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== Overview ==
 
== Overview ==
  
 
The '''Circle of Thorns''' are a villain group in City of Heroes and City of Villains.  In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
 
The '''Circle of Thorns''' are a villain group in City of Heroes and City of Villains.  In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
  
__TOC__
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== Background ==
 +
[[File:Emblem_V_Circle_Of_Thorns_01.png|left|120px]]
 +
Circle of Thorns official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114401/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_circle_of_thorns.php])
  
== Villain Types ==
+
In the 1890’s, upper class England found itself amid a tremendous upsurge of interest in the occult. Most of these dilettantes were more interested in the carnal aspects of ritual magic than in any kind of true arcane knowledge. There were, however, a few exceptions…among them the [[Baron Zoria]]. The charismatic Zoria came to England in 1890, allegedly from Russia, and quickly developed a reputation as a fanatic, outré, and decidedly unpleasant figure. Despite (or perhaps because of) this reputation, the Baron managed to acquire a small circle of devotees.
  
 +
Zoria’s burgeoning cult focused most of its energies on searching for signs of the long lost city of [[Oranbega]]. Although most people believe the mythic city was “invented” by Girolamo da Verrazano in his 1529 map of his brother’s explorations, Zoria believed the ancient underground city to be a real place. Apparently he was right. Moreover, he was more right than he ever imagined in his wildest dreams. Zoria claimed that Oranbega had sunk beneath the earth tens of thousands of years ago during a war between the Sorcerer Kings of Oranbega and the Warlords of [[Mu]]. Zoria felt that if he could unlock the key to entering this lost city, untold powers would be his to control.
 +
 +
Rather than mounting archeological expeditions or combing through dusty archives, Zoria chose a more direct approach. He set about contacting the spirits of the dead Oranbegan Sorcerer Kings. Apparently he was successful, for in a ceremony on the winter’s solstice of 1898, the Circle of Thorns was born. Zoria and each of his followers took a strange thorn, given to Zoria by the Oranbegan spirits. They simultaneously drove the bizarre spines into their chests, sinking them straight into their own hearts. The wounds closed as quickly as they had opened, sealing the enchanted thorns deep in their bodies and imbuing each with unique magical powers beyond anything they had ever possessed.
 +
 +
For the next year, the cult reveled in its newfound power. They indulged every whim and quickly established themselves at the top of Europe’s secretive mystic underground. Dozens, then hundreds flocked to them, desirous of tapping into the same energies that they seemed to have mastered. Their meteoric rise drew scorn and derision from other, more established groups like the Golden Dawn and O.T.O. Aliester Crowley himself decried them as charlatans and fools. It also attracted the attention of Christian and secular groups that feared the magicians’ negative influence over the good and decent folk of Europe. Several nations passed laws banning the Circle from practicing its beliefs within their borders.
 +
 +
Zoria and his followers seemed largely unconcerned. They were already planning their next move. In 1914, as war broke out on the continent, the Circle of Thorns left en masse for the United States. Varrazano’s original map had located an entrance to [[Oranbega]] on the east coast of North America. Although later copies of the map showed the city in New England, Zoria believed this to be a deception. His own communion with the spirits pinpointed the location as being beneath the burgeoning metropolis that we know today as [[Paragon City]].
 +
 +
Throughout the next six years the Circle of Thorns disappeared from view. Many in Europe thought that some no doubt well-deserved occult disaster had befallen them. In fact, Zoria and his core membership were busy searching for a physical entrance to [[Oranbega]]. To hear them tell it, they were successful. All of a sudden, the Circle re-emerged, this time with a decidedly public face. They formed a private but well-known gentlemen’s club that became one the most notorious speakeasies of the Prohibition era.
 +
 +
The Roaring ‘20’s were a golden time for the Circle of Thorns. The hedonists of the Jazz Age embraced Zoria’s dark and dangerous reputation and the Circle went on a barely concealed black magic spree. They performed human sacrifices, summoned demons, and magically manipulated events with impunity. Their mystical divinations prepared them for the coming Great Depression and the Circle and its members lived out hard economic times in relative luxury. What they didn’t divine was the rise of the masked crime fighter in American society.
 +
 +
In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as the [[Dream Doctor]] started on the case that the true nature of the Circle of Thorns became public knowledge. A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.
 +
 +
At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened. While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.
 +
 +
That night in 1933 was the end of the Circle of Thorn’s existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor. Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the [[Midnight Squad]], and the organization persists to this day as one of the premiere superhero organizations in [[Paragon City]].
 +
 +
Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. Try as they might, the Midnight Squad could not crack the mystery of the sunken city. By the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers.
 +
 +
What no one could have expected is that it would be an alien invasion that both opened the way to Oranbega and simultaneously reinvigorated the Circle of Thorns. During the [[Rikti War]], the extra-dimensional attackers used the subway tunnels and other underground chambers as bases of operation. They excavated more rooms as they needed them, using a variation on their portal technology. Apparently, the magical runes and protection spells hiding Oranbega from the rest of the world had no effect on technology from another dimension. The [[Rikti]] had accidentally discovered the vast underground lair of the Circle of Thorns.
 +
 +
Although most of the city’s heroes are loathe to admit it, this unintended revelation may well have played a key role in turning the tide of the [[Rikti War]]. The Circle, long dormant, was not nearly as dead as many had imagined. The aliens found themselves not only fighting super powered heroes on the surface, but magic wielding, demon summoning fanatics down below. The now quite aged [[Baron Zoria]] himself led the charge at the head of his elite Thorn Wielders against the aliens, pushing them out of Oranbega and the surrounding caves.
 +
 +
No paper ever reported the Circle of Thorns’ role, nor did any of the hero organizations acknowledge the existence of Oranbega. Indeed, few of them knew for certain what exactly had happened to the [[Rikti]] underground. Nevertheless, after the war, rumors told of ancient, gold encrusted ruins beneath the streets of [[Paragon City]]. Fortune hunters, amateur archeologists, and even some heroes went down into the depths in search of fame and fortune. As might be predicted, none of them returned. At least, none of them returned as they were when they went down.
 +
 +
They say that necessity is the mother of invention. With their impenetrable magic cloak destroyed by the [[Rikti]], the Circle of Thorns knew it was only a matter of time before the Midnight Squad or some other noisome hero group would get curious and start causing trouble. And so [[Baron Zoria]] and his followers decided to take a more proactive approach in their own defense. They began with those initial explorers, capturing the trespassers and then supplanting their souls with the long-dead spirits of the original Oranbegans. When folks learned better than to go looking in dark caves for lost cities, the Circle of Thorns began to more actively “recruit” new members. They sent expeditions to the surface to snatch more innocents for Oranbegan supplantation. In the meantime…they sought new -- if less effective -- ways, to hide their secret city from interlopers.
 +
 +
Today the Circle of Thorns has swelled in membership because of their press gang practices. Now, for the first time in decades, Baron Zoria’s ambition seems to be stirring. With the city in such a chaotic state, the [[Midnight Squad]] believes that The Circle is preparing to make a play for real power in the surface world. Robe-clad cult members have been seen on the surface in several locations. Strange new social clubs and cults have popped up in many neighborhoods, espousing beliefs very similar to those of the Circle, and many of these have turned overnight from simple spiritual movements to murderous cabals. Now the [[Midnight Squad]] is busy trying to put a stop to this burgeoning occult threat, but the more problems they encounter in [[Paragon City]], the harder it is to find time to search out entrances to lost Oranbega. Which is, no doubt, just as [[Baron Zoria]] intends…¨
 +
 +
== Architect Entertainment Description ==
 +
Founded as a cult in 1898, the Circle of Thorns is a group firmly rooted in the power of dark magic.  Their leader, Baron Zoria, contacted the spirits of Sorcerer Kings from the an ancient kingdom called Oranbega that had sunk beneath the earth tens of thousands of years ago.  Zoria and his followers received great power by implanting mystical thorns given to them by the spirits into their chests.  After being driven underground by the Dream Doctor and the Midnight Club, Zoria and his remaining followers took up residence in the ruins of Oranbega.  The Circle was quiet for many years until the Rikti stumbled upon them.  Since then their activity has been on the rise and the Midnight Club has their hands full with this ancient mystical menace.
 +
 +
== Villain Types ==
 
=== Minions ===
 
=== Minions ===
 +
==== Human Followers ====
 +
===== Archer =====
 +
[[File:Archer.jpg|100px|thumb|{{center|Archer}}]]
  
==== Thorn Wielder ====
+
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
  
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns.  They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
+
''Levels: 13-22''
  
'''Powers'''
+
''Powers''
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Throwing Dagger''' Ranged Lethal/Negative, Low Dam<br>
+
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal/Negative, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}
Wavy ritual blade.
+
  
[[Image:Villain_CoTThornSword.png|22px]] '''Greater Thorn Sword''' Melee Lethal/Negative, +Slow<br>
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Dagger| Melee, Lethal| Wavy ritual blade.}}
The Greater Thorn Sword poisons its victims with negative energy to slow them.
+
{{clr}}
  
==== Guard ====
+
===== Defender =====
 +
 
 +
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
 +
 
 +
''Levels: 23-30''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, 50% Lethal/50% Negative, Low Damage| Small rapid fire Handheld Crossbow.}}
 +
 
 +
{{Power|[[File:Villain CoTThornSword.png|22px]]| Thorn Sword| Melee, 75% Lethal/25% Negative, Foe Slow| The Thron Sword poisons its victims with negative energy to slow them.}}
 +
 
 +
===== Guard =====
  
 
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
 
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
  
'''Powers'''
+
''Levels: 5-12''
 +
 
 +
''Powers''
  
[[Image:MedievalWeapons_Sword.png|22px]] '''Sword''' Melee Lethal Dam<br>
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Hand Crossbow| Ranged, Lethal/Negative, Low Damage| Small rapid fire Handheld Crossbow.}}
This wavey sword attack does medium damage and can reduce your foe's defense.
+
  
[[Image:AssaultWeapons_ARBurst.png|22px]] '''Hand Crossbow''' Ranged Lethal/Negative, Low Dam<br>
+
{{Power|[[File:MedievalWeapons_Sword.png|22px]]| Sword| Melee, Lethal, -Defense| This wavey sword attack does medium damage and can reduce your foe's defense.}}
Small rapid fire Handheld Crossbow.
+
  
==== Guardian ====
+
===== Guardian =====
 +
[[File:Guardian.jpg|100px|thumb|{{center|Guardian}}]]
  
 
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
 
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
  
'''Powers'''
+
''Levels: 5-12''
  
[[Image:ShadowFighting_ShadowPunch.png|22px]] '''Falchion''' Melee Lethal/Negative, Low Dam<br>
+
''Powers''
This small curved short sword has been enchanted to channel negative energy damage to its victims.
+
  
==== Hordeling Lasher ====
+
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victims.}}
 +
{{clr}}
  
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
+
===== Guide =====
 +
[[File:Guide.jpg|100px|thumb|{{center|Guide}}]]
  
'''Powers'''
+
Many who have lost hope go looking in dark places for the answers to life's questions.  The Followers are those whose search has taken them to the Circle of Thorns.  Now they must prove their true devotion by serving the Circle's evil will.
  
[[Image:SonicBlast_Medium.png|22px]] '''Tongue Strike''' Ranged, Minor DMG(Smashing), Foe Knockback<br>
+
''Levels: 31-54''
You let forth a quick Tongue Strike damaging your target.
+
  
[[Image:SonicBlast_Medium.png|22px]] '''Vicious Bite''' Melee, Moderate DMG(Lethal)<br>
+
''Powers''
Your bite can cause serious damage to a target.
+
  
==== Spectral Knight ====
+
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Hand Crossbow| Ranged, Lethal/Negative, Low Damage| Small rapid fire Handheld Crossbow.}}
 +
 
 +
{{Power|[[File:MedievalWeapons_Sword.png|22px]]| Scimitar| Melee, Lethal/Negative, High Damage|
 +
This deadly weapon has been enchanted to channel negative energy damage to its victims.}}
 +
{{clr}}
 +
 
 +
===== Thorn Wielder =====
 +
[[File:Thorn Wielder.jpg|100px|thumb|{{center|Thorn Wielder}}]]
 +
 
 +
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns.  They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
 +
 
 +
''Levels: 5-13''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Throwing Dagger| Ranged, Lethal/Negative, Low Damage| Wavy ritual blade.}}
 +
 
 +
{{Power|[[File:Villain_CoTThornSword.png|22px]]| Greater Thorn Sword| Melee, Lethal/Negative, Foe Slow| The Greater Thorn Sword poisons its victims with negative energy to slow them.}}
 +
{{clr}}
 +
 
 +
===== Possessed Scientist (Air) =====
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| Air Thorn Casters have the inherent ability to fly with no endurance cost.}}
 +
 
 +
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.}}
 +
 
 +
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe -Recovery| The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.}}
 +
 
 +
===== Possessed Scientist (Earth) =====
 +
[[File:Possessed Scientist Earth.jpg|100px|thumb|{{center|Possessed Scientist, Earth powers}}]]
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback|
 +
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.}}
 +
 
 +
{{Power|[[File:StoneMelee Fault.png|22px]]| Stone Spears| Ranged, Area of Effect, Lethal| The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.}}
 +
 
 +
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smash, Foe Disorient| The Caster punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.}}
 +
 
 +
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistances (Lethal, Smashing)| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster. }}
 +
 
 +
===== Possessed Scientist (Fire) =====
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireManipulation RingofFire.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}
 +
 
