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{{wip|date=2011-16-11}}
 
 
{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n TV network|Total Praetorian Network}}
 
{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n TV network|Total Praetorian Network}}
 
{{TOCleft}}
 
{{TOCleft}}
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|name=The T.P.N. Campus Trial
 
|name=The T.P.N. Campus Trial
 
|size=12-24
 
|size=12-24
|enemies= {{Enemy Imperial Defense Force}}
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|enemies={{Enemy Imperial Defense Force}}{{Enemy Imperial Special Forces}}
 
|badge= [[File:Badge it tpn complete.png|32px]] {{BadgeLink|Spin Doctor}}
 
|badge= [[File:Badge it tpn complete.png|32px]] {{BadgeLink|Spin Doctor}}
 
|incarnate xp=[[Incarnate Experience|Physical]]
 
|incarnate xp=[[Incarnate Experience|Physical]]
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All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
 
All [[Issue 20]] [[Incarnate Component]]s will drop during this trial, and [[Incarnate Experience|Physical Incarnate Experience]] is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.
{{clr}}
+
{{clrl}}
  
== In Detail ==
+
== Story Summary ==
 +
{{Spoiler}}
 +
After finding out that [[Emperor Cole]] had made a deal with the [[Hamidon (Praetorian)|Hamidon]] in the events that transpired in [[The Underground Trial|the Underground]], a team of [[Incarnate]]s are dispatched to the campus of the [[Total Praetorian Network]] to spread the word to all of [[Praetoria]], since it is the only network on which Praetorians receive information.
  
The '''T.P.N. Trial''' is an incarnate [[Trial]] that takes place in [[Praetoria]], on the TPN Campus. There is no contact for this trial, though it could be argued that [[Prometheus]] is your contact. However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players. The trial consists of a single mission, broken into four distinct phases. A timer begins after the first phase, and the trial will be failed if the timer expires.
+
Not surprisingly, the Emperor wants to prevent the news from getting out and having all of Praetoria turn against him, so he sends [[Maelstrom]] and a group of [[Seers]] to stop them.  While Maelstrom attempts to stop their efforts directly, the Seers set about their work inciting Praetorians into an angry mob while simultaneously trying to warp the minds of the Primal Earth allies present so that they don't pose a threat.
 +
 
 +
In the end, Maelstrom is defeated, but the efforts of the Incarnates are in vain as the message is not broadcast across all of [[Praetoria]].
 +
 
 +
== In Detail ==
 +
The '''T.P.N. Trial''' is an incarnate [[Trial]] that takes place in [[Praetoria]], on the TPN Campus. The trial consists of a single mission, broken into four distinct phases. A timer begins after the first phase, and the trial will be failed if the timer expires.
  
 
=== Phase 1 ===
 
=== Phase 1 ===
 +
Players begin their assault on the T.P.N. campus, taking out the IDF troops while avoiding damaging the cameras which are monitoring them.
  
Players must first defeat 5 IDF trops and then 50 IDF troops scattered about the grounds, without harming the cameras sent to monitor their progress. The cameras are level 1 mobs and very small, so multi-target attacks are strongly discouraged. Any IDF killed after the nearby camera is destroyed will not count toward the goal, as they will not sway Praetoria's Public Opinion.
+
{{divbox|tpn| |Good evening, Praetoria. Here is Breaking News from the Total Praetoria Network, where IDF have taken up positions around TPN's own campus!}}
 +
{{divbox|hd| |Good evening, {{Character}}. Has anyone told you how great you are for ratings? You've got one of those faces.}}
 +
{{divbox|tpn| |The IDF believes invaders are attacking TPN to broadcast anti-Cole propaganda! TPN is attempting to verify these claims.}}
 +
{{divbox|hd| |So here's a limited time offer: Access to my broadcast stations... IF you put on a good show for the cameras! Win-Win.}}
 +
{{divbox|tpn| |A PPD curfew is in effect for Logos or Aureas. Citizens are advised to stay away.}}
 +
{{divbox|hd| |Destruction of my cameras has been known to cause hair loss, chest discomfort and loss of my favor. Don't do it!}}
  
 
=== Phase 2 ===
 
=== Phase 2 ===
 +
The League must enter the main building and activate the broadcast terminals to gain public opinion. Maelstrom will appear to put a stop to those activities.
  
