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{{otheruses5|detailed Enhancement Set tables|a categorical listing of Invention Sets|:Category:Invention Sets|:Category:Archetype Enhancements}}
 
{{TOCright}}
 
{{TOCright}}
'''Main Article: [[Invention Origin Enhancements]]'''
+
== Overview ==
 +
'''Parent Article: [[Invention Origin Enhancements]]'''
  
In the tables below, each type of enhancement grouping is split into two separate table.  They are split only for presentation purposes. Otherwise, the tables would be far too wide for most browsers.  
+
For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.  
  
For the enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[recipe]]s come from and their rarity.
+
For the Enhancement list tables, the leading icons show which [[Recipe Drop Pools|drop pools]] the required [[Recipe]]s come from and their rarity.
* {{IOUncommon}}Uncommons, believed to all come from Pool A (enemy drops)
+
{| border=0
* {{IOPoolA}}Pool A rares
+
| {{IOUncommon}} ||Uncommon Enemy drops (Pool A)
* {{IOPoolB}}Pool B (Mission drops)
+
|-
* {{IOPoolC}}Pool C (Task Force drops)
+
| {{IOPoolA}} || Rare Enemy drops (Pool A)
* {{IOPoolD}}Pool D (Trial drops)
+
|-
* {{IOUnknown}}Recipe drop pool is unknown
+
| {{IOVeryRare}} || [[Very Rare IO Sets|Very Rare]] Enemy drops (Pool A)
 +
|-
 +
| {{IOPoolB}} || Mission drops (Pool B)
 +
|-
 +
| {{IOPoolC}} || Random Rare Recipe Roll (Pools C and D)
 +
|-
 +
| {{IOPVP}} || Obtained through PvP
 +
|-
 +
| {{IOSpecial}} || Obtained by Special Means
 +
|}
  
 
The meaning of the trailing icons in some of the elements is:
 
The meaning of the trailing icons in some of the elements is:
* [[Image:Proc.png|16px]] [[Invention Origin Enhancements#Procedures|Procedure/Proc]] - Random chance of effect.
+
{| border=0
* [[Image:Global.png|16px]] [[Invention Origin Enhancements#Globals|Global]] - Enhancement gives a global effect on the character.
+
| [[File:Proc.png|16px]] || [[Invention Origin Enhancements#Procs|Procedure (Proc)]] || Random chance of effect.
* [[Image:Unique.png|16px]] [[Invention Origin Enhancements#Unique enhancements|Unique enhancements]] - Only one of this enhancement may be slotted on a character.
+
|-
 +
| [[File:Global.png|16px]] || [[Invention Origin Enhancements#Globals|Global]] || Enhancement gives a global effect on the character.
 +
|-
 +
| [[File:Unique.png|16px]] || [[Invention Origin Enhancements#Unique enhancements|Unique]] || Only one of this enhancement may be slotted on a character.
 +
|}
  
See [[Invention Origin Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables.
+
See [[Enhancement Set Bonuses]] for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.
  
{{clr}}
+
{{EdNote|type=warning|note=If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.<br />''(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)''}}
=== Mez Enhancements ===
+
 
==== Confuse Enhancements ====  
+
== Offensive Sets ==
 +
=== Melee Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Befuddling Aura]]   
+
| [[File:IO_Bonesnap.png|20px]]
| 10-30
+
| [[Bonesnap]]   
| {{IOUncommon}}Acc/End
+
| 10-25
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Conf
+
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Range/Conf
+
| {{IOUncommon}}Acc/Rech || ||  ||
| {{IOUncommon}}Conf/Acc/Rech ||  
+
 
|-
 
|-
| [[Cacophony]]  
+
| [[File:IO_Pulverizing_Fisticuffs.png|20px]]
| 10-30
+
| [[Pulverizing Fisticuffs]] 
| {{IOUnknown}}Acc/End
+
| 10-25
| {{IOUncommon}}Acc/Rech  
+
| {{IOUncommon}}Acc/Dam
| {{IOUnknown}}End/Conf
+
| {{IOPoolA}}Acc/Dam/Rech
| {{IOUnknown}}Range/Conf
+
| {{IOPoolC}}Acc/Dam/End/Rech ||  ||  ||
| {{IOUnknown}}Conf/Acc/Rech  
+
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
+
 
|-
 
|-
| [[Malaise's Illusions]]   
+
| [[File:IO_Bruising_Blow.png|20px]]
| 20-53
+
| [[Bruising Blow]]   
| {{IOPoolB}}Acc/End
+
| 15-30
| {{IOPoolA}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOUnknown}}End/Conf
+
| {{IOUncommon}}Dam/End  
| {{IOPoolB}}Range/Conf
+
| {{IOUncommon}}Dam/Rech ||  ||  ||
| {{IOPoolC}}Conf/Acc/Rech  
+
| {{IOPoolB}}Chance for Psionic Damage {{IOProc}}
+
 
|-
 
|-
| [[Perplex]]  
+
| [[File:IO_Pounding_Slugfest.png|20px]]
| 20-53
+
| [[Pounding Slugfest]] 
| {{IOUncommon}}Acc/End
+
| 15-30
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Conf
+
| {{IOPoolA}}Dam/End
| {{IOUncommon}}Range/Conf
+
| {{IOPoolB}}Dam/Rech
| {{IOUncommon}}Conf/Acc/Rech
+
| {{IOPoolC}}Chance to Disorient {{IOProc}} ||  ||
| {{IOUncommon}}Conf/Rech
+
 
|-
 
|-
|}
+
| [[File:IO_Smashing_Haymaker.png|20px]]
 
+
| [[Smashing Haymaker]]  
:Set Bonuses        Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
| 20-35
 
+
| {{IOUncommon}}Acc/Dam
{{IOBonusHeader}}
+
| {{IOUncommon}}Dam/End
| [[Befuddling Aura]]  
+
| {{IOUncommon}}Dam/Rech
| {{IOlevel1}} | + Recovery (+1%)
+
| {{IOUncommon}}Dam/End/Rech |||
| {{IOlevel1}} | Confuse Dur (+1%)
+
| {{IOlevel1}} | Stun Res (-1.1%)
+
| {{IOlevel1}} | - Recharge Time (2.5%) ||      
+
 
|-
 
|-
| [[Cacophony]]  
+
| [[File:IO_Kinetic_Combat.png|20px]]
| {{IOlevel1}} | + Recovery (+1%)
+
| [[Kinetic Combat]] 
| {{IOlevel2}} | Confuse Dur (+1.5%)
+
| 20-35
| {{IOlevel3}} | Stun Res (-2.2%)
+
| {{IOUncommon}}Acc/Dam
| {{IOlevel3}} | + AoE Def (+2.5%)
+
| {{IOPoolA}}Dam/End
| {{IOlevel3}} | + Ranged Def (+2.5%)   
+
| {{IOPoolB}}Dam/Rech
 +
| {{IOPoolC}}Dam/End/Rech
 +
| {{IOPoolA}}Chance to Knockdown 20%{{IOProc}} ||
 
|-
 
|-
| [[Malaise's Illusions]]  
+
| [[File:IO_Focused_Smite.png|20px]]
| {{IOlevel4}} | + Recovery (+2.5%)
+
| [[Focused Smite]] 
| {{IOlevel4}} | Confuse Dur (+2.5%) 
+
| 25-40
| {{IOlevel4}} | + Damage (+2.5%) 
+
| {{IOUncommon}}Acc/Dam
| {{IOlevel4}} | - Recharge Time (-6.25%) 
+
| {{IOUncommon}}Dam/End
| {{IOlevel4}} | + Ranged Def (+3.13%)
+
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/End/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech ||  
 
|-
 
|-
| [[Perplex]]  
+
| [[File:IO_Touch_of_Death.png|20px]]
| {{IOlevel2}} | + Regeneration (+6%)
+
| [[Touch of Death]] 
| {{IOlevel2}} | Confuse Dur (+1.5%)
+
| 25-40
| {{IOlevel2}} | Accuracy (+1.88%) 
+
| {{IOUncommon}}Acc/Dam
| {{IOlevel2}} | + AoE Def (+1.88%%)
+
| {{IOPoolA}}Dam/End
| {{IOlevel2}} | + Toxic/Psionic Res (+0.95%)
+
| {{IOPoolB}}Dam/Rech
 +
| {{IOPoolC}}Acc/Dam/End
 +
| {{IOPoolC}}Dam/End/Rech
 +
| {{IOPoolA}}Chance for NE Damage {{IOProc}}
 
|-
 
|-
|}
+
| [[File:IO_Crushing_Impact.png|20px]]
 
+
| [[Crushing Impact]] 
==== Sleep Enhancements ====
+
| 30-50
{| class="wikitable" style="text-align:left"
+
| {{IOUncommon}}Acc/Dam
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech
 +
| {{IOUncommon}}Acc/Dam/End
 +
| {{IOUncommon}}Dam/End/Rech
 
|-
 
|-
| [[Call of the Sandman]]  
+
| [[File:IO_Mako's_Bite.png|20px]]
| 20-53
+
| [[Mako's Bite]]  
| {{IOPoolB}}Acc/End
+
| 30-50
| {{IOUnknown}}Acc/Rech
+
| {{IOPoolA}}Acc/Dam
| {{IOPoolA}}End/Sleep
+
| {{IOPoolB}}Dam/End
| {{IOPoolC}}Acc/Rech/Sleep
+
| {{IOPoolC}}Dam/Rech
| {{IOPoolB}}Sleep/Range
+
| {{IOPoolC}}Acc/End/Rech
| {{IOPoolC}}Chance for Self Heal {{IOProc}}  
+
| {{IOPoolA}}Acc/Dam/End/Rech
 +
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 
|-
 
|-
| [[Hibernation]]  
+
| [[File:IO_Hecatomb.png|20px]]
| 10-30
+
| [[Hecatomb]]  
| {{IOUncommon}}Acc/End
+
| 50
| {{IOUncommon}}Acc/Rech  
+
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}  
| {{IOUncommon}}End/Sleep
+
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Acc/Rech/Sleep
+
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}Sleep/Range ||
+
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Induced Coma]]   
+
| [[File:IO_Gladiator's Strike.png|20px]]
| 10-30
+
| [[Gladiator's Strike]]   
| {{IOPoolA}}Acc/End
+
| 10-50
| {{IOUncommon}}Acc/Rech  
+
| {{IOPVP}}Dam/Acc
| {{IOUnknown}}End/Sleep
+
| {{IOPVP}}Dam/Rech
| {{IOUnknown}}Acc/Rech/Sleep
+
| {{IOPVP}}Dam/End/Rech 
| {{IOPoolB}}Sleep/Range
+
| {{IOPVP}}Acc/End/Rech
| {{IOUnknown}}Chance for Recharge Slow {{IOProc}}  
+
| {{IOPVP}}Acc/Dam/End/Rech
 +
| {{IOPVP}}Chance for Smashing Dam {{IOProc}}
 
|-
 
|-
| [[Lethargic Repose]]   
+
| [[File:IO_Mako's_Bite.png|20px]]
| 20-53
+
| [[Blistering Cold]]   
| {{IOUncommon}}Acc/End  
+
| 10-50
| {{IOUncommon}}Acc/Rech  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}End/Sleep
+
| {{IOSpecial}}Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Rech/Sleep
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Sleep/Range
+
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Acc/Sleep
+
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Hold {{IOProc}}
 +
|-
 +
| [[File:IO_Mako's_Bite.png|20px]]
 +
| [[Superior Blistering Cold]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Hold {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses     Note: These are actual game numbers, not a base for multiplication
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Call of the Sandman]]  
+
| [[Bonesnap]]  
| {{IOlevel4}} | Sleep Dur (+5%)  
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<BR/>2.5% Mez Res  
| {{IOlevel4}} | +Health (+1.88%)  
+
| {{IOlevel1}} | 0.75% Health ||  ||  ||       
| {{IOlevel4}} | +Endurance (+2.5%)  
+
| {{IOlevel4}} | - Recharge Time (-6.25%)  
+
| {{IOlevel4}} | + Toxic/Psionic Res (+1.58%)        
+
 
|-
 
|-
| [[Hibernation]]  
+
| [[Pulverizing Fisticuffs]]  
| {{IOlevel3}} | Sleep Dur (+4%)
+
| {{IOlevel1}} | 1.5% Toxic/Psi Res<BR/>2.5% Mez Res 
| {{IOlevel1}} | +Health (+0.75%)
+
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def || ||  ||  
| {{IOlevel1}} | + Smashing Res (+1.25%)
+
| {{IOlevel1}} | - Recharge Time (-2.5%) ||  
+
 
|-
 
|-
| [[Induced Coma]]  
+
| [[Bruising Blow]]  
| {{IOlevel5}} | Sleep Dur (+6%)
+
| {{IOlevel1}} | 10% Recovery 
| {{IOlevel1}} | +Health (+0.75%)
+
| {{IOlevel1}} | 0.75% Health  || || ||      
| {{IOlevel3}} | Debt Prot (2.0%)
+
| {{IOlevel2}} | + Move (+3%)
+
| {{IOlevel3}} | + Melee Def (+2.5%)
+
 
|-
 
|-
| [[Lethargic Repose]]  
+
| [[Pounding Slugfest]]  
| {{IOlevel3}} | Sleep Dur (+4%)
+
| {{IOlevel3}} | 8% Regeneration 
| {{IOlevel2}} | + Energy Def (+1.88%)
+
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def 
| {{IOlevel2}} | + Smashing Def (+1.88%)
+
| {{IOlevel3}} | 2% Damage  ||  ||  
| {{IOlevel2}} | + AoE Def (+1.88%)
+
| {{IOlevel2}} | + Toxic Res (+1.88%)
+
 
|-
 
|-
|}
+
| [[Smashing Haymaker]]
 
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
==== Slow Enhancements ====
+
| {{IOlevel2}} | 1.125% Health 
{| class="wikitable" style="text-align:left"
+
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  ||
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
 
|-
 
|-
| [[Curtail Speed]]  
+
| [[Kinetic Combat]]  
| 10-30
+
| {{IOlevel4}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res 
| {{IOUncommon}}Acc/End
+
| {{IOlevel3}} | 1.5% Health 
| {{IOUncommon}}Acc/Slow
+
| {{IOlevel5}} | 3.75% Smash/Lethal Def<br/>1.875% Melee Def
| {{IOUncommon}}Dam/Slow
+
| {{IOlevel4}} | 7.5% Movement Speed ||  
| {{IOUncommon}}End/Rech/Slow
+
| {{IOUncommon}}Slow/Range ||  
+
 
|-
 
|-
| [[Impeded Swiftness]]  
+
| [[Focused Smite]]  
| 10-30
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOUnknown}}Acc/End
+
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
| {{IOUncommon}}Acc/Slow
+
| {{IOlevel2}} | 1.35% Endurance
| {{IOPoolA}}Dam/Slow
+
| {{IOlevel2}} | 4.5% Movement Speed ||
| {{IOPoolC}}End/Rech/Slow 
+
| {{IOUnknown}}Slow/Range 
+
| {{IOUnknown}}Chance for Smashing Damage {{IOProc}}  
+
 
|-
 
|-
| [[Pacing of the Turtle]]  
+
| [[Touch of Death]]  
| 20-53
+
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOPoolB}}Acc/End
+
| {{IOlevel3}} | 1.5% Health 
| {{IOUnknown}}Acc/Slow
+
| {{IOlevel4}} | 2.5% Damage 
| {{IOPoolB}}Dam/Slow
+
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOPoolC}}End/Rech/Slow
+
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
| {{IOPoolB}}Slow/Range
+
| {{IOUnknown}}Chance for Recharge Slow {{IOProc}}
+
 
|-
 
|-
| [[Tempered Readiness]]  
+
| [[Crushing Impact]]  
| 20-53
+
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOUncommon}}Acc/End
+
| {{IOlevel2}} | 1.125% Health 
| {{IOUncommon}}Acc/Slow
+
| {{IOlevel3}} | 7% Accuracy 
| {{IOUncommon}}Dam/Slow
+
| {{IOlevel3}} | 5% Recharge Time
| {{IOUncommon}}End/Rech/Slow
+
| {{IOlevel4}} | 3.75% Toxic/Psi Res<br/>6.25% Mez Res
| {{IOUncommon}}Slow/Range
+
| {{IOUncommon}}Acc/Dam/Slow
+
 
|-
 
|-
|}
+
| [[Mako's Bite]]  
 
+
| {{IOlevel1}} | 1.5% Toxic/Psi Res<br/>2.5% Mez Res
:Set Bonuses          Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
| {{IOlevel3}} | 1.5% Health  
 
+
| {{IOlevel5}} | 3% Damage 
{{IOBonusHeader}}
+
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| [[Curtail Speed]]  
+
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
| {{IOlevel1}} | Immob Res (-1.1%)  
+
| {{IOlevel3}} | Improved Slow (+2%)
+
| {{IOlevel1}} | + Lethal Def (+1.25%)
+
| {{IOlevel1}} | - Recharge Time (-2.5%) ||     
+
 
|-
 
|-
| [[Impeded Swiftness]]  
+
| [[Hecatomb]]  
| {{IOlevel3}} | Immob Res (-2.2%)
+
| {{IOlevel7}} | 4% Recovery 
| {{IOlevel5}} | Improved Slow (+3.0%)
+
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
| {{IOlevel3}} | Stun Res (-2.2%)
+
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel3}} | Hold Res (-2.2%)
+
| {{IOlevel7}} | 10% Recharge Time
| {{IOlevel3}} | + Melee Def (+2.5%)
+
| {{IOlevel7}} | 6% Toxic Res<br/>10% Mez Res
 
|-
 
|-
| [[Pacing of the Turtle]]  
+
| [[Gladiator's Strike]] <br /> PVE + PVP
| {{IOlevel4}} | Sleep Res (-2.75%)
+
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel4}} | Improved Slow (+2.5%)
+
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel4}} | Accuracy (+3.13%)
+
| {{IOlevel4}} | 2.5% Damage 
| {{IOlevel4}} | Hold Res  (-2.75%)
+
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def (+3.13%)
+
| {{IOlevel3}} | 7% Accuracy 
 
|-
 
|-
| [[Tempered Readiness]]  
+
| [[Gladiator's Strike]] <br /> PVP only
| {{IOlevel2}} | + Recovery (+1.5%)
+
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel2}} | Improved Slow (+1.5%)
+
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel1}} | +Endurance (+0.9%)
+
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
| {{IOlevel2}} | - Recharge Time (-3.75%)
+
|  | 10% Chance for Repel Protection
| {{IOlevel2}} | + Ranged Def (+1.88%)
+
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Blistering Cold]]
 +
| {{IOlevel3}} | 10% Slow Res
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel5}} | 4.5% Fire/Cold Res<br/>7.5% Mez Res
 +
| {{IOlevel2}} | 1.875% Lethal/Smash Def<br/>0.9375% Melee Def
 +
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/> 1.875% AoE Def
 
|-
 
|-
 +
| [[Superior Blistering Cold]]
 +
| {{IOlevel5}} | 15% Slow Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 5% Lethal/Smash Def<br/>2.5% Melee Def
 +
| {{IOlevel7}} | 5% Fire/Cold Def<br/> 2.5% AoE Def
 
|}
 
|}
  
==== Immobilize Enhancements ====
+
=== PBAoE Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Debilitative Action]]   
+
| [[File:IO_Cleaving_Blow.png|20px]]
| 10-30
+
| [[Cleaving Blow]]   
| {{IOUnknown}}Acc/End
+
| 10-50
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}Rech/Immob
+
| {{IOUncommon}}Dam/End
| {{IOUnknown}}Acc/Immob/Rech  
+
| {{IOUncommon}}Dam/Rech
| {{IOPoolB}}Range/Immob
+
| {{IOUncommon}}Acc/Rech || ||
| {{IOUnknown}}Chance for Disorient {{IOProc}}
+
 
|-
 
|-
| [[Enfeebled Operation]]  
+
| [[File:IO_Eradication.png|20px]]
| 20-53
+
| [[Eradication]]
| {{IOUncommon}}Acc/End
+
| 10-30
| {{IOUncommon}}Acc/Rech  
+
| {{IOPoolA}} Dam
| {{IOUncommon}}End/Immob
+
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}Acc/Range/Rech  
+
| {{IOPoolB}} Dam/Rech
| {{IOUncommon}}Acc/Immob
+
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUncommon}}Immob/Range
+
| {{IOPoolC}} Acc/Dam/Rech/End
 +
| {{IOPoolC}} Chance for Energy Damage {{IOProc}}
 
|-
 
|-
| [[Rooting Grasp]]  
+
| [[File:IO_Multi-Strike.png|20px]]
| 10-30
+
| [[Multi-Strike]]   
 +
| 20-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Rech
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam/End  
| {{IOUncommon}}End/Immob
+
| {{IOUncommon}}Dam/End/Rech
| {{IOUncommon}}Acc/Range/Rech  
+
| {{IOUncommon}}Immob/Range ||
+
 
|-
 
|-
| [[Trap of the Hunter]]  
+
| [[File:IO_Scirocco's_Dervish.png|20px]]
| 20-53
+
| [[Scirocco's Dervish]]  
| {{IOPoolB}}Acc/End  
+
| 20-50
| {{IOUnknown}}Acc/Rech  
+
| {{IOPoolA}}Acc/Dam
| {{IOUnknown}}End/Immob
+
| {{IOPoolA}}Dam/End  
| {{IOPoolC}}Acc/Immob/Rech  
+
| {{IOPoolB}}Dam/Rech
| {{IOPoolB}}Range/Immob
+
| {{IOPoolB}}Acc/Rech  
| {{IOPoolC}}Chance for Lethal DoT {{IOProc}}  
+
| {{IOPoolC}}Dam/Acc/End
 +
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Obliteration.png|20px]]
 +
| [[Obliteration]]
 +
| 30-50
 +
| {{IOPoolA}} Dam
 +
| {{IOPoolA}} Acc/Rech
 +
| {{IOPoolB}} Dam/Rech
 +
| {{IOPoolB}} Acc/Dam/Rech
 +
| {{IOPoolC}} Acc/Dam/Rech/End
 +
| {{IOPoolC}} Chance for Smashing Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Armageddon.png|20px]]
 +
| [[Armageddon]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Fire Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Fury_of_the_Gladiator.png|20px]]
 +
| [[Fury of the Gladiator]] 
 +
| 10-50
 +
| {{IOPVP}}Dam/Acc 
 +
| {{IOPVP}}Dam/Rech
 +
| {{IOPVP}}Dam/End/Rech 
 +
| {{IOPVP}}Acc/End/Rech
 +
| {{IOPVP}}Acc/Dam/End/Rech
 +
| {{IOPVP}}Chance for -Resistance {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Obliteration.png|20px]]
 +
| [[Avalanche]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Obliteration.png|20px]]
 +
| [[Superior Avalanche]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Knockdown {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses   Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Debilitative Action]]  
+
| [[Cleaving Blow]]  
| {{IOlevel3}} | Immob Dur (+4%)
+
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel3}} | + Cold Res (+2.5%)
+
| {{IOlevel1}} | 1.25% Pos/Neg Def<br/>0.625% Ranged Def
| {{IOlevel3}} | Debt Prot (2.0%)
+
| {{IOlevel1}} | 1% Damage  || ||     
| {{IOlevel3}} | + AoE Def (+2.5%)
+
| {{IOlevel3}} | + Toxic Res (+2.5%)
+
 
|-
 
|-
| [[Enfeebled Operation]]  
+
| [[Eradication]]
| {{IOlevel2}} | Immob Dur (+3%)
+
| {{IOlevel3}} | 1.8% Endurance
| {{IOlevel2}} | + Negative Energy Res (+1.88%)
+
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
| {{IOlevel3}} | + Lethal Def (+2.5%)
+
| {{IOlevel5}} | 2.25% Health
| {{IOlevel2}} | - Recharge Time (-3.75%)
+
| {{IOlevel5}} | 12% Regeneration
| {{IOlevel4}} | + Melee Def (+3.13%)
+
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
 
|-
 
|-
| [[Rooting Grasp]]  
+
| [[Multi-Strike]]  
| {{IOlevel1}} | Immob Dur (+2%)
+
| {{IOlevel1}} | 1.5% Lethal/Smash Res<br/>2.5% Mez Res
| {{IOlevel1}} | +Health (+0.75%)
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Damage (+1%)
+
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel1}} | - Recharge Time (-2.5%) ||  
+
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
 +
| {{IOlevel2}} | 1.875% Melee Def<br/>0.9375% Smash/Lethal Def
 
|-
 
|-
| [[Trap of the Hunter]]  
+
| [[Scirocco's Dervish]]  
| {{IOlevel4}} | Immob Dur (+5%)
+
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | +Health (+1.88%)
+
| {{IOlevel2}} | 2.25% Pos/Neg Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy (+3.13%)
+
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | Hold Res (-2.75%)
+
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
| {{IOlevel4}} | + Ranged Def (+3.13%)
+
| {{IOlevel4}} | 3.125% Psionic Def
 +
|-
 +
| [[Obliteration]]
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel5}} | 3% Damage
 +
| {{IOlevel4}} | 9% Accuracy
 +
| {{IOlevel3}} | 5% Recharge Time
 +
| {{IOlevel5}} | 3.75% Melee Def<br/>1.875% Smash/Lethal Def
 +
|-
 +
| [[Armageddon]]
 +
| {{IOlevel7}} | 4% Recovery 
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
 +
|-
 +
|-
 +
| [[Fury of the Gladiator]] <br /> PVE + PVP
 +
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
 +
| {{IOlevel2}} | Mag 3 Knockback Protection 
 +
| {{IOlevel4}} | 2.5% Damage
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 +
| {{IOlevel3}} | 7% Accuracy
 +
|-
 +
| [[Fury of the Gladiator]] <br /> PvP Only
 +
| | 10% Slow Resistance
 +
| | 7.5% Chance of Repel Protection
 +
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
 +
| {{IOlevel5}} | 2.25% Health 
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Avalanche]]
 +
| {{IOlevel3}} | 10% Slow Res
 +
| {{IOlevel3}} | 3% Fire/Cold Res<br/> 5% Mez Res
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel2}} | 1.875% Melee Def<br/> 0.9375% Lethal/Smash Def
 +
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
 +
|-
 +
| [[Superior Avalanche]]
 +
| {{IOlevel5}} | 15% Slow Res
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/> 10% Mez Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% Melee Def<br/> 2.5% Lethal/Smash Def
 +
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
 
|-
 
|-
 
|}
 
|}
  
==== Hold Enhancements ====
+
=== Pet Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Essence of Curare]]
+
| [[File:IO_Unquestioning_Loyalty.png|20px]]
| 20-53
+
| [[Unquestioning Loyalty]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam/End || ||  
| {{IOUncommon}}End/Hold
+
| {{IOUncommon}}Acc/Range/Hold
+
| {{IOUncommon}}Hold/Range
+
| {{IOUncommon}}Dam/Hold/Rech
+
 
|-
 
|-
| [[Ghost Widow's Embrace]]
+
| [[File:IO_Commanding_Presence.png|20px]]
| 20-53
+
| [[Commanding Presence]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Dam/End
 
| {{IOPoolB}}Acc/End  
 
| {{IOPoolB}}Acc/End  
| {{IOUnknown}}Acc/Rech
+
| {{IOPoolC}}Acc/Dam/End
| {{IOPoolA}}End/Hold
+
| {{IOPoolA}}Aura Resist(Taunt, Placate) for Pets {{IOGlobal}}  
| {{IOPoolC}}Acc/Hold/Rech
+
| {{IOPoolB}}Hold/Range
+
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
+
 
|-
 
|-
| [[Neuronic Shutdown]]   
+
| [[File:IO_Brilliant_Leadership.png|20px]]
| 10-30
+
| [[Brilliant Leadership]]   
| {{IOUnknown}}Acc/End
+
| 15-40
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}End/Hold
+
| {{IOUncommon}}Dam/End
| {{IOUnknown}}Acc/Hold/Rech
+
| {{IOUncommon}}Acc/End
| {{IOPoolB}}Hold/Range
+
| {{IOUncommon}}Acc/Dam/End
| {{IOUnknown}}Chance for Psionic DoT {{IOProc}}
+
| {{IOUncommon}}Acc
 +
| {{IOUncommon}}Dam
 
|-
 
|-
| [[Paralytic]]  
+
| [[File:IO_Edict_of_the_Master.png|20px]]
| 10-30
+
| [[Edict of the Master]]
 +
| 15-40
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Dam/End
 +
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Acc/Dam/End
 +
| {{IOPoolC}}Dam
 +
| {{IOPoolC}}Aura +Defense for Pets {{IOUnique}} {{IOGlobal}} 
 +
|-
 +
| [[File:IO_Blood_Mandate.png|20px]]
 +
| [[Blood Mandate]] 
 +
| 25-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam/End
| {{IOUncommon}}End/Hold
+
| {{IOUncommon}}Acc
| {{IOUncommon}}Acc/Hold/Rech  
+
| {{IOUncommon}}Dam
| {{IOUncommon}}Hold/Range ||  
+
|-
 +
| [[File:IO_Sovereign_Right.png|20px]]
 +
| [[Sovereign Right]] 
 +
| 25-50
 +
| {{IOPoolA}}Acc/Dam
 +
| {{IOPoolB}}Dam/End  
 +
| {{IOPoolC}}Acc/End
 +
| {{IOPoolC}}Acc/Dam/End
 +
| {{IOPoolA}}Acc
 +
| {{IOPoolC}}Aura +Resistance(All) for Pets {{IOUnique}} {{IOGlobal}} 
 +
|-
 +
| [[File:IO_Soulbound_Allegiance.png|20px]]
 +
| [[Soulbound Allegiance]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Build Up {{IOUnique}} {{IOProc}} 
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses     Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Essence of Curare]]  
+
| [[Unquestioning Loyalty]]  
| {{IOlevel2}} | Fear Res (-1.65%)
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Confuse Res (-1.65%
+
| {{IOlevel1}} | 0.75% Health 
| {{IOlevel2}} | Stun Res (-1.65%)
+
| {{IOlevel1}} | 0.9% Endurance  ||  ||  
| {{IOlevel2}} | Hold Dur (+1.5%)
+
| {{IOlevel2}} | + Ranged Def (1.88%)
+
 