 +
{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}
 +
 
 +
{{Power|[[File:FireManipulation Consume.png|22px]]| Consume| Ranged, Fire, Self +Endurance|
 +
The Caster can Consume some fuel from his nearby enemies to recover Endurance.}}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
===== Possessed Scientist (Ice) =====
 +
[[File:Possessed Scientist Ice.jpg|100px|thumb|{{center|Possessed Scientist, Ice powers}}]]
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.
 +
 
 +
''Levels: 40-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| (Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}
 +
 
 +
{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}}
 +
 
 +
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }}
 +
 
 +
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Defense (Smash, Lethal), +Resistance (Cold)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
 +
 
 +
===== Thorn Caster (Air) =====
 +
[[File:Thorn Caster Air.jpg|100px|thumb|{{center|Air Thorn Caster}}]]
 +
 
 +
Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.
 +
 
 +
''Levels: 40-44''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| Air Thorn Casters have the inherent ability to fly with no endurance cost.}}
 +
 
 +
{{Power|[[File:StormSummoning Gale.png|22px]]| Gale| Ranged (Cone), Minor Damage (Smash), Foe Knockback| The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.}}
 +
 
 +
{{Power|[[File:ElectricalBolt LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance. }}
 +
 
 +
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]| Charged Brawl| (Melee) Foe -Recovery| The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.}}
 +
 
 +
'''One or none of the following:'''
 +
 
 +
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle Area of Effect, Foe -Speed, -Recharge| While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.}}
 +
 
 +
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect Disorient| The Thorn Caster can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Thorn Caster for quite a while. }}
 +
 
 +
===== Thorn Caster (Earth) =====
 +
[[File:Thorn Caster Earth.jpg|100px|thumb|{{center|Earth Thorn Caster}}]]
 +
 
 +
The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.
 +
 
 +
''Levels: 35-39''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:StoneMelee HurlBoulder.png|22px]]| Hurl Boulder| Ranged, Smash, Foe Knockback|
 +
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes. }}
 +
 
 +
{{Power|[[File:StoneMelee Fault.png|22px]]| Stone Spears| Ranged, Area of Effect, Lethal| The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage. }}
 +
 
 +
{{Power|[[File:StoneMelee StoneFist.png|22px]]| Stone Fist| Melee, Smashing, Stun|  Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent. }}
 +
 
 +
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistances (Lethal, Smashing)| While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster. }}
 +
 
 +
'''One or none of the following:'''
 +
 
 +
{{Power|[[File:EarthGrasp Quicksand.png|22px]]| Quicksand| (Ranged, Area of Effect) Foe -Speed, -Fly, -Jump, -Defense| You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, and their movement will be dramatically Slowed. Foes trapped in the Quicksand cannot jump or Fly. Recharge: Slow. }}
 +
 
 +
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast. }}
 +
 
 +
===== Thorn Caster (Fire) =====
 +
[[File:Thorn Caster Fire.jpg|100px|thumb|{{center|Fire Thorn Caster}}]]
 +
 
 +
Weaving magical effects from fire can be dangerous for the novice mage, but Fire Casters have perfected the art. They can conjure up fires to immolate or distract their enemies, and some can even draw on their foes body heat to restore their own power
 +
 
 +
''Levels: 30-34''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireManipulation RingofFire.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}
 +
 
 +
{{Power|[[File:FireManipulation Consume.png|22px]]| Consume| Ranged, Fire, Self +Endurance|
 +
The Caster can Consume some fuel from his nearby enemies to recover Endurance.}}
 +
 
 +
'''Also may have'''
 +
 
 +
{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}
 +
 
 +
===== Thorn Caster (Ice) =====
 +
[[File:Thorn Caster Ice.jpg|100px|thumb|{{center|Ice Thorn Caster}}]]
 +
 
 +
The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.
 +
 
 +
''Levels: 45-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash),  Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}
 +
 
 +
{{Power|[[File:IceFormation Chillblains.png|22px]]| Chilblain| Ranged, Low Cold Damage, Foe Immobilize| Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.}}
 +
 
 +
{{Power|[[File:IcyOnslaught IceSword.png|22px]]| Ice Sword| Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed| You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate. }}
 +
 
 +
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +{{DamResVal|24|24|8|16|0|0|0|16}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
 +
 
 +
'''One or none of the following:'''
 +
 
 +
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:IceFormation_BlockOfIce.png|22px]]| Block of Ice| Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge| You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.}}
 +
 
 +
==== Spirits ====
 +
===== Spectral Daemon =====
 +
 
 +
[[File:Spectral Daemon.jpg|thumb|125px|{{center|Spectral Daemon}}]]
 +
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
 +
 
 +
''Levels: 24+''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.}}
 +
 
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
===== Spectral Follower =====
 +
[[File:Spectral Follower.jpg|125px|thumb|{{center|Spectral Follower}}]]
  
 
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
 
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
  
'''Powers'''
+
''Levels: 18-''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
 +
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.}}
 +
 
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
===== Spectral Knight =====
 +
[[File:Spectral Knight.jpg|125px|thumb|{{center|Spectral Knight}}]]
 +
 
 +
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
 +
 
 +
''Levels: 19-23''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| Self, Invisibility| All Spectral Daemons have the inherent ability to turn invisible.}}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.}}
 +
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, -Accuracy| The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your accuracy has been reduced.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
===== Nerva Spectral Daemon =====
 +
[[File:Nerva Spectral Daemon.jpg|125px|thumb|{{center|Nerva Spectral Daemon}}]]
 +
 
 +
Where go the Circle of Thorns go the legions of Hell.  These gibbering monstrosities seem to be waiting for... something.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost. }}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Ethereal|  Self Invisible, Intangible |
 +
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.}}
 +
 
 +
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.}}
 +
 
 +
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, 50% Cold/ 50% Negative Energy Damage, Foe -Speed| You have been slowed.}}
 +
 
 +
{{Power|[[File:IcyOnslaught Frost.png|22px]]| Siphon Life| Psionic/Negative Energy Damage, Foe -Speed| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
==== Demons ====
 +
===== Hordeling Lasher =====
 +
[[File:Hordeling Lasher.jpg|100px|thumb|{{center|Hordeling Lasher}}]]
 +
 
 +
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SonicBlast_Medium.png|22px]]| Tongue Strike| Ranged, Minor Damage (Smashing), Foe Knockback| You let forth a quick Tongue Strike damaging your target.}}
 +
 
 +
{{Power|[[File:SonicBlast_Medium.png|22px]]| Vicious Bite| Melee, Moderate Damage (Lethal)|Your bite can cause serious damage to a target.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
 +
 
 +
{{clr}}
 +
 
 +
===== Behemoth =====
 +
[[File:Behemoth.jpg|100px|thumb|{{center|Behemoth}}]]
 +
 
 +
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}
 +
 
 +
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
 +
 
 +
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
 +
 
 +
==== Thorn Tree Vine ====
 +
 
 +
The vines of the Thorn tree can move and strike, cutting down those who would hurt its body.  What's more, the main body of the tree cannot be attacked until all of the vines have been destroyed.
  
'''Gloom'''  Ranged Negative Energy Damage DoT, -Acc<br>
+
''Powers''
Gloom reduces your Accuracy.
+
  
[[Image:ShadowFighting_Smite.png|22px]] '''Smite''' Melee 30% Psionic/70% Negative damage, -Acc<BR>
+
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Vine Thorns| (Ranged) Damage over Time, Toxic, Foe -Fly| Toxins from the Creeper Vines Thorns are slowing you. You are unable to fly and are taking Toxic damage.}}
You have been hit by Smite! Your accuracy is reduced.<BR>
+
  
[[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' Psionic/Negative Energy Damage, -Acc<br>
+
{{clr}}
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself.  Your Accuracy has been reduced.
+
  
 
=== Lieutenants ===
 
=== Lieutenants ===
 +
==== Human Followers ====
 +
===== Energy Mage =====
 +
[[File:Energy Mage.jpg|100px|thumb|{{center|Energy Mage}}]]
  
==== Life Mage ====
+
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren.  In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
 +
 
 +
''Levels: 16-''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Thorn Staff| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| The Thorn Staff can hurl an explosive ball of energy. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
 +
 
 +
{{clr}}
 +
 
 +
===== Force Mage =====
 +
[[File:Force Mage.jpg|100px|thumb|{{center|Force Mage}}]]
 +
 
 +
The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
 +
 
 +
''Powers''
 +
 
 +
''Levels 15+''
 +
 
 +
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Crystal Staff| (Ranged) Foe -Damage| The Crystal Staff has stolen your strength, reducing your damage.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
 +
 
 +
{{clr}}
 +
 
 +
===== Life Mage =====
 +
[[File:Life Mage.jpg|100px|thumb|{{center|Life Mage]]
  
 
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon.  They can suck the very life force out of their foes, weakening and eventually killing them.
 
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon.  They can suck the very life force out of their foes, weakening and eventually killing them.
  
'''Powers'''
+
''Powers''
  
[[Image:DarkCast_LifeDrain.png|22px]] '''Poison Staff''' Ranged Toxic, +Self HP<br>
+
{{Power|[[File:DarkCast_LifeDrain.png|22px]]| Poison Staff| Ranged, Toxic, +Self Hit Points| The Poison Staff can steal life. }}
The Poison Staff can steal life.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
The Circle of Thorns High brawling attacks
+
  
[[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br>
+
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
+
  
==== Energy Mage ====
+
{{clr}}
  
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren.  In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
+
===== Soul Mage =====
 +
[[File:Soul Mage.jpg|thumb|100px|{{center|Soul Mage}}]]
  
[[Image:ElectricalBolt_BallLightning.png|22px]] '''Thorn Staff''' Targeted AoE Energy, -End<br>
+
The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits.  When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.
The Thorn Staff can hurl an explosive ball of energy.
+
  
[[Image:Inherent_Brawl.png|22px]] '''Brawl''' Melee Smash<br>
+
''Powers''
The Circle of Thorns High brawling attacks
+
  
[[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br>
+
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff Gloom| Ranged, Negative, Damage over Time (Negative), Foe -Accuracy| The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.}}
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
+
  
==== Hordeling Hurler ====
+
{{Power|[[File:DarkCast DarkBlast.png|22px]]| Darkness Staff| (Ranged) Foe Hold| You have been petrified by the Darkness Staff.}}
  
'''Powers'''
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| The Circle of Thorns High brawling attacks. }}
  
[[Image:IceBlast_FrostBreath.png|22px]] '''Frost Breath''' DoT(Cold), -Recharge, -SPD<br>
+
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
You are frozen by the Frost Breath.  You are taking damage over time and your attack speed and movement speed are reduced.
+
  
==== Spectral Daemon Lord ====
+
===== Possessed Scientist (Dark) =====
 +
[[File:Possessed Scientist Dark.jpg|110px|thumb|{{center|Possessed Scientist, Dark powers}}]]
  
'''Powers'''
+
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
  
[[Image:DarkMiasma_ChillOfTheNight.png|22px]] '''Chill of the Night''' -ACC<br>
+
''Powers''
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
+
  
[[Image:ShadowFighting_Smite.png|22px]] '''Smite''' -ACC<br>
+
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.}}
You have been hit by Smite! Your accuracy is reduced.
+
  
[[Image:ShadowFighting_MidnightGrasp.png|22px]] '''Midnight Grasp''' Immobilize, DoT(Negative), -ACC<br>
+
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
You are being held motionless by dark tentacles, which are slowly draining your life.  Your Accuracy is reduced.
+
  
[[Image:ShadowFighting_SiphonLife.png|22px]] '''Siphon Life''' -ACC<br>
+
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself.  Your Accuracy has been reduced.
+
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
 +
 
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
 +
 
 +
===== Possessed Scientist (Earth) =====
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location.  Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
 +
 
 +
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encasesed in solid stone.  You are held and your defense is reduced. }}
 +
 
 +
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smashing), Foe -Fly, Immobilize| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
 +
 
 +
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
 +
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}
 +
 
 +
{{Power|[[File:StoneMelee Fault.png|22px]]| Fault| Close (Targeted Area of Effect), Foe Knockback, Disorient| This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow. }}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. }}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except Psionic.  The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.}}
 +
 
 +
 
 +
===== Possessed Scientist (Gravity) =====
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.}}
 +
 
 +
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.}}
 +
 
 +
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
 +
 
 +
===== Possessed Scientist (Psychic) =====
 +
 
 +
The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping.  Recently, they have begun possessing non-descendants for investigational purposes.  When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood.  The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
 +
 
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
 +
 
 +
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.}}
 +
 
 +
 
 +
==== Spirits ====
 +
===== Nerva Spectral Daemon Lord =====
 +
[[File:Nerva Spectral Demon Lord.jpg|thumb|150px|{{center|Nerva Spectral Demon Lord}}]]
 +
 
 +
Where go the Circle of Thorns go the legions of Hell.  These gibbering monstrosities seem to be waiting for... something.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Flight| All Spectral Daemons have the inherent ability to fly with no endurance cost. }}
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Invisibility| |All Spectral Daemons have the inherent ability to turn invisible.}}
 +
 
 +
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast. }}
 +
 
 +
{{Power|[[File:IcyOnslaught FrozenFist.png|22px]]| Freezing Touch| Melee, 50% Cold/50% Negative Energy Damage, Foe -Speed| You have been slowed.}}
 +
 
