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Difference between revisions of "Warshade"

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__NOEDITSECTION__
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{{stub}}
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{{TOCleft}}
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{{Infobox AT
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|image=[[File:Archetypeicon_warshade.png]]
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|alignment=hero
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|pri=Offense
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|sec=Defense
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|inherent=[[Dark Sustenance]]
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|hp_base=1070.9
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|hp_max=2409.5
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|pri_sets=1
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|sec_sets=1
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|anc_sets=0
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|dam_melee=0.850
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|dam_range=0.800
 +
|buff_def_melee=0.075
 +
|buff_def_range=0.075
 +
|buff_dam_melee=0.090
 +
|buff_dam_range=0.090
 +
|buff_hpmax_melee=0.090
 +
|buff_hpmax_range=0.100
 +
|buff_tohit_melee=0.090
 +
|buff_tohit_range=0.090
 +
|debuff_def_melee=0.090
 +
|debuff_def_range=0.090
 +
|debuff_dam_melee=0.090
 +
|debuff_dam_range=0.090
 +
|debuff_tohit_melee=0.090
 +
|debuff_tohit_range=0.090
 +
|endmod_melee=1.000
 +
|endmod_range=1.000
 +
|fear_melee=0.900
 +
|fear_range=0.900
 +
|heal_melee=96.381
 +
|heal_range=96.381
 +
|healself_melee=107.090
 +
|immob_melee=1.341
 +
|immob_range=1.341
 +
|kb_melee=2.077
 +
|kb_range=1.869
 +
|res_melee=0.075
 +
|res_range=0.075
 +
|sleep_melee=1.341
 +
|sleep_range=1.341
 +
|slow_melee=1.000
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|slow_range=1.000
 +
|stun_melee=1.341
 +
|stun_range=1.341
 +
|taunt_melee=1.750
 +
|taunt_range=1.750
 +
|threat_melee=2.0
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|threat_range=2.0
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|dam_res_max=85%
 +
|dam_res_min=-300%
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|stat_res_max=10001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=400%
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|dam_min=10%
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|def_max=200.38%
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|def_min=-100%
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|tohit_max=200.35%
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|tohit_min=-100%
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|rech_max=400%
 +
|rech_min=-75%
 +
|regen_max=2000%
 +
|regen_min=0%
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|recov_max=500%
 +
|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1153 ft
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|percep_min=0 ft
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|rng_max=500%
 +
|rng_min=25%
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}}
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{{clr|left}}
 +
 
 
== Overview ==
 
== Overview ==
 +
Warshades, along with [[Peacebringer]]s, are one of the two Epic Archetypes for Heroes. They are available to players who are VIP or who have purchased an unlock from the Paragon Market.  All Warshades are of [[Science]] origin.
  
[[Image:archetypeicon_warshade.png|left]]
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'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
'''Warshades''' are former [[Nictus]] who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of dark energy attack powers and strong defensive powers, inherent teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.
+
  
Warshades are, along with [[Peacebringer]]s, one of the two epic archetypes, only available to players who have reached level 50 with at least one character.  All Warshades are of [[Science]] origin.
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Alignment: '''Hero'''
  
The Warshade's powersets are:
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The Warshade's power sets are:
  
'''Primary''': Offense<br>
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'''Primary''': Offense<br />
 
'''Secondary''': Defense
 
'''Secondary''': Defense
  
The Warshade has low hit points and medium damage.
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{{ATStats?}}
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<span style="font-size:.75em;">&#42; Warshades require [[VIP Player|VIP status]] or purchase on the [[Paragon Market]].</span>
  
== Powersets ==
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== Power Sets ==
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Warshades only have access to one Primary and one Secondary power set. They do not have access to the [[Flight]] and [[Teleportation]] [[Power Pools]]. They also have no [[Ancillary Power Pools]], but they make up for this in the number and variety of powers in their Primary and Secondary.
  