|-
 
|-
| [[Ghost Widow's Embrace]]  
+
| [[Commanding Presence]]  
| {{IOlevel4}} | +RunSpeed (+5%)
+
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel4}} | +Health (+1.88%)
+
| {{IOlevel2}} | 1.125% Health 
| {{IOlevel4}} | +Endurance (+2.25%)
+
| {{IOlevel2}} | 1.35% Endurance 
| {{IOlevel4}} | Hold Dur (+2.25%)
+
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def  ||      
| {{IOlevel4}} | + Psionic Res (+3.13%)
+
 
|-
 
|-
| [[Neuronic Shutdown]]  
+
| [[Brilliant Leadership]]  
| {{IOlevel3}} | Immob Res (-2.2%)
+
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel3}} | +Health (+1.5%)
+
| {{IOlevel1}} | 10% Confuse Dur 
| {{IOlevel3}} | Accuracy (+2.5%)
+
| {{IOlevel2}} | 2.25% Lethal/Smash Res<br/>3.75% Mez Res
| {{IOlevel3}} | Hold Dur (+2.5%)
+
| {{IOlevel1}} | 3% Movement Speed
| {{IOlevel3}} | + Melee Def (+2.5%)
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 
|-
 
|-
| [[Paralytic]]  
+
| [[Edict of the Master]]  
| {{IOlevel1}} | + Recovery (+1%)
+
| {{IOlevel3}} | 6% Movement Speed
| {{IOlevel1}} | + Positive/Negative Energy Res (+0.63%)
+
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel1}} | Debt Prot (1%)
+
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel1}} | Hold Dur (+1%) ||  
+
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
| [[Blood Mandate]]
 +
| {{IOlevel2}} | 1.5% Recovery 
 +
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
 +
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
 +
|-
 +
| [[Sovereign Right]]
 +
| {{IOlevel3}} | 8% Regeneration
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel4}} | 3.75% Pos/Neg Res<br/>6.25% Mez Res
 +
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
 +
|-
 +
| [[Soulbound Allegiance]]
 +
| {{IOlevel7}} | 16% Regeneration 
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res
 +
| {{IOlevel7}} | 5% Psionic Def
 
|-
 
|-
 
|}
 
|}
  
==== Fear Enhancements ====
+
=== Ranged Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Glimpse of the Abyss]]  
+
| [[File:IO_Far_Strike.png|20px]]
| 20-53
+
| [[Far Strike]] 
| {{IOPoolB}}Acc/End
+
| 10-25
| {{IOUnknown}}Acc/Rech  
+
| {{IOUncommon}}Dam/Range
| {{IOUnknown}}End/Fear
+
| {{IOUncommon}}Dam/Rech  
| {{IOPoolC}}Acc/Fear/Rech
+
| {{IOUncommon}}Acc/End || ||  || 
| {{IOPoolA}}Fear/Range
+
| {{IOPoolA}}Chance for Psionic Damage {{IOProc}}
+
 
|-
 
|-
| [[Horror]]     
+
| [[File:IO_Salvo.png|20px]]
| 10-30
+
| [[Salvo]]     
| {{IOUncommon}}Acc/End
+
| 10-25
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Fear
+
| {{IOPoolA}}Dam/End/Rech
| {{IOUncommon}}Acc/Fear/Rech
+
| {{IOPoolC}}Acc/Dam/End/Range || ||  || 
| {{IOUncommon}}Fear/Range ||
+
 
|-
 
|-
| [[Nightmare]]  
+
| [[File:IO_Volley_Fire.png|20px]]
| 20-53
+
| [[Volley Fire]] 
| {{IOUncommon}}Acc/End
+
| 15-30
| {{IOUncommon}}Acc/Rech
+
| {{IOUncommon}}Acc/Dam
| {{IOUncommon}}End/Fear
+
| {{IOUncommon}}Dam/End  
| {{IOUncommon}}Acc/Fear/Rech  
+
| {{IOUncommon}}Dam/Rech || ||  || 
| {{IOUncommon}}Fear/Range
+
| {{IOUncommon}}Acc/Fear
+
 
|-
 
|-
| [[Unspeakable Terror]]   
+
| [[File:IO_Tempest.png|20px]]
| 10-30  
+
| [[Tempest]]   
| {{IOUnknown}}Acc/End  
+
| 15-30
| {{IOUncommon}}Acc/Rech  
+
| {{IOUncommon}}Acc/Dam
| {{IOPoolA}}End/Fear
+
| {{IOPoolA}}Dam/End
| {{IOUnknown}}Acc/Fear/Rech  
+
| {{IOPoolB}}Dam/Rech
| {{IOUnknown}}Fear/Range
+
| {{IOPoolC}}Chance for End Drain {{IOProc}} ||  || 
 +
|-
 +
| [[File:IO_Maelstrom's_Fury.png|20px]]
 +
| [[Maelstrom's Fury]]   
 +
| 20-35
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Dam/End/Rech ||  || 
 +
|-
 +
| [[File:IO_Entropic_Chaos.png|20px]]
 +
| [[Entropic Chaos]] 
 +
| 20-35
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Dam/End
 +
| {{IOPoolB}}Dam/Rech
 +
| {{IOPoolC}}Dam/End/Rech
 +
| {{IOPoolA}}Chance to Heal {{IOProc}} || 
 +
|-
 +
| [[File:IO_Ruin.png|20px]]
 +
| [[Ruin]]   
 +
| 25-40
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/End/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech || 
 +
|-
 +
| [[File:IO_Decimation.png|20px]]
 +
| [[Decimation]]   
 +
| 25-40
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOPoolA}}Dam/End
 +
| {{IOPoolB}}Dam/Rech
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Acc/Dam/Rech
 +
| {{IOPoolA}}Chance for Buildup {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Thunderstrike.png|20px]]
 +
| [[Thunderstrike]]   
 +
| 30-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End  
 +
| {{IOUncommon}}Dam/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech  
 +
| {{IOUncommon}}Acc/Dam/End
 +
| {{IOUncommon}}Dam/End/Rech
 +
|-
 +
| [[File:IO_Devastation.png|20px]]
 +
| [[Devastation]]   
 +
| 30-50
 +
| {{IOPoolA}}Acc/Dam
 +
| {{IOPoolB}}Dam/End  
 +
| {{IOPoolC}}Dam/Rech
 +
| {{IOPoolC}}Acc/Dam/Rech  
 +
| {{IOPoolA}}Acc/Dam/End/Rech
 
| {{IOPoolC}}Chance to Hold {{IOProc}}
 
| {{IOPoolC}}Chance to Hold {{IOProc}}
 +
|-
 +
| [[File:IO_Apocalypse.png|20px]]
 +
| [[Apocalypse]]   
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Negative Energy Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Gladiator's Javelin.png|20px]]
 +
| [[Gladiator's Javelin]] 
 +
| 10-50
 +
| {{IOPVP}}Dam/Acc 
 +
| {{IOPVP}}Dam/Rech
 +
| {{IOPVP}}Dam/End/Rech 
 +
| {{IOPVP}}Acc/End/Rech
 +
| {{IOPVP}}Acc/Dam/End/Rech
 +
| {{IOPVP}}Chance for Toxic Dam {{IOProc}}
 +
|-
 +
| [[File:IO_Devastation.png|20px]]
 +
| [[Winter's Bite]]   
 +
| 30-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Devastation.png|20px]]
 +
| [[Superior Winter's Bite]]   
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Hold {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses     Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Glimpse of the Abyss]]  
+
| [[Far Strike]]  
| {{IOlevel4}} | Fear Dur (+2.75%)
+
| {{IOlevel1}} | 1.5% Toxic/Psionic Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Health (+1.88%)
+
| {{IOlevel1}} | 7.5% Health  ||  || ||  
| {{IOlevel4}} | Accuracy (+3.13%)
+
| {{IOlevel4}} | - Recharge Time (-6.25%)
+
| {{IOlevel4}} | + Psionic Res (+3.13%)
+
 
|-
 
|-
| [[Horror]]  
+
| [[Salvo]]  
| {{IOlevel1}} | Fear Dur (+1.1%)
+
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel1}} | +Health  (+0.75%)
+
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res  || ||  ||  
| {{IOlevel1}} | Stun Res (-1.1%)
+
| {{IOlevel1}} | - Recharge Time (-2.5%) ||  
+
 
|-
 
|-
| [[Nightmare]]  
+
| [[Volley Fire]]  
| {{IOlevel2}} | Fear Dur (+1.65%)
+
| {{IOlevel1}} | 4% Regeneration 
| {{IOlevel2}} | + Negative Energy Def (+1.65%)
+
| {{IOlevel1}} | 7.5% Health  || || ||  
| {{IOlevel2}} | Accuracy (+1.88%)
+
| {{IOlevel2}} | Hold Res (-1.65%)
+
| {{IOlevel2}} | + Toxic/Psionic Res (+0.95%)
+
 
|-
 
|-
| [[Unspeakable Terror]]  
+
| [[Tempest]]  
| {{IOlevel3}} | Fear Dur (+2.2%)
+
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel3}} | + Negative Energy Res (+2.2%)
+
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | Debt Prot (1.5%)
+
| {{IOlevel3}} | 2% Damage  ||  ||
| {{IOlevel3}} | - Recharge Time (-5%)
+
|-
| {{IOlevel3}} | + Psionic Res (+2.5%)
+
| [[Maelstrom's Fury]]
 +
| {{IOlevel2}} | 4.5% Movement Speed
 +
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
 +
| {{IOlevel3}} | 3% Pos/Neg Res<br/>5% Mez Res  ||  ||
 +
|-
 +
| [[Entropic Chaos]]
 +
| {{IOlevel4}} | 10% Regeneration 
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel4}} | 2.25% Endurance 
 +
| {{IOlevel4}} | 6.25% Recharge Time  ||
 +
|-
 +
| [[Ruin]]
 +
| {{IOlevel1}} | 1.5% Toxic/Psionic Res<br/>2.5% Mez Res
 +
| {{IOlevel2}} | 1.125% Health 
 +
| {{IOlevel2}} | 1.5% Recovery
 +
| {{IOlevel2}} | 1.875% AoE Def<br/>9.375% Fire/Cold Def ||
 +
|-
 +
| [[Decimation]]
 +
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
 +
| {{IOlevel2}} | 1.125% Health 
 +
| {{IOlevel4}} | 2.25% Endurance 
 +
| {{IOlevel4}} | 6.25% Recharge Time 
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
| [[Thunderstrike]]
 +
| {{IOlevel3}} | 2% Recovery 
 +
| {{IOlevel3}} | 2.5% Pos/Neg Energy Def<br/>1.25% Ranged Def
 +
| {{IOlevel3}} | 7% Accuracy 
 +
| {{IOlevel3}} | 6% Movement Speed
 +
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Energy Def
 +
|-
 +
| [[Devastation]]
 +
| {{IOlevel5}} | 12% Regeneration 
 +
| {{IOlevel5}} | 2.25% Health 
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 3.75% Psionic Def
 +
|-
 +
| [[Apocalypse]]
 +
| {{IOlevel7}} | 16% Regeneration 
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 5% Psionic Def
 +
|-
 +
| [[Gladiator's Javelin]]    <br /> PVE + PVP
 +
| {{IOlevel4}} | 2.5% Recovery
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel3}} | 2.5% Damage
 +
| {{IOlevel2}} | Mag 3 Knockback Protection
 +
| {{IOlevel3}} | 7% Accuracy
 +
|-
 +
| [[Gladiator's Javelin]]  <br /> PVP only
 +
| {{IOlevel2}} | 7.5% Range
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel4}} | 3.125% Pos/Neg Energy Def<br/>1.5625% Ranged Def
 +
| {{IOlevel5}} | 4.5% Pos/Neg Resistance<br/>7.5% Mez Res
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Winter's Bite]]
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 10% Slow Res
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def
 +
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
 +
|-
 +
| [[Superior Winter's Bite]]
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel5}} | 15% Slow Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
 +
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
 
|-
 
|-
 
|}
 
|}
  
==== Stun Enhancements ====
+
=== Recharge Intensive Pets ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Razzle Dazzle]]   
+
| [[File:IO_Call_to_Arms.png|20px]]
| 10-30  
+
| [[Call to Arms]]   
| {{IOUnknown}}Acc/End
+
| 10-30
| {{IOUncommon}}Acc/Rech
+
| {{IOPoolA}} Acc/Rech
| {{IOUnknown}}End/Stun
+
| {{IOPoolA}} Acc/Dam
| {{IOUnknown}}Acc/Stun/Rech  
+
| {{IOPoolB}} Dam/End
| {{IOPoolB}}Stun/Range
+
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUnknown}}Chance for Immobilize {{IOProc}}  
+
| {{IOPoolC}} End/Dam/Rech
 +
| {{IOPoolC}} Defense Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
 
|-
 
|-
| [[Rope A Dope]]  
+
| [[File:IO_Expedient_Reinforcement.png|20px]]
| 20-53
+
| [[Expedient Reinforcement]]  
| {{IOUncommon}}Acc/End
+
| 30-50
| {{IOUncommon}}Acc/Rech
+
| {{IOPoolA}} Acc/Rech
| {{IOUncommon}}End/Stun
+
| {{IOPoolA}} Acc/Dam
| {{IOUncommon}}Acc/Stun/Rech
+
| {{IOPoolB}} Dam/End
| {{IOUncommon}}Stun/Range
+
| {{IOPoolB}} Acc/Dam/Rech
| {{IOUncommon}}Acc/Stun
+
| {{IOPoolC}} End/Dam/Rech
|-
+
| {{IOPoolC}} Resist Bonus Aura for Pets {{IOUnique}} {{IOGlobal}}
| [[Stagger]]  
+
| 10-30  
+
| {{IOUncommon}}Acc/End
+
| {{IOUncommon}}Acc/Rech  
+
| {{IOUncommon}}End/Stun
+
| {{IOUncommon}}Acc/Range/Rech
+
| {{IOUncommon}}Stun/Range
+
|-
+
| [[Stupefy]]   
+
| 20-53
+
| {{IOPoolB}}Acc/End  
+
| {{IOPoolA}}Acc/Rech  
+
| {{IOUnknown}}End/Stun
+
| {{IOPoolC}}Acc/Stun/Rech  
+
| {{IOPoolB}}Stun/Range 
+
| {{IOUnknown}}Chance for Knockdown {{IOProc}}
+
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses         Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Razzle Dazzle]]  
+
| [[Call to Arms]]  
| {{IOlevel3}} | + Recovery (+1%)
+
| {{IOlevel4}} | 2.5% Recovery
| {{IOlevel3}} | +Health (+1.5%)
+
| {{IOlevel3}} | 1.5% Health
| {{IOlevel3}} | Stun Dur (+2%)
+
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel3}} | + Melee Def (+2.5%)
+
| {{IOlevel5}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel3}} | + AoE Def (+2.5%)
+
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
 
|-
 
|-
| [[Rope A Dope]]  
+
| [[Expedient Reinforcement]]  
| {{IOlevel2}} | + Regeneration (+6%)
+
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Fire/Cold Res (+0.95%)
+
| {{IOlevel5}} | 3% Damage
| {{IOlevel3}} | Stun Dur (+2%)
+
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel2}} | Hold Res (-1.65%)
+
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel2}} | + Psionic Def (+1.88%)
+
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Energy Def
|-
+
| [[Stagger]]
+
| {{IOlevel1}} | +RunSpeed (+2%)
+
| {{IOlevel1}} | + Fire/Cold Def (+0.63%)
+
| {{IOlevel1}} | Stun Dur (+1%)
+
| {{IOlevel1}} | - Recharge Time (-2.5%) ||
+
|-
+
| [[Stupefy]]
+
| {{IOlevel4}} | + Recovery (+2.5%)
+
| {{IOlevel4}} | +Health (+1.88%)
+
| {{IOlevel5}} | Stun Dur (+3%)
+
| {{IOlevel4}} | - Recharge Time (-6.25%)
+
| {{IOlevel4}} | + Ranged Def (3.13%)
+
 
|-
 
|-
 
|}
 
|}
  
===Snipe Enhancements===  
+
=== Sniper Attacks ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
 +
| [[File:IO_Exploit_Weakness.png|20px]]
 +
| [[Exploit Weakness]] 
 +
| 10-50
 +
| {{IOUncommon}}Acc/Dam
 +
| {{IOUncommon}}Dam/End
 +
| {{IOUncommon}}Dam/Range
 +
| {{IOUncommon}}Dam/Rech  ||  || 
 +
|-
 +
| [[File:IO_Calibrated_Accuracy.png|20px]]
 
| [[Calibrated Accuracy]]   
 
| [[Calibrated Accuracy]]   
| 20-53
+
| 20-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/Rech
 
 
| {{IOUncommon}}Acc/Int  
 
| {{IOUncommon}}Acc/Int  
 
| {{IOUncommon}}Acc/Range  
 
| {{IOUncommon}}Acc/Range  
 
| {{IOUncommon}}Acc/Rech
 
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}Acc/Dam/Rech
 
|-
 
|-
 +
| [[File:IO_Executioner's_Contract.png|20px]]
 
| [[Executioner's Contract]]   
 
| [[Executioner's Contract]]   
| 20-53
+
| 20-50
| {{IOUnknown}}Acc/Dam  
+
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolA}}Dam/End  
 
| {{IOPoolB}}Dam/Int  
 
| {{IOPoolB}}Dam/Int  
 
| {{IOPoolB}}Dam/Range  
 
| {{IOPoolB}}Dam/Range  
 
| {{IOPoolC}}Dam/Rech  
 
| {{IOPoolC}}Dam/Rech  
| {{IOUnknown}}Chance for Sleep {{IOProc}}  
+
| {{IOPoolC}}Disorient Bonus {{IOProc}}  
 
|-
 
|-
 +
| [[File:IO_Extreme_Measures.png|20px]]
 
| [[Extreme Measures]]   
 
| [[Extreme Measures]]   
| 35-53
+
| 35-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Acc/Int/Range  
 
| {{IOUncommon}}Acc/Int/Range  
| {{IOUncommon}}Acc/Range/Rech
 
| {{IOUncommon}}Dam/End/Rech
 
 
| {{IOUncommon}}Dam/Int/Rech
 
| {{IOUncommon}}Dam/Int/Rech
 +
| {{IOUncommon}}Dam/End/Rech
 +
| {{IOUncommon}}Acc/Range/Rech
 
|-
 
|-
| [[Exploit Weakness]]  
+
| [[File:IO_Sting_of_the_Manticore.png|20px]]
| 10-53
+
| {{IOUncommon}}Acc/Dam
+
| {{IOUncommon}}Dam/End
+
| {{IOUncommon}}Dam/Range
+
| {{IOUncommon}}Dam/Rech  ||  || 
+
|-
+
 
| [[Sting of the Manticore]]  
 
| [[Sting of the Manticore]]  
| 35-53
+
| 35-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolB}}Dam/End  
| {{IOUnknown}}Acc/Int/Range  
+
| {{IOPoolC}}Acc/Int/Range  
 +
| {{IOPoolC}}Dam/Int/Rech
 
| {{IOPoolA}}Dam/End/Rech  
 
| {{IOPoolA}}Dam/End/Rech  
| {{IOPoolD}}Dam/Int/Rech
+
| {{IOPoolC}}Chance for Toxic Damage {{IOProc}}  
| {{IOUnknown}}Chance of Toxic DoT {{IOProc}}  
+
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
 +
| [[Exploit Weakness]]
 +
| {{IOlevel1}} | 3% Movement Speed
 +
| {{IOlevel2}} | 1.875% Fire/Cold Def<br/>0.9375% AoE Def
 +
| {{IOlevel3}} | 7% Accuracy  ||  ||
 +
|-
 
| [[Calibrated Accuracy]]  
 
| [[Calibrated Accuracy]]  
| {{IOlevel1}} | + Recovery (+1%)
+
| {{IOlevel1}} | 1% Recovery 
| {{IOlevel2}} | + Positive/Negative Energy Def (+0.95%)  
+
| {{IOlevel2}} | 1.875% Pos/Neg Def<br/>0.9375% Ranged Def (Half)
| {{IOlevel2}} | Accuracy (+1.88%)
+
| {{IOlevel2}} | 5% Accuracy
| {{IOlevel2}} | - Recharge Time (-3.75%)
+
| {{IOlevel3}} | 5% Recharge Time
| {{IOlevel2}} | + Ranged Def (+1.88%)     
+
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
 
|-
 
|-
 
| [[Executioner's Contract]]  
 
| [[Executioner's Contract]]  
| {{IOlevel3}} | + Recovery (+2%)
+
| {{IOlevel3}} | 2% Recovery 
| {{IOlevel4}} | + Cold Res (+3.13%)
+
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
| {{IOlevel4}} | Debt Prot (2.5%)
+
| {{IOlevel4}} | 10% Regeneration 
| {{IOlevel4}} | Hold Res (-2.75%)
+
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Ranged Def (+3.13%)
+
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
 
|-
 
|-
 
| [[Extreme Measures]]  
 
| [[Extreme Measures]]  
| {{IOlevel2}} | + Recovery (+1.5%)
+
| {{IOlevel2}} | 1.5% Recovery 
| {{IOlevel3}} | +Health (+1.5%)
+
| {{IOlevel3}} | 1.5% Health 
| {{IOlevel3}} | + Damage (+2%)
+
| {{IOlevel3}} | 2% Damage 
| {{IOlevel3}} | + AoE Def (+2.5%)
+
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
| {{IOlevel3}} | + Melee Def (+2.5%)
+
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
|-
+
| [[Exploit Weakness]]
+
| {{IOlevel1}} | +RunSpeed (+2%)
+
| {{IOlevel1}} | + Fire/Cold Def (+0.63%)
+
| {{IOlevel1}} | Accuracy (+1.25%) ||  ||
+
 
|-
 
|-
 
| [[Sting of the Manticore]]  
 
| [[Sting of the Manticore]]  
| {{IOlevel5}} | + Regeneration (+12%)
+
| {{IOlevel5}} | 12% Regeneration 
| {{IOlevel2}} | + Positive/Negative Energy Def (0.95%)
+
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Def
| {{IOlevel5}} | + Damage (+3%)
+
| {{IOlevel5}} | 3% Damage 
| {{IOlevel5}} | - Recharge Time (-7.5%)
+
| {{IOlevel5}} | 7.5% Recharge Time 
| {{IOlevel4}} | + Toxic Res (+3.13%)
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 
|-
 
|-
 
|}
 
|}
  
=== PBAoE Enhancements===  
+
=== Targeted AoE Damage ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Cleaving Blow]]   
+
| [[File:IO_Air_Burst.png|20px]]
| 10-53
+
| [[Air Burst]]   
 +
| 10-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/Rech ||  ||
+
| {{IOUncommon}}Dam/Range ||  ||
 
|-
 
|-
| [[Multi-Strike]]     
+
| [[File:IO_Detonation.png|20px]]
| 20-53
+
| [[Detonation]]     
 +
| 20-50
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Acc/Dam  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/End  
 
| {{IOUncommon}}Dam/Rech  
 
| {{IOUncommon}}Dam/Rech  
| {{IOUncommon}}Acc/End
+
| {{IOUncommon}}Dam/Range
 
| {{IOUncommon}}Dam/Acc/End  
 
| {{IOUncommon}}Dam/Acc/End  
| {{IOUncommon}}Dam/End/Rech
+
| {{IOUncommon}}Dam/End/Range
 
|-
 
|-
| [[Scirocco's Dervish]]   
+
| [[File:IO_Positron's_Blast.png|20px]]
| 20-53
+
| [[Positron's Blast]]   
 +
| 20-50
 
| {{IOPoolA}}Acc/Dam  
 
| {{IOPoolA}}Acc/Dam  
| {{IOUnknown}}Dam/End  
+
| {{IOPoolA}}Dam/End  
 
| {{IOPoolB}}Dam/Rech  
 
| {{IOPoolB}}Dam/Rech  
| {{IOPoolB}}Acc/Rech
+
| {{IOPoolB}}Dam/Range
 
| {{IOPoolC}}Dam/Acc/End  
 
| {{IOPoolC}}Dam/Acc/End  
| {{IOPoolC}}Chance for Lethal DoT {{IOProc}}  
+
| {{IOPoolC}}Chance for Energy damage {{IOProc}}
 +
|-
 +
| [[File:IO_Ragnarok.png|20px]]
 +
| [[Ragnarok]] 
 +
| 50
 +
| {{IOVeryRare}}Dam (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Dam/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Knockdown {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Javelin Volley.png|20px]]
 +
| [[Javelin Volley]] 
 +
| 10-50
 +
| {{IOPVP}}Dam/Acc 
 +
| {{IOPVP}}Dam/Rech
 +
| {{IOPVP}}Dam/End/Rech 
 +
| {{IOPVP}}Acc/End/Rech
 +
| {{IOPVP}}Acc/Dam/End/Rech
 +
| {{IOPVP}}Chance for Lethal Dam {{IOProc}}
 +
|-
 +
| [[File:IO_Ragnarok.png|20px]]
 +
| [[Frozen Blast]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Ragnarok.png|20px]]
 +
| [[Superior Frozen Blast]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Immobilize {{IOUnique}} {{IOProc}}  
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Cleaving Blow]]  
+
| [[Air Burst]]  
| {{IOlevel1}} | + Recovery (+1%)
+
| {{IOlevel1}} | 2% Knockback Strength
| {{IOlevel1}} | + Energy Def (+1.25%)
+
| {{IOlevel1}} | 0.75$ Health 
| {{IOlevel1}} | + Damage (+1%) ||  ||       
+
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res ||  ||       
 
|-
 
|-
| [[Multi-Strike]]  
+
| [[Detonation]]  
| {{IOlevel2}} | Sleep Res (-1.65%)
+
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel2}} | + Fire/Cold Res (+0.95%)
+
| {{IOlevel1}} | 1.5% Pos/Neg Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res (-1.65%)
+
| {{IOlevel2}} | 1.125% Health
| {{IOlevel2}} | + AoE Def (+1.88%)
+
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Melee Def (+1.88%)
+
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 
|-
 
|-
| [[Scirocco's Dervish]]  
+
| [[Positron's Blast]]  
| {{IOlevel4}} | + Regeneration (+10%)
+
| {{IOlevel4}} | 2.5% Recovery 
| {{IOlevel4}} | + Negative Energy Res (3.13%)
+
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
| {{IOlevel4}} | Accuracy (+3.13%)
+
| {{IOlevel4}} | 9% Accuracy 
| {{IOlevel4}} | + AoE Def (3.13%)
+
| {{IOlevel4}} | 6.25% Recharge Time
| {{IOlevel4}} | + Psionic Def (+3.13%)
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 
|-
 
|-
 +
| [[Ragnarok]]
 +
| {{IOlevel7}} | 4% Recovery 
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res 
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psi Res<br/>10% Mez Res
 +
|-
 +
| [[Javelin Volley]] <br /> PVE + PVP
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel4}} | 10% Regeneration
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel3}} | 10% Slow Resistance
 +
| {{IOlevel3}} | 7% Accuracy 
 +
|-
 +
| [[Javelin Volley]] <br /> PVP only
 +
| {{IOlevel2}} | 7.5% Range
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel4}} | 3.125% Pos/Neg Def<br/>1.5625% Ranged Def
 +
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Frozen Blast]] <br />
 +
| {{IOlevel3}} | 10% Slow Res
 +
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
 +
| {{IOlevel4}} | 2.5% Recovery
 +
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
 +
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
 +
|-
 +
| [[Superior Frozen Blast]] <br />
 +
| {{IOlevel5}} | 15% Slow Res
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 +
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
 
|}
 
|}
  
=== Ranged AoE Enhancements===  
+
=== Universal Damage ===
 +
 
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Air Burst]]   
+
| [[File:AO_Overwhelming_Force.png|20px]]
| 10-30
+
| [[Overwhelming Force]]   
| {{IOUncommon}}Acc/Dam  
+
| 10-50
| {{IOUncommon}}Dam/End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Dam/Rech  
+
| {{IOSpecial}}End/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Range ||  ||
+
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/Chance for Knockdown/Knockback to Knockdown {{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Overwhelming Force]]
 +
| {{IOlevel5}} | 12% Regeneration  
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel3}} | 1.5% Health 
 +
| {{IOlevel3}} | 2.5% Pos/Neg Def<br/>1.25% Ranged Def
 +
| {{IOlevel3}} | Mag 4 Knockback Protection
 +
|}
 +
 
 +
== Archetype Sets ==
 +
{{EdNote|note=For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.}}
 +
 
