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Difference between revisions of "Hybrid Slot Abilities"

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== Overview ==
 
== Overview ==
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== Hybrid Ability Details ==
 
== Hybrid Ability Details ==
 
=== Auto and Toggle Powers ===
 
=== Auto and Toggle Powers ===
 +
Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power. 
 +
 +
The Hybrid toggle power has the following characteristics:
 +
*cost 0 endurance
 +
*have a 120 second recharge
 +
*have a maximum duration of 120 seconds
 +
*persist through any crowd control
 +
 
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].
 
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]].
  
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=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
 
=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault ===
The Assault tree grants all damaging powers a chance to trigger a stacking damage buff for some or all damage types.
+
The Assault tree grants all damaging powers a chance to trigger an effect.  Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.
  
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
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| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}
 
| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}}
 
|-
 
|-
! {{red|?Amount?%}}<br />Damage Buff
+
! Auto +DMG Buff
| [[Smashing Damage|S]]/[[Lethal Damage|L]] || S/L/[[Fire Damage|F]]/[[Cold Damage|C]] || S/L/[[Energy Damage|E]]/[[Negative Energy Damage|NE]] || S/L/F/C || S/L/F/C/E/NE || S/L/E/NE/[[Psionic Damage|P]]/[[Toxic Damage|T]] || S/L/E/NE || S/L/F/C/E/NE/P/T || S/L/F/C/E/NE/P/T
+
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
 
|-
 
|-
! Stacks
+
! Chance of +DMG
| 3 || 3 || 3 || 3 || 3 || 3 || 3 || 5 || 3
+
| 20% || 35% ||  || 55% || 40% || 30% ||  || 65% ||
 +
|-
 +
! Stacks of +DMG
 +
| 3 || 3 || || 3 || 3 || 3 || || 5 ||  
 +
|-
 +
! Chance of Double Hit
 +
|  ||  || Moderate ||  || Moderate || Moderate || High ||  || High
 +
|-
 +
! Amount of Triggering Power's Damage
 +
| ||  || Moderate ||  || Small || Moderate || Moderate || || Large
 +
|-
 +
! Damage Type
 +
|  ||  ||  Smashing ||  ||  Smashing ||  Smashing ||  Energy ||  ||  Energy
 
|-
 
|-
! Chance
 
| 20% || 35% || 35% || 55% || 40% || 40% || 55% || 60% || 80%
 
 
|}
 
|}
  
 
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
 
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control ===
The Control tree gives the character a toggle which, while running, gives a chance of damaging enemies that are controlled or at low health, or increasing the [[magnitude]] of controls.
+
The Control tree grants most powers a chance to trigger an effect.  All powers can activate the chance to "damage to controlled enemies".  All mez powers can activate the "+1 magnitude".  All damaging powers can activate the "chance to mez".
  
Enemies qualify as "controlled" if under the effect of: Hold, Immobilize, Sleep, {{red|??others??}}
+
Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]]
  
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
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| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
 
| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}}
 
|-
 
|-
! Damage to Controlled Enemies
+
! Auto [[Resistance (Mechanics)|Status Resistance]]
| [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]] || [[Psionic Damage|Psionic]] || [[Lethal Damage|Lethal]] || [[Lethal Damage|Lethal]] || [[Psionic Damage|Psionic]]
+
| 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40%
 
|-
 
|-
! Damage to Low-Health Enemies
+
! Chance of Damage to Controlled Enemies/Type
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp; || {{checkmark|yes}}<br />[[Lethal Damage|Lethal]]&nbsp; || {{checkmark|no}} || {{checkmark|yes}}<br />[[Psionic Damage|Psionic]]&nbsp;
+
| 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic ||
 
|-
 
|-
! +1 Magnitude to Controls
+
 
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}
+
! +1 [[Magnitude]] to Controls
 +
| || 20%  || || 50%  || 35%  || 45% || || 75% ||  
 
|-
 
|-
! Chance
+
! Chance to Mez/Type
| 10% || 20% || 20% || 50% || 35% || 35% || 50% || 75% || 75%
+
| || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized)
 
|}
 
|}
  
=== Melee ===
+
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee ===
*T1: Melee Genome: Regeneration buff per enemy within an 8ft radius, stacks up to 5 times.
+
The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range.
*T2: Melee Radial Genome: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 5 times.
+
*T2: Melee Core Genome: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 5 times.
+
*T3: Melee Total Radial Graft: Regeneration, defense, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
+
*T3: Melee Partial Radial Graft: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 8 times.
+
*T3: Melee Partial Core Graft: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 8 times.
+
*T3: Melee Total Core Graft: Regeneration, resistance, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
+
*T4: Melee Radial Embodiment: Regeneration, defense, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
+
*T4: Melee Core Embodiment: Regeneration, resistance, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
+
 