 +
{{Power|[[File:IcyOnslaught Frost.png|22px]]| Siphon Life| (Self +Hit Points) Foe -Speed|
 +
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself.  You have been slowed.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 +
 
 +
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
 +
 
 +
===== Spectral Daemon Lord =====
 +
[[File:Spectral Daemon Lord.jpg|125px|thumb|{{center|Spectral Daemon Lord}}]]
 +
 
 +
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants.  Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| All Spectral Daemons have the inherent ability to fly with no endurance cost}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage. }}
 +
 
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Moderate Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 
 +
{{Power|[[File:ShadowFighting_MidnightGrasp.png|22px]]| Midnight Grasp| Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy| A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe. }}
 +
 
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]| Siphon Life| Melee, Negative, (Self +Hit Points) Foe -Accuracy| The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself.  Your Accuracy has been reduced.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +{{DamResVal|40|40|0|0|30|e=-|30|30|p=-|30}} {{StatusProtVal|0|3|0|0|100}} {{StatusResVal|0|33.33%}} | Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage. }}
 +
 
 +
==== Demons ====
 +
===== Hordeling Berserker =====
 +
[[File:Hordeling Berserker.jpg|100px|thumb|{{center|Hordeling Berserker}}]]
 +
 
 +
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
 +
 
 +
''Levels 17+''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate Damage, Lethal/Cold| The Hordeling Berserker can summon an infernal sword that deals moderate Lethal and Cold damage. }}
 +
 
 +
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Defense (Smash, Lethal), +Resistance (Cold)| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Berserker Rage| Self Rez, Special| If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory. }}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Damage Buff| Self +Damage| Hordeling Berserkers have increased damage during their Berserker Rage. }}
 +
 
 +
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Berserker Explosion| Suicide Special| Hordeling Berserkers will explode sending shards of ice shooting out everywhere.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +{{DamResVal|0|0|20|20|f=-}}| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
 +
 
 +
===== Hordeling Hurler =====
 +
[[File:Hordeling Hurler.jpg|100px|thumb|{{center|Hordeling Hurler}}]]
 +
 
 +
From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.
 +
 
 +
''Levels 15-''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast_IceBlast.png|22px]]| Ice Phlegm| (Ranged) Foe -Recharge, -Speed|
 +
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.}}
 +
 
 +
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (Damage over Time), Recharge: Slow.}}
 +
 
 +
{{Power|[[File:Claws ClawsSwipe.png|22px]]| Flailing Claws| Melee, Minor Damage (Lethal)| A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Cold| Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire. }}
 +
 
 +
===== Behemoth Master =====
 +
[[File:Behemoth Master.jpg|100px|thumb|{{center|Behemoth Master}}]]
 +
 
 +
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them.  They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time.}}
 +
 
 +
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| The Behemoth hands are engulfed in flames, igniting the target.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
 +
 
 +
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing its Defense and Accuracy.  Get away if you can.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
 +
 
 +
===== Behemoth Overlord =====
 +
 
 +
The Behemoth Overlords are fortunately very rare.  Likewise they are very deadly.  Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, (Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Behemoth claw attacks. }}
 +
 
 +
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
  
 
=== Bosses ===
 
=== Bosses ===
 +
==== Human Followers ====
 +
===== Agony Mage =====
 +
[[File:Agony Mage.jpg|100px|thumb|{{center|Agony Mage}}]]
 +
 +
There is no greater distraction than pain and suffering.  The Masters of Agony often help relieve their friends of such distractions in times of peace.  But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
 +
 +
''Powers''
 +
 +
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and  use inspirations.}}
 +
 +
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.}}
 +
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 +
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
 +
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 +
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally +Hit Points, Self -Hit Points| This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.}}
 +
 +
===== Death Mage =====
 +
[[File:Death Mage.jpg|100px|thumb|{{center|Death Mage}}]]
 +
 +
The most powerful of all the Circle´s mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vecinity.
 +
 +
''Powers''
 +
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
 +
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
 +
 +
[[File:DarkCast DarkPit.png|22px]] '''Dark Pit''' Disorient<br />
 +
You have been disoriented within the Dark Pit.
 +
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
 +
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
  
==== Madness Mage ====
+
===== Madness Mage =====
 +
[[File:Madness Mage.jpg|100px|thumb|{{center|Madness Mage}}]]
  
 
The Masters of Madness can control every aspect of the psyche.  For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors.  In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
 
The Masters of Madness can control every aspect of the psyche.  For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors.  In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
  
'''Powers'''
+
''Powers''
  
[[Image:PsychicBlast_PsychicScream.png|22px]] '''Psychic Scream''' -Recharge<br>
+
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
Your attack speed has been reduced by the Psychic Scream.
+
  
[[Image:MentalControl_Hypnotize.png|22px]] '''Mesmerize''' Ranged Psionic, Sleep<br>
+
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
The psychic energy has rendered you unconscious.
+
  
[[Image:PsychicBlast_ScrambleThoughts.png|22px]] '''Scramble Thoughts''' Disorient<br>
+
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
Your thoughts are scrambled, and you are Disoriented.
+
  
[[Image:FireBlast_Inferno.png|22px]] '''Kamikaze''' Suicide Special<br>
+
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
+
  
[[Image:Empathy_Fortitude.png|22px]] '''Fortitude'''
+
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
  
==== Ruin Mage ====
+
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 
 +
{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
 +
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense.  The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}
 +
 
 +
===== Ruin Mage =====
 +
[[File:Ruin Mage.jpg|125px|thumb|{{center|Ruin Mage}}]]
 +
 
 +
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic.  Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location.  Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
 +
 
 +
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encased in solid stone.  You are held and your defense is reduced. }}
 +
 
 +
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
 +
 
 +
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
 +
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic.  The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.}}
 +
 
 +
==== Demons ====
 +
===== Behemoth Lord =====
 +
[[File:Behemoth Lord.jpg|100px|thumb|{{center|Behemoth Lord}}]]
 +
 
 +
Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time.}}
 +
 
 +
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| The Behemoth hands are engulfed in flames, igniting the target.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}
 +
 
 +
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing its Defense and Accuracy.  Get away if you can.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
 +
 
 +
===== Behemoth Overlord =====
 +
[[File:Behemoth Overlord.jpg|125px|thumb|{{center|Behemoth Overlord}}]]
 +
 
 +
The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, (Fire)| A Fireball consumes a targeted foe, and any other enemy in a tight radius.  Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:FieryFray FireSword.png|22px]]| Fire Sword| Melee, Fire, Damage over Time (Fire)| The Behemoth can summon a fire sword that sets foes ablaze.  Sucessful attacks will also do a slight damage over time. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal| Behemoth claw attacks. }}
 +
 
 +
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Fire| Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}
 +
 
 +
===== Hellfrost =====
 +
[[File:Hellfrost.jpg|thumb|100px|{{center|Hellfrost}}]]
 +
 
 +
The deepest bowels of the Pit births these monstrosities.  Beware their Infernal Blades, for it is said they tear far more than just flesh.  Some claim bits of their victims souls are shorn away as well.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.}}
 +
 
 +
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Location Area of Effect), Minor Damage over Time (Cold), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed. Damage: Minor(DoT), Recharge: Long.}}
 +
 
 +
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}
 +
 
 +
{{Power|[[File:MedievalWeapons MaceSwing.png|22px]]| Frost Sword| Melee, Moderate damage. Lethal/Cold| The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +{{DamResVal|0|0|20|20|f=-}}|Resistance}}
 +
 
 +
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +{{DamResVal|30|30|10|20|0|0|0|10}}| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
 +
 
 +
===== Succubus =====
 +
[[File:Succubus.jpg|100px|thumb|{{center|Succubus}}]]
 +
 
 +
Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appears as voluptuous women to lure foolish mortals to a long and painful doom.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| Confuse| You have been confused.  You may attack an incorrect target.}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Entrance| Hold| You have been Entranced.}}
 +
 
 +
{{Power|[[File:DarkCast Torrent.png|22px]]| Hellish Bolts| Ranged (Cone), Moderate Damage(Negative Energy), Knockback| You summon a wave of mire that sweeps away foes within its arc.}}
 +
 
 +
{{Power|[[File:Claws Slash.png|22px]]| Blackclaw| Melee, Moderate Damage(Lethal/Negative Energy)| You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage.}}
 +
 
 +
{{clr}}
 +
 
 +
=== Special Bosses ===
 +
==== Arch-Mage of Agony ====
 +
There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
 +
 
 +
{{Power|[[File:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and  use inspirations.}}
 +
 
 +
{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe  Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.}}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
{{Power|[[File:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 
 +
{{Power|[[File:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally +Hit Points, Self -Hit Points| This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.}}
 +
 
 +
==== Arch-Mage of Death ====
 +
The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
 +
 
 +
[[File:DarkCast DarkPit.png|22px]] '''Dark Pit''' Disorient<br />
 +
You have been disoriented within the Dark Pit.
 +
 
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
 +
 
 +
==== Arch-Mage of Madness ====
 +
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
 +
 
 +
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
 +
 
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
 +
 
 +
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}
 +
 
 +
{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
 +
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense.  The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}
 +
 
 +
==== Arch-Mage of Ruin ====
 +
In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|75|75|75|75|75|75|75|75|0|0|0|0}}, Resistance (Hold, Sleep, Immobolize, Fear, Confuse)|}}
 +
 
 +
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe Knockdown| The Ruin Mage can create a powerful, yet localized earthquake at a targeted location.  Most foes that pass through the location will eventually fall down.  Additionally, the violent shaking will reduce their accuracy and defense.}}
 +
 
 +
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Foe Hold, -Defense| You are fossilized and encased in solid stone.  You are held and your defense is reduced. }}
 +
 
 +
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
 +
 
 +
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect (Smashing), Foe Knockback|
 +
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.}}
 +
 
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}
 +
 
 +
{{Power|[[File:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible. }}
 +
 
 +
{{Power|[[File:ForceField DispersionBubble.png|22px]]| Dispersion Bubble| Team, Area of Effect, Toggle, +Resistance (Special)| Creates a large bubble which protects all allies inside.  While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic.  The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.}}
 +
 
 +
=== Elite Bosses ===
 +
==== Baron Zoria ====
 +
[[File:Baron Zoria.jpg|100px|thumb|{{center|Baron Zoria}}]]
 +
''Main Article:'' [[Baron Zoria]]
 +
 
 +
{{Missing}}
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
 +
 
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
 +
 
 +
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
 +
 
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
 +
 
 +
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
 +
 
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
 +
 
 +
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor Damage (Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.}}
 +
 
 +
{{Power|[[File:EarthGrasp Fossilize.png|22px]]| Fossilize| Ranged, Foe Hold, -Defense| Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. }}
 +
 
 +
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}
 +
 
 +
==== Blade Prince ====
 +
[[File:Blade Prince.jpg‎|150px|thumb|{{center|Blade Prince}}]]
 +
''Main Article:'' [[Blade Princes]]
 +
 
 +
These cruel demons command a host of dancing swords to flay the flesh of their foes.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:IceBlast_FrostBreath.png|22px]]| Frost Breath| Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow. }}
 +
 
 +
{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}
 +
 
 +
{{Power|[[File:IcyOnslaught_IceSword.png|22px]]|Infernal Frost Sword|Melee, Moderate Damage (Cold, Lethal), Foe -Recharge -Speed| The Lord of Blades has slowed your movement and attack rate with his ice sword}}
 +
 
 +
{{Power|[[File:IceAssault_IceSword.png|22px]]| Infernal Ice Sword| Melee, Moderate damage. Lethal/Cold|}}
 +
 
 +
{{Power|[[File:IceAssault_IceSword.png|22px]]| Dancing Infernal Swords| Lethal/Cold|}}
 +
 
 +
{{Power|[[File:IceArmor IceArmor.png|22px]]| Frozen Armor| Self, +Res| While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +Res|Resistance}}
 +
 
 +
==== Libri Vermis ====
 +
[[File:Libri Vermis.jpg|100px|thumb|{{center|Libri Vermis}}]]
 +
''Main Article:'' [[Libri Vermis]]
 +
 
 +
Libri Vermis is the Circle of Thorns' foremost researcher and librarian.  He has spent decades cataloging and reading the tomes within the vast libraries of the Circle of Thorns.  He was the perfect choice to sequester the [[Malleus Mundi]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]|Falchion|Melee Lethal/Negative, Low Dam|This small curved short sword has been enchanted to channel negative energy damage to its victims.}}
 +
 
 +
{{Power|[[Image:DarkMiasma_ChillOfTheNight.png|22px]]|Chill of the Night|Toggle AoE Negative, -ACC|While active, the Death Mage channels negative energy to reduce your Accuracy while slowly dealing damage.}}
 +
 
 +
{{Power|[[Image:DarkCast_TenebrousTentacles.png|22px]]|Tenebrous Tentacles|DoT(Negative/Smash), Immobilize, -ACC|You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.}}
 +
 
 +
{{Power|[[Image:DarkCast_SoulDrain.png|22px]]|Gloom|Ranged Negative, DoT, -ACC|The Gloom is reducing your Accuracy.}}
 +
 
 +
{{Power|[[Image:GravityControl_Crush.png|22px]]|Crush|Immobilize, DoT(Smashing), -Fly|You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.}}
 +
 
 +
{{Power|[[Image:KineticBoost_SiphonPower.png|22px]]|Siphon Power|-DMG|The Ruin Mage has Siphoned your power and reduced your damage potential to strengthen her own.}}
 +
 
