statesman]] and [[Lord Recluse]].
 +
 +
*Unlocking the Alpha Slot grants that character another (third) build. See [[Multiple Builds]].
 +
 +
*[[Going Rogue]] expansion required to participate in the [[Incarnate System]].
  
  
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Challenges already await new [[Incarnate System|Incarnates]]. The [[Praetoria]]ns have begun their invasion of [[Primal Earth]]. Protecting [[Paragon City]] and the [[Rogue Isles]] from such overwhelming forces requires the greatest Heroes and Villains to work together. Two familiar faces will help in stopping the invasion: [[Apex]] and [[Tin Mage]].
 
Challenges already await new [[Incarnate System|Incarnates]]. The [[Praetoria]]ns have begun their invasion of [[Primal Earth]]. Protecting [[Paragon City]] and the [[Rogue Isles]] from such overwhelming forces requires the greatest Heroes and Villains to work together. Two familiar faces will help in stopping the invasion: [[Apex]] and [[Tin Mage]].
 
*[[Apex Task Force]]<ref name="grreqd" />: [[Apex]] has joined the [[Vanguard]], and he helps organize your team of [[Incarnate]]s to stop the Praetorian initial assault. Face off against the [[Anti-Matter's_Clockwork|Anti-Matter Clockwork]], [[Imperial_Defense_Force#War_Walker|War Walkers]], and the Arch-Villain [[Battle Maiden]] before they can destroy Paragon City. If you succeed in this battle, the war is yet to be won.
 
*[[Apex Task Force]]<ref name="grreqd" />: [[Apex]] has joined the [[Vanguard]], and he helps organize your team of [[Incarnate]]s to stop the Praetorian initial assault. Face off against the [[Anti-Matter's_Clockwork|Anti-Matter Clockwork]], [[Imperial_Defense_Force#War_Walker|War Walkers]], and the Arch-Villain [[Battle Maiden]] before they can destroy Paragon City. If you succeed in this battle, the war is yet to be won.
*[[Tin Mage Task Force]]<ref name="grreqd" />: The lost hero [[Tin Mage]] has returned (actually, Tin Mage Mark 2, reconstructed from his own schematics he left behind) to help coordinate an assault into [[Praetoria]] to stop the invasion cold. Your team strikes into the very heart of [[Nova Praetoria]] to confront [[Neuron]], [[Bobcat]], and a Praetorian army.
+
*[[Tin Mage Mark II Task Force]]<ref name="grreqd" />: Help [[Tin Mage Mark II]] (reconstructed from the schematics of the [[Omega Team]]'s [[Tin Mage]] which he left behind) coordinate an assault into [[Praetoria]] to stop the Praetorian invasion. Your team strikes into the very heart of [[Nova Praetoria]] to confront [[Neuron]], [[Bobcat]], and a Praetorian army.
*The power of the Incarnate Slots are not required, but highly recommended to attempt these [[Task Force]]s.
+
*Characters joining these Task Forces must have the Alpha Slot unlocked.
 +
*Characters joining these Task Forces without an Alpha Boost slotted into the Alpha Slot will be at a -4 Level penalty debuff.
 +
*[[Going Rogue]] expansion required for these new Task Forces.
 +
 
  
 
===Return of an Old Task Force===
 
===Return of an Old Task Force===
*The [[Calvin Scott Task Force]] is back as a [[flashback]] arc.
+
*The [[Calvin Scott Task Force]] is back as a [[flashback]] arc. It exists in the 30-34 range in the Flashback Crystal as ''A Mind in Danger''. It gives 8 Merits. And you get the Souvenir, Soul Orb, when completed.
 +
 
  
 
===New Arcs===
 
===New Arcs===
 +
* Two new level 20-29 arcs that take place in Paragon City or the Rogue Isles. There is alternate text for those originally from [[Praetoria]].
 +
*# A Hero arc (''Bad People, Good Intentions'') investigating the medical transporters and why they aren't handed out to civilians. See [[Roy Cooling]] located outside of [[Vault]] on [[Talos]]. This arc expands on the new game lore of an imminent Praetorian invasion.
 +
*# A Villain arc (''Old Friends, New Enemies, and New Opportunities'') that has to do with finding out what exactly the Leviathan is and what its power source is. [[Vincent Ross]] at the beach below the Hospital in [[Sharkhead]]. This arc expands on the new game lore of foreshadowing [[Incarnate]] content.
  
