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{{Issue15}}
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{{historical|reason=issue|type=article|more=}}
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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
[[Image:Issue15.jpg|left|350px]]
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[[File:Issue15.jpg|left|350px]]
 
{{clrl}}
 
{{clrl}}
'''[[Issues|Issue]] 15''', titled ''Anniversary'', will be a major revision to City of Heroes and City of Villains. [[Positron_(Developer)|Positron]] has said in past interviews that Issue 15 will be more story-driven.
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'''[[Issues|Issue]] 15''', titled ''Anniversary'', was a major revision to City of Heroes and City of Villains, released on Wednesday, June 29, 2009. Anniversary brought forth a powerful enemy, Mission Architect updates, an almost complete revamp of the Dominator archetype, and more.
  
This article summarizes some of the major features in Issue 15. For more complete details, see the {{orange|release date's patch notes}}.
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This article summarizes some of the major features in Issue 15. For more complete details, see the [[Patch Notes/2009-06-29|release date's patch notes]].
  
According to [[Ghost Falcon (Developer)|Ghost Falcon]], there will be no [[Closed Beta|closed beta]]. It will happen on the normal US and EU [[Training Room]] servers.  Access will be available to all active accounts, including [[Trial Account]]s. However, trial accounts are still subject to the [[Trial_Account#Restrictions|normal restrictions]]. [http://boards.cityofheroes.com/showflat.php?Number=13477294#Post13477294]
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*Issue 15 did not have a [[Closed Beta]] process.
 +
*On May 27, 2009, the Training Room was opened up for Issue 15 [[Open Beta]].
 +
*Issue 15 was released to the [[servers|Live Servers]] on June 29, 2009.
  
==Confirmed Content==
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== Confirmed Content ==
===5th Column Task Force===
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=== 5th Column Task Force ===
;Villain Strikeforce:Levels 45 - 50: 5 Missions<br />
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[[File:Hero1TimeCapsule.JPG‎|200px|thumb|right|Hero 1's Time Capsule underneath City Hall]]
:The Villains are hired for what seems like a simple, high-paying job: Steal information from the [[Hero 1]] [[Time Capsule]]. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.  
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;Villain Strikeforce:[[Barracuda Strike Force]]
 +
:Levels 45 - 50: 5 Missions
 +
::The Villains are hired for what seems like a simple, high-paying job: Steal information from the [[Hero 1]] [[Time Capsule]]. Things go awry when the job ends up leading to the return of an [[Reichsman|enemy from the past]]. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.  
  
;Hero Taskforce:Levels 45 - 50: 5 Missions<br />
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;Hero Taskforce:[[Dr. Kahn Task Force]]
:The Heroes follow the trail of some stolen information to find that an old foe is returning... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.  
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:Levels 45 - 50: 5 Missions
 +
::The Heroes follow the trail of some stolen information to find that [[Reichsman|an old foe is returning]]... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.
 +
{{clr}}
  
===Costume Creator===
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=== Costume Creator ===
;New Costume Sets:New Issue 15 costumes include the Vines and Ulterior themed costume sets. More details to come!
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{| align=right valign=top
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| valign=top |[[File:Ulterior.jpg|100px|thumb|right|{{center|Ulterior Costume Set}}]]
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| valign=top |[[File:Vines.jpg|100px|thumb|right|{{center|Vines<br />Costume Mask}}]]
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|}
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;New Costume Parts:New Issue 15 costumes include the Vines costume mask and the Ulterior themed costume set and costume mask.  
  
 
;New Costume Change Emotes:Just recently introduced in [[Super Booster II: Magic]], [[Emotes#Costume Change Emotes|Costume Change Emotes]] represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the {{slashcommand|cce}} slash command.
 
;New Costume Change Emotes:Just recently introduced in [[Super Booster II: Magic]], [[Emotes#Costume Change Emotes|Costume Change Emotes]] represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the {{slashcommand|cce}} slash command.
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;New Character Faces:Over 20 new character faces provide even more options for character customization.
 
;New Character Faces:Over 20 new character faces provide even more options for character customization.
  
===Mission Architect Updates===
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=== Mission Architect Updates ===
 
# Architect toolbox allows players to better and more easily polish their content before sharing it with the public.  
 
# Architect toolbox allows players to better and more easily polish their content before sharing it with the public.  
# Missions can now be selected for both "[[Hall of Fame]]" and "[[Developer's Choice|Dev Choice]]," allowing players to attain both badges. "Dev Choice" missions also have selectable reward types.  
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# Missions can now be selected for both "[[Hall of Fame]]" and "[[Developer's Choice|Dev Choice]]". "Dev Choice" missions also have selectable reward types.  
 
# Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they're looking for even faster  
 
# Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they're looking for even faster  
 
# New Server-wide Architect Chat channel  
 
# New Server-wide Architect Chat channel  
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# They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually.
 
# They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually.
  
A large number of [[Architect Entertainment Badges]] will be removed according to [[Synapse (Developer)|Synapse]], due to the developers' desire for [[Mission Architect]] to be about playing Story Arcs rather than grinding for badges. Requirements for [[Mission Engineer Badge]] will be altered due to this. The list of badges to be removed can be found on the [[Official Forums]]. [http://boards.cityofheroes.com/showthreaded.php?Number=13521481]
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A large number of [[Architect Entertainment Badges]] will be removed according to [[Synapse (Developer)|Synapse]], due to the developers' desire for [[Mission Architect]] to be about playing Story Arcs rather than grinding for badges. Requirements for [[Mission Engineer Badge]] will be altered due to this. The list of badges to be removed can be found on the [[Official Forums]]. [http://web.archive.org/web/20090527034159/http://boards.cityofheroes.com/showthreaded.php?Number=13521481]
  
== Interviews ==
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=== Dominator AT Revamp ===
The 8/25/2008 [http://www.massively.com/2008/09/25/brian-clayton-and-matt-miller-page-3/ Massively interview] with [[Positron (Developer)|Positron]] and [[Brian Clayton]] included the following:
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Powers designer [[Castle (Developer)|Castle]] [http://boards.cityofheroes.com/showflat.php?Number=13396958#Post13396958 posted on the forums] on April 28, 2009, that there would be a [[buff]] to [[Dominator]]s sometime "post I15 launch". This was changed to be part of I15 during the test period, due to tight timelines for subsequent work making it "now or never" (""Never" being an indeterminate period extending between now and I17"[http://boards.cityofheroes.com/showflat.php?Number=13605274#Post13605274]).
  
:''Matt Miller'': The real big storyline stuff is coming in Issue 15!
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The stated goals for the buff are to:
 
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:''Massively'': Any hints at all about what that would be touching on?
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:''Matt Miller'': It's hopefully going to tie up a lot of loose ends that we've had hanging out there for a while now, while at the same time creating a lot more.
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:''Brian Clayton'': Like any good superhero story.
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:''Matt Miller'': Like any good superhero story, or episode of LOST.
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The 12/1/2008 [http://www.joystiq.com/2008/12/01/joystiq-interview-ncsoft-talks-about-updating-city-of-heroes-ke/ IGN interview] from [[Issue 13]]'s release included a small teaser from [[Positron_(Developer)|Positron]]:
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:''Issue 15 will be centered around the Fifth... Anniversary of City of Heroes.''
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This was followed by a note from IGN stating the date of the anniversary.  This caused speculation from the player-base that the issue would be released at that time.
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However, [[GhostRaptor]] [http://uk.boards.cityofheroes.com/showflat.php?Number=1325681#Post1325681 followed up] on 3/5/2009, saying:
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:''Issue 15 does not have a release date, or even a release window, yet. Nothing has been officially stated. The rumour floating around that Issue 15 will coincide with the 5th anniversary is nothing more than that: a rumour. Most likely started by a very wild piece of speculation based on a comment made in an interview that had nothing to do with release dates at all.''
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The 12/3/2008 [http://www.gamingnexus.com/Article/City-of-Heroes-Issue-13-Article/Page0/Item2066.aspx Gaming Nexus interview] with [[Positron (Developer)|Positron]] included the following question:
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:Q. ''What's next for City of Heroes? Can you give us a hint about what to expect in Issue 14?''
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:A. ''Issue 14 is all about the Mission Architect. Issue 15 will bring us back into some more story-driven content. That’s all I can say for now about that though!''
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== Possible Content ==
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Though unlikely to be included in Issue 15 due to the late date involved, in-game [[City_Representative#Talk_to_Justin_Greene|dialogue]] and generally accepted [[Rikti_War#War_Continues|timeline]] information suggests that [[Hero 1]] and [[Omega Team]]'s [[Time_Capsule|time capsule]] will be opened in November of 2009. If delayed long enough, Issue 15 could see this come to fruition.
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Powers designer [[Castle (Developer)|Castle]] [http://boards.cityofheroes.com/showflat.php?Number=13396958#Post13396958 posted on the forums] on April 28, 2009 that there would be a [[buff]] to [[Dominator]]s sometime "post I15 launch". The stated goals for the buff are to:
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* Eliminate [[wikipedia:Strange Case of Dr Jekyll and Mr Hyde|Jeckyll and Hyde]] feeling.
 
