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Difference between revisions of "5th Column"

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(Minions: added Raserei Elite Rocket)
(Lt. Wolfgang Ubelmann: added attacks)
 
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{{EdNote|note=This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
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However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.}}
 +
{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
[[File:5th Column Logo.jpg|left]]
 +
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the '''5th Column''' is an organization that has gone through a great deal of change. From their early days fighting the [[Historical Heroes and Villains#1st Hero Brigade|First Hero Brigade]] to their rebirth during the [[Rikti War|Rikti Invasion]], they have always been one of the most insidious threats in [[Paragon City]]. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
  
The '''5th Column''' was one of the most powerful enemy groups in the world.  Recently, the [[Council]] completed a hostile takeover where the war spilled over into the streets of Paragon City.  Any 5th Column members that didn't join the Council were killed or went into hiding.  All of the arch-villains in the 5th Column joined with the Council.  This included their leader, [[Requiem]], as well as [[Nosferatu]] and [[Vandal]].
 
__TOC__
 
== Background ==
 
[[Image:Fifth Column Logo.jpg|right]]
 
  
 +
'''In-game storyline:'''
 +
 +
The '''5th Column''' was one of the most powerful villain groups in the world.  Shortly after [[Issue 3]] went live, the [[Council]] completed a hostile takeover where the war spilled over into the streets of Paragon City.  Any 5th Column members that didn't join the Council were killed or went into hiding.  All of the arch-villains in the 5th Column joined with the Council.  This included their leader, [[Requiem]], as well as [[Nosferatu]] and [[Vandal]].
 +
 +
5th Column banners could still be seen during this period in certain [[Portal Corporation]] missions when traveling to [[Council]]-controlled alternate Earths, on buildings along with the Council insignia.
 +
 +
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with [[Issue 11]]. During "The Ouroboros Initiation" story arc given by [[The Pilgrim]], The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in [[Issue 12]] when they acted as the power behind [[Romulus Augustus]]'s sudden rise to power. During the course of the [[Imperious Task Force]], it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
 +
 +
In [[Issue 15]], the 5th Column came back again in a [[Task Force]] [[Dr. Kahn Task Force|for heroes]] and a [[Strike Force]] [[Barracuda Strike Force|for villains]], where an [[Reichsman|old enemy]] returned.
 +
 +
In [[Issue 16]], the 5th Column came out of hiding. They once again roam the streets of [[Paragon City]], as well as appearing in the [[Rogue Isles]], often seen fighting with [[Council]] members for dominance.
 +
 +
== Background ==
 
Before they were taken over by the [[Council]], The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
 
Before they were taken over by the [[Council]], The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
  
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Current rumors are circulating that the 5th Column will rise again.  Even if this was true, under whose leadership will it be?
 
Current rumors are circulating that the 5th Column will rise again.  Even if this was true, under whose leadership will it be?
 +
 +
== Architect Entertainment Description ==
 +
 +
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
  
 
== Villain Types ==
 
== Villain Types ==
  
===Minions ===
+
=== Minions ===
  
 
==== Nebel Division ====
 
==== Nebel Division ====
  
 
===== Nebel Fist =====
 
===== Nebel Fist =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
[[File:Nebel Fist.jpg|thumb|left|100px|{{center|Nebel Fist}}]]
 +
 
 +
As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
 +
 
 +
''Levels: 1-4''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 +
 
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 +
 
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!  }}
  
  
 
===== Nebel Rifle =====
 
===== Nebel Rifle =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
 
 +
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 +
 
 +
''Levels: 1-4''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
+
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
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{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Nebel Force =====
 
===== Nebel Force =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
[[File:Nebel Force.jpg|thumb|left|100px|{{center|Nebel Force}}]]
 +
 
 +
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 +
 
 +
''Levels: 1-4''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 +
 
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Nebel Grenade =====
 
===== Nebel Grenade =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
[[File:Nebel Grenade.jpg|thumb|left|100px|{{center|Nebel Grenade}}]]
 +
 
 +
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 +
 
 +
''Levels: 1-4''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
  
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
 
===== Nebel Fire =====
 
===== Nebel Fire =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
[[File:Nebel Flame.jpg|thumb|left|100px|{{center|Nebel Fire}}]]
  
''Powers''
+
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
''Levels: 1-4''
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
''Powers''
  
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Nebel Rocket =====
 
===== Nebel Rocket =====
It doesen t take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
+
[[File:Nebel Rocket.jpg|thumb|right|100px|{{center|Nebel Rocket}}]]
 +
 
 +
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
 +
 
 +
''Levels: 1-4''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 +
 +
===== Nebel Elite Fist =====
 +
[[File:Nebel Elite Fist.jpg|thumb|right|100px|{{center|Nebel Elite Fist}}]]
 +
 +
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 +
 +
''Levels: 5-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
 +
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 +
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 +
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
 +
{{clr}}
  
 
===== Nebel Elite Rifle =====
 
===== Nebel Elite Rifle =====
Once a soldier has proven his total commitent to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
+
[[File:Nebel Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column soldier, Nebel division, Elite rank</div>]]
 +
 
 +
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 +
 
 +
''Levels: 5-19''
 +
 
 +
{{clr}}
 +
 
 +
 
 +
 
 +
===== Nebel Elite Force =====
 +
 
 +
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 +
 
 +
''Levels: 5-19''
 +
 
 +
===== Nebel Elite Grenade =====
 +
[[File:Nebel Elite Grenade.jpg|thumb|right|100px|{{center|Nebel Elite Grenade}}]]
 +
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 +
 
 +
''Levels: 5-19''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
===== Nebel Elite Fire =====
 +
 
 +
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
 +
 
 +
''Levels: 5-19''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
  
 
===== Nebel Ubermenschen Fist =====
 
===== Nebel Ubermenschen Fist =====
 +
[[File:Nebel Uber Fist.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Fist}}]]
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
  
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 +
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 +
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
 +
{{clr}}
  
 
===== Nebel Ubermenschen Rifle =====
 
===== Nebel Ubermenschen Rifle =====
 +
[[File:Nebel Uber Rifle.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rifle}}]]
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
  
 +
''Levels: 20-24''
 +
 +
''Powers''
 +
 +
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Nebel Ubermenschen Force =====
 
===== Nebel Ubermenschen Force =====
 +
[[File:Nebel Uber Force.jpg|thumb|right|125px|{{center|Nebel Ubermenschen Force}}]]
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 
+
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Nebel Ubermenschen Grenade =====
 
===== Nebel Ubermenschen Grenade =====
 +
[[File:Nebel Uber Grenade.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Ubermensch, Nebel Division</div>]]
 +
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
+
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
 
===== Nebel Ubermenschen Fire =====
 
===== Nebel Ubermenschen Fire =====
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Nebel Ubermenschen Rocket =====
 
===== Nebel Ubermenschen Rocket =====
 +
[[File:Nebel Uber Rocket.jpg|thumb|right|100px|{{center|Nebel Ubermenschen Rocket}}]]
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 +
==== Nacht Division ====
  
