|Coordinates||(260.5, -1336, 2338.5)|
|Introduced By||Doc Delilah|
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Story Arc
- 4.1 A Faultline in the Sands of Time (20-24)
- 4.1.1 Souvenir
- 4.1.2 Steal stolen Arachnos codes
- 4.1.3 Infiltrate Arachnos base
- 4.1.4 Investigate excavation sites
- 4.1.5 Draw out Nocturne
- 4.1.6 Defeat Captain Castillo
- 4.1.7 Stop Arbiter Sands and get the PCM
- 4.1.8 Destroy the PsychoChronoMetron!
- 4.1 A Faultline in the Sands of Time (20-24)
Contact Introduced By
None. During the course of the Story Arc below, no new contacts are introduced.
In the dark world of meta-human covert operations, Longbow's standard agents become a liability. To address this concern, Longbow identified those agents most suited for the job, and had them trained by the best in the fields of counter-intelligence and espionage. Agent G is one of the first of this new breed. Personally trained by Agent Indigo and Agent Crimson, Agent G now fights against the forces of evil in the shadowy world of counter-espionage. His background, personal history, and identity have been hidden or erased to protect him and his work.
Prior to Introduction
You're. I know. I'm still in the middle of my investigations so I'm not ready to work with you yet.
Greetings, Arachnos was operating in Faultline when it became apparent that something had driven the Circle of Thorns out. At first we thought they were here to raid the old hero bases, just like the Sky Raiders. However, unlike the Sky Raiders, we soon noticed that their salvage operations were a cover for a directed search. At first we thought they might be attempting to recover Faultline's earthquake machines, but with what I've learned following your work with Dr. Delilah Stein, I fear it's much worse. I believe that Arachnos is close to locating the PsychoChronoMetron. I've done as much as I can covertly to stop them. Now I need an overt partner to finish this operation.. I'm Agent G. I'm glad you came. We first discovered that
- Arachnos is out there.
- Get ready.
This task will demand your complete attention. I'd strongly recommend closing or eliminating all other operations before we can continue.
For reasons I cannot reveal to you at this time, I cannot use your assistance on this mission. I'm sorry. With your power level, it's too big a risk.
No More Missions
This operation is over. Thank you for all of your assistance. The battle against Arachnos will continue, but we've made sure they won't be able to win this way. Though the rest of the world can never know how close it came, they all owe you their thanks.
- Inspirations (Luck, Catch a Breath, Enrage)
Missing Store Unlock Dialogue
- Inspirations (all)
- Level 20 Natural/Technology Dual Origin Enhancements (200% base costs)
- Level 25 Natural/Technology Dual Origin Enhancements (200% base costs)
You've done well. I think we'll be able to work together.
- Level 25 Natural Single Origin Enhancements (150% base costs)
A Faultline in the Sands of Time (20-24)
Though you wouldn't know it to look at these small fused and rusted fragments, once this was the most terrifying weapon in the world. It was called the PsychoChronoMetron, and was able to alter history. Many fought over it, but in the end, you destroyed it to protect the world in the adventure you remember as:
A Faultline in the Sands of Time
It all began when Doc Delilah told you that Agent G of Longbow had asked for your help. Agent G had been following your progress, and with what you and Doc Delilah had uncovered he was now convinced that the real reason Arachnos was in Faultline was to find the PsychoChronoMetron! But before they could be stopped, you had to learn just how close they were. Fortunately, the Sky Raiders were able to inadvertently help you with some stolen Arachnos codes. You took the codes from them, and were ready for the next stage.
The next step was to use the codes to gain entry to Arachnos' deep supply base and access it's computer network. To help you do this, Agent G gave you an Arachnos disguise to help you sneak in. Once you were on the network, it wasn't long before you confirmed Agent G's fears: Arbiter Sands had narrowed the PsychoChronoMetron's final location down to 3 different possible locations!
In a rush, you checked out each of the three spots, but you were too late. The PsychoChronoMetron had already been take by Arachnos. In a last desperate measure you broke into the forward Arachnos base, but in the secure vault all you found was a note from Arbiter Sands, chiding Nocturne the Night Widow for trying to steal the PCM. While the device was gone, the note offered a different kind of clue. Maybe there was still a way to stop Arbiter Sands.