 +
=== Blaster ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Detonation]]  
+
| [[File:AO_Blaster's_Wrath.png|20px]]
| 20-53
+
| [[Blaster's Wrath]]  
| {{IOUncommon}}Acc/Dam  
+
| 10-50
| {{IOUncommon}}Dam/End
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Dam/Rech  
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Range
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOUncommon}}Dam/Acc/End  
+
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOUncommon}}Dam/End/Range
+
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Positron's Blast]]   
+
| [[File:Superior_Blaster's_Wrath.png|20px]]
| 20-53
+
| [[Superior Blaster's Wrath]]   
| {{IOPoolA}}Acc/Dam  
+
| 50
| {{IOPoolA}}Dam/End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOPoolB}}Dam/Rech  
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOPoolB}}Dam/Range
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
| {{IOPoolC}}Dam/Acc/End  
+
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
| {{IOUnknown}}Chance for Energy damage {{IOProc}}  
+
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Fire Damage {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Blaster's_Wrath.png|20px]]
 +
| [[Defiant Barrage]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Blaster's_Wrath.png|20px]]
 +
| [[Superior Defiant Barrage]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Status Protection {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses         Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Air Burst]]  
+
| [[Blaster's Wrath]]  
| {{IOlevel1}} | Improved Knockback (+2%)
+
| {{IOlevel3}} | 7% Accuracy 
| {{IOlevel1}} | +Health (+0.75%)
+
| {{IOlevel2}} | 7.5% Range 
| {{IOlevel1}} | + Smashing/Lethal Res (+0.63%) ||  ||      
+
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time  
 +
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
 
|-
 
|-
| [[Detonation]]  
+
| [[Superior Blaster's Wrath]]  
| {{IOlevel2}} | Sleep Res (-1.65%)
+
| {{IOlevel7}} | 15% Accuracy 
| {{IOlevel2}} | + Energy Res (+1.88%)
+
| {{IOlevel3}} | 10% Range 
| {{IOlevel1}} | Debt Prot (1%)
+
| {{IOlevel7}} | 4% Damage 
| {{IOlevel2}} | + AoE Def (+1.88%)
+
| {{IOlevel7}} | 10% Recharge Time 
| {{IOlevel2}} | + Toxic Res (+1.88%)
+
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
 
|-
 
|-
| [[Positron's Blast]]  
+
| [[Defiant Barrage]]  
| {{IOlevel4}} | + Recovery (+2.5%)
+
| {{IOlevel3}} | 2% Damage
| {{IOlevel4}} | + Fire/Cold Res (+1.88%)
+
| {{IOlevel4}} | 2.25% Endurance
| {{IOlevel4}} | Accuracy (+3.13%)
+
| {{IOlevel5}} | 2.25% Health
| {{IOlevel4}} | - Recharge Time (-6.25%)
+
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel4}} | + Toxic Res (+3.13%)
+
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
 +
|-
 +
| [[Superior Defiant Barrage]]
 +
| {{IOlevel7}} | 4% Damage
 +
| {{IOlevel7}} | 3.6% Endurance
 +
| {{IOlevel7}} | 3% Health
 +
| {{IOlevel7}} | 10% Recharge Time
 +
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
 
|-
 
|-
 
|}
 
|}
  
===Travel Enhancements===      
+
=== Brute ===
 +
 
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Slot In !! Option 1 !! Option 2 !! Option 3  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Celerity]]  
+
| [[File:AO_Brute's_Fury.png|20px]]
| 15-53
+
| [[Brute's Fury]] 
| Run
+
| 10-50
| {{IOUnknown}}End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOPoolB}}Run Speed 
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Freebird]]  
+
| [[File:Superior_Brute's_Fury.png|20px]]
| 15-53
+
| [[Superior Brute's Fury]] 
| Flight
+
| 50
| {{IOPoolA}}End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOPoolB}}Fly
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Fury Bonus {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Jaunt]]  
+
| [[File:AO_Brute's_Fury.png|20px]]
| 15-53
+
| [[Unrelenting Fury]] 
| Teleport
+
| 10-50
| {{IOUncommon}}End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Range
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Range/End      
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Quickfoot]]  
+
| [[File:AO_Brute's_Fury.png|20px]]
| 15-53
+
| [[Superior Unrelenting Fury]] 
| Run
+
| 50
| {{IOUncommon}}End  
+
| {{IOSpecial}}Acc/Dam {{IOUnique}}
| {{IOUncommon}}Run Speed 
+
| {{IOSpecial}}Dam/Rech {{IOUnique}}
| {{IOUncommon}}Run/End      
+
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Regen/+End Discount {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Soaring]]  
+
|}
| 15-53
+
 
| Flight
+
:Set Bonuses
| {{IOUncommon}}End
+
 
| {{IOUncommon}}Fly
+
{{IOBonusHeader}}
| {{IOUncommon}}Fly/End     
+
| [[Brute's Fury]]  
 +
| {{IOlevel3}} | 1.5% Health 
 +
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75 Mez Res
 
|-
 
|-
| [[Springfoot]]  
+
| [[Superior Brute's Fury]]  
| 15-53
+
| {{IOlevel7}} | 3% Health 
| Jump
+
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
| {{IOUncommon}}End
+
| {{IOlevel7}} | 4% Damage 
| {{IOUncommon}}Jump
+
| {{IOlevel7}} | 10% Recharge Time 
| {{IOUncommon}}Jump/End     
+
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10 Mez Res
 
|-
 
|-
| [[Time & Space Manipulation]]  
+
| [[Unrelenting Fury]]  
| 15-53
+
| {{IOlevel3}} | 2% Damage
| Teleport
+
| {{IOlevel4}} | 10% Regeneration
| {{IOPoolA}}End
+
| {{IOlevel5}} | 3% Recovery
| {{IOPoolB}}Range
+
| {{IOlevel5}} | 3.75% Melee Def<br/> 1.875% Smash/Lethal Def
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
+
| {{IOlevel6}} | 4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>22.5% Mez Res
 
|-
 
|-
| [[Unbounded Leap]]  
+
| [[Superior Unrelenting Fury]]  
| 15-53
+
| {{IOlevel7}} | 4% Damage
| Jump
+
| {{IOlevel7}} | 16% Regeneration
| {{IOUnknown}}End
+
| {{IOlevel7}} | 4% Recovery
| {{IOPoolB}}Jump
+
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
| {{IOPoolC}}+Stealth {{IOUnique}} {{IOGlobal}}
+
| {{IOlevel7}} | 6% Smash/Lethal/Pos/Neg/Fire/Cold Res<br/>30% Mez Res
 
|-
 
|-
 +
 
|}
 
|}
  
:Set Bonuses        Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
=== Controller ===
  
{| class="wikitable" style="text-align:left; background:SeaShell"  
+
{| class="wikitable" style="text-align:left"
! Set name !! With 2 slotted !! With 3 slotted     
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Celerity]]  
+
| [[File:AO_Will_of_the_Controller.png|20px]]
| {{IOlevel3}} | Immob Res 
+
| [[Will of the Controller]] 
| {{IOlevel3}} | +Health
+
| 10-50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Freebird]]  
+
| [[File:Superior_Will_of_the_Controller.png|20px]]
| {{IOlevel3}} | + Regeneration 
+
| [[Superior Will of the Controller]] 
| {{IOlevel3}} | +Health 
+
| 50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Psionic Damage {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Jaunt]]  
+
| [[File:AO_Will_of_the_Controller.png|20px]]
| {{IOlevel1}} | + Regeneration 
+
| [[Overpowering Presence]] 
| {{IOlevel1}} | +Health
+
| 10-50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
 
|-
 
|-
| [[Quickfoot]]  
+
| [[File:AO_Will_of_the_Controller.png|20px]]
| {{IOlevel1}} | Immob Res  
+
| [[Superior Overpowering Presence]] 
| {{IOlevel1}} | +Health
+
| 50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Energy Font {{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Will of the Controller]]
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel5}} | 6% Control Duration 
 +
| {{IOlevel4}} | 9% Accuracy 
 +
| {{IOlevel6}} | 8.75% Recharge Time  
 +
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
 
|-
 
|-
| [[Soaring]]  
+
| [[Superior Will of the Controller]]
| {{IOlevel1}} | + Recovery  
+
| {{IOlevel7}} | 4% Damage  
| {{IOlevel1}} | +Health
+
| {{IOlevel7}} | 8% Control Duration 
 +
| {{IOlevel7}} | 1.5% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 5%/2.5% Ranged Def<br/>2.5% Pos/Neg Def
 
|-
 
|-
| [[Springfoot]]  
+
| [[Overpowering Presence]]
| {{IOlevel1}} | + SpeedJumping 
+
| {{IOlevel3}} | 4% Control Duration
| {{IOlevel1}} | +Health
+
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel5}} | 4.5% Smash/Lethal Res<br/>7.5% Mez Res
 +
| {{IOlevel5}} | 3% Recovery
 +
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
 
|-
 
|-
| [[Time & Space Manipulation]]  
+
| [[Superior Overpowering Presence]]
| {{IOlevel3}} | + Regeneration 
+
| {{IOlevel7}} | 8% Control Duration
| {{IOlevel3}} | +Health  
+
| {{IOlevel7}} | 3% Health
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
 +
|}
 +
 
 +
=== Corruptor ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Unbounded Leap]]  
+
| [[File:AO_Malice_of_the_Corruptor.png|20px]]
| {{IOlevel3}} | + SpeedJumping 
+
| [[Malice of the Corruptor]] 
| {{IOlevel3}} | +Health
+
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
 
|-
 
|-
 +
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
 +
| [[Superior Malice of the Corruptor]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Negative Energy Damage {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
 +
| [[Scourging Blast]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Malice_of_the_Corruptor.png|20px]]
 +
| [[Superior Scourging Blast]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE +End, +Health {{IOUnique}} {{IOProc}}
 
|}
 
|}
  
===Heal Enhancements===            
+
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Malice of the Corruptor]]
 +
| {{IOlevel3}} | 1.5% Health 
 +
| {{IOlevel2}} | 7.5% Range 
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
|-
 +
| [[Superior Malice of the Corruptor]]
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel3}} | 10% Range 
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
|-
 +
| [[Scourging Blast]]
 +
| {{IOlevel3}} | 1.8% Endurance
 +
| {{IOlevel4}} | 6.25% Recharge Time
 +
| {{IOlevel5}} | 11% Accuracy
 +
| {{IOlevel5}} | 3% Recovery
 +
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
 +
|-
 +
| [[Superior Scourging Blast]]
 +
| {{IOlevel7}} | 3.6% Endurance
 +
| {{IOlevel7}} | 10% Recharge Time
 +
| {{IOlevel7}} | 11% Accuracy
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 +
 
 +
|-
 +
|}
 +
 
 +
=== Defender ===
 +
 
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Doctored Wounds]]   
+
| [[File:AO_Defender's_Bastion.png|20px]]
| 30-53
+
| [[Defender's Bastion]]   
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Defender's_Bastion.png|20px]]
 +
| [[Superior Defender's Bastion]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE Heal {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Defender's_Bastion.png|20px]]
 +
| [[Vigilant Assault]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Defender's_Bastion.png|20px]]
 +
| [[Superior Vigilant Assault]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Minor PBAoE +Absorb{{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Defender's Bastion]]
 +
| {{IOlevel3}} | 1.5% Health 
 +
| {{IOlevel2}} | 7.5% Range 
 +
| {{IOlevel5}} | 6% Improved Healing 
 +
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Def
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
|-
 +
| [[Superior Defender's Bastion]]
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel3}} | 10% Range 
 +
| {{IOlevel7}} | 8% Improved Healing 
 +
| {{IOlevel7}} | 7% Ranged Def<br/> Pos/Neg Def
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
|-
 +
| [[Vigilant Assault]]
 +
| {{IOlevel3}} | 1.8% Endurance
 +
| {{IOlevel4}} | 6.25% Recharge Time
 +
| {{IOlevel5}} | 11% Accuracy
 +
| {{IOlevel5}} | 3% Damage
 +
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
 +
|-
 +
| [[Superior Vigilant Assault]]
 +
| {{IOlevel7}} | 3.6% Endurance
 +
| {{IOlevel7}} | 10% Recharge Time
 +
| {{IOlevel7}} | 15% Accuracy
 +
| {{IOlevel7}} | 4% Damage
 +
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 +
|}
 +
 
 +
=== Dominator ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
 +
| [[Ascendency of the Dominator]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior__Ascendency_of_the_Dominator.png|20px]]
 +
| [[Superior Ascendency of the Dominator]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance +DMG {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
 +
| [[Dominating Grasp]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Ascendency_of_the_Dominator.png|20px]]
 +
| [[Dominating Grasp]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Control {{IOUnique}}
 +
| {{IOSpecial}}Control/Rech {{IOUnique}}
 +
| {{IOSpecial}}End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Control/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for Fiery Orb{{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Ascendency of the Dominator]]
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel5}} | 6% Control Duration 
 +
| {{IOlevel4}} | 9% Accuracy 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Def
 +
|-
 +
| [[Superior Ascendency of the Dominator]]
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 8% Control Duration 
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Def
 +
|-
 +
| [[Dominating Grasp]]
 +
| {{IOlevel5}} | 1.875% Control Duration
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel6}} | 5.25% Lethal/Smash Res<br/>8.75% Mez Res
 +
| {{IOlevel5}} | 3% Recovery
 +
| {{IOlevel5}} | 3.75% Pos/Neg Def<br/>1.875% Ranged Def
 +
|-
 +
| [[Superior Dominating Grasp]]
 +
| {{IOlevel7}} | 4% Control Duration
 +
| {{IOlevel7}} | 3% Health
 +
| {{IOlevel7}} | 6% Lethal/Smash Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 4.5% Recovery
 +
| {{IOlevel7}} | 5% Pos/Neg Def<br/>2.5% Ranged Def
 +
|}
 +
 
 +
=== Kheldian ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Kheldian's_Grace.png|20px]]
 +
| [[Kheldian's Grace]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Kheldian's_Grace.png|20px]]
 +
| [[Superior Kheldian's Grace]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Form Empowerment {{IOUnique}} {{IOProc}}
 +
 
 +
 
 +
|-
 +
| [[File:AO_Kheldian's_Grace.png|20px]]
 +
| [[Essence Transfer]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Kheldian's_Grace.png|20px]]
 +
| [[Superior Essence Transfer]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Global Heal Proc{{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Kheldian's Grace]]
 +
| {{IOlevel3}} | 7% Accuracy 
 +
| {{IOlevel4}} | 3.75% Smash/Lethal Res<BR/>6.25% Mez Res
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel6}} | 5.25% Toxic/Psionic Res<BR/>8.75% Mez Res
 +
|-
 +
| [[Superior Kheldian's Grace]]
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<BR/>10% Mez Res
 +
|-
 +
| [[Essence Transfer]]
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel4}} | 6.25% Recharge Time
 +
| {{IOlevel4}} | 3.125% Ranged Def<BR/>1.5625% Energy/Negative Def
 +
| {{IOlevel5}} | 12% Regeneration
 +
| {{IOlevel5}} | 3.75% Melee Def<BR/>1.875 Smash/Lethal Def
 +
|-
 +
| [[Superior Essence Transfer]]
 +
| {{IOlevel7}} | 3% Health
 +
| {{IOlevel7}} | 10% Recharge Time
 +
| {{IOlevel7}} | 5% Ranged Def<BR/>2.5% Energy/Negative Def
 +
| {{IOlevel7}} | 16% Regeneration
 +
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
 +
|}
 +
 
 +
=== Mastermind ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Command_of_the_Mastermind.png|20px]]
 +
| [[Command of the Mastermind]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
 +
|-
 +
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
 +
| [[Superior Command of the Mastermind]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Pet AoE Def Aura {{IOUnique}} {{IOGlobal}}
 +
 
 +
|-
 +
| [[File:AO_Command_of_the_Mastermind.png|20px]]
 +
| [[Mark of Supremacy]] 
 +
| 10-50
 +
| {{IOSpecial}}Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Acc/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
 +
|-
 +
| [[File:Superior_Command_of_the_Mastermind.png|20px]]
 +
| [[Superior Mark of Supremacy]] 
 +
| 50
 +
| {{IOSpecial}}Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Acc/End {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End {{IOUnique}}
 +
| {{IOSpecial}}End/Pet + Resist(All) & +Regen Aura{{IOUnique}} {{IOGlobal}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Command of the Mastermind]]
 +
| {{IOlevel3}} | 2% Damage 
 +
| {{IOlevel4}} | 1.875% Health 
 +
| {{IOlevel5}} | 7.5 Recharge Time 
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<BR/>7.5% Mez Res
 +
| {{IOlevel6}} | 5.25% Smash/Lethal Res<BR/>8.75% Mez Res 
 +
|-
 +
| [[Superior Command of the Mastermind]]
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<BR/>10% Mez Res
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<BR/>10% Mez Res 
 +
|-
 +
| [[Mark of Supremacy]]
 +
| {{IOlevel4}} | 6.25% Recharge Time
 +
| {{IOlevel4}} | 9% Accuracy
 +
| {{IOlevel4}} | 3.125% Melee Def<BR/>1.5625% Smash/Lethal Def
 +
| {{IOlevel5}} | 3% Recovery
 +
| {{IOlevel5}} | 4.5% Smash/Lethal/Fire/Cold/Energy/Negative Res<BR/>22.5% Mez Res
 +
|-
 +
| [[Superior Mark of Supremacy]]
 +
| {{IOlevel7}} | 10% Recharge Time
 +
| {{IOlevel7}} | 15% Accuracy
 +
| {{IOlevel7}} | 5% Melee Def<BR/>2.5% Smash/Lethal Def
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 6% Smash/Lethal/Fire/Cold/Energy/Negative Res<BR/>30% Mez Res
 +
|}
 +
 
 +
=== Scrapper ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Scrapper's_Strike.png|20px]]
 +
| [[Scrapper's Strike]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
 +
|-
 +
| [[File:Superior_Scrapper's_Strike.png|20px]]
 +
| [[Superior Scrapper's Strike]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Critical Hit Bonus {{IOUnique}} {{IOGlobal}}
 +
|-
 +
| [[File:AO_Scrapper's_Strike.png|20px]]
 +
| [[Critical Strikes]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
 +
|-
 +
| [[File:Superior_Scrapper's_Strike.png|20px]]
 +
| [[Superior Critical Strikes]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/+50% Critical Hit Chance Proc {{IOUnique}} {{IOGlobal}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Scrapper's Strike]]
 +
| {{IOlevel3}} | 1.5% Health 
 +
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
 +
|-
 +
| [[Superior Scrapper's Strike]]
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
 +
|-
 +
| [[Critical Strikes]]
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel4}} | 9% Accuracy
 +
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
 +
| {{IOlevel6}} | 3.5% Damage
 +
| {{IOlevel6}} | 8.75% Recharge Time
 +
|-
 +
| [[Superior Critical Strikes]]
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 15% Accuracy
 +
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 +
| {{IOlevel7}} | 4% Damage
 +
| {{IOlevel7}} | 10% Recharge Time
 +
|}
 +
 
 +
=== Soldiers of Arachnos ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Dominion_of_Arachnos.png|20px]]
 +
| [[Dominion of Arachnos]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
 +
| [[Superior Dominion of Arachnos]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for -Dmg and Terrorize {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Dominion_of_Arachnos.png|20px]]
 +
| [[Spider's Bite]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Dominion_of_Arachnos.png|20px]]
 +
| [[Superior Spider's Bite]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Global Chance for Toxic DMG {{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Dominion of Arachnos]]
 +
| {{IOlevel3}} | 7% Accuracy 
 +
| {{IOlevel4}} | 1.875% Health 
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel6}} | 5.25% Toxic/Psionic Res<br/>8.75% Mez Res
 +
|-
 +
| [[Superior Dominion of Arachnos]]
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<br/>10% Mez Res
 +
|-
 +
| [[Spider's Bite]]
 +
| {{IOlevel4}} | 2.5% Damage
 +
| {{IOlevel5}} | 2.25% Health
 +
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
 +
| {{IOlevel6}} | 14% Regeneration
 +
| {{IOlevel6}} | 3.15% Endurance
 +
|-
 +
| [[Superior Spider's Bite]]
 +
| {{IOlevel7}} | 4% Damage
 +
| {{IOlevel7}} | 3% Health
 +
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
 +
| {{IOlevel7}} | 16% Regeneration
 +
| {{IOlevel7}} | 3.6% Endurance
 +
|}
 +
 
 +
=== Stalker ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Stalker's_Guile.png|20px]]
 +
| [[Stalker's Guile]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Stalker's_Guile.png|20px]]
 +
| [[Superior Stalker's Guile]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Hide {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Stalker's_Guile.png|20px]]
 +
| [[Assassin's Mark]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Stalker's_Guile.png|20px]]
 +
| [[Superior Assassin's Mark]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance to Recharge Build Up{{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Stalker's Guile]]
 +
| {{IOlevel3}} | 7% Accuracy 
 +
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel6}} | 8.75% Recharge Time 
 +
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
 +
|-
 +
| [[Superior Stalker's Guile]]
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 5% Smash/Lethal Def<br/>2.5% Melee Def
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
 +
|-
 +
| [[Assassin's Mark]]
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel4}} | 9% Accuracy
 +
| {{IOlevel5}} | 3.75% AoE Def<br/>1.875% Fire/Cold Def
 +
| {{IOlevel6}} | 3.5% Damage
 +
| {{IOlevel6}} | 8.75% Recharge Time
 +
|-
 +
| [[Superior Assassin's Mark]]
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 15% Accuracy
 +
| {{IOlevel7}} | 5% AoE Def<br/>2.5% Fire/Cold Def
 +
| {{IOlevel7}} | 4% Damage
 +
| {{IOlevel7}} | 10% Recharge Time
 +
|}
 +
 
 +
=== Tanker ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:AO_Might_of_the_Tanker.png|20px]]
 +
| [[Might of the Tanker]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Might_of_the_Tanker.png|20px]]
 +
| [[Superior Might of the Tanker]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Res(All) {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:AO_Might_of_the_Tanker.png|20px]]
 +
| [[Gauntleted Fist]] 
 +
| 10-50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:Superior_Might_of_the_Tanker.png|20px]]
 +
| [[Superior Gauntleted Fist]] 
 +
| 50
 +
| {{IOSpecial}}Acc/Dam {{IOUnique}}
 +
| {{IOSpecial}}Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/Rech {{IOUnique}}
 +
| {{IOSpecial}}Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Acc/Dam/End/Rech {{IOUnique}}
 +
| {{IOSpecial}}Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Might of the Tanker]]
 +
| {{IOlevel3}} | 2% Damage 
 +
| {{IOlevel4}} | 1.875% Health 
 +
| {{IOlevel5}} | 7.5% Recharge Time 
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res 
 +
| {{IOlevel6}} | 5.25% Smash/Lethal Res<br/>8.75% Mez Res
 +
|-
 +
| [[Superior Might of the Tanker]]
 +
| {{IOlevel7}} | 4% Damage 
 +
| {{IOlevel7}} | 3% Health 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<br/>10% Mez Res 
 +
| {{IOlevel7}} | 6% Smash/Lethal Res<br/>10% Mez Res
 +
|-
 +
| [[Gauntleted Fist]]
 +
| {{IOlevel3}} | 1.8% Endurance
 +
| {{IOlevel4}} | 3.75% Energy/Negative Res<br/>6.25% Mez Res
 +
| {{IOlevel4}} | 10% Regeneration
 +
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
 +
| {{IOlevel6}} | 5.25% Smash/Lethal/Fire/Cold Res<br/>17.5% Mez Res
 +
|-
 +
| [[Superior Gauntleted Fist]]
 +
| {{IOlevel7}} | 3.6% Endurance
 +
| {{IOlevel7}} | 6% Energy/Negative Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 16% Regeneration
 +
| {{IOlevel7}} | 5% Melee Def<br/>2.5% Smash/Lethal Def
 +
| {{IOlevel7}} | 6% Smash/Lethal/Fire/Cold Res<br/>20% Mez Res
 +
|}
 +
 
 +
== Defensive Sets ==
 +
=== Accurate Healing ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Theft_of_Essence.png|20px]]
 +
| [[Theft of Essence]] 
 +
| 10-30
 +
| {{IOPoolA}}Heal
 +
| {{IOPoolA}}Heal/Rech
 +
| {{IOPoolB}}Acc/Heal
 +
| {{IOPoolB}}Acc/End/Heal
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Chance for +End {{IOProc}}
 +
|-
 +
| [[File:IO_Touch_of_the_Nictus.png|20px]]
 +
| [[Touch of the Nictus]] 
 +
| 30-50
 +
| {{IOPoolA}}Heal
 +
| {{IOPoolA}}Heal/Rech
 +
| {{IOPoolB}}Acc/Heal
 +
| {{IOPoolB}}Acc/End/Heal
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Chance for NE damage {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Theft of Essence]]
 +
| {{IOlevel4}} | 10% Regeneration
 +
| {{IOlevel3}} | 1.8% Endurance 
 +
| {{IOlevel4}} | 5% Heal 
 +
| {{IOlevel5}} | 3% Damage 
 +
| {{IOlevel5}} | 4.5% Energy/Negative Res<br/>7.5% Mez Res
 +
|-
 +
| [[Touch of the Nictus]]
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel4}} | 9% Accuracy
 +
| {{IOlevel4}} | 5% Heal
 +
| {{IOlevel4}} | 2.25% Endurance 
 +
| {{IOlevel5}} | 4.5% Energy/Negative Res<br/>7.5% Mez Res
 +
|-
 +
|}
 +
 
 +
=== Healing ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Triage.png|20px]]
 +
| [[Triage]]   
 +
| 10-30
 
| {{IOUncommon}}End/Heal  
 
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal/Rech
 
 
| {{IOUncommon}}End/Rech  
 
| {{IOUncommon}}End/Rech  
 
| {{IOUncommon}}Heal/Rech  
 
| {{IOUncommon}}Heal/Rech  
| {{IOUncommon}}Heal  
+
| {{IOUncommon}}End/Heal/Rech ||  || 
| {{IOUncommon}}Rech  
+
 
|-
 
|-
 +
| [[File:IO_Regenerative_Tissue.png|20px]]
 +
| [[Regenerative Tissue]] 
 +
| 10-30
 +
| {{IOUncommon}}End/Heal
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolB}}Heal/Rech
 +
| {{IOPoolC}}End/Heal/Rech
 +
| {{IOPoolA}}25% Regeneration {{IOUnique}} ||
 +
|-
 +
| [[File:IO_Harmonized_Healing.png|20px]]
 
| [[Harmonized Healing]]   
 
| [[Harmonized Healing]]   
 
| 20-40  
 
| 20-40  
 
| {{IOUncommon}}End/Heal  
 
| {{IOUncommon}}End/Heal  
| {{IOUncommon}}End/Heal/Rech
 
 
| {{IOUncommon}}End/Rech  
 
| {{IOUncommon}}End/Rech  
 
| {{IOUncommon}}Heal/Rech  
 
| {{IOUncommon}}Heal/Rech  
 +
| {{IOUncommon}}End/Heal/Rech
 
| {{IOUncommon}}Heal  
 
| {{IOUncommon}}Heal  
 
| {{IOUncommon}}End  
 
| {{IOUncommon}}End  
 
|-
 
|-
 +
| [[File:IO_Miracle.png|20px]]
 
| [[Miracle]]     
 
| [[Miracle]]     
 
| 20-40  
 
| 20-40  
 
| {{IOUncommon}}End/Heal  
 
| {{IOUncommon}}End/Heal  
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolA}}Heal/Rech
 
| {{IOPoolB}}End/Heal/Rech  
 
| {{IOPoolB}}End/Heal/Rech  
| {{IOUnknown}}End/Rech
+
| {{IOPoolB}}Heal  
| {{IOUnknown}}Heal/Rech
+
| {{IOPoolC}}15% Recovery {{IOUnique}}
| {{IOUnknown}}Heal
+
| {{IOUnknown}}+Recovery 15%{{IOUnique}} {{IOGlobal}} 
+
 
|-
 
|-
| [[Numina's Convalesence]]   
+
| [[File:IO_Doctored_Wounds.png|20px]]
| 30-53
+
| [[Doctored Wounds]] 
 +
| 30-50
 +
| {{IOUncommon}}End/Heal
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Heal/Rech
 +
| {{IOUncommon}}End/Heal/Rech
 +
| {{IOUncommon}}Heal
 +
| {{IOUncommon}}Rech
 +
|-
 +
| [[File:IO_Numina's_Convalescence.png|20px]]
 +
| [[Numina's Convalescence]]   
 +
| 30-50
 
| {{IOPoolA}}End/Heal  
 
| {{IOPoolA}}End/Heal  
| {{IOPoolD}}End/Heal/Rech
 
 
| {{IOPoolB}}End/Rech  
 
| {{IOPoolB}}End/Rech  
 
| {{IOPoolC}}Heal/Rech  
 
| {{IOPoolC}}Heal/Rech  
 +
| {{IOPoolC}}End/Heal/Rech
 
| {{IOPoolA}}Heal  
 
| {{IOPoolA}}Heal  
| {{IOPoolC}}+Recovery 10% & +Regeneration 20%{{IOUnique}} {{IOGlobal}} 
+
| {{IOPoolC}}10% Recovery and 10% Regeneration {{IOUnique}}
 
|-
 
|-
| [[Regenerative Tissue]]   
+
| [[File:IO_Preventive_Medicine.png|20px]]
| 10-30
+
| [[Preventive Medicine]]   
| {{IOUncommon}}End/Heal  
+
| 20-50
| {{IOUnknown}}End/Heal/Rech
+
| {{IOPoolA}}Heal  
| {{IOPoolB}}End/Rech  
+
| {{IOPoolB}}Heal/End
| {{IOPoolB}}Heal/Rech  
+
| {{IOPoolC}}Rech/End
| {{IOUnknown}}+Regeneration 25% {{IOUnique}} {{IOGlobal}}    || 
+
| {{IOPoolC}}Heal/Rech
 +
| {{IOPoolA}}Heal/End/Rech
 +
| {{IOPoolC}}Chance for +Absorb {{IOUnique}}
 
|-
 
|-
| [[Triage]]  
+
| [[File:IO_Panacea.png|20px]]
| 10-30
+
| [[Panacea]]  
| {{IOUncommon}}End/Heal  
+
| 10-50
| {{IOUncommon}}End/Heal/Rech  
+
| {{IOPVP}}Heal/End 
| {{IOUncommon}}End/Rech  
+
| {{IOPVP}}End/Rech
| {{IOUncommon}}Heal/Rech ||  || 
+
| {{IOPVP}}Heal/Rech
 +
| {{IOPVP}}Heal/End/Rech  
 +
| {{IOPVP}}Heal  
 +
| {{IOPVP}}Chance for +HP and + End {{IOUnique}}{{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Doctored Wounds]]  
+
| [[Triage]]  
| {{IOlevel3}} | Fear Res  
+
| {{IOlevel1}} | 4% Regeneration  
| {{IOlevel3}} | + Fire/Cold Res  
+
| {{IOlevel1}} | 0.75% Health  
| {{IOlevel3}} | Improved Heal   
+
| {{IOlevel1}} | 2% Improved Heal  ||  ||
| {{IOlevel3}} | - Recharge Time  
+
|-
| {{IOlevel3}} | + Toxic/Psionic Res
+
| [[Regenerative Tissue]]
 +
| {{IOlevel3}} | 3% Movement
 +
| {{IOlevel3}} | 1.5% Health  
 +
| {{IOlevel3}} | 4% Improved Heal 
 +
| {{IOlevel3}} | 5% Recharge Time  ||
 
