Difference between revisions of "Scrapper"
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+ | {{TOCleft}} | ||
+ | {{Infobox_AT | ||
+ | |image=[[File:Archetypeicon_scrapper.png]] | ||
+ | |pri=Melee | ||
+ | |sec=Defense | ||
+ | |inherent=[[Inherent Powers#Critical Hit|Critical Hit]] | ||
+ | |hp_base=1338.6 | ||
+ | |hp_max=2409.5 | ||
+ | |pri_sets=14 | ||
+ | |sec_sets=9 | ||
+ | |anc_sets=8 | ||
+ | |dam_melee=1.125 | ||
+ | |dam_range=0.500 | ||
+ | |buff_def_melee=0.075 | ||
+ | |buff_dam_melee=0.125 | ||
+ | |buff_hpmax_melee=0.100 | ||
+ | |buff_tohit_melee=0.100 | ||
+ | |debuff_def_melee=0.075 | ||
+ | |debuff_dam_melee=0.075 | ||
+ | |debuff_tohit_melee=0.075 | ||
+ | |endmod_melee=1.000 | ||
+ | |fear_melee=1.490 | ||
+ | |heal_melee=96.381 | ||
+ | |healself_melee=133.862 | ||
+ | |immob_melee=1.192 | ||
+ | |kb_melee=2.077 | ||
+ | |res_melee=0.075 | ||
+ | |sleep_melee=1.192 | ||
+ | |slow_melee=0.800 | ||
+ | |stun_melee=1.192 | ||
+ | |taunt_melee=1.540 | ||
+ | |threat_melee=3.0 | ||
+ | |buff_def_range=0.065 | ||
+ | |buff_dam_range=0.070 | ||
+ | |buff_hpmax_range=0.100 | ||
+ | |buff_tohit_range=0.070 | ||
+ | |debuff_def_range=0.070 | ||
+ | |debuff_dam_range=0.070 | ||
+ | |debuff_tohit_range=0.070 | ||
+ | |endmod_range=1.000 | ||
+ | |fear_range=1.490 | ||
+ | |heal_range=96.381 | ||
+ | |immob_range=1.192 | ||
+ | |kb_range=2.077 | ||
+ | |res_range=0.065 | ||
+ | |sleep_range=1.192 | ||
+ | |slow_range=0.800 | ||
+ | |stun_range=1.192 | ||
+ | |taunt_range=1.540 | ||
+ | |threat_range=3.0 | ||
+ | |dam_res_max=75% | ||
+ | |dam_res_min=-300% | ||
+ | |stat_res_max=10,001.01% | ||
+ | |stat_res_min=-300% | ||
+ | |stat_prot_max=N/A | ||
+ | |stat_prot_min=N/A | ||
+ | |dam_max=500% | ||
+ | |dam_min=10% | ||
+ | |def_max=200.38% | ||
+ | |def_min=-100% | ||
+ | |tohit_max=200.35% | ||
+ | |tohit_min=-100% | ||
+ | |rech_max=400% | ||
+ | |rech_min=-75% | ||
+ | |regen_max=3000% | ||
+ | |regen_min=0% | ||
+ | |recov_max=500% | ||
+ | |recov_min=0% | ||
+ | |stealth_max_pve=200 ft | ||
+ | |stealth_min_pve=-180 ft | ||
+ | |stealth_max_pvp=571.5 ft | ||
+ | |stealth_min_pvp=-180 ft | ||
+ | |percep_max=1153.6 ft | ||
+ | |percep_min=0 ft | ||
+ | |rng_max=500% | ||
+ | |rng_min=25% | ||
+ | }} | ||
+ | {{clr|left}} | ||
+ | |||
== Overview == | == Overview == | ||
− | + | The '''Scrapper''' is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the [[Tanker]], and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage. | |
− | + | ||
− | + | ||
− | The '''Scrapper''' is a fierce melee combatant. | + | |
− | + | ||
− | + | ||
The Scrapper's power sets are: | The Scrapper's power sets are: | ||
− | '''Primary''': Melee<br> | + | '''Primary''': Melee<br /> |
'''Secondary''': Defense | '''Secondary''': Defense | ||
− | + | {{ATStats|survive=7|melee=10|ranged=2|control=4|support=2|pets=2}} | |
== Power Sets == | == Power Sets == | ||
− | |||
=== Primary Power Sets === | === Primary Power Sets === | ||
− | + | *A Scrapper's primary power sets are designed specifically for melee. They are: | |
− | A Scrapper's primary power sets are designed specifically for melee. | + | <ul style="width:50%">{{Category Listing|Scrapper Primary}}</ul> |
− | + | {{PMarket Purchase|km}} | |
− | + | {{PMarket Purchase|sf}} | |
− | + | {{PMarket Purchase|stj}} | |
− | + | {{PMarket Purchase|tw}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
− | + | *A Scrapper's secondary power sets are designed for defense. They are: | |
− | A Scrapper's secondary power sets are designed for defense. | + | <ul style="width:50%">{{Category Listing|Scrapper Secondary}}</ul> |
− | + | {{PMarket Purchase|bio}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
− | * [[Body Mastery]] | + | * [[Blaze Mastery]] |
+ | * [[Body Mastery#Scrapper|Body Mastery]] | ||
* [[Darkness Mastery]] | * [[Darkness Mastery]] | ||
− | * [[Weapon Mastery]] | + | * [[Weapon Mastery#Scrapper|Weapon Mastery]] |
+ | |||
+ | === Patron Power Pools === | ||
+ | * [[Leviathan Mastery#Scrapper / Stalker|Leviathan Mastery]] | ||
+ | * [[Mace Mastery#Scrapper / Stalker|Mace Mastery]] | ||
+ | * [[Mu Mastery#Scrapper / Stalker|Mu Mastery]] | ||