+
=== Support ===
+
*T1: Support Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, S/L), to all team and league mates.
+
*T2: Support Radial Genome: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
+
*T2: Support Core Genome: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates. Effect is doubled for pets.
+
*T3: Support Total Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. {{red|"Special" is???}}
+
*T3: Support Partial Radial Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE), to all team and league mates.
+
*T3: Support Partial Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus Def(Melee, AoE, S/L/E/NE/F/C), plus "Special", to all team and league mates. {{red|"Special" is???}} Effect is doubled for pets.
+
*T3: Support Total Core Graft: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(Melee, AoE, S/L/E/NE/F/C), to all team and league mates. Effect is doubled for pets.
+
*T4: Support Radial Embodiment: Toggle with 80ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. {{red|"Special" is???}}
+
*T4: Support Core Embodiment: Toggle with 50ft radius that provides a small boost to all damage, plus accuracy, plus Def(All), plus "Special", to all team and league mates. {{red|"Special" is???}} Effect is doubled for pets.
+
  
=== [[File:Incarnate Hybrid X Common.png|24px|X Common]] X ===
+
*The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. 
{{red|Fill in the blank.}}
+
*The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded.  At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
  
 
{| class="wikitable" style="text-align:center;" width="100%"
 
{| class="wikitable" style="text-align:center;" width="100%"
! width="10%" | &nbsp; !! width="10%" | [[X Hybrid|Hybrid]] !! width="10%" | [[X Core Hybrid|Core Hybrid]] !! width="10%" | [[X Radial Hybrid|Radial Hybrid]] !! width="10%" | [[X Total Core Hybrid|Total Core Hybrid]] !! width="10%" | [[X Partial Core Hybrid|Partial Core Hybrid]] !! width="10%" | [[X Partial Radial Hybrid|Partial Radial Hybrid]] !! width="10%" | [[X Total Radial Hybrid|Total Radial Hybrid]] !! width="10%" | [[X Core Final Hybrid|Core Final Hybrid]] !! width="10%" | [[X Radial Final Hybrid|Radial Final Hybrid]]
+
! width="10%" | &nbsp; !! width="10%" | [[Melee Genome|Genome]] !! width="10%" | [[Melee Core Genome|Core Genome]] !! width="10%" | [[Melee Radial Genome|Radial Genome]] !! width="10%" | [[Melee Total Core Graft|Total Core Graft]] !! width="10%" | [[Melee Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Melee Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Melee Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Melee Core Embodiment|Core Embodiment]] !! width="10%" | [[Melee Radial Embodiment|Radial Embodiment]]
 
|-
 
|-
 
! Rarity
 
! Rarity
| {{BoostRarity|C|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|U|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|R|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}} || {{BoostRarity|VR|Hybrid|Cryonic}}
+
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}}
 
|-
 
|-
! X
+
! Auto +Regeneration
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
+
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30%
 
|-
 
|-
! Y
+
! Regeneration Buff
| {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
+
| colspan="9" |{{Checkmark|Yes}}  
 
|-
 
|-
! Z
+
! Front-Loaded Abilities
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
+
| 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection ||  
 
|-
 
|-
! Max targets
+
! Resistance (all)
| # || # || # || # || # || # || # || # || #
+
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}}
 
|-
 
|-
! Range/radius
+
! Defense (all)
| XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ || XYZ
+
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5%
 
|-
 
|-
! ED Bypass
+
! Status Protection
| {{FracImg|one-sixth}} || {{FracImg|one-third}} || {{FracImg|one-third}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|one-half}} || {{FracImg|two-thirds}} || {{FracImg|two-thirds}}
+
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0
 
|-
 
|-
! Level Shift
+
! Taunt Aura
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|Yes}}
+
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}}
 +
|-
 +
! Stacks
 +
| 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9
 +
|-
 +
! Radius
 +
| 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 8ft || 10ft || 10ft
 
|}
 
|}
  
== See Also ==
+
=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support ===
*[[Incarnate System]]
+
The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff.  Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
*[[Hybrid Slot]]
+
 
*[[Incarnate Component]]
+
Up to five Support Hybrid powers can stack on a single target at any given time.  The target cap on all versions of Support is 255.
 +
 
