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[[File:Intrepid Informer Header3.jpg|center|400px]]
 
[[File:Intrepid Informer Header3.jpg|center|400px]]
 
== Overview ==
 
== Overview ==
 
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.
 
The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.
  
 
+
== The Intrepid Informer ==
== Issue 1: The Animal Pack ==
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{| class="wikitable"
[http://web.archive.org/web/20121003113206/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_a_parago.php Originally posted] on February 8, 2011, Producer Eric Johnsen introduced the Intrepid Informer feature and described the conceptualization, research, and implementation that went into producing the [[Animal Pack]].
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! width="15%" | <br />Title !! width="15%" | <br />Subject !! width="10%" | <br />Author !! width="10%" | <br />Date !! width="10%" | Official<br />Announcement
 
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|-
 
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| Issue 1: The Animal Pack || [[Animal Pack]] || {{center|Eric Johnsen, Producer}} || {{center|February 8, 2011}} || {{center|[http://web.archive.org/web/20121003113206/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_a_parago.php Link]}}
== Issue 2: The Floating Fortress Art Process Part 1 ==
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|-
[http://web.archive.org/web/20121003113201/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_2.php Originally posted] on February 28, 2011, Art Lead Gilbert Martinez introduced himself and detailed the designing, rendering, and implementing of the external views of the Floating Fortress that appears in the [[Admiral Sutter Task Force]], coming in [[Issue 20]].
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| Issue 2: The Floating Fortress Art Process Part 1 || [[Admiral Sutter Task Force]], [[Issue 20]] || {{center|Gilbert Martinez, Art Lead}} || {{center|February 28, 2011}} || {{center|[http://web.archive.org/web/20121003113201/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_2.php Link]}}
 
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|-
 
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| Issue 3: The Floating Fortress Art Process Part 2 || [[Admiral Sutter Task Force]], [[Issue 20]] || {{center|Gilbert Martinez, Art Lead}} || {{center|March 17, 2011}} || {{center|[http://web.archive.org/web/20121003113148/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_3.php Link]}}
== Issue 3: The Floating Fortress Art Process Part 2 ==
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|-
[http://web.archive.org/web/20121003113148/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_3.php Originally posted] on March 17, 2011, Art Lead Gilbert Martinez continued his discussion of the Floating Fortress that appears in the [[Admiral Sutter Task Force]], this time focusing on the phases the interior ship map went through to become final art.
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| Issue 4: Destiny Slot: The Power of Defensive Nukes || [[Destiny Slot]], [[Issue 20]] || {{center|[[Black Scorpion (Developer)|Tim "Black Scorpion" Sweeney]]}} || {{center|April 4, 2011}} || {{center|[http://web.archive.org/web/20121003113145/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_4.php Link]}}
 
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|-
 
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| Issue 5: Visual Effects || Introduction and background || {{center|[[Tunnel Rat (Developer)|Keetsie "Tunnel Rat" Braz da Cunha]]}} || {{center|May 5, 2011}} || {{center|[http://web.archive.org/web/20121003113103/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_5.php Link]}}
== Issue 4: Destiny Slot: The Power of Defensive Nukes ==
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|-
[http://web.archive.org/web/20121003113145/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_4.php Originally posted] on April 4, 2011, Powers Developer [[Black Scorpion (Developer)|Tim "Black Scorpion" Sweeney]] talked more about the new Incarnate powers coming in [[Issue 20]], specifically the planning decisions behind and potential uses for the [[Destiny Slot]].
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| Issue 6: Steampunk Pack || Introduction, [[Steampunk Pack]] || {{center|Cheryl Austin, Character Artist}} || {{center|May 17, 2011}} || {{center|[http://web.archive.org/web/20121003113047/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_6.php Link]}}
 
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|-
 
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| Issue 7: Mission Design Part I || Story development process || {{center|[[Protean (Developer)|John "Protean" Hegner]]}} || {{center|June 17, 2011}} || {{center|[http://web.archive.org/web/20121003113043/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_7.php Link]}}
== Issue 5: Visual Effects ==
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|-
[http://web.archive.org/web/20121003113103/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_5.php Originally posted] on May 5, 2011, VFX Artist [[Tunnel Rat (Developer)|Keetsie "Tunnel Rat" Braz da Cunha]] introduced herself and gave some background on her experiences as a visual effects designer and how she would soon be interacting with the community.
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| Special Issue: Galaxy's Last Stand || [[City of Heroes Freedom]] tutorial || {{center|N/A}} || {{center|June 29, 2011}} || {{center|[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_special.php Link]}}
 