==== Natch Division ====
+
===== Nacht Fist =====
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
  
===== Natch Fist =====
+
''Levels: 5-19''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
  
 +
===== Nacht Rifle =====
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
  
===== Natch Rifle =====
+
''Levels: 5-19''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
+
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
===== Natch Force =====
+
===== Nacht Force =====
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
[[File:Nacht Force.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Covert Ops specialists: Natcht soldier</div>]]
 +
 
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
 +
 
 +
''Levels: 5-19''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
 +
===== Nacht Grenade =====
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
  
===== Natch Grenade =====
+
''Levels: 5-19''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
  
 +
===== Nacht Fire =====
 +
[[File:Nacht Fire.jpg|thumb|right|125px|{{center|Nacht Fire}}]]
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
  
===== Natch Fire =====
+
''Levels: 5-19''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 +
===== Nacht Rocket =====
 +
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
  
===== Natch Rocket =====
+
''Levels: 5-19''
The Natch is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Natch.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
===== Natch Elite Fist =====
+
===== Nacht Elite Fist =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
[[File:Nacht Elite Fist.jpg|thumb|right|100px|{{center|Nacht Elite Fist}}]]
  
 +
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
  
===== Natch Elite Rifle =====
+
''Levels: 20-24''
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Med Damage| Small caliber side arm. }}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
+
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
  
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
 +
{{clr}}
  
===== Natch Elite Force =====
+
===== Nacht Elite Rifle =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
[[File:Nacht Elite Rifle.jpg|thumb|right|100px|{{center|Nacht Elite Rifle}}]]
 +
 
 +
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 +
 
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
+
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
===== Natch Elite Grenade =====
+
===== Nacht Elite Force =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 +
 
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
===== Natch Elite Fire =====
+
===== Nacht Elite Grenade =====
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
 +
 
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
  
 +
===== Nacht Elite Fire =====
 +
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
  
===== Natch Elite Rocket =====
+
''Levels: 20-24''
The Natch Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhacements make them incredibly dangerous, especially when encountered in force.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
===== Natch Ubermenschen Fist =====
+
===== Nacht Elite Rocket =====
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
+
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
  
 
+
''Levels: 20-24''
===== Natch Ubermenschen Rifle =====
+
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
+
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 
  
 +
===== Nacht Ubermenschen Fist =====
 +
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
  
===== Natch Ubermenschen Grenade =====
+
''Levels: 25-29''
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
+
 
 +
 
 +
===== Nacht Ubermenschen Rifle =====
 +
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 +
 
 +
''Levels: 25-29''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
===== Natch Ubermenschen Fire =====
+
 
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
+
===== Nacht Ubermenschen Grenade =====
 +
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 +
 
 +
''Levels: 25-29''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
===== Natch Ubermenschen Rocket =====
+
===== Nacht Ubermenschen Fire =====
The Ubermenschen of the Natch have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhaced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
+
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 +
 
 +
''Levels: 25-29''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Nacht Ubermenschen Rocket =====
 +
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
 +
 
 +
''Levels: 25-29''
 +
 
 +
''Powers''
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
 
==== Raserei Division ====
 
==== Raserei Division ====
Line 299: Line 492:
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
  
 +
''Levels: 15-19''
 +
 +
 +
===== Raserei Rifle =====
 +
[[File:Raserei Rifle.jpg|thumb|right|100px|{{center|Raserei Rifle}}]]
 +
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 +
 +
''Levels: 15-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Raserei Force =====
 
===== Raserei Force =====
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 +
 +
''Levels: 15-19''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Raserei Grenade =====
 
===== Raserei Grenade =====
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 +
 +
''Levels: 15-19''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
 +
 +
===== Raserei Fire =====
 +
[[File:Raserei Fire.jpg|thumb|right|100px|{{center|Raserei Fire}}]]
 +
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 +
 +
''Levels: 15-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Raserei Rocket =====
 +
[[File:Raserei Rocket.jpg|thumb|right|100px|{{center|Raserei Rocket}}]]
 +
 +
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
 +
 +
''Levels: 15-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Raserei Elite Fist =====
 
===== Raserei Elite Fist =====
 +
[[File:Raserei Elite Fist.jpg|thumb|right|100px|{{center|Raserei Elite Fist}}]]
 +
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
  
 +
''Levels: 20-24''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged Lethal, Moderate Damage| Small caliber side arm. }}
 +
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}
 +
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage (Smash), Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }}
 +
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying!  }}
 +
{{clr}}
  
 
===== Raserei Elite Rifle =====
 
===== Raserei Elite Rifle =====
 +
[[File:Raserei Elite Rifle.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division soldier, Elite rank</div>]]
 +
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
  
 +
''Levels: 20-24''
  
 
===== Raserei Elite Force =====
 
===== Raserei Elite Force =====
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
+
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Raserei Elite Grenade =====
 
===== Raserei Elite Grenade =====
 +
[[File:Raserei Elite Grenade.jpg|thumb|right|100px|{{center|Raserei Elite Grenade}}]]
 +
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
+
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 
+
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
  
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
  
 
===== Raserei Elite Fire =====
 
===== Raserei Elite Fire =====
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
+
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
  
  
 
===== Raserei Elite Rocket =====
 
===== Raserei Elite Rocket =====
 +
[[File:Raserei Elite Rocket.jpg|thumb|right|100px|{{center|Raserei Elite Rocket}}]]
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
 +
 +
''Levels: 20-24''
  
 
''Powers''
 
''Powers''
  
{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
+
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
  
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
+
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
===== Raserei Ubermenschen Fist =====
 +
[[File:Raserei Uber Fist.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Fist}}]]
 +
 
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm. }}
 +
 
 +
{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You are Disoriented. }}
 +
 
 +
{{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target . }}
 +
 
 +
{{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }}
 +
{{clr}}
 +
 
 +
===== Raserei Ubermenschen Rifle =====
 +
[[File:Raserei Uber Rifle.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rifle}}]]
 +
 
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.}}
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time (Fire)| You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
===== Raserei Ubermenschen Force =====
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Raserei Ubermenschen Grenade =====
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Raserei Ubermenschen Fire =====
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Raserei Ubermenschen Rocket =====
 +
[[File:Raserei Uber Rocket.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Rocket}}]]
 +
 
 +
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
==== Robots ====
 +
 
 +
===== Steel Valkyrie =====
 +
[[File:Steel Valkyrie.jpg|200px|thumb| |<div style="text-align: center;border:none">5th Column Steel Valkirye</div>]]
 +
 
 +
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that [[Vandal]] was inspired by the [[Rikti]] attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
 +
 
 +
''Levels: 30-42''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Steel Valkyries Fly.  }}
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Robot Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Hoverbots can launch small missiles at long range. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Steel Valkyries don´t have any Melee attacks at all''}}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
 +
 
 +
{{clr}}
 +
 
 +
===== Mek Man =====
 +
[[File:Mek Man.jpg|100px|thumb| |<div style="text-align: center;border:none">Vandal's 5th Column Mek Man</div>]]
 +
 