 +
{{Power|[[Image:Empathy_AbsorbPain.png|22px]]|Absorb Pain|Ally +HP, Self -HP|This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.}}
 +
 
 +
==== Rollister ====
 +
''Main Article:'' [[Rollister]]
 +
 
 +
After performing the ritual for the Lance of Storms, Rollister's powers have increased ten fold! If he isn't stopped here, his power will become too much for anyone in Paragon to stop!
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[Image:ElectricityManipulation_ChargedBrawl.png|22px]]|Charged Brawl|-Recovery|The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.}}
 +
 
 +
{{Power|[[Image:StormSummoning_Gale.png|22px]]|Gale|Ranged (Cone), Minor DMG(Smash), Foe Knockback|The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate}}
 +
 
 +
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Lightning Bolt|Ranged Energy, -End|The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.}}
 +
 
 +
{{Power|[[Image:StormSummoning_ThunderClap.png|22px]]|Thunder Clap|Disorient|The Thunder Clap has left your Disoriented.}}
 +
 
 +
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Thorn Air Casters can Fly!}}
 +
 
 +
 
 +
==== Senestrus ====
 +
[[File:Senestrus.jpg|100px|thumb|{{center|Senestrus}}]]
 +
''Main Article:'' [[Senestrus]]
 +
 
 +
The [[Hellions|Hellion]] known as Duke Mordragar has been possessed by the Circle of Thorns.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time (Fire)| Senestrus breaths forth a cone of fire that burns all foes within it´s narrow cone.  Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, Senestrus channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
 +
 
 +
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
 +
 
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
 +
 
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| Senestrus channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
 +
 
 +
{{Power|[[File:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}
 +
 
 +
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time (Fire)| Senestrus hands are engulfed in flames, igniting the target.}}
 +
 
 +
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| Senestrus violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance| Auto Self +{{DamResVal|0|0|20|20|c=-}} +{{DebuffResVal|0|0|20}}|Resistance}}
 +
 
 +
=== Archvillains ===
 +
 
 +
==== Archus ====
 +
 
 +
''Main Article:'' [[Archus]]
 +
 
 +
Despite your efforts, Archus has nearly completed his psychic network using the shards of [[Serafina|Serafina's]] crystal. Stop him, or you could wind up as his pawn forever!
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target. }}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, Negative, Damage over Time, Foe -Accuracy| Gloom slowly drains a target of life and reduced the his chance to hit.  Slower than Dark Blast, but deals more Damage over time.}}
 +
 
 +
{{Power|[[File:DarkCast DarkPit.png|22px]]| Dark Pit| Ranged, Area of Effect, Foe Disorient| Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Chill of the Night| Toggle Area of Effect (Negative), Foe -Accuracy| While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.}}
 +
 
 +
{{Power|[[File:DarkMiasma TwilightGrasp.png|22px]]| Twilight Grasp| Ranged, Foe -Accuracy, -Damage, Team Heal| The Death Mage channels negative energy through himself to a targeted foe.  Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you.  The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed.  Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.}}
 +
 
 +
{{Power|[[File:Empathy_Fortitude.png|22px]]| Fortitude| Ally, +Defense, +Damage, +Accuracy|
 +
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense.  The target ally will even take less damage from those few attacks that do hit him.  Fortitude even protects the target ally from psionic attacks and damage.}}
 +
 
 +
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
 +
 
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.}}
 +
 
 +
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Foe Disorient| Your thoughts are scrambled, and you are Disoriented.}}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}
 +
 
 +
==== Baphomet ====
 +
[[File:Baphomet.jpg|thumb|100px|{{center|Baphomet}}]]
 +
''Main Article:'' [[Baphomet]]
 +
 
 +
The [[Baphomet]] is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}
 +
 
 +
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time (Fire)| Baphomet breaths forth a cone of fire that burns all foes within its narrow cone.  Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown| Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.}}
 +
 
 +
{{Power|[[File:FireManipulation FireSword.png|22px]]| Greater Fire Sword| (Melee) Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, Resist: Disorient| Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect Baphomet from Disorientation for a while.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Swipe| Melee, Heavy Lethal/Fire| Baphomet claw attacks}}
 +
 
 +
{{clr}}
 +
 
 +
==== Envoy of Shadows ====
 +
[[File:Envoy of Shadows.jpg|right|100px|thumb|{{center|The Envoy of Shadows}}]]
 +
 
 +
''Main Article:'' [[Envoy of Shadows]]
 +
 
 +
Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain.  The [[Envoy of Shadows]] is the ambassador of the [[Prince of Demons]], here to offer the Circle of Thorns great power and dark alliances.  Its consuming flames and cloak of darkness are manifestations of its endless evil.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time.  Slower recharge rate than Flares, but more damage.}}
 +
 
 +
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}
 +
 
 +
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Damage over Time (Fire)| The Envoy of Shadows breaths forth a cone of fire that burns all foes within its narrow cone.  Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:FireBlast_RainOfFire.png|22px]]| Flash Stomp| (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown| The Envoy of Shadows can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.}}
 +
 
 +
{{Power|[[File:FireManipulation FireSword.png|22px]]| Greater Fire Sword| (Melee) Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:DarkMiasma_ChillOfTheNight.png|22px]]| Shadow| Toggle, (Point Blank) Area of Effect (Negative), Foe -Accuracy| The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.}}
 +
 
 +
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Healing Flames| Self Heal, +Resist: Disorient| The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames.  The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.}}
 +
 
 +
==== Lilitu ====
 +
[[File:Lilitu.jpg|thumb|100px|{{center|Lilitu}}]]
 +
''Main Article:'' [[Lilitu]]
 +
 
 +
The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and [[Lilitu]] has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, [[Infernal]].
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Entrance| (Ranged, No Damage) Foe Hold| You have been Entranced.}}
 +
 
 +
{{Power|[[File:Illusions Decieve.png|22px]]| Come Hither| (Ranged, No Damage) Foe Confuse| You have been confused.  You may attack an incorrect target.}}
 +
 
 +
{{Power|[[File:DarkCast Torrent.png|22px]]| Hellish Bolts| Ranged (Cone), Moderate Damage (Negative Energy), Foe Knockback| You summon a wave of mire that sweeps away foes within its arc.}}
 +
 
 +
{{Power|[[File:IceBlast BitterFrostBlast.png|22px]]| Bitter Ice Blast| Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy| A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:IceFormation Glacier.png|22px]]| Glacier| Point Blank Area of Effect, Foe Hold, -Recharge, -Speed| You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.}}
 +
 
 +
{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High Damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}
 +
 
 +
{{Power|[[File:FireTrap FireCage.png|22px]]| Fire Cages| Ranged (Targeted Area of Effect), Minor Damage over Time (Fire), Foe Immobilize| Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.}}
 +
 
 +
{{clr}}
 +
 
 +
==== Thorn Tree ====
 +
[[File:Thorn Tree.jpg|thumb|100px|{{center|Thorn Tree}}]]
 +
''Main Article''  [[Thorn Tree]]
 +
 
 +
A demon-tree of the netherworld, the Circle of Thorns use the Thorn Tree to siphon energy from an ancient fortress of the [[Mu]]. Unlike a normal plant, the Thorn Tree has it's own defenses, and cannot even be damaged until the [[Circle of Thorns#Thorn Tree Vine|vines]] defending it have been cleared away.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:IceBlast Bolt.png|22px]]| Thorny Darts| Ranged, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Defense|  Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Fast.}}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Fling Thorns|  Ranged (Cone), Moderate Damage (Lethal), Damage over Time (Toxic) Foe -Defense| You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Slow. }}
 +
 
 +
{{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Defense, -Speed, -Fly, -Jump, Immobilize| You can throw a small cluster of large Thorns at a targeted foe. This Thorn carries a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing them from Running, Jumping of Flying. Most foes will likely be completely Immobilize, unable to run. Damage: Moderate, Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Thorn Barrage| Ranged, High Damage, Smash,  Damage over Time (Toxic) Foe -Defense| A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: High, Recharge: Slow.}}
 +
 
 +
{{Power|[[File:EarthGrasp_StoneCages.png|22px]]| Roots| Ranged (Targeted Area over Effect), Minor Damage over Time (Lethal), Foe Immobilize| Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture many multiple foes in one attack. }}
 +
 
 +
{{Power|[[File:GravityControl GravityDistortionField.png|22px]]| Vines| Ranged, Targeted Area of Effect, Moderate Damage over Time, Smash, Foe Hold| Creates a field of Strangler Vines that can Hold multiple foes are range. The affected targets are held helpless by the massive root-like vines.}}
 +
 
 +
{{clr}}
 +
 
 +
=== Giant Monsters ===
 +
 
 +
==== Caleb ====
 +
[[File:Caleb.jpg|thumb|{{center|Caleb}}]]
 +
''Main Article:'' [[Caleb]]
 +
 
 +
The legendary Caleb.  You'd thought he was just a rumor - a tale told to frighten children by cruel parents.  Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:ShadowFighting_StealPower.png|22px]]| Soul Drain| Point Blank Area of Effect, Moderate Damage(Negative), Self +Damage, +Accuracy.|}}
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly|}}
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) Damage over Time, Negative, Foe -Accuracy.|}}
 +
 
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP.|}}
 +
 
 +
{{Power|[[File:DarkArmor_DarkRegeneration.png|22px]]| Dark Regeneration| Point Blank Area of Effect, Minor Damage(Negative), Self +Health.|}}
 +
 
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy|}}
 +
 
 +
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]| Darkest Night| Toggle, Ranged, Targeted Area of Effect, Foe -Damage, -Accuracy|}}
 +
 
 +
{{Power|[[File:DarkMiasma FearsomeAura.png|22px]]| Fearsome Stare| (Ranged, Cone) Foe Fear, -Accuracy|}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Archvillain Resistance| }}
 +
 
 +
{{Power|[[File:DarkCast_Blackstar.png|22px]]|Blackstar|Point Blank Area of Effect, Extreme Damage(Negative), Self: -Recovery, Foe: -Accuracy |}}
 +
 
 +
=== Objects ===
 +
 
 +
==== Portal (Boss) ====
 +
[[File:CoT Portal.jpg|125px|thumb|{{center|Portal}}]]
 +
 
 +
The Circle of Thorns have opened this [[Portal (Circle of Thorns)|portal]] to another realm. Who knows what will come through. It must be destroyed!
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Portals don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' Portals don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Circle of Thorns' Portals are Immobile''}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Lethal, Smashing| The portal is resistant to physical damage.}}
 +
 
 +
{{Power|[[File:FireTrap FireImps.png|22px]]| Portal| Summon| Behemoth demons will continue to pour through this portal until it is destroyed}}
 +
 
 +
==== Magical Barrier (Boss) ====
 +
[[File:Magical Barrier.jpg|thumb|150px|{{center|Magical Barrier}}]]
 +
''Main Article:'' [[Magical Barrier]]
 +
 
 +
This magical barrier stands between you and freedom.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Barriers don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' Barriers don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' Circle of Thorns' Barriers are Immobile''}}
 +
 
 +
{{Power|[[File:Teleportation Teleport.png|22px]]| Dampening Field| -Teleport| You are being affected by a magic [[Dampening Field]]. It seems unlikely you could teleport out of this prison cell.}}
 +
 
 +
==== Crystal ====
 +
 
 +
 
 +
===== Crystal of Health =====
 +
[[File:Green Crystal.jpg|125px|thumb|{{center|Crystal of Health}}]]
 +
 
 +
These Green Crystals seem to resonate with a strange power.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Crystals are immobile.''}}
 +
 
 +
{{Power|[[File:Empathy HealingAura.png|22px]]| Crystal of Health| (Point Blank Area of Efect) +Regeneration| These Green Crystals seem to be increasing your Hit Point Regeneration.}}
 +
 
 +
===== Crystal of Vitality =====
 +
[[File:Blue Crystal.jpg|125px|thumb|{{center|Crystal of Vitality}}]]
 +
 
 +
These Blue Crystals seem to resonate with a strange power.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| ''Crystals are immobile.''}}
 +
 
 +
{{Power|[[File:Empathy RecoveryAura.png|22px]]| Crystal of Vitality| (Point Blank Area of Efect) +Recovery| These Blue Crystals seem to be increasing your Endurance Regeneration.}}
 +
 
 +
===== Crystal Of Pain =====
 +
[[File:Red Crystal.jpg|125px|thumb|{{center|Crystal of Pain}}]]
 +
 
 +
These Red Crystals seem to resonate with a strange power.
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Crystals can not be targeted nor affected in any way.}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Circle of Thorns' Crystals don´t have any Ranged attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Circle of Thorns' crystals don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| Imobile| Self Immobilize| ''Crystals are immobile.''}}
 +
 
 +
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Crystal of Pain| (Point Blank Area of Efect) Damage over Time| These Red Crystals seem to eminate with deadly energy. It is draining your health. Get Away!}}
  
