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Difference between revisions of "Controller"

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{{TOCleft}}
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{{Infobox_AT
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|image=[[File:Archetypeicon_controller.png]]
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|pri=Control
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|sec=Buff
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|inherent=[[Inherent Powers#Containment|Containment]]
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|hp_base=1017.4
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|hp_max=1606.4
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|pri_sets=9
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|sec_sets=12
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|anc_sets=9
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|dam_melee=0.550
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|dam_range=0.550
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|buff_def_melee=0.090
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|buff_dam_melee=0.080
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|buff_hpmax_melee=0.080
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|buff_tohit_melee=0.080
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|debuff_def_melee=0.100
 +
|debuff_dam_melee=0.100
 +
|debuff_tohit_melee=0.100
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|endmod_melee=1.100
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|fear_melee=1.863
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|heal_melee=117.799
 +
|healself_melee=101.735
 +
|immob_melee=1.863
 +
|kb_melee=2.077
 +
|res_melee=0.100
 +
|sleep_melee=1.863
 +
|slow_melee=1.250
 +
|stun_melee=1.863
 +
|taunt_melee=1.030
 +
|threat_melee=1.0
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|buff_def_range=0.075
 +
|buff_dam_range=0.100
 +
|buff_hpmax_range=0.100
 +
|buff_tohit_range=0.100
 +
|debuff_def_range=0.100
 +
|debuff_dam_range=0.100
 +
|debuff_tohit_range=0.100
 +
|endmod_range=1.100
 +
|fear_range=1.863
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|heal_range=117.799
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|immob_range=1.863
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|kb_range=2.077
 +
|res_range=0.075
 +
|sleep_range=1.863
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|slow_range=1.250
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|stun_range=1.863
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|taunt_range=1.030
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|threat_range=1.0
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|dam_res_max=75%
 +
|dam_res_min=-300%
 +
|stat_res_max=10,001.01%
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|stat_res_min=-300%
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|stat_prot_max=N/A
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|stat_prot_min=N/A
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|dam_max=400%
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|dam_min=10%
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|def_max=175%
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|def_min=-100%
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|tohit_max=200.35%
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|tohit_min=-100%
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|rech_max=400%
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|rech_min=-75%
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|regen_max=2000%
 +
|regen_min=0%
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|recov_max=750%
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|recov_min=0%
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|stealth_max_pve=200 ft
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|stealth_min_pve=-180 ft
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|stealth_max_pvp=571.5 ft
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|stealth_min_pvp=-180 ft
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|percep_max=1260.6 ft
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|percep_min=0 ft
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|rng_max=500%
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|rng_min=25%
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}}
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{{clr|left}}
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== Overview ==
 
== Overview ==
{{TOCright}}
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The '''Controller''' is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.
[[Image:archetypeicon_controller.png|left]]
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The '''Controller''' is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses the fewest hit points. But the Controller has access to a range of powers that no one else has: the Control power sets. Armed with these powers, a Controller can affect the behavior of villains—from freezing them in place to routing them away. Armed with such abilities, the Controller is the backbone of many groups involved in large-scale battles—but the Controller depends upon his teammates for protection.
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The Controller's powersets are:
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The Controller's power sets are:
  
'''Primary''': Control<br>
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'''Primary''': Control<br />
'''Secondary''': Buff
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'''Secondary''': Buff<br />
  
The Controller has low hit points and low damage.
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{{ATStats|survive=4|melee=2|ranged=3|control=10|support=7|pets=5}}
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<span style="font-size:.75em;">&#42; Controllers require [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].</span>
  
== Powersets ==
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== Power Sets ==
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=== Primary Power Sets ===
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*A Controller's primary power sets are designed specifically for control. They are:
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<ul style="width:50%">{{Category Listing|Controller Primary}}</ul>
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{{PMarket Purchase|ec}}
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{{PMarket Purchase|dc}}
  
=== Primary Powersets ===
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=== Secondary Power Sets ===
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*A Controller's secondary power sets are designed for buffing or debuffing. They are:
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<ul style="width:50%">{{Category Listing|Controller Secondary}}</ul>
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{{PMarket Purchase|nature}}
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{{PMarket Purchase|time}}
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{{PMarket Purchase|darkaff}}
  