The players must enter the main building at the center of the campus and activate 4 terminals to begin the broadcast. Each terminal is surrounded by a number of IDF guards, as well as a single technician. The technician will be out of phase as long as IDF remain nearby. After defeating each technician, players must click on the terminal to activate it.
+
{{divbox|tpn| |An update on the developments at TPN Campus: The invaders have breached the main broadcast facilities.}}
 +
{{divbox|hd| |Mr. H.D. here for TPN. Have you grown tired of the Cole regime? Do you fear for the future of Praetoria? Are buried secrets keeping you up at night?}}
 +
{{divbox|tpn| |But authorities refuse to release any offical information concerning the assault on TPN.}}
 +
{{divbox|hd| |It is not too late. Simply cast your vote at any of my many broadcast terminals within the main building, and we can begin to spread the truth.}}
 +
{{divbox|tpn| |TPN shall continue to report as it happens. For your safety, please stay in your homes!}}
 +
{{divbox|hd| |Put your trust in H.D., and together we'll build the future of Praetoria. Paid for by Friends of H.D.}}
  
After all 4 terminals have been activated, Maelstrom will spawn in the room, along with a brief cutscene. While fighting Maelstrom, the technicians and IDF guards will respawn at each terminal. Repeating the above steps to activate the terminals will provide a boost in public opinion. Up to 250 public opinion may be gathered during this phase.
+
{{Cutscene|Text=
 +
'''Maelstrom:''' {{Text-Maelstrom|Incarnates! By order of Emperor Cole, you are to cease and desist all actions against Praetoria! Failure to comply with this order will be met with deadly force!}}
 +
{{divbox|blackwheat| |Ladies and gentlemen, we have an update for you. Maelstrom has arrived to exert control over the situation at TPN Campus! Let's go live to the scene and see if we can't hear from the champion himself!}}
 +
'''TPN Camera:''' <span style="color:powderblue;background:lightslategray;padding:2px;">Maelstrom, what do you believe to be your chances of victory against these Incarnates?</span><br />
 +
'''Maelstrom:''' {{Text-Maelstrom|My victory is all but assured. The citizens of Praetoria should not be alarmed by the actions of these terrorists.}}<br />
 +
'''TPN Camera:''' <span style="color:powderblue;background:lightslategray;padding:2px;">Are you certain of victory? These forces have already dealt a severe blow to the Emperor's forces in the past!</span><br />
 +
'''Maelstrom:''' {{Text-Maelstrom|How dare you question the might of the Emperor and his subordinates! This interview is over!}}<br />
 +
''Maelstrom destroys the camera.''}}
  
 
=== Phase 3 ===
 
=== Phase 3 ===
 +
After defeating Maelstrom, the players will fight against telepathists who will try to sway angry citizens against the players. H.D. will also spawn in each campus building to broadcast, requiring players to activate more terminals.
  
After defeating Maelstrom, all players are teleported back to the campus grounds, where telepathists will spawn within groups of angry citizens.  Up to 6 telepathists will spawn, depending on the size of the league.  If left unchecked, the telepathists will sway the angry citizens against the players, reducing the earned public opinion.
+
{{divbox|tpn| |We apologize for the technical difficulties during this evening's broadcast.}}
 