The key was that Night Widow Nocturne and Arbiter Sands shared a degree of mutual enmity. Agent G had an operative plant false evidence that Longbow had some secret information which could be used to blackmail Sands, and then you waited for her to show up to steal it. When she took the bait, you were able to capture her. Agent G was able to get her to reveal when Arbiter Sands planned to make his escape back to the Rogue Isles, but she also revealed that she'd told someone else: Captain Castillo of the Sky Raiders!
Captain Castillo would be certain to interfere, and if the Sky Raiders got the PCM, they'd sell it to the highest bidder! You went in to pre-empt that possibility by bringing Castillo to justice. The information he had in his files confirmed what Nocturne had told you. Now it would be up to you to stop Arbiter Sands before he could escape.
Without psychic powers of his own, Sands couldn't use the PsychoChronoMetron, but he was certain to have it on him. That meant you'd have to stop him to recover it. And Nocturne had told you where to find him: In an underground submarine bay Arachnos was using to move men and equipment into Paragon City via a series of underground rivers. You smashed the sub-pen, caught Arbiter Sands, and recovered the PsychoChronoMetron. But there was still one last thing to do.
The PCM was just too powerful to exist in anyone's hands, but Agent G had an idea. If a powerful enough psychic were to order it to alter it's own history so that it would never work again, the threat could be neutralized, permanently. As Agent G explained, the amount of psychic power that would take would be beyond Sister Psyche or Aurora Borealis, but would be well within the limits of the most powerful known psychic on the planet: A girl named Penelope Yin. As you were about to hurry to a waiting helicopter to have her destroy the device, the word came that Arbiter Sands, Night Widow Nocturne, and Captain Castillo had all escaped, and they were certain to make one last play for the PCM. Whatever plans they may have had exploded in a free-for-all, but you managed to get the device to Penelope. Using her vast but untapped powers, the young psychic was able to order the most powerful weapon on Earth to turn itself into an inert hunk of junk.
Sands, Castillo, and Nocturne were back in custody soon afterwards, and on their way to Ziggusky. For the other citizens of Faultline, life continued. Agent G continues his tireless battle to contain the forces of Arachnos. Doc Delilah is already working on a second book about the Faultline Incident, and has promised you a copy. Penelope Yin began tutoring in how to use her powers from the mightiest psychics among the world's heroes, while Yin's Market is doing brisk business as more people return to the area. Finally, there's a rumor that the heroine Fusionette is now working with a new hero who calls himself Faultline, and is trying to restore the honor of that name. Even though Arachnos and the Sky Raiders are still scavenging old ruins, and the Vahzilok and the Lost are still lurking in the shadows, you know that the future will be bright now that the nightmares of the past have been cleared away.
Steal stolen Arachnos codes
We must know how much Arachnos has learned before we even know where to begin, so your first mission will be intelligence gathering. The Sky Raiders have recently captured several Arachnos codes. They've hidden the codes on several laptops while they attempt to crack them. For security, they've stashed this operation in our own back yard, thinking that we don't know about it, so they can use us for protection. Since you are not a known Longbow agent, you could break up their operation and still leave them thinking that Longbow doesn't know what they were up to.
The codes will allow us to carry out your next mission. How you wish to engage the Sky Raiders is completely up to you. I'm only interested in the codes, not the Sky Raiders themselves.
We need to know what Arachnos knows. This will allow us to do so.
The Sky Raiders have some guts, setting up shop this close to Longbow.
- Get stolen codes
- 3 codes to find
You got the Arachnos codes.
|Arachnos changes the codes needed to access their bases and computers frequently. Fortunately, these codes should still be good for a little while.|
- Code-breaker Bot (Sky Raiders Assault Jump Bot)
Excellent work. With this information, we can prepare the next phase of the operation. It is vitally important that we learn how close Arachnos is to finding the PsychoChronoMetron. Personally, I'm worried that they may be much closer to finding it than we think.
You've done well. I think we'll be able to work together.
Infiltrate Arachnos base
With the codes you recovered from the Sky Raiders, we can now access the Arachnos network. There should be a great deal of information there that could tell us just how close Arachnos is to finding the PsychoChronoMetron. However, to do that, you'll need to enter an Arachnos base and access their computers from the inside.
This mission is going to send you deep into the Arachnos-controlled areas of Faultline. You'll need to use the stolen codes you obtained to infiltrate their base, and ascertain just how much information Arachnos has recovered about the PsychoChronoMetron, or PCM device. Actual contact with the enemy is not necessary, but could sow some confusion in their ranks, so it's a viable option. Fortunately, we have some equipment to issue you for this task. We recently captured several Arachnos uniforms with their identity transponders intact. They'll only work for about an hour, but that should be enough.