 +
[[Vandal]], the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
 +
 
 +
''Levels: 25-34''
 +
 +
''Powers''
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Energy/Smash, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}}
 +
 
 +
{{Power|[[File:SuperStrength Punch.png|22px]]| Energy Punch| Melee, Smash/Energy, Foe Disorient| An Energy Punch from the Mek Man has Disoriented you.}}
 +
 
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands| Melee, Area of Effect, Smash/Energy| Launches a dizzying attack against everything in a nearby area.}}
 +
 
 +
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Smash/Energy, Foe Disorient| A Stun Punch from the Mek Man has Disoriented you. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
 +
 
 +
==== Vampyri ====
 +
 
 +
===== Vampyr Mesmerist =====
 +
[[File:Vampyr Mesmerist.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column supersoldier Vampyr</div>]]
 +
 
 +
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
 +
 
 +
''Levels: 35-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 +
 
 +
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Vampyri brawling attacks. }}
 +
 
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 
 +
 
 +
===== Vampyr Parasyte =====
 +
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.
 +
 
 +
''Levels: 35-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 +
 
 +
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative Energy, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br />Note: This attack also has a chance of Knockdown. }}
 +
 
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 
 +
==== Werewolves ====
 +
 
 +
===== Nightwolf =====
 +
[[File:Nightwolf.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Werewolf</div>]]
 +
 
 +
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
 +
 
 +
''Levels: 35-39''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee (Cone), Heavy Lethal, Foe Knockdown| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
 +
{{clr}}
 +
 
 +
===== Darkwolf =====
 +
[[File:Darkwolf.jpg|thumb|right|125px|{{center|Darkwolf}}]]
 +
 
 +
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
 +
 
 +
''Levels: 41-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 +
{{clr}}
  
 
=== Lieutenants ===
 
=== Lieutenants ===
 +
 +
==== Nebel Division ====
 +
 +
===== Nebel Unterofizzier =====
 +
[[File:Nebel Unter.jpg|thumb|right|100px|{{center|Nebel Unteroffizier}}]]
 +
 +
Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
 +
 +
''Levels: 1-4''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Nebel Elite Unteroffizier =====
 +
[[File:Nebel Elite Unter.jpg|thumb|right|100px|{{center|Nebel Elite Unteroffizier}}]]
 +
 +
A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
 +
 +
''Levels: 5-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 +
{{clr}}
 +
 +
===== Nebel Ubermenschen Unteroffizier =====
 +
The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines.  It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
 +
 +
''Levels: 20-24''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 +
==== Nacht Division ====
 +
 +
===== Nacht Unteroffizier =====
 +
[[File:Nacht Unter.jpg|thumb|right|100px|{{center|Nacht Unteroffizier}}]]
 +
 +
The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
 +
 +
''Levels: 5-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Nacht Elite Unteroffizier =====
 +
[[File:Nacht Elite Unter.jpg|thumb|right|100px|{{center|Nacht Elite Unteroffizier}}]]
 +
 +
A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
 +
 +
''Levels: 20-24''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Nacht Ubermensch Unteroffizier =====
 +
Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
 +
 +
''Levels: 25-29''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 +
==== Raserei Division ====
 +
 +
===== Raserei Unteroffizier =====
 +
[[File:Raserei Unter.jpg|100px|thumb| |<div style="text-align: center;border:none">5th Column Raserei Division Unteroffizier</div>]]
 +
 +
Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
 +
 +
''Levels: 15-19''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Raserei Elite Unteroffizier =====
 +
[[File:Raserei Elite Unter.jpg|thumb|right|100px|{{center|Raserei Elite Unteroffizier}}]]
 +
 +
The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
 +
 +
''Levels: 20-24''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
===== Raserei Ubermenschen Unteroffizier =====
 +
[[File:Raserei Uber Unter.jpg|thumb|right|100px|{{center|Raserei Ubermenschen Unteroffizier}}]]
 +
 +
Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
 +
 +
''Levels: 25-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 +
==== Robots ====
 +
 +
===== Mk I Wolfpack Robot =====
 +
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
 +
 +
''Levels: 40-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }}
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
 +
{{clr}}
 +
 +
==== Vampyri ====
 +
 +
===== Vampyr Adjutant =====
 +
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
 +
 +
''Levels: 30-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy|The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack. }}
 +
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 +
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 +
 +
{{Power|*|Siphon Life||.}}
 +
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 +
 +
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 +
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smash| Vampyri brawling attacks<br />''Note:'' This attack also has a chance of Knockdown. }}
 +
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 +
{{Power|*|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
 +
 +
==== Werewolves ====
 +
 +
===== Nightwolf Champion =====
 +
 +
The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
 +
 +
''Levels: 35-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 +
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
 +
 +
=====Lycan Nightwolf=====
 +
 +
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
 +
 +
''Levels:''
 +
 +
''Powers:''
 +
 +
=== Snipers ===
 +
 +
==== Nacht Elite Sharpshooter ====
 +
Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
 +
 +
''Levels: 1-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons SniperRifle.png|22px]]| Sniper Rifle| Ranged, Sniper, Lethal, Foe Knockdown| Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target. }}
  
 
=== Bosses ===
 
=== Bosses ===
  
==== 5th Column Kreiger ====
+
 
 +
==== Nebel Division ====
 +
 
 +
===== Nebel Oberst =====
 +
To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.
 +
 
 +
''Levels: 1-4''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Nebel Obersts don´t have any Melee attacks at all'' }}
 +
 
 +
 
 +
===== Nebel Elite Oberst =====
 +
The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
 +
 
 +
''Levels: 5-19''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
==== Nacht Division ====
 +
 
 +
===== Nacht Oberst =====
 +
[[File:Nacht Oberst.jpg|thumb|right|100px|{{center|Nacht Oberst}}]]
 +
 
 +
A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
 +
 
 +
''Levels: 5-19''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
===== Nacht Elite Oberst =====
 +
[[File:Nacht Elite Oberst.jpg|thumb|right|100px|{{center|Nacht Elite Oberst}}]]
 +
 
 +
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
 +
 
 +
''Levels: 20-24''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
{{clr}}
 +
 
 +
===== Nacht Ubermenschen Oberst =====
 +
The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
 +
 
 +
''Levels: 25-29''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
==== Raserei Division ====
 +
 
 +
===== Raserei Oberst =====
 +
The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
 +
 
 +
''Levels: 15-19''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Raserei Elite Oberst =====
 +
The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
 +
 
 +
''Levels: 20-24''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
 
 +
===== Raserei Ubermenschen Oberst =====
 +
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
 +
 
 +
''Levels: 25-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down. }}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| 5th Column brawling attacks}}
 +
 
 +
==== Robots ====
 +
 
 +
===== Mk II Wolfpack =====
 +
[[File:Wolfpack.jpg|125px|thumb| |<div style="text-align: center;border:none">5th Column Wolfpack unit</div>]]
 +
 
 +
The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
 +
 
 +
''Levels: 30-39''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect, Lethal/Smash, Foe Knockback| Wolfpack can launch small missiles at long range. }}
 +
 