=== Primary Powersets ===
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=== Primary Power Sets ===
 
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A Warshade's primary power set is designed specifically for offense. It is:
A Warshade's primary powerset is designed specifically for offense. It is:
+
  
 
* [[Umbral Blast]]
 
* [[Umbral Blast]]
  
=== Secondary Powersets ===
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=== Secondary Power Sets ===
 
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A Warshade's secondary power set is designed for defense. It is:
A Warshade's secondary powerset is designed for defense. It is:
+
  
 
* [[Umbral Aura]]
 
* [[Umbral Aura]]
 +
 +
=== Ancillary Power Pools ===
 +
This archetype does not have access to [[Ancillary Power Pools]].
 +
 +
=== Patron Power Pools ===
 +
This archetype does not have access to [[Patron Power Pools]].
 +
 +
=== Inherent Powers ===
 +
* [[Inherent Powers#Dark Sustenance|Dark Sustenance]]
 +
* [[Inherent Powers#Shadow Step|Shadow Step]] Gained at level 1
 +
* [[Inherent Powers#Shadow Recall|Shadow Recall]] Gained at level 10
 +
 +
== Nictus and Void Hunters ==
 +
Special enemies in the game appear when Kheldians are on the team. Depending on team size, various [[Nictus]] and [[Void Hunters]] may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, [[Quantum Array Gun]], that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more [[Nictus#Shadow Cyst Crystal|Shadow Cyst Crystal]] may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.
 +
 +
Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
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* [[Peacebringer]]s and Warshades were added to the game in [[Issue 3]].
 +
* The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
 +
* Kheldians were buffed in [[Issue 13]]. They gained the ability to shift into Dwarf form while [[mez]]zed, had their [[Damage#Damage Scale|Damage Scale]] increased, gained Slow resistance for each [[Epic Archetypes|Epic Archetype]] on the team and [[Cosmic Balance]] and Dark Sustenance remain active while shapeshifted.
 +
* Prior to [[Issue 17]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 50.
 +
* After Issue 17 and prior to [[Issue 21]], Peacebringers and Warshades, along with their villain equivalents, [[Arachnos Soldier]]s and [[Arachnos Widow]]s, were unlocked at level 20.
  
 
== External Links ==
 
== External Links ==
 +
* [http://web.archive.org/web/20121003093959/http://na.cityofheroes.com/en/news/game_updates/issue_3/issue_3_a_council_of_war_kheld.php Official Kheldian Overview]
 +
  
* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
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{{Navbox Archetypes}}
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
+
  
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]
 +
[[Category:Kheldian Lore]]

Latest revision as of 21:10, 15 July 2014

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Warshade
Archetypeicon warshade.png  CreateSymbol Hero.png
Primary Offense
Secondary Defense
Inherent Dark Sustenance
Base HP 1070.9
Max HP 2409.5
Primary Sets 1
Secondary Sets 1
Epic Power Pools 0
v  d  e


Overview

Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes. They are available to players who are VIP or who have purchased an unlock from the Paragon Market. All Warshades are of Science origin.

Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates.

Alignment: Hero

The Warshade's power sets are:

Primary: Offense
Secondary: Defense

Warshade Stats
Survivability ?    
Melee Damage ?    
Ranged Damage ?    
Crowd Control ?    
Support ?    
Pets ?    

* Warshades require VIP status or purchase on the Paragon Market.

Power Sets

Warshades only have access to one Primary and one Secondary power set. They do not have access to the Flight and Teleportation Power Pools. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.

Primary Power Sets

A Warshade's primary power set is designed specifically for offense. It is:

Secondary Power Sets

A Warshade's secondary power set is designed for defense. It is:

Ancillary Power Pools

This archetype does not have access to Ancillary Power Pools.

Patron Power Pools

This archetype does not have access to Patron Power Pools.

Inherent Powers

Nictus and Void Hunters

Special enemies in the game appear when Kheldians are on the team. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies; both in and out of missions. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team.

Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Peacebringers and Warshades were added to the game in Issue 3.
  • The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.
  • Kheldians were buffed in Issue 13. They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted.
  • Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.
  • After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.

External Links