 
=== Named Bosses ===
 
=== Named Bosses ===
 +
{{columns|2|
 +
* Aceotes (''Death Mage'')
 +
* [[Akarist]] (''Agony Mage'')
 +
* [[Alastor]] (''Spectral Knight'')  (An untargetable mob found on [[Theoden#Blind Faith|Stop the Lost from Absorbing all of Synapse's Powers]] mission during the [[Who Will Die]] [[Signature Story Arc]] Episode 1 from [[Theoden]].)
 +
* Aldegeron (''Ruin Mage'')
 +
* Alejas (''Ruin Mage'')
 +
* Arales (''Agony Mage'') (Found on [[Allison King#Stop the university students from performing the Circle's rituals|Stop Circle's soul severing rite]] mission from [[Allison King]])
 +
* Arista (''Madness Mage'', ''Death Mage'')
 +
* Attack Leader Zurabsal (''Ruin Mage'') (Found on [[Virgil Tarikoss Strike Force#Find Reason behind Circle Attack|Find Reason behind Circle Attack]] mission during the [[Virgil Tarikoss Strike Force]].)
 +
*  Blade Prince Tirses (Blade Prince) (Found in the [[Mage-Killer Zuhkara#Stop the ceremony|Stop the ceremony]] mission from [[Mage-Killer Zuhkara]].)
 +
* Circle Defense Leader (Death Mage) (Found on [[Magus Mu'Drakhan#Recover Ancient Mu Soul Crystal|Recover Ancient Mu Soul Crystal]] mission from [[Magus Mu'Drakhan]])
 +
* Clemalion (''Succubus'')
 +
* Councilman Hicks (''Death Mage'')
 +
* Darsis (''Agony Mage'') Found in '''Investigate the lost city of Oranbega''' mission from [[Miriam Bloechl#Investigate the lost city of Oranbega|Miriam Bloechl]] or [[Laura Brunetti#Investigate the lost city of Oranbega|Laura Brunetti]]
 +
* Darksis (Agony Mage)
 +
* Death Mage Librarian (''Death Mage'') (Found on [[Sara Moore Task Force#Return to Paragon City and retrieve the book from the Circle of Thorns|Return to Paragon City and retrieve the book from the Circle of Thorns]] mission from [[Sara Moore]])
 +
* Dilamis (''Ruin Mage'') (CoV)
 +
* Dimas (''Ruin Mage'')
 +
* Dr. Archos (''Agony Mage'')
 +
* Drejak (''Madness Mage'') (Found on [[Haley Philips#Rescue Fortune Teller from the Circle of Thorns|Rescue Fortune Teller from the Circle of Thorns]] from [[Haley Philips]])
 +
* Dretch (''Death Mage'')
 +
* Domi (''Agony Mage'', ''Death Mage'', ''Succubus'') Found in '''Investigate the lost city of Oranbega''' mission from [[Miriam Bloechl#Investigate the lost city of Oranbega|Miriam Bloechl]] or [[Laura Brunetti#Investigate the lost city of Oranbega|Laura Brunetti]]
 +
* Envoy of Shadow (''Death Mage'')
 +
* Faculus (''Death Mage'')
 +
* Galan (''Agony Mage'', ''Behemoth Overlord'')
 +
* Ganult (''Soul Mage'')
 +
* Guardian Hazbek (''Energy Mage'')
 +
* Guardian of Flame (''Behemoth Overlord'')
 +
* "Henry Meyers" (''Madness Mage'')
 +
* Juikon (''Agony Mage'') (Found on [[Twilight's Son Task Force#Rescue Jimmy Preston from the Circle of Thorns|Rescue Jimmy Preston from the Circle of Thorns]] mission from [[Twilight's Son]])
 +
* Karn (''Agony Mage'') Found in '''Investigate the lost city of Oranbega''' mission from [[Miriam Bloechl#Investigate the lost city of Oranbega|Miriam Bloechl]] or [[Laura Brunetti#Investigate the lost city of Oranbega|Laura Brunetti]]
 +
* Karthist (''Death Mage''), Found on [[Hardcase#Disrupt Circle plans|Disrupt Circle plans]] mission from [[Hardcase]]
 +
* Laramis (''Agony Mage'') Found in '''Investigate the lost city of Oranbega''' mission from [[Miriam Bloechl#Investigate the lost city of Oranbega|Miriam Bloechl]] or [[Laura Brunetti#Investigate the lost city of Oranbega|Laura Brunetti]]
 +
* Leonard Skyes (''Ruin Mage'') (CoV)
 +
* Librarian (''Agony Mage'')  (Found on [[Allison King#The Library of Souls|Investigate Magic Library]] and [[Allison King#The Library of Souls|Liberate the Library of Souls]] from [[Allison King]])
 +
* Librarian, The (''Death Mage'', ''Fire Thorn Caster'') (Found on the '''Gather the Final Ingredients''' mission from [[Jessica Megan Duncan#Gather the final ingredients|Jessica Megan Duncan]] or [[Arbiter Hawk#Gather the final ingredients|Arbiter Hawk]])
 +
* Librarian Engrat (''Death Mage'') (Found on [[Johnny Sonata#Interrogate a Circle Sorcerer|Interrogate a Circle Sorcerer]] mission from [[Johnny Sonata]])
 +
* Librarian Hazthri (''Ruin Mage'') (Found on [[Virgil Tarikoss Strike Force#Prevent Circle from Controlling Bat.27Zul|Prevent Circle from Controlling Bat'Zul]] mission during the [[Virgil Tarikoss Strike Force]].)
 +
* Librarian Mnemcanthraxus (''Death Mage'')
 +
* Lucion (''Madness Mage'')
 +
* Lysus (''Madness Mage'')
 +
* Malico (''Agony Mage'') (Found on [[Twilight's Son Task Force#Agree to form a task force|Agree to form a task force]] mission from [[Twilight's Son]])
 +
* Mesanis (''Hellfrost'')
 +
* Metaris (''Madness Mage'')
 +
* Modesa (''Succubus'')
 +
* Movian (''Ruin Mage'')
 +
* Negotiator Rantusik (''Death Mage'')
 +
* Nomaris (''Agony Mage'') (CoV)
 +
* Orestes (''Agony Mage'' or ''Ruin Mage'' or ''Behemoth Overlord'') (CoV)
 +
* Orket (''Soul Mage'')
 +
* Pallenti (''Madness Mage'')
 +
* Paralis (''Succubus'', ''Hellfrost'', ''Agony Mage'')  (Found on [[Police Radio#Boss Missions|Defeat (VillainBoss) and Guards]] missions from the [[Police Radio]])
 +
* Pharason (''Madness Mage'', ''Death Mage'') (CoV)
 +
* Polentes (''Agony Mage'')
 +
* Portas (''Ruin Mage'')
 +
* Regalion (''Succubus'', ''Hellfrost'')
 +
* Researcher Aeoch (''Madness Mage'')
 +
* Rollister (''Madness Mage'')
 +
* Romulus (''Soul Mage'' or ''Agony Mage'')
 +
* Salizek the Guardian (''Death Mage'')
 +
* Sitrix (''Agony Mage'') (Found on [[Twilight's Son Task Force#Go to the Atlas Park fashion show and keep Candy Lebeaux from being abducted.|Go to the Atlas Park fashion show and keep Candy Lebeaux from being abducted.]] mission from [[Twilight's Son]])
 +
* Spell Breaker Hanuzeth (''Agony Mage'')
 +
* Talon of Flame, The (''Behemoth Master'') (Found on [[Allison King#The Library of Souls|Rescue Naomi Hutchins]] from [[Allison King]])
 +
* Tarses (''Madness Mage'')
 +
* Tarsis (''Agony Mage'')
 +
* Temple Leader (''Ruin Mage'') Found on [[Theoden#Blind Faith|Protect the Obelisk from the Lost]] mission during the [[Who Will Die]] [[Signature Story Arc]] Episode 1 from [[Theoden]].)
 +
* Temple Protector (''Agony Mage'')
 +
* Terramis (''Madness Mage'') (CoV)
 +
* Terrigol (''Madness Mage'', [[Scratch#Find out where Arachnos has the cauldron and report back here|First mission]] from [[Scratch]])
 +
* The Inquisitor (''Death Mage'')
 +
* The Librarian (''Death Mage'', [[Magus Mu'Drakhan#Capture the Circle Librarian and learn what you can from him|Capture the Circle Librarian and learn what you can from him]] from [[Magus Mu'Drakhan]])
 +
* Thorn Keeper (''Thorn Caster (Fire)'') (Found on [[Allison King#The Library of Souls|Recover spirit thorns]] from [[Allison King]])
 +
* Tomefinder Arhazen (''Soul Mage'')
 +
* Tutor Solinar (''Agony Mage'')
 +
* Tyoss (''Death Mage'') (Found on [[Theoden#Blind Faith|Protect the Obelisk from the Lost]] mission during the [[Who Will Die]] [[Signature Story Arc]] Episode 1 from [[Theoden]].)
 +
* Tyrkis (''Agony Mage'')
 +
* Ursis (''Madness Mage'')  (Found on [[Rogue Isle Protector#Object Retrieval Missions|Tome of Hequat stolen!]] mission from the [[Rogue Isle Protector]].)
 +
* Ventarsis (''Madness Mage'') (Found on [[Mr. Bocor#Missions|Retrieve Bocor's friend from the Circle of Thorns]] mission from [[Mr. Bocor]].)
 +
* Veratzu (''Behemoth Master'', ''Death Mage'')
 +
* Zenarusk (''Fire Thorn Caster'')
 +
}}
 +
 +
== Related Badges ==
 +
{{BadgeBox|Arch-Mage of Agony}}
 +
{{BadgeBox|Behemoth Overlord}}
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{{BadgeBox|Coldblooded}}
 +
{{BadgeBox|Demon Slayer}}
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{{BadgeBox|Exorcist}}
 +
{{BadgeBox|Fire Thorn Caster}}
 +
{{BadgeBox|Hellfrost}}
 +
{{BadgeBox|Hordeling Lasher}}
 +
{{BadgeBox|Soul Binder}}
 +
{{BadgeBox|Weed Whacker}}
  
* Clemalion
+
== External Links ==
 +
* [http://web.archive.org/web/20121025114506/http://na.cityofheroes.com/en/game_info/know_your_adversary/nerva_spectral_daemons.php Nerva Spectral Daemons background info]
  
[[Category:CoH]][[Category:CoV]][[Category:Enemies]]
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[[Category:Enemies]]
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[[Category:Circle of Thorns Lore]]

Latest revision as of 01:49, 19 April 2014

Contents

Overview

The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.

Background

Emblem V Circle Of Thorns 01.png

Circle of Thorns official info ( Copied from the City of Heroes official website [1])

In the 1890’s, upper class England found itself amid a tremendous upsurge of interest in the occult. Most of these dilettantes were more interested in the carnal aspects of ritual magic than in any kind of true arcane knowledge. There were, however, a few exceptions…among them the Baron Zoria. The charismatic Zoria came to England in 1890, allegedly from Russia, and quickly developed a reputation as a fanatic, outré, and decidedly unpleasant figure. Despite (or perhaps because of) this reputation, the Baron managed to acquire a small circle of devotees.

Zoria’s burgeoning cult focused most of its energies on searching for signs of the long lost city of Oranbega. Although most people believe the mythic city was “invented” by Girolamo da Verrazano in his 1529 map of his brother’s explorations, Zoria believed the ancient underground city to be a real place. Apparently he was right. Moreover, he was more right than he ever imagined in his wildest dreams. Zoria claimed that Oranbega had sunk beneath the earth tens of thousands of years ago during a war between the Sorcerer Kings of Oranbega and the Warlords of Mu. Zoria felt that if he could unlock the key to entering this lost city, untold powers would be his to control.

Rather than mounting archeological expeditions or combing through dusty archives, Zoria chose a more direct approach. He set about contacting the spirits of the dead Oranbegan Sorcerer Kings. Apparently he was successful, for in a ceremony on the winter’s solstice of 1898, the Circle of Thorns was born. Zoria and each of his followers took a strange thorn, given to Zoria by the Oranbegan spirits. They simultaneously drove the bizarre spines into their chests, sinking them straight into their own hearts. The wounds closed as quickly as they had opened, sealing the enchanted thorns deep in their bodies and imbuing each with unique magical powers beyond anything they had ever possessed.

For the next year, the cult reveled in its newfound power. They indulged every whim and quickly established themselves at the top of Europe’s secretive mystic underground. Dozens, then hundreds flocked to them, desirous of tapping into the same energies that they seemed to have mastered. Their meteoric rise drew scorn and derision from other, more established groups like the Golden Dawn and O.T.O. Aliester Crowley himself decried them as charlatans and fools. It also attracted the attention of Christian and secular groups that feared the magicians’ negative influence over the good and decent folk of Europe. Several nations passed laws banning the Circle from practicing its beliefs within their borders.

Zoria and his followers seemed largely unconcerned. They were already planning their next move. In 1914, as war broke out on the continent, the Circle of Thorns left en masse for the United States. Varrazano’s original map had located an entrance to Oranbega on the east coast of North America. Although later copies of the map showed the city in New England, Zoria believed this to be a deception. His own communion with the spirits pinpointed the location as being beneath the burgeoning metropolis that we know today as Paragon City.

Throughout the next six years the Circle of Thorns disappeared from view. Many in Europe thought that some no doubt well-deserved occult disaster had befallen them. In fact, Zoria and his core membership were busy searching for a physical entrance to Oranbega. To hear them tell it, they were successful. All of a sudden, the Circle re-emerged, this time with a decidedly public face. They formed a private but well-known gentlemen’s club that became one the most notorious speakeasies of the Prohibition era.

The Roaring ‘20’s were a golden time for the Circle of Thorns. The hedonists of the Jazz Age embraced Zoria’s dark and dangerous reputation and the Circle went on a barely concealed black magic spree. They performed human sacrifices, summoned demons, and magically manipulated events with impunity. Their mystical divinations prepared them for the coming Great Depression and the Circle and its members lived out hard economic times in relative luxury. What they didn’t divine was the rise of the masked crime fighter in American society.

