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Difference between revisions of "Giant Monster"

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(Overview: Added info on how Giant Monster damage works)
(Major overhaul. Compare with article history. Revised Overview, added Vs. Your Level and Rewards sections and reformatted the listing table)
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{{TOCright}}
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== Overview ==
 
== Overview ==
  
A '''Giant Monster''' is an extraordinarly tough opponent to face. It usually requires more than one team to defeat them. Most of the Giant Monsters spawn on random timers in the various zones.  In [[Issue 7]], the difficulty of Giant Monsters was raised. On most Giant Monsters, to earn credit for the defeat, your team must account for 10% of the damage against them. (Lusca is the exception to this rule)
+
A Giant Monster is an extraordinarly tough opponent that usually requires more than one team to defeat. They usually spawn at random times in their respective zones, but certain tasks can cause certain ones to spawn. Defeating a Giant Monster, with exception, will reward a badge.
  
A Giant Monster will always [[Con System|Con]] as purple, no matter what level your character is.  While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecing '''info''' or by targeting them and typing '''/info'''.
+
== Vs. Your Level ==
  
If you are a higher level than the Giant Monster, you will do damage to it as if you were it's level.  It is similar to being auto-exemplared/malfactored, without the reduction in enhancement power you would normally receive for being reduced to that level.
+
A Giant Monster will always [[Con System|con]] as purple, no matter what level your character isWhile Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecing '''info''' or by targeting them and typing '''/info'''. However, due to the game mechanics implemented in [[Issue 7]], your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.
  
If you are lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
+
* If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
 +
* If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
 +
* The damage the Giant Monster deals out will scale up or down to your current combat level.
 +
* The more characters attacking a Giant Monster, the less damage it will deal to individuals when it attacks. [Needs verification]
  
The damage the Giant Monster deals out will scale up or down to your current combat level.
+
For example, two characters team up to attack [[Babbage]] (Level 19), one of them is level 12, and the other is level 50. When the level 12 character hits Babbage, he will do damage as if Babbage was a level 11 enemy. When the level 50 character hits Babbage, he will do damage as if he (the character) was level 19. If Babbage hits the level 12 character, Babbage will do damage to that character as if Babbage was level 12, and will do damage to the level 50 character as if it (Babbage) was level 50.
  
For example, two characters team up to attack [[Babbage]] (Level 19), one of them is level 12, and the other is level 50.  When the level 12 character hits Babbage, he/she will do damage as if Babbage was an level 11 enemy.  When the level 50 character hits Babbage, he will do damage as if he was level 19. If Babbage hits the level 12 character, Babbage will do damage to that character as if Babbage was level 12, and will do damage to the level 50 character as if Babbage was level 50.
+
If the level 50 now sidekicks the level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were level 19, and Babbage will now deal damage as if it was level 50 and 49, respectively.
  
If the level 50 now sidekicks the level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were level 19, and Babbage will now deal damage as if he was level 50 and 49, respectively.
+
== Rewards ==
 +
The following text is the official documentation on how awards are managed when fighting Giant Monsters:
 +
 
 +
* When fighting these villains you must be within a close proximity receive your reward. This pertains to both teamed and solo players.
 +
* When defeating this monster you would have to have done at least 10% of the damage to it to receive an award. This would mean 10% of total damage done to the monster, not its total hit points. This includes any damage done by opposing NPC mobs that the Giant Monster may have been attacked by before you defeated it.
 +
* If a giant monster has self healing powers, or it travels with other mobs that heal it, that can keep increasing the total damage to kill it, and requiring more and more damage for you to hit 10%.
  
 
== List of Giant Monsters ==
 
== List of Giant Monsters ==
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=== Located in Paragon City ===
 
=== Located in Paragon City ===
  
{| border="1" cellpadding="5" cellspacing="0" align="left"
+
{| border="0" cellpadding="5" cellspacing="0"
 
|-
 
|-
! style="background:#efefef;" | Giant Monster Name
+
| [[Image:Badge_villain_banished.png]]
! style="background:#efefef;" | Location
+
| style="text-align: left;" | '''[[Adamastor]]''' <BR>
! style="background:#efefef;" | Badge Awarded
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Adamastor]]
+
| Zone:<BR>Badge:&nbsp;
| [[Dark Astoria]]
+
| [[Dark Astoria]]<BR>[[Keeper of Secrets Badge|Keeper of Secrets]]
| [[Image:Badge villain banished.png]][[Keeper of Secrets Badge]]
+
|}
 +
 
 
|-
 
|-
| [[Babbage]]
+
| [[Image:Badge_villain_clockwork.png]]
| [[Boomtown]]
+
| style="text-align: left;" | '''[[Babbage]]''' <BR>
| [[Image:Badge villain clockwork.png]][[Clockstopper Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Eochai]]
+
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
| [[Croatoa]]
+
| [[Boomtown]]<BR>[[Clockstopper Badge|Clockstopper]]<BR>''Random spawn''
| [[Image:Badge croatoa pumpkin king.png]][[Pumpkin King Badge]]
+
|}
 +
 
