Difference between revisions of "Issue 15"
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− | {{ | + | {{historical|reason=issue|type=article|more=}} |
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
− | [[ | + | [[File:Issue15.jpg|left|350px]] |
{{clrl}} | {{clrl}} | ||
− | '''[[Issues|Issue]] 15''', titled ''Anniversary'', | + | '''[[Issues|Issue]] 15''', titled ''Anniversary'', was a major revision to City of Heroes and City of Villains, released on Wednesday, June 29, 2009. Anniversary brought forth a powerful enemy, Mission Architect updates, an almost complete revamp of the Dominator archetype, and more. |
− | This article summarizes some of the major features in Issue 15. For more complete details, see the | + | This article summarizes some of the major features in Issue 15. For more complete details, see the [[Patch Notes/2009-06-29|release date's patch notes]]. |
− | + | *Issue 15 did not have a [[Closed Beta]] process. | |
+ | *On May 27, 2009, the Training Room was opened up for Issue 15 [[Open Beta]]. | ||
+ | *Issue 15 was released to the [[servers|Live Servers]] on June 29, 2009. | ||
− | ==Confirmed Content== | + | == Confirmed Content == |
− | ===5th Column Task Force=== | + | === 5th Column Task Force === |
[[File:Hero1TimeCapsule.JPG|200px|thumb|right|Hero 1's Time Capsule underneath City Hall]] | [[File:Hero1TimeCapsule.JPG|200px|thumb|right|Hero 1's Time Capsule underneath City Hall]] | ||
− | ;Villain Strikeforce:Levels 45 - 50: 5 Missions | + | ;Villain Strikeforce:[[Barracuda Strike Force]] |
− | :The Villains are hired for what seems like a simple, high-paying job: Steal information from the [[Hero 1]] [[Time Capsule]]. Things go awry when the job ends up leading to the return of an [[Reichsman|enemy from the past]]. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible. | + | :Levels 45 - 50: 5 Missions |
+ | ::The Villains are hired for what seems like a simple, high-paying job: Steal information from the [[Hero 1]] [[Time Capsule]]. Things go awry when the job ends up leading to the return of an [[Reichsman|enemy from the past]]. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible. | ||
− | ;Hero Taskforce:Levels 45 - 50: 5 Missions | + | ;Hero Taskforce:[[Dr. Kahn Task Force]] |
− | :The Heroes follow the trail of some stolen information to find that [[Reichsman|an old foe is returning]]... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy. | + | :Levels 45 - 50: 5 Missions |
+ | ::The Heroes follow the trail of some stolen information to find that [[Reichsman|an old foe is returning]]... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy. | ||
+ | {{clr}} | ||
− | ===Costume Creator=== | + | === Costume Creator === |
− | ;New Costume | + | {| align=right valign=top |
+ | | valign=top |[[File:Ulterior.jpg|100px|thumb|right|{{center|Ulterior Costume Set}}]] | ||
+ | | valign=top |[[File:Vines.jpg|100px|thumb|right|{{center|Vines<br />Costume Mask}}]] | ||
+ | |} | ||
+ | ;New Costume Parts:New Issue 15 costumes include the Vines costume mask and the Ulterior themed costume set and costume mask. | ||
;New Costume Change Emotes:Just recently introduced in [[Super Booster II: Magic]], [[Emotes#Costume Change Emotes|Costume Change Emotes]] represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the {{slashcommand|cce}} slash command. | ;New Costume Change Emotes:Just recently introduced in [[Super Booster II: Magic]], [[Emotes#Costume Change Emotes|Costume Change Emotes]] represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the {{slashcommand|cce}} slash command. | ||
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;New Character Faces:Over 20 new character faces provide even more options for character customization. | ;New Character Faces:Over 20 new character faces provide even more options for character customization. | ||
− | ===Mission Architect Updates=== | + | === Mission Architect Updates === |
# Architect toolbox allows players to better and more easily polish their content before sharing it with the public. | # Architect toolbox allows players to better and more easily polish their content before sharing it with the public. | ||
# Missions can now be selected for both "[[Hall of Fame]]" and "[[Developer's Choice|Dev Choice]]". "Dev Choice" missions also have selectable reward types. | # Missions can now be selected for both "[[Hall of Fame]]" and "[[Developer's Choice|Dev Choice]]". "Dev Choice" missions also have selectable reward types. | ||
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# They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually. | # They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually. | ||
− | A large number of [[Architect Entertainment Badges]] will be removed according to [[Synapse (Developer)|Synapse]], due to the developers' desire for [[Mission Architect]] to be about playing Story Arcs rather than grinding for badges. Requirements for [[Mission Engineer Badge]] will be altered due to this. The list of badges to be removed can be found on the [[Official Forums]]. [http://boards.cityofheroes.com/showthreaded.php?Number=13521481] | + | A large number of [[Architect Entertainment Badges]] will be removed according to [[Synapse (Developer)|Synapse]], due to the developers' desire for [[Mission Architect]] to be about playing Story Arcs rather than grinding for badges. Requirements for [[Mission Engineer Badge]] will be altered due to this. The list of badges to be removed can be found on the [[Official Forums]]. [http://web.archive.org/web/20090527034159/http://boards.cityofheroes.com/showthreaded.php?Number=13521481] |
