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Difference between revisions of "Tanker"

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{{TOCleft}}
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{{Infobox_AT
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|image=[[File:Archetypeicon_tanker.png]]
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|pri=Defense
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|sec=Melee
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|inherent=[[Inherent Powers#Gauntlet|Gauntlet]]
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|hp_base=1874.1
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|hp_max=3534
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|pri_sets=9
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|sec_sets=15
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|anc_sets=8
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|dam_melee=0.800
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|dam_range=0.500
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|buff_def_melee=0.100
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|buff_dam_melee=0.100
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|buff_hpmax_melee=0.125
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|buff_tohit_melee=0.100
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|debuff_def_melee=0.700
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|debuff_dam_melee=0.700
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|debuff_tohit_melee=0.700
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|endmod_melee=1.000
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|fear_melee=1.490
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|heal_melee=96.381
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|healself_melee=187.407
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|immob_melee=1.192
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|kb_melee=2.596
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|res_melee=0.100
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|sleep_melee=1.192
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|slow_melee=0.800
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|stun_melee=1.192
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|taunt_melee=2.050
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|threat_melee=4.0
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|buff_def_range=0.650
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|buff_dam_range=0.700
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|buff_hpmax_range=0.700
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|buff_tohit_range=0.700
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|debuff_def_range=0.700
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|debuff_dam_range=0.700
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|debuff_tohit_range=0.700
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|endmod_range=1.000
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|fear_range=1.490
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|heal_range=96.381
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|immob_range=1.192
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|kb_range=2.596
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|res_range=0.065
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|sleep_range=1.192
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|slow_range=0.800
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|stun_range=1.192
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|taunt_range=2.050
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|threat_range=4.0
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|dam_res_max=90%
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|dam_res_min=-300%
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|stat_res_max=10,001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=400%
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|dam_min=10%
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|def_max=225.05%
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|def_min=-100%
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|tohit_max=200.35%
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|tohit_min=-100%
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|rech_max=400%
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|rech_min=-75%
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|regen_max=2500%
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|regen_min=0%
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|recov_max=500%
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|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1260.6 ft
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|percep_min=0 ft
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|rng_max=500%
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|rng_min=25%
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}}
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{{clr|left}}
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== Overview ==
 
== Overview ==
{{TOCright}}
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The '''Tanker''' can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
  
[[Image:archetypeicon_tanker.png|left]]
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The Tanker's power sets are:
The '''Tanker''' is an irresistible force combined with an immovable object.  This archetype can take and dish out all sorts of damage.  The Tanker is not totally invulnerable, but his skills allow the other archetypes to play their parts, too.  The Tanker is a devastating hand to hand combatant, and ranks second only to the [[Scrapper]] in sheer melee power.  He possesses some ranged abilities, though far below those of the [[Blaster]] or the [[Defender]].  Tankers proudly stand in the front lines of battle in order to protect their comrades and, of course, the innocent.
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The Tanker's powersets are:
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'''Primary''': Defense<br />
 
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'''Primary''': Defense<br>
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'''Secondary''': Melee
 
'''Secondary''': Melee
  
The Tanker has high hit points and medium damage.
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{{ATStats|survive=10|melee=7|ranged=2|control=5|support=3|pets=2}}
  
== Powersets ==
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== Power Sets ==
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=== Primary Power Sets ===
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*A Tanker's primary power sets are designed specifically for defense. They are:
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<ul style="width:50%">{{Category Listing|Tanker Primary}}</ul>
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{{PMarket Purchase|bio}}
  
=== Primary Powersets ===
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=== Secondary Power Sets ===
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*A Tanker's secondary power sets are designed for melee. They are:
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<ul style="width:50%">{{Category Listing|Tanker Secondary}}</ul>
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{{PMarket Purchase|km}}
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{{PMarket Purchase|sf}}
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{{PMarket Purchase|stj}}
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{{PMarket Purchase|tw}}
  
A Tanker's primary powersets are designed specifically for defense.  They are:
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=== Ancillary Power Pools ===
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* [[Arctic Mastery]]
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* [[Earth Mastery]]
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* [[Energy Mastery#Tanker|Energy Mastery]]
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* [[Pyre Mastery]]
  
