Difference between revisions of "Brute"
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− | + | {{TOCleft}} | |
− | {{ | + | {{Infobox AT |
− | [[File:v_archetypeicon_brute.png| | + | |image=[[File:v_archetypeicon_brute.png]] |
− | + | |pri=Melee | |
+ | |sec=Defense | ||
+ | |inherent=[[Fury]] | ||
+ | |hp_base=1499.3 | ||
+ | |hp_max=3212.7 | ||
+ | |pri_sets=16 | ||
+ | |sec_sets=10 | ||
+ | |anc_sets=8 | ||
+ | |dam_melee=0.750 | ||
+ | |dam_range=0.500 | ||
+ | |buff_def_melee=0.075 | ||
+ | |buff_def_range=0.065 | ||
+ | |buff_dam_melee=0.100 | ||
+ | |buff_dam_range=0.070 | ||
+ | |buff_hpmax_melee=0.100 | ||
+ | |buff_hpmax_range=0.070 | ||
+ | |buff_tohit_melee=0.100 | ||
+ | |buff_tohit_range=0.070 | ||
+ | |debuff_def_melee=0.075 | ||
+ | |debuff_def_range=0.070 | ||
+ | |debuff_dam_melee=0.075 | ||
+ | |debuff_dam_range=0.070 | ||
+ | |debuff_tohit_melee=0.075 | ||
+ | |debuff_tohit_range=0.070 | ||
+ | |endmod_melee=1.000 | ||
+ | |endmod_range=1.000 | ||
+ | |fear_melee=1.490 | ||
+ | |fear_range=1.490 | ||
+ | |heal_melee=96.381 | ||
+ | |heal_range=96.381 | ||
+ | |healself_melee=149.926 | ||
+ | |immob_melee=1.192 | ||
+ | |immob_range=1.192 | ||
+ | |kb_melee=2.596 | ||
+ | |kb_range=2.596 | ||
+ | |res_melee=0.075 | ||
+ | |res_range=0.065 | ||
+ | |sleep_melee=1.192 | ||
+ | |sleep_range=1.192 | ||
+ | |slow_melee=0.800 | ||
+ | |slow_range=0.800 | ||
+ | |stun_melee=1.192 | ||
+ | |stun_range=1.192 | ||
+ | |taunt_melee=2.050 | ||
+ | |taunt_range=2.050 | ||
+ | |threat_melee=4.0 | ||
+ | |threat_range=4.0 | ||
+ | |dam_res_max=90% | ||
+ | |dam_res_min=-300% | ||
+ | |stat_res_max=10,001.01% | ||
+ | |stat_res_min=-300% | ||
+ | |stat_prot_max=N/A | ||
+ | |stat_prot_min=N/A | ||
+ | |dam_max=775% | ||
+ | |dam_min=10% | ||
+ | |def_max=225.05% | ||
+ | |def_min=-100% | ||
+ | |tohit_max=200.35% | ||
+ | |tohit_min=-100% | ||
+ | |rech_max=400% | ||
+ | |rech_min=-75% | ||
+ | |regen_max=2500% | ||
+ | |regen_min=0% | ||
+ | |recov_max=500% | ||
+ | |recov_min=0% | ||
+ | |stealth_max_pve=200 ft | ||
+ | |stealth_min_pve=-180 ft | ||
+ | |stealth_max_pvp=571.5 ft | ||
+ | |stealth_min_pvp=-180 ft | ||
+ | |percep_max=1153 ft | ||
+ | |percep_min=0 ft | ||
+ | |rng_max=500% | ||
+ | |rng_min=25% | ||
+ | }} | ||
+ | {{clr|left}} | ||
− | + | == Overview == | |
+ | '''Brutes''' live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you. | ||
The Brute's power sets are: | The Brute's power sets are: | ||
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'''Secondary''': Defense | '''Secondary''': Defense | ||
− | + | {{ATStats|survive=8|melee=9|ranged=2|control=5|support=2|pets=2}} | |
== Power Sets == | == Power Sets == | ||
− | |||
=== Primary Power Sets === | === Primary Power Sets === | ||
− | + | *A Brute's primary power sets are designed specifically for melee. They are: | |
− | A Brute's primary power sets are designed specifically for melee. They are: | + | <ul style="width:50%">{{Category Listing|Brute Primary}}</ul> |
− | + | {{PMarket Purchase|km}} | |
− | + | {{PMarket Purchase|sf}} | |
− | + | {{PMarket Purchase|stj}} | |
− | + | {{PMarket Purchase|tw}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Secondary Power Sets === | === Secondary Power Sets === | ||
+ | *A Brute's secondary power sets are designed for defense. They are: | ||
+ | <ul style="width:50%">{{Category Listing|Brute Secondary}}</ul> | ||
+ | {{PMarket Purchase|bio}} | ||
− | + | === Ancillary Power Pools === | |
− | + | * [[Arctic Mastery]] | |
− | * [[ | + | * [[Earth Mastery]] |
− | * [[ | + | * [[Energy Mastery#Brute|Energy Mastery]] |
− | * [[Energy | + | * [[Pyre Mastery]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * [[ | + | |
=== Patron Power Pools === | === Patron Power Pools === | ||
− | + | * [[Leviathan Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Leviathan Mastery]] | |
− | * [[Leviathan Mastery]] | + | * [[Mace Mastery#Brute / Tanker|Mace Mastery]] |
− | * [[Mace Mastery]] | + | * [[Mu Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Mu Mastery]] |
− | * [[Mu Mastery]] | + | * [[Soul Mastery#Arachnos Soldier / Arachnos Widow / Brute / Tanker|Soul Mastery]] |
− | * [[Soul Mastery]] | + | <span style="font-size:.75em;">* [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span> |
=== Inherent Power === | === Inherent Power === | ||
− | |||
* [[Inherent Powers#Fury|Fury]] | * [[Inherent Powers#Fury|Fury]] | ||
− | * Brute attacks, and many of their toggle auras, taunt the enemies they affect in | + | * Brute attacks, and many of their toggle auras, taunt the enemies they affect in [[PvE]]. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community. |
− | == | + | == Historical == |