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Wolfpack brawling attacks. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|-15|50|0|0|0|0|60|0|0|0|0|0}}|Auto, Self| }}
 +
{{clr}}
 +
 
 +
==== Vampyri ====
 +
 
 +
===== Vampyr Commandant =====
 +
The Vampyri Commandants are the assistants to [[Nosferatu]], the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
 +
 
 +
''Levels: 30-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 +
 
 +
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself. }}
 +
 
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +Hit Points|The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
 +
 
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 +
 
 +
{{Power|[[File:ShadowFighting ShadowPunch.png|22px]]| Shadow Punch| Melee, Smash/Negative, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 +
 
 +
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Foe Knockdown| Vampyri brawling attacks}}
 +
 
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 
 +
{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal|The Vampyr can concentrate for a few moments to heal himself.}}
 +
 
 +
==== Werewolves ====
 +
 
 +
===== Warwolf =====
 +
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
 +
 
 +
''Levels: 35-54''
 +
 
 +
''Powers''
 +
 
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl| Ranged, Moderate Damage, Smash, Foe  Knockback, Disorient| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}
 +
 
 +
{{Power|[[File:Inherent_Brawl.png|22px]]| Claw Swipe| Melee(Cone), Heavy Lethal, Foe Knockback| Werewolves claw attacks cover a wide cone and can knockdown its foes. }}
 +
 
 +
{{Power|[[File:Jump LongJump.png|22px]]| Wolf Jumping| Self Auto, +Jump, +Speed| Werewolves can inherently jump real high and travel very fast. }}
 +
 
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|25|25|25|25|25|0|0|0|0|0}}|Auto, Self| }}
 +
 
 +
==== 5th Column Krieger ====
 +
[[File:Krieger.jpg|thumb|right|100px|{{center|Krieger}}]]
  
 
After the [[Council]] took over, this soldier suddenly found himself unemployed.  He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
 
After the [[Council]] took over, this soldier suddenly found himself unemployed.  He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
 +
 +
''Levels: 1-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities.  Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}}
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]|Frag Grenade|Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback|This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}}
 +
 +
{{Power|[[File:MartialArts_ThunderKick.png|22px]]|Thunder Kick| Melee, Minor Damage, Smash, Foe Disorient (Minor) |You can perform a strong Thunder Kick that hits so hard it can disorient your target.}}
 +
 +
{{Power|[[File:MartialArts_StormKick.png|22px]]|Storm Kick|Melee, Moderate Damage, Smash|You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}}
 +
 +
{{Power|[[File:MartialArts_CraneKick.png|22px]]|Crane Kick|Melee Smash, High Damage, Foe Knockback|A slow, high damage kick that can send your target flying!}}
 +
 +
{{Power|[[File:MartialArts_CripplingHookKick.png|22px]]|Crippling Axe Kick| Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly|You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.}}
 +
 +
{{Power|[[File:MartialArts_MonkeySweep.png|22px]]|Dragons Tail|Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow}}
 +
{{clr}}
 +
 +
=== Elite Bosses ===
 +
 +
==== Roderick Mueller ====
 +
[[File:Roderick Mueller.jpg|thumb|right|100px|{{center|Roderick Mueller}}]]
 +
 +
''Main Article:'' [[Roderick Mueller]]
 +
 +
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of [[Reichsman]], the time is just right!
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
 +
* '''12 Gauge'''
 +
 +
 +
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| Ranged, Cone, Lethal damage, Damage over Time (Fire), Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing its target to burst into flames.}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|{{DamResVal|25|25|25|25|25|25|25|25|0|0|0|0}}| Auto, self}}
 +
 +
{{clr}}
 +
 +
==== Ritter Franz====
 +
 +
''Main Article:'' [[Ritter Franz]]
 +
 +
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
 +
 +
 +
==== Herr Krogh ====
 +
 +
''Main Article:'' [[Herr Krogh]]
 +
 +
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 +
 +
==== Oberst Staetler ====
 +
'' Main Article:'' [[Oberst Staetler]]
 +
 +
A loyal citizen soldier of his world, Staetler will stop at nothing to protect his home land.
 +
 +
==== Lt. Wolfgang Ubelmann ====
 +
[[File:Ubelmann1.jpg|thumb|right|100px|{{center|Wolfgang Ubelmann}}]]
 +
''Main Article:'' [[Lt. Wolfgang Ubelmann]]
 +
 +
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
 +
 +
''Powers''
 +
 +
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Missile Launcher|Ranged, Lethal/Smash, Foe Knockback|This devastating weapon has extreme range capabilities.  Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.}}
 +
 +
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}
 +
 +
{{clr}}
  