* [[Fiery Aura]]
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=== Patron Power Pools ===
* [[Ice Armor]]
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* [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Leviathan Mastery]]
* [[Invulnerability]]
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* [[Mace Mastery#Brute / Tanker|Mace Mastery]]
* [[Stone Armor]]
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* [[Mu Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Mu Mastery]]
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* [[Soul Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Soul Mastery]]
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<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
=== Secondary Powersets ===
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=== Inherent Powers ===
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* [[Inherent Powers#Gauntlet|Gauntlet]]
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* [[Bruising]]
  
A Tanker's secondary powersets are designed for melee.  They are:
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== Historical ==
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{{Historical|type=section|reason=change}}
  
* [[Battle Axe]]
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* Tankers have been in the game since [[Issue 0]], originally a City of Heroes [[archetype]]. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
* [[Energy Melee]]
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* Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in [[Issue 3]].
* [[Fiery Melee]]
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* Dual Blades and Willpower were added to the game in [[Issue 11]].
* [[Ice Melee]]
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* Dark Armor and Dark Melee were [[Power Set Proliferation|proliferated]] to Tankers in [[Issue 12]].
* [[Stone Melee]]
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* Shield Defense was added to the game in [[Issue 13]].
* [[Super Strength]]
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* Electric Armor and Electrical Melee were proliferated to Tankers in [[Issue 16]].
* [[War Mace]]
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* Kinetic Melee was added to the game with [[Going Rogue]].
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* [[Bruising]] was added to the Tier 1 power of all [[Tanker#Secondary Power Sets|secondary power sets]] for Tankers in [[Issue 18]].
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* The [[Patron Power Pools]] were made available to Tankers in Issue 18.
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* Super Reflexes and Martial Arts were proliferated to Tankers in [[Issue 21]].
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* Street Justice was added to the game on October 4, 2011.
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* Titan Weapons was added to the game on December 6, 2011.
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* Staff Fighting was added to the game on April 17, 2012.
  
=== Ancillary Power Pools ===
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== See Also ==
* [[Arctic Mastery]]
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* [[Archetypes]]
* [[Earth Mastery]]
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* [[Tanker Strategy]]
* [[Energy Mastery]]
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* [[Scranker]]
* [[Pyre Mastery]]
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== External Links ==
 
== External Links ==
  
* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
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* [http://www.alteredgamer.com/city-of-heroes/5515-coh-city-of-villains-guide-to-the-tanker-archetype/ Summary and Analysis of Tanker powersets]
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* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
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{{Navbox Archetypes}}
  
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]

Latest revision as of 03:30, 14 December 2013

Tanker
Archetypeicon tanker.png
Primary Defense
Secondary Melee
Inherent Gauntlet
Base HP 1874.1
Max HP 3534
Primary Sets 9
Secondary Sets 15
Epic Power Pools 8
v  d  e


Overview

The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.

The Tanker's power sets are:

Primary: Defense
Secondary: Melee

Tanker Stats
Survivability                   10  
Melee Damage 7    
Ranged Damage 2    
Crowd Control 5    
Support 3    
Pets 2    

Power Sets

Primary Power Sets

  • A Tanker's primary power sets are designed specifically for defense. They are:

* Bio Armor requires purchase on the Paragon Market.

Secondary Power Sets

  • A Tanker's secondary power sets are designed for melee. They are:

* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Staff Fighting requires purchase on the Paragon Market.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Tankers have been in the game since Issue 0, originally a City of Heroes archetype. Their original primary powersets were Fiery Aura, Ice Armor, Invulnerability, and Stone Armor. Their original secondary powersets were Battle Axe, Energy Melee, Fiery Melee, Ice Melee, Stone Melee, Super Strength, and War Mace.
  • Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
  • Dual Blades and Willpower were added to the game in Issue 11.
  • Dark Armor and Dark Melee were proliferated to Tankers in Issue 12.
  • Shield Defense was added to the game in Issue 13.
  • Electric Armor and Electrical Melee were proliferated to Tankers in Issue 16.
  • Kinetic Melee was added to the game with Going Rogue.
  • Bruising was added to the Tier 1 power of all secondary power sets for Tankers in Issue 18.
  • The Patron Power Pools were made available to Tankers in Issue 18.
  • Super Reflexes and Martial Arts were proliferated to Tankers in Issue 21.
  • Street Justice was added to the game on October 4, 2011.
  • Titan Weapons was added to the game on December 6, 2011.
  • Staff Fighting was added to the game on April 17, 2012.

See Also

External Links