A Controller's primary powersets are designed specifically for control.  They are:
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=== Ancillary Power Pools ===
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* [[Fire Mastery#Controller|Fire Mastery]]
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* [[Ice Mastery#Controller|Ice Mastery]]
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* [[Primal Forces Mastery#Controller|Primal Forces Mastery]]
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* [[Psionic Mastery#Controller|Psionic Mastery]]
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* [[Stone Mastery]]
  
* [[Earth Control]]
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=== Patron Power Pools ===
* [[Fire Control]]
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* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
* [[Gravity Control]]
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* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
* [[Ice Control]]
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* [[Mu Mastery#Controller / Dominator|Mu Mastery]]
* [[Illusion Control]]
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* [[Soul Mastery#Controller / Dominator|Soul Mastery]]
* [[Mind Control]]
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<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span>
  
=== Secondary Powersets ===
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=== Inherent Power ===
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* [[Inherent Powers#Containment|Containment]]
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* An additional perk enjoyed by Controllers is a chance of getting an extra point of [[magnitude]] on the [[Status Effect]]s that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.
  
A Controller's secondary powersets are designed for buffing.  They are:
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== Historical ==
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{{Historical|type=section|reason=change}}
  
* [[Empathy]]
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* Controllers have been in the game since [[Issue 0]], originally as a City of Heroes [[archetype]]. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
* [[Force Field]]
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* Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in [[Issue 3]].
* [[Kinetics]]
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* Sonic Resonance and Trick Arrow were added to the game in [[Issue 5]].
* [[Radiation Emission]]
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* Plant Control and Thermal Radiation were [[Power Set Proliferation|proliferated]] to Controllers in [[Issue 12]].
* [[Sonic Resonance]]
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* Cold Domination was proliferated to Controllers in [[Issue 16]].
* [[Storm Summoning]]
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* Electric Control was added to the game with [[Going Rogue]].
* [[Trick Arrow]]
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* The [[Patron Power Pools]] were made available to Controllers in [[Issue 18]].
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* As of [[Issue 21]], access to Controllers requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or 13 [[Reward Token]]s in the [[Paragon Rewards Program]].
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* Time Manipulation was added to the game in Issue 21.
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* Poison was proliferated to Controllers in Issue 21.
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* Darkness Control and Darkness Affinity were added to the game in [[Issue 22]].
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* Nature Affinity was added to the game on August 21, 2012.
  
=== Ancillary Power Pools ===
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== See Also ==
* [[Fire Mastery]]
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* [[Archetypes]]
* [[Ice Mastery]]
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* [[Primal Forces Mastery]]
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* [[Psionic Mastery]]
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* [[Stone Mastery]]
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== External Links ==
 
== External Links ==
 
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* [http://web.archive.org/web/20121025125321/http://na.cityofheroes.com/en/game_info/archetypes/hero_archetypes.php Archetypes documentation] on official City of Heroes site
* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site
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* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
 
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
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{{Navbox Archetypes}}
  
 
[[Category:Archetypes]]
 
[[Category:Archetypes]]

Latest revision as of 03:04, 23 January 2021

Controller
Archetypeicon controller.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 9
Secondary Sets 12
Epic Power Pools 9
v  d  e


Overview

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.

The Controller's power sets are:

Primary: Control
Secondary: Buff

Controller Stats
Survivability       4              
Melee Damage 2    
Ranged Damage 3    
Crowd Control 10  
Support 7    
Pets 5    

* Controllers require VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.

Power Sets

Primary Power Sets

  • A Controller's primary power sets are designed specifically for control. They are:

* Electric Control requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.
* Darkness Control requires VIP status or purchase on the Paragon Market.

Secondary Power Sets

  • A Controller's secondary power sets are designed for buffing or debuffing. They are:

* Nature Affinity requires purchase on the Paragon Market.
* Time Manipulation requires VIP status or purchase on the Paragon Market.
* Darkness Affinity requires VIP status or purchase on the Paragon Market.

Ancillary Power Pools

Patron Power Pools

* Patron Power Pools require villain alignment to obtain.

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
  • Cold Domination was proliferated to Controllers in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Controllers in Issue 18.
  • As of Issue 21, access to Controllers requires VIP status, purchase on the Paragon Market, or 13 Reward Tokens in the Paragon Rewards Program.
  • Time Manipulation was added