+
{{divbox|hd| |What do you see? Do you see a world of possibility? I certainly do. All around, there are so many people waiting to be swayed by the message.}}
Meanwhile, H.D. will broadcast from each of the three buildings on campus in turn (starting with T.P.N. Live to the east, then the main building in the center, then Visualcorp to the west, then repeating). During the broadcast, the players must enter the building and activate the four terminals as described in phase 2. Each terminal activation gains 30 public opinion, plus a {{red|??}} static bonus for the first terminal in each building.
+
{{divbox|tpn| |It appears that the IDF and the invaders are fighting over TPN's broadcast signal.}}
 
+
{{divbox|hd| |The Emperor has his message and you have yours. He will send Seers to sway the public, but you can use the best in class features provided by H.D.}}
The players must gain 500 public opinion to proceed.  If the public opinion is reduced to 0 or the timer expires, the trial fails.
+
{{divbox|tpn| |What the invaders are attempting to broadcast remains unclear at this time.}}
 
+
{{divbox|hd| |H.D. will see to it that your message is delivered in style, but only if you head down to your local TPN showroom and keep the technicians from taking away your chance at luxury!}}
After the players successfully gain 500 public opinion, Maelstrom will spawn in the grounds and must be defeated to proceed to phase 4.  During this fight, Maelstrom introduces the Mark for Death power. A red icon appears over the head of each character Maelstrom marks for death. Those characters must either break line of sight with Maelstrom or get more than 30 feet away. Failure to do so results in a one-shot kill when Maelstrom fires his AOE attack.
+
 
+
On defeating Maelstrom, all players receive a bonus award of 60 incarnate threads.
+
  
 
=== Phase 4 ===
 
=== Phase 4 ===
 +
This phase is a repeat of the previous one, while Maelstrom will spawn outside to deplete Public Opinion.
  
This phase is a repetition of phase 3, with the addition of Maelstrom spawning outside the buildings and continuously depleting Public Opinion.  Maelstrom will withdraw for 30 seconds each time his health is depleted to 85%. The Public Opinion loss caused by Maelstrom's presence will stop during these 30 seconds.
+
{{divbox|tpn| |In the last few minutes, some new information has come to light. The first broadcasts from the invaders are coming in....}}
 
+
{{divbox|hd| |Maelstrom. You've seen him before. He's tough. He's arrogant. And now he's come back to ruin your fun!}}
'''Notable NPCs'''
+
{{divbox|tpn| |Wait. This can't be right. Have we checked this?}}
* [[Maelstrom]] ([[Archvillain]])
+
{{divbox|hd| |Don't let this happen to you! Nothing works better at repelling pests and Maelstrom than some quick action and tough love. You'll be amazed by the results you can achieve with just a few applications!}}
 +
{{divbox|tpn| |Ladies and gentlemen, in all my years bringing you the news, I have never seen a story like this... we're still verifying the details, but there is emerging evidence of a scandal which would rock the Emperor's regime....}}
 +
{{divbox|hd| |Don't forget, though, that Maelstrom can be stubborn. For those extra hard cases of Maelstrom, be sure to apply some extra pressure. He'll get the hint, and you'll be Maelstrom free in no time!}}
 +
{{divbox|maelstrom| |Fools! Do you really think you're changing anything? The Emperor will not stand idly by and allow his people to be destroyed. We will stop this... I will stop this!<br />
 +
We are trying to keep Praetoria safe! Have you even thought this through? Are you prepared to do what needs to be done to keep the people safe?}}
  
 
=== Phase 5 ===
 
=== Phase 5 ===
{{Bug|For unknown reasons, the trial has been known to crash at the beginning of this phase, ending the event for the entire League. Attempt it at your own risk.}}
 
 
The final fight is against Maelstrom and his IDF reinforcements.
 