* Eliminate [[wikipedia:Strange Case of Dr Jekyll and Mr Hyde|Jeckyll and Hyde]] feeling.
 
* Improve "feel" of low level play.
 
* Improve "feel" of low level play.
 
* Have minimal impact on "[[perma|perma-dom]]" players.
 
* Have minimal impact on "[[perma|perma-dom]]" players.
 +
** A side effect (not a goal) is that players who are double or triple stacking [[Inherent Powers#Domination|Domination]] will have their overall damage reduced.
 
* Increase Dominator vs. Controller viability.  
 
* Increase Dominator vs. Controller viability.  
  
[[Castle (Developer)|Castle]] provided more details on the buff in a May 13, 2009 [http://boards.cityofheroes.com/showflat.php?Number=13468357#Post13468357 forum post]. The damage bonus provided by [[Inherent Powers#Domination|Domination]] would be removed, but would be added to the base damage value of the AT.
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[[Castle (Developer)|Castle]] provided more details on the buff in a May 13, 2009, [http://boards.cityofheroes.com/showflat.php?Number=13468357#Post13468357 forum post]. The damage bonus provided by [[Inherent Powers#Domination|Domination]] would be removed, but would be added to the base damage value of the AT.
 +
 
 +
On June 9, 2009, [[TheOcho]] posted the [http://boards.cityofheroes.com/showflat.php?Number=13605130#Post13605130 complete details] of the Dominator changes. The base [[Damage#Damage Scale|Damage Scale]] for melee will be increased from .75 to 1.05, and ranged from .65 to .95, a ''significant'' increase. In addition, many assault powers have had tweaks to their endurance, recharge, and damage, and [[Psionic Assault]] has had a complete overhaul so that [[Psionic Assault#Psychic Shockwave|PSW]] is not "carrying" the powerset.
 +
 
 +
=== Other Changes ===
 +
* The "soundscape" has been updated:
 +
** New footstep sounds when walking across different surfaces
 +
** New landing sound when coming down from a jump or fall (depending on surface type)
 +
** A new "splash" sound
 +
** New door open/close sounds
 +
* [[Trina the Seamstress]] gets a new title: ''Trina the Body Sculptress''.
 +
*Certain [[Icon]] Employees are now ''Icon Cosmetic Surgeons''.
 +
*Pets that are the objectives of missions (hostages, rescued NPCs) now show up on the map as smaller green arrows.  A player's pets, including henchmen, do not show up.
 +
*A [[Mastermind]]'s pets no longer block the character's movement.
  
 
== External Links ==
 
== External Links ==
* [http://www.cityofheroes.com/news/game_updates/issue_15/issue_15_overview.html Official Feature Update]  
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* [http://web.archive.org/web/20121003113556/http://na.cityofheroes.com/en/news/news_archive/introducing_city_of_heroes_iss.php Official Announcement]
* [http://www.massively.com/2008/09/25/brian-clayton-and-matt-miller-page-3/ Massively interview]
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* [http://web.archive.org/web/20121025123309/http://na.cityofheroes.com/en/news/game_updates/issue_15/overview.php Official Feature Update]
 +
* [http://web.archive.org/web/20121003113523/http://na.cityofheroes.com/en/news/news_archive/issue_15_anniversary_releases.php Official Release Announcement]
 +
* [http://web.archive.org/web/20121109004838/http://na.cityofheroes.com/en/news/game_updates/issue_15/developer_diary_2.php Developer Diary #1: A Circle of Fifths]
 +
* [http://web.archive.org/web/20121003093716/http://na.cityofheroes.com/en/news/game_updates/issue_15/developer_diary_2_1.php Developer Diary #2: A Paragon of Customization]
 +
 
 +
* [http://massively.joystiq.com/2008/09/25/brian-clayton-and-matt-miller-page-3/ Massively interview]
 
* [http://www.joystiq.com/2008/12/01/joystiq-interview-ncsoft-talks-about-updating-city-of-heroes-ke/ IGN interview]
 
* [http://www.joystiq.com/2008/12/01/joystiq-interview-ncsoft-talks-about-updating-city-of-heroes-ke/ IGN interview]
 
* [http://www.gamingnexus.com/Article/City-of-Heroes-Issue-13-Article/Page0/Item2066.aspx Gaming Nexus interview]
 
* [http://www.gamingnexus.com/Article/City-of-Heroes-Issue-13-Article/Page0/Item2066.aspx Gaming Nexus interview]
 +
* [http://www.tentonhammer.com/node/68412 TenTonHammer article from Bruce Harlick about designing the new Task/Strike Forces]
  
 
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{{Navbox Issues}}
{{Issue Releases}}
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[[Category:Game Updates|I15]]
 
[[Category:Game Updates|I15]]

Latest revision as of 01:32, 14 December 2013

Badge time.png This article contains information about a major update to City of Heroes Freedom. It is provided for historical purposes.