 
|-
 
|-
| [[Jack in Irons]]
+
| [[Image:Badge_villain_clockwork.png]]
| [[Croatoa]]
+
| style="text-align: left;" | '''[[Babbage]]''' <BR>
| [[Image:Badge croatoa giant killer.png]][[Giant Killer Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Jurassik]]
+
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
| [[Crey's Folly]]
+
| [[Skyway City]]<BR>[[Clockstopper Badge|Clockstopper]]<BR>''Part of [[Synapse's Task Force]]''
| [[Image:Badge villain devouring.png]][[The Solution Badge]]
+
|}
 +
 
 
|-
 
|-
| [[Kraken]]
+
| [[Image:Badge_croatoa_pumpkin_king.png]]
| [[Perez Park]]
+
| style="text-align: left;" | '''[[Eochai]]'''<BR>
| [[Image:Badge villain hydra.png]][[Unleasher Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Lattice]]
+
| Zone:<BR>Badge:&nbsp;
| [[Peregrine Island]], [[The Hive]]
+
| [[Croatoa]]<BR>[[Pumpkin King Badge|Pumpkin King]]
| <center>None</center>
+
|}
 +
 
 
|-
 
|-
| [[Lusca]]
+
| [[Image:Badge_croatoa_giant_killer.png]]
| [[Independence Port]]
+
| style="text-align: left;" | '''[[Jack in Irons]]'''<BR>
| [[Image:Badge giant octopus.png]][[Devilfish Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Paladin]]
+
| Zone:<BR>Badge:&nbsp;
| [[Kings Row]]
+
| [[Croatoa]]<BR>[[Giant Killer Badge|Giant Killer]]
| <center>None</center>
+
|}
 +
 
 
|-
 
|-
| [[Quarry]]
+
| [[Image:Badge_villain_devouring.png]]
| [[Peregrine Island]], [[The Hive]]
+
| style="text-align: left;" | '''[[Jurassik]]'''<BR>
| <center>None</center>
+
{| border="0" cellpadding="0" cellspacing="0"
 +
|-
 +
| Zone:<BR>Badge:&nbsp;
 +
| [[Crey's Folly]]<BR>[[The Solution Badge|The Solution]]
 +
|}
 +
 
 
|-
 
|-
| [[Stropharia]]
+
| [[Image:Badge_villain_hydra.png]]
| [[Peregrine Island]], [[The Hive]]
+
| style="text-align: left;" | '''[[Kraken]]'''<BR>
| <center>None</center>
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Thorn]]
+
| Zone:<BR>Badge:&nbsp;
| [[Peregrine Island]], [[The Hive]]
+
| [[Perez Park]]<BR>[[Unleasher Badge|Unleasher]]
| <center>None</center>
+
 
|}
 
|}
{{clr}}
+
 
 +
|-
 +
| [[Image:Badge giant octopus.png]]
 +
| style="text-align: left;" | '''[[Lusca]]'''<BR>
 +
{| border="0" cellpadding="0" cellspacing="0"
 +
|-
 +
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
 +
| [[Independence Port]]<BR>[[Devilfish Badge|Devilfish]]<BR>''Only the head awards the badge''
 +
|}
 +
 
 +
|-
 +
| [[Image:Badge_paladin.png]]
 +
| style="text-align: left;" | '''[[Paladin]]''' <BR>
 +
{| border="0" cellpadding="0" cellspacing="0"
 +
|-
 +
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
 +
| [[Kings Row]]<BR>[[Knight Errant Badge|Knight Errant]]<BR>''Only awarded for preventing its spawn''
 +
|}
 +
|}
 +
 
  
 
=== Located in the Rogue Isles ===
 
=== Located in the Rogue Isles ===
  
{| border="1" cellpadding="5" cellspacing="0" align="left"
+
{| border="0" cellpadding="5" cellspacing="0"
 
|-
 
|-
! style="background:#efefef;" | Giant Monster Name
+
| [[Image:Badge_arachnosflier.png]]
! style="background:#efefef;" | Location
+
| style="text-align: left;" | '''[[Arachnos Flier]]'''<BR>
! style="background:#efefef;" | Badge Awarded
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Arachnos Flier]]
+
| Zone:<BR>Badge:&nbsp;
| [[Grandville]]
+
| [[Grandville]]<BR>[[Heat Seeker Badge|Heat Seeker]]
| [[Image:Badge arachnosflier.png]] [[Heat Seeker Badge]]
+
|}
 +
 
 
|-
 
|-
| [[Caleb]]
+
| [[Image:V_badge_CircleOfThornsBadge.png]]
| [[Nerva Archipelago]]
+
| style="text-align: left;" | '''[[Caleb]]'''<BR>
| [[Image:V badge CircleOfThornsBadge.png]][[Hellbane Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 
|-
 