In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as the Dream Doctor started on the case that the true nature of the Circle of Thorns became public knowledge. A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.

At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened. While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.

That night in 1933 was the end of the Circle of Thorn’s existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor. Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the Midnight Squad, and the organization persists to this day as one of the premiere superhero organizations in Paragon City.

Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. Try as they might, the Midnight Squad could not crack the mystery of the sunken city. By the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers.

What no one could have expected is that it would be an alien invasion that both opened the way to Oranbega and simultaneously reinvigorated the Circle of Thorns. During the Rikti War, the extra-dimensional attackers used the subway tunnels and other underground chambers as bases of operation. They excavated more rooms as they needed them, using a variation on their portal technology. Apparently, the magical runes and protection spells hiding Oranbega from the rest of the world had no effect on technology from another dimension. The Rikti had accidentally discovered the vast underground lair of the Circle of Thorns.

Although most of the city’s heroes are loathe to admit it, this unintended revelation may well have played a key role in turning the tide of the Rikti War. The Circle, long dormant, was not nearly as dead as many had imagined. The aliens found themselves not only fighting super powered heroes on the surface, but magic wielding, demon summoning fanatics down below. The now quite aged Baron Zoria himself led the charge at the head of his elite Thorn Wielders against the aliens, pushing them out of Oranbega and the surrounding caves.

No paper ever reported the Circle of Thorns’ role, nor did any of the hero organizations acknowledge the existence of Oranbega. Indeed, few of them knew for certain what exactly had happened to the Rikti underground. Nevertheless, after the war, rumors told of ancient, gold encrusted ruins beneath the streets of Paragon City. Fortune hunters, amateur archeologists, and even some heroes went down into the depths in search of fame and fortune. As might be predicted, none of them returned. At least, none of them returned as they were when they went down.

They say that necessity is the mother of invention. With their impenetrable magic cloak destroyed by the Rikti, the Circle of Thorns knew it was only a matter of time before the Midnight Squad or some other noisome hero group would get curious and start causing trouble. And so Baron Zoria and his followers decided to take a more proactive approach in their own defense. They began with those initial explorers, capturing the trespassers and then supplanting their souls with the long-dead spirits of the original Oranbegans. When folks learned better than to go looking in dark caves for lost cities, the Circle of Thorns began to more actively “recruit” new members. They sent expeditions to the surface to snatch more innocents for Oranbegan supplantation. In the meantime…they sought new -- if less effective -- ways, to hide their secret city from interlopers.

Today the Circle of Thorns has swelled in membership because of their press gang practices. Now, for the first time in decades, Baron Zoria’s ambition seems to be stirring. With the city in such a chaotic state, the Midnight Squad believes that The Circle is preparing to make a play for real power in the surface world. Robe-clad cult members have been seen on the surface in several locations. Strange new social clubs and cults have popped up in many neighborhoods, espousing beliefs very similar to those of the Circle, and many of these have turned overnight from simple spiritual movements to murderous cabals. Now the Midnight Squad is busy trying to put a stop to this burgeoning occult threat, but the more problems they encounter in Paragon City, the harder it is to find time to search out entrances to lost Oranbega. Which is, no doubt, just as Baron Zoria intends…¨

Architect Entertainment Description

Founded as a cult in 1898, the Circle of Thorns is a group firmly rooted in the power of dark magic. Their leader, Baron Zoria, contacted the spirits of Sorcerer Kings from the an ancient kingdom called Oranbega that had sunk beneath the earth tens of thousands of years ago. Zoria and his followers received great power by implanting mystical thorns given to them by the spirits into their chests. After being driven underground by the Dream Doctor and the Midnight Club, Zoria and his remaining followers took up residence in the ruins of Oranbega. The Circle was quiet for many years until the Rikti stumbled upon them. Since then their activity has been on the rise and the Midnight Club has their hands full with this ancient mystical menace.

Villain Types

Minions

Human Followers

Archer
Archer

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 13-22

Powers

MedievalWeapons Crossbow.png Crossbow Ranged, Lethal/Negative, Medium Damage, Foe Knockdown
The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.

AssaultWeapons ARBurst.png Dagger Melee, Lethal
Wavy ritual blade.

Defender

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 23-30

Powers

MedievalWeapons Crossbow.png Hand Crossbow Ranged, 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.

Villain CoTThornSword.png Thorn Sword Melee, 75% Lethal/25% Negative, Foe Slow
The Thron Sword poisons its victims with negative energy to slow them.

Guard

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 5-12

Powers

AssaultWeapons ARBurst.png Hand Crossbow Ranged, Lethal/Negative, Low Damage
Small rapid fire Handheld Crossbow.

MedievalWeapons Sword.png Sword Melee, Lethal, -Defense
This wavey sword attack does medium damage and can reduce your foe's defense.

Guardian
Guardian

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 5-12

Powers

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victims.

Guide
Guide

Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.

Levels: 31-54

Powers

AssaultWeapons ARBurst.png Hand Crossbow Ranged, Lethal/Negative, Low Damage
Small rapid fire Handheld Crossbow.

MedievalWeapons Sword.png Scimitar Melee, Lethal/Negative, High Damage
This deadly weapon has been enchanted to channel negative energy damage to its victims.

Thorn Wielder
Thorn Wielder

The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.

Levels: 5-13

Powers

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Lethal/Negative, Low Damage
Wavy ritual blade.

Villain CoTThornSword.png Greater Thorn Sword Melee, Lethal/Negative, Foe Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.

Possessed Scientist (Air)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

Flight TravelFlight.png Fly Self Flight
Air Thorn Casters have the inherent ability to fly with no endurance cost.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee) Foe -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

Possessed Scientist (Earth)
Possessed Scientist, Earth powers

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Smash, Foe Knockback
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneMelee Fault.png Stone Spears Ranged, Area of Effect, Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee StoneFist.png Stone Fist Melee, Smash, Foe Disorient
The Caster punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attack that may Disorient your opponent.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistances (Lethal, Smashing)
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster.

Possessed Scientist (Fire)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireManipulation RingofFire.png Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.

FireTrap Soot.png Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.

FireManipulation Consume.png Consume Ranged, Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

Possessed Scientist (Ice)
Possessed Scientist, Ice powers

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Thorn Casters, and are not afraid to use them.

Levels: 40-54

Powers

IceBlast IceBlast.png Ice Blast (Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.

IceFormation Chillblains.png Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.

IceArmor IceArmor.png Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

Thorn Caster (Air)
Air Thorn Caster

Air casters can harness the winds to give themselves the power of flight. They can also conjure up meteorological menaces from lightning bolts to snow storms.

Levels: 40-44

Powers

Flight TravelFlight.png Fly Self Flight
Air Thorn Casters have the inherent ability to fly with no endurance cost.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricityManipulation ChargedBrawl.png Charged Brawl (Melee) Foe -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

One or none of the following:

StormSummoning SnowStorm.png Snow Storm Toggle Area of Effect, Foe -Speed, -Recharge
While active, the chill of this Snow Storm can dramatically slow the attacks and movement speed of all foes near the caster.

StormSummoning ThunderClap.png Thunder Clap Area of Effect Disorient
The Thorn Caster can call a tremendous Thunder Clap that that will Disorient most foes in a large area around the Thorn Caster for quite a while.

Thorn Caster (Earth)
Earth Thorn Caster

The Earth Caster's mastery over stone and sand makes them quite valuable in the underground city that the Circle of Thorns inhabits. But they can use their magic for more than digging tunnels and reparing walls. Under their control, the very ground beneath a hero's feet can become a deadly weapon.

Levels: 35-39

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged, Smash, Foe Knockback
The Possessed Scientist can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

StoneMelee Fault.png Stone Spears Ranged, Area of Effect, Lethal
The Caster can cause Stone Spears to erupt around an enemy target and all nearby foes. The Stone Spears deal moderate lethal damage.

StoneMelee StoneFist.png Stone Fist Melee, Smashing, Stun
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistances (Lethal, Smashing)
While this power is active, the Caster's skin becomes Stone. Rock Armor make the Caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the Caster.

One or none of the following:

EarthGrasp Quicksand.png Quicksand (Ranged, Area of Effect) Foe -Speed, -Fly, -Jump, -Defense
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become snared, and their movement will be dramatically Slowed. Foes trapped in the Quicksand cannot jump or Fly. Recharge: Slow.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

Thorn Caster (Fire)
Fire Thorn Caster

Weaving magical effects from fire can be dangerous for the novice mage, but Fire Casters have perfected the art. They can conjure up fires to immolate or distract their enemies, and some can even draw on their foes body heat to restore their own power

Levels: 30-34

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireManipulation RingofFire.png Ring of Fire Ranged, Damage over Time (Fire), Foe Immobilize
Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.

FireManipulation Consume.png Consume Ranged, Fire, Self +Endurance
The Caster can Consume some fuel from his nearby enemies to recover Endurance.

Also may have

FireTrap Soot.png Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.

Thorn Caster (Ice)
Ice Thorn Caster

The frigid magics of the Ice Casters take careful study to master. In the hands of these mages, ice becomes a deadly weapon, either shredding enemies with jagged blasts or freezing them in place and chilling them to their bones.

Levels: 45-54

Powers

IceBlast IceBlast.png Ice Blast Ranged, Moderate Damage (Cold/Smash), Foe -Recharge, -Speed
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate.

IceFormation Chillblains.png Chilblain Ranged, Low Cold Damage, Foe Immobilize
Immobilize your target in an icy trap. Deals some damage over time and slightly slows the target movement and attack speed.

IcyOnslaught IceSword.png Ice Sword Melee, Moderate Damage(Cold/Lethal), Foe -Recharge, -Speed
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill. Damage: Moderate, Recharge: Moderate.

IceArmor IceArmor.png Frozen Armor Self, +Res( S24 L24 F8 C16 T16 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

One or none of the following:

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

IceFormation BlockOfIce.png Block of Ice Ranged, Moderate Damage (Cold) Foe: Hold -Speed -Recharge
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.

Spirits

Spectral Daemon
Spectral Daemon

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 24+

Powers

Flight TravelFlight.png Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Spectral Follower
Spectral Follower

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 18-

Powers

Flight TravelFlight.png Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, Foe -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Spectral Knight
Spectral Knight

The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.

Levels: 19-23

Powers

Flight TravelFlight.png Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost

Invisibility Invisibility.png Invisibility Self, Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting SiphonLife.png Siphon Life Psionic/Negative Energy Damage, -Accuracy
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your accuracy has been reduced.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Nerva Spectral Daemon
Nerva Spectral Daemon

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Powers

Flight TravelFlight.png Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost.

Invisibility Invisibility.png Ethereal Self Invisible, Intangible
Spectres can make themselves Ethereal and shift out of the material plane. Ethereal Spectres are invisible, and cannot affect or be affected by those in normal space.

IceBlast Bolt.png Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.

IcyOnslaught FrozenFist.png Freezing Touch Melee, 50% Cold/ 50% Negative Energy Damage, Foe -Speed
You have been slowed.

IcyOnslaught Frost.png Siphon Life Psionic/Negative Energy Damage, Foe -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Demons

Hordeling Lasher
Hordeling Lasher

From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.

Powers

SonicBlast Medium.png Tongue Strike Ranged, Minor Damage (Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.

SonicBlast Medium.png Vicious Bite Melee, Moderate Damage (Lethal)
Your bite can cause serious damage to a target.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Cold
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.


Behemoth
Behemoth

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Fire
Behemoths are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

Thorn Tree Vine

The vines of the Thorn tree can move and strike, cutting down those who would hurt its body. What's more, the main body of the tree cannot be attacked until all of the vines have been destroyed.

Powers

FireBlast FireBlast.png Vine Thorns (Ranged) Damage over Time, Toxic, Foe -Fly
Toxins from the Creeper Vines Thorns are slowing you. You are unable to fly and are taking Toxic damage.


Lieutenants

Human Followers

Energy Mage
Energy Mage

Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.

Levels: 16-

Powers

ElectricalBolt BallLightning.png Thorn Staff (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
The Thorn Staff can hurl an explosive ball of energy.

Inherent Brawl.png Brawl Melee, Smash
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.


Force Mage
Force Mage

The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.

Powers

Levels 15+

KineticBoost SiphonPower.png Crystal Staff (Ranged) Foe -Damage
The Crystal Staff has stolen your strength, reducing your damage.

Inherent Brawl.png Brawl Melee, Smash
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.


Life Mage
Life Mage

Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.

Powers

DarkCast LifeDrain.png Poison Staff Ranged, Toxic, +Self Hit Points
The Poison Staff can steal life.

Inherent Brawl.png Brawl Melee, Smash
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.


Soul Mage
Soul Mage

The High Mages of the Soul delve into the deepest reaches of the human spirit. They are largely responsible for the gathering and training of specters and other spirits. When forced into combat, they petrify their foes in a wave of inescapable self-contemplation that leaves them incapable of any action.

Powers

DarkCast DarkBlast.png Darkness Staff Gloom Ranged, Negative, Damage over Time (Negative), Foe -Accuracy
The Darkness Staff can slowly drains a target of life and reduces the his chance to hit.

DarkCast DarkBlast.png Darkness Staff (Ranged) Foe Hold
You have been petrified by the Darkness Staff.