+ | {{Historical|type=section|reason=change}} | ||
− | + | * Brutes were added to the game in [[Issue 6]], originally a City of Villains [[archetype]]. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor. | |
+ | * During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets. | ||
+ | * Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in [[Issue 7]]. | ||
+ | * Dual Blades and Willpower were added to the game in [[Issue 11]]. | ||
+ | * Battle Axe, War Mace, and Super Reflexes were [[Power Set Proliferation|proliferated]] to Brutes in [[Issue 12]]. | ||
+ | * Shield Defense was added to the game in [[Issue 13]]. | ||
+ | * Claws was proliferated to Brutes in [[Issue 16]]. | ||
+ | * Kinetic Melee was added to the game with [[Going Rogue]]. | ||
+ | * Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in [[Issue 18]]. | ||
+ | * The [[Ancillary Power Pools]] became available to Brutes in Issue 18. | ||
+ | * Katana, Broad Sword, and Regeneration were proliferated to Brutes in [[Issue 21]]. | ||
+ | * Street Justice was added to the game on October 4, 2011. | ||
+ | * Titan Weapons was added to the game on December 6, 2011. | ||
+ | * Staff Fighting was added to the game on April 17, 2012. | ||
− | + | == See Also == | |
− | + | * [[Archetypes]] | |
− | + | * [[Brute Strategy]] | |
− | + | ||
− | + | ||
− | + | ||
− | == | + | |
− | + | ||
− | + | ||
== External Links == | == External Links == | ||
+ | * [http://www.alteredgamer.com/city-of-heroes/7679-coh-city-of-villains-guide-to-the-brute-archetype/ Summary and Analysis of Brute Powersets] | ||
+ | * [http://web.archive.org/web/20121025125339/http://na.cityofheroes.com/en/game_info/archetypes/villain_archetypes.php Archetypes documentation] on official City of Villains site | ||
+ | * [ftp://ftp.coh.com/CoV_Manual.pdf Official City of Heroes Manual] as a PDF file | ||
− | + | {{Navbox Archetypes}} | |
− | + | ||
− | + | ||
[[Category:Archetypes]] | [[Category:Archetypes]] |
Latest revision as of 03:35, 14 December 2013
Brute | |
---|---|
Primary | Melee |
Secondary | Defense |
Inherent | Fury |
Base HP | 1499.3 |
Max HP | 3212.7 |
Primary Sets | 16 |
Secondary Sets | 10 |
Epic Power Pools | 8 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Overview
Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.
The Brute's power sets are:
Primary: Melee
Secondary: Defense
Brute Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Survivability | 8 | |||||||||
Melee Damage | 9 | |||||||||
Ranged Damage | 2 | |||||||||
Crowd Control | 5 | |||||||||
Support | 2 | |||||||||
Pets | 2 |
Power Sets
Primary Power Sets
- A Brute's primary power sets are designed specifically for melee. They are:
* Kinetic Melee requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Staff Fighting requires purchase on the Paragon Market.
* Street Justice requires purchase on the Paragon Market.
* Titan Weapons requires purchase on the Paragon Market.
Secondary Power Sets
- A Brute's secondary power sets are designed for defense. They are:
* Bio Armor requires purchase on the Paragon Market.
Ancillary Power Pools
Patron Power Pools
* Patron Power Pools require villain alignment to obtain.
Inherent Power
- Fury
- Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvE. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.
Historical
- Brutes were added to the game in Issue 6, originally a City of Villains archetype. Their original primary powersets were Dark Melee, Energy Melee, Fiery Melee, Stone Melee, and Super Strength. Their original secondary powersets were Dark Armor, Energy Aura, Fiery Aura, Invulnerability, and Stone Armor.
- During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
- Electrical Melee, Electric Armor, Leviathan Mastery, Mace Master, Mu Mastery, and Soul Mastery were added to the game in Issue 7.
- Dual Blades and Willpower were added to the game in Issue 11.
- Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
- Shield Defense was added to the game in Issue 13.
- Claws was proliferated to Brutes in Issue 16.
- Kinetic Melee was added to the game with Going Rogue.
- Fury decay was made more gradual and the Brute damage cap was lowered from 850% to 775% in Issue 18.
- The Ancillary Power Pools became available to Brutes in Issue 18.
- Katana, Broad Sword, and Regeneration were proliferated to Brutes in Issue 21.
- Street Justice was added to the game on October 4, 2011.
- Titan Weapons was added to the game on December 6, 2011.
- Staff Fighting was added to the game on April 17, 2012.
See Also
External Links
- Summary and Analysis of Brute Powersets
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file
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