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Difference between revisions of "Lore Slot"

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The Lore slot is the second of the new incarnate slots unlock-able with psychic experience. there are 4 categories of lore slot:
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{{TOCright}}
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== Overview ==
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{{req sub}}
  
1. Clockwork
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[[File:Incarnate Lore Blank.png|left]] The '''Lore Slot''' is one of the third "levels" of the [[Incarnate System]], which launched with [[Issue 19]], and requires a [[VIP Player|subscription]] to utilize. The Lore Slot includes an [[Incarnate Shift]] at higher tiers.
2. IDF
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{{clrl}}
3. Seers
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== Lore Slot Benefits ==
4. Warworks
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The Lore Slot is unlocked by accumulating '''Psychic''' [[Incarnate Experience]]. There are three ways to recieve this:
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# Running the following Incarnate Trials: the [[Behavioral Adjustment Facility Trial]], the [[Minds of Mayhem Trial]], the [[Keyes Island Reactor Trial]], the [[Underground Trial]] or the [[Dilemma Diabolique Trial]].
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# Defeating any enemy found in [[Dark Astoria]], within or out of missions.
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# Directly purchasing Psychic Incarnate Experience using [[Incarnate Thread Component|Incarnate Threads]] and [[Inf]].
  
The power functions as a pet summon, allowing the summoned creatures to be command using the mastermind pet interface. the various different summons have different abilities.
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Note that the Lore Slot cannot be unlocked without first unlocking the [[Judgement Slot]]
  
<need info on all, if you have unlocked please post character type/recharge/cooldown/damage/buff numbers>
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Once the Lore Slot is unlocked, the character can fill the Lore Slot with a [[Lore Slot Abilities|Lore Slot Ability]] which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the [[Mastermind]] interface, even to non-Mastermind characters. They spawn at -1 to the character's level, but inherit any [[Level Shift]] or [[Incarnate Shift]] the character possesses.
  
upon reaching tier 3 in this slot the power will award an incarne shift. I.e. a level shift that applies only in trials.
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== The Unlocking Process ==
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The normal course of unlocking the Lore Slot follows this general plan:
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# Accumulating 2,250,000 Psychic Incarnate Experience to unlock the Lore Slot.
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# Determine which [[Lore Slot Abilities|Lore Slot Ability]] works best for said character. That will determine which [[Incarnate Component]]s are required to craft.
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# Run Incarnate Trials to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating foes in the trial in order to craft the Components necessary.  The second method is usually more time consuming, but is accessible for more casual players.
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# Craft and equip the Lore Slot Ability.
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# The character can now work towards another or a higher tiered Lore Slot Ability.
  
--[[User:Nc ocrazy|Nc ocrazy]] 03:20, 11 April 2011 (UTC)
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== Lore Slot Mechanics ==
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* Characters can switch between Lore Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
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** The Lore Ability cannot be slotted or changed in Ouroboros. 
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* Higher-tier Lore Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
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== External Links ==
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* [http://web.archive.org/web/20111201232324/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Official Incarnate Lore]
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* [http://web.archive.org/web/20111028072554/http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore-slot.html Official Lore Slot details]
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{{Navbox Incarnate System}}
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[[Category:Incarnate System]]

Latest revision as of 04:15, 1 November 2013

Overview

Icon vip.png Requires a VIP subscription.

Incarnate Lore Blank.png
The Lore Slot is one of the third "levels" of the Incarnate System, which launched with Issue 19, and requires a subscription to utilize. The Lore Slot includes an Incarnate Shift at higher tiers.

Lore Slot Benefits

The Lore Slot is unlocked by accumulating Psychic Incarnate Experience. There are three ways to recieve this:

  1. Running the following Incarnate Trials: the Behavioral Adjustment Facility Trial, the Minds of Mayhem Trial, the Keyes Island Reactor Trial, the Underground Trial or the Dilemma Diabolique Trial.
  2. Defeating any enemy found in Dark Astoria, within or out of missions.
  3. Directly purchasing Psychic Incarnate Experience using Incarnate Threads and Inf.

Note that the Lore Slot cannot be unlocked without first unlocking the Judgement Slot

Once the Lore Slot is unlocked, the character can fill the Lore Slot with a Lore Slot Ability which summon essences from the Well of the Furies in the form of vanquished foes to battle by your side. These pets are controllable using the Mastermind interface, even to non-Mastermind characters. They spawn at -1 to the character's level, but inherit any Level Shift or Incarnate Shift the character possesses.

The Unlocking Process

The normal course of unlocking the Lore Slot follows this general plan:

  1. Accumulating 2,250,000 Psychic Incarnate Experience to unlock the Lore Slot.
  2. Determine which Lore Slot Ability works best for said character. That will determine which Incarnate Components are required to craft.
  3. Run Incarnate Trials to get certain Incarnate Components. Alternatively, a character can accumulate enough Incarnate Threads from defeating foes in the trial in order to craft the Components necessary. The second method is usually more time consuming, but is accessible for more casual players.
  4. Craft and equip the Lore Slot Ability.
  5. The character can now work towards another or a higher tiered Lore Slot Ability.

Lore Slot Mechanics

  • Characters can switch between Lore Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
    • The Lore Ability cannot be slotted or changed in Ouroboros.
  • Higher-tier Lore Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.

External Links