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|-
 
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| Special Issue: Power Set Proliferation 3.0 || [[Issue 21]] [[Power Set Proliferation]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|July 6, 2011}} || {{center|[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_power_se.php Link]}}
== Issue 6: Steampunk Pack ==
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|-
[http://web.archive.org/web/20121003113047/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_6.php Originally posted] on May 17, 2011, Character Artist Cheryl Austin introduced herself and gave a review of the new [[Steampunk Pack]], including the inspiration, comparisons, and new techniques reflected in the individual set pieces.
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| Issue 8: Mission Design Part II || Story design process || {{center|[[Positron (Developer)|Matt "Positron" Miller]]}} || {{center|August 8, 2011}} || {{center|[http://web.archive.org/web/20121003112955/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_8.php Link]}}
 
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|-
 
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| Issue 9: Introduction to Time Manipulation || [[Time Manipulation]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 9, 2011}} || {{center|[http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Link]}}
== Issue 7: Mission Design Part I ==
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|-
[http://web.archive.org/web/20121003113043/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_7.php Originally posted] on June 17, 2011, Lead Mission Designer [[Protean (Developer)|John "Protean" Hegner]] gave insight into the process used to determine what stories got told in City of Heroes and how their development fits into the rest of the production schedule.
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| Issue 10: Introduction to Beam Rifle || [[Beam Rifle]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 24, 2011}} || {{center|[http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Link]}}
 
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|-
 
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| Issue 11: Rocketing in the Future || [[Rocket Board]] || {{center|[[Colin Brown]], Senior Animator}} || {{center|September 12, 2011}} || {{center|[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_11.php Link]}}
== Special Issue: Galaxy's Last Stand ==
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|-
[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_special.php Originally posted] on June 29, 2011, this issue explained the background and development of the opening of the new tutorial for City of Heroes Freedom.
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| Issue 12: The Conception of "Who Will Die" || [[Who Will Die]] [[Signature Story Arc]] || {{center|[[Dr. Aeon (Developer)|Sean "Dr. Aeon" McCann]]}} || {{center|September 21, 2011}} || {{center|[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_12.php Link]}}
 
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|-
 
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| Issue 13: Street Justice || [[Street Justice]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|October 5, 2011}} || {{center|[http://web.archive.org/web/20121003112605/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php Link]}}
== Special Issue: Power Set Proliferation 3.0 ==
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|-
[http://web.archive.org/web/20121003113031/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_power_se.php Originally posted] on July 6, 2011, Powers Designer  [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the next wave of [[Power Set Proliferation]] scheduled to be added to the game in [[Issue 21]].
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| Issue 14: Introduction & Halloween Event || [[Dr. Kane's House of Horror]], [[Halloween Event 2011]] || {{center|Cord "Think_Tank" Carney, World Designer}} || {{center|October 20, 2011}} || {{center|[http://web.archive.org/web/20121003112157/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_14.php Link]}}
 
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|-
 
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| Issue 15: New Incarnate Abilities || [[Media Blitz|Issue 21.5]] [[Alpha Slot Abilities|Alpha]], [[Destiny Slot Abilities|Destiny]], [[Interface Slot Abilities|Interface]], and [[Judgement Slot Abilities|Judgement]] slot abilities || {{center|[[Arbiter Hawk (Developer)|Jeff "Arbiter Hawk" Hamilton]]}} || {{center|November 9, 2011}} || {{center|[http://web.archive.org/web/20121003112154/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_15.php Link]}}
== Issue 8: Mission Design Part II ==
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|-
[http://web.archive.org/web/20121003112955/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_8.php Originally posted] on August 8, 2011, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] gave more insight into the process used to design missions and Story Arcs, including: Who, What, Where, When, Why, and How.
+
| Issue 16: Titan Weapons || [[Titan Weapons]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|November 30, 2011}} || {{center|[http://web.archive.org/web/20121003110923/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_16.php Link]}}
 
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|-
 
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| Issue 17: The Death of a Statesman || Killing off [[Statesman]] || {{center|[[Positron (Developer)|Matt "Positron" Miller]]}} || {{center|January 16, 2012}} || {{center|[http://web.archive.org/web/20121003103224/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Link]}}
== Issue 9: Introduction to Time Manipulation ==
+
|-
[http://web.archive.org/web/20121003112950/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php Originally posted] on August 9, 2011, Powers Designer  [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Time Manipulation]] power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.
+
| Issue 18: Darkness Control || [[Darkness Control]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|February 15, 2012}} || {{center|[http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Link]}}
 