|-
 
|-
 
| [[Harmonized Healing]]  
 
| [[Harmonized Healing]]  
| {{IOlevel2}} | + Recovery   
+
| {{IOlevel2}} | 1.5% Recovery   
| {{IOlevel2}} | Confuse Res
+
| {{IOlevel2}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel2}} | Improved Heal   
+
| {{IOlevel2}} | 3% Improved Heal   
| {{IOlevel2}} | + AoE Def
+
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Toxic Res  
+
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 
|-
 
|-
 
| [[Miracle]]  
 
| [[Miracle]]  
| {{IOlevel4}} | + Recovery   
+
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel4}} | +Health   
+
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel4}} | Improved Heal   
+
| {{IOlevel4}} | 5% Improved Heal   
| {{IOlevel2}} | + AoE Def
+
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
| {{IOlevel2}} | + Psionic Def  
+
| {{IOlevel2}} | 1.875% Psionic Def
 
|-
 
|-
| [[Numina's Convalesence]]
+
| [[Doctored Wounds]]  
| {{IOlevel5}} | + Regeneration 
+
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel4}} | +Health 
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
| {{IOlevel5}} | Improved Heal   
+
| {{IOlevel3}} | 4% Improved Heal   
| {{IOlevel5}} | Hold Res  
+
| {{IOlevel3}} | 5% Recharge Time  
| {{IOlevel5}} | + Ranged Def
+
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 
|-
 
|-
| [[Regenerative Tissue]]  
+
| [[Numina's Convalescence]]
| {{IOlevel3}} | +RunSpeed  
+
| {{IOlevel5}} | 12% Regeneration  
| {{IOlevel3}} | +Health   
+
| {{IOlevel4}} | 1.875% Health   
| {{IOlevel3}} | Improved Heal   
+
| {{IOlevel5}} | 6% Improved Heal   
| {{IOlevel3}} | - Recharge Time  ||  
+
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Energy/Negative Def
 
|-
 
|-
| [[Triage]]  
+
| [[Preventive Medicine]]
| {{IOlevel1}} | + Regeneration
+
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75 Mez Res
| {{IOlevel1}} | +Health   
+
| {{IOlevel4}} | 1.875% Health
| {{IOlevel1}} | Improved Heal  ||  ||  
+
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
 +
| {{IOlevel5}} | 3.75% Endurance
 +
| {{IOlevel6}} | 8.75% Recharge Time
 +
|-
 +
| [[Panacea]] <br /> PVE + PVP
 +
| {{IOlevel4}} | 2.5% Recovery
 +
| {{IOlevel4}} | 10% Regeneration  
 +
| {{IOlevel3}} | 1.5% Health   
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
| {{IOlevel5}} | 6% Healing
 +
|-
 +
| [[Panacea]] <br /> PVP only
 +
| {{IOlevel4}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
|  | 10% Chance for Repel Protection
 +
| {{IOlevel2}} | 3% Fire/Cold Res<br/>5% Mez Res
 +
| {{IOlevel2}} | 7.5% Range
 +
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
 
|-
 
|-
 
|}
 
|}
  
===Resistance Enhancements===            
+
=== Defense ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Aegis]]     
+
| [[File:IO_Karma.png|20px]]
| 25-53
+
| [[Karma]]     
 +
| 10-30
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}  ||  ||  ||
 +
|-
 +
| [[File:IO_Kismet.png|20px]]
 +
| [[Kismet]]   
 +
| 10-30
 +
| {{IOUncommon}}Def/End
 +
| {{IOPoolA}}Def/Rech
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolC}}Def/End/Rech
 +
| {{IOPoolA}}Increased ToHit (6%) {{IOUnique}}  ||
 +
|-
 +
| [[File:IO_Serendipity.png|20px]]
 +
| [[Serendipity]]   
 +
| 15-40
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Def/End/Rech
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}End
 +
|-
 +
| [[File:IO_Gift_of_the_Ancients.png|20px]]
 +
| [[Gift of the Ancients]]
 +
| 15-40
 +
| {{IOUncommon}}Def/End
 +
| {{IOPoolA}}Def/Rech
 +
| {{IOPoolA}}End/Rech
 +
| {{IOPoolB}}Def/End/Rech
 +
| {{IOPoolC}}Def
 +
| {{IOPoolC}}Def/7.5% Increased Run Speed {{IOGlobal}} 
 +
|-
 +
| [[File:IO_Red_Fortune.png|20px]]
 +
| [[Red Fortune]] 
 +
| 25-50
 +
| {{IOUncommon}}Def/End
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}Def/End/Rech
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}End
 +
|-
 +
| [[File:IO_Luck_of_the_Gambler.png|20px]]
 +
| [[Luck of the Gambler]]
 +
| 25-50
 +
| {{IOPoolA}}Def/End
 +
| {{IOPoolB}}Def/Rech
 
| {{IOPoolC}}End/Rech  
 
| {{IOPoolC}}End/Rech  
| {{IOUnknown}}End/Res
+
| {{IOPoolC}}Def/End/Rech  
| {{IOPoolD}}End/Rech/Res
+
| {{IOPoolA}}Def
| {{IOPoolB}}Rech/Res
+
| {{IOPoolC}}Def/ 7.5% Recharge Time {{IOGlobal}}
| {{IOUnknown}}Res
+
| {{IOPoolC}}+Psionic & Mez Resist {{IOUnique}} {{IOGlobal}}  
+
 
|-
 
|-
| [[Impervious Skin]]   
+
| [[File:IO_Reactive_Defenses.png|20px]]
 +
| [[Reactive Defenses]]
 +
| 25-50
 +
| {{IOPoolC}} Def
 +
| {{IOPoolC}} Def/End
 +
| {{IOPoolC}} End/Rech
 +
| {{IOPoolC}} Def/Rech
 +
| {{IOPoolC}} Def/End/Rech
 +
| {{IOPoolC}} Scaling Damage Resistance (3% - 13%) {{IOGlobal}}
 +
|-
 +
| [[File:IO_Shield Wall.png|20px]]
 +
| [[Shield Wall]] 
 +
| 10-50
 +
| {{IOPVP}}Def/End
 +
| {{IOPVP}}Def/Rech
 +
| {{IOPVP}}End/Rech 
 +
| {{IOPVP}}Def/End/Rech
 +
| {{IOPVP}}Defense
 +
| {{IOPVP}}Mag 1 TP Protection, +5% Res(all) {{IOGlobal}} {{IOUnique}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Karma]]
 +
| {{IOlevel2}} | 1.35% Endurance
 +
| {{IOlevel3}} | 1.5% Health  ||  ||  ||
 +
|-
 +
| [[Kismet]]
 +
| {{IOlevel2}} | 1.5% Recovery 
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75 Mez Res
 +
| {{IOlevel2}} | 6% Regeneration
 +
| {{IOlevel2}} | 3.75% Recharge Time  ||
 +
|-
 +
| [[Serendipity]]
 +
| {{IOlevel1}} | 4% Regeneration 
 +
| {{IOlevel1}} | 0.75% Health 
 +
| {{IOlevel1}} | 3% Accuracy 
 +
| {{IOlevel1}} | 1.25% AoE Def<br/>6.25% Fire/Cold Def
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 +
|-
 +
| [[Gift of the Ancients]]
 +
| {{IOlevel3}} | 2% Recovery 
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 1.8% Endurance 
 +
| {{IOlevel4}} | 3.75% Energy/Negative Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
| [[Red Fortune]]
 +
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
 +
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez Res
 +
| {{IOlevel3}} | 2% Damage 
 +
| {{IOlevel3}} | 5% Recharge Time 
 +
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Energy Def
 +
|-
 +
| [[Luck of the Gambler]]
 +
| {{IOlevel4}} | 10% Regeneration 
 +
| {{IOlevel2}} | 1.125% Health 
 +
| {{IOlevel4}} | 9% Accuracy 
 +
| {{IOlevel4}} | 3.75% Smash/Lethal Rez<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
| [[Reactive Defenses]]
 +
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
 +
| {{IOlevel4}} | 1.875% Health
 +
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
 +
| {{IOlevel5}} | 3.75% Endurance
 +
| {{IOlevel6}} | 8.75% Recharge Time
 +
|-
 +
| [[Shield Wall]]  <br /> PvE and PVP
 +
| {{IOlevel4}} | 10% Regeneration 
 +
| {{IOlevel5}} | 2.25% Health 
 +
| {{IOlevel5}} | 4.5% Energy/Negative Res<br/>7.5% Mez Res
 +
| {{IOlevel4}} | 2.5% Damage
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 +
|-
 +
| [[Shield Wall]] <br /> PvP Only
 +
| {{IOlevel4}} | 2.5% Recovery 
 +
| | 7.5% Chance for Repel Protection
 +
| {{IOlevel2}} | 3.75% Smash/Lethal Res<br/>6.25% Mez Res
 +
| | 10% Slow Resistance
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
|}
 +
 
 +
=== Resist Damage ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Steadfast_Protection.png|20px]]
 +
| [[Steadfast Protection]]   
 
| 10-30  
 
| 10-30  
| {{IOPoolB}}End/Rech
 
 
| {{IOUncommon}}End/Res  
 
| {{IOUncommon}}End/Res  
| {{IOUnknown}}End/Rech/Res  
+
| {{IOUncommon}}Res/+3% Def(All) {{IOUnique}} {{IOGlobal}} 
| {{IOPoolA}}Rech/Res
+
| {{IOUncommon}}Mag 4 Knockback Protection {{IOGlobal}}  ||  ||  ||
| {{IOPoolA}}+Mez Resist {{IOGlobal}}  ||
+
 
|-
 
|-
| [[Impervium Armor]]  
+
| [[File:IO_Impervious_Skin.png|20px]]
| 15-40
+
| [[Impervious Skin]] 
| {{IOUnknown}}End/Rech
+
| 10-30
 
| {{IOUncommon}}End/Res  
 
| {{IOUncommon}}End/Res  
| {{IOPoolB}}End/Rech/Res  
+
| {{IOPoolA}}Rech/Res  
| {{IOUnknown}}Rech/Res
+
| {{IOPoolA}}End/Rech
| {{IOUnknown}}Res  
+
| {{IOPoolC}}End/Rech/Res  
| {{IOUnknown}}+Psionic Resist {{IOGlobal}}   
+
| {{IOPoolA}}7.5% Mez Resist {{IOGlobal}}  ||
 
|-
 
|-
 +
| [[File:IO_Reactive_Armor.png|20px]]
 
| [[Reactive Armor]]   
 
| [[Reactive Armor]]   
 
| 15-40  
 
| 15-40  
| {{IOUncommon}}End/Rech
 
 
| {{IOUncommon}}End/Res  
 
| {{IOUncommon}}End/Res  
| {{IOUncommon}}End/Rech/Res
 
 
| {{IOUncommon}}Rech/Res  
 
| {{IOUncommon}}Rech/Res  
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}End/Rech/Res
 
| {{IOUncommon}}Res  
 
| {{IOUncommon}}Res  
 
| {{IOUncommon}}End  
 
| {{IOUncommon}}End  
 
|-
 
|-
| [[Steadfast Protection]]   
+
| [[File:IO_Impervium_Armor.png|20px]]
| 10-30
+
| [[Impervium Armor]]   
 +
| 15-40
 
| {{IOUncommon}}End/Res  
 
| {{IOUncommon}}End/Res  
| {{IOUncommon}}Res & +3% Def (all) {{IOUnique}} {{IOGlobal}}  
+
| {{IOPoolA}}Rech/Res  
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}  ||  ||  ||
+
| {{IOPoolA}}End/Rech
 +
| {{IOPoolB}}End/Rech/Res
 +
| {{IOPoolC}}Res
 +
| {{IOPoolC}}+6% Psionic Resist {{IOGlobal}}   
 
|-
 
|-
 +
| [[File:IO_Titanium_Coating.png|20px]]
 
| [[Titanium Coating]]   
 
| [[Titanium Coating]]   
| 25-53
+
| 25-50
| {{IOUncommon}}End/Rech
+
 
| {{IOUncommon}}End/Res  
 
| {{IOUncommon}}End/Res  
| {{IOUncommon}}End/Rech/Res
 
 
| {{IOUncommon}}Rech/Res  
 
| {{IOUncommon}}Rech/Res  
 +
| {{IOUncommon}}End/Rech
 +
| {{IOUncommon}}End/Rech/Res
 
| {{IOUncommon}}Res  
 
| {{IOUncommon}}Res  
 
| {{IOUncommon}}End
 
| {{IOUncommon}}End
 +
|-
 +
| [[File:IO_Aegis.png|20px]]
 +
| [[Aegis]]   
 +
| 25-50
 +
| {{IOPoolA}}End/Res
 +
| {{IOPoolB}}Rech/Res
 +
| {{IOPoolC}}End/Rech
 +
| {{IOPoolC}}End/Rech/Res
 +
| {{IOPoolA}}Res
 +
| {{IOPoolC}}+5% Psionic +20% Res Mez {{IOUnique}} {{IOGlobal}} 
 +
|-
 +
| [[File:IO_Unbreakable_Guard.png|20px]]
 +
| [[Unbreakable Guard]]   
 +
| 25-50
 +
| {{IOPoolC}}Res
 +
| {{IOPoolC}}Res/End
 +
| {{IOPoolC}}End/Rech
 +
| {{IOPoolC}}Res/Rech
 +
| {{IOPoolC}}Res/End/Rech
 +
| {{IOPoolC}}+7.5% Health {{IOUnique}} {{IOGlobal}} 
 +
|-
 +
| [[File:IO_Gladiator's Armor.png|20px]]
 +
| [[Gladiator's Armor]] 
 +
| 10-50
 +
| {{IOPVP}}Res/End
 +
| {{IOPVP}}Res/Rech
 +
| {{IOPVP}}End/Rech 
 +
| {{IOPVP}}Res/End/Rech
 +
| {{IOPVP}}Resistance
 +
| {{IOPVP}}TP Protection, +3% Def(all) {{IOGlobal}} {{IOUnique}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Aegis]]  
+
| [[Steadfast Protection]]  
| {{IOlevel4}} | +RunSpeed  
+
| {{IOlevel2}} | 1.5% Recovery  
| {{IOlevel4}} | + Fire/Cold Def  
+
| {{IOlevel3}} | 1.5% Health ||  ||  ||  
| {{IOlevel4}} | Debt Prot  
+
| {{IOlevel4}} | + AoE Def  
+
| {{IOlevel4}} | + Toxic Res     
+
 
|-
 
|-
 
| [[Impervious Skin]]  
 
| [[Impervious Skin]]  
| {{IOlevel3}} | Sleep Res
+
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health   
+
| {{IOlevel3}} | 1.5% Health   
| {{IOlevel3}} | Debt Prot 
+
| {{IOlevel3}} | 2% Recovery
| {{IOlevel3}} | - Recharge Time  ||  
+
| {{IOlevel3}} | 5% Recharge Time  ||  
 +
|-
 +
| [[Reactive Armor]]
 +
| {{IOlevel1}} | 1.5% Smash/Lethal Res<br/>2.5% Mez Res
 +
| {{IOlevel1}} | 1.25% Energy/Negative Def<br/>0.625% Ranged Def
 +
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def
 +
| {{IOlevel1}} | 1.25% AoE Def<br/>0.625% Fire/Cold Def
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 
|-
 
|-
 
| [[Impervium Armor]]  
 
| [[Impervium Armor]]  
| {{IOlevel4}} | + Recovery   
+
| {{IOlevel4}} | 2.5% Recovery   
| {{IOlevel2}} | + Psionic Def   
+
| {{IOlevel2}} | 1.875% Psionic Def   
| {{IOlevel4}} | +Endurance   
+
| {{IOlevel4}} | 2.25% Endurance   
| {{IOlevel4}} | Hold Res
+
| {{IOlevel4}} | 3.75% Fire/Cold Res<br/>6.25% Mez Res
| {{IOlevel4}} | + Psionic Res  
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 
|-
 
|-
| [[Reactive Armor]]  
+
| [[Titanium Coating]]  
| {{IOlevel1}} | Immob Res
+
| {{IOlevel1}} | 1.5% Energy/Negative Res<br/>2.5% Mez Res
| {{IOlevel1}} | + Energy Def  
+
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel1}} | + Lethal Def 
+
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
| {{IOlevel1}} | + AoE Def 
+
| {{IOlevel4}} | 10% Regeneration
| {{IOlevel1}} | + Toxic Res
+
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
 
|-
 
|-
| [[Steadfast Protection]]  
+
| [[Aegis]]  
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel4}} | 7.5% Movement Speed
| {{IOlevel3}} | +Health  || || ||  
+
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
 +
| {{IOlevel3}} | 3% Smash/Lethal Res<br/>5% Mez Res
 +
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res     
 
|-
 
|-
| [[Titanium Coating]]  
+
| [[Unbreakable Guard]]
| {{IOlevel3}} | Sleep Res
+
| {{IOlevel3}} | 2.5% Endurance Discount
| {{IOlevel3}} | +Health
+
| {{IOlevel2}} | 2.25% Energy/Negative Res<br/>3.75% Mez Res
| {{IOlevel3}} | Stun Res  
+
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Res
| {{IOlevel4}} | Hold Res  
+
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
| {{IOlevel3}} | + Melee Def
+
| {{IOlevel6}} | 5.25% Fire/Cold Res<br/>8.75% Mez Res
 +
|-
 +
| [[Gladiator's Armor]]  <br /> PVE + PVP
 +
| {{IOlevel4}} | 2.5% Recovery
 +
| {{IOlevel2}} | Mag 3 Knockback Protection
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 +
| {{IOlevel5}} | 2.25% Health
 +
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Energy/Negative Def
 +
|-
 +
| [[Gladiator's Armor]] <br /> PVP only
 +
| {{IOlevel4}} | 2.25% Endurance
 +
| {{IOlevel4}} | 10% Chance for Repel Protection  
 +
| {{IOlevel3}} | 3% Smash/Lethal Res<br>5% Mez Res
 +
| {{IOlevel3}} | 10% Slow Resistance
 +
| {{IOlevel5}} | 7.5% Recharge Time
 
|-
 
|-
 
|}
 
|}
  
===Defense Buff Enhancements===            
+
== Mez Sets ==
 +
=== Confuse ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Gift of the Ancients]]  
+
| [[File:IO_Befuddling_Aura.png|20px]]
| 15-40
+
| [[Befuddling Aura]]  
| {{IOUncommon}}Def/End
+
| {{IOUnknown}}Def/End/Rech
+
| {{IOUnknown}}Def/Rech
+
| {{IOUnknown}}Def
+
| {{IOUnknown}}End/Rech
+
| {{IOUnknown}}+7.5% Run Speed {{IOGlobal}} 
+
|-
+
| [[Karma]]  
+
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Def/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Def/Rech
+
| {{IOUncommon}}End/Conf
| {{IOUncommon}}+Knockback/up Protection {{IOGlobal}}   ||  ||  ||
+
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Conf/Range
 +
| {{IOUncommon}}Acc/Conf/Rech ||  
 
|-
 
|-
| [[Kismet]]     
+
| [[File:IO_Cacophony.png|20px]]
 +
| [[Cacophony]]     
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Def/End
+
| {{IOUncommon}}Acc/Rech
| {{IOUnknown}}Def/End/Rech
+
| {{IOPoolA}}End/Conf
| {{IOPoolA}}Def/Rech
+
| {{IOPoolA}}Acc/End
| {{IOPoolA}}End/Rech
+
| {{IOPoolB}}Conf/Range
| {{IOPoolA}}+6% ToHit {{IOUnique}} {{IOGlobal}}   ||
+
| {{IOPoolC}}Acc/Conf/Rech 
 +
| {{IOPoolC}}Chance for Energy Damage {{IOProc}}
 
|-
 
|-
| [[Luck of the Gambler]]  
+
| [[File:IO_Perplex.png|20px]]
| 25-53
+
| [[Perplex]]  
| {{IOUnknown}}Def/End
+
| 20-50
| {{IOPoolD}}Def/End/Rech
+
| {{IOUncommon}}Acc/Rech
| {{IOPoolB}}Def/Rech
+
| {{IOUncommon}}End/Conf
| {{IOUnknown}}Def
+
| {{IOUncommon}}Acc/End
| {{IOPoolC}}End/Rech  
+
| {{IOUncommon}}Conf/Range
| {{IOPoolC}}+5% Recharge Speed {{IOGlobal}} 
+
| {{IOUncommon}}Acc/Conf/Rech  
 +
| {{IOUncommon}}Conf/Rech
 
|-
 
|-
| [[Red Fortune]]   
+
| [[File:IO_Malaise's_Illusions.png|20px]]
| 25-53
+
| [[Malaise's Illusions]]   
| {{IOUncommon}}Def/End
+
| 20-50
| {{IOUncommon}}Def/End/Rech
+
| {{IOPoolA}}Acc/Rech
| {{IOUncommon}}Def/Rech
+
| {{IOPoolA}}End/Conf
| {{IOUncommon}}Def
+
| {{IOPoolB}}Acc/End
| {{IOUncommon}}End/Rech  
+
| {{IOPoolB}}Conf/Range
| {{IOUncommon}}End
+
| {{IOPoolC}}Acc/Conf/Rech
 +
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
| [[Serendipity]]  
+
| [[File:IO_Coercive_Persuasion.png|20px]]
| 15-40
+
| [[Coercive Persuasion]]  
| {{IOUncommon}}Def/End
+
| 50
| {{IOUncommon}}Def/End/Rech  
+
| {{IOVeryRare}}Conf (Superior) {{IOUnique}}  
| {{IOUncommon}}Def/Rech  
+
| {{IOVeryRare}}Conf/Rech (Superior) {{IOUnique}}
| {{IOUncommon}}Def
+
| {{IOVeryRare}}Conf/Rech/Acc (Superior) {{IOUnique}}
| {{IOUncommon}}End/Rech
+
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}  
| {{IOUncommon}}End
+
| {{IOVeryRare}}Conf/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Contagious Confusion {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
 
+
:Set Bonuses
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Gift of the Ancients]]  
+
| [[Befuddling Aura]]  
| {{IOlevel3}} | + Recovery   
+
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel3}} | + Fire Res  
+
| {{IOlevel1}} | 1% Confuse Dur  
| {{IOlevel3}} | +Endurance 
+
| {{IOlevel2}} | 2.25% Toxic/Psionic Res<br/>3.75% Mez Res
| {{IOlevel3}} | Hold Res  
+
| {{IOlevel1}} | 2.5% Recharge Time ||      
| {{IOlevel3}} | + Psionic Res
+
 
|-
 
|-
| [[Karma]]  
+
| [[Cacophony]]  
| {{IOlevel2}} | Debt Prot  
+
| {{IOlevel1}} | 1% Recovery  
| {{IOlevel3}} | +Health || || ||  
+
| {{IOlevel2}} | 1.5% Confuse Dur  
 +
| {{IOlevel3}} | 3% Toxic/Psionic Res<br/>5% Mez Res
 +
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
 +
| {{IOlevel3}} | 2.5% Ranged Def<br/>1.25% Pos/Neg Energy Def
 
|-
 
|-
| [[Kismet]]  
+
| [[Perplex]]  
| {{IOlevel2}} | + Recovery  
+
| {{IOlevel2}} | 6% Regeneration  
| {{IOlevel2}} | Confuse Res  
+
| {{IOlevel2}} | 1.5% Confuse Dur  
| {{IOlevel2}} | Debt Prot  
+
| {{IOlevel2}} | 5% Accuracy  
| {{IOlevel2}} | - Recharge Time  ||  
+
| {{IOlevel2}} | 1.875% AoE Def<br/>0.9375% Fire/Cold Def
 +
| {{IOlevel2}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 
|-
 
|-
| [[Luck of the Gambler]]  
+
| [[Malaise's Illusions]]  
| {{IOlevel4}} | + Regeneration  
+
| {{IOlevel4}} | 2.5% Recovery  
| {{IOlevel2}} | +Health  
+
| {{IOlevel4}} | 2.5% Confuse Dur  
| {{IOlevel4}} | Accuracy  
+
| {{IOlevel4}} | 2.4% Damage  
| {{IOlevel4}} | Hold Res  
+
| {{IOlevel4}} | 6.25% Recharge Time  
| {{IOlevel4}} | + Psionic Res
+
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Energy Def
 
|-
 
|-
| [[Red Fortune]]  
+
| [[Coercive Persuasion]]  
| {{IOlevel2}} | Immob Res  
+
| {{IOlevel7}} | 7% Recovery  
| {{IOlevel2}} | Confuse Dur   
+
| {{IOlevel7}} | 4% Confuse Dur   
| {{IOlevel2}} | + Damage   
+
| {{IOlevel7}} | 4% Damage   
| {{IOlevel2}} | - Recharge Time   
+
| {{IOlevel7}} | 10% Recharge Time   
| {{IOlevel2}} | + Ranged Def  
+
| {{IOlevel7}} | 5% Ranged Def<br/>2.5% Pos/Neg Energy Def
|-
+
| [[Serendipity]]
+
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel1}} | +Health 
+
| {{IOlevel1}} | Accuracy 
+
| {{IOlevel1}} | + AoE Def
+
| {{IOlevel1}} | + Toxic Res
+
 
|-
 
|-
 
|}
 
|}
  
===Pet Enhancements===            
+
=== Fear ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Blood Mandate]]  
+
| [[File:IO_Horror.png|20px]]
| 25-53
+
| [[Horror]]   
| {{IOUncommon}}Acc/Dam
+
| 10-30
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Fear
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End
+
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc  
+
| {{IOUncommon}}Acc/Fear/Rech ||
| {{IOUncommon}}Dam
+
 
|-
 
|-
| [[Brilliant Leadership]]   
+
| [[File:IO_Unspeakable_Terror.png|20px]]
| 15-40
+
| [[Unspeakable Terror]]   
| {{IOUncommon}}Acc/Dam
+
| 10-30
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
 +
| {{IOPoolA}}End/Fear
 +
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Fear/Range
 +
| {{IOPoolC}}Acc/Fear/Rech
 +
| {{IOPoolC}}Chance for Disorient {{IOProc}}
 +
|-
 +
| [[File:IO_Nightmare.png|20px]]
 +
| [[Nightmare]]   
 +
| 20-50
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Fear
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End
+
| {{IOUncommon}}Fear/Range
| {{IOUncommon}}Acc  
+
| {{IOUncommon}}Acc/Fear/Rech
| {{IOUncommon}}Dam
+
| {{IOUncommon}}Acc/Fear
 
|-
 
|-
| [[Commanding Presence]]  
+
| [[File:IO_Glimpse_of_the_Abyss.png|20px]]
| 10-30
+
| [[Glimpse of the Abyss]]
| {{IOUncommon}}Acc/Dam
+
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Fear
 
| {{IOPoolB}}Acc/End  
 
| {{IOPoolB}}Acc/End  
| {{IOUnknown}}Dam/End
+
| {{IOPoolB}}Fear/Range
| {{IOUnknown}}Acc/Dam/End
+
| {{IOPoolC}}Acc/Fear/Rech
| {{IOPoolA}}Aura Taunt/Placate Resistance for Pets {{IOGlobal}}  
+
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 
|-
 
|-
| [[Edict of the Master]]
+
|}
| 15-40
+
 
| {{IOUncommon}}Acc/Dam
+
:Set Bonuses
| {{IOUnknown}}Acc/End
+
 
| {{IOUnknown}}Dam/End
+
{{IOBonusHeader}}
| {{IOUnknown}}Acc/Dam/End
+
| [[Horror]]
| {{IOUnknown}}Dam
+
| {{IOlevel1}} | 1.1% Fear Dur 
| {{IOUnknown}}Aura 5% Defense Buff for Pets {{IOUnique}} {{IOGlobal}}  
+
| {{IOlevel1}} | 0.75% Health 
 +
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel1}} | 2.4% Recharge Time ||
 
|-
 
|-
| [[Sovereign Right]]  
+
| [[Unspeakable Terror]]  
| 25-53
+
| {{IOlevel3}} | 2.2% Fear Dur 
| {{IOUnknown}}Acc/Dam
+
| {{IOlevel3}} | 3% Energy/Negative Res<br/>5% Mez Res
| {{IOPoolC}}Acc/End
+
| {{IOlevel3}} | 2% Recovery
| {{IOPoolB}}Dam/End
+
| {{IOlevel3}} | 5% Recharge Time 
| {{IOPoolD}}Acc/Dam/End
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
| {{IOUnknown}}Acc
+
| {{IOPoolC}}Aura 10% Resistance (All but Psionic) for Pets {{IOUnique}} {{IOGlobal}} 
+
 
|-
 
|-
| [[Unquestioning Loyalty]]  
+
| [[Nightmare]]  
 +
| {{IOlevel2}} | 1.65% Fear Dur 
 +
| {{IOlevel2}} | 1.875% Pos/Neg Energy Def<br/>0.9375% Ranged Def
 +
| {{IOlevel2}} | 5% Accuracy 
 +
| {{IOlevel3}} | 3% Fire/Cold Res<br/>5% Mez Res
 +
| {{IOlevel4}} | 3.75% Toxic/Psionic Res<br/>6.25% Mez Res
 +
|-
 +
| [[Glimpse of the Abyss]]
 +
| {{IOlevel4}} | 2.75% Fear Dur 
 +
| {{IOlevel4}} | 1.875% Health 
 +
| {{IOlevel4}} | 9% Accuracy 
 +
| {{IOlevel4}} | 6.25% Recharge Time 
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
|}
 +
 