 
=== Arch Villains ===
 
=== Arch Villains ===
 +
==== Archon Burkholder ====
 +
{{EdNote|note=Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.}}
 +
[[File:Col. Burkholder.jpg|thumb|right|100px|{{center|Archon Burkholder}}]]
 +
''Main Article:'' [[Archon Burkholder]]
 +
 +
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
 +
 +
''Levels: 30-40''
 +
 +
''Powers''
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient  |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
 +
 +
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
 +
 +
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 +
{{clr}}
 +
 +
==== Col. Burkholder ====
 +
[[File:Col. Burkholder.jpg|thumb|100px|{{center|Col. Burkholder}}]]
 +
''Main Article:'' [[Col. Burkholder]]
 +
 +
Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
 +
 +
''Levels: 30-40''
 +
 +
''Powers''
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}
 +
 +
{{Power|[[File:PowerPunch Flurry.png|22px]]|Whirling Hands |Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient  |By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. }}
 +
 +
{{Power|[[File:PowerPunch Stun.png|22px]]| Stun| Melee, Minor Damage, Smashing/Energy, Foe Disorient| By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target. }}
 +
 +
{{Power|[[File:SuperStrength_Punch.png|22px]]| Cybernetic Blade| Melee, Lethal| A Cybernetic Blade is a powerful lethal attack. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 +
{{clr}}
 +
 +
==== Maestro ====
 +
 +
''Main Article:'' [[Maestro]]
 +
 +
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An [[Arachnos]] attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
 +
 +
''Levels: 30-40''
 +
 +
''Powers''
 +
 +
{{Power|[[File:SonicBlast Medium.png|22px]]| Scream| (Ranged) Moderate Damage over Time, Smash, Foe -Resist| Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow. }}
 +
 +
{{Power|[[File:SonicBlast Heavy.png|22px]]| Shout| Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)| You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate. }}
 +
 +
{{Power|[[File:SonicBlast Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists| A short range, but powerful sonic attack. Damage: High, Recharge: Slow. }}
 +
 +
{{Power|[[File:SonicBlast Knockback.png|22px]]| Shockwave| Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. }}
 +
 +
{{Power|[[File:SonicBlast Sleep.png|22px]]| Siren's Song| Ranged (Cone), Minor Damage (Energy), Foe Sleep|  You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}
 +
 +
{{Power|[[File:SonicBlast Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe Disorient| By bursting forth with this hypersonic Screech, you can Disorient a target. }}
 +
 +
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]| Dreadful Wail| Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery | Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long. }}
 +
 +
{{Power|*|Sonic Shield||.}}
 +
 +
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Maestro doesn´t have any Melee attacks at all''}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|0|0|0|20|0|0|0|0|0|0|0}}|Auto, Self| }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
{{clr}}
 +
 +
==== Protean ====
 +
[[File:Protean AV.jpg|thumb|right|100px|{{center|Protean}}]]
 +
''Main Article:'' [[Protean]]
 +
 +
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of [[Manticore]]. He also is responsible for the death of [[Dauntless]], [[Galaxy Girl]]'s sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of [[Paragon City|Paragon]] and the [[Rogue Isles|Isles]], while aiding the forces of [[Praetoria]]!
 +
 +
''Powers''
 +
 +
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|Warning Message|Displays "Get Away! Protean readies his Power Siphon!"}}
 +
 +
{{Power|[[File:Robotics_LaserRifleBurst.png|22px]]|Power Siphon|PBAoE -END, Self Heal, +END|Protean drains the power of nearby foes to recharge himself.}}
 +
 +
:{{red|''Note:  This power is auto-hit, and pet entities heal Protean for much less than players.''}}
 +
 +
{{Power|[[File:PowerPunch_Quick.png|22px]]|Barrage|Melee, Minor DMG(Smash/Energy), Foe Disorient|You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast}}
 +
 +
{{Power|[[File:PowerPunch_EnergyPunch.png|22px]]|Energy Punch|Melee, Moderate DMG(Smash/Energy), Foe Disorient|You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast}}
 +
 +
{{Power|[[File:PowerBlast_PowerBlast.png|22px]]|Power Blast|Ranged, Moderate DMG(Energy/Smash), Foe Knockback|A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate}}
 +
 +
{{Power|[[File:PowerPunch_BoneSmasher.png|22px]]|Bone Smasher|Melee, High DMG(Smash/Energy), Disorient|A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate}}
 +
 +
{{Power|[[File:PowerPunch_Flurry.png|22px]]|Whirling Hands|PBAoE Melee, Moderate DMG(Smash/Energy)|By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow}}
 +
 +
{{Power|[[File:EnergyAura_KineticShield.png|22px]]|Kinetic Shield|Auto: Self +{{TypeDefVal|17|17|0|0|2.5|0|0}}, Res(DeBuff DEF)|Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks.  Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.}}
 +
 +
{{Power|[[File:EnergyAura_PowerShield.png|22px]]|Power Shield|Auto:Self +{{TypeDefVal|0|0|20|20|20|14|0}}, Res(DeBuff DEF)|This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks.  Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.}}
 +
 +
{{Power|[[File:Invulnerability_TemporaryInvulnerabilty.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 +
{{Power|[[File:EnergyAura_Overload.png|22px]]|Overload|Self +{{TypeDefVal|25|25|25|25|25|25|0}}, +Recovery, +Max HP, Res(DeBuff DEF), +Special|You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long}}
 +
 +
:{{red|''Note:  Overload is only available to Protean at level 38 and up.''}}
 +
 +
==== Schadenfreude ====
 +
[[File:Schadenfreude.jpg|thumb|right|100px|{{center|Schadenfreude}}]]
 +
''Main Article:'' [[Schadenfreude]]
 +
 +
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
 +
 +
''Powers''
 +
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 +
 +
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
 +
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 +
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
 +
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
 +
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
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 +
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
 +
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 +
{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
 +
 +
{{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| +{{DamResVal|0|0|0|0|-25|25|25|25|25|0|0|0}}| }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}
 +
{{clr}}
 +
 +
==== Vandal ====
 +
[[File:Vandal2.jpg|thumb|125px|{{center|Vandal}}]]
 +
''Main Article:'' [[Vandal]]
 +
 +
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain [[Requiem]] recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
 +
 +
''Levels: 28-40''
 +
 +
''Powers''
 +
 +
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage, Smash/Energy, Foe Knockback| Power Blast sends a focused beam of energy at a foe that can knock him back. }}
 +
 +
{{Power|[[File:PowerBlast Explosion.png|22px]]| Missile Launch| Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback| Vandal can launch small missiles at long range. }}
 +
 +
{{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smash/Energy, Foe Disorient|Powerful focused punch that may Disorient your opponent! }}
 +
 +
{{Power|[[File:PowerPunch BoneSmasher.png|22px]] |Bone Smasher| Melee Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|25|25|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 +
 +
{{clr}}
 +
 +
==== Nosferatu ====
 +
[[File:Nosferatu 5th Column.jpg|thumb|100px|{{center|Nosferatu}}]]
 +
''Main Article:'' [[Nosferatu]]
 +
 +
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
 +
 +
''Levels: 30-45''
 +
 +
''Powers''
 +
 +
{{Power|[[File:MentalControl Hypnotize.png|22px]]| Mesmerize| Ranged, Psionic, Foe Sleep| Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked. }}
 +
 +
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}
 +
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| (Ranged) High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 +
{{Power|[[File:DarkMiasma ChillOfTheNight.png|22px]]|Chill of the Night| Toggle Area of Effect, Negative, Foe -Accuracy| While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .}}
 +
 +
{{Power|[[File:ShadowFighting_SiphonLife.png|22px]]|Siphon Life| Melee, Negative, Foe -Accuracy, Self +HP| Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy. }}
 +
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr. }}
 +
 +
{{Power|[[File:ShadowFighting DarkConsumption.png|22px]]|Dark Consumption| Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance|The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance. }}
 +
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 +
{{Power|[[File:Regeneration FastHealing.png|22px]]| Fast Healing| Auto, Self, +Regeneration| The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated. }}
 +
 +
{{Power|[[File:Regeneration_Reconstruction.png|22px]]|Reconstruction|Self Heal, +Resistance (Toxic)| Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.}}
 +
 +
{{Power|[[File:Regeneration_DullPain.png|22px]]|Dull Pain|Self: +Max Health| Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|0|0|-25|25|25|25|0|0|0|0}}|Auto, Self| }}
 +
 +
==== Requiem ====
 +
[[File:Requiem.jpg|thumb|right|100px|{{center|Requiem}}]]
 +
''Main Article:'' [[Requiem]]
 +
 +
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a [[Nictus]], a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
 +
 +
''Levels: 30-54''
 +
 +
''Powers''
 +
 +
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| Ranged, Negative, Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}
 +
 +
{{Power|[[File:DarkCast SoulDrain.png|22px]]| Gloom| Ranged, High Damage over Time, Negative, Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}
 +
 +
{{Power|[[File:DarkCast TenebrousTentacles.png|22px]]| Tenebrous Tentacles| Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy| Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.}}
 +
 +
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + Hit Points| Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem. }}
 +
 +
{{Power|[[File:ShadowFighting_ShadowPunch.png|22px]]| Shadow Punch| Melee Smash/Negative, Low Damage, Foe -Accuracy| A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy. }}
 +
 +
{{Power|[[File:ShadowFighting_Smite.png|22px]]| Smite| Melee, Smash/Negative, Medium Damage, Foe -Accuracy| More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy. }}
 +
 +
{{Power|[[File:ShadowFighting_ShadowMawl.png|22px]]| Shadow Maul| Melee, Smash/Negative, High Damage over Time, Foe -Accuracy| This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy. }}
 +
 +
{{Power|[[File:DarkArmor DarkRegeneration.png|22px]]|Dark Regeneration|Point Blank Area of Effect, Minor Damage, Negative, Self: +Health |You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.}}
 +
 +
{{Power|[[File:DarkArmor OppressiveGloom.png|22px]]| Oppressive Gloom| Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient| Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented! }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|25|-25|0|0|0|0|0|0|0|0}}|Auto, Self| }}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
{{clr}}
 +
 +
==== Reichsman ====
 +
[[File:Reichsman.jpg|thumb|100px|{{center|Reichsman}}]]
 +
''Main Article:'' [[Reichsman]]
 +
 +
{{red|''Though he is technically an [[Archvillain]], Reichsman is presented in his own category "Reichsman", and possesses [[Hit points]] well above any other AV or Monster of his same level, exceeding 200,000+HP.''}}
 +
 +
This Marcus Cole, from an [[Axis America|alternate dimension]], was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the [[Well of the Furies]]. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the [[Freedom Phalanx]]. Now he's back, and ready for revenge.
 +
 +
''Powers''
 +
 +
{{Power|[[File:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Flight}}
 +
 +
{{Power|[[File:MentalControl_WorldOfConfusion.png|22px]]|Aura of Domination|Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge|  Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.}}
 +
 +
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]|Corrupted Lightning Bolt|Melee Area of Effect, Superior Damage, Negative Energy, Foe  -Defense (All), -Resistance (All), Disorient| Reichsman's Deafening Shout has substantially reduced your defenses and resistance.}}
 +
 +
{{Power|[[File:PsychicBlast_TelekineticBlast.png|22px]]|Sap Will|Ranged, High Damage, Negative Energy, Foe Knockback, Slow|Reichsman has sapped your will reducing your attack speed!}}
 +
 +
{{Power|[[File:SuperStrength_Jab.png|22px]]|Jab|Melee, Foe Disorient|Reichsman has disoriented you with his jab.}}
 +
 +
{{Power|[[File:SuperStrength Punch.png|22px]]|Punch|Melee, Moderate Damage, Smash, Foe Knockback|Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.}}
 +
 +
{{Power|[[File:SuperStrength Haymaker.png|22px]]|Haymaker|Melee, High Damage, Smash, Foe Knockback|A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.}}
 +
 +
{{Power|[[File:SuperStrength HandClap.png|22px]]|Hand Clap|Point Blank Area of Effect, Foe Disorient, Knockback|Reichsman has disoriented you with his Hand Clap.}}
 +
 +
{{Power|[[File:SuperStrength KnockoutBlow.png|22px]]|Knockout Blow|Melee, Extreme Damage, Smash, Foe Hold|Reichsman has hit you with a Knockout Blow. You are Held.}}
 +
 +
{{Power|[[File:SuperStrength Hurl.png|22px]]|Hurl|Ranged, High Damage, Smash, Foe Knockback, -Fly|You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.}}
 +
 +
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp| Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback|Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.}}
 +
 +
{{Power|[[File:SuperStrength_KnockoutBlow.png|22px]]|Fist of Tyranny|Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance|Reichsman strikes you with all the force of a thunderbolt!}}
 +
 +
{{Power|[[File:Invulnerability DullPain.png|22px]]|Dull Pain|Self: Heal, +Max Health|You can activate this power to increase your maximum Hit Points for a short time.}}
 +
 +
{{Power|[[File:Invulnerability Unstoppable.png|22px]]|Unstoppable|Click, Self: {{DamResVal|70|70|70|70|70|70|0|70|0|0|0|0}} (Disorient, Sleep, Hold, Immobilize, Knockback)|When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects.  Endurance recovery is also increased.  Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.}}
 +
 +
:{{red|''Note:  Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.''}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, Self|+{{DamResVal|50|50|30|30|40|20|20|20|0|0|0|0}}, Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)}}
 +
 +
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}
 +
 +
== Named bosses ==
 +
 +
* 5th Column Art Collector (''Raserei Ubermenschen Oberst'')
 +
* Commandant Pfeiffer (''Raserei Ubermenschen Oberst'')
 +
* Dieter (''Raserei Ubermen'')
 +
* Field Marshal Bulech (''Vampyr Commandant'')
 +
* Heinrich (''Nebel Unteroffizier'')
 +
* Jeroen (''Raserei Ubermen'')
 +
* Lt. Kurtz (''Vampyr Adjutant'')
 +
* Lt. Schrekker (''Vampyr Adjutant'')
 +
* Maj. Snyder (''Nebel Elite Oberst'')
 +
 +
== Related Badges ==
 +
{{BadgeBox|5th Columnist}}
 +
{{BadgeBox|The Silver Bullet}}
 +
{{BadgeBox|The Slayer}}
  