− | == | + | === Dominator AT Revamp === |
− | + | Powers designer [[Castle (Developer)|Castle]] [http://boards.cityofheroes.com/showflat.php?Number=13396958#Post13396958 posted on the forums] on April 28, 2009, that there would be a [[buff]] to [[Dominator]]s sometime "post I15 launch". This was changed to be part of I15 during the test period, due to tight timelines for subsequent work making it "now or never" (""Never" being an indeterminate period extending between now and I17"[http://boards.cityofheroes.com/showflat.php?Number=13605274#Post13605274]). | |
− | + | The stated goals for the buff are to: | |
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* Eliminate [[wikipedia:Strange Case of Dr Jekyll and Mr Hyde|Jeckyll and Hyde]] feeling. | * Eliminate [[wikipedia:Strange Case of Dr Jekyll and Mr Hyde|Jeckyll and Hyde]] feeling. | ||
* Improve "feel" of low level play. | * Improve "feel" of low level play. | ||
* Have minimal impact on "[[perma|perma-dom]]" players. | * Have minimal impact on "[[perma|perma-dom]]" players. | ||
+ | ** A side effect (not a goal) is that players who are double or triple stacking [[Inherent Powers#Domination|Domination]] will have their overall damage reduced. | ||
* Increase Dominator vs. Controller viability. | * Increase Dominator vs. Controller viability. | ||
− | [[Castle (Developer)|Castle]] provided more details on the buff in a May 13, 2009 [http://boards.cityofheroes.com/showflat.php?Number=13468357#Post13468357 forum post]. The damage bonus provided by [[Inherent Powers#Domination|Domination]] would be removed, but would be added to the base damage value of the AT. | + | [[Castle (Developer)|Castle]] provided more details on the buff in a May 13, 2009, [http://boards.cityofheroes.com/showflat.php?Number=13468357#Post13468357 forum post]. The damage bonus provided by [[Inherent Powers#Domination|Domination]] would be removed, but would be added to the base damage value of the AT. |
+ | |||
+ | On June 9, 2009, [[TheOcho]] posted the [http://boards.cityofheroes.com/showflat.php?Number=13605130#Post13605130 complete details] of the Dominator changes. The base [[Damage#Damage Scale|Damage Scale]] for melee will be increased from .75 to 1.05, and ranged from .65 to .95, a ''significant'' increase. In addition, many assault powers have had tweaks to their endurance, recharge, and damage, and [[Psionic Assault]] has had a complete overhaul so that [[Psionic Assault#Psychic Shockwave|PSW]] is not "carrying" the powerset. | ||
+ | |||
+ | === Other Changes === | ||
+ | * The "soundscape" has been updated: | ||
+ | ** New footstep sounds when walking across different surfaces | ||
+ | ** New landing sound when coming down from a jump or fall (depending on surface type) | ||
+ | ** A new "splash" sound | ||
+ | ** New door open/close sounds | ||
+ | * [[Trina the Seamstress]] gets a new title: ''Trina the Body Sculptress''. | ||
+ | *Certain [[Icon]] Employees are now ''Icon Cosmetic Surgeons''. | ||
+ | *Pets that are the objectives of missions (hostages, rescued NPCs) now show up on the map as smaller green arrows. A player's pets, including henchmen, do not show up. | ||
+ | *A [[Mastermind]]'s pets no longer block the character's movement. | ||
== External Links == | == External Links == | ||
− | * [http:// | + | * [http://web.archive.org/web/20121003113556/http://na.cityofheroes.com/en/news/news_archive/introducing_city_of_heroes_iss.php Official Announcement] |
− | * [http:// | + | * [http://web.archive.org/web/20121025123309/http://na.cityofheroes.com/en/news/game_updates/issue_15/overview.php Official Feature Update] |
+ | * [http://web.archive.org/web/20121003113523/http://na.cityofheroes.com/en/news/news_archive/issue_15_anniversary_releases.php Official Release Announcement] | ||
+ | * [http://web.archive.org/web/20121109004838/http://na.cityofheroes.com/en/news/game_updates/issue_15/developer_diary_2.php Developer Diary #1: A Circle of Fifths] | ||
+ | * [http://web.archive.org/web/20121003093716/http://na.cityofheroes.com/en/news/game_updates/issue_15/developer_diary_2_1.php Developer Diary #2: A Paragon of Customization] | ||
+ | |||
+ | * [http://massively.joystiq.com/2008/09/25/brian-clayton-and-matt-miller-page-3/ Massively interview] | ||
* [http://www.joystiq.com/2008/12/01/joystiq-interview-ncsoft-talks-about-updating-city-of-heroes-ke/ IGN interview] | * [http://www.joystiq.com/2008/12/01/joystiq-interview-ncsoft-talks-about-updating-city-of-heroes-ke/ IGN interview] | ||
* [http://www.gamingnexus.com/Article/City-of-Heroes-Issue-13-Article/Page0/Item2066.aspx Gaming Nexus interview] | * [http://www.gamingnexus.com/Article/City-of-Heroes-Issue-13-Article/Page0/Item2066.aspx Gaming Nexus interview] | ||
* [http://www.tentonhammer.com/node/68412 TenTonHammer article from Bruce Harlick about designing the new Task/Strike Forces] | * [http://www.tentonhammer.com/node/68412 TenTonHammer article from Bruce Harlick about designing the new Task/Strike Forces] | ||
− | + | {{Navbox Issues}} | |
− | {{ | + | |
[[Category:Game Updates|I15]] | [[Category:Game Updates|I15]] |
Latest revision as of 01:32, 14 December 2013
Overview
Issue 15, titled Anniversary, was a major revision to City of Heroes and City of Villains, released on Wednesday, June 29, 2009. Anniversary brought forth a powerful enemy, Mission Architect updates, an almost complete revamp of the Dominator archetype, and more.
