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Ashwin Lannister

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Overview

Ashwin Lannister
Ashwin Lannister.jpg
Hero Corps Representative
Zone Independence Port
Coordinates (-1587, -174, -5785)
Level Range 25-29
Introduced By == Level 20-24 ==
Jim Bell
Dennis Ewell
Tyler French
Amanda Loomis
Hinckley Rasmussen
Lt. Manuel Ruiz
== Level 25-29 ==
Miriam Bloechl
Laura Brunetti
Christine Lansdale
Collin Larson
Lorenzo Tate
Eliza Thorpe
Marvin Weintraub
Introduces == Level 25-29 ==
Miriam Bloechl
Laura Brunetti
Christine Lansdale
Collin Larson
Lorenzo Tate
Eliza Thorpe
Marvin Weintraub
== Level 30-34 ==
Jose Escalante
Merisel Valenzuela
Enemy Groups Badge villain family.png The Family
Badge villain warriors.png Warriors
Badge villain council.png Council
Badge villain freakshow.png Freakshow
Badge villain skyraiders.png Sky Raiders
Badges Badge stature 06.pngRedeemer Badge
v  d  e

Ashwin Lannister is a hero contact in the Bell Medical Center neighborhood of Independence Port at coordinates (-1587, -174, -5785). Ashwin Lannister is a Mutation origin contact. His level range is 25-29. He can be found inside the Bell Medical Center.

Introductions

Contact Introduced By

Level 20-24

Level 25-29

Contact Introduces

Multiple contact options
I have some suggestions for new contacts, Character.
Single contact option
A friend of mine, Contact Name, would like to meet you.

Level 25-29

Have you ever worked with Miriam Bloechl, the psychic? She's quite talented and enjoys helping heroes with the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.

Miriam's talent is very impressive; you will learn much from her.

Laura Brunetti could be a useful contact to you, Character. Her supernatural library is unmached, and she is an expert on the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.

Laura has a keen mind and loves to get to the bottom of things. I'm certain you will find work with her enlightening.

My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.

Christine is efficient and easy to work with. I am sure you will find her a useful contact.

You should go see Collin Larson. He's a cybernetics expert and a real friend to heroes everywhere. He knows a great deal about the Freakshow and the Family. He also has Training Enhancements.

Collin is well suited to work with a hero like you, Character.

Have you ever bought anything from Lorenzo Tate, the arms dealer? He can help you against the Devouring Earth and the Rikti. He has Training Enhancements.

Lorenzo is a character, but he gets the job done.

Eliza Thorpe from the Missing Persons Bureau has asked to see you. She could really use your help with the Devouring Earth and the Rikti. She needs to know what part they may be playing in the disappearance of Paragon City citizens. She has access to Training Enhancements.

Eliza will work very hard to help you. She is extremely dedicated to returning Paragon City to the hands of the people who live here.

There's a scientist named Marvin Weintraub who's quite the expert on advanced technologies, the Freakshow, and the Family. He also has training enhancements.

Marvin has done as much to help the heroes of Paragon City as anyone in the world.

Level 30-34

You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.

Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.

Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.

Good luck with Merisel, I think you will find her point of view refreshing.

Information

Hero Corps Representative

Ashwin Lannister is rising quickly throught the ranks of Hero Corps, largely due to his experience during the Rikti War. As a military intelligence analyst, Ashwin helped coordinate the defense of Washington, D.C. He was also one of the handful of analysts allowed direct access to Rikti prisoners. Since joining Hero Corps, however, he's been assigned some of the lesser but still dangerous villain groups, like the Council. He finds them rather fascinating, and he's working hard to compile a fuller understanding of the group's beliefs and goals. With the help of the heroes he works with, he's having a fair degree of sucess.

Prior to Introduction

I wish I could help, but you should be talking to Active Contact.

Initial Contact

I had hoped you would come to me, Character. I have a lot of information, and I need dependable help to deal with it.

Greeting

  • There is trouble to be dealt with.
  • My analysis has uncovered some activity I think you'll find interesting.
  • I have some assignments I could use your help on.

Too Busy

Sorry, but Hero Corps has strict policies regulating the number of assignments a hero can take on.

Outlevelled

You are ready for greater challenges, Character. Don't forget about your friends in the Hero Corps.

No More Missions

Together, we cleaned out my files, Character. Thanks, and good luck.

Store

This is going to be a profitable friendship, I can tell. I have access to some new Enhancements you should take a look at. I am also providing a communication device so that you can contact me more easily.