Agent G gives you the codes and your disguise.
Once you have the data, return it to me so we can asses the situation and the possible outcomes.
Agent G will give you the Arachnos Disguise temporary power.
| Arachnos Disguise Toggle: Arachnos Disguise|
This disguise should keep most Arachnos troops fooled unless you pick a fight. It is incompatible with Granite Armor, however.
So this is what it looks like inside an Arachnos base? Creepy.
- Infiltrate Arachnos base
- 4 data files
You have found all the relevant information.
|You found this document on the Arachnos network you infiltrated. It looks like direct orders to Arbiter Sands from Lord Recluse himself!
I have read your report about the Faultline Incident. Your unusual interpretation of events intrigues me, particularly in light of your evidence. I have spoken with Arbiter Daos concerning your past performance, and based on his recommendation, I have personally approved your operation in Paragon City. If you are correct about this 'PsychoChronoMetron,' then I must have it for the greater glory of Arachnos. I have authorized all of the assets you have requested to carry out this operation successfully. Do not fail me, Sands, or your punishment will be... harsh.
|You found this document on the Arachnos network you infiltrated. It appears to be a tactical analysis of the current conflict between Arachnos and the Sky Raiders:
'...at this point, the forward base had only recently been established, so most troop strength was assigned to transporting goods. It was during the first attempt to establish a mid-range base between our forward and support base that the first real Sky Raider attacks occurred. In retrospect, their previous attacks must have been meant to probe our defenses, and now that they knew how carefully we must shepherd our resources, the constant raids began in earnest. To this date our forward base still has no connection to our support base, while the Sky Raiders have been making a fortune selling our weapons and supplies on the Paragon City black market.'
|You found this document on the Arachnos network you infiltrated. It appears to be an undeleted journal file from Nocturne, the Night Widow:
'I never would have come if I'd known Sands was in charge here, but this may be my chance. Many of the troops here are unsure of his leadership, though none dare speak against an Arbiter. If this gizmo he's after is real, then it would be a shame to actually let him have it. Not when I can think of some much better uses for it...'
|You found this document on the Arachnos network you infiltrated. This one looks like a progress report and seems to be very important:
'My Lord Recluse -
We have narrowed the final resting place of the PsychoChronoMetron, and are investigating 3 possible sites. I expect to have the device in hand and back on Grandville shortly. Attached are operational requirements in material and personnel.
There's some operational plans attached to this. With the right knowledge and information, it might be enough to track down the 3 possible sites for the PCM.
- Base Commander (Arachnos Wolf Spider Huntsman)
This is excellent information, but it looks like we may already be too late. According to Arbiter Sands reports, they've narrowed the PCM's final location down to 3 sites. We cannot allow them to recover that device. I've been cleared to present you with a report containing a variety of worst-case scenarios should Arachnos receive that device. Study it. I want you to know what we could be fighting against. While you do that, I will have this analyzed. Hopefully, it will help us find those 3 sites.
|Worst Case Scenario Briefing|
|This document lays out in grisly detail the likely scenarios that could arise should Arachnos recover the PsychoChronoMetron. The starting scenarios are chilling enough, with Lord Recluse altering the time-line to re-unite Arachnos and the Council into one super-organization. Or more simply, altering the history of any hero sent against them to turn them into villains. That reason alone has prevented Longbow from bringing in any of the Freedom Phalanx. As you move into the next tier of scenarios, things become absolutely mind-bending: Changing the outcome of the Rikti War so that the alien invaders end up allied to Lord Recluse; altering history to use Nemesis as a weapon back in the 1860's to destabilize America; altering key elements to put nearly every villain group in Recluse's thrall. But the easiest and most likely scenario is also one of the grimmest: Recluse could alter time to make Statesman himself a sleeper agent, ready to betray the trust of the world at exactly the right moment. Unthinkable as it is, you remember the fate of William 'Faultline' Temblor, and imagine what destruction could be wrought.|
Investigate excavation sites
We have located the 3 sites where Arachnos believes the PsychoChronoMetron may have come to rest. All three sites are close to the forward Arachnos base, and each site is already being excavated. We may be out of time. I need you to investigate those locations, and if necessary, that base.
