Difference between revisions of "Hybrid Slot Abilities"
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{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
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== Hybrid Ability Details == | == Hybrid Ability Details == | ||
=== Auto and Toggle Powers === | === Auto and Toggle Powers === | ||
+ | Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power. | ||
+ | |||
+ | The Hybrid toggle power has the following characteristics: | ||
+ | *cost 0 endurance | ||
+ | *have a 120 second recharge | ||
+ | *have a maximum duration of 120 seconds | ||
+ | *persist through any crowd control | ||
+ | |||
Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. | Abilities come in four rarity levels. The higher the rarity level, the more [[Incarnate Component]]s are needed to create them. Components to create them are currently only available by participating in [[Incarnate System]] content or upgrading [[Incarnate Thread Component|Incarnate Threads]]. | ||
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=== [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault === | === [[File:Incarnate Hybrid Assault Common.png|24px|Assault Common]] Assault === | ||
− | The Assault tree grants all damaging powers a chance to trigger | + | The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "[[Doublehit]]". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree. |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} | | {{BoostRarity|C|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|U|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|R|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} || {{BoostRarity|VR|Hybrid|Assault}} | ||
|- | |- | ||
− | ! | + | ! Auto +DMG Buff |
− | | 5% | + | | 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10% |
|- | |- | ||
− | ! Stacks | + | ! Chance of +DMG |
− | | 3 || 3 || | + | | 20% || 35% || || 55% || 40% || 30% || || 65% || |
+ | |- | ||
+ | ! Stacks of +DMG | ||
+ | | 3 || 3 || || 3 || 3 || 3 || || 5 || | ||
+ | |- | ||
+ | ! Chance of Double Hit | ||
+ | | || || Moderate || || Moderate || Moderate || High || || High | ||
+ | |- | ||
+ | ! Amount of Triggering Power's Damage | ||
+ | | || || Moderate || || Small || Moderate || Moderate || || Large | ||
+ | |- | ||
+ | ! Damage Type | ||
+ | | || || Smashing || || Smashing || Smashing || Energy || || Energy | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
=== [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control === | === [[File:Incarnate Hybrid Control Common.png|24px|Control Common]] Control === | ||
− | The Control tree | + | The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez". |
− | Enemies qualify as "controlled" if under the effect of: [[ | + | Enemies qualify as "controlled" if under the effect of: [[confuse]], [[fear]], [[hold]], [[immobilize]], [[sleep]], [[stun]] |
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} | | {{BoostRarity|C|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|U|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|R|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} || {{BoostRarity|VR|Hybrid|Control}} | ||
|- | |- | ||
− | ! | + | ! Auto [[Resistance (Mechanics)|Status Resistance]] |
− | + | | 10% || 20% || 20% || 30% || 30% || 30% || 30% || 40% || 40% | |
|- | |- | ||
− | ! Damage to | + | ! Chance of Damage to Controlled Enemies/Type |
− | | | + | | 10%/[[Lethal Damage|Lethal]] || 20%/Lethal || || 50%/Lethal || 35%/[[Psionic Damage|Psionic]] || || || 75%/Psionic || |
|- | |- | ||
− | ! +1 Magnitude to Controls | + | |
− | | | + | ! +1 [[Magnitude]] to Controls |
+ | | || 20% || || 50% || 35% || 45% || || 75% || | ||
|- | |- | ||
− | ! Chance | + | ! Chance to Mez/Type |
− | | | + | | || || 35%/[[Fear]] || || || 45%/Fear || 45%/Fear, 45%/[[Immobilize]] || || 70%/Fear, 70%/Immobilize, 100%/[[Stun]] (if Feared and Immobilized) |
|} | |} | ||
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee === | === [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee === | ||
− | The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. | + | The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. |
+ | |||
+ | *The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. | ||
+ | *The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4. | ||
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} | | {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} | ||
|- | |- | ||
− | ! Regeneration | + | ! Auto +Regeneration |
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30% | | 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30% | ||
|- | |- | ||
− | ! | + | ! Regeneration Buff |
+ | | colspan="9" |{{Checkmark|Yes}} | ||
+ | |- | ||
+ | ! Front-Loaded Abilities | ||
+ | | 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || | ||
+ | |- | ||
+ | ! Resistance (all) | ||
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}} | | {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}} | ||
|- | |- | ||
− | ! Defense | + | ! Defense (all) |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5% | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5% | ||
|- | |- | ||
− | ! | + | ! Status Protection |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0 | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0 | ||
+ | |- | ||
+ | ! Taunt Aura | ||
+ | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} | ||
|- | |- | ||
! Stacks | ! Stacks | ||
− | | | + | | 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9 |
|- | |- | ||
! Radius | ! Radius | ||
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=== [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support === | === [[File:Incarnate Hybrid Support Common.png|24px|Support Common]] Support === | ||