  • Inspirations (all)
  • Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)

You just made my A-list, Character. I have access to some new Enhancements you should take a look at.

  • Level 30 Mutation Single Origin Enhancements (150% base costs)

Badge Mission

E ICON MeritToken.png Merit Rewards: This activity awards 5 Reward Merits through Flashback only.

Go talk with Alexander, and do whatever you can to bring him into protective custody

Briefing

One of the Warriors' highest War Chiefs, a man called Alexander 'the Great' Pavlidis, has contacted me about leaving the Warrior's ranks. But he won't do it without speaking to you, and only you. Go talk with Alexander, and do whatever you can to bring him into protective custody.

Alexander is a Warrior, but all my intelligence indicates that he is a man of honor. He told me that he would test you somehow, so be prepared.

Speak to Alexander

Unnecessary Solicitation

We really need Alexander's help, Character. Do what you can to gain his trust.

Mission Objective(s)

  • Speak to Alexander

Briefing

Greetings. I have heard a great deal about you. Lately, our leader, Odysseus, wavers from the path of honor. I have been asked to do things I do not agree with, and Odysseus's latest... Deals... trouble me. I wish to depart, but I must feel that I am working with a more honorable group. If you are willing to work with me, I will surrender to you, and freely give all the information I have. If, that is, you can prove your strength to me. First, patrol Independence Port. Easy enough, but I should warn you that the Freakshow will be hunting for you.


Alexander 'the Great' Pavlidis

Patrol Independence Port

Unnecessary Solicitation

Do what Alexander has asked of you. This is very sensitive work.

Mission Objective(s)

  • Patrol Independence Port
    • Visit 5 locations

You have completed the first of Alexander's trials.

Return to Alexander

Unnecessary Solicitation

I've heard that you're gaining Alexander's trust. Keep it up.

Mission Objective(s)

  • Return to Alexander

Briefing

Well done, you are as good as your reputation. You have dealt with the Freakshow, besting their brute force and aggression. Now I want to see how you fare against one of my greatest foes, the backstabbing scum who call themselves the Family. You can find the lot of them in Independence Port.


Combat the Family

Unnecessary Solicitation

The Warriors and the Family have been enemies for some time. Alexander no doubt wants to see how well you fare against them.

Mission Objective(s)

  • Combat the Family
    • Defeat 35 Family

You have completed Alexander's second trial.

Enemies

Badge villain family.png The Family

V archetypeicon stalker.png Ambush!

After completing the mission you will be ambushed by a group of Warriors

Return to Alexander

Unnecessary Solicitation

Good job against the Family. Hopefully that will be enough to show Alexander that you're serious about helping him.

Mission Objective(s)

  • Return to Alexander

Briefing

Skilled and efficient, as I had heard. There is one last test for you before we are done. I am giving you a key that will gain you access to a warehouse run by Lukas Morakis. He is one of those encouraging Odysseus' darker tendencies. Defeat him, and you will accomplish a great victory.


Beat all Warriors in warehouse

Unnecessary Solicitation

This is a big break. Morakis is a wanted man who's very good at staying hidden. This could be just a sample of the things he knows about.

Icon clue generic.png
A simple key
Alexander Pavlidis told you that this key will allow you access to one of the Warriors facilities.

Mission Objective(s)

Your suspicions are high, but so far Alexander has played it straight.

  • Beat all Warriors in warehouse

You have completed Alexander's final trial.

Enemies

Badge villain warriors.png Warriors

Named NPCs

Badge

Completion of this mission earns the hero the Redeemer Badge.

File:Badge stature 06.png Redeemer

You negotiated the surrender of Alexander, a Warrior boss.

Return to Alexander

Unnecessary Solicitation

I think this is it, Character. Go talk to Alexander and see what he has to say.

Mission Objective(s)

  • Return to Alexander

Debriefing

You have done better than I had hoped. I will turn myself in, and cooperate fully. You are honorable, and trustworthy. Thank you for everything.


Debriefing

This will further enhance your reputation. Pavlidis has provided us with very valuable information. You impressed him, and me, greatly.

Story Arc

E ICON MeritToken.png Merit Rewards: This activity awards 17 Reward Merits.