+ | * [[Soul Mastery#Scrapper / Stalker|Soul Mastery]] | ||
+ | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> | ||
=== Inherent Powers === | === Inherent Powers === | ||
− | * [[Inherent Powers#Critical Hit | Critical Hit]] | + | * [[Inherent Powers#Critical Hit|Critical Hit]] |
+ | |||
+ | == Historical == | ||
+ | {{Historical|type=section|reason=change}} | ||
+ | |||
+ | * Scrappers have been in the game since [[Issue 0]], originally as a City of Heroes [[archetype]]. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes. | ||
+ | * Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in [[Issue 3]]. | ||
+ | * Dual Blades and Willpower were added to the game in [[Issue 11]]. | ||
+ | * Fiery Melee and Fiery Aura were [[Power Set Proliferation|proliferated]] to Scrappers in [[Issue 12]]. | ||
+ | * Shield Defense was added to the game in [[Issue 13]]. | ||
+ | * Blaze Mastery was added to the game in [[Issue 16]]. | ||
+ | * Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16. | ||
+ | * Kinetic Melee was added to the game with [[Going Rogue]]/[[Issue 18]]. | ||
+ | * The [[Patron Power Pools]] were made available to Scrapper in Issue 18. | ||
+ | * Battle Axe, War Mace, and Energy Aura were proliferated to Scrappers in [[Issue 21]]. | ||
+ | * Street Justice was added to the game on October 4, 2011. | ||
+ | * Titan Weapons was added to the game on December 6, 2011. | ||
+ | * Staff Fighting was added to the game on April 17, 2012. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Archetypes]] | ||
+ | * [[Scranker]] | ||
== External Links == | == External Links == | ||
− | + | * [http://www.alteredgamer.com/city-of-heroes/5523-coh-city-of-villains-guide-to-the-scrapper-archetype/ Summary and Analysis of Scrapper Powersets] | |
− | * [http://www.cityofheroes.com/ | + | * [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site |
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | * [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file | ||
+ | |||
+ | |||
+ | {{Navbox Archetypes}} | ||
[[Category:Archetypes]] | [[Category:Archetypes]] |
Latest revision as of 03:31, 14 December 2013
Scrapper | |
---|---|
Primary | Melee |
Secondary | Defense |
Inherent | Critical Hit |
Base HP | 1338.6 |
Max HP | 2409.5 |
Primary Sets | 14 |
Secondary Sets | 9 |
Epic Power Pools | 8 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrappers possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage.
The Scrapper's power sets are:
Primary: Melee
Secondary: Defense
Scrapper Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Survivability | 7 | |||||||||
Melee Damage | 10 | |||||||||
Ranged Damage | 2 | |||||||||
Crowd Control | 4 | |||||||||
Support | 2 | |||||||||
Pets | 2 |
Power Sets
Primary Power Sets
- A Scrapper's primary power sets are designed specifically for melee. They are:
* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Staff Fighting requires purchase on the Paragon Market.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.
Secondary Power Sets
- A Scrapper's secondary power sets are designed for defense. They are:
* Bio Armor requires purchase on the Paragon Market.
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Powers
Historical
- Scrappers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
- Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Fiery Melee and Fiery Aura were proliferated to Scrappers in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Blaze Mastery was added to the game in Issue 16.
- Electrical Melee and Electric Armor were proliferated to Scrappers in Issue 16.
- Kinetic Melee was added to the game with Going Rogue/Issue 18.
- The Patron Power Pools were made available to Scrapper in Issue 18.
- Battle Axe, War Mace, and Energy Aura were proliferated to Scrappers in Issue 21.
- Street Justice was added to the game on October 4, 2011.
- Titan Weapons was added to the game on December 6, 2011.
- Staff Fighting was added to the game on April 17, 2012.
See Also
External Links
- Summary and Analysis of Scrapper Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file
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