Difference between revisions of "Souvenirs (Task Forces)"
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'''Souvenirs''' are mementos that your character keeps after completing various [[Story Arc|Story Arcs]]. There is no physical representation of them in the game. To view Souvenirs that your character has obtained, open the clues window and then select the souvenirs tab. You can then expand each souvenir to recall the story of how you obtained them. | '''Souvenirs''' are mementos that your character keeps after completing various [[Story Arc|Story Arcs]]. There is no physical representation of them in the game. To view Souvenirs that your character has obtained, open the clues window and then select the souvenirs tab. You can then expand each souvenir to recall the story of how you obtained them. | ||
− | Task Forces Souvenirs were removed from the game due to bugs, but have been reinstated with [[Issue 11]]. Strike Forces, while having all the text for souvenirs, have never had them actually | + | Task Forces Souvenirs were removed from the game due to bugs, but have been reinstated with [[Issue 11]]. Strike Forces, while having all the text for souvenirs, have never had them actually available to players. |
==Task Force Souvenirs== | ==Task Force Souvenirs== |
Revision as of 21:09, 4 January 2008
Contents
Overview
Souvenirs are mementos that your character keeps after completing various Story Arcs. There is no physical representation of them in the game. To view Souvenirs that your character has obtained, open the clues window and then select the souvenirs tab. You can then expand each souvenir to recall the story of how you obtained them.
Task Forces Souvenirs were removed from the game due to bugs, but have been reinstated with Issue 11. Strike Forces, while having all the text for souvenirs, have never had them actually available to players.
Task Force Souvenirs
Souvenir | Story Arc | Level Range | Contact |
---|---|---|---|
Dam Piece | The Rule of Three | 10-16 | Positron |
Clockwork Part | The Fall of the Clockwork King | 15-21 | Synapse |
Sonic Bomb Fragment | Clamor and Destruction | 20-26 | Sister Psyche |
Nictus fragment | The Kheldian War | 23-28 | Moonfire |
Computer Chip | Citadel's Children | 25-31 | Citadel |
Ernesto Hess' Council insignia | The MegaMech Cometh | 25-30 | Ernesto Hess |
Note from Hopkins | Following Countess Crey | 30-35 | Manticore |
The Soul of the Woodsman | Soul of the Woodsman | 35-38 | Numina |
Nemesis portal wreckage | Explorers and Exploiters | 40-44 | Dr. Quaterfield |
Legend of Ruladak | The Legend of Ruladak | 40-50 | Sara Moore |
Saga of Faathim | The Saga of Faathim | 40-50 | Justin Augustine |
Saga of Lanaru | The Saga of Lanaru | 44-50 | Faathim the Kind |
Trial Souvenirs
Souvenir | Story Arc | Level Range | Contact |
---|---|---|---|
Badge of Honor | The Heart of the Hollows | 12-15 | Karsis |
Strike Force Souvenirs
Discontinued Souvenirs
Please note that these souvenirs are in game still after a fashion, but with the removal of the Task/Strike Force that awarded them, are no longer available. Older players who did these will still have the souvenir located with the rest of their collection. In other cases, the contact has had a name change or the primary villain faction involved has been removed, prompting an alteration in souvenir text.
Souvenir | Story Arc | Level Range | Contact |
---|---|---|---|
Computer Chip | Bastion's Children | 25 - 31 | Bastion |
Soul Orb | A Mind in Danger | 30 - ? | Calvin Scott |
Bastion's children is unique in that it was changed twice, the first time was the removal of the 5th Column from the TF to be replaced by the Council, and the second was that the contact himself (along with all clues and references in the missions themselves) had a name change and slight redesign.
A Mind in Danger was a task force that existed for merely one issue before being removed. While short lived and lacking in much to make it memorable, it did progress the game's internal story by causing the return of Sister Psyche who up until that time, had been inhabiting another's body. Additionally, the Souvenir for this series of missions was one that was never automatically granted, and always required petitioning for.