 +
=== Holds ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Paralytic.png|20px]]
 +
| [[Paralytic]]   
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/Dam
+
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}End/Hold
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/End ||  ||  
+
| {{IOUncommon}}Hold/Range
 +
| {{IOUncommon}}Acc/Hold/Rech ||
 +
|-
 +
| [[File:IO_Neuronic_Shutdown.png|20px]]
 +
| [[Neuronic Shutdown]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOPoolA}}End/Hold
 +
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Hold/Range
 +
| {{IOPoolC}}Acc/Hold/Rech
 +
| {{IOPoolC}}Chance for Psionic DoT {{IOProc}}
 +
|-
 +
| [[File:IO_Basilisk's_Gaze.png|20px]]
 +
| [[Basilisk's Gaze]] 
 +
| 10-30
 +
| {{IOPoolA}}Acc/Hold
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolB}}Rech/Hold
 +
| {{IOPoolB}}End/Rech/Hold
 +
| {{IOPoolC}}Acc/End/Rech/Hold
 +
| {{IOPoolC}}Chance for -Recharge{{IOProc}}
 +
|-
 +
| [[File:IO_Essence_of_Curare.png|20px]]
 +
| [[Essence of Curare]]  
 +
| 20-50
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Hold
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Hold/Range
 +
| {{IOUncommon}}Acc/Hold
 +
| {{IOUncommon}}Acc/Hold/Rech
 +
|-
 +
| [[File:IO_Ghost_Widow's_Embrace.png|20px]]
 +
| [[Ghost Widow's Embrace]] 
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Hold
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Hold/Range
 +
| {{IOPoolC}}Acc/Hold/Rech
 +
| {{IOPoolC}}Chance for Psionic Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Lockdown.png|20px]]
 +
| [[Lockdown]] 
 +
| 30-50
 +
| {{IOPoolA}}Acc/Hold
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolB}}Rech/Hold
 +
| {{IOPoolB}}End/Rech/Hold
 +
| {{IOPoolC}}Acc/End/Rech/Hold
 +
| {{IOPoolC}}Chance for Mag 2 Hold {{IOProc}}
 +
|-
 +
| [[File:IO_Unbreakable_Constraint.png|20px]]
 +
| [[Unbreakable Constraint]] 
 +
| 50
 +
| {{IOVeryRare}}Hold (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Hold/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Smashing Dam {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Gladiator's Net.png|20px]]
 +
| [[Gladiator's Net]] 
 +
| 10-50
 +
| {{IOPVP}}Acc/Hold
 +
| {{IOPVP}}Acc/Rech
 +
| {{IOPVP}}Rech/Hold
 +
| {{IOPVP}}End/Rech/Hold
 +
| {{IOPVP}}Acc/End/Rech/Hold
 +
| {{IOPVP}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Unbreakable_Constraint.png|20px]]
 +
| [[Entomb]] 
 +
| 10-50
 +
| {{IOSpecial}} Acc/Hold{{IOUnique}}
 +
| {{IOSpecial}} Hold/Rech {{IOUnique}}
 +
| {{IOSpecial}} End/Rech {{IOUnique}}
 +
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}
 +
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}
 +
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
 +
|-
 +
| [[File:IO_Unbreakable_Constraint.png|20px]]
 +
| [[Superior Entomb]] 
 +
| 50
 +
| {{IOSpecial}} Acc/Hold{{IOUnique}}
 +
| {{IOSpecial}} Hold/Rech {{IOUnique}}
 +
| {{IOSpecial}} End/Rech {{IOUnique}}
 +
| {{IOSpecial}} Acc/Hold/End {{IOUnique}}
 +
| {{IOSpecial}} Acc/Hold/End/Rech {{IOUnique}}
 +
| {{IOSpecial}} Rech/Chance for +Absorb {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Blood Mandate]]  
+
| [[Paralytic]]  
| {{IOlevel2}} | + Recovery   
+
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel2}} | + Fire/Cold Def 
+
| {{IOlevel1}} | 1.5% Positive/Negative Energy Res<br/>2.5% Mez Res
| {{IOlevel2}} | Stun Res 
+
| {{IOlevel1}} | 0.9% Endurance
| {{IOlevel5}} | + AoE Def  
+
| {{IOlevel1}} | 1% Hold Dur ||  
| {{IOlevel5}} | + Ranged Def     
+
 
|-
 
|-
| [[Brilliant Leadership]]  
+
| [[Neuronic Shutdown]]  
| {{IOlevel1}} | + Regeneration 
+
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel1}} | Confuse Dur  
+
| {{IOlevel3}} | 1.5% Health  
| {{IOlevel1}} | Debt Prot  
+
| {{IOlevel3}} | 7% Accuracy  
| {{IOlevel1}} | + Movement Speed
+
| {{IOlevel3}} | 2% Hold Dur 
| {{IOlevel3}} | + Toxic/Psionic Res     
+
| {{IOlevel3}} | 2.5% Melee Def<br/>1.25% Smash/Lethal Def
 
|-
 
|-
| [[Commanding Presence]]  
+
| [[Basilisk's Gaze]]  
| {{IOlevel2}} | + Recovery 
+
| {{IOlevel3}} | 2.5% Pos/Neg Energy Def<br/>1.25% Ranged Def
| {{IOlevel2}} | +Health 
+
| {{IOlevel3}} | 2% Recovery
| {{IOlevel2}} | +Endurance 
+
| {{IOlevel5}} | 7.5% Recharge Time
| {{IOlevel2}} | + AoE Def  ||      
+
| {{IOlevel4}} | 3.75% Energy/Negative Res<br/>6.25% Mez Res
 +
| {{IOlevel4}} | 10% Regeneration
 
|-
 
|-
| [[Edict of the Master]]  
+
| [[Essence of Curare]]  
| {{IOlevel3}} | + SpeedJumping 
+
| {{IOlevel1}} | 1.5% Toxic/Psionic Res<br/>2.5% Mez Res
| {{IOlevel3}} | +Health 
+
| {{IOlevel1}} | 1.5% Fire/Cold Res<br/>2.5% Mez REs
| {{IOlevel3}} | + Lethal Res
+
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
| {{IOlevel3}} | Hold Res  
+
| {{IOlevel2}} | 1.5% Hold Dur  
| {{IOlevel3}} | + Toxic/Psionic Res
+
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Energy Def
 
|-
 
|-
| [[Sovereign Right]]  
+
| [[Ghost Widow's Embrace]]  
| {{IOlevel4}} | Sleep Res 
+
| {{IOlevel4}} | 0.75% Movement Speed
| {{IOlevel4}} | Confuse Res  
+
| {{IOlevel4}} | 1.875 Health  
| {{IOlevel4}} | Stun Res  
+
| {{IOlevel4}} | 2.25% Endurance  
| {{IOlevel4}} | Hold Res  
+
| {{IOlevel4}} | 2.5% Hold Dur  
| {{IOlevel4}} | + Melee Def
+
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 
|-
 
|-
| [[Unquestioning Loyalty]]  
+
| [[Lockdown]]  
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel5}} | 3% Damage
| {{IOlevel1}} | +Health 
+
| {{IOlevel4}} | 2.5% Hold Dur
| {{IOlevel1}} | +Endurance  || ||  
+
| {{IOlevel4}} | 3.75% Fire/Cold Rez<br/>6.25% Mez Res
 +
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
 +
| {{IOlevel5}} | 3.75% Ranged Def<br/>1.875% Pos/Neg Energy Def
 
|-
 
|-
 +
| [[Unbreakable Constraint]]
 +
| {{IOlevel7}} | 4% Recovery 
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<br/>10% Res
 +
|-
 +
| [[Gladiator's Net]] <br /> PvE and PvP
 +
| {{IOlevel4}} | 2.5% Hold
 +
| {{IOlevel4}} | 2.25% Endurance 
 +
| {{IOlevel4}} | 2.5% Damage
 +
| {{IOlevel5}} | 7.5% Recharge Time 
 +
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
 +
|-
 +
| [[Gladiator's Net]] <br /> PvP Only
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 10% Range
 +
| {{IOlevel3}} | 10% Slow Resistance 
 +
| {{IOlevel5}} | 2.25% Health 
 +
| {{IOlevel5}} | 3% Recovery
 +
|-
 +
|-
 +
| [[Entomb]]
 +
| {{IOlevel2}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 10% Slow Res
 +
| {{IOlevel3}} | 2% Recovery
 +
| {{IOlevel2}} | 1.875% Energy/Negative Def<br/>0.9375% Ranged Def
 +
| {{IOlevel5}} | 3.75% Fire/Cold Def<br/>1.875% AoE Def
 +
|-
 +
| [[Superior Entomb]]
 +
| {{IOlevel7}} | 5% Fire/Cold Res<br/>2.5% Mez Res
 +
| {{IOlevel5}} | 15% Slow Res
 +
| {{IOlevel7}} | 4% Recovery
 +
| {{IOlevel7}} | 5% Energy/Negative Def<br/>2.5% Ranged Def
 +
| {{IOlevel7}} | 5% Fire/Cold Def<br/>2.5% AoE Def
 
|}
 
|}
  
===Ranged Enhancements===              
+
=== Immobilize ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6  
 
|-
 
|-
| [[Decimation]]  
+
| [[File:IO_Rooting_Grasp.png|20px]]
| 25-40
+
| [[Rooting Grasp]] 
| {{IOUncommon}}Acc/Dam
+
| 10-30
| {{IOUnknown}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOUnknown}}Dam/Rech
+
| {{IOUncommon}}End/Immob
| {{IOPoolD}}Acc/Dam/Rech
+
| {{IOUncommon}}Acc/End
| {{IOUnknown}}Acc/End/Rech
+
| {{IOUncommon}}Immob/Range
| {{IOUnknown}}Chance for Buildup {{IOUnique}} {{IOProc}}
+
| {{IOUncommon}}Acc/Immob/Rech ||
 
|-
 
|-
| [[Devastation]]  
+
| [[File:IO_Debilitative_Action.png|20px]]
| 30-53
+
| [[Debilitative Action]] 
| {{IOPoolA}}Acc/Dam
+
| 10-30
| {{IOPoolB}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOPoolC}}Dam/Rech
+
| {{IOPoolA}}End/Immob
| {{IOPoolA}}Acc/Dam/End/Rech
+
| {{IOPoolA}}Acc/End
| {{IOUnknown}}Acc/Dam/Rech  
+
| {{IOPoolB}}Immob/Range
| {{IOPoolC}}Chance to Hold {{IOProc}}
+
| {{IOPoolC}}Acc/Immob/Rech  
 +
| {{IOPoolC}}Chance for Stun {{IOProc}}  
 
|-
 
|-
| [[Entropic Chaos]]   
+
| [[File:IO_Enfeebled_Operation.png|20px]]
| 20-35
+
| [[Enfeebled Operation]]   
| {{IOUncommon}}Acc/Dam
+
| 20-50
| {{IOUnknown}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOPoolB}}Dam/Rech
+
| {{IOUncommon}}End/Immob
| {{IOPoolC}}Dam/End/Rech
+
| {{IOUncommon}}Acc/End
| {{IOUnknown}}Chance to Heal {{IOProc}} || 
+
| {{IOUncommon}}Immob/Range
 +
| {{IOUncommon}}Acc/Immob/Rech
 +
| {{IOUncommon}}Acc/Immob
 
|-
 
|-
| [[Far Strike]]   
+
| [[File:IO_Trap_of_the_Hunter.png|20px]]
 +
| [[Trap of the Hunter]]
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Immob
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Immob/Acc
 +
| {{IOPoolC}}Acc/Immob/Rech
 +
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Gravitational_Anchor.png|20px]]
 +
| [[Gravitational Anchor]]   
 +
| 50
 +
| {{IOVeryRare}}Immob (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Immob/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Hold {{IOUnique}} {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Rooting Grasp]]
 +
| {{IOlevel1}} | 2% Immob Dur 
 +
| {{IOlevel1}} | 0.75% Health 
 +
| {{IOlevel1}} | 1% Damage 
 +
| {{IOlevel1}} | 2.5% Recharge Time  ||
 +
|-
 +
| [[Debilitative Action]]
 +
| {{IOlevel3}} | 4% Immob Dur 
 +
| {{IOlevel3}} | 2.25% Fire/Cold Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 8% Regeneration
 +
| {{IOlevel3}} | 2.5% AoE Def<br/>1.25% Fire/Cold Def
 +
| {{IOlevel5}} | 4.5% Toxic/Psionic Res<br/>7.5% Mez Res
 +
|-
 +
| [[Enfeebled Operation]]
 +
| {{IOlevel2}} | 3% Immob Dur 
 +
| {{IOlevel2}} | 2.25% Energy/Negative Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
 +
| {{IOlevel2}} | 3.75% Recharge Time 
 +
| {{IOlevel4}} | 3.125% Melee Def<br/>1.5625% Smash/Lethal Def
 +
|-
 +
| [[Trap of the Hunter]]
 +
| {{IOlevel4}} | 5% Immob Dur 
 +
| {{IOlevel4}} | 1.875% Health 
 +
| {{IOlevel4}} | 9% Accuracy 
 +
| {{IOlevel4}} | 3.75% Smash/Lethal Res<br/> 6.25% Mez Res
 +
| {{IOlevel4}} | 3.125% Ranged Def<br/>1.5625% Pos/Neg Energy Def
 +
|-
 +
| [[Gravitational Anchor]]
 +
| {{IOlevel7}} | 4% Recovery 
 +
| {{IOlevel7}} | 6% Fire/Cold Res<br/>10% Mez Res
 +
| {{IOlevel7}} | 15% Accuracy 
 +
| {{IOlevel7}} | 10% Recharge Time 
 +
| {{IOlevel7}} | 6% Toxic/Psionic Res<br/>10% Mez Res
 +
|-
 +
|}
 +
 
 +
=== Knockback ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Volley_of_Velocity.png|20px]]
 +
| [[Volley of Velocity]]
 +
| 10-20
 +
| {{IOUncommon}}Knock/Acc
 +
| {{IOUncommon}}Knock/Dam
 +
| {{IOUncommon}}Knock/Rech ||  ||  ||
 +
|-
 +
| [[File:IO_Explosive_Strike.png|20px]]
 +
| [[Explosive Strike]]
 +
| 10-20
 +
| {{IOUncommon}}Knock/Dam
 +
| {{IOPoolA}}Knock/Acc
 +
| {{IOPoolB}}Chance for Smashing Dam {{IOProc}} ||  ||  ||
 +
|-
 +
| [[File:IO_Kinetic_Crash.png|20px]]
 +
| [[Kinetic Crash]]
 +
| 21-50
 +
| {{IOUncommon}}Knock/Dam
 +
| {{IOUncommon}}Knock/Acc
 +
| {{IOUncommon}}Knock/Rech
 +
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}Knock/Dam/End
 +
| {{IOPoolA}}Knock/Dam/Acc
 +
|-
 +
| [[File:IO_Force_Feedback.png|20px]]
 +
| [[Force Feedback]]
 +
| 21-50
 +
| {{IOUncommon}}Knock/Dam
 +
| {{IOPoolA}}Knock/Acc
 +
| {{IOPoolB}} Knock/Rech
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolB}}Knock/Dam/End
 +
| {{IOPoolA}}Chance for +Rech {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Volley of Velocity]]
 +
| {{IOlevel1}} | 6% Regeneration
 +
| {{IOlevel2}} | 1.125% Health  ||  ||  || 
 +
|-
 +
| [[Explosive Strike]]
 +
| {{IOlevel2}} | 1.5% Damage 
 +
| {{IOlevel2}} | 1.875% Ranged Def<br/>0.9375% Pos/Neg Energy Def||  ||  || 
 +
|-
 +
| [[Kinetic Crash]]
 +
| {{IOlevel2}} | 4.5% Movement Speed
 +
| {{IOlevel3}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel2}} | Mag 3 Knockback Protection 
 +
| {{IOlevel2}} | 6% Regeneration 
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Force Feedback]]
 +
| {{IOlevel4}} | 7.5% Movement Speed 
 +
| {{IOlevel3}} | 3% Energy/Negative Res<br/>5% Mez Res
 +
| {{IOlevel4}} | 10% Regeneration 
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel4}} | 3.125% AoE Def<br/>1.5625% Fire/Cold Def
 +
|-
 +
|}
 +
 
 +
=== Sleep ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Hibernation.png|20px]]
 +
| [[Hibernation]]   
 
| 10-30  
 
| 10-30  
 +
| {{IOUncommon}}Acc/Rech
 +
| {{IOUncommon}}End/Sleep
 
| {{IOUncommon}}Acc/End  
 
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Dam/Range  
+
| {{IOUncommon}}Sleep/Range  
| {{IOUncommon}}Dam/Rech || ||  || 
+
| {{IOUncommon}}Acc/Rech/Sleep ||
 
|-
 
|-
| [[Maelstrom's Fury]]   
+
| [[File:IO_Induced_Coma.png|20px]]
| 20-35
+
| [[Induced Coma]]   
| {{IOUncommon}}Acc/Dam
+
| 10-30
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/Rech
+
| {{IOPoolA}}End/Sleep
| {{IOUncommon}}Dam/End/Rech ||  || 
+
| {{IOPoolA}}Acc/End  
 +
| {{IOPoolB}}Sleep/Range
 +
| {{IOPoolC}}Acc/Sleep/Rech
 +
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
 
|-
 
|-
| [[Ruin]]  
+
| [[File:IO_Lethargic_Repose.png|20px]]
| 25-40
+
| [[Lethargic Repose]]  
| {{IOUncommon}}Acc/Dam
+
| 20-50
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/Rech
+
| {{IOUncommon}}End/Sleep
| {{IOUncommon}}Acc/End/Rech  
+
| {{IOUncommon}}Acc/End  
| {{IOUncommon}}Acc/Dam/Rech || 
+
| {{IOUncommon}}Sleep/Range
 +
| {{IOUncommon}}Acc/Rech/Sleep
 +
| {{IOUncommon}}Acc/Sleep
 
|-
 
|-
| [[Salvo]]     
+
| [[File:IO_Call_of_the_Sandman.png|20px]]
 +
| [[Call of the Sandman]]
 +
| 20-50
 +
| {{IOPoolA}}Acc/Rech
 +
| {{IOPoolA}}End/Sleep
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Sleep/Range
 +
| {{IOPoolC}}Acc/Rech/Sleep
 +
| {{IOPoolC}}Chance for Self Heal {{IOProc}}
 +
|-
 +
| [[File:IO_Fortunata_Hypnosis.png|20px]]
 +
| [[Fortunata Hypnosis]] 
 +
| 50
 +
| {{IOVeryRare}}Sleep (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Sleep/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for Placate {{IOUnique}} {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Hibernation]]
 +
| {{IOlevel3}} | Sleep Dur 
 +
| {{IOlevel1}} | + Health 
 +
| {{IOlevel1}} | + Smashing Res 
 +
| {{IOlevel1}} | - Recharge Time  ||
 +
|-
 +
| [[Induced Coma]]
 +
| {{IOlevel5}} | Sleep Dur 
 +
| {{IOlevel1}} | + Health 
 +
| {{IOlevel3}} | Debt Prot 
 +
| {{IOlevel2}} | + Move 
 +
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
 +
|-
 +
| [[Lethargic Repose]]
 +
| {{IOlevel3}} | Sleep Dur 
 +
| {{IOlevel2}} | + Pos/Neg Energy Def<br/>+ Ranged Def (Half) 
 +
| {{IOlevel2}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
 +
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half) 
 +
| {{IOlevel2}} | + Toxic Res
 +
|-
 +
| [[Call of the Sandman]]
 +
| {{IOlevel4}} | Sleep Dur 
 +
| {{IOlevel4}} | + Health 
 +
| {{IOlevel4}} | + Endurance 
 +
| {{IOlevel4}} | - Recharge Time 
 +
| {{IOlevel4}} | + Toxic/Psionic Res     
 +
|-
 +
| [[Fortunata Hypnosis]]
 +
| {{IOlevel7}} | + Recovery 
 +
| {{IOlevel7}} | + Fire/Cold Res 
 +
| {{IOlevel7}} | Accuracy 
 +
| {{IOlevel7}} | - Recharge Time 
 +
| {{IOlevel7}} | + Toxic Res
 +
|-
 +
|}
 +
 
 +
=== Stuns ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Stagger.png|20px]]
 +
| [[Stagger]]     
 
| 10-30  
 
| 10-30  
| {{IOUncommon}}Acc/Dam
+
| {{IOUncommon}}Acc/Rech
| {{IOUnknown}}Acc/Dam/End/Range  
+
| {{IOUncommon}}End/Stun
| {{IOUnknown}}Dam/End/Rech ||  ||  || 
+
| {{IOUncommon}}Acc/End  
 +
| {{IOUncommon}}Stun/Range
 +
| {{IOUncommon}}Acc/Stun/Rech  
 
|-
 
|-
| [[Tempest]]  
+
| [[File:IO_Razzle_Dazzle.png|20px]]
| 15-30  
+
| [[Razzle Dazzle]]  
| {{IOUncommon}}Acc/Dam
+
| 10-30  
| {{IOUnknown}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOPoolA}}Dam/Rech  
+
| {{IOPoolA}}End/Stun
| {{IOUnknown}}Chance of End Drain {{IOProc}} ||  || 
+
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Stun/Range
 +
| {{IOPoolC}}Acc/Stun/Rech  
 +
| {{IOPoolC}}Chance for Immobilize {{IOProc}}  
 
|-
 
|-
| [[Thunderstrike]]     
+
| [[File:IO_Rope_A_Dope.png|20px]]
| 30-53
+
| [[Rope A Dope]]     
| {{IOUncommon}}Acc/Dam
+
| 20-50
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Acc/Rech
| {{IOUncommon}}Dam/Rech
+
| {{IOUncommon}}End/Stun
| {{IOUncommon}}Dam/End/Rech
+
| {{IOUncommon}}Acc/End
| {{IOUncommon}}Acc/Dam/Rech  
+
| {{IOUncommon}}Stun/Range
| {{IOUncommon}}Acc/Dam/End
+
| {{IOUncommon}}Acc/Stun/Rech  
 +
| {{IOUncommon}}Acc/Stun
 
|-
 
|-
| [[Volley Fire]]  
+
| [[File:IO_Stupefy.png|20px]]
| 15-30
+
| [[Stupefy]]   
| {{IOUncommon}}Acc/Dam
+
| 20-50
| {{IOUncommon}}Dam/End  
+
| {{IOPoolA}}Acc/Rech
| {{IOUncommon}}Dam/Rech || || ||
+
| {{IOPoolA}}End/Stun
 +
| {{IOPoolB}}Acc/End  
 +
| {{IOPoolB}}Stun/Range 
 +
| {{IOPoolC}}Acc/Stun/Rech  
 +
| {{IOPoolC}}Chance for Knockback {{IOProc}}
 +
|-
 +
| [[File:IO_Absolute_Amazement.png|20px]]
 +
| [[Absolute Amazement]] 
 +
| 50
 +
| {{IOVeryRare}}Stun (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Rech/Acc (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Stun/End (Superior) {{IOUnique}}
 +
| {{IOVeryRare}}Chance for ToHit Debuff {{IOUnique}} {{IOProc}}
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses       Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Decimation]]  
+
| [[Stagger]]  
| {{IOlevel4}} | Immob Res   
+
| {{IOlevel1}} | + RunSpeed 
| {{IOlevel2}} | +Health  
+
| {{IOlevel1}} | + Fire/Cold Def<br/>+ AoE Def (Half) 
| {{IOlevel4}} | +Endurance  
+
| {{IOlevel1}} | Stun Dur 
 +
| {{IOlevel1}} | - Recharge Time  ||
 +
|-
 +
| [[Razzle Dazzle]]
 +
| {{IOlevel3}} | + Recovery 
 +
| {{IOlevel3}} | + Health 
 +
| {{IOlevel3}} | Stun Dur 
 +
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half) 
 +
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
 +
|-
 +
| [[Rope A Dope]]
 +
| {{IOlevel2}} | + Regeneration 
 +
| {{IOlevel2}} | + Fire/Cold Res 
 +
| {{IOlevel3}} | Stun Dur 
 +
| {{IOlevel2}} | Hold Res   
 +
| {{IOlevel2}} | + Psionic Def
 +
|-
 +
| [[Stupefy]]
 +
| {{IOlevel4}} | + Recovery  
 +
| {{IOlevel4}} | + Health 
 +
| {{IOlevel5}} | Stun Dur  
 
| {{IOlevel4}} | - Recharge Time   
 
| {{IOlevel4}} | - Recharge Time   
| {{IOlevel4}} | + Toxic/Psionic Res
+
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
 
|-
 
|-
| [[Devastation]]  
+
| [[Absolute Amazement]]  
| {{IOlevel5}} | + Regeneration  
+
| {{IOlevel7}} | + Recovery  
| {{IOlevel5}} | +Health  
+
| {{IOlevel7}} | + Fire/Cold Res  
| {{IOlevel5}} | + Damage  
+
| {{IOlevel7}} | Accuracy  
| {{IOlevel5}} | Hold Res  
+
| {{IOlevel7}} | - Recharge Time  
| {{IOlevel5}} | + Psionic Def
+
| {{IOlevel7}} | + Toxic Res
 
|-
 
|-
| [[Entropic Chaos]]
+
|}
| {{IOlevel4}} | + Regeneration 
+
 
| {{IOlevel4}} | Confuse Res 
+
=== Taunt ===
| {{IOlevel4}} | +Endurance 
+
{| class="wikitable" style="text-align:left"
| {{IOlevel4}} | - Recharge Time  ||
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Far Strike]]  
+
| [[File:IO_Annoyance.png|20px]]  
| {{IOlevel1}} | Fear Res 
+
| [[Annoyance]]
| {{IOlevel1}} | +Health  ||  ||  ||  
+
| 10-20
 +
| {{IOUncommon}}Taunt
 +
| {{IOUncommon}}Taunt/Rech
 +
| {{IOUncommon}}Taunt/Rech/Range ||  ||  ||
 
|-
 
|-
| [[Maelstrom's Fury]]  
+
| [[File:IO_Triumphant_Insult.png|20px]]  
| {{IOlevel2}} | +RunSpeed 
+
| [[Triumphant Insult]]
| {{IOlevel2}} | + Cold Def 
+
| 10-20
| {{IOlevel2}} | Stun Res ||  ||  
+
| {{IOUncommon}}Taunt
 +
| {{IOPoolA}}Taunt/Rech
 +
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 
|-
 
|-
| [[Ruin]]  
+
| [[File:IO_Mocking_Beratement.png|20px]]  
| {{IOlevel2}} | Fear Res 
+
| [[Mocking Beratement]]
| {{IOlevel2}} | +Health 
+
| 21-50
| {{IOlevel1}} | Debt Prot 
+
| {{IOUncommon}}Taunt
| {{IOlevel2}} | + AoE Def  ||
+
| {{IOUncommon}}Taunt/Rech
 +
| {{IOUncommon}}Taunt/Rech/Range
 +
| {{IOUncommon}}Rech/Acc
 +
| {{IOUncommon}}Taunt/Range
 +
| {{IOPoolA}}Rech
 
|-
 
|-
| [[Salvo]]  
+
| [[File:IO_Perfect_Zinger.png|20px]]  
| {{IOlevel3}} | Sleep Res 
+
| [[Perfect Zinger]]
| {{IOlevel3}} | + Fire/Cold Res  ||  ||  ||  
+
| 21-50
 +
| {{IOUncommon}}Taunt
 +
| {{IOPoolA}}Taunt/Rech
 +
| {{IOPoolB}}Taunt/Rech/Range
 +
| {{IOPoolC}}Rech/Acc
 +
| {{IOPoolA}}Rech
 +
| {{IOPoolA}}Chance for Psi Dam {{IOProc}}
 
|-
 
|-
| [[Tempest]]  
+
|}
| {{IOlevel3}} | Sleep Res  
+
 
| {{IOlevel1}} | + Positive/Negative Energy Res 
+
:Set Bonuses
| {{IOlevel3}} | + Damage ||  ||  
+
 
 +
{{IOBonusHeader}}
 +
| [[Annoyance]]
 +
| {{IOlevel1}} | 4% Regeneration  
 +
| {{IOlevel1}} | 1.25% Smash/Lethal Def<br/>0.625% Melee Def||  ||  ||
 
|-
 
|-
| [[Thunderstrike]]  
+
| [[Triumphant Insult]]
| {{IOlevel3}} | + Recovery   
+
| {{IOlevel1}} | 1% Recovery   
| {{IOlevel3}} | + Energy Def
+
| {{IOlevel2}} | 1.875% Smash/Lethal Def<br/>0.9375% Melee Def||  || ||
| {{IOlevel3}} | Accuracy  
+
| {{IOlevel3}} | + Movement Speed
+
| {{IOlevel3}} | + Ranged Def
+
 
|-
 
|-
| [[Volley Fire]]  
+
| [[Mocking Beratement]]
| {{IOlevel1}} | + Regeneration  
+
| {{IOlevel3}} | 1.8% Endurance  
| {{IOlevel1}} | +Health ||  ||  ||  
+
| {{IOlevel2}} | 2.25% Smash/Lethal Res<br/>3.75% Mez Res
 +
| {{IOlevel3}} | 2.5% Smash/Lethal Def<br/>1.25% Melee Def
 +
| {{IOlevel4}} | 3.125% Fire/Cold Def<br/>1.5625% AoE Def
 +
| {{IOlevel5}} | 7.5% Recharge Time
 +
|-
 +
| [[Perfect Zinger]]
 +
| {{IOlevel2}} | 2.25% Toxic/Psionic Res<br/>3.75 Mez Res
 +
| {{IOlevel4}} | 10% Regeneration  
 +
| {{IOlevel3}} | 5% Recharge Time  
 +
| {{IOlevel4}} | 2.5% Damage  
 +
| {{IOlevel4}} | 3.125% Smash/Lethal Def<br/>1.5625% Melee Def
 
|-
 
|-
 
|}
 
|}
  
=== Melee Enhancements===            
+
== Travel Sets ==
 +
=== Flight ===
 
{| class="wikitable" style="text-align:left"
 