The PCM might have ended up anywhere during the chaos of the Faultline Incident. It seems too coincidental that it would end up so close to Arachnos. Confidentially, I almost hope that they've fooled us, and this is a ploy to see how much we know. But I don't think that's likely. Concern yourself with investigating those bases, and if necessary, the Arachnos Forward base. Neutralize all Arachnos troops within each dig to disrupt any further excavations, but if it comes to it you'll only need to confirm the presence or absence of the PCM at the forward base.
| Editor's Note:|
The following missions take place in the Arachnos Tunnels. Please see the Arachnos Tunnels link for information on how to find the missions.
Clear out 1st ruin
No one's lived here for a long time.
- Clear out 1st ruin
- Search the rubble
There was nothing here. Perhaps the next location?
- Excavation Boss (Arachnos Wolf Spider Huntsman)
Clear out 2nd ruin
Another chamber in the old base, another chance to recover the PCM.
- Clear out 2nd ruin
- Search the rubble
Nothing here, either! There's only one site left!
- Excavation Boss (Arachnos Wolf Spider Huntsman)
Clear out 3rd ruin
This might be the world's last chance.
- Clear out 3rd ruin
- Search the rubble
Arachnos has the PCM! But there might still be time...
|In the excavation here, beneath the rubble, there was the tattered shreds of a costume, one you recognize as that of PsiCurse, the creator of the PsychoChronoMetron. The device itself is gone, though from the careful excavation markings around it, it wasn't destroyed smashed or melted. It was taken, by Arachnos.|
- Excavation Boss (Arachnos Mu Guardian)
Get the PCM from Arachnos!
The codes you got from the Sky Raiders still work. But is it too late?
- Get the PCM from Arachnos!
- Find the PCM!
You were too late, Arbiter Sands has outmaneuvered everyone.
|A note in a vault|
|This vault was supposed to hold the PsychoChronoMetron, but instead, had only this note:
Have some sense, my dear. I learned a long time before never to trust a Night Widow. I will take the PsychoChronoMetron to Lord Recluse personally. No hard feelings, I hope.
As you read it, the truth sinks in: Arbiter Sands already has the PCM, and he's going to take it to Recluse!
- Base Commander (Arachnos Crab Spider)
I know this looks bad, but it's not over yet. I've been in communications with two other agents, code-named Indigo and Crimson. They believe that Sands has not yet left Paragon City. There may still be time to stop him before he can deliver the PCM to his masters.
Draw out Nocturne
I have a plan. Arbiter Sands is still in Faultline, probably trying to avoid detection until he can escape to the Rogue Isles. The PsychoChronoMetron requires psychic powers to activate, and Arbiter Sands has none. However, he does have a rival who has access to psychic powers, is antagonistic to Sands, and may know how and when he plans to escape Paragon City: Nocturne, the Night Window. The plan is to lure Nocturne into a trap, and get the information from her.
We know that Arbiter Sands and the Night Widow Nocturne are enemies. From what we know of the internal structure of Arachnos, this isn't an uncommon situation, and we can turn it to our advantage. I will plant false information that Longbow has potential blackmail material against Sands hidden in our base in the dam. If she takes the bait, we catch her and find out about Arbiter Sands most likely escape routes and times. Your job is to catch her in the dam. It's a long shot, but it's all we have.
I'd recommend you get any allies with you into the computer room before springing the trap. Being separated would be very bad when Arachnos arrives.
It's all quiet now, but once the trap is sprung, the fireworks will begin.
- Ambush Nocturne
- Activate Trap, Defeat Night Widow Nocturne
You sprung the trap and defeated Nocturne the Night Widow!
You've done excellent work today. Nocturne is on her way to Zigursky, but I learned what we needed to know from her. I told her Sands sold her out to us to keep her from screwing with his plans, and she was more than willing to talk to get back at him. She was able to tell us how and when Sands plans to escape, but she also told us that she gave that information to someone else in an attempt to delay Sands: Captain Castillo, of the Sky Raiders.
That was a difficult operation. I'm glad to see you made it through.
Defeat Captain Castillo
We now know how, when, and where Sands is planning to escape with the PCM, but Nocturne also told Captain Castillo. I don't think Castillo really knows what the PsychoChronoMetron actually does, just that it's valuable. He's certain to try and get it. I think the best option is a pre-emptive strike to stop him.
Taking out Castillo may destabilize the area and allow Arachnos to get entrenched, but we don't have any choice. If the Sky Raiders even have a chance at getting the PCM, it could show up anywhere on the black market. Defeating Castillo now will not only keep him from interfering with the recovery operation, it should also keep the Sky Raiders off our backs until the situation is resolved.
