Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Brute"

From Paragon Wiki Archive
Jump to: navigation, search
(add stat bars)
(Overview: added {{Stats}})
Line 86: Line 86:
 
'''Secondary''': Defense
 
'''Secondary''': Defense
  
[[File:Stat Bar Survivability.png]][[File:Stat Bar 8.png]]<br />
+
{{Stats
[[File:Stat Bar Melee Damage.png]][[File:Stat Bar 9.png]]<br />
+
| survive = 8
[[File:Stat Bar Ranged Damage.png]][[File:Stat Bar 2.png]]<br />
+
| melee = 9
[[File:Stat Bar Crowd Control.png]][[File:Stat Bar 5.png]]<br />
+
| ranged = 2
[[File:Stat Bar Support.png]][[File:Stat Bar 2.png]]<br />
+
| control = 5
[[File:Stat Bar Pets.png]][[File:Stat Bar 2.png]]<br />
+
| support = 2
 +
| pets = 2
 +
}}
  
 
== Power Sets ==
 
== Power Sets ==

Revision as of 17:57, 7 December 2011

Brute
V archetypeicon brute.png
Primary Melee
Secondary Defense
Inherent Fury
Base HP 1499.3
Max HP 3212.7
Primary Sets 11
Secondary Sets 9
Epic Power Pools 4
v  d  e


Overview

Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.

The Brute's power sets are:

Primary: Melee
Secondary: Defense

Template:Stats

Power Sets

Primary Power Sets

* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.

Secondary Power Sets

Ancillary Power Pools

Patron Power Pools

Inherent Power

  • Fury
  • Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Brutes were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
  • During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
  • Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Claws was proliferated to Brutes in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
  • The Ancillary Power Pools became available to Brutes in Issue 18.
  • Katana, Broad Sword, and Regeneration were proliferated to Brutes in Issue 21.
  • Street Justice was added to the game on 10/04/2011.
  • Titan Weapons was added to the game in Issue Whatever/on MM/DD/YYYY.

See Also

External Links