{| class="wikitable" style="text-align:left"
! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 
|-
 
|-
| [[Bonesnap]]  
+
| [[File:IO_Soaring.png|20px]]
| 10-25
+
| [[Soaring]]
| {{IOUncommon}}Acc/Dam
+
| 15-50
| {{IOUncommon}}Dam/End  
+
| {{IOUncommon}}Fly
| {{IOUncommon}}Acc/Rech ||  ||  ||
+
| {{IOUncommon}}End
 +
| {{IOUncommon}}Fly/End
 
|-
 
|-
| [[Bruising Blow]]  
+
| [[File:IO_Freebird.png|20px]]
| 15-30
+
| [[Freebird]]
| {{IOUncommon}}Acc/Dam
+
| 15-50
| {{IOUncommon}}Dam/End
+
| {{IOPoolA}}End
| {{IOUncommon}}Dam/Rech ||  ||  ||
+
| {{IOPoolB}}Fly
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
| [[Crushing Impact]] 
+
|}
| 30-53
+
 
| {{IOUncommon}}Acc/Dam
+
:Set Bonuses
| {{IOUncommon}}Dam/End
+
 
| {{IOUncommon}}Dam/Rech
+
{| class="wikitable" style="text-align:center; background:SeaShell"
| {{IOUncommon}}Acc/Dam/Rech
+
! Set name !! With 2 slotted !! With 3 slotted
| {{IOUncommon}}Acc/Dam/End
+
| {{IOUncommon}}Dam/End/Rech
+
 
|-
 
|-
| [[Focused Smite]]  
+
| [[Soaring]]
| 25-40
+
| {{IOlevel1}} | + Recovery
| {{IOUncommon}}Acc/Dam
+
| {{IOlevel1}} | + Health
| {{IOUncommon}}Dam/End
+
| {{IOUncommon}}Dam/Rech
+
| {{IOUncommon}}Acc/End/Rech
+
| {{IOUncommon}}Acc/Dam/Rech ||  
+
 
|-
 
|-
| [[Kinetic Combat]]  
+
| [[Freebird]]
| 20-35
+
| {{IOlevel3}} | + Regeneration
| {{IOUncommon}}Acc/Dam
+
| {{IOlevel3}} | + Health
| {{IOUnknown}}Dam/End
+
| {{IOUnknown}}Dam/Rech
+
| {{IOUnknown}}Dam/End/Rech
+
| {{IOUnknown}}Chance to Knockdown {{IOProc}} ||  
+
 
|-
 
|-
| [[Mako's Bite]] 
+
|}
| 30-53
+
 
| {{IOPoolA}}Acc/Dam
+
=== Leaping ===
| {{IOPoolB}}Dam/End
+
{| class="wikitable" style="text-align:left"
| {{IOPoolC}}Dam/Rech
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
| {{IOPoolA}}Acc/Dam/End/Rech
+
| {{IOPoolD}}Acc/End/Rech
+
| {{IOUnknown}}Chance for Lethal Damage {{IOProc}}
+
 
|-
 
|-
| [[Pounding Slugfest]]  
+
| [[File:IO_Springfoot.png|20px]]
| 15-30
+
| [[Springfoot]]
| {{IOUncommon}}Acc/Dam
+
| 15-50
| {{IOPoolA}}Dam/End  
+
| {{IOUncommon}}Jump
| {{IOUnknown}}Dam/Rech
+
| {{IOUncommon}}End
| {{IOUnknown}}Chance to Disorient {{IOProc}} ||  ||
+
| {{IOUncommon}}Jump/End
 
|-
 
|-
| [[Pulverizing Fisticuffs]]  
+
| [[File:IO_Unbounded_Leap.png|20px]]
| 10-25
+
| [[Unbounded Leap]]
| {{IOUncommon}}Acc/Dam
+
| 15-50
| {{IOUnknown}}Acc/Dam/End/Rech
+
| {{IOPoolA}}End
| {{IOPoolA}}Acc/Dam/Rech ||  ||  ||
+
| {{IOPoolB}}Jump
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 
|-
 
|-
| [[Smashing Haymaker]] 
+
|}
| 20-35
+
 
| {{IOUncommon}}Acc/Dam
+
:Set Bonuses
| {{IOUncommon}}Dam/End
+
 
| {{IOUncommon}}Dam/Rech
+
{| class="wikitable" style="text-align:center; background:SeaShell"
| {{IOUncommon}}Dam/End/Rech ||  ||
+
! Set name !! With 2 slotted !! With 3 slotted
 
|-
 
|-
| [[Touch of Death]]
+
| [[Springfoot]]
| 25-40
+
| {{IOlevel1}} | + SpeedJumping
| {{IOUncommon}}Acc/Dam
+
| {{IOlevel1}} | + Health
| {{IOUnknown}}Dam/End
+
|-
| {{IOPoolB}}Dam/Rech
+
| [[Unbounded Leap]]
| Acc/Dam/End
+
| {{IOlevel3}} | + SpeedJumping
| {{IOPoolD}}Dam/End/Rech
+
| {{IOlevel3}} | + Health
| {{IOUnknown}}Chance of NE Damage {{IOProc}}  
+
 
|-
 
|-
 
|}
 
|}
  
:Set Bonuses     Note: These are actual game numbers placed, not a base for multiplication for the color coded system
+
=== Running ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 +
|-
 +
| [[File:IO_Quickfoot.png|20px]]
 +
| [[Quickfoot]]
 +
| 15-50
 +
| {{IOUncommon}}Run Speed
 +
| {{IOUncommon}}End
 +
| {{IOUncommon}}Run/End
 +
|-
 +
| [[File:IO_Celerity.png|20px]]
 +
| [[Celerity]]
 +
| 15-50
 +
| {{IOPoolA}}End
 +
| {{IOPoolB}}Run Speed
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{| class="wikitable" style="text-align:center; background:SeaShell"
 +
! Set name !! With 2 slotted !! With 3 slotted
 +
|-
 +
| [[Quickfoot]]
 +
| {{IOlevel1}} | Immob Res
 +
| {{IOlevel1}} | + Health
 +
|-
 +
| [[Celerity]]
 +
| {{IOlevel3}} | Immob Res
 +
| {{IOlevel3}} | + Health
 +
|-
 +
|}
 +
 
 +
=== Teleport ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 +
|-
 +
| [[File:IO_Jaunt.png|20px]]
 +
| [[Jaunt]]
 +
| 15-50
 +
| {{IOUncommon}}Range
 +
| {{IOUncommon}}End
 +
| {{IOUncommon}}Range/End
 +
|-
 +
| [[File:IO_Time_and_Space_Manipulation.png|20px]]
 +
| [[Time and Space Manipulation|Time & Space Manipulation]]
 +
| 15-50
 +
| {{IOPoolA}}End
 +
| {{IOPoolB}}Range
 +
| {{IOPoolC}}+Stealth {{IOUnique}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{| class="wikitable" style="text-align:center; background:SeaShell"
 +
! Set name !! With 2 slotted !! With 3 slotted
 +
|-
 +
| [[Jaunt]]
 +
| {{IOlevel1}} | + Regeneration
 +
| {{IOlevel1}} | + Health
 +
|-
 +
| [[Time and Space Manipulation|Time & Space Manipulation]]
 +
| {{IOlevel3}} | + Regeneration
 +
| {{IOlevel3}} | + Health
 +
|-
 +
|}
 +
 
 +
=== Universal Travel ===
 +
 
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3
 +
|-
 +
| [[File:IO_Blessing_of_the_Zephyr.png|20px]]
 +
| [[Blessing of the Zephyr]]
 +
| 10-50
 +
| {{IOPoolA}}Run, Jump, Fly, Range
 +
| {{IOPoolB}}Run, Jump, Fly, Range/Endurance
 +
| {{IOPoolC}}Knockback Protection (4 points) {{IOGlobal}}
 +
|-
 +
| [[File:IO_Winter's_Gift.png|20px]]
 +
| [[Winter's Gift]]
 +
| 10-50
 +
| {{IOSpecial}}Run, Jump, Fly, Range {{IOUnique}}
 +
| {{IOSpecial}}Run, Jump, Fly, Range/Endurance {{IOUnique}}
 +
| {{IOSpecial}}Slow Resistance (20%) {{IOUnique}} {{IOGlobal}}
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{| class="wikitable" style="text-align:center; background:SeaShell"
 +
! Set name !! With 2 slotted !! With 3 slotted
 +
|-
 +
| [[Blessing of the Zephyr]]
 +
| {{IOlevel1}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
 +
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half)
 +
|-
 +
| [[Winter's Gift]]
 +
| {{IOlevel7}} | + Cold Res
 +
| {{IOlevel5}} | + Movement Speed
 +
|}
 +
 
 +
== Other Sets ==
 +
=== Accurate Defense Debuff ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Shield_Breaker.png|20px]]
 +
| [[Shield Breaker]] 
 +
| 10-30
 +
| {{IOPoolA}}Def
 +
| {{IOPoolA}}Acc/Def
 +
| {{IOPoolB}}Acc/Rech
 +
| {{IOPoolB}}Def/End/Rech
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Chance for Lethal Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Analyze_Weakness.png|20px]]
 +
| [[Analyze Weakness]] 
 +
| 30-50
 +
| {{IOPoolA}}Def
 +
| {{IOPoolA}}Acc/Def
 +
| {{IOPoolB}}Acc/Rech
 +
| {{IOPoolB}}Def/End/Rech
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}} Chance for +ToHit {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
  
 
{{IOBonusHeader}}
 
{{IOBonusHeader}}
| [[Bonesnap]]  
+
| [[Shield Breaker]]  
| {{IOlevel1}} | Immob Res 
+
| {{IOlevel4}} | + Recovery
| {{IOlevel1}} | +Health  || || ||      
+
| {{IOlevel1}} | Status Resistance
 +
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
 +
| {{IOlevel5}} | Accuracy
 +
| {{IOlevel4}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
 
|-
 
|-
| [[Bruising Blow]]  
+
| [[Analyze Weakness]]  
| {{IOlevel1}} | + Recovery 
+
| {{IOlevel4}} | + Regeneration
| {{IOlevel1}} | +Health  || || ||      
+
| {{IOlevel3}} | Stun Res
 +
| {{IOlevel3}} | + Damage
 +
| {{IOlevel5}} | Accuracy
 +
| {{IOlevel4}} | + Smashing/Lethal Res
 
|-
 
|-
| [[Crushing Impact]]
+
|}
| {{IOlevel3}} | Immob Res 
+
 
| {{IOlevel2}} | +Health 
+
=== Accurate To Hit Debuff ===
| {{IOlevel3}} | Accuracy 
+
{| class="wikitable" style="text-align:left"
| {{IOlevel3}} | - Recharge Time 
+
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
| {{IOlevel3}} | + Psionic Res     
+
 
|-
 
|-
| [[Focused Smite]]  
+
| [[File:IO_Cloud_Senses.png|20px]]
| {{IOlevel2}} | Immob Res 
+
| [[Cloud Senses]] 
| {{IOlevel2}} | Confuse Res 
+
| 10-30
| {{IOlevel2}} | Debt Prot 
+
| {{IOPoolA}}ToHit
| {{IOlevel2}} | + Movement Speed ||
+
| {{IOPoolA}}Acc/ToHit
 +
| {{IOPoolB}}Acc/Rech
 +
| {{IOPoolB}}ToHit/End/Rech
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Chance for Negative Energy Dam {{IOProc}}
 
|-
 
|-
| [[Kinetic Combat]]  
+
| [[File:IO_Siphon_Insight.png|20px]]
| {{IOlevel4}} | Immob Res 
+
| [[Siphon Insight]] 
| {{IOlevel3}} | +Health 
+
| 30-50
| {{IOlevel5}} | + Smashing Def 
+
| {{IOPoolA}}ToHit
| {{IOlevel4}} | + Movement Speed ||
+
| {{IOPoolA}}Acc/ToHit
 +
| {{IOPoolB}}Acc/Rech
 +
| {{IOPoolB}}ToHit/End/Rech
 +
| {{IOPoolC}}Acc/End/Rech
 +
| {{IOPoolC}}Chance for +ToHit {{IOProc}}
 
|-
 
|-
| [[Mako's Bite]]  
+
|}
| {{IOlevel5}} | Immob Res 
+
 
| {{IOlevel3}} | +Health 
+
:Set Bonuses
| {{IOlevel5}} | + Damage 
+
 
| {{IOlevel5}} | Hold Res 
+
{{IOBonusHeader}}
| {{IOlevel5}} | + Ranged Def  
+
| [[Cloud Senses]]  
 +
| {{IOlevel1}} | Status Resistance
 +
| {{IOlevel4}} | + Endurance
 +
| {{IOlevel4}} | - Recharge Time
 +
| {{IOlevel4}} | + Movement Speed
 +
| {{IOlevel5}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
 
|-
 
|-
| [[Pounding Slugfest]]  
+
| [[Siphon Insight]]  
 +
| {{IOlevel3}} | + Movement Speed
 +
| {{IOlevel3}} | Debt Prot
 +
| {{IOlevel4}} | Accuracy
 +
| {{IOlevel5}} | + Smash/Lethal Def<br/>+ Melee Def (Half)
 +
| {{IOlevel5}} | + AoE Def<br/>+ Fire/Cold Def (Half)
 +
|-
 +
|}
 +
 
 +
=== Defense Debuff ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO Exploited Vulnerability.png|20px]]
 +
| [[Exploited Vulnerability]]
 +
| 10-20
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}Def/Rech/End ||  ||  ||
 +
|-
 +
| [[File:IO Achilles' Heel.png|20px]]
 +
| [[Achilles' Heel]]
 +
| 10-20
 +
| {{IOUncommon}}Def
 +
| {{IOPoolA}}Def/Rech
 +
| {{IOPoolB}}Chance for Resistance Debuff {{IOProc}} ||  ||  ||
 +
|-
 +
| [[File:IO Undermined Defenses.png|20px]]
 +
| [[Undermined Defenses]]
 +
| 21-50
 +
| {{IOUncommon}}Def
 +
| {{IOUncommon}}Def/Rech
 +
| {{IOUncommon}}Def/Rech/End
 +
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}Def/End
 +
| {{IOPoolA}}Rech
 +
|-
 +
| [[File:IO Touch of Lady Grey.png|20px]]
 +
| [[Touch of Lady Grey]]
 +
| 21-50
 +
| {{IOUncommon}}Def
 +
| {{IOPoolA}}Def/Rech
 +
| {{IOPoolB}}Def/Rech/End
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolA}}Def/End
 +
| {{IOPoolA}}Chance for Negative Energy Dam {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Exploited Vulnerability]]
 +
| {{IOlevel1}} | Accuracy 
 +
| {{IOlevel1}} | + Melee Def<br/>+ Smash/Lethal Def (Half)  ||  ||  ||
 +
|-
 +
| [[Achilles' Heel]]
 +
| {{IOlevel2}} | + Damage 
 +
| {{IOlevel2}} | + AoE Def<br/>+ Fire/Cold Def (Half)  ||  ||  ||
 +
|-
 +
| [[Undermined Defenses]]
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | + Endurance 
 +
| {{IOlevel3}} | Accuracy 
 +
| {{IOlevel3}} | + Health 
 +
| {{IOlevel3}} | + AoE Def<br/>+ Fire/Cold Def (Half)
 +
|-
 +
| [[Touch of Lady Grey]]
 +
| {{IOlevel3}} | + Health 
 +
| {{IOlevel4}} | + Recovery 
 
| {{IOlevel3}} | + Regeneration   
 
| {{IOlevel3}} | + Regeneration   
| {{IOlevel1}} | + Positive/Negative Energy Def  
+
| {{IOlevel3}} | + Damage  
| {{IOlevel3}} | + Damage  ||  ||
+
| {{IOlevel5}} | Accuracy
 
|-
 
|-
| [[Pulverizing Fisticuffs]]
+
|}
| {{IOlevel3}} | Sleep Res 
+
 
| {{IOlevel1}} | + Positive/Negative Energy Def  ||  ||  ||
+
=== Endurance Modification ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 
|-
 
|-
| [[Smashing Haymaker]]  
+
| [[File:IO Adrenal Adjustment.png|20px]]
 +
| [[Adrenal Adjustment]]
 +
| 10-20
 +
| {{IOUncommon}}EndMod
 +
| {{IOUncommon}}EndMod/Rech
 +
| {{IOUncommon}}EndMod/Rech/Acc ||  ||  ||
 +
|-
 +
| [[File:IO Energy Manipulator.png|20px]]
 +
| [[Energy Manipulator]]
 +
| 10-20
 +
| {{IOUncommon}}EndMod
 +
| {{IOPoolA}}EndMod/Rech
 +
| {{IOPoolB}}Chance to Disorient {{IOProc}} ||  ||  ||
 +
|-
 +
| [[File:IO Efficacy Adaptor.png|20px]]
 +
| [[Efficacy Adaptor]]
 +
| 21-50
 +
| {{IOUncommon}}EndMod
 +
| {{IOUncommon}}EndMod/Rech
 +
| {{IOUncommon}}EndMod/Rech/Acc
 +
| {{IOUncommon}}Rech/Acc
 +
| {{IOUncommon}}EndMod/Acc
 +
| {{IOPoolA}}EndMod/End
 +
|-
 +
| [[File:IO Performance Shifter.png|20px]]
 +
| [[Performance Shifter]]
 +
| 21-50
 +
| {{IOUncommon}}EndMod
 +
| {{IOPoolA}}EndMod/Rech
 +
| {{IOPoolB}}EndMod/Rech/Acc
 +
| {{IOPoolC}}Rech/Acc
 +
| {{IOPoolA}}EndMod/Acc
 +
| {{IOPoolA}}Chance for +Endurance {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Adrenal Adjustment]]
 +
| {{IOlevel1}} | 1% Recovery 
 +
| {{IOlevel2}} | 1.13% Health  ||  ||  ||
 +
|-
 +
| [[Energy Manipulator]]
 +
| {{IOlevel2}} | 1.5% Recovery 
 +
| {{IOlevel2}} | 6% Regeneration  ||  ||  ||
 +
|-
 +
| [[Efficacy Adaptor]]
 +
| {{IOlevel2}} | 1.13% Health 
 +
| {{IOlevel2}} | 1.5% Recovery 
 +
| {{IOlevel4}} | 10% Regeneration 
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel3}} | 5% Recharge Time 
 +
|-
 +
| [[Performance Shifter]]
 +
| {{IOlevel4}} | 5% Movement Speed 
 +
| {{IOlevel4}} | 1.88% Health 
 +
| {{IOlevel4}} | 2.5% Recovery 
 +
| {{IOlevel4}} | 2.5% Damage 
 +
| {{IOlevel4}} | 3.13% AoE Def<br/> 1.565% Fire/Cold Def
 +
|-
 +
|}
 +
 
 +
=== Slow Movement ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO_Curtail_Speed.png|20px]]
 +
| [[Curtail Speed]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Slow
 +
| {{IOUncommon}}Dam/Slow
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Slow/Range
 +
| {{IOUncommon}}End/Rech/Slow ||
 +
|-
 +
| [[File:IO_Impeded_Swiftness.png|20px]]
 +
| [[Impeded Swiftness]] 
 +
| 10-30
 +
| {{IOUncommon}}Acc/Slow
 +
| {{IOPoolA}}Dam/Slow
 +
| {{IOPoolA}}Acc/End
 +
| {{IOPoolB}}Slow/Range 
 +
| {{IOPoolC}}End/Rech/Slow 
 +
| {{IOPoolC}}Chance for Smashing Damage {{IOProc}}
 +
|-
 +
| [[File:IO_Tempered_Readiness.png|20px]]
 +
|nowrap|[[Tempered Readiness]] 
 +
| 20-50
 +
| {{IOUncommon}}Acc/Slow
 +
| {{IOUncommon}}Dam/Slow
 +
| {{IOUncommon}}Acc/End
 +
| {{IOUncommon}}Slow/Range
 +
| {{IOUncommon}}End/Rech/Slow
 +
| {{IOUncommon}}Acc/Dam/Slow
 +
|-
 +
| [[File:IO_Pacing_of_the_Turtle.png|20px]]
 +
| [[Pacing of the Turtle]]
 +
| 20-50
 +
| {{IOPoolA}}Acc/Slow
 +
| {{IOPoolA}}Dam/Slow
 +
| {{IOPoolB}}Acc/End
 +
| {{IOPoolB}}Slow/Range
 +
| {{IOPoolC}}End/Rech/Slow
 +
| {{IOPoolC}}Chance for Recharge Slow {{IOProc}}
 +
|-
 +
|}
 +
 
 +
:Set Bonuses
 +
 
 +
{{IOBonusHeader}}
 +
| [[Curtail Speed]]
 +
| {{IOlevel1}} | Immob Res 
 +
| {{IOlevel3}} | Improved Slow 
 +
| {{IOlevel1}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
 +
| {{IOlevel1}} | - Recharge Time  ||     
 +
|-
 +
| [[Impeded Swiftness]]  
 
| {{IOlevel3}} | Immob Res   
 
| {{IOlevel3}} | Immob Res   
| {{IOlevel2}} | +Health  
+
| {{IOlevel5}} | Improved Slow  
| {{IOlevel2}} | + Smashing Def ||  ||  
+
| {{IOlevel3}} | Stun Res  
 +
| {{IOlevel3}} | Hold Res  
 +
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)
 
|-
 
|-
| [[Touch of Death]]  
+
| [[Tempered Readiness]]
| {{IOlevel4}} | Immob Res   
+
| {{IOlevel2}} | + Recovery 
| {{IOlevel3}} | +Health  
+
| {{IOlevel2}} | Improved Slow 
| {{IOlevel4}} | + Damage  
+
| {{IOlevel1}} | + Endurance 
 +
| {{IOlevel2}} | - Recharge Time 
 +
| {{IOlevel2}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
 +
|-
 +
| [[Pacing of the Turtle]]  
 +
| {{IOlevel4}} | Sleep Res   
 +
| {{IOlevel4}} | Improved Slow  
 +
| {{IOlevel4}} | Accuracy  
 
| {{IOlevel4}} | Hold Res   
 
| {{IOlevel4}} | Hold Res   
| {{IOlevel4}} | + Melee Def  
+
| {{IOlevel4}} | + Ranged Def<br/>+ Pos/Neg Energy Def (Half)
 
|-
 
|-
 
|}
 
|}
 +
 +
=== To Hit Buff ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO Encouraged Accuracy.png|20px]]
 +
| [[Encouraged Accuracy]]
 +
| 10-20
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/End ||  ||  ||
 +
|-
 +
| [[File:IO Rectified Reticle.png|20px]]
 +
| [[Rectified Reticle]]
 +
| 10-20
 +
| {{IOUncommon}}ToHit
 +
| {{IOPoolA}}ToHit/Rech
 +
| {{IOPoolB}}Increased Perception {{IOUnique}} {{IOGlobal}} ||  ||  ||
 +
|-
 +
| [[File:IO Adjusted Targeting.png|20px]]
 +
| [[Adjusted Targeting]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/End
 +
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}ToHit/End
 +
| {{IOPoolA}}Rech
 +
|-
 +
| [[File:IO Gaussian's Synchronized Fire-Control.png|20px]]
 +
| [[Gaussian's Synchronized Fire-Control]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOPoolA}}ToHit/Rech
 +
| {{IOPoolB}}ToHit/Rech/End
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolA}}ToHit/End
 +
| {{IOPoolA}}Chance for Build Up {{IOUnique}} {{IOProc}}
 +
|-
 +
|}
 +
 +
:Set Bonuses
 +
 +
{{IOBonusHeader}}
 +
| [[Encouraged Accuracy]]
 +
| {{IOlevel2}} | Debt Prot 
 +
| {{IOlevel2}} | + Damage  ||  ||  ||
 +
|-
 +
| [[Rectified Reticle]]
 +
| {{IOlevel2}} | + Smash/Lethal Def<br/>+ Melee Def (Half) 
 +
| {{IOlevel2}} | + Regeneration  ||  ||  ||
 +
|-
 +
| [[Adjusted Targeting]]
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | + Positive/Negative Energy Res 
 +
| {{IOlevel4}} | Accuracy 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | Status Resistance
 +
|-
 +
| [[Gaussian's Synchronized Fire-Control]]
 +
| {{IOlevel4}} | + Movement Speed 
 +
| {{IOlevel4}} | +Health 
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel4}} | + Damage 
 +
| {{IOlevel3}} | + Melee Def<br/>+ Smash/Lethal Def (Half)<br />+ Ranged Def<br/>+ Pos/Neg Energy Def (Half)<br />+ AoE Def<br/>+ Fire/Cold Def (Half)
 +
|-
 +
|}
 +
 +
=== To Hit Debuff ===
 +
{| class="wikitable" style="text-align:left"
 +
! !! Set name !! Levels !! Option 1 !! Option 2 !! Option 3 !! Option 4 !! Option 5 !! Option 6
 +
|-
 +
| [[File:IO Discouraging Words.png|20px]]
 +
| [[Discouraging Words]]
 +
| 10-20
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/Acc ||  ||  ||
 +
|-
 +
| [[File:IO Deflated Ego.png|20px]]
 +
| [[Deflated Ego]]
 +
| 10-20
 +
| {{IOUncommon}}ToHit
 +
| {{IOPoolA}}ToHit/Rech
 +
| {{IOPoolB}}Chance for Recovery Debuff {{IOProc}} ||  ||  ||
 +
|-
 +
| [[File:IO Dampened Spirits.png|20px]]
 +
| [[Dampened Spirits]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOUncommon}}ToHit/Rech
 +
| {{IOUncommon}}ToHit/Rech/End
 +
| {{IOUncommon}}Rech/End
 +
| {{IOUncommon}}ToHit/End
 +
| {{IOPoolA}}Rech
 +
|-
 +
| [[File:IO Dark Watcher's Despair.png|20px]]
 +
| [[Dark Watcher's Despair]]
 +
| 21-50
 +
| {{IOUncommon}}ToHit
 +
| {{IOPoolA}}ToHit/Rech
 +
| {{IOPoolB}}ToHit/Rech/End
 +
| {{IOPoolC}}Rech/End
 +
| {{IOPoolA}}ToHit/End
 +
| {{IOPoolA}}Chance for Recharge Slow {{IOProc}}
 +
|-
 +
|}
 +
 +
:Set Bonuses
 +
 +
{{IOBonusHeader}}
 +
| [[Discouraging Words]]
 +
| {{IOlevel2}} | + Confuse Res 
 +
| {{IOlevel1}} | + Smash/Lethal Def<br/>+ Melee Def (Half)  ||  ||  ||
 +
|-
 +
| [[Deflated Ego]]
 +
| {{IOlevel1}} | Accuracy 
 +
| {{IOlevel2}} | + Damage  ||  ||  ||
 +
|-
 +
| [[Dampened Spirits]]
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel3}} | + Endurance 
 +
| {{IOlevel3}} | + Negative Energy Res 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | Status Resistance
 +
|-
 +
| [[Dark Watcher's Despair]]
 +
| {{IOlevel3}} | + Health 
 +
| {{IOlevel4}} | + Recovery 
 +
| {{IOlevel3}} | - Recharge Time 
 +
| {{IOlevel3}} | + Damage 
 +
| {{IOlevel5}} | + Psionic Res
 +
|-
 +
|}
 +
 +
== See Also ==
 +
* [[Archetype Enhancements]]
 +
* [[Enhancement Booster Salvage]]
 +
* [[Enhancement Converter Salvage]]
 +
* [[Store-Bought Enhancements]]
  
 
[[Category:Invention System]]
 
[[Category:Invention System]]
[[Category:Invention Sets]]
+
[[Category:Invention Sets|*1]]
 
[[Category:Enhancements]]
 
[[Category:Enhancements]]

Latest revision as of 21:55, 9 April 2020

This article is about detailed Enhancement Set tables. For a categorical listing of Invention Sets, see Category:Invention Sets or Category:Archetype Enhancements.

Overview

Parent Article: Invention Origin Enhancements

For presentation purposes, each type of Enhancement grouping is split into two separate tables: one for the Enhancements themselves, and one for the Set Bonuses. Otherwise, the tables would be far too wide for most browsers.

For the Enhancement list tables, the leading icons show which drop pools the required Recipes come from and their rarity.

Uncommon Enemy drops (Pool A) Uncommon Enemy drops (Pool A)
Rare Enemy drops (Pool A) Rare Enemy drops (Pool A)
Very Rare Enemy drops (Pool A) Very Rare Enemy drops (Pool A)
Mission drops (Pool B) Mission drops (Pool B)
Task Force drops (Pool C) Random Rare Recipe Roll (Pools C and D)
Obtained through PVP Obtained through PvP
Obtained by Special Means Obtained by Special Means

The meaning of the trailing icons in some of the elements is:

Proc.png Procedure (Proc) Random chance of effect.
Global.png Global Enhancement gives a global effect on the character.
Unique.png Unique Only one of this enhancement may be slotted on a character.

See Enhancement Set Bonuses for explanations of the colorings in the set bonus tables. For Defense bonuses the bonus boost three defense values, one positional and two typed. One of the bonuses (either the position bonus or both of the typed bonuses) only gets half of the usual enhancement. The one that only gets half the bonus is followed by (Half) in the tables below.