Ubelmann the Unknown

Souvenir

Letter from Requiem

To the one this world calls 'hero' :

It was fortune alone that began this, a twist of fate that allowed you to be the one to intervene. But that is the nature of fortune, to test those who would be greater than those around them. When you disrupted the strike against the document warehouse, I thought perhaps that fortune was coming into alignment. I did not yet take steps to force fortune's hand, however.

Your further tenacity was overwhelming to me, as you rescued all of the kidnapped historians. It is also, I would guess, at this point that you first heard the name of Wolfgang Ubelmann from the men you rescued.

Now having seen a measure of your quality I decided it would be time to employ your ability. A tip was sent to you anonymously on my order, and enabled you to prevent the theft of more documents to be used in Ubelmann's plans.

You needed no help from me to learn of the kidnap of James Bartlett, known to you no doubt by the more colorful name 'Thunderhead.' However, I sent aid to you in the form of his location. From him too, you no doubt heard the name Wolfgang Ubelmann.

Once again, I gave you aid to stop Ubelmann from securing the devices and data he sought. You performed admirably, a true credit to your kind.

Time was growing short, and fortune turned against both of us in ways you did not know. It was a sacrifice, but I revealed Ubelmann's location to you at great cost. Fate is often cruel, however, and Ubelmann escaped. But the clues I left for you were enough to reveal his true nature.

Now that you understood Ubelmann's true point of origin, I am sure his motives were clear to you. A time traveler, he sought to glean knowledge and technology from our present to return to the past and change his future. Using my information, you were able to disrupt his plans by capturing the equipment he depended on.

And so the final stage was set. Upon it you played your part, capturing Ubelmann and ending his threat.

But you may wonder what were my reasons for betraying a man I knew so long ago, for helping you to stop a victory by the powers whom I once served. It is no great surprise. Take but a moment and consider the course of history from my point of view. If the powers I served had won, if their rule had extended across the Earth, then consider what place I would have held within it. Perhaps a mere princeling of some minor state, perhaps forced to the periphery by those with more voice in the halls of influence. Perhaps dead before my time, for the Center had great plans for the new world order, and I suppose they did not include a rival such as myself.

I could not act against Ubelmann directly; to do so would be to reveal myself to the Center. And so, like so many others, I turned to you for my salvation.

For I do not intend to toil beneath another forever. The seeds of my victory have been carefully sowed, and will one day bear a full harvest.

I cannot say that you will have gained my respect, but I will acknowledge that you fought well. Drink deeply of your success. Bask in the adulation of your peers. Savor this victory. Know that you have saved your world and this moment from the shadow of history. But you have only saved it for now. Do not think that you have saved the world for your future. Know that you have saved this world for my coming Dominion.

- Requiem

Stop the Council raid

Briefing

I got a tip this morning about a Council raid on a government office. I haven't been able to find out any details, even the function of this particular office. I have the feeling something big is going down. I need you to stop that Council raid.

Mission Acceptance

Try to find out what the Council's after, won't you?

Unnecessary Solicitation

I want to know what's behind that Council raid, Character.

Mission Objective(s)

There is no directory in this lobby, no license, no photographs. No detail reveals anything about the business done here.

  • Defeat all soldiers in office
    • 4 archivists to save, Investigate raid

You have defeated the Council.

Enemies

Badge villain council.png Council

Notable NPCs

  • 4 Archivists (Non-Escort Hostages)

Notes

  • The archivists in this mission can appear as 5th Column Mekmen. (needs confirmation)
Icon clue generic.png
Old documents
The Council agents were examining these files when you interrupted their raid. The yellowed pages appear to describe an alternate plan for the invasion of Europe during World War II.
Icon clue generic.png
The archivist's story
One of the archivists you rescued told you:

'I have no idea why the Council would have attacked us. All we do is store old secret documents! Mostly we just sit on piles of moldering paper and occasionally send a document to someone on a Freedom of Information request. Most of the files we have here date back to World War II. What would anyone want with that old stuff?'

Debriefing

That's odd. I know the Council's roots date back to Mussolini's government, but what possible use could World War II documents be to them today?

Rescue the historians from the Council

Briefing

Apparently the Council isn't satisfied with stealing World War II documents. Now they're actually stealing World War II historians! Several experts in the era have been reported missing. I need you to rescue those historians from the Council!

Mission Acceptance

Something tells me the Council's interest is more than academic.

Unnecessary Solicitation

You've got to get those historians to safety.

Mission Objective(s)

The Council isn't looking into the past out of simple curiosity. There must be something they hope to gain.

  • Save kidnapped WWII historians
    • 5 historians to rescue

You rescued the historians from the Council.