* Two new level 20-29 arcs that take place in Paragon City or the Rogue Isles that allows Praetorians to explore what their role is. There will be alternate text for legacy heroes and villains so they may do these arcs, also.
 
*# A Hero arc investigating the medical transporters and why they aren't handed out to civilians
 
*# A Villain arc that has to do with finding out what exactly the Leviathan is and what its power source is
 
  
 
===More Tip and Morality Missions===
 
===More Tip and Morality Missions===
From levels 20 to 50, all City of Heroes characters can play and enjoy more [[Tip_Mission#Alignment_Tips|Tip mission]]s, while [[City of Heroes]] [[Going Rogue]] characters can choose from [[Morality Mission|more missions]]<ref name="grreqd" /> that impact a character's [[alignment]].
+
*There are many new [[Tip]]s for [[Rogue]]s and [[Vigilante]]s (while [[Tourist]]s in the opposing zone) including several new morality missions.
 +
*Additional [[Morality Mission]]s have been created for the 40-50 level range.
 +
*[[Going Rogue]] expansion required for these new missions.
 +
 
  
 
===Praetoria Zone Events===
 
===Praetoria Zone Events===
Live events in Praetoria in which your [[Resistance (Alignment)|Resistance]] or [[Loyalist (Alignment)|Loyalist]] character can participate<ref name="grreqd" /> and choose which side to help:
+
*Live events in Praetoria in which your [[Resistance (Alignment)|Resistance]] or [[Loyalist (Alignment)|Loyalist]] character can participate<ref name="grreqd" /> and choose which side to help:
* '''The Protest''' ([[Nova Praetoria]]): The angry citizens of [[Praetoria]] are staging a protest in Nova Praetoria. Will you join them or shut them down?
+
** '''The Protest''' ([[Nova Praetoria]]): The angry citizens of [[Praetoria]] are staging a protest in Nova Praetoria. Will you join them or shut them down?
* '''Syndicate Takedown''' ([[Imperial City]]): The [[Praetorian Police Department|PPD]] has found a cell of the [[Syndicate]] in the Agilecorp building. The two forces are at a standoff at the base of the building. If you hurry you can capture one of the Syndicate's leaders.
+
** '''Syndicate Takedown''' ([[Imperial City]]): The [[Praetorian Police Department|PPD]] has found a cell of the [[Syndicate]] in the Agilecorp building. The two forces are at a standoff at the base of the building. If you hurry you can capture one of the Syndicate's leaders.
* '''The Great Escape''' ([[Neutropolis]]): One of the [[Failed Experiments]] has remained lucid and sane, and appears to have the ability to influence other [[Ghouls]]. Informants say he is eager to aid [[the Resistance]] in its war against the regime. Will you aid him in his escape? Or will you hunt him down now that he has escaped?
+
** '''The Great Escape''' ([[Neutropolis]]): One of the [[Failed Experiments]] has remained lucid and sane, and appears to have the ability to influence other [[Ghouls]]. Informants say he is eager to aid [[the Resistance]] in its war against the regime. Will you aid him in his escape? Or will you hunt him down now that he has escaped?
 +
 
 +
*Rewards for participation in the zone events will be based on the amount of participation, and not just damage done -- (de)buffing and heals are tracked.
 +
 
 +
*[[Going Rogue]] expansion is required to enter Praetoria in order to participate in these events. [[Primal]]s visiting [[Praetoria]] may freely initiate and participate in these events.
 +
 
 +
 
 +
===Praetorian Perpetual Contacts===
 +
 
 +
*[[Praetoria]]n players have access to [[Repeatable Missions]] content provided by either the [[Resistance]] or [[Loyalist]]s. At level 5 they automatically pop up to let you know you can contact them. They are phone-only contacts -- they don't appear in the zone.
 +
** [[Resistance]] speak to [[Message Man]]
 +
** [[Loyalist]]s speak to [[Clockwork A76-293]]
 +
 
 +
*[[Going Rogue]] expansion is required to enter [[Praetoria]] in order to participate in these missions.
  