EdNote.png Editor's Note:

If editing enhancements on this page, use the in-game Auction listing for crafted enhancement to verify the data. Do not use the Auction recipe listings, as several of those are incorrect.
(For example, the Trap of the Hunter recipe listing indicates immob/range, but the crafted enhancement is actually immob/acc. This note was current as of 5/12/08)

Offensive Sets

Melee Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Bonesnap.png Bonesnap 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Rech
IO Pulverizing Fisticuffs.png Pulverizing Fisticuffs 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/End/Rech
IO Bruising Blow.png Bruising Blow 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Pounding Slugfest.png Pounding Slugfest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Smashing Haymaker.png Smashing Haymaker 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Kinetic Combat.png Kinetic Combat 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Knockdown 20%Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Focused Smite.png Focused Smite 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Touch of Death.png Touch of Death 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/Dam/End Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance for NE Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Crushing Impact.png Crushing Impact 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Mako's Bite.png Mako's Bite 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Hecatomb.png Hecatomb 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Strike.png Gladiator's Strike 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mako's Bite.png Blistering Cold 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mako's Bite.png Superior Blistering Cold 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Bonesnap 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health
Pulverizing Fisticuffs 1.5% Toxic/Psi Res
2.5% Mez Res
1.25% Pos/Neg Def
0.625% Ranged Def
Bruising Blow 10% Recovery 0.75% Health
Pounding Slugfest 8% Regeneration 1.25% Pos/Neg Def
0.625% Ranged Def
2% Damage
Smashing Haymaker 1.5% Fire/Cold Res
2.5% Mez Res
1.125% Health 1.875% Smash/Lethal Def
0.9375% Melee Def
Kinetic Combat 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Health 3.75% Smash/Lethal Def
1.875% Melee Def
7.5% Movement Speed
Focused Smite 1.5% Fire/Cold Res
2.5% Mez Res
1.5% Toxic/Psi Res
2.5% Mez Res
1.35% Endurance 4.5% Movement Speed
Touch of Death 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Melee Def
1.875% Smash/Lethal Def
Crushing Impact 1.5% Smash/Lethal Res
2.5% Mez Res
1.125% Health 7% Accuracy 5% Recharge Time 3.75% Toxic/Psi Res
6.25% Mez Res
Mako's Bite 1.5% Toxic/Psi Res
2.5% Mez Res
1.5% Health 3% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Hecatomb 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic Res
10% Mez Res
Gladiator's Strike
PVE + PVP
2.5% Recovery 1.125% Health 2.5% Damage 3.75% Smash/Lethal Res
6.25% Mez Res
7% Accuracy
Gladiator's Strike
PVP only
2.25% Endurance 2.25% Pos/Neg Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
10% Chance for Repel Protection 7.5% Recharge Time
Blistering Cold 10% Slow Res 2% Recovery 4.5% Fire/Cold Res
7.5% Mez Res
1.875% Lethal/Smash Def
0.9375% Melee Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Blistering Cold 15% Slow Res 4% Recovery 6% Fire/Cold Res
10% Mez Res
5% Lethal/Smash Def
2.5% Melee Def
5% Fire/Cold Def
2.5% AoE Def

PBAoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cleaving Blow.png Cleaving Blow 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Rech
IO Eradication.png Eradication 10-30 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Multi-Strike.png Multi-Strike 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Scirocco's Dervish.png Scirocco's Dervish 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Rech Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Obliteration 30-50 Rare Enemy drops (Pool A) Dam Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech/End Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Armageddon.png Armageddon 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Fire Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fury of the Gladiator.png Fury of the Gladiator 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for -Resistance Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Avalanche 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Obliteration.png Superior Avalanche 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cleaving Blow 1% Recovery 1.25% Pos/Neg Def
0.625% Ranged Def
1% Damage
Eradication 1.8% Endurance 3.125% Pos/Neg Def
1.5625% Ranged Def
2.25% Health 12% Regeneration 3.125% AoE Def
1.5625% Fire/Cold Def
Multi-Strike 1.5% Lethal/Smash Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2.25% Pos/Neg Res
3.75% Mez Res
1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Melee Def
0.9375% Smash/Lethal Def
Scirocco's Dervish 10% Regeneration 2.25% Pos/Neg Res
3.75% Mez Res
9% Accuracy 3.125% AoE Def
1.5625% Fire/Cold Def
3.125% Psionic Def
Obliteration 2.25% Smash/Lethal Res
3.75% Mez Res
3% Damage 9% Accuracy 5% Recharge Time 3.75% Melee Def
1.875% Smash/Lethal Def
Armageddon 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Fury of the Gladiator
PVE + PVP
3.75% Fire/Cold Res
6.25% Mez Res
Mag 3 Knockback Protection 2.5% Damage 3.75% Toxic/Psionic Res
6.25% Mez Res
7% Accuracy
Fury of the Gladiator
PvP Only
10% Slow Resistance 7.5% Chance of Repel Protection 3.125% Fire/Cold Def
1.5625% AoE Def
2.25% Health 7.5% Recharge Time
Avalanche 10% Slow Res 3% Fire/Cold Res
5% Mez Res
2% Recovery 1.875% Melee Def
0.9375% Lethal/Smash Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Avalanche 15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% Melee Def
2.5% Lethal/Smash Def
5% Fire/Cold Def
2.5% AoE Def

Pet Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Unquestioning Loyalty.png Unquestioning Loyalty 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End
IO Commanding Presence.png Commanding Presence 10-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Aura Resist(Taunt, Placate) for Pets Global: this enhancement functions like a set bonus.
IO Brilliant Leadership.png Brilliant Leadership 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Edict of the Master.png Edict of the Master 15-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Acc/Dam/End Task Force drops (Pool C) Dam Task Force drops (Pool C) Aura +Defense for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Blood Mandate.png Blood Mandate 25-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Acc Uncommon Enemy drops (Pool A) Dam
IO Sovereign Right.png Sovereign Right 25-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/End Task Force drops (Pool C) Acc/Dam/End Rare Enemy drops (Pool A) Acc Task Force drops (Pool C) Aura +Resistance(All) for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Soulbound Allegiance.png Soulbound Allegiance 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Unquestioning Loyalty 1.5% Fire/Cold Res
2.5% Mez Res
0.75% Health 0.9% Endurance
Commanding Presence 1.5% Recovery 1.125% Health 1.35% Endurance 1.25% AoE Def
0.625% Fire/Cold Def
Brilliant Leadership 4% Regeneration 10% Confuse Dur 2.25% Lethal/Smash Res
3.75% Mez Res
3% Movement Speed 4.5% Toxic/Psionic Res
7.5% Mez Res
Edict of the Master 6% Movement Speed 1.5% Health 3% Smash/Lethal Res
5% Mez Res
3.75% Pos/Neg Res
6.25% Mez Res
4.5% Toxic/Psionic Res
7.5% Mez Res
Blood Mandate 1.5% Recovery 1.875% Fire/Cold Def
0.9375% AoE Def
2.25% Fire/Cold Res
3.75% Mez Res
3.75% AoE Def
1.875% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Def
Sovereign Right 8% Regeneration 2.25% Smash/Lethal Res
3.75% Mez Res
1.875% Health 3.75% Pos/Neg Res
6.25% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Def
Soulbound Allegiance 16% Regeneration 3% Health 4% Damage 6% Toxic/Psionic Res 5% Psionic Def

Ranged Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Far Strike.png Far Strike 10-25 Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End
IO Salvo.png Salvo 10-25 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Acc/Dam/End/Range
IO Volley Fire.png Volley Fire 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech
IO Tempest.png Tempest 15-30 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Chance for End Drain Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Maelstrom's Fury.png Maelstrom's Fury 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Entropic Chaos.png Entropic Chaos 20-35 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Dam/End/Rech Rare Enemy drops (Pool A) Chance to Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ruin.png Ruin 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/End/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Decimation.png Decimation 25-40 Uncommon Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Chance for Buildup Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Thunderstrike.png Thunderstrike 30-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech Uncommon Enemy drops (Pool A) Acc/Dam/End Uncommon Enemy drops (Pool A) Dam/End/Rech
IO Devastation.png Devastation 30-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Acc/Dam/Rech Rare Enemy drops (Pool A) Acc/Dam/End/Rech Task Force drops (Pool C) Chance to Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Apocalypse.png Apocalypse 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Negative Energy Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Javelin.png Gladiator's Javelin 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Toxic Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Devastation.png Winter's Bite 30-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Devastation.png Superior Winter's Bite 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Far Strike 1.5% Toxic/Psionic Res
2.5% Mez Res
7.5% Health
Salvo 1.5% Pos/Neg Res
2.5% Mez Res
3% Fire/Cold Res
5% Mez Res
Volley Fire 4% Regeneration 7.5% Health
Tempest 1.5% Pos/Neg Res
2.5% Mez Res
1.5% Smash/Lethal Res
2.5% Mez Res
2% Damage
Maelstrom's Fury 4.5% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
3% Pos/Neg Res
5% Mez Res
Entropic Chaos 10% Regeneration 2.25% Fire/Cold Res
3.75% Mez Res
2.25% Endurance 6.25% Recharge Time
Ruin 1.5% Toxic/Psionic Res
2.5% Mez Res
1.125% Health 1.5% Recovery 1.875% AoE Def
9.375% Fire/Cold Def
Decimation 1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 2.25% Endurance 6.25% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res
Thunderstrike 2% Recovery 2.5% Pos/Neg Energy Def
1.25% Ranged Def
7% Accuracy 6% Movement Speed 2.5% Ranged Def
1.25% Pos/Neg Energy Def
Devastation 12% Regeneration 2.25% Health 3% Damage 3.75% Fire/Cold Res
6.25% Mez Res
3.75% Psionic Def
Apocalypse 16% Regeneration 3% Health 4% Damage 10% Recharge Time 5% Psionic Def
Gladiator's Javelin
PVE + PVP
2.5% Recovery 1.875% Health 2.5% Damage Mag 3 Knockback Protection 7% Accuracy
Gladiator's Javelin
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Energy Def
1.5625% Ranged Def
4.5% Pos/Neg Resistance
7.5% Mez Res
7.5% Recharge Time
Winter's Bite 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Winter's Bite 6% Fire/Cold Res
10% Mez Res
15% Slow Res 4% Recovery 5% Pos/Neg Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Recharge Intensive Pets

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Call to Arms.png Call to Arms 10-30 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Defense Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Expedient Reinforcement.png Expedient Reinforcement 30-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Mission drops (Pool B) Acc/Dam/Rech Task Force drops (Pool C) End/Dam/Rech Task Force drops (Pool C) Resist Bonus Aura for Pets Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Call to Arms 2.5% Recovery 1.5% Health 6.25% Recharge Time 3.75% Smash/Lethal Res
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
Expedient Reinforcement 1.5% Pos/Neg Res
2.5% Mez Res
3% Damage 6.25% Recharge Time 10% Regeneration 3.125% Ranged Def
1.5625% Pos/Neg Energy Def

Sniper Attacks

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploit Weakness.png Exploit Weakness 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Rech
IO Calibrated Accuracy.png Calibrated Accuracy 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Acc/Int Uncommon Enemy drops (Pool A) Acc/Range Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) Acc/Dam/Rech
IO Executioner's Contract.png Executioner's Contract 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Int Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Rech Task Force drops (Pool C) Disorient Bonus Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Extreme Measures.png Extreme Measures 35-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Acc/Int/Range Uncommon Enemy drops (Pool A) Dam/Int/Rech Uncommon Enemy drops (Pool A) Dam/End/Rech Uncommon Enemy drops (Pool A) Acc/Range/Rech
IO Sting of the Manticore.png Sting of the Manticore 35-50 Rare Enemy drops (Pool A) Acc/Dam Mission drops (Pool B) Dam/End Task Force drops (Pool C) Acc/Int/Range Task Force drops (Pool C) Dam/Int/Rech Rare Enemy drops (Pool A) Dam/End/Rech Task Force drops (Pool C) Chance for Toxic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploit Weakness 3% Movement Speed 1.875% Fire/Cold Def
0.9375% AoE Def
7% Accuracy
Calibrated Accuracy 1% Recovery 1.875% Pos/Neg Def
0.9375% Ranged Def (Half)
5% Accuracy 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Def
Executioner's Contract 2% Recovery 3% Fire/Cold Res
5% Mez Res
10% Regeneration 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Pos/Neg Def
Extreme Measures 1.5% Recovery 1.5% Health 2% Damage 2.5% AoE Def
1.25% Fire/Cold Def
2.5% Melee Def
1.25% Smash/Lethal Def
Sting of the Manticore 12% Regeneration 2.5% Ranged Def
1.25% Pos/Neg Def
3% Damage 7.5% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res

Targeted AoE Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Air Burst.png Air Burst 10-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range
IO Detonation.png Detonation 20-50 Uncommon Enemy drops (Pool A) Acc/Dam Uncommon Enemy drops (Pool A) Dam/End Uncommon Enemy drops (Pool A) Dam/Rech Uncommon Enemy drops (Pool A) Dam/Range Uncommon Enemy drops (Pool A) Dam/Acc/End Uncommon Enemy drops (Pool A) Dam/End/Range
IO Positron's Blast.png Positron's Blast 20-50 Rare Enemy drops (Pool A) Acc/Dam Rare Enemy drops (Pool A) Dam/End Mission drops (Pool B) Dam/Rech Mission drops (Pool B) Dam/Range Task Force drops (Pool C) Dam/Acc/End Task Force drops (Pool C) Chance for Energy damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Ragnarok 50 Very Rare Enemy drops (Pool A) Dam (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Dam/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Javelin Volley.png Javelin Volley 10-50 Obtained through PVP Dam/Acc Obtained through PVP Dam/Rech Obtained through PVP Dam/End/Rech Obtained through PVP Acc/End/Rech Obtained through PVP Acc/Dam/End/Rech Obtained through PVP Chance for Lethal Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Frozen Blast 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Ragnarok.png Superior Frozen Blast 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Immobilize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Air Burst 2% Knockback Strength 0.75$ Health 2.25% Smash/Lethal Res
3.75% Mez Res
Detonation 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Pos/Neg Res
2.5% Mez Res
1.125% Health 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psionic Res
6.25% Mez Res
Positron's Blast 2.5% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res
Ragnarok 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psi Res
10% Mez Res
Javelin Volley
PVE + PVP
2% Recovery 10% Regeneration 2.5% Damage 10% Slow Resistance 7% Accuracy
Javelin Volley
PVP only
7.5% Range 2.25% Smash/Lethal Res
3.75% Mez Res
3.125% Pos/Neg Def
1.5625% Ranged Def
3.75% Fire/Cold Res
6.25% Mez Res
7.5% Recharge Time
Frozen Blast
10% Slow Res 3% Fire/Cold Res
5% Mez Res
2.5% Recovery 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Frozen Blast
15% Slow Res 6% Fire/Cold Res
10% Mez Res
4% Recovery 5% AoE Def
2.5% Fire/Cold Def
5% Fire/Cold Def
2.5% AoE Def

Universal Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Overwhelming Force.png Overwhelming Force 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Chance for Knockdown/Knockback to Knockdown Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.


Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Overwhelming Force 12% Regeneration 3% Damage 1.5% Health 2.5% Pos/Neg Def
1.25% Ranged Def
Mag 4 Knockback Protection

Archetype Sets

EdLetter.png Editor's Note:

For sets that share the same name, the "regular" and "Superior" versions of any given Enhancement are mutually exclusive within the entire build.

Blaster

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Blaster's Wrath.png Blaster's Wrath 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Blaster's Wrath.png Superior Blaster's Wrath 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fire Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Blaster's Wrath.png Defiant Barrage 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Blaster's Wrath.png Superior Defiant Barrage 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Status Protection Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Blaster's Wrath 7% Accuracy 7.5% Range 3% Damage 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Blaster's Wrath 15% Accuracy 10% Range 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Defiant Barrage 2% Damage 2.25% Endurance 2.25% Health 7.5% Recharge Time 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Defiant Barrage 4% Damage 3.6% Endurance 3% Health 10% Recharge Time 5% Pos/Neg Def
2.5% Ranged Def

Brute

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Brute's Fury.png Brute's Fury 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Brute's Fury.png Superior Brute's Fury 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Fury Bonus Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Brute's Fury.png Unrelenting Fury 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Brute's Fury.png Superior Unrelenting Fury 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Regen/+End Discount Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Brute's Fury 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75 Mez Res
Superior Brute's Fury 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10 Mez Res
Unrelenting Fury 2% Damage 10% Regeneration 3% Recovery 3.75% Melee Def
1.875% Smash/Lethal Def
4.5% Smash/Lethal/Pos/Neg/Fire/Cold Res
22.5% Mez Res
Superior Unrelenting Fury 4% Damage 16% Regeneration 4% Recovery 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Pos/Neg/Fire/Cold Res
30% Mez Res

Controller

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Will of the Controller.png Will of the Controller 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Will of the Controller.png Superior Will of the Controller 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Psionic Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Will of the Controller.png Overpowering Presence 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Will of the Controller.png Superior Overpowering Presence 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Energy Font Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Will of the Controller 2.5% Damage 6% Control Duration 9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Will of the Controller 4% Damage 8% Control Duration 1.5% Accuracy 10% Recharge Time 5%/2.5% Ranged Def
2.5% Pos/Neg Def
Overpowering Presence 4% Control Duration 1.875% Health 4.5% Smash/Lethal Res
7.5% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Overpowering Presence 8% Control Duration 3% Health 6% Smash/Lethal Res
10% Mez Res
4% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Corruptor

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Malice of the Corruptor.png Malice of the Corruptor 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Superior Malice of the Corruptor 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Negative Energy Damage Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Scourging Blast 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Malice of the Corruptor.png Superior Scourging Blast 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +End, +Health Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Malice of the Corruptor 1.5% Health 7.5% Range 3% Damage 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Malice of the Corruptor 3% Health 10% Range 4% Damage 5% Ranged Def
2.5% Pos/Neg Def
10% Recharge Time
Scourging Blast 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Recovery 3.75% AoE Def
1.875% Fire/Cold Def
Superior Scourging Blast 3.6% Endurance 10% Recharge Time 11% Accuracy 4% Recovery 5% AoE Def
2.5% Fire/Cold Def

Defender

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Defender's Bastion.png Defender's Bastion 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Defender's Bastion.png Superior Defender's Bastion 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE Heal Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Defender's Bastion.png Vigilant Assault 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Defender's Bastion.png Superior Vigilant Assault 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Minor PBAoE +AbsorbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Defender's Bastion 1.5% Health 7.5% Range 6% Improved Healing 3.75% Ranged Def
1.875% Pos/Neg Def
8.75% Recharge Time
Superior Defender's Bastion 3% Health 10% Range 8% Improved Healing 7% Ranged Def
Pos/Neg Def
10% Recharge Time
Vigilant Assault 1.8% Endurance 6.25% Recharge Time 11% Accuracy 3% Damage 3.75% AoE Def
1.875% Fire/Cold Def
Superior Vigilant Assault 3.6% Endurance 10% Recharge Time 15% Accuracy 4% Damage 5% AoE Def
2.5% Fire/Cold Def

Dominator

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Ascendency of the Dominator.png Ascendency of the Dominator 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Ascendency of the Dominator.png Superior Ascendency of the Dominator 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance +DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Ascendency of the Dominator.png Dominating Grasp 10-50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Ascendency of the Dominator.png Dominating Grasp 50 Obtained by Special Means Acc/Control Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Control/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Control/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for Fiery OrbUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Ascendency of the Dominator 2.5% Damage 6% Control Duration 9% Accuracy 8.75% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Def
Superior Ascendency of the Dominator 4% Damage 8% Control Duration 15% Accuracy 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Def
Dominating Grasp 1.875% Control Duration 1.875% Health 5.25% Lethal/Smash Res
8.75% Mez Res
3% Recovery 3.75% Pos/Neg Def
1.875% Ranged Def
Superior Dominating Grasp 4% Control Duration 3% Health 6% Lethal/Smash Res
10% Mez Res
4.5% Recovery 5% Pos/Neg Def
2.5% Ranged Def

Kheldian

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Kheldian's Grace.png Kheldian's Grace 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace.png Superior Kheldian's Grace 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Form Empowerment Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.


AO Kheldian's Grace.png Essence Transfer 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Kheldian's Grace.png Superior Essence Transfer 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Heal ProcUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Kheldian's Grace 7% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3% Damage 8.75% Recharge Time 5.25% Toxic/Psionic Res
8.75% Mez Res
Superior Kheldian's Grace 15% Accuracy 6% Smash/Lethal Res
10% Mez Res
4% Damage 10% Recharge Time 6% Toxic/Psionic Res
10% Mez Res
Essence Transfer 1.875% Health 6.25% Recharge Time 3.125% Ranged Def
1.5625% Energy/Negative Def
12% Regeneration 3.75% Melee Def
1.875 Smash/Lethal Def
Superior Essence Transfer 3% Health 10% Recharge Time 5% Ranged Def
2.5% Energy/Negative Def
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def

Mastermind

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Command of the Mastermind.png Command of the Mastermind 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind.png Superior Command of the Mastermind 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Pet AoE Def Aura Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Command of the Mastermind.png Mark of Supremacy 10-50 Obtained by Special Means Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Command of the Mastermind.png Superior Mark of Supremacy 50 Obtained by Special Means Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Pet + Resist(All) & +Regen AuraUnique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Command of the Mastermind 2% Damage 1.875% Health 7.5 Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Command of the Mastermind 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psionic Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Mark of Supremacy 6.25% Recharge Time 9% Accuracy 3.125% Melee Def
1.5625% Smash/Lethal Def
3% Recovery 4.5% Smash/Lethal/Fire/Cold/Energy/Negative Res
22.5% Mez Res
Superior Mark of Supremacy 10% Recharge Time 15% Accuracy 5% Melee Def
2.5% Smash/Lethal Def
4% Recovery 6% Smash/Lethal/Fire/Cold/Energy/Negative Res
30% Mez Res

Scrapper

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Scrapper's Strike.png Scrapper's Strike 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike.png Superior Scrapper's Strike 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Critical Hit Bonus Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
AO Scrapper's Strike.png Critical Strikes 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Superior Scrapper's Strike.png Superior Critical Strikes 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/+50% Critical Hit Chance Proc Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Scrapper's Strike 1.5% Health 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Scrapper's Strike 3% Health 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Critical Strikes 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Critical Strikes 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Soldiers of Arachnos

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Dominion of Arachnos.png Dominion of Arachnos 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos.png Superior Dominion of Arachnos 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for -Dmg and Terrorize Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Dominion of Arachnos.png Spider's Bite 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Dominion of Arachnos.png Superior Spider's Bite 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Global Chance for Toxic DMG Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Dominion of Arachnos 7% Accuracy 1.875% Health 3% Damage 8.75% Recharge Time 5.25% Toxic/Psionic Res
8.75% Mez Res
Superior Dominion of Arachnos 15% Accuracy 3% Health 4% Damage 10% Recharge Time 6% Toxic/Psionic Res
10% Mez Res
Spider's Bite 2.5% Damage 2.25% Health 3.125% Melee Def
1.5625% Smash/Lethal Def
14% Regeneration 3.15% Endurance
Superior Spider's Bite 4% Damage 3% Health 5% Melee Def
2.5% Smash/Lethal Def
16% Regeneration 3.6% Endurance

Stalker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Stalker's Guile.png Stalker's Guile 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile.png Superior Stalker's Guile 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Hide Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Stalker's Guile.png Assassin's Mark 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Stalker's Guile.png Superior Assassin's Mark 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance to Recharge Build UpUnique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stalker's Guile 7% Accuracy 2.5% Smash/Lethal Def
1.25% Melee Def
2.5% Damage 8.75% Recharge Time 5.25% Smash/Lethal Res
8.75% Mez Res
Superior Stalker's Guile 15% Accuracy 5% Smash/Lethal Def
2.5% Melee Def
4% Damage 10% Recharge Time 6% Smash/Lethal Res
10% Mez Res
Assassin's Mark 2% Recovery 9% Accuracy 3.75% AoE Def
1.875% Fire/Cold Def
3.5% Damage 8.75% Recharge Time
Superior Assassin's Mark 4% Recovery 15% Accuracy 5% AoE Def
2.5% Fire/Cold Def
4% Damage 10% Recharge Time

Tanker

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
AO Might of the Tanker.png Might of the Tanker 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker.png Superior Might of the Tanker 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Res(All) Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
AO Might of the Tanker.png Gauntleted Fist 10-50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Superior Might of the Tanker.png Superior Gauntleted Fist 50 Obtained by Special Means Acc/Dam Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Dam/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Might of the Tanker 2% Damage 1.875% Health 7.5% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res
5.25% Smash/Lethal Res
8.75% Mez Res
Superior Might of the Tanker 4% Damage 3% Health 10% Recharge Time 6% Toxic/Psionic Res
10% Mez Res
6% Smash/Lethal Res
10% Mez Res
Gauntleted Fist 1.8% Endurance 3.75% Energy/Negative Res
6.25% Mez Res
10% Regeneration 3.125% Melee Def
1.5625% Smash/Lethal Def
5.25% Smash/Lethal/Fire/Cold Res
17.5% Mez Res
Superior Gauntleted Fist 3.6% Endurance 6% Energy/Negative Res
10% Mez Res
16% Regeneration 5% Melee Def
2.5% Smash/Lethal Def
6% Smash/Lethal/Fire/Cold Res
20% Mez Res

Defensive Sets

Accurate Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Theft of Essence.png Theft of Essence 10-30 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +End Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Touch of the Nictus.png Touch of the Nictus 30-50 Rare Enemy drops (Pool A) Heal Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) Acc/Heal Mission drops (Pool B) Acc/End/Heal Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for NE damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Theft of Essence 10% Regeneration 1.8% Endurance 5% Heal 3% Damage 4.5% Energy/Negative Res
7.5% Mez Res
Touch of the Nictus 1.875% Health 9% Accuracy 5% Heal 2.25% Endurance 4.5% Energy/Negative Res
7.5% Mez Res

Healing

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Triage.png Triage 10-30 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech
IO Regenerative Tissue.png Regenerative Tissue 10-30 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) 25% Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Harmonized Healing.png Harmonized Healing 20-40 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) End
IO Miracle.png Miracle 20-40 Uncommon Enemy drops (Pool A) End/Heal Rare Enemy drops (Pool A) End/Rech Rare Enemy drops (Pool A) Heal/Rech Mission drops (Pool B) End/Heal/Rech Mission drops (Pool B) Heal Task Force drops (Pool C) 15% Recovery Unique: only one enhancement with this effect is slottable per character.
IO Doctored Wounds.png Doctored Wounds 30-50 Uncommon Enemy drops (Pool A) End/Heal Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Heal/Rech Uncommon Enemy drops (Pool A) End/Heal/Rech Uncommon Enemy drops (Pool A) Heal Uncommon Enemy drops (Pool A) Rech
IO Numina's Convalescence.png Numina's Convalescence 30-50 Rare Enemy drops (Pool A) End/Heal Mission drops (Pool B) End/Rech Task Force drops (Pool C) Heal/Rech Task Force drops (Pool C) End/Heal/Rech Rare Enemy drops (Pool A) Heal Task Force drops (Pool C) 10% Recovery and 10% Regeneration Unique: only one enhancement with this effect is slottable per character.
IO Preventive Medicine.png Preventive Medicine 20-50 Rare Enemy drops (Pool A) Heal Mission drops (Pool B) Heal/End Task Force drops (Pool C) Rech/End Task Force drops (Pool C) Heal/Rech Rare Enemy drops (Pool A) Heal/End/Rech Task Force drops (Pool C) Chance for +Absorb Unique: only one enhancement with this effect is slottable per character.
IO Panacea.png Panacea 10-50 Obtained through PVP Heal/End Obtained through PVP End/Rech Obtained through PVP Heal/Rech Obtained through PVP Heal/End/Rech Obtained through PVP Heal Obtained through PVP Chance for +HP and + End Unique: only one enhancement with this effect is slottable per character.Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Triage 4% Regeneration 0.75% Health 2% Improved Heal
Regenerative Tissue 3% Movement 1.5% Health 4% Improved Heal 5% Recharge Time
Harmonized Healing 1.5% Recovery 1.5% Fire/Cold Res
2.5% Mez Res
3% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psionic Res
6.25% Mez Res
Miracle 2.5% Recovery 1.875% Health 5% Improved Heal 1.875% AoE Def
0.9375% Fire/Cold Def
1.875% Psionic Def
Doctored Wounds 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
4% Improved Heal 5% Recharge Time 3.75% Toxic/Psionic Res
6.25% Mez Res
Numina's Convalescence 12% Regeneration 1.875% Health 6% Improved Heal 3.75% Smash/Lethal Res
6.25% Mez Res
3.75% Ranged Def
1.875% Energy/Negative Def
Preventive Medicine 2.25% Smash/Lethal Res
3.75 Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance 8.75% Recharge Time
Panacea
PVE + PVP
2.5% Recovery 10% Regeneration 1.5% Health 7.5% Recharge Time 6% Healing
Panacea
PVP only
2.25% Smash/Lethal Res
3.75% Mez Res
10% Chance for Repel Protection 3% Fire/Cold Res
5% Mez Res
7.5% Range 3.125% Melee Def
1.5625% Smash/Lethal Def