 +
{| class="wikitable" style="text-align:center;" width="100%"
 +
! width="10%" | &nbsp; !! width="10%" | [[Support Genome|Genome]] !! width="10%" | [[Support Core Genome|Core Genome]] !! width="10%" | [[Support Radial Genome|Radial Genome]] !! width="10%" | [[Support Total Core Graft|Total Core Graft]] !! width="10%" | [[Support Partial Core Graft|Partial Core Graft]] !! width="10%" | [[Support Partial Radial Graft|Partial Radial Graft]] !! width="10%" | [[Support Total Radial Graft|Total Radial Graft]] !! width="10%" | [[Support Core Embodiment|Core Embodiment]] !! width="10%" | [[Support Radial Embodiment|Radial Embodiment]]
 +
|-
 +
! Rarity
 +
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}}
 +
|-
 +
! Auto Endurance Discount
 +
| 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10%
 +
|-
 +
! Damage Buff
 +
| colspan="9" |{{Checkmark|Yes}}
 +
|-
 +
! Defense Buff
 +
| Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All)
 +
|-
 +
! Accuracy Buff
 +
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
 +
|-
 +
! Mez and Healing Buff
 +
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}}
 +
|-
 +
! Doubled for Pets
 +
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}}
 +
|-
 +
! Buff Amount
 +
| 2% || 2% || 2% || 4% || 3% || 8% || 6% || 6% || 8%
 +
|-
 +
! Radius
 +
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft
 +
|}
  
 
== External Links ==
 
== External Links ==
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]
+
* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
  
 +
{{Navbox Incarnate System}}
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System Abilities]]
 
[[Category:Incarnate System Abilities]]

Latest revision as of 04:06, 1 November 2013

Overview

Icon vip.png Requires a VIP subscription.

Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.

A subscription is required for players to access the Incarnate System.

Hybrid Ability Details

Auto and Toggle Powers

Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.

The Hybrid toggle power has the following characteristics:

  • cost 0 endurance
  • have a 120 second recharge
  • have a maximum duration of 120 seconds
  • persist through any crowd control

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Hybrid Ability Types

Assault Common Assault

The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "Doublehit". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +DMG Buff 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Chance of +DMG 20% 35% 55% 40% 30% 65%
Stacks of +DMG 3 3 3 3 3 5
Chance of Double Hit Moderate Moderate Moderate High High
Amount of Triggering Power's Damage Moderate Small Moderate Moderate Large
Damage Type Smashing Smashing Smashing Energy Energy

Control Common Control

The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".

Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Status Resistance 10% 20% 20% 30% 30% 30% 30% 40% 40%
Chance of Damage to Controlled Enemies/Type 10%/Lethal 20%/Lethal 50%/Lethal 35%/Psionic 75%/Psionic
+1 Magnitude to Controls 20% 50% 35% 45% 75%
Chance to Mez/Type 35%/Fear 45%/Fear 45%/Fear, 45%/Immobilize 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized)

Melee Common Melee

The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.

  • The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
  • The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto +Regeneration 7.5% 15% 15% 22.5% 22.5% 22.5% 22.5% 30% 30%
Regeneration Buff Yes
Front-Loaded Abilities 5.85% Regeneration 30.6% Regeneration
1.36% Resistance(all)
67.5% Regeneration
4% Resistance(all)
2.0 Status Protection
118.13% Regeneration
7% Resistance(all)
241.2% Regeneration
16.08% Resistance(all)
10.72 Status Protection
Resistance (all) No Yes
1.0%
No Yes
2.0%
Yes
2.0%
No No Yes
3.0%
No
Defense (all) No No Yes
0.5%
No No Yes
1.0%
Yes
1.0%
No Yes
1.5%
Status Protection No No No Yes
0.5
No No Yes
0.5
Yes
1.0
Yes
1.0
Taunt Aura No No Yes No No Yes Yes No Yes
Stacks 4 4 4 4 7 7 4 9 9
Radius 8ft 8ft 8ft 8ft 8ft 8ft 8ft 10ft 10ft

Support Common Support

The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.

Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.

  Genome Core Genome Radial Genome Total Core Graft Partial Core Graft Partial Radial Graft Total Radial Graft Core Embodiment Radial Embodiment
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Auto Endurance Discount 2.5% 5% 5% 7.5% 7.5% 7.5% 7.5% 10% 10%
Damage Buff Yes
Defense Buff Melee
S/L
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/E/NE
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Melee, AoE
S/L/F/C/E/N
Def(All) Def(All)
Accuracy Buff No No Yes Yes No Yes Yes Yes Yes
Mez and Healing Buff No No No No Yes No Yes Yes Yes
Doubled for Pets No Yes No Yes Yes No No Yes No
Buff Amount 2% 2% 2% 4% 3% 8% 6% 6% 8%
Radius 50ft 50ft 50ft 50ft 50ft 50ft 50ft 50ft 80ft

External Links