− | The Support tree gives the character a league | + | The Support tree gives the character access to a league affecting toggle which gives a [[damage]] and [[defense]] buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets. |
+ | |||
+ | Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255. | ||
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
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! Rarity | ! Rarity | ||
| {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} | | {{BoostRarity|C|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|U|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|R|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} || {{BoostRarity|VR|Hybrid|Support}} | ||
+ | |- | ||
+ | ! Auto Endurance Discount | ||
+ | | 2.5% || 5% || 5% || 7.5% || 7.5% || 7.5% || 7.5% || 10% || 10% | ||
|- | |- | ||
! Damage Buff | ! Damage Buff | ||
| colspan="9" |{{Checkmark|Yes}} | | colspan="9" |{{Checkmark|Yes}} | ||
|- | |- | ||
− | ! | + | ! Defense Buff |
− | | Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/ | + | | Melee<br />S/L || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/E/NE || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Melee, AoE<br />S/L/F/C/E/N || Def(All) || Def(All) |
|- | |- | ||
− | ! | + | ! Accuracy Buff |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} | ||
|- | |- | ||
− | ! | + | ! Mez and Healing Buff |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|yes}} | ||
|- | |- | ||
! Doubled for Pets | ! Doubled for Pets | ||
| {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} | | {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} | ||
+ | |- | ||
+ | ! Buff Amount | ||
+ | | 2% || 2% || 2% || 4% || 3% || 8% || 6% || 6% || 8% | ||
|- | |- | ||
! Radius | ! Radius | ||
| 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft | | 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 50ft || 80ft | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== External Links == | == External Links == | ||
− | * [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore | + | * [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore] |
+ | {{Navbox Incarnate System}} | ||
[[Category:Incarnate System]] | [[Category:Incarnate System]] | ||
[[Category:Incarnate System Abilities]] | [[Category:Incarnate System Abilities]] |
Latest revision as of 04:06, 1 November 2013
Overview
Requires a VIP subscription.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Slotting a Hybrid power grants an automatic, always-on ability by being slotted, as well as a toggle power.
The Hybrid toggle power has the following characteristics:
- cost 0 endurance
- have a 120 second recharge
- have a maximum duration of 120 seconds
- persist through any crowd control
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger an effect. Assault Radial powers now do "Doublehit". This new effect type deals an amount of damage based on the recharge and effect area of the power that triggers it. This effect scales up in frequency and in amount of damage as you climb the tree.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +DMG Buff | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Chance of +DMG | 20% | 35% | 55% | 40% | 30% | 65% | |||
Stacks of +DMG | 3 | 3 | 3 | 3 | 3 | 5 | |||
Chance of Double Hit | Moderate | Moderate | Moderate | High | High | ||||
Amount of Triggering Power's Damage | Moderate | Small | Moderate | Moderate | Large | ||||
Damage Type | Smashing | Smashing | Smashing | Energy | Energy |
Control
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".
Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Status Resistance | 10% | 20% | 20% | 30% | 30% | 30% | 30% | 40% | 40% |
Chance of Damage to Controlled Enemies/Type | 10%/Lethal | 20%/Lethal | 50%/Lethal | 35%/Psionic | 75%/Psionic | ||||
+1 Magnitude to Controls | 20% | 50% | 35% | 45% | 75% | ||||
Chance to Mez/Type | 35%/Fear | 45%/Fear | 45%/Fear, 45%/Immobilize | 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized) |
Melee
The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.
- The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
- The Core branch of this tree front-loads some of its maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +Regeneration | 7.5% | 15% | 15% | 22.5% | 22.5% | 22.5% | 22.5% | 30% | 30% |
Regeneration Buff | |||||||||
Front-Loaded Abilities | 5.85% Regeneration | 30.6% Regeneration 1.36% Resistance(all) |
67.5% Regeneration 4% Resistance(all) 2.0 Status Protection |
118.13% Regeneration 7% Resistance(all) |
241.2% Regeneration 16.08% Resistance(all) 10.72 Status Protection |
||||
Resistance (all) | 1.0% |
2.0% |
2.0% |
3.0% |
|||||
Defense (all) | 0.5% |
1.0% |
1.0% |
1.5% | |||||
Status Protection | 0.5 |
0.5 |
1.0 |
1.0 | |||||
Taunt Aura | |||||||||
Stacks | 4 | 4 | 4 | 4 | 7 | 7 | 4 | 9 | 9 |
Radius | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 10ft | 10ft |
Support
The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers may also buff accuracy and/or may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
Up to five Support Hybrid powers can stack on a single target at any given time. The target cap on all versions of Support is 255.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Endurance Discount | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Damage Buff | |||||||||
Defense Buff | Melee S/L |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Def(All) | Def(All) |
Accuracy Buff | |||||||||
Mez and Healing Buff | |||||||||
Doubled for Pets | |||||||||
Buff Amount | 2% | 2% | 2% | 4% | 3% | 8% | 6% | 6% | 8% |
Radius | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 80ft |
External Links
|