The Sky Raider supply warehouse is remarkably well kept. They're pretty organized, at least.
- Defeat Captain Castillo
- Find Castillo's Info, Defeat Captain Castillo
You have defeated Captain Castillo and found some vital information.
- Captain Castillo (Archvillain)
|A quick search through Castillo's desk finds mostly men's fashion magazines, hair-care and personal grooming products, and signed glossy photos of himself; but eventually you find his paperwork. There are numerous memos from between Captain Castillo and Colonel Virgil Duray, the leader of the Sky Raiders, about the status of efforts in Faultline and the battle with Arachnos, as well as several patronizing and inept, though heartfelt, love-letters to Dr. Delilah Stein. But most important, there is the information from Nocturne about Arbiter Sands, confirming the information she gave you. There are also several books written by Dr. Stein on super-human history, none of which have ever been opened.|
Castillo is in custody, and the information you retrieved confirms what Nocturne told us. It would be better if we could get a third source, but Arachnos has changed their codes, and there's no time. Arbiter Sands is leaving soon. You've got to stop him.
Stop Arbiter Sands and get the PCM
The information Castillo had matches what Nocturne had told us. Arachnos has been bringing men and materials into the city through a series of underground rivers that lead to the ocean using submersibles. Arbiter Sands will attempt to leave the city the same way, but we know where and when. This is our last chance to stop Arachnos. It's a lot to ask of anyone. Can I count on you?
Good. The underground channels depend on the tides, so we have some guarantee for the departure times. This place will be heavily defended. You will need to cut off Arbiter Sands' means of escape by destroying any and all submersibles docked at the base, and then capture Arbiter Sands himself. Sands will have the PsychoChronoMetron on his person.
Deep in the earth, the sinister presence of Arachnos hides from the eyes of justice, but not from you!
- Recover the PsychoChronoMetron
- Capture Arbiter Sands! 3 subs to destroy
You destroyed the sub base and recovered the PsychoChronoMetron!
|Though dented and battered, this is it: The PsychoChronoMetron, a device capable of altering reality by transforming psychic energy into temporal energy and editing history itself. It boggles the mind to think of all the harm that this one little device could do.|
So, this is it? Incredible. We both know what it can do. It has to be destroyed, and in a manner that prevents it from ever being built again. That means using the PsychoChronoMetron against itself, to edit its own history, and maybe even some of the laws of reality. Turning Faultline into a villain is trivial compared to this. To overcome the backlash, you'd need someone with more psychic power than Sister Psyche. Someone with the psychic power on the order of the Clockwork King...
Or Penelope Yin.
Destroy the PsychoChronoMetron!
The PsychoChronoMetron must be destroyed, permanently. The only way to do it is by having an immensely powerful psychic use the PCM on itself, so that it can't work again. To do that, you'll need to contact one of the most powerful, albeit untrained, psychics on Earth: Penelope Yin. However, this will not be easy for 3 reasons: Arbiter Sands, Nocturne the Night Widow, and Captain Castillo all escaped custody during their transfer to Zigursky Penitentiary. I fear they're going to try and intercept you. Tell me when you're ready and I'll have a chopper waiting to take you to Yin's market to meet with Penelope. And be careful. You might want to get more help, if you haven't already.
Secure Penelope Yin, give her the PCM, and tell her to order it never to work again. She should be able to take care of the rest. If you encounter Arbiter Sands, Nocturne the Night Widow, or Captain Castillo, don't concern yourself with them. In fact, you may be able to get them to eliminate each other, considering their history. Getting the PCM to Penelope is your only objective. If you stay on-track, it may only take you minutes. Good Luck.
They're all here, and they've got Penelope! But they don't look happy to see each other...
- Destroy the PsychoChronoMetron!
- Free Penelope Yin
The PsychoChronoMetron is destroyed!
It's over. The PsychoChronoMetron is destroyed, and can never be rebuilt. Sands, Nocturne, and Castillo are all back in custody. We won't be able to hide Penelope Yin's powers anymore, so we're arranging some tutoring from Sister Psyche, Aurora Borealis, and others for her. Arachnos and the Sky Raiders still have their bases here, but I feel confidant Longbow and the PPD will be able to contain them.
You saved the world today. And maybe reality itself. That's something to think about.
As for me, after all this reality-bending stuff, I think I'm going to go to Yin's Market for a shave-ice. He does them Hawaiian style, my favorite way.