Rewards for participation in the zone events will be based on the amount of participation, and not just damage done -- (de)buffing and heals are tracked.
 
  
  
 
==Mission Architect==
 
==Mission Architect==
* '''New Maps''': The Tunnels and Tech map sets of [[Praetoria]] are now available in [[Mission Architect]].  
+
* '''New Maps'''
 +
**The Tunnels and Tech map sets of [[Praetoria]] are now available in [[Mission Architect]].
 +
**In Unique -> Outdoor maps: Atlas Park Time Capsule (from the new Positron TF); Longbow Sea Base; Siren's Call; Siren's Call: Villain base; and Nemesis Shadow Shard Base.
 
* '''New Enemy Groups''':You can now also select the [[Praetorian Clockwork]], [[Destroyers]], [[The Resistance|Resistance]], [[Praetorian Police Department|Praetoria Police Department]], [[Seers]], [[Ghouls]], and the [[Syndicate]] as Mission Architect NPC groups.  
 
* '''New Enemy Groups''':You can now also select the [[Praetorian Clockwork]], [[Destroyers]], [[The Resistance|Resistance]], [[Praetorian Police Department|Praetoria Police Department]], [[Seers]], [[Ghouls]], and the [[Syndicate]] as Mission Architect NPC groups.  
 
* '''New Power Sets for Custom Critters''': [[Electric Control]] and [[Kinetic Melee]] are available power sets to give to custom [[critter]]s in your stories.
 
* '''New Power Sets for Custom Critters''': [[Electric Control]] and [[Kinetic Melee]] are available power sets to give to custom [[critter]]s in your stories.
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**They are still auto-powers and will be always active.[http://boards.cityofheroes.com/showthread.php?p=3244382#post3244382]
 
**They are still auto-powers and will be always active.[http://boards.cityofheroes.com/showthread.php?p=3244382#post3244382]
 
**The powers will work while in [[Kheldian#Dwarf|Crab]] or [[Kheldian#Nova|Squid]] form as a [[Kheldian]], which is different from the Pool versions of the powers. [http://boards.cityofheroes.com/showthread.php?p=3244386#post3244386]
 
**The powers will work while in [[Kheldian#Dwarf|Crab]] or [[Kheldian#Nova|Squid]] form as a [[Kheldian]], which is different from the Pool versions of the powers. [http://boards.cityofheroes.com/showthread.php?p=3244386#post3244386]
 +
  
 
===Alternate Power Animations===
 
===Alternate Power Animations===
Now players can [[Animation Customization|customize the animation]] for some characters' powers. Shoot a [[Psychic Blast]] or even launch a [[Fire Breath]] from your character's hands. Hurl an attack from one or both hands. Select the animations and customize how a character fires off its powers at any [[Tailor]]. Each power that has an alternate animation can be separately chosen, just like colorization.
+
*The following power sets have new [[Animation_Customization|alternative animation]] choices for some of their powers in Issue 19. Select the animations and customize how a character fires off its powers at any [[Tailor]]. Each power that has an alternate animation can be separately chosen, just like colorization.
 +
 
 +
*The following power sets have new alternate animation choices for Issue 19:
 +
** '''Ranged Sets''': [[Dark Blast]] (5 powers with alternate animations), [[Electric Blast]] (5), [[Energy Blast]] (5), [[Fire Blast]] (7), [[Radiation Blast]] (6), [[Ice Blast]] (6), [[Psychic Blast]] (7), [[Sonic Blast]] (6)
 +
** '''Control Sets''': [[Mind Control]] (2 - Mesmerize & Terrify)
 +
** '''Buff Sets''': [[Sonic Resonance]] (5)
 +
** '''Blaster Manipulation Sets''': [[Mental Manipulation]] (3)
 +
** '''Defense Sets''': [[Regeneration]] (1 - Integration)
 +
** '''Dominator Assault Sets''': [[Psionic Assault]] (5), [[Icy Assault]] (4), [[Fiery Assault]] (5), [[Mental Manipulation]] (3), [[Energy Assault]] (3), [[Electricity Assault]] (1 - Zapp)
 +
 
 +
*Note that [[Martial Arts]] and [[Super Strength]] sets already had [[Animation_Customization|alternative animations]] prior to Issue 19
  
The following powers have alternate animation choices:
 
* Primary Sets: [[Dark Blast]], [[Electrical Blast|Electric Blast]], [[Energy Blast]], [[Fire Blast]], [[Radiation Blast]], [[Ice Blast]], [[Psychic Blast]], [[Sonic Attack|Sonic Blast]], [[Mind Control]].
 