Icon clue generic.png
The historian's story
One of the historians you rescued told you:

'After they kidnapped us, a peculiar man arrived to interrogate us. The rest of them all acted like he was in charge. His name was Ubelmann, and he wanted to know everything I knew about the history of the Second World War. He knew a lot, but he had the oddest gaps in his knowledge. For example, when we started talking about the North Africa campaign, he knew who Rommel was, but he didn't know how he died. As I said, very strange.'

Enemies

Badge villain council.png Council

Notable NPCs

  • 5 Historians (Hostages)

Debriefing

It looks like that last mission gave us more questions that answers. Who is this Ubelmann, anyway? And what does he have to do with the Council's interest in World War II?

Stop the Council from getting the files

Briefing

I just received an anonymous tip that the Council is still investigating World War II history. Seems there's a warehouse in this city that has a bunch of old FBI files on civil and military leaders and heroes from the 1940's. The government hasn't touched the place in decades, but it sounds like the Council is eager to rummage through it now. Can you stop the Council from getting those files?

Mission Acceptance

The Council has been really focused on the past recently, and we still don't have a clue why.

Unnecessary Solicitation

Whatever the Council wants with those records, it can't be good. Stop them.

Mission Objective(s)

Dusty file cabinets stand against the wall, their contents ripped out and scattered on the floor.

  • Defeat all Council agents
    • Find clue to Council's plan

You stopped the Council raid and found a possible clue to their next target.

Icon clue generic.png
Hero files
This box is filled with old files on American heroes from World War II. Most of the extensive files are intact, but one is missing. A quick search reveals that they took the file on Thunderhead, a hero who fought in Europe and North Africa.

Enemies

Badge villain council.png Council

Debriefing

So the FBI had full files on all the heroes from the war years? That's not too surprising, really. But why would the Council take the file on Thunderhead? From what I understand, Thunderhead's days as a hero are ancient history. Still, I better check on him. Last I recall he was still alive.

Rescue Jim 'Thunderhead' Bartlett from the Council

Jim 'Thunderhead' Bartlett

Briefing

After that Council raid on the old FBI files I did some checking. Turns out that the World War II era hero Thunderhead is still alive in retirement. Jim 'Thunderhead' Bartlett goes by his civilian name these days, it looks like someone's out to upset his retirement. His granddaughter just reported that he's been kidnapped by the Council! Fortunately, my anonymous tipster is still on the ball. I have a good lead on where we can find Thunderhead.

As far as I'm concerned, Thunderhead's still a valuable resource to this community. If anything happens, we may have to consider this one a failure.

Mission Acceptance

I wonder if this was all about Thunderhead? But that doesn't make any sense. Why would the Council care about what he did back in the war? Or maybe there's something here that we're just not seeing yet.

Unnecessary Solicitation

'Thunderhead' Bartlett saved a lot of lives back in the war. Let's not let him down.

Mission Objective(s)

You've heard stories of Thunderhead's exploits during the war. Who hasn't? You hope you're in time to save him.

  • Rescue Jim 'Thunderhead' Bartlett
    • Take Thunderhead to door

You have rescued Jim 'Thunderhead' Bartlett from the grasp of the Council

Icon clue generic.png
Thunderhead's story
When you rescued Jim 'Thunderhead' Bartlett, he told you:

'Good to see you, kid. I thought I was done for. The ol' lightning ain't what it used to be, I guess. Those Council goons brought in a fellow to interrogate me. When I saw him, my jaw nearly hit the floor. He was the spitting image of Wolfgang Ubelmann, a German intelligence officer I crossed paths with back in the war. He introduced himself as Ubelmann, and acted like he knew me. Heck, he even remembered stuff only Ubelmann should have known. But he hadn't aged a day. He took off as soon as he heard you were coming.'

Enemies

Badge villain council.png Council

Notable NPCs

V archetypeicon stalker.png Ambush! We're under attack!

After freeing Thunderhead you will be attacked by four waves of Council Soldiers!

Debriefing (mission successful)

The Bartlett family wanted to extend their thanks to you for rescuing Jim, who's doing fine by the way. From what he told you I'm starting to think this 'Wolfgang Ubelmann' character may be the key to all of this. But it doesn't seem like we have all the pieces together yet.