Defense

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Karma.png Karma 10-30 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Kismet.png Kismet 10-30 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Increased ToHit (6%) Unique: only one enhancement with this effect is slottable per character.
IO Serendipity.png Serendipity 15-40 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Gift of the Ancients.png Gift of the Ancients 15-40 Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Def/Rech Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Def Task Force drops (Pool C) Def/7.5% Increased Run Speed Global: this enhancement functions like a set bonus.
IO Red Fortune.png Red Fortune 25-50 Uncommon Enemy drops (Pool A) Def/End Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) Def/End/Rech Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) End
IO Luck of the Gambler.png Luck of the Gambler 25-50 Rare Enemy drops (Pool A) Def/End Mission drops (Pool B) Def/Rech Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/End/Rech Rare Enemy drops (Pool A) Def Task Force drops (Pool C) Def/ 7.5% Recharge Time Global: this enhancement functions like a set bonus.
IO Reactive Defenses.png Reactive Defenses 25-50 Task Force drops (Pool C) Def Task Force drops (Pool C) Def/End Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Def/Rech Task Force drops (Pool C) Def/End/Rech Task Force drops (Pool C) Scaling Damage Resistance (3% - 13%) Global: this enhancement functions like a set bonus.
IO Shield Wall.png Shield Wall 10-50 Obtained through PVP Def/End Obtained through PVP Def/Rech Obtained through PVP End/Rech Obtained through PVP Def/End/Rech Obtained through PVP Defense Obtained through PVP Mag 1 TP Protection, +5% Res(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Karma 1.35% Endurance 1.5% Health
Kismet 1.5% Recovery 2.25% Smash/Lethal Res
3.75 Mez Res
6% Regeneration 3.75% Recharge Time
Serendipity 4% Regeneration 0.75% Health 3% Accuracy 1.25% AoE Def
6.25% Fire/Cold Def
3.75% Toxic/Psionic Res
6.25% Mez Res
Gift of the Ancients 2% Recovery 2.25% Fire/Cold Res
3.75% Mez Res
1.8% Endurance 3.75% Energy/Negative Res
6.25% Mez Res
4.5% Toxic/Psionic Res
7.5% Mez Res
Red Fortune 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez Res
2% Damage 5% Recharge Time 2.5% Ranged Def
1.25% Pos/Neg Energy Def
Luck of the Gambler 10% Regeneration 1.125% Health 9% Accuracy 3.75% Smash/Lethal Rez
6.25% Mez Res
4.5% Toxic/Psionic Res
7.5% Mez Res
Reactive Defenses 1.5% Smash/Lethal Res
2.5% Mez Res
1.875% Health 3% Fire/Cold Res
5% Mez Res
3.75% Endurance 8.75% Recharge Time
Shield Wall
PvE and PVP
10% Regeneration 2.25% Health 4.5% Energy/Negative Res
7.5% Mez Res
2.5% Damage 3.75% Toxic/Psionic Res
6.25% Mez Res
Shield Wall
PvP Only
2.5% Recovery 7.5% Chance for Repel Protection 3.75% Smash/Lethal Res
6.25% Mez Res
10% Slow Resistance 7.5% Recharge Time

Resist Damage

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Steadfast Protection.png Steadfast Protection 10-30 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Res/+3% Def(All) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus. Uncommon Enemy drops (Pool A) Mag 4 Knockback Protection Global: this enhancement functions like a set bonus.
IO Impervious Skin.png Impervious Skin 10-30 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) 7.5% Mez Resist Global: this enhancement functions like a set bonus.
IO Reactive Armor.png Reactive Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Impervium Armor.png Impervium Armor 15-40 Uncommon Enemy drops (Pool A) End/Res Rare Enemy drops (Pool A) Rech/Res Rare Enemy drops (Pool A) End/Rech Mission drops (Pool B) End/Rech/Res Task Force drops (Pool C) Res Task Force drops (Pool C) +6% Psionic Resist Global: this enhancement functions like a set bonus.
IO Titanium Coating.png Titanium Coating 25-50 Uncommon Enemy drops (Pool A) End/Res Uncommon Enemy drops (Pool A) Rech/Res Uncommon Enemy drops (Pool A) End/Rech Uncommon Enemy drops (Pool A) End/Rech/Res Uncommon Enemy drops (Pool A) Res Uncommon Enemy drops (Pool A) End
IO Aegis.png Aegis 25-50 Rare Enemy drops (Pool A) End/Res Mission drops (Pool B) Rech/Res Task Force drops (Pool C) End/Rech Task Force drops (Pool C) End/Rech/Res Rare Enemy drops (Pool A) Res Task Force drops (Pool C) +5% Psionic +20% Res Mez Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Unbreakable Guard.png Unbreakable Guard 25-50 Task Force drops (Pool C) Res Task Force drops (Pool C) Res/End Task Force drops (Pool C) End/Rech Task Force drops (Pool C) Res/Rech Task Force drops (Pool C) Res/End/Rech Task Force drops (Pool C) +7.5% Health Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Gladiator's Armor.png Gladiator's Armor 10-50 Obtained through PVP Res/End Obtained through PVP Res/Rech Obtained through PVP End/Rech Obtained through PVP Res/End/Rech Obtained through PVP Resistance Obtained through PVP TP Protection, +3% Def(all) Global: this enhancement functions like a set bonus. Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Steadfast Protection 1.5% Recovery 1.5% Health
Impervious Skin 1.5% Smash/Lethal Res
2.5% Mez Res
1.5% Health 2% Recovery 5% Recharge Time
Reactive Armor 1.5% Smash/Lethal Res
2.5% Mez Res
1.25% Energy/Negative Def
0.625% Ranged Def
1.25% Smash/Lethal Def
0.625% Melee Def
1.25% AoE Def
0.625% Fire/Cold Def
3.75% Toxic/Psionic Res
6.25% Mez Res
Impervium Armor 2.5% Recovery 1.875% Psionic Def 2.25% Endurance 3.75% Fire/Cold Res
6.25% Mez Res
4.5% Toxic/Psionic Res
7.5% Mez Res
Titanium Coating 1.5% Energy/Negative Res
2.5% Mez Res
1.5% Health 3% Smash/Lethal Res
5% Mez Res
10% Regeneration 2.5% Melee Def
1.25% Smash/Lethal Def
Aegis 7.5% Movement Speed 3.125% Fire/Cold Def
1.5625% AoE Def
3% Smash/Lethal Res
5% Mez Res
3.125% AoE Def
1.5625% Fire/Cold Def
4.5% Toxic/Psionic Res
7.5% Mez Res
Unbreakable Guard 2.5% Endurance Discount 2.25% Energy/Negative Res
3.75% Mez Res
3.125% Melee Def
1.5625% Smash/Lethal Res
3.75% Toxic/Psionic Res
6.25% Mez Res
5.25% Fire/Cold Res
8.75% Mez Res
Gladiator's Armor
PVE + PVP
2.5% Recovery Mag 3 Knockback Protection 3.75% Toxic/Psionic Res
6.25% Mez Res
2.25% Health 2.5% Ranged Def
1.25% Energy/Negative Def
Gladiator's Armor
PVP only
2.25% Endurance 10% Chance for Repel Protection 3% Smash/Lethal Res
5% Mez Res
10% Slow Resistance 7.5% Recharge Time

Mez Sets

Confuse

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Befuddling Aura.png Befuddling Aura 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech
IO Cacophony.png Cacophony 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Energy Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Perplex.png Perplex 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Conf Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Conf/Range Uncommon Enemy drops (Pool A) Acc/Conf/Rech Uncommon Enemy drops (Pool A) Conf/Rech
IO Malaise's Illusions.png Malaise's Illusions 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Conf Mission drops (Pool B) Acc/End Mission drops (Pool B) Conf/Range Task Force drops (Pool C) Acc/Conf/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Coercive Persuasion.png Coercive Persuasion 50 Very Rare Enemy drops (Pool A) Conf (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Conf/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Contagious Confusion Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Befuddling Aura 1% Recovery 1% Confuse Dur 2.25% Toxic/Psionic Res
3.75% Mez Res
2.5% Recharge Time
Cacophony 1% Recovery 1.5% Confuse Dur 3% Toxic/Psionic Res
5% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
2.5% Ranged Def
1.25% Pos/Neg Energy Def
Perplex 6% Regeneration 1.5% Confuse Dur 5% Accuracy 1.875% AoE Def
0.9375% Fire/Cold Def
3.75% Toxic/Psionic Res
6.25% Mez Res
Malaise's Illusions 2.5% Recovery 2.5% Confuse Dur 2.4% Damage 6.25% Recharge Time 3.125% Ranged Def
1.5625% Pos/Neg Energy Def
Coercive Persuasion 7% Recovery 4% Confuse Dur 4% Damage 10% Recharge Time 5% Ranged Def
2.5% Pos/Neg Energy Def

Fear

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Horror.png Horror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech
IO Unspeakable Terror.png Unspeakable Terror 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Nightmare.png Nightmare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Fear Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Fear/Range Uncommon Enemy drops (Pool A) Acc/Fear/Rech Uncommon Enemy drops (Pool A) Acc/Fear
IO Glimpse of the Abyss.png Glimpse of the Abyss 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Fear Mission drops (Pool B) Acc/End Mission drops (Pool B) Fear/Range Task Force drops (Pool C) Acc/Fear/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Horror 1.1% Fear Dur 0.75% Health 2.25% Smash/Lethal Res
3.75% Mez Res
2.4% Recharge Time
Unspeakable Terror 2.2% Fear Dur 3% Energy/Negative Res
5% Mez Res
2% Recovery 5% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res
Nightmare 1.65% Fear Dur 1.875% Pos/Neg Energy Def
0.9375% Ranged Def
5% Accuracy 3% Fire/Cold Res
5% Mez Res
3.75% Toxic/Psionic Res
6.25% Mez Res
Glimpse of the Abyss 2.75% Fear Dur 1.875% Health 9% Accuracy 6.25% Recharge Time 4.5% Toxic/Psionic Res
7.5% Mez Res

Holds

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Paralytic.png Paralytic 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Neuronic Shutdown.png Neuronic Shutdown 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic DoT Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Basilisk's Gaze.png Basilisk's Gaze 10-30 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for -RechargeProc: This enhancement has a chance to fire one or more times, depending on use.
IO Essence of Curare.png Essence of Curare 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Hold Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Hold/Range Uncommon Enemy drops (Pool A) Acc/Hold Uncommon Enemy drops (Pool A) Acc/Hold/Rech
IO Ghost Widow's Embrace.png Ghost Widow's Embrace 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Hold Mission drops (Pool B) Acc/End Mission drops (Pool B) Hold/Range Task Force drops (Pool C) Acc/Hold/Rech Task Force drops (Pool C) Chance for Psionic Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lockdown.png Lockdown 30-50 Rare Enemy drops (Pool A) Acc/Hold Rare Enemy drops (Pool A) Acc/Rech Mission drops (Pool B) Rech/Hold Mission drops (Pool B) End/Rech/Hold Task Force drops (Pool C) Acc/End/Rech/Hold Task Force drops (Pool C) Chance for Mag 2 Hold Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Unbreakable Constraint 50 Very Rare Enemy drops (Pool A) Hold (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Hold/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Smashing Dam Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gladiator's Net.png Gladiator's Net 10-50 Obtained through PVP Acc/Hold Obtained through PVP Acc/Rech Obtained through PVP Rech/Hold Obtained through PVP End/Rech/Hold Obtained through PVP Acc/End/Rech/Hold Obtained through PVP Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Entomb 10-50 Obtained by Special Means Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Unbreakable Constraint.png Superior Entomb 50 Obtained by Special Means Acc/HoldUnique: only one enhancement with this effect is slottable per character. Obtained by Special Means Hold/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Acc/Hold/End/Rech Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Rech/Chance for +Absorb Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Paralytic 1% Recovery 1.5% Positive/Negative Energy Res
2.5% Mez Res
0.9% Endurance 1% Hold Dur
Neuronic Shutdown 2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Health 7% Accuracy 2% Hold Dur 2.5% Melee Def
1.25% Smash/Lethal Def
Basilisk's Gaze 2.5% Pos/Neg Energy Def
1.25% Ranged Def
2% Recovery 7.5% Recharge Time 3.75% Energy/Negative Res
6.25% Mez Res
10% Regeneration
Essence of Curare 1.5% Toxic/Psionic Res
2.5% Mez Res
1.5% Fire/Cold Res
2.5% Mez REs
2.25% Smash/Lethal Res
3.75% Mez Res
1.5% Hold Dur 1.875% Ranged Def
0.9375% Pos/Neg Energy Def
Ghost Widow's Embrace 0.75% Movement Speed 1.875 Health 2.25% Endurance 2.5% Hold Dur 4.5% Toxic/Psionic Res
7.5% Mez Res
Lockdown 3% Damage 2.5% Hold Dur 3.75% Fire/Cold Rez
6.25% Mez Res
2.5% AoE Def
1.25% Fire/Cold Def
3.75% Ranged Def
1.875% Pos/Neg Energy Def
Unbreakable Constraint 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psionic Res
10% Res
Gladiator's Net
PvE and PvP
2.5% Hold 2.25% Endurance 2.5% Damage 7.5% Recharge Time 3.125% AoE Def
1.5625% Fire/Cold Def
Gladiator's Net
PvP Only
2.25% Fire/Cold Res
3.75% Mez Res
10% Range 10% Slow Resistance 2.25% Health 3% Recovery
Entomb 2.25% Fire/Cold Res
3.75% Mez Res
10% Slow Res 2% Recovery 1.875% Energy/Negative Def
0.9375% Ranged Def
3.75% Fire/Cold Def
1.875% AoE Def
Superior Entomb 5% Fire/Cold Res
2.5% Mez Res
15% Slow Res 4% Recovery 5% Energy/Negative Def
2.5% Ranged Def
5% Fire/Cold Def
2.5% AoE Def

Immobilize

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Rooting Grasp.png Rooting Grasp 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech
IO Debilitative Action.png Debilitative Action 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Immob/Range Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Stun Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Enfeebled Operation.png Enfeebled Operation 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Immob Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Immob/Range Uncommon Enemy drops (Pool A) Acc/Immob/Rech Uncommon Enemy drops (Pool A) Acc/Immob
IO Trap of the Hunter.png Trap of the Hunter 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Immob Mission drops (Pool B) Acc/End Mission drops (Pool B) Immob/Acc Task Force drops (Pool C) Acc/Immob/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Gravitational Anchor.png Gravitational Anchor 50 Very Rare Enemy drops (Pool A) Immob (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Immob/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Hold Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Rooting Grasp 2% Immob Dur 0.75% Health 1% Damage 2.5% Recharge Time
Debilitative Action 4% Immob Dur 2.25% Fire/Cold Res
3.75% Mez Res
8% Regeneration 2.5% AoE Def
1.25% Fire/Cold Def
4.5% Toxic/Psionic Res
7.5% Mez Res
Enfeebled Operation 3% Immob Dur 2.25% Energy/Negative Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.75% Recharge Time 3.125% Melee Def
1.5625% Smash/Lethal Def
Trap of the Hunter 5% Immob Dur 1.875% Health 9% Accuracy 3.75% Smash/Lethal Res
6.25% Mez Res
3.125% Ranged Def
1.5625% Pos/Neg Energy Def
Gravitational Anchor 4% Recovery 6% Fire/Cold Res
10% Mez Res
15% Accuracy 10% Recharge Time 6% Toxic/Psionic Res
10% Mez Res

Knockback

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Volley of Velocity.png Volley of Velocity 10-20 Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Rech
IO Explosive Strike.png Explosive Strike 10-20 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Chance for Smashing Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Kinetic Crash.png Kinetic Crash 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Uncommon Enemy drops (Pool A) Knock/Acc Uncommon Enemy drops (Pool A) Knock/Rech Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Knock/Dam/End Rare Enemy drops (Pool A) Knock/Dam/Acc
IO Force Feedback.png Force Feedback 21-50 Uncommon Enemy drops (Pool A) Knock/Dam Rare Enemy drops (Pool A) Knock/Acc Mission drops (Pool B) Knock/Rech Task Force drops (Pool C) Rech/End Mission drops (Pool B) Knock/Dam/End Rare Enemy drops (Pool A) Chance for +Rech Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Volley of Velocity 6% Regeneration 1.125% Health
Explosive Strike 1.5% Damage 1.875% Ranged Def
0.9375% Pos/Neg Energy Def
Kinetic Crash 4.5% Movement Speed 2.25% Smash/Lethal Res
3.75% Mez Res
Mag 3 Knockback Protection 6% Regeneration 7.5% Recharge Time
Force Feedback 7.5% Movement Speed 3% Energy/Negative Res
5% Mez Res
10% Regeneration 2.5% Damage 3.125% AoE Def
1.5625% Fire/Cold Def

Sleep

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Hibernation.png Hibernation 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep
IO Induced Coma.png Induced Coma 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Sleep/Rech Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Lethargic Repose.png Lethargic Repose 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Sleep Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Sleep/Range Uncommon Enemy drops (Pool A) Acc/Rech/Sleep Uncommon Enemy drops (Pool A) Acc/Sleep
IO Call of the Sandman.png Call of the Sandman 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Sleep Mission drops (Pool B) Acc/End Mission drops (Pool B) Sleep/Range Task Force drops (Pool C) Acc/Rech/Sleep Task Force drops (Pool C) Chance for Self Heal Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Fortunata Hypnosis.png Fortunata Hypnosis 50 Very Rare Enemy drops (Pool A) Sleep (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Sleep/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for Placate Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Hibernation Sleep Dur + Health + Smashing Res - Recharge Time
Induced Coma Sleep Dur + Health Debt Prot + Move + Melee Def
+ Smash/Lethal Def (Half)
Lethargic Repose Sleep Dur + Pos/Neg Energy Def
+ Ranged Def (Half)
+ Smash/Lethal Def
+ Melee Def (Half)
+ AoE Def
+ Fire/Cold Def (Half)
+ Toxic Res
Call of the Sandman Sleep Dur + Health + Endurance - Recharge Time + Toxic/Psionic Res
Fortunata Hypnosis + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Stuns

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Stagger.png Stagger 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech
IO Razzle Dazzle.png Razzle Dazzle 10-30 Uncommon Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Immobilize Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Rope A Dope.png Rope A Dope 20-50 Uncommon Enemy drops (Pool A) Acc/Rech Uncommon Enemy drops (Pool A) End/Stun Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Stun/Range Uncommon Enemy drops (Pool A) Acc/Stun/Rech Uncommon Enemy drops (Pool A) Acc/Stun
IO Stupefy.png Stupefy 20-50 Rare Enemy drops (Pool A) Acc/Rech Rare Enemy drops (Pool A) End/Stun Mission drops (Pool B) Acc/End Mission drops (Pool B) Stun/Range Task Force drops (Pool C) Acc/Stun/Rech Task Force drops (Pool C) Chance for Knockback Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Absolute Amazement.png Absolute Amazement 50 Very Rare Enemy drops (Pool A) Stun (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Rech/Acc (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Stun/End (Superior) Unique: only one enhancement with this effect is slottable per character. Very Rare Enemy drops (Pool A) Chance for ToHit Debuff Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Stagger + RunSpeed + Fire/Cold Def
+ AoE Def (Half)
Stun Dur - Recharge Time
Razzle Dazzle + Recovery + Health Stun Dur + Melee Def
+ Smash/Lethal Def (Half)
+ AoE Def
+ Fire/Cold Def (Half)
Rope A Dope + Regeneration + Fire/Cold Res Stun Dur Hold Res + Psionic Def
Stupefy + Recovery + Health Stun Dur - Recharge Time + Ranged Def
+ Pos/Neg Energy Def (Half)
Absolute Amazement + Recovery + Fire/Cold Res Accuracy - Recharge Time + Toxic Res

Taunt

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Annoyance.png Annoyance 10-20 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range
IO Triumphant Insult.png Triumphant Insult 10-20 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Mocking Beratement.png Mocking Beratement 21-50 Uncommon Enemy drops (Pool A) Taunt Uncommon Enemy drops (Pool A) Taunt/Rech Uncommon Enemy drops (Pool A) Taunt/Rech/Range Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) Taunt/Range Rare Enemy drops (Pool A) Rech
IO Perfect Zinger.png Perfect Zinger 21-50 Uncommon Enemy drops (Pool A) Taunt Rare Enemy drops (Pool A) Taunt/Rech Mission drops (Pool B) Taunt/Rech/Range Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) Rech Rare Enemy drops (Pool A) Chance for Psi Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Annoyance 4% Regeneration 1.25% Smash/Lethal Def
0.625% Melee Def
Triumphant Insult 1% Recovery 1.875% Smash/Lethal Def
0.9375% Melee Def
Mocking Beratement 1.8% Endurance 2.25% Smash/Lethal Res
3.75% Mez Res
2.5% Smash/Lethal Def
1.25% Melee Def
3.125% Fire/Cold Def
1.5625% AoE Def
7.5% Recharge Time
Perfect Zinger 2.25% Toxic/Psionic Res
3.75 Mez Res
10% Regeneration 5% Recharge Time 2.5% Damage 3.125% Smash/Lethal Def
1.5625% Melee Def

Travel Sets

Flight

Set name Levels Option 1 Option 2 Option 3
IO Soaring.png Soaring 15-50 Uncommon Enemy drops (Pool A) Fly Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Fly/End
IO Freebird.png Freebird 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Fly Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Soaring + Recovery + Health
Freebird + Regeneration + Health

Leaping

Set name Levels Option 1 Option 2 Option 3
IO Springfoot.png Springfoot 15-50 Uncommon Enemy drops (Pool A) Jump Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Jump/End
IO Unbounded Leap.png Unbounded Leap 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Jump Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Springfoot + SpeedJumping + Health
Unbounded Leap + SpeedJumping + Health

Running

Set name Levels Option 1 Option 2 Option 3
IO Quickfoot.png Quickfoot 15-50 Uncommon Enemy drops (Pool A) Run Speed Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Run/End
IO Celerity.png Celerity 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Run Speed Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Quickfoot Immob Res + Health
Celerity Immob Res + Health

Teleport

Set name Levels Option 1 Option 2 Option 3
IO Jaunt.png Jaunt 15-50 Uncommon Enemy drops (Pool A) Range Uncommon Enemy drops (Pool A) End Uncommon Enemy drops (Pool A) Range/End
IO Time and Space Manipulation.png Time & Space Manipulation 15-50 Rare Enemy drops (Pool A) End Mission drops (Pool B) Range Task Force drops (Pool C) +Stealth Unique: only one enhancement with this effect is slottable per character.
Set Bonuses
Set name With 2 slotted With 3 slotted
Jaunt + Regeneration + Health
Time & Space Manipulation + Regeneration + Health

Universal Travel

Set name Levels Option 1 Option 2 Option 3
IO Blessing of the Zephyr.png Blessing of the Zephyr 10-50 Rare Enemy drops (Pool A) Run, Jump, Fly, Range Mission drops (Pool B) Run, Jump, Fly, Range/Endurance Task Force drops (Pool C) Knockback Protection (4 points) Global: this enhancement functions like a set bonus.
IO Winter's Gift.png Winter's Gift 10-50 Obtained by Special Means Run, Jump, Fly, Range Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Run, Jump, Fly, Range/Endurance Unique: only one enhancement with this effect is slottable per character. Obtained by Special Means Slow Resistance (20%) Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
Set Bonuses
Set name With 2 slotted With 3 slotted
Blessing of the Zephyr + Ranged Def
+ Pos/Neg Energy Def (Half)
+ AoE Def
+ Fire/Cold Def (Half)
Winter's Gift + Cold Res + Movement Speed

Other Sets

Accurate Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Shield Breaker.png Shield Breaker 10-30 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Lethal Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Analyze Weakness.png Analyze Weakness 30-50 Rare Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Acc/Def Mission drops (Pool B) Acc/Rech Mission drops (Pool B) Def/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Shield Breaker + Recovery Status Resistance + AoE Def
+ Fire/Cold Def (Half)
Accuracy + Melee Def
+ Smash/Lethal Def (Half)
Analyze Weakness + Regeneration Stun Res + Damage Accuracy + Smashing/Lethal Res

Accurate To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Cloud Senses.png Cloud Senses 10-30 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Siphon Insight.png Siphon Insight 30-50 Rare Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) Acc/ToHit Mission drops (Pool B) Acc/Rech Mission drops (Pool B) ToHit/End/Rech Task Force drops (Pool C) Acc/End/Rech Task Force drops (Pool C) Chance for +ToHit Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Cloud Senses Status Resistance + Endurance - Recharge Time + Movement Speed + Ranged Def
+ Pos/Neg Energy Def (Half)
Siphon Insight + Movement Speed Debt Prot Accuracy + Smash/Lethal Def
+ Melee Def (Half)
+ AoE Def
+ Fire/Cold Def (Half)

Defense Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Exploited Vulnerability.png Exploited Vulnerability 10-20 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End
IO Achilles' Heel.png Achilles' Heel 10-20 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Chance for Resistance Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Undermined Defenses.png Undermined Defenses 21-50 Uncommon Enemy drops (Pool A) Def Uncommon Enemy drops (Pool A) Def/Rech Uncommon Enemy drops (Pool A) Def/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Rech
IO Touch of Lady Grey.png Touch of Lady Grey 21-50 Uncommon Enemy drops (Pool A) Def Rare Enemy drops (Pool A) Def/Rech Mission drops (Pool B) Def/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) Def/End Rare Enemy drops (Pool A) Chance for Negative Energy Dam Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Exploited Vulnerability Accuracy + Melee Def
+ Smash/Lethal Def (Half)
Achilles' Heel + Damage + AoE Def
+ Fire/Cold Def (Half)
Undermined Defenses + Damage + Endurance Accuracy + Health + AoE Def
+ Fire/Cold Def (Half)
Touch of Lady Grey + Health + Recovery + Regeneration + Damage Accuracy

Endurance Modification

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Adrenal Adjustment.png Adrenal Adjustment 10-20 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc
IO Energy Manipulator.png Energy Manipulator 10-20 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) Chance to Disorient Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Efficacy Adaptor.png Efficacy Adaptor 21-50 Uncommon Enemy drops (Pool A) EndMod Uncommon Enemy drops (Pool A) EndMod/Rech Uncommon Enemy drops (Pool A) EndMod/Rech/Acc Uncommon Enemy drops (Pool A) Rech/Acc Uncommon Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) EndMod/End
IO Performance Shifter.png Performance Shifter 21-50 Uncommon Enemy drops (Pool A) EndMod Rare Enemy drops (Pool A) EndMod/Rech Mission drops (Pool B) EndMod/Rech/Acc Task Force drops (Pool C) Rech/Acc Rare Enemy drops (Pool A) EndMod/Acc Rare Enemy drops (Pool A) Chance for +Endurance Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Adrenal Adjustment 1% Recovery 1.13% Health
Energy Manipulator 1.5% Recovery 6% Regeneration
Efficacy Adaptor 1.13% Health 1.5% Recovery 10% Regeneration 2.5% Damage 5% Recharge Time
Performance Shifter 5% Movement Speed 1.88% Health 2.5% Recovery 2.5% Damage 3.13% AoE Def
1.565% Fire/Cold Def

Slow Movement

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Curtail Speed.png Curtail Speed 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow
IO Impeded Swiftness.png Impeded Swiftness 10-30 Uncommon Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Rare Enemy drops (Pool A) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Smashing Damage Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Tempered Readiness.png Tempered Readiness 20-50 Uncommon Enemy drops (Pool A) Acc/Slow Uncommon Enemy drops (Pool A) Dam/Slow Uncommon Enemy drops (Pool A) Acc/End Uncommon Enemy drops (Pool A) Slow/Range Uncommon Enemy drops (Pool A) End/Rech/Slow Uncommon Enemy drops (Pool A) Acc/Dam/Slow
IO Pacing of the Turtle.png Pacing of the Turtle 20-50 Rare Enemy drops (Pool A) Acc/Slow Rare Enemy drops (Pool A) Dam/Slow Mission drops (Pool B) Acc/End Mission drops (Pool B) Slow/Range Task Force drops (Pool C) End/Rech/Slow Task Force drops (Pool C) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Curtail Speed Immob Res Improved Slow + Smash/Lethal Def
+ Melee Def (Half)
- Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res + Melee Def
+ Smash/Lethal Def (Half)
Tempered Readiness + Recovery Improved Slow + Endurance - Recharge Time + Ranged Def
+ Pos/Neg Energy Def (Half)
Pacing of the Turtle Sleep Res Improved Slow Accuracy Hold Res + Ranged Def
+ Pos/Neg Energy Def (Half)

To Hit Buff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Encouraged Accuracy.png Encouraged Accuracy 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End
IO Rectified Reticle.png Rectified Reticle 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Increased Perception Unique: only one enhancement with this effect is slottable per character. Global: this enhancement functions like a set bonus.
IO Adjusted Targeting.png Adjusted Targeting 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Gaussian's Synchronized Fire-Control.png Gaussian's Synchronized Fire-Control 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Build Up Unique: only one enhancement with this effect is slottable per character. Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Encouraged Accuracy Debt Prot + Damage
Rectified Reticle + Smash/Lethal Def
+ Melee Def (Half)
+ Regeneration
Adjusted Targeting + Damage + Positive/Negative Energy Res Accuracy - Recharge Time Status Resistance
Gaussian's Synchronized Fire-Control + Movement Speed +Health + Recovery + Damage + Melee Def
+ Smash/Lethal Def (Half)
+ Ranged Def
+ Pos/Neg Energy Def (Half)
+ AoE Def
+ Fire/Cold Def (Half)

To Hit Debuff

Set name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
IO Discouraging Words.png Discouraging Words 10-20 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/Acc
IO Deflated Ego.png Deflated Ego 10-20 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) Chance for Recovery Debuff Proc: This enhancement has a chance to fire one or more times, depending on use.
IO Dampened Spirits.png Dampened Spirits 21-50 Uncommon Enemy drops (Pool A) ToHit Uncommon Enemy drops (Pool A) ToHit/Rech Uncommon Enemy drops (Pool A) ToHit/Rech/End Uncommon Enemy drops (Pool A) Rech/End Uncommon Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Rech
IO Dark Watcher's Despair.png Dark Watcher's Despair 21-50 Uncommon Enemy drops (Pool A) ToHit Rare Enemy drops (Pool A) ToHit/Rech Mission drops (Pool B) ToHit/Rech/End Task Force drops (Pool C) Rech/End Rare Enemy drops (Pool A) ToHit/End Rare Enemy drops (Pool A) Chance for Recharge Slow Proc: This enhancement has a chance to fire one or more times, depending on use.
Set Bonuses
Set name With 2 slotted With 3 slotted With 4 slotted With 5 slotted With 6 slotted
Discouraging Words + Confuse Res + Smash/Lethal Def
+ Melee Def (Half)
Deflated Ego Accuracy + Damage
Dampened Spirits + Damage + Endurance + Negative Energy Res - Recharge Time Status Resistance
Dark Watcher's Despair + Health + Recovery - Recharge Time + Damage + Psionic Res

See Also