* Secondary Sets: [[Psionic Assault]], [[Sonic Resonance]], [[Icy Assault]], [[Fiery Assault]], [[Mental Manipulation]], [[Energy Assault]], [[Electricity Manipulation]], [[Regeneration#Integration|Integration]].
 
  
 
==Quality of Life==
 
==Quality of Life==
 
* '''Log-out Option''': Players can log out directly to the Character Select Screen.
 
* '''Log-out Option''': Players can log out directly to the Character Select Screen.
 +
 +
* '''Alienware Lighting Support''': In addition to the features introduced in I18 which changed the lighting to match the player's current alignment, in I19 more triggers will cause lighting FX. E.g., being low on HP will cause the keyboard to glow red and flash.
 +
 +
* '''Chat''': The ''Help Tab'' can now work again as the ''Active Tab''.
 +
**When the [[H_(Slash_Command)|/h]] command was changed from being the ''Help Channel'' command to the ''Help Window'' command, it caused the ''Help Tab'' to no longer work as the ''Active Chat'' channel. This caused typing with the ''Help Ta''b as ''Active'' to invoke the ''Help Window'' rather than the ''Help Channel'', which then forced everyone to use [[Hc_(Slash_Command)|/hc]] as the only way to talk in the ''Help Channel''. Well, this has been fixed. The ''Help Tab'' can once again be set as ''Active'' and typing in the command line will automatically be parsed as using the ''Help Channel'' without the need to use [[Hc_(Slash_Command)|/hc]].
 +
**[[H_(Slash_Command)|/h]] is still the [[Help (Slash Command)|/help]] command to bring up the Help Window. [[Hc_(Slash_Command)|/hc]] is still a valid way to send to the Help Channel.
 +
 +
* Almost everywhere INF is listed in the UI, it now has comma delimiters (1234567 now looks like 1,234,567).
 +
 +
* Fix: The number of maps for which a character can clear the fog of war has been increased so that any fog once cleared will remain cleared.
 +
 +
* Fix: Portals no longer loop their sounds while loading a mission.
 +
 +
* Fix: Praetorian Prestige bump stays with their first [[Super Group]]. Since Praetorians don't generate [[Prestige]] from levels 1 to 20, they give a 100,000 Prestige bump to a Super Group they join. Previously, when they left that Super Group, the 100,000 Prestige left with them, hurting that Super Group. And so, in Issue 19 forward, the first and only the first Super Group a Praetorian joins will get that 100,000 Prestige bump permanently. They will not lose that bump when that Praetorian leaves. And that Praetorian will not give the second or third or any other Super Group that Prestige bump. From a post by War Witch on the official forums[http://boards.cityofheroes.com/showthread.php?t=243120].
 +
 
* '''New Assets''':
 
* '''New Assets''':
 
** New NPC Faction: [[Imperial Defense Force]]
 
** New NPC Faction: [[Imperial Defense Force]]
 
** New maps with the new [[Task Force]]s
 
** New maps with the new [[Task Force]]s
 +
** Warehouses and Praetorian Tech maps have received a cosmetic upgrade as well as a few new end rooms, and their layouts have been modified.
 
** Goliath-Class WarWalkers
 
** Goliath-Class WarWalkers
 
** Designers now have an interface to create zone events without the need of hard coding (similar to what led to the Mission Architect).
 
** Designers now have an interface to create zone events without the need of hard coding (similar to what led to the Mission Architect).
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</gallery>
 
</gallery>
 
</center>
 
</center>
 +
  
 
== External Links ==
 
== External Links ==

Revision as of 07:38, 30 November 2010

Template:Issue19

Overview

Issue 19, Alpha Strike, will be a major revision to City of Heroes and City of Villains. The title references the Alpha Strike Task Force, which is one of the ways Level 50 characters can make themselves more powerful with the Incarnate System.

This article summarizes some of the major features in Issue 19.