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 15:09, 14 June 2020

EdLetter.png Editor's Note:

This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...

However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.

Contents

Overview

5th Column Logo.jpg

Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.


In-game storyline:

The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.

5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.

Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.

In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.

In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.

Background

Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.

In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.

Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.

It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.

Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?

Architect Entertainment Description

Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.

Villain Types

Minions

Nebel Division

Nebel Fist
Nebel Fist

As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.

Levels: 1-4

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage (Smash), Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!


Nebel Rifle

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Levels: 1-4

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Force
Nebel Force

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Levels: 1-4

Powers


AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.


Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Grenade
Nebel Grenade

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Levels: 1-4

Powers


AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.


Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Fire
Nebel Fire

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Levels: 1-4

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Rocket
Nebel Rocket

It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.

Levels: 1-4

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Elite Fist
Nebel Elite Fist

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage (Smash), Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

Nebel Elite Rifle
5th Column soldier, Nebel division, Elite rank

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Levels: 5-19



Nebel Elite Force

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Levels: 5-19

Nebel Elite Grenade
Nebel Elite Grenade

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Elite Fire

Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.

Levels: 5-19

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Ubermenschen Fist
Nebel Ubermenschen Fist

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage (Smash), Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

Nebel Ubermenschen Rifle
Nebel Ubermenschen Rifle

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Ubermenschen Force
Nebel Ubermenschen Force

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Ubermenschen Grenade
5th Column Ubermensch, Nebel Division

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Ubermenschen Fire

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Ubermenschen Rocket
Nebel Ubermenschen Rocket

An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Division

Nacht Fist

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Nacht Rifle

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Force
5th Column Covert Ops specialists: Natcht soldier

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Grenade

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Fire
Nacht Fire

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Rocket

The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.

Levels: 5-19

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Elite Fist
Nacht Elite Fist

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage (Smash), Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

Nacht Elite Rifle
Nacht Elite Rifle

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Elite Force

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Elite Grenade

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Elite Fire

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Elite Rocket

The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Ubermenschen Fist

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29


Nacht Ubermenschen Rifle

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Ubermenschen Grenade

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Ubermenschen Fire

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nacht Ubermenschen Rocket

The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.