+
|-
 
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| Issue 19: Beast Mastery || [[Beast Mastery]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|March 7, 2012}} || {{center|[http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Link]}}
== Issue 10: Introduction to Beam Rifle ==
+
|-
[http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Originally posted] on August 24, 2011, Powers Designer  [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beam Rifle]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.
+
| Issue 20: Staff Fighting || [[Staff Fighting]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|April 11, 2012}} || {{center|[http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Link]}}
 
+
|-
 
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| Issue 21: Retro Sci-Fi Costume Set || [[Retro Sci-Fi Costume Set]] || {{center|Zwillinger|Andy "Zwillinger" Belford]]}} || {{center|June 5, 2012}} || {{center|[http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Link]}}
== Issue 11: Rocketing in the Future ==
+
|-
[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_11.php Originally posted] on September 12, 2011, Senior Animator [[Colin Brown]] introduced the concept behind the [[Rocket Board]] travel power, and several of the decisions that went into its development.
+
| Issue 22: Summer Blockbuster Event || [[Summer Blockbuster Event|Summer Blockbuster Double Feature]] || {{center|Cord "ThinkTank" Carney}} || {{center|June 26, 2012}} || {{center|[http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Link]}}
 
+
|-
 
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| Issue 23: Water Blast || [[Water Blast]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|July 4, 2012}} || {{center|[http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Link]}}
== Issue 12: The Conception of "Who Will Die" ==
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|-
[http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_12.php Originally posted] on September 21, 2011, Mission Designer [[Dr. Aeon (Developer)|Sean "Dr. Aeon" McCann]] detailed the conception and development of the [[Who Will Die]] [[Signature Story Arc]].
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| Issue 24: Nature Affinity || [[Nature Affinity]] || {{center|[[Synapse (Developer)|Phil "Synapse" Zeleski]]}} || {{center|August 8, 2012}} || {{center|[http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Link]}}
 
+
|}
 
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== Issue 13: Street Justice ==
+
[http://web.archive.org/web/20121003112605/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php Originally posted] on October 5, 2011, Powers Designer  [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Street Justice]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.
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== Issue 14: Introduction & Halloween Event ==
+
[http://web.archive.org/web/20121003112157/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_14.php Originally posted] on October 20, 2011, World Designer Cord "Think_Tank" Carney introduced himself and also discussed some of the decisions that went into developing [[Dr. Kane's House of Horror]] for the [[Halloween Event 2011]].
+
 
+
 
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== Issue 15: New Incarnate Abilities ==
+
[http://web.archive.org/web/20121003112154/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_15.php Originally posted] on November 9, 2011, Systems Designer [[Arbiter Hawk (Developer)|Jeff "Arbiter Hawk" Hamilton]] introduced the expanded [[Alpha Slot Abilities|Alpha]], [[Destiny Slot Abilities|Destiny]], [[Interface Slot Abilities|Interface]], and [[Judgement Slot Abilities|Judgement]] slot abilities released with [[Media Blitz|Issue 21.5]].
+
 
+
 
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== Issue 16: Titan Weapons ==
+
[http://web.archive.org/web/20121003110923/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_16.php Originally posted] on November 30, 2011, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Titan Weapons]] power set for Brutes, Scrappers, and Tankers, including details about each power and tips and tricks for their use.
+
 
+
 
+
== Issue 17: The Death of a Statesman ==
+
[http://web.archive.org/web/20121003103224/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_17.php Originally posted] on January 16, 2012, Lead Designer [[Positron (Developer)|Matt "Positron" Miller]] discussed the idea of killing off [[Statesman]], as well as the difficult decisions about removing the character and all references to him from the game.
+
 
+
 
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== Issue 18: Darkness Control ==
+
[http://web.archive.org/web/20121003103204/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_18.php Originally posted] on February 15, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Darkness Control]] power set for Controllers and Dominators, including details about each power and tips and tricks for their use.
+
 
+
 
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== Issue 19: Beast Mastery ==
+
[http://web.archive.org/web/20121003102254/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_19.php Originally posted] on March 7, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Beast Mastery]] power set for Masterminds, including details about each power and tips and tricks for their use.
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+
 
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== Issue 20: Staff Fighting ==
+
[http://web.archive.org/web/20121003101327/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_20.php Originally posted] on April 11, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Staff Fighting]] power set for Brutes, Scrappers, Stalkers, and Tankers, including details about each power and tips and tricks for their use.
+
 