Badges


City Zones

  • Merged Monorails, Ferries, and Black Helicopters: The Transit Authorities in Paragon City and the Rogue Isles have made major improvements to the monorail, ferry system, the Black Helicopters by merging their respective routes.
    • All monorails can now travel to every monorail station on the Green and Yellow Line (the two Steel Canyon and Skyway City stations differentiated with a North v. South designation)
    • All ferries can now travel to every ferry station in the Rogue Isles.
    • Likewise, the Black Helicopters are now one line.
    • Also, the Smuggler's Cargo Ship now shows a full selection when traveling between Talos, Independence Port, and Striga.
    • Note that the ferry between Talos and Peregrine Island is still self-contained 'warp' gate. The Smuggler's Cargo Ship is a separate entity from a ferry.
    • Train Missions will appear at the top of the list of zones with a star.
    • All these zone selector windows from these transports have had their GUI upgraded. Zones show their level (or the level of the neighborhood of the stop). Zones in which the character has missions will have an orange dot next to their name.
  • Hospitals In All Zones: Hospital gurneys in all Trial and Hazard zones. And a nurse or medic selling inspirations in all hospitals.
  • For those who have purchased Going Rogue:
    • Primal Earth Characters Can Enter Praetoria: Non-Praetorians can journey to Praetoria[1] through Pocket D. The manhole that Praetorians had been using is now a portal mounted on a wall (behind the hero-side big portal ramp). In Pocket-D, enable "Lounge" on the mini-map drop down menu for a marker.
    • Praetorian Mission Difficulty Slider: Praetoria gets notoriety adjuster contacts.


Costumes

Issue 19 includes two free auras for all City of Heroes players. These auras are customizable.

  • Fireflies: Your character can be surrounded by glowing, tintable fireflies.
  • Snow: Celebrate winter and be showered by snow.


Incarnate System

  • Overview: The long-awaited Alpha Slot[1], the first part of the new Incarnate system[1] that gives high-level characters access to new powers and challenges is unveiled in Issue 19 .
  • Unlocking the Alpha Slot: Unlocking the Alpha Slot is no easy task. Players must first learn what it means to exceed the definition of Hero or Villain to become an Incarnate. Mender Ramiel in Ouroboros guides players on this journey. Learn the Secret of Mender Ramiel and your involvement in his appearance from the future. Uncover what makes Player Characters different from the Incarnates, Statesman and Lord Recluse.
  • Unlocking the Alpha Slot grants that character another (third) build. See Multiple Builds.


Missions and Story Content

New Incarnate Task Forces

Challenges already await new Incarnates. The Praetorians have begun their invasion of Primal Earth. Protecting Paragon City and the Rogue Isles from such overwhelming forces requires the greatest Heroes and Villains to work together. Two familiar faces will help in stopping the invasion: Apex and Tin Mage.


Return of an Old Task Force

  • The Calvin Scott Task Force is back as a flashback arc. It exists in the 30-34 range in the Flashback Crystal as A Mind in Danger. It gives 8 Merits. And you get the Souvenir, Soul Orb, when completed.


New Arcs

  • Two new level 20-29 arcs that take place in Paragon City or the Rogue Isles. There is alternate text for those originally from Praetoria.
    1. A Hero arc (Bad People, Good Intentions) investigating the medical transporters and why they aren't handed out to civilians. See Roy Cooling located outside of Vault on Talos. This arc expands on the new game lore of an imminent Praetorian invasion.
    2. A Villain arc (Old Friends, New Enemies, and New Opportunities) that has to do with finding out what exactly the Leviathan is and what its power source is. Vincent Ross at the beach below the Hospital in Sharkhead. This arc expands on the new game lore of foreshadowing Incarnate content.


More Tip and Morality Missions


Praetoria Zone Events

  • Live events in Praetoria in which your Resistance or Loyalist character can participate[1] and choose which side to help:
    • The Protest (Nova Praetoria): The angry citizens of Praetoria are staging a protest in Nova Praetoria. Will you join them or shut them down?
    • Syndicate Takedown (Imperial City): The PPD has found a cell of the Syndicate in the Agilecorp building. The two forces are at a standoff at the base of the building. If you hurry you can capture one of the Syndicate's leaders.
    • The Great Escape (Neutropolis): One of the Failed Experiments has remained lucid and sane, and appears to have the ability to influence other Ghouls. Informants say he is eager to aid the Resistance in its war against the regime. Will you aid him in his escape? Or will you hunt him down now that he has escaped?
  • Rewards for participation in the zone events will be based on the amount of participation, and not just damage done -- (de)buffing and heals are tracked.
  • Going Rogue expansion is required to enter Praetoria in order to participate in these events. Primals visiting Praetoria may freely initiate and participate in these events.