Levels: 25-29

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Division

Raserei Fist

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19


Raserei Rifle
Raserei Rifle

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Force

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Grenade

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Fire
Raserei Fire

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Rocket
Raserei Rocket

The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.

Levels: 15-19

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Elite Fist
Raserei Elite Fist

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage (Smash), Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage (Smash), Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

Raserei Elite Rifle
5th Column Raserei Division soldier, Elite rank

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Raserei Elite Force

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Elite Grenade
Raserei Elite Grenade

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Elite Fire

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Elite Rocket
Raserei Elite Rocket

Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.

Levels: 20-24

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Ubermenschen Fist
Raserei Ubermenschen Fist

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

AssaultWeapons ARBurst.png Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target .

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

Raserei Ubermenschen Rifle
Raserei Ubermenschen Rifle

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

Villain 5thcoldgun.png Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the 5th Column Advanced Rifle Cryonic rounds.

AssaultWeapons ARBurst.png Incendiary Rounds (Ranged) Minor Damage over Time (Fire)
You are taking Fire Damage over Time from the 5th Column Advanced Rifle Incendiary rounds.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Ubermenschen Force

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

AssaultWeapons ARFullAuto.png Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Ubermenschen Grenade

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

AssaultWeapons ARM30grenade.png Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Ubermenschen Fire

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

AssaultWeapons ARFlamethrower.png Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Ubermenschen Rocket
Raserei Ubermenschen Rocket

Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.

Levels: 25-54

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Robots

Steel Valkyrie
5th Column Steel Valkirye

The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.

Levels: 30-42

Powers

Flight TravelFlight.png Flight Self fly
Steel Valkyries Fly.

AssaultWeapons ARBurst.png Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.

Power Missing.png No Melee attacks No Hand to Hand
Steel Valkyries don´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S-15 L50 P60 )
Auto, Self


Mek Man
Vandal's 5th Column Mek Man

Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.

Levels: 25-34

Powers

PowerBlast PowerBlast.png Mek Man Blast Ranged, Energy/Smash, Foe Knockback
Mek Man Blast sends a focused beam of energy that can knock foes back.

SuperStrength Punch.png Energy Punch Melee, Smash/Energy, Foe Disorient
An Energy Punch from the Mek Man has Disoriented you.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect, Smash/Energy
Launches a dizzying attack against everything in a nearby area.

PowerPunch Stun.png Stun Melee, Smash/Energy, Foe Disorient
A Stun Punch from the Mek Man has Disoriented you.

Temporary PVP BuffDefense.png Resistance Res( S-15 L50 P60 )
Auto, Self

Vampyri

Vampyr Mesmerist
5th Column supersoldier Vampyr

The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.

Levels: 35-54

Powers

DarkCast SoulDrain.png Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative Energy, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.


Vampyr Parasyte

The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence.

Levels: 35-54

Powers

DarkCast SoulDrain.png Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative Energy, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.

Inherent Brawl.png Pummel Melee, Smash
Vampyri brawling attacks
Note: This attack also has a chance of Knockdown.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Werewolves

Nightwolf
5th Column Werewolf

The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.

Levels: 35-39

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockdown
Werewolves claw attacks cover a wide cone and can knockdown its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 P25 )
Auto, Self

Darkwolf
Darkwolf

The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.

Levels: 41-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.

Lieutenants

Nebel Division

Nebel Unterofizzier
Nebel Unteroffizier

Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.

Levels: 1-4

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nebel Elite Unteroffizier
Nebel Elite Unteroffizier

A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Nebel Ubermenschen Unteroffizier

The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Division

Nacht Unteroffizier
Nacht Unteroffizier

The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Elite Unteroffizier
Nacht Elite Unteroffizier

A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Ubermensch Unteroffizier

Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Division

Raserei Unteroffizier
5th Column Raserei Division Unteroffizier

Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.

Levels: 15-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Elite Unteroffizier
Raserei Elite Unteroffizier

The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Ubermenschen Unteroffizier
Raserei Ubermenschen Unteroffizier

Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.

Levels: 25-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Robots

Mk I Wolfpack Robot

The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.

Levels: 40-54

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Wolfpack can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Wolfpack brawling attacks.

Temporary PVP BuffDefense.png Resistance Res( S-15 L50 P60 )
Auto, Self

Vampyri

Vampyr Adjutant

The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.

Levels: 30-54

Powers

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

  • Siphon Life
    .

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Inherent Brawl.png Pummel Melee, Smash
Vampyri brawling attacks
Note: This attack also has a chance of Knockdown.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

  • Reconstruction Self Heal
    The Vampyr can concentrate for a few moments to heal himself.

Werewolves

Nightwolf Champion

The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.

Levels: 35-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 P25 )
Auto, Self

Lycan Nightwolf

Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.

Levels:

Powers:

Snipers

Nacht Elite Sharpshooter

Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.

Levels: 1-54

Powers

AssaultWeapons SniperRifle.png Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a verly long range. The impressive round can knock down its target.

Bosses

Nebel Division

Nebel Oberst

To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.

Levels: 1-4

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
Nebel Obersts don´t have any Melee attacks at all


Nebel Elite Oberst

The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Division

Nacht Oberst
Nacht Oberst

A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.

Levels: 5-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Elite Oberst
Nacht Elite Oberst

While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Nacht Ubermenschen Oberst

The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.

Levels: 25-29

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Raserei Division

Raserei Oberst

The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.

Levels: 15-19

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Elite Oberst

The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.

Levels: 20-24

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks


Raserei Ubermenschen Oberst

The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.

Levels: 25-54

Powers

AssaultWeapons ARM30grenade.png Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from the Fragmentation Grenade affects all within the blast and can knock them back.

AssaultWeapons ShotgunBuckShot.png 12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge shotgun fires a cone of buckshot pellets and can knock some foes down.

Inherent Brawl.png Brawl Melee, Smash
5th Column brawling attacks

Robots

Mk II Wolfpack
5th Column Wolfpack unit

The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.

Levels: 30-39

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Wolfpack can launch small missiles at long range.

PowerBlast PowerBlast.png Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

Inherent Brawl.png Pummel Melee, Heavy Smash
Wolfpack brawling attacks.

Temporary PVP BuffDefense.png Resistance Res( S-15 L50 P60 )
Auto, Self

Vampyri

Vampyr Commandant

The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Levels: 30-54

Powers

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting ShadowPunch.png Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Inherent Brawl.png Pummel Melee, Heavy Smash, Foe Knockdown
Vampyri brawling attacks

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal
The Vampyr can concentrate for a few moments to heal himself.

Werewolves

Warwolf

The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.

Levels: 35-54

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee(Cone), Heavy Lethal, Foe Knockback
Werewolves claw attacks cover a wide cone and can knockdown its foes.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 P25 )
Auto, Self

5th Column Krieger

Krieger

After the Council took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.

Levels: 1-54

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.