Debriefing (mission failed)

Well, Thunderhead had to make an unscheduled stop over at the hospital, but the important thing is, he's home. He had some interesting things to say. Apparently, he was interrogated by a man named Ubelmann, a man he claimed he had known over sixty years ago. The weird thing is, the man hadn't aged a day! I'm starting to think that this 'Wolfgang Ubelmann' character may be the key to all of this. But it doesn't seem like we have all the pieces together yet.

Stop the Council Raid

Briefing

I got another anonymous tip about the Council. This time it seems like a normal Council operation. No browsing document archives or kidnapping historians and old heroes; this time they're raiding a Lockhart Aerotech lab working on prototype defense systems. Are you ready to stop that Council raid?

Mission Acceptance

This anonymous tipster sure seems to know a lot about the Council's recent forays into history, as well as this mysterious Ubelmann character.

Unnecessary Solicitation

I think the Council's been gearing up for something big. This raid could have some connection to the mysterious Ubelmann.

Mission Objective(s)

Lockhart's security system was no match for the Council's cunning infiltrators. It's up to you to protect the company's inventions.

  • Defeat all Council in lab

You stopped the Council raid and found a note on one of the defeated soldiers.

Icon clue generic.png
Signed orders
You found these orders on one of the Council soldiers you defeated at the Lockhart Aerotech lab. The orders list several items to steal, including some high tech equipment that was produced for Portal Corporation. They also give the location of the Council base these stolen items are to be delivered to. The papers are signed by one Lt. Wolfgang Ubelmann.

Enemies

Badge villain council.png Council

Debriefing

So, the anonymous tipster is still trying to help us find Ubelmann, or stop him at least. But something doesn't add up. How does this informant know so much about the Council? Why weren't those orders you found encoded? And who is Wolfgang Ubelmann?

Investigate the base

Briefing

Those signed orders you found on the Council place this Lt. Ubelmann at one of their underground bases. The place will be well defended, but you may be able to find some answers there, if you can fight your way through to them. Will you investigate the base?

Mission Acceptance

Make no mistake, this is going to be dangerous.

Unnecessary Solicitation

I have the feeling we're close. We just need to know more about this Ubelmann!

Mission Objective(s)

You're a lot more interested in Ubelmann than his underlings, but you know you'll have to fight through them to get to him.

  • Investigate Council base
    • Locate Ubelmann, Learn about Ubelmann

You discovered Ubelmann's location and found a clue to his real origins.

Icon clue generic.png
Zeitspielraumexperimente
This book, written in German in the last days of World War II, appears to be about early time travel experiments. One section has been highlighted heavily, and notes are scribbled along the margin in English. The notes are about the abysmal failure rates of the program, and about the test subjects used in the experiments. The identity of the last test subject jumps off the page at you: an intelligence officer named Wolfgang Ubelmann.
Icon clue generic.png
Anonymous e-mail
You found the following message on a computer in a Council base:

Character:
It is good that you found the orders I had planted. I have been pleased with your ability to follow the anonymous tips I've left for you so far. Unfortunately, Lt. Wolfgang Ubelmann left this base shortly before you arrived. While I am sorry to see so many of my comrades captured, it was a risk worth taking.
Lt. Wolfgang Ubelmann must be stopped. Now that he has gathered much of the information he sought, he will soon attempt to complete the purpose he was sent here for. Even now his is likely attempting to jury rig a device to return him to his original point of origin. This cannot be allowed.
I have provided you with coordinates for your next target. Stop Ubelmann.

Enemies

Badge villain council.png Council

Debriefing

All the interest in the Second World War, the way he acted like he knew 'Thunderhead' Bartlett, the tech thefts, and the mention of his name in that book. I hate to think it, I hate to say it, but it would explain so much. Wolfgang Ubelmann may be a time traveler from the 1940's. A man from the past sent to observe the future. With the information he now has, he could change the future, our present. I'm sure you know that the Council's roots lie with Mussolini's government. If the war had turned out differently, who knows how much power they could wield today?

It explains everything. Everything, that is, except why that Council informant is trying to help us stop him.

Stop the construction of the device

Briefing

Whoever Ubelmann is or whenever he's from, our inside informant has given us a good shot at catching him. Apparently the Council has been stockpiling parts for a time machine to send Ubelmann back to the past. I still don't know if I believe that Wolfgang Ubelmann is a time traveler from the Second World War, but we should stop the construction of that device. We can't take the chance that it might work.