The final fight is against Maelstrom and his IDF reinforcements.
 +
 +
{{divbox|tpn| |We are receiving confirmation now. Emperor Cole did NOT defeat the Hamidon as we have been told.}}
 +
{{divbox|hd| |This is it, the main event! Tonight, in Imperial City! One night only! It's the Incarnates vs. the Imperials in a showdown!}}
 +
{{divbox|tpn| |Our leadership instead negotiated a peace, a peace that left the Hamidon able to one day wage war on us again.}}
 +
{{divbox|hd| |Watch in amazement as the IDF deploy even more forces to try and cut off the broadcast! Watch as the Incarnates strike back harder than ever before! You've never seen anything like this!}}
 +
{{divbox|tpn| |Now, because of this war, the Hamidon has decided that our Emperor has broken his agreement, and readies itself to assault humanity once more!}}
 +
{{divbox|hd| |Hurry down to TPN Campus in Imperial City! This is the event everyone in Praetoria will be talking about tomorrow! Don't miss it!}}
 +
{{divbox|maelstrom| |You may think you've won. You may think you're doing what's right. But, I assure you, that is not the case!<br />
 +
Emperor Cole has always worked for the good of Praetoria! Ask yourselves if you are doing the same! How will you see to it the people are protected?!<br />
 +
This is not over! We will always fight on behalf of the people of Praetoria! You will be stopped!}}
 +
''Epilogue:''
 +
{{divbox|tpn| |Tonight has proven to be one of the darkest days since the founding of Praetoria.<br />
 +
Ladies and gentlemen, we are betrayed. We placed our faith in a man... a man who could protect us.<br />
 +
We lived peacefully, even as the Hamidon still rumbles distantly beyond the fences, secure because our Emperor could destroy it.<br />
 +
Tonight, however, we have learned that Emperor Cole does not have the strength to keep us safe.}}
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''
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| [[File:Badge it tpn achievement.png|54px]]
 
| [[File:Badge it tpn achievement.png|54px]]
 
| {{BadgeLink|News Flash}}
 
| {{BadgeLink|News Flash}}
| &nbsp; Complete all three 500-point Public Opinion challenges, taking no more than 8 minutes per challenge, and then finish the TPN Campus Trial
+
| &nbsp; Complete all three 500-point Public Opinion challenges, taking no more than 8 minutes per challenge, and then finish the trial
 
|-
 
|-
 
| [[File:Badge it tpn achievement.png|54px]]
 
| [[File:Badge it tpn achievement.png|54px]]
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|}
 
|}
  
=== Incarnate System ===
+
=== Experience ===
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].
+
* [[Incarnate Experience|Physical Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], and [[Destiny Slot]]s, if any of those slots are locked.
* [[Incarnate Experience|Physical Incarnate Experience]], which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]] and [[Destiny Slot]]s if any of those slots are locked. {{red|This conflicts with the tooltip in the LFG tab!}}
+
=== Salvage ===
* The chances of receiving a Rare or Very Rare Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.
+
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].
* Once per 20 hour period, two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial.
+
* 60 Incarnate Threads are awarded immediately for completing phase 3, regardless of the final outcome of the trial.
** Any successive completion of the Trial within that 20 hour window will instead award only one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].
+
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] "consolation prize".
* 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of the final outcome of the trial.
+
** If a character surpasses this threshold, the rarity of the component reward is a random roll.  The options available will either be a choice of: one '''Common''' component or two Super-level inspirations, one '''{{Yellow|Uncommon}}''' component or three Super-level inspirations, one '''{{Orange|Rare}}''' component or four Super-level inspirations, or one '''{{Purple|Very Rare}}''' component or five Super-level inspirations.
 