|-
| [[Deathsurge]]
+
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
| [[Cap Au Diable]]
+
| [[Nerva Archipelago]]<BR>[[Hellbane Badge|Hellbane]]<BR>''Spawned when 100 Nerva Spectral Daemons are defeated during daylight''
| [[Image:V Badge Deathsurge.png]][[Surging Badge]]
+
|}
 +
 
 
|-
 
|-
| [[Ghost of Scrapyard]]
+
| [[Image:V_Badge_Deathsurge.png]]
| [[Sharkhead Isle]]
+
| style="text-align: left;" | '''[[Deathsurge]]'''<BR>
| [[Image:V badge ScrapyarderBadge.png]][[Hammer Down Badge]]
+
{| border="0" cellpadding="0" cellspacing="0"
 +
|-
 +
| Zone:<BR>Badge:&nbsp;<BR>'''Note:'''
 +
| [[Cap Au Diable]]<BR>[[Surging Badge|Surging]]<BR>''Spawned for every 100 Gremlins defeated''
 
|}
 
|}
{{clr}}
+
 
 +
|-
 +
| [[Image:V_badge_ScrapyarderBadge.png]]
 +
| style="text-align: left;" | '''[[Ghost of Scrapyard]]'''<BR>
 +
{| border="0" cellpadding="0" cellspacing="0"
 +
|-
 +
| Zone:<BR>Badge:&nbsp;
 +
| [[Sharkhead Isle]]<BR>[[Hammer Down Badge|Hammer Down]]
 +
|}
 +
|}
 +
 
  
 
== Changes ==
 
== Changes ==

Revision as of 03:19, 12 February 2007

Overview

A Giant Monster is an extraordinarly tough opponent that usually requires more than one team to defeat. They usually spawn at random times in their respective zones, but certain tasks can cause certain ones to spawn. Defeating a Giant Monster, with exception, will reward a badge.

Vs. Your Level

A Giant Monster will always con as purple, no matter what level your character is. While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecing info or by targeting them and typing /info. However, due to the game mechanics implemented in Issue 7, your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.

  • If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
  • If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
  • The damage the Giant Monster deals out will scale up or down to your current combat level.
  • The more characters attacking a Giant Monster, the less damage it will deal to individuals when it attacks. [Needs verification]

For example, two characters team up to attack Babbage (Level 19), one of them is level 12, and the other is level 50. When the level 12 character hits Babbage, he will do damage as if Babbage was a level 11 enemy. When the level 50 character hits Babbage, he will do damage as if he (the character) was level 19. If Babbage hits the level 12 character, Babbage will do damage to that character as if Babbage was level 12, and will do damage to the level 50 character as if it (Babbage) was level 50.

If the level 50 now sidekicks the level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were level 19, and Babbage will now deal damage as if it was level 50 and 49, respectively.

Rewards

The following text is the official documentation on how awards are managed when fighting Giant Monsters:

  • When fighting these villains you must be within a close proximity receive your reward. This pertains to both teamed and solo players.
  • When defeating this monster you would have to have done at least 10% of the damage to it to receive an award. This would mean 10% of total damage done to the monster, not its total hit points. This includes any damage done by opposing NPC mobs that the Giant Monster may have been attacked by before you defeated it.
  • If a giant monster has self healing powers, or it travels with other mobs that heal it, that can keep increasing the total damage to kill it, and requiring more and more damage for you to hit 10%.

List of Giant Monsters

Located in Paragon City

Badge villain banished.png Adamastor
Zone:
Badge: 
Dark Astoria
Keeper of Secrets
Badge villain clockwork.png Babbage
Zone:
Badge: 
Note:
Boomtown
Clockstopper
Random spawn
Badge villain clockwork.png Babbage
Zone:
Badge: 
Note:
Skyway City
Clockstopper
Part of Synapse's Task Force
Badge croatoa pumpkin king.png Eochai
Zone:
Badge: 
Croatoa
Pumpkin King
Badge croatoa giant killer.png Jack in Irons
Zone:
Badge: 
Croatoa
Giant Killer
Badge villain devouring.png Jurassik
Zone:
Badge: 
Crey's Folly
The Solution
Badge villain hydra.png Kraken
Zone:
Badge: 
Perez Park
Unleasher
Badge giant octopus.png Lusca
Zone:
Badge: 
Note:
Independence Port
Devilfish
Only the head awards the badge
Badge paladin.png Paladin
Zone:
Badge: 
Note:
Kings Row
Knight Errant
Only awarded for preventing its spawn


Located in the Rogue Isles

Badge arachnosflier.png Arachnos Flier
Zone:
Badge: 
Grandville
Heat Seeker
V badge CircleOfThornsBadge.png Caleb
Zone:
Badge: 
Note:
Nerva Archipelago
Hellbane
Spawned when 100 Nerva Spectral Daemons are defeated during daylight
V Badge Deathsurge.png Deathsurge
Zone:
Badge: 
Note:
Cap Au Diable
Surging
Spawned for every 100 Gremlins defeated
V badge ScrapyarderBadge.png Ghost of Scrapyard
Zone:
Badge: 
Sharkhead Isle
Hammer Down


Changes

  • Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.