Inherent Brawl.png Brawl Melee, Smash
The Circle of Thorns High brawling attacks.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Possessed Scientist (Dark)
Possessed Scientist, Dark powers

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Powers

DarkCast SoulDrain.png Gloom Ranged Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

Possessed Scientist (Earth)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Powers

EarthGrasp Earthquake.png Earthquake Location Area of Effect, Foe Knockdown
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

EarthGrasp Fossilize.png Fossilize Foe Hold, -Defense
You are fossilized and encasesed in solid stone. You are held and your defense is reduced.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smashing), Foe -Fly, Immobilize
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

StoneMelee Tremor.png Tremor Area of Effect (Smashing), Foe Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.

StoneMelee Fault.png Fault Close (Targeted Area of Effect), Foe Knockback, Disorient
This powerful stomp can cause a seismic disturbance. This will crack the Earth itself and send a Fault towards a targeted foe, throwing him and nearby enemies into the air and possibly Disorienting them. Fault deals no damage on its own. Recharge: Slow.

FireBlast Inferno.png Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

ForceField DispersionBubble.png Dispersion Bubble Team, Area of Effect, Toggle, +Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except Psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.


Possessed Scientist (Gravity)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Powers

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action.

KineticBoost SiphonPower.png Siphon Power (Ranged, Self +Damage) Foe -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.

Possessed Scientist (Psychic)

The Circle of Thorns has possessed descendants of Mu for centuries, and has no intention of stopping. Recently, they have begun possessing non-descendants for investigational purposes. When they discovered Portal Corporation's research, they began to possess employees to find a way to break their deal with their demonic brood. The Possessed Scientist have the same powers of Circle mages, and are not afraid to use them.

Powers

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.


Spirits

Nerva Spectral Daemon Lord
Nerva Spectral Demon Lord

Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.

Powers

Flight TravelFlight.png Fly Self Flight
All Spectral Daemons have the inherent ability to fly with no endurance cost.

Invisibility Invisibility.png Invisibility
All Spectral Daemons have the inherent ability to turn invisible.

IceBlast Bolt.png Ice Bolt Ranged, Minor Damage, Cold/Smash, Foe -Recharge, -Speed
Ice Bolt quickly pelts an enemy with small icy daggers; their chill slows a foe's attacks and movement for a time. Fast, but little damage. Damage:Moderate, Recharge: Fast.

IcyOnslaught FrozenFist.png Freezing Touch Melee, 50% Cold/50% Negative Energy Damage, Foe -Speed
You have been slowed.

IcyOnslaught Frost.png Siphon Life (Self +Hit Points) Foe -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

Spectral Daemon Lord
Spectral Daemon Lord

The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings

Powers

Flight TravelFlight.png Flight Self fly
All Spectral Daemons have the inherent ability to fly with no endurance cost

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Moderate Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting MidnightGrasp.png Midnight Grasp Melee, Smash/Negative, Very High Damage, Damage over Time (Negative), Foe Immobilize, -Accuracy
A brutal attack that leaves the target exposed to dark tentacles that Immobilize and continue to drain the life of your foe.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, (Self +Hit Points) Foe -Accuracy
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.

Temporary PVP BuffDefense.png Resistance Auto, Self +Res( S40 L40 E-30 N30 P-30 T30 ) Prot( Im 3 Kb 100 ) Res( Im 33.33% )
Spectres are non corporeal and highly resistant to Immobilization, Smashing, Lethal and Negative Energy damage. However, they are vulnerable to Energy and Psionic damage.

Demons

Hordeling Berserker
Hordeling Berserker

From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.

Levels 17+

Powers

MedievalWeapons MaceSwing.png Frost Sword Melee, Moderate Damage, Lethal/Cold
The Hordeling Berserker can summon an infernal sword that deals moderate Lethal and Cold damage.

IceArmor IceArmor.png Frozen Armor Self, +Defense (Smash, Lethal), +Resistance (Cold)
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

Temporary PVP DebuffDefense.png Berserker Rage Self Rez, Special
If you are defeated, you can come back with even greater vigor that will eventually cause you to burst in a blaze of glory.

Temporary PVP DebuffDefense.png Damage Buff Self +Damage
Hordeling Berserkers have increased damage during their Berserker Rage.

IceBlast IceStorm.png Berserker Explosion Suicide Special
Hordeling Berserkers will explode sending shards of ice shooting out everywhere.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Res( F-20 C20 )
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.

Hordeling Hurler
Hordeling Hurler

From the nightmares of Hell´s sinners come these disgusting creatures, nightmares born out of fire, brimstone and hate.

Levels 15-

Powers

IceBlast IceBlast.png Ice Phlegm (Ranged) Foe -Recharge, -Speed
You have been frozen by Ice Phlegm. Your movement Speed and Recharge rate are reduced.

IceBlast FrostBreath.png Frost Breath Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (Damage over Time), Recharge: Slow.

Claws ClawsSwipe.png Flailing Claws Melee, Minor Damage (Lethal)
A series of quick Swipes with your claws. Does minor damage, but has a very quick recharge rate.

Temporary PVP BuffDefense.png Resistance Auto, Self, +Resistances: Cold
Lilitu's Horde are resistant to Cold Damage but vulnerable to Fire.

Behemoth Master
Behemoth Master

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its Defense and Accuracy. Get away if you can.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

Behemoth Overlord

The Behemoth Overlords are fortunately very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.

Powers

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

Inherent Brawl.png Swipe Melee, Heavy Lethal
Behemoth claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resist: Disorient
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

Bosses

Human Followers

Agony Mage
Agony Mage

There is no greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

Powers

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and use inspirations.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

KineticBoost SiphonPower.png Siphon Power (Ranged, Self +Damage) Foe -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Empathy AbsorbPain.png Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.

Death Mage
Death Mage

The most powerful of all the Circle´s mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vecinity.

Powers

DarkCast SoulDrain.png Gloom Ranged Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkCast DarkPit.png Dark Pit Disorient
You have been disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

Madness Mage
Madness Mage

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.

Powers

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

Ruin Mage
Ruin Mage

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

Powers

EarthGrasp Earthquake.png Earthquake Location Area of Effect, Foe Knockdown
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

EarthGrasp Fossilize.png Fossilize Foe Hold, -Defense
You are fossilized and encased in solid stone. You are held and your defense is reduced.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

StoneMelee Tremor.png Tremor Area of Effect (Smashing), Foe Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

ForceField DispersionBubble.png Dispersion Bubble Team, Area of Effect, Toggle, +Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.

Demons

Behemoth Lord
Behemoth Lord

Summoned from the hellish pit of some other dimension, the Behemoths are fiery demons that inspire nightmares in all who see them. They can summon flaming swords to strike down their enemies, or breath fire from their mouths to incinerate all who stand before them.

Powers

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time (Fire)
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee, Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing its Defense and Accuracy. Get away if you can.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

Behemoth Overlord
Behemoth Overlord

The Behemoth Overlords are -fortunately- very rare. Likewise they are very deadly. Their mastery of fire allows them to immolate multiple foes simultaneously, and they can quickly heal their own wounds by basking in the heat of their infernal fire.

Powers

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, (Fire)
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time (Fire)
The Behemoth Lord breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

FieryFray FireSword.png Fire Sword Melee, Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

Inherent Brawl.png Swipe Melee, Heavy Lethal
Behemoth claw attacks.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resist: Disorient
The Behemoth can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Behemoth from Disorientation for a while.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Fire
Behemoth Lords are resistant to Fire Damage, but are vulnerable to Cold.

Jump LongJump.png Behemoth Jumping Auto, Self +Jump
Behemoths can inherently jump real high.

Hellfrost
Hellfrost

The deepest bowels of the Pit births these monstrosities. Beware their Infernal Blades, for it is said they tear far more than just flesh. Some claim bits of their victims souls are shorn away as well.

Powers

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

IceFormation Glacier.png Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.

IceBlast IceStorm.png Ice Storm Ranged (Location Area of Effect), Minor Damage over Time (Cold), Foe -Recharge, -Speed
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed. Damage: Minor(DoT), Recharge: Long.

IceBlast FrostBreath.png Frost Breath Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow.

MedievalWeapons MaceSwing.png Frost Sword Melee, Moderate damage. Lethal/Cold
The Hellstrike can summon an infernal sword that deals moderate Lethal and Cold damage.

Temporary PVP BuffDefense.png Resistance Auto Self +Res( F-20 C20 )
Resistance

IceArmor IceArmor.png Frozen Armor Self, +Res( S30 L30 F10 C20 T10 )
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

Succubus
Succubus

Not every horror that emerges from the Inferno is hideous-at least on the outside. The Succubi appears as voluptuous women to lure foolish mortals to a long and painful doom.

Powers

Illusions Decieve.png Come Hither Confuse
You have been confused. You may attack an incorrect target.

MentalControl Command.png Entrance Hold
You have been Entranced.

DarkCast Torrent.png Hellish Bolts Ranged (Cone), Moderate Damage(Negative Energy), Knockback
You summon a wave of mire that sweeps away foes within its arc.

Claws Slash.png Blackclaw Melee, Moderate Damage(Lethal/Negative Energy)
You perform a slash with your hellish claws, dealing a good amount of lethal and negative energy damage.


Special Bosses

Arch-Mage of Agony

There is not greater distraction than pain and suffering. The Masters of Agony often help relieve their friends of such distractions in times of peace. But when it comes to battle, they are adept at harming their foes through powerful and disruptive enchantments.

Powers

Temporary PVP BuffDefense.png Resistance Res( S75 L75 F75 C75 E75 N75 P75 T75 ), Resistance (Hold, Sleep, Immobolize, Fear, Confuse)

GravityControl Crush.png Crush Ranged, Low Smash Damage, Foe Immobilize, -Fly
Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and use inspirations.

GravityControl GravityDistortion.png Gravity Distortion Ranged, Foe Hold
Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

KineticBoost SiphonPower.png Siphon Power (Ranged, Self +Damage) Foe -Damage
The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Empathy AbsorbPain.png Absorb Pain Ally +Hit Points, Self -Hit Points
This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.

Arch-Mage of Death

The most powerful of all the Circle's mages, the Masters of Death are lords of the afterlife. They help to wrangle and control the Behemoths and other beasts the Circle summons, but their most fearsome power is the ability to create a pervasive zone of death that sucks the life out of any foes in the vicinity.

Powers

Temporary PVP BuffDefense.png Resistance Res( S75 L75 F75 C75 E75 N75 P75 T75 ), Resistance (Hold, Sleep, Immobolize, Fear, Confuse)

DarkCast SoulDrain.png Gloom Ranged Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkCast DarkPit.png Dark Pit Disorient
You have been disoriented within the Dark Pit.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

Arch-Mage of Madness

The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any action at all.

Powers

Temporary PVP BuffDefense.png Resistance Res( S75 L75 F75 C75 E75 N75 P75 T75 ), Resistance (Hold, Sleep, Immobolize, Fear, Confuse)

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

Arch-Mage of Ruin

In ancient times, the Masters of Ruin could level whole cities with their powerful earthquake magic. Today these masters of mayhem are still deadly foes, capable of summoning localized tremors that cause great devastation in a short time.

Powers

Temporary PVP BuffDefense.png Resistance Res( S75 L75 F75 C75 E75 N75 P75 T75 ), Resistance (Hold, Sleep, Immobolize, Fear, Confuse)

EarthGrasp Earthquake.png Earthquake Location Area of Effect, Foe Knockdown
The Ruin Mage can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their accuracy and defense.

EarthGrasp Fossilize.png Fossilize Foe Hold, -Defense
You are fossilized and encased in solid stone. You are held and your defense is reduced.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

StoneMelee Tremor.png Tremor Area of Effect (Smashing), Foe Knockback
A tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a nearby area.

ShadowFighting ShadowPunch.png Falchion Melee, Lethal/Negative, Low Damage
This small curved short sword has been enchanted to channel negative energy damage to its victim.

FireBlast Inferno.png Kamikaze Suicide Special (Point Blank Area of Effect, Energy)
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.

ForceField DispersionBubble.png Dispersion Bubble Team, Area of Effect, Toggle, +Resistance (Special)
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from immobilization, disorient and hold effects.

Elite Bosses

Baron Zoria

Baron Zoria

Main Article: Baron Zoria

+++ Missing Information +++

Powers

DarkCast SoulDrain.png Gloom Ranged, Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

DarkCast DarkPit.png Dark Pit Ranged, Area of Effect, Foe Disorient
Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor Damage (Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

EarthGrasp Fossilize.png Fossilize Ranged, Foe Hold, -Defense
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.

EarthGrasp StonePrison.png Stone Prison Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.

Blade Prince

Blade Prince

Main Article: Blade Princes

These cruel demons command a host of dancing swords to flay the flesh of their foes.

Powers

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

IceBlast FrostBreath.png Frost Breath Close Cone, Moderate Damage over Time (Cold), Foe -Recharge, -Speed
Unleashes a cone of frosty breath that can Slow your opponents movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate (damage over time), Recharge: Slow.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.

IcyOnslaught IceSword.png Infernal Frost Sword Melee, Moderate Damage (Cold, Lethal), Foe -Recharge -Speed
The Lord of Blades has slowed your movement and attack rate with his ice sword

IceAssault IceSword.png Infernal Ice Sword Melee, Moderate damage. Lethal/Cold

IceAssault IceSword.png Dancing Infernal Swords Lethal/Cold

IceArmor IceArmor.png Frozen Armor Self, +Res
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. Recharge: Very Fast.

Temporary PVP BuffDefense.png Resistance Auto Self +Res
Resistance

Libri Vermis

Libri Vermis

Main Article: Libri Vermis

Libri Vermis is the Circle of Thorns' foremost researcher and librarian. He has spent decades cataloging and reading the tomes within the vast libraries of the Circle of Thorns. He was the perfect choice to sequester the Malleus Mundi.