Praetorian Perpetual Contacts


Mission Architect


Powers

Fitness Power Pool is Inherent

The Fitness power pool is now an inherent power pool available to all new and existing characters starting from Level 1. Players can freely choose between any or all of the Fitness powers for available character power slots. These powers can be slotted and will accept the appropriate Enhancements.

  • Further clarifications were given by Castle after the initial announcement
    • Fitness Pool powers have been incorporated into Inherent powers available at Level 2 [1]
      • All characters will be granted Swift, Hurdle, Health, and Stamina.
      • Existing characters with these powers selected via Pool Powers will be able to gain the powers they have not previously taken via the normal leveling process. They will not gain access to any of the Inherent fitness powers until they Respec.
      • Upon using a Respec, the Fitness pool will not be selectable by the character, but instead, all 4 powers will be granted as Inherent Powers at level 2. This prevents issues with lost enhancements or slot allocation errors.
    • They are still auto-powers and will be always active.[2]
    • The powers will work while in Crab or Squid form as a Kheldian, which is different from the Pool versions of the powers. [3]


Alternate Power Animations

  • The following power sets have new alternative animation choices for some of their powers in Issue 19. Select the animations and customize how a character fires off its powers at any Tailor. Each power that has an alternate animation can be separately chosen, just like colorization.


Quality of Life

  • Log-out Option: Players can log out directly to the Character Select Screen.
  • Alienware Lighting Support: In addition to the features introduced in I18 which changed the lighting to match the player's current alignment, in I19 more triggers will cause lighting FX. E.g., being low on HP will cause the keyboard to glow red and flash.
  • Chat: The Help Tab can now work again as the Active Tab.
    • When the /h command was changed from being the Help Channel command to the Help Window command, it caused the Help Tab to no longer work as the Active Chat channel. This caused typing with the Help Tab as Active to invoke the Help Window rather than the Help Channel, which then forced everyone to use /hc as the only way to talk in the Help Channel. Well, this has been fixed. The Help Tab can once again be set as Active and typing in the command line will automatically be parsed as using the Help Channel without the need to use /hc.
    • /h is still the /help command to bring up the Help Window. /hc is still a valid way to send to the Help Channel.
  • Almost everywhere INF is listed in the UI, it now has comma delimiters (1234567 now looks like 1,234,567).
  • Fix: The number of maps for which a character can clear the fog of war has been increased so that any fog once cleared will remain cleared.
  • Fix: Portals no longer loop their sounds while loading a mission.
  • Fix: Praetorian Prestige bump stays with their first Super Group. Since Praetorians don't generate Prestige from levels 1 to 20, they give a 100,000 Prestige bump to a Super Group they join. Previously, when they left that Super Group, the 100,000 Prestige left with them, hurting that Super Group. And so, in Issue 19 forward, the first and only the first Super Group a Praetorian joins will get that 100,000 Prestige bump permanently. They will not lose that bump when that Praetorian leaves. And that Praetorian will not give the second or third or any other Super Group that Prestige bump. From a post by War Witch on the official forums[4].
  • New Assets:
    • New NPC Faction: Imperial Defense Force
    • New maps with the new Task Forces
    • Warehouses and Praetorian Tech maps have received a cosmetic upgrade as well as a few new end rooms, and their layouts have been modified.
    • Goliath-Class WarWalkers
    • Designers now have an interface to create zone events without the need of hard coding (similar to what led to the Mission Architect).


Notes

  1. a b c d e f g Requires the City of Heroes Going Rogue expansion
  • Release scheduled for Fall 2010.


Historical

  • Issue 19 was originally going to be called Incarnates, but the name was changed to Alpha Strike through a comment made by Melissa Bianco (revealed at the PAX2010 Panel).


Gallery


External Links


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