Mission Acceptance

As far as I know, Paolo Tirelli formed the Council during the final days of World War II, when Mussolini's government was crumbling around him. If he was truly involved in Ubelmann's journey to our time, however, he had a lot of power even before he made himself known as the Center. And this plot of his has been generations in the making!

Unnecessary Solicitation

If you can get your hands on those parts, the Council won't be able to complete their time machine.

Mission Objective(s)

The idea of changing the past is one that has long tempted the world's greatest temporal physicists. Most of the sane ones have learned to let it go.

  • Stop building of time machine
    • 5 parts to secure

You prevented the Council from building a time machine and found a clue to Ubelmann's location.

Icon clue generic.png
Council orders
These orders direct the Council soldiers to take the parts they've collected to a Portal Corporation lab. From the looks of things, Ubelmann is almost ready to attempt his trip back in time.

Enemies

Badge villain council.png Council

Debriefing

You prevented the Council from constructing that crazy time machine, but there's one last thing to do. You've got to capture Ubelmann and put an end to this. If he does have a way back to the 1940s with enough information to change history, then he has to be stopped. The Center has had more than half a century to plot out exactly how his younger self can wrest control of the world from his masters. I don't even want to think about what will happen if Ubelmann succeeds.

Stop Wolfgang Ubelmann

Briefing

The orders you found in that Council base told us exactly where to find Wolfgang Ubelmann. Now you just have to catch him. According to those orders, the Council plans to modify the machinery in a Portal Corporation lab to make a one-way time gate and return Ubelmann to the past. We can't let that happen. This is the last chance we have to end this. If you can stop Wolfgang Ubelmann, then this is over.

Mission Acceptance

Take out Ubelmann, and we're home free.

Unnecessary Salutation

You've got to stop Wolfgang Ubelmann before he can escape back to wherever or whenever he came from.

Mission Objective(s)

As far as you're concerned, neither past nor present is safe as long as Ubelmann remains free.

  • Defeat Ubelmann and his guards

You have defeated Wolfgang Ubelmann, the man from the past.

Enemies

Badge villain council.png Council

Notable NPCs

Debriefing

Ubelmann is recuperating from the battle, but the prison doctors say his recovery will be short lived at best. It seems that he'd already suffered a massive radiation overdose during his trip through time. The doctors give him a year at the outside.

It's ironic. Even if Ubelmann had made it back to the past, he never would have lived to see the future.

This letter came. I haven't opened it, but it's addressed to you from Requiem. The Requiem. The villain from the 40's, the one who led the original regime that was subsumed by the Council. I don't know if it's real. I really hope that it's not. But old evils like him seldom just disappear.

You did well, Character. Generations yet to come owe you their thanks.

Missions

Template:Mission Intro Help Terra Volta Security Chief Template:Mission Common Defeat Council in Independence Port Template:Mission Common Defeat Council in Independence Port (II) Template:Mission Common Defeat Warriors in Talos Island Template:Mission Common Hit the streets to defeat Council soldiers Template:Mission Common Stop the Council from stealing Rikti Technology Template:Mission Common Go to the warehouse, defeat Agamon, the Champ, and anyone with them Template:Mission Common Hit the streets and defeat a few Warriors (II) Template:Mission Common Capture Dr. Ricci

Protect Senator Farnsworth from Council agents

Briefing

I hope you already had your good day, 'cause I am about to make it a lot worse. I was told to get word to you that the Council is planning to kidnap Senator Farnsworth and his entire staff. Farnsworth is giving a speech in Jannissey Heights today, and I'll bet good money the Council plans to strike there. You need you to get to Jannissey Heights right away to save Senator Farnsworth. You'll only have 90 minutes to save those people.

The clock is ticking on this one, so listen carefully. The Council will be after not just Senator Farnsworth, but all of his staff. You'll have to rescue every last volunteer. Saving them isn't the end of it though; you'll also need to defeat Archon Pascale, the operative in charge of the assassination. Otherwise, those people will never be safe.

Mission Objective(s)

Two dead security guards are a sure sign that the Council is already in the area.

  • Stop Archon Pascale & his crew - 1:30 timed
    • 7 people to rescue

You rescued Senator Farnsworth and his staff

Notable NPCs

Enemies

Badge villain council.png Council


Debriefing

Senator Farnsworth wanted to thank you for rescuing him, but the Secret Service wouldn't let him come in person. I can understand their caution. The Council has been known to brainwash politicians, then sit back like a bunch of sick puppet masters pulling their strings. It's a good thing you stopped them today.

External Links