This article summarizes some of the major features in Issue 15. For more complete details, see the release date's patch notes.
- Issue 15 did not have a Closed Beta process.
- On May 27, 2009, the Training Room was opened up for Issue 15 Open Beta.
- Issue 15 was released to the Live Servers on June 29, 2009.
Confirmed Content
5th Column Task Force
- Villain Strikeforce
- Barracuda Strike Force
- Levels 45 - 50: 5 Missions
- The Villains are hired for what seems like a simple, high-paying job: Steal information from the Hero 1 Time Capsule. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.
- Hero Taskforce
- Dr. Kahn Task Force
- Levels 45 - 50: 5 Missions
- The Heroes follow the trail of some stolen information to find that an old foe is returning... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.
Costume Creator
- New Costume Parts
- New Issue 15 costumes include the Vines costume mask and the Ulterior themed costume set and costume mask.
- New Costume Change Emotes
- Just recently introduced in Super Booster II: Magic, Costume Change Emotes represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the /cce slash command.
- Backflip
- Salute
- Howl
- Evil Laugh
- Peacebringer Transform (Kheldians only)
- Warshade Transform (Kheldians only)
- Vanguard Sigil
- New Character Faces
- Over 20 new character faces provide even more options for character customization.
Mission Architect Updates
- Architect toolbox allows players to better and more easily polish their content before sharing it with the public.
- Missions can now be selected for both "Hall of Fame" and "Dev Choice". "Dev Choice" missions also have selectable reward types.
- Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they're looking for even faster
- New Server-wide Architect Chat channel
- Plus several other features and improvements to Mission Architect
Posted separately from the above changes, Sunstorm added:
- They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually.
A large number of Architect Entertainment Badges will be removed according to Synapse, due to the developers' desire for Mission Architect to be about playing Story Arcs rather than grinding for badges. Requirements for Mission Engineer Badge will be altered due to this. The list of badges to be removed can be found on the Official Forums. [1]
Dominator AT Revamp
Powers designer Castle posted on the forums on April 28, 2009, that there would be a buff to Dominators sometime "post I15 launch". This was changed to be part of I15 during the test period, due to tight timelines for subsequent work making it "now or never" (""Never" being an indeterminate period extending between now and I17"[2]).
The stated goals for the buff are to:
- Eliminate Jeckyll and Hyde feeling.
- Improve "feel" of low level play.
- Have minimal impact on "perma-dom" players.
- A side effect (not a goal) is that players who are double or triple stacking Domination will have their overall damage reduced.
- Increase Dominator vs. Controller viability.
Castle provided more details on the buff in a May 13, 2009, forum post. The damage bonus provided by Domination would be removed, but would be added to the base damage value of the AT.
On June 9, 2009, TheOcho posted the complete details of the Dominator changes. The base Damage Scale for melee will be increased from .75 to 1.05, and ranged from .65 to .95, a significant increase. In addition, many assault powers have had tweaks to their endurance, recharge, and damage, and Psionic Assault has had a complete overhaul so that PSW is not "carrying" the powerset.
Other Changes
- The "soundscape" has been updated:
- New footstep sounds when walking across different surfaces
- New landing sound when coming down from a jump or fall (depending on surface type)
- A new "splash" sound
- New door open/close sounds
- Trina the Seamstress gets a new title: Trina the Body Sculptress.
- Certain Icon Employees are now Icon Cosmetic Surgeons.
- Pets that are the objectives of missions (hostages, rescued NPCs) now show up on the map as smaller green arrows. A player's pets, including henchmen, do not show up.
- A Mastermind's pets no longer block the character's movement.
External Links
- Official Announcement
- Official Feature Update
- Official Release Announcement
- Developer Diary #1: A Circle of Fifths
- Developer Diary #2: A Paragon of Customization
- Massively interview
- IGN interview
- Gaming Nexus interview
- TenTonHammer article from Bruce Harlick about designing the new Task/Strike Forces
|