Powers

ShadowFighting ShadowPunch.png Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle AoE Negative, -ACC
While active, the Death Mage channels negative energy to reduce your Accuracy while slowly dealing damage.

DarkCast TenebrousTentacles.png Tenebrous Tentacles DoT(Negative/Smash), Immobilize, -ACC
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.

DarkCast SoulDrain.png Gloom Ranged Negative, DoT, -ACC
The Gloom is reducing your Accuracy.

GravityControl Crush.png Crush Immobilize, DoT(Smashing), -Fly
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.

KineticBoost SiphonPower.png Siphon Power -DMG
The Ruin Mage has Siphoned your power and reduced your damage potential to strengthen her own.

Empathy AbsorbPain.png Absorb Pain Ally +HP, Self -HP
This power has only a tiny Endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own Health.

Rollister

Main Article: Rollister

After performing the ritual for the Lance of Storms, Rollister's powers have increased ten fold! If he isn't stopped here, his power will become too much for anyone in Paragon to stop!

Powers

ElectricityManipulation ChargedBrawl.png Charged Brawl -Recovery
The Air Thorn Caster has electrocuted you and temporarily halted your Endurance Recovery with Charged Brawl.

StormSummoning Gale.png Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
The Air Thorn Caster can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, -End
The Caster can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

StormSummoning ThunderClap.png Thunder Clap Disorient
The Thunder Clap has left your Disoriented.

Flight TravelFlight.png Fly Self Travel
Thorn Air Casters can Fly!


Senestrus

Senestrus

Main Article: Senestrus

The Hellion known as Duke Mordragar has been possessed by the Circle of Thorns.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Fire, Damage over Time (Fire)
Senestrus breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, Senestrus channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkCast DarkPit.png Dark Pit Ranged, Area of Effect, Foe Disorient
Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.

DarkCast SoulDrain.png Gloom Ranged, Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
Senestrus channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

FireTrap Soot.png Char Ranged, Foe Hold
Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time (Fire)
Senestrus hands are engulfed in flames, igniting the target.

FieryFray Combustion.png Combustion (Melee) Area of Effect, Fire, Damage over Time, Fire
Senestrus violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.

Temporary PVP BuffDefense.png Resistance Auto Self +Res( F20 C-20 ) +Res( THt 20 )
Resistance

Archvillains

Archus

Main Article: Archus

Despite your efforts, Archus has nearly completed his psychic network using the shards of Serafina's crystal. Stop him, or you could wind up as his pawn forever!

Powers

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkCast SoulDrain.png Gloom Ranged, Negative, Damage over Time, Foe -Accuracy
Gloom slowly drains a target of life and reduced the his chance to hit. Slower than Dark Blast, but deals more Damage over time.

DarkCast DarkPit.png Dark Pit Ranged, Area of Effect, Foe Disorient
Envelops a targeted foe and any nearby enemies in a pit of negative energy. The attack deals no damage, but disorients all affected foes for a good while.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect (Negative), Foe -Accuracy
While active, the Death Mage channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage.

DarkMiasma TwilightGrasp.png Twilight Grasp Ranged, Foe -Accuracy, -Damage, Team Heal
The Death Mage channels negative energy through himself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to yourself and all allies near you. The targeted foe's accuracy and damage is reduced while you and your nearly allies are healed. Twilight Grasp can only heal you and your allies as long as there is a valid target to steal power from.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy
Fortitude immensely enhances a single targeted ally's accuracy, damage potential and defense. The target ally will even take less damage from those few attacks that do hit him. Fortitude even protects the target ally from psionic attacks and damage.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Foe Disorient
Your thoughts are scrambled, and you are Disoriented.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

Baphomet

Baphomet

Main Article: Baphomet

The Baphomet is the oldest and most feared of the Behemoth Lords. The ground beneath its cloven feet burns with its own infernal fire.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Damage over Time (Fire)
Baphomet breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

FireBlast RainOfFire.png Flash Stomp (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown
Baphomet can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.

FireManipulation FireSword.png Greater Fire Sword (Melee) Damage over Time (Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.

FlamingShield HealingFlames.png Healing Flames Self Heal, Resist: Disorient
Baphomet can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect Baphomet from Disorientation for a while.

Inherent Brawl.png Swipe Melee, Heavy Lethal/Fire
Baphomet claw attacks


Envoy of Shadows

The Envoy of Shadows

Main Article: Envoy of Shadows

Unbound and unnamed, it has crossed the gulf of worlds on a bridge of greed and pain. The Envoy of Shadows is the ambassador of the Prince of Demons, here to offer the Circle of Thorns great power and dark alliances. Its consuming flames and cloak of darkness are manifestations of its endless evil.

Powers

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball (Ranged) Targeted Area of Effect, Fire
A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.

FireBlast ArcOfFire.png Fire Breath (Ranged) Cone, Damage over Time (Fire)
The Envoy of Shadows breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.

FireBlast RainOfFire.png Flash Stomp (Melee, Point Blank) Area of Effect (Fire), Damage over Time (Fire), Foe Knockdown
The Envoy of Shadows can stomp his hoof to blast all those around him in a shockwave of fire, igniting and knocking down nearby targets.

FireManipulation FireSword.png Greater Fire Sword (Melee) Damage over Time (Fire)
Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. Damage: Superior, Recharge: Slow.

DarkMiasma ChillOfTheNight.png Shadow Toggle, (Point Blank) Area of Effect (Negative), Foe -Accuracy
The Envoy of Shadows is always surrounded by a chill of negative energy that reduces all nearby foes chance to hit while slowly dealing damage.

FlamingShield HealingFlames.png Healing Flames Self Heal, +Resist: Disorient
The Envoy of Shadows can concentrate for a few moments and to dramatically heal himself with Healing Flames. The power of the flames can also protect the Envoy of Shadows from Disorientation for a while.

Lilitu

Lilitu

Main Article: Lilitu

The She-Devil ruled some a plane of Hell before being called forth by the Circle of Thorns. The sorcerers struck a deal with her, and Lilitu has come to earth with her infernal hordes. It is said the price for her service is the death of 666 heroes - including her own son, Infernal.

Powers

MentalControl Command.png Entrance (Ranged, No Damage) Foe Hold
You have been Entranced.

Illusions Decieve.png Come Hither (Ranged, No Damage) Foe Confuse
You have been confused. You may attack an incorrect target.

DarkCast Torrent.png Hellish Bolts Ranged (Cone), Moderate Damage (Negative Energy), Foe Knockback
You summon a wave of mire that sweeps away foes within its arc.

IceBlast BitterFrostBlast.png Bitter Ice Blast Ranged, Superior Damage (Cold/Smash), Foe -Recharge, -Speed, -Accuracy
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Slow.

IceFormation Glacier.png Glacier Point Blank Area of Effect, Foe Hold, -Recharge, -Speed
You can freeze all foes around yourself in blocks of Glacial ice. The targets are frozen solid, helpless, and can be attacked. Even after the victims emerge, they remain chilled and their attack and movement speed is Slowed for a while. This power can only be cast near the ground. Recharge: Very Long.

FireBlast Blaze.png Blaze Ranged, High Damage (Fire), Damage over Time (Fire)
A short range, but devastating flame attack.

FireTrap FireCage.png Fire Cages Ranged (Targeted Area of Effect), Minor Damage over Time (Fire), Foe Immobilize
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.


Thorn Tree

Thorn Tree

Main Article Thorn Tree

A demon-tree of the netherworld, the Circle of Thorns use the Thorn Tree to siphon energy from an ancient fortress of the Mu. Unlike a normal plant, the Thorn Tree has it's own defenses, and cannot even be damaged until the vines defending it have been cleared away.

Powers

IceBlast Bolt.png Thorny Darts Ranged, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Defense
Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Fast.

Temporary PVP DebuffDefense.png Fling Thorns Ranged (Cone), Moderate Damage (Lethal), Damage over Time (Toxic) Foe -Defense
You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: Moderate, Recharge: Slow.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Defense, -Speed, -Fly, -Jump, Immobilize
You can throw a small cluster of large Thorns at a targeted foe. This Thorn carries a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing them from Running, Jumping of Flying. Most foes will likely be completely Immobilize, unable to run. Damage: Moderate, Recharge: Moderate.

PowerBlast PowerBurst.png Thorn Barrage Ranged, High Damage, Smash, Damage over Time (Toxic) Foe -Defense
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense. Damage: High, Recharge: Slow.

EarthGrasp StoneCages.png Roots Ranged (Targeted Area over Effect), Minor Damage over Time (Lethal), Foe Immobilize
Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture many multiple foes in one attack.

GravityControl GravityDistortionField.png Vines Ranged, Targeted Area of Effect, Moderate Damage over Time, Smash, Foe Hold
Creates a field of Strangler Vines that can Hold multiple foes are range. The affected targets are held helpless by the massive root-like vines.


Giant Monsters

Caleb

Caleb

Main Article: Caleb

The legendary Caleb. You'd thought he was just a rumor - a tale told to frighten children by cruel parents. Yet, here he is, brimming with infernal power and reeking of brimstone from the darkest depths of Hell.

Powers

ShadowFighting StealPower.png Soul Drain Point Blank Area of Effect, Moderate Damage(Negative), Self +Damage, +Accuracy.

Flight TravelFlight.png Flight Self fly

DarkCast SoulDrain.png Gloom (Ranged) Damage over Time, Negative, Foe -Accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + HP.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Damage(Negative), Self +Health.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Cone, Moderate Damage (Negative/Smash), Foe Immobilize, -Accuracy

DarkMiasma DarkestNight.png Darkest Night Toggle, Ranged, Targeted Area of Effect, Foe -Damage, -Accuracy

DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Cone) Foe Fear, -Accuracy

Temporary PVP BuffDefense.png Resistance Archvillain Resistance

DarkCast Blackstar.png Blackstar Point Blank Area of Effect, Extreme Damage(Negative), Self: -Recovery, Foe: -Accuracy

Objects

Portal (Boss)

Portal

The Circle of Thorns have opened this portal to another realm. Who knows what will come through. It must be destroyed!

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Portals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' Portals don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Circle of Thorns' Portals are Immobile

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: Lethal, Smashing
The portal is resistant to physical damage.

FireTrap FireImps.png Portal Summon
Behemoth demons will continue to pour through this portal until it is destroyed

Magical Barrier (Boss)

Magical Barrier

Main Article: Magical Barrier

This magical barrier stands between you and freedom.

Powers

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Barriers don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' Barriers don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Circle of Thorns' Barriers are Immobile

Teleportation Teleport.png Dampening Field -Teleport
You are being affected by a magic Dampening Field. It seems unlikely you could teleport out of this prison cell.

Crystal

Crystal of Health
Crystal of Health

These Green Crystals seem to resonate with a strange power.

Powers

Invisibility Invisibility.png Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Crystals are immobile.

Empathy HealingAura.png Crystal of Health (Point Blank Area of Efect) +Regeneration
These Green Crystals seem to be increasing your Hit Point Regeneration.

Crystal of Vitality
Crystal of Vitality

These Blue Crystals seem to resonate with a strange power.

Powers

Invisibility Invisibility.png Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

Power Missing.png Immobile Self Immobilize
Crystals are immobile.

Empathy RecoveryAura.png Crystal of Vitality (Point Blank Area of Efect) +Recovery
These Blue Crystals seem to be increasing your Endurance Regeneration.

Crystal Of Pain
Crystal of Pain

These Red Crystals seem to resonate with a strange power.

Powers

Invisibility Invisibility.png Hidden Spawn Untargetable
Crystals can not be targeted nor affected in any way.

Power Missing.png No Ranged attacks No Ranged Attacks
Circle of Thorns' Crystals don´t have any Ranged attacks at all

Power Missing.png No Melee attacks No Hand to Hand
Circle of Thorns' crystals don´t have any Melee attacks at all

Power Missing.png Imobile Self Immobilize
Crystals are immobile.

Temporary PVP DebuffDefense.png Crystal of Pain (Point Blank Area of Efect) Damage over Time
These Red Crystals seem to eminate with deadly energy. It is draining your health. Get Away!

Named Bosses

Related Badges

File:V badge BattleDomeBadge.png Arch-Mage of Agony

You can command the spirits of another age!

File:V badge BattleDomeBadge.png Behemoth Overlord

Even demons obey your will.

File:V badge IceDemonBadge.png Coldblooded

You've defeated 100 cold demons, making you Coldblooded.

File:Badge villain cot.png Demon Slayer
Hero
You have defeated Baphomet, an evil spirit summoned by the upper echelon of the Circle of Thorns to destroy Paragon City.
Villain
You have defeated Baphomet, an evil spirit summoned by the upper echelon of the Circle of Thorns.
File:DefeatCOTEnd.png Exorcist

You have cast down demons and ancient spirits whose names are as royalty among the legions of the netherworld.

File:V badge BattleDomeBadge.png Fire Thorn Caster

The Circle of Thorns fears to disobey you.

File:V badge BattleDomeBadge.png Hellfrost

This demon is amused to serve you.

File:V badge BattleDomeBadge.png Hordeling Lasher

You have command of infernal minions.

File:Badge villain cot.png Soul Binder

You have uncovered the secret of the Circle of Thorns mages, that they are ancient spirits who inhabit the stolen bodies of their victims.

File:V badge CircleOfThornsBadge.png Weed Whacker

You've cut down more than your fair share of the Thorns.

External Links