+
* The chances of receiving a '''{{Orange|Rare}}''' or '''{{Purple|Very Rare}}''' Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.
* The following actions during the Trial award an Astral Merit:
+
* A random '''{{Yellow|Uncommon}}''' Incarnate Component is awarded the first time each achievement badge is qualified for. 
** Defeating Maelstrom in phase 2
+
* A random '''{{Orange|Rare}}''' Incarnate Component is awarded the first time the Master of TPN Campus badge is qualified for.
** {{missing}}
+
  
* Random Uncommon Components can be awarded for the first time a badge is obtained. A random Rare Component can be awarded for the first time the Master of the T.P.N. Campus badge is obtained. Bonus Astral Merits can be earned multiple times as long as the requirements for the badge is fulfilled, even if you already have the badge.
+
=== Merits ===
 +
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.
 +
** Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].
 +
* An [[Astral Merit]] will be awarded immediately after defeating Maelstrom in phase 2.
 +
* An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 3.
 +
* An Astral Merit will be awarded immediately after defeating Maelstrom in phase 3.
 +
* An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 4.
 +
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].
 +
* An additional Astral Merit can be earned if the requirements for the News Flash badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
 +
* An additional Astral Merit can be earned if the requirements for the Fair & Balanced badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.
 +
* An additional Astral Merit can be earned if the requirements for the Television Addict badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.
 +
* An additional Astral Merit can be earned if the requirements for the Tonight's Top Story badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.
  
 
== Strategy ==
 
== Strategy ==
 
*[[TPN Campus Trial/Strategy|TPN Campus Trial Strategy]]
 
*[[TPN Campus Trial/Strategy|TPN Campus Trial Strategy]]
 
*[[Visual Guide: TPN Campus Trial]]
 
*[[Visual Guide: TPN Campus Trial]]
 +
*[http://web.archive.org/web/20120906153220/http://boards.cityofheroes.com/showthread.php?t=284188 TPN Incarnate Trial Map/Guide] by [[User:Snow Globe|Snow Globe]]
 +
* [http://web.archive.org/web/20121003093351/http://na.cityofheroes.com/en/news/game_updates/issue_21/tpn_campus_guide.php TPN Campus Guide by Chris "Baryonyx" Behrens]
  
 +
{{Navbox Incarnate System}}
 
[[Category:Trials and Task Forces]]
 
[[Category:Trials and Task Forces]]
 
[[Category:Incarnate System]]
 
[[Category:Incarnate System]]

Latest revision as of 19:34, 30 August 2014

This article is about the Incarnate System Trial. For the Praetorian TV network, see Total Praetorian Network.

Overview

The T.P.N. Campus Trial
Team Size 12-24 players
Badge Badge it tpn complete.png Spin Doctor
Enemy Groups V badge Loyalist.png Imperial Defense Force
V badge Loyalist.png Imperial Special Forces
Incarnate XP Physical
Icon vip.png Requires a VIP subscription.
v  d  e

The T.P.N. Campus Trial (T.P.N. or TPN) is one of the Incarnate Trials connected to the release of Issue 21.5 which takes place in Praetoria. A minimum of 12 and a maximum of 24 players can raid the T.P.N. Campus.

During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.

All Issue 20 Incarnate Components will drop during this trial, and Physical Incarnate Experience is gained towards unlocking the Alpha, Interface and Destiny Incarnate Slots.

Story Summary

After finding out that Emperor Cole had made a deal with the Hamidon in the events that transpired in the Underground, a team of Incarnates are dispatched to the campus of the Total Praetorian Network to spread the word to all of Praetoria, since it is the only network on which Praetorians receive information.

Not surprisingly, the Emperor wants to prevent the news from getting out and having all of Praetoria turn against him, so he sends Maelstrom and a group of Seers to stop them. While Maelstrom attempts to stop their efforts directly, the Seers set about their work inciting Praetorians into an angry mob while simultaneously trying to warp the minds of the Primal Earth allies present so that they don't pose a threat.

In the end, Maelstrom is defeated, but the efforts of the Incarnates are in vain as the message is not broadcast across all of Praetoria.

In Detail

The T.P.N. Trial is an incarnate Trial that takes place in Praetoria, on the TPN Campus. The trial consists of a single mission, broken into four distinct phases. A timer begins after the first phase, and the trial will be failed if the timer expires.

Phase 1

Players begin their assault on the T.P.N. campus, taking out the IDF troops while avoiding damaging the cameras which are monitoring them.