+
 
+
== Issue 21: Retro Sci-Fi Costume Set ==
+
[http://web.archive.org/web/20121003093053/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_the_retro_sci-fi_costume_set.php Originally posted] on June 5, 2012, Community Manager [[Zwillinger|Andy "Zwillinger" Belford]] spoke about the collaboration between the Community and Development team to hash out what eventually became the [[Retro Sci-Fi Costume Set]].
+
 
+
 
+
== Issue 22: Summer Blockbuster Event ==
+
[http://web.archive.org/web/20121108232037/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_summer_event.php Originally posted] on June 26, 2012, World Designer Cord "ThinkTank" Carney introduced the new [[Summer Blockbuster Event|Summer Blockbuster Double Feature]], including "Casino Heist" and "Time Gladiator."
+
 
+
 
+
== Issue 23: Water Blast ==
+
[http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Originally posted] on July 4, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Water Blast]] power set for Blasters, Corruptors, and Defenders, including details about each power and tips and tricks for their use.
+
 
+
 
+
== Issue 24: Nature Affinity ==
+
[http://web.archive.org/web/20121109053131/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_24_nature_affinity.php Originally posted] on August 8, 2012, Powers Designer [[Synapse (Developer)|Phil "Synapse" Zeleski]] introduced the [[Nature Affinity]] power set for Controllers, Corruptors, Defenders, and Masterminds, including details about each power and tips and tricks for their use.
+
  
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]

Revision as of 03:38, 18 November 2013

Intrepid Informer Header3.jpg

Overview

The Intrepid Informer was a series of developer-written features, usually about new content that was soon to be added to the game. This article summarizes each issue and provides links to their original news or forum posts.

The Intrepid Informer


Title

Subject

Author

Date
Official
Announcement
Issue 1: The Animal Pack Animal Pack
Eric Johnsen, Producer
February 8, 2011
Issue 2: The Floating Fortress Art Process Part 1 Admiral Sutter Task Force, Issue 20
Gilbert Martinez, Art Lead
February 28, 2011
Issue 3: The Floating Fortress Art Process Part 2 Admiral Sutter Task Force, Issue 20
Gilbert Martinez, Art Lead
March 17, 2011
Issue 4: Destiny Slot: The Power of Defensive Nukes Destiny Slot, Issue 20
April 4, 2011
Issue 5: Visual Effects Introduction and background
May 5, 2011
Issue 6: Steampunk Pack Introduction, Steampunk Pack
Cheryl Austin, Character Artist
May 17, 2011
Issue 7: Mission Design Part I Story development process
June 17, 2011
Special Issue: Galaxy's Last Stand City of Heroes Freedom tutorial
N/A
June 29, 2011
Special Issue: Power Set Proliferation 3.0 Issue 21 Power Set Proliferation
July 6, 2011
Issue 8: Mission Design Part II Story design process
August 8, 2011
Issue 9: Introduction to Time Manipulation Time Manipulation
August 9, 2011
Issue 10: Introduction to Beam Rifle Beam Rifle
August 24, 2011
Issue 11: Rocketing in the Future Rocket Board
Colin Brown, Senior Animator
September 12, 2011
Issue 12: The Conception of "Who Will Die" Who Will Die Signature Story Arc
September 21, 2011
Issue 13: Street Justice Street Justice
October 5, 2011
Issue 14: Introduction & Halloween Event Dr. Kane's House of Horror, Halloween Event 2011
Cord "Think_Tank" Carney, World Designer
October 20, 2011
Issue 15: New Incarnate Abilities Issue 21.5 Alpha, Destiny, Interface, and Judgement slot abilities
November 9, 2011
Issue 16: Titan Weapons Titan Weapons
November 30, 2011
Issue 17: The Death of a Statesman Killing off Statesman
January 16, 2012
Issue 18: Darkness Control Darkness Control
February 15, 2012
Issue 19: Beast Mastery Beast Mastery
March 7, 2012
Issue 20: Staff Fighting Staff Fighting
April 11, 2012
Issue 21: Retro Sci-Fi Costume Set Retro Sci-Fi Costume Set
Zwillinger
June 5, 2012
Issue 22: Summer Blockbuster Event Summer Blockbuster Double Feature
Cord "ThinkTank" Carney
June 26, 2012
Issue 23: Water Blast Water Blast
July 4, 2012
Issue 24: Nature Affinity Nature Affinity
August 8, 2012