Overview

Issue15.jpg

Issue 15, titled Anniversary, was a major revision to City of Heroes and City of Villains, released on Wednesday, June 29, 2009. Anniversary brought forth a powerful enemy, Mission Architect updates, an almost complete revamp of the Dominator archetype, and more.

This article summarizes some of the major features in Issue 15. For more complete details, see the release date's patch notes.

  • Issue 15 did not have a Closed Beta process.
  • On May 27, 2009, the Training Room was opened up for Issue 15 Open Beta.
  • Issue 15 was released to the Live Servers on June 29, 2009.

Confirmed Content

5th Column Task Force

Hero 1's Time Capsule underneath City Hall
Villain Strikeforce
Barracuda Strike Force
Levels 45 - 50: 5 Missions
The Villains are hired for what seems like a simple, high-paying job: Steal information from the Hero 1 Time Capsule. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they've made - while trying to make as much profit from it as possible.
Hero Taskforce
Dr. Kahn Task Force
Levels 45 - 50: 5 Missions
The Heroes follow the trail of some stolen information to find that an old foe is returning... in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.


Costume Creator

Ulterior Costume Set
Vines
Costume Mask
New Costume Parts
New Issue 15 costumes include the Vines costume mask and the Ulterior themed costume set and costume mask.
New Costume Change Emotes
Just recently introduced in Super Booster II: Magic, Costume Change Emotes represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu, or through the /cce slash command.
  1. Backflip
  2. Salute
  3. Howl
  4. Evil Laugh
  5. Peacebringer Transform (Kheldians only)
  6. Warshade Transform (Kheldians only)
  7. Vanguard Sigil
New Character Faces
Over 20 new character faces provide even more options for character customization.

Mission Architect Updates

  1. Architect toolbox allows players to better and more easily polish their content before sharing it with the public.
  2. Missions can now be selected for both "Hall of Fame" and "Dev Choice". "Dev Choice" missions also have selectable reward types.
  3. Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they're looking for even faster
  4. New Server-wide Architect Chat channel
  5. Plus several other features and improvements to Mission Architect

Posted separately from the above changes, Sunstorm added:

  1. They will be setting up a custom power selection mode. Critters will start with the standard powers for their rank, and any other power in the set can be added individually.

A large number of Architect Entertainment Badges will be removed according to Synapse, due to the developers' desire for Mission Architect to be about playing Story Arcs rather than grinding for badges. Requirements for Mission Engineer Badge will be altered due to this. The list of badges to be removed can be found on the Official Forums. [1]

Dominator AT Revamp

Powers designer Castle posted on the forums on April 28, 2009, that there would be a buff to Dominators sometime "post I15 launch". This was changed to be part of I15 during the test period, due to tight timelines for subsequent work making it "now or never" (""Never" being an indeterminate period extending between now and I17"[2]).

The stated goals for the buff are to:

  • Eliminate Jeckyll and Hyde feeling.
  • Improve "feel" of low level play.
  • Have minimal impact on "perma-dom" players.
    • A side effect (not a goal) is that players who are double or triple stacking Domination will have their overall damage reduced.
  • Increase Dominator vs. Controller viability.

Castle provided more details on the buff in a May 13, 2009, forum post. The damage bonus provided by Domination would be removed, but would be added to the base damage value of the AT.

On June 9, 2009, TheOcho posted the complete details of the Dominator changes. The base Damage Scale for melee will be increased from .75 to 1.05, and ranged from .65 to .95, a significant increase. In addition, many assault powers have had tweaks to their endurance, recharge, and damage, and Psionic Assault has had a complete overhaul so that PSW is not "carrying" the powerset.

Other Changes

  • The "soundscape" has been updated:
    • New footstep sounds when walking across different surfaces
    • New landing sound when coming down from a jump or fall (depending on surface type)
    • A new "splash" sound
    • New door open/close sounds
  • Trina the Seamstress gets a new title: Trina the Body Sculptress.
  • Certain Icon Employees are now Icon Cosmetic Surgeons.
  • Pets that are the objectives of missions (hostages, rescued NPCs) now show up on the map as smaller green arrows. A player's pets, including henchmen, do not show up.
  • A Mastermind's pets no longer block the character's movement.

External Links