Phase 2

The League must enter the main building and activate the broadcast terminals to gain public opinion. Maelstrom will appear to put a stop to those activities.

Balloon.png Maelstrom: Incarnates! By order of Emperor Cole, you are to cease and desist all actions against Praetoria! Failure to comply with this order will be met with deadly force!

TPN Camera: Maelstrom, what do you believe to be your chances of victory against these Incarnates?
Maelstrom: My victory is all but assured. The citizens of Praetoria should not be alarmed by the actions of these terrorists.
TPN Camera: Are you certain of victory? These forces have already dealt a severe blow to the Emperor's forces in the past!
Maelstrom: How dare you question the might of the Emperor and his subordinates! This interview is over!
Maelstrom destroys the camera.

Phase 3

After defeating Maelstrom, the players will fight against telepathists who will try to sway angry citizens against the players. H.D. will also spawn in each campus building to broadcast, requiring players to activate more terminals.

Phase 4

This phase is a repeat of the previous one, while Maelstrom will spawn outside to deplete Public Opinion.

Phase 5

The final fight is against Maelstrom and his IDF reinforcements.

Epilogue:

Notable NPCs

Rewards

Badges

Badge it tpn complete.png Spin Doctor   Complete the TPN Campus Trial.
Badge it tpn achievement.png News Flash   Complete all three 500-point Public Opinion challenges, taking no more than 8 minutes per challenge, and then finish the trial
Badge it tpn achievement.png Fair & Balanced   Do not allow a single Telepathist to convert 4 or more citizens for the duration of TPN Campus, and then finish the trial.
Badge it tpn achievement.png Television Addict   Complete all four terminals in all three buildings during each 500-point Public Opinion challenge, while also keeping H.D. above 80% health at all times, and then finish the trial.
Badge it tpn achievement.png Tonight's Top Story   Defeat Maelstrom within four minutes during each of his three encounters.
Badge it tpn master.png
Master of TPN Campus   Earn the Spin Doctor, News Flash, Fair & Balanced, Television Addict and Tonight's Top Story badges.

Experience

Salvage

  • Incarnate Threads drop instead of Incarnate Shards.
  • 60 Incarnate Threads are awarded immediately for completing phase 3, regardless of the final outcome of the trial.
  • Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an Incarnate Component table instead of a 10 Threads or one Super-level inspiration "consolation prize".
    • If a character surpasses this threshold, the rarity of the component reward is a random roll. The options available will either be a choice of: one Common component or two Super-level inspirations, one Uncommon component or three Super-level inspirations, one Rare component or four Super-level inspirations, or one Very Rare component or five Super-level inspirations.
  • The chances of receiving a Rare or Very Rare Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.
  • A random Uncommon Incarnate Component is awarded the first time each achievement badge is qualified for.
  • A random Rare Incarnate Component is awarded the first time the Master of TPN Campus badge is qualified for.

Merits

  • Two Empyrean Merits will be awarded upon successful completion of the Trial once per 20 hour period.
    • Any successive completion of the Trial within that 20 hour window will instead award one Empyrean Merit. This functionality is essentially the Incarnate Trial version of Merit Reward Diminishing Returns.
  • An Astral Merit will be awarded immediately after defeating Maelstrom in phase 2.
  • An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 3.
  • An Astral Merit will be awarded immediately after defeating Maelstrom in phase 3.
  • An Astral Merit will be awarded immediately after winning the 500 point Public Opinion Challenge in phase 4.
  • An additional Astral Merit can be rewarded at the end of the trial for running as an Open League.
  • An additional Astral Merit can be earned if the requirements for the News Flash badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for the Fair & Balanced badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for the Television Addict badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.
  • An additional Astral Merit can be earned if the requirements for the Tonight's Top Story badge are fulfilled, even if you already have the badge. It is awarded at the end of the trial.

Strategy