MartialArts ThunderKick.png Thunder Kick Melee, Minor Damage, Smash, Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts StormKick.png Storm Kick Melee, Moderate Damage, Smash
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts CripplingHookKick.png Crippling Axe Kick Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow

Elite Bosses

Roderick Mueller

Roderick Mueller

Main Article: Roderick Mueller

Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!

Powers

AssaultWeapons ARM30grenade.png Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.


  • 12 Gauge


AssaultWeapons ShotgunBuckShot.png 12 Gauge Ranged, Cone, Lethal damage, Damage over Time (Fire), Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns, the 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing its target to burst into flames.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 F25 C25 E25 N25 P25 T25 )
Auto, self


Ritter Franz

Main Article: Ritter Franz

Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.


Herr Krogh

Main Article: Herr Krogh

Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Oberst Staetler

Main Article: Oberst Staetler

A loyal citizen soldier of his world, Staetler will stop at nothing to protect his home land.

Lt. Wolfgang Ubelmann

Wolfgang Ubelmann

Main Article: Lt. Wolfgang Ubelmann

Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!

Powers

AssaultWeapons ARBurst.png Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.


Arch Villains

Archon Burkholder

EdLetter.png Editor's Note:

Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.

Archon Burkholder

Main Article: Archon Burkholder

Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.

Levels: 30-40

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch Stun.png Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Col. Burkholder

Col. Burkholder

Main Article: Col. Burkholder

Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.

Levels: 30-40

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

PowerPunch Flurry.png Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

PowerPunch Stun.png Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance


Maestro

Main Article: Maestro

As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.

Levels: 30-40

Powers

SonicBlast Medium.png Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.

SonicBlast Heavy.png Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.

SonicBlast Cone.png Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.

SonicBlast Knockback.png Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.

SonicBlast Sleep.png Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.

SonicBlast Stun.png Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.

SonicBlast MassiveDamage.png Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.

  • Sonic Shield
    .

Power Missing.png No Melee attacks No Hand to Hand
Maestro doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Res( S20 E20 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Protean

Protean

Main Article: Protean

Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!

Powers

Robotics LaserRifleBurst.png Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"

Robotics LaserRifleBurst.png Power Siphon PBAoE -END, Self Heal, +END
Protean drains the power of nearby foes to recharge himself.

Note: This power is auto-hit, and pet entities heal Protean for much less than players.

PowerPunch Quick.png Barrage Melee, Minor DMG(Smash/Energy), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast

PowerPunch EnergyPunch.png Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast

PowerBlast PowerBlast.png Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate

PowerPunch BoneSmasher.png Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate

PowerPunch Flurry.png Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow

EnergyAura KineticShield.png Kinetic Shield Auto: Self +Def( S17 L17 E2.5 ), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.

EnergyAura PowerShield.png Power Shield Auto:Self +Def( F20 C20 E20 N14 ), Res(DeBuff DEF)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.

Invulnerability TemporaryInvulnerabilty.png Resistance Auto, Self
Archvillain Resistance

EnergyAura Overload.png Overload Self +Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long

Note: Overload is only available to Protean at level 38 and up.

Schadenfreude

Schadenfreude

Main Article: Schadenfreude

Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl MassHypnosis.png Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting DarkConsumption.png Dark Consumption Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal, +Resistance (Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.

Regeneration DullPain.png Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( E-25 N25 P25 T25 )

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Vandal

Vandal

Main Article: Vandal

The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.

Levels: 28-40

Powers

PowerBlast PowerBlast.png Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast Explosion.png Missile Launch Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback
Vandal can launch small missiles at long range.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!

PowerPunch BoneSmasher.png Bone Smasher Melee Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.

Temporary PVP BuffDefense.png Resistance Res( S25 L25 )
Auto, Self


Nosferatu

Nosferatu

Main Article: Nosferatu

Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.

Levels: 30-45

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl MassHypnosis.png Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkMiasma ChillOfTheNight.png Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting DarkConsumption.png Dark Consumption Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

ShadowFighting Smite.png Smite Melee Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal, +Resistance (Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.

Regeneration DullPain.png Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.

Temporary PVP BuffDefense.png Resistance Res( E-25 N25 P25 T25 )
Auto, Self

Requiem

Requiem

Main Article: Requiem

Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Levels: 30-54

Powers

DarkCast DarkBlast.png Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.

DarkCast SoulDrain.png Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.

ShadowFighting ShadowPunch.png Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

ShadowFighting Smite.png Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.

ShadowFighting ShadowMawl.png Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.

DarkArmor DarkRegeneration.png Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.

DarkArmor OppressiveGloom.png Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!

Temporary PVP BuffDefense.png Resistance Res( F25 C-25 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Reichsman

Reichsman

Main Article: Reichsman

Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.

This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.

Powers

Flight TravelFlight.png Fly Self Travel
Flight

MentalControl WorldOfConfusion.png Aura of Domination Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.

ElectricalBolt LightningBolt.png Corrupted Lightning Bolt Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.

PsychicBlast TelekineticBlast.png Sap Will Ranged, High Damage, Negative Energy, Foe Knockback, Slow
Reichsman has sapped your will reducing your attack speed!

SuperStrength Jab.png Jab Melee, Foe Disorient
Reichsman has disoriented you with his jab.

SuperStrength Punch.png Punch Melee, Moderate Damage, Smash, Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.

SuperStrength Haymaker.png Haymaker Melee, High Damage, Smash, Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.

SuperStrength HandClap.png Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
Reichsman has disoriented you with his Hand Clap.

SuperStrength KnockoutBlow.png Knockout Blow Melee, Extreme Damage, Smash, Foe Hold
Reichsman has hit you with a Knockout Blow. You are Held.

SuperStrength Hurl.png Hurl Ranged, High Damage, Smash, Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.

SuperStrength FootStomp.png Foot Stomp Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.

SuperStrength KnockoutBlow.png Fist of Tyranny Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance
Reichsman strikes you with all the force of a thunderbolt!

Invulnerability DullPain.png Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.

Invulnerability Unstoppable.png Unstoppable Click, Self: Res( S70 L70 F70 C70 E70 N70 T70 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.

Temporary PVP BuffDefense.png Resistance Auto, Self
+Res( S50 L50 F30 C30 E40 N20 P20 T20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Named bosses

  • 5th Column Art Collector (Raserei Ubermenschen Oberst)
  • Commandant Pfeiffer (Raserei Ubermenschen Oberst)
  • Dieter (Raserei Ubermen)
  • Field Marshal Bulech (Vampyr Commandant)
  • Heinrich (Nebel Unteroffizier)
  • Jeroen (Raserei Ubermen)
  • Lt. Kurtz (Vampyr Adjutant)
  • Lt. Schrekker (Vampyr Adjutant)
  • Maj. Snyder (Nebel Elite Oberst)

Related Badges

File:V badge BattleDomeBadge.png 5th Columnist

For having both the 1st and 2nd Anniversary badges on one character, or by defeating the Reichsman, you have been granted access to a 5th Column Gladiator!

File:Badge villain council.png The Silver Bullet

The Warwolves have a nickname for you: The Silver Bullet.

File:Badge villain council.png The Slayer

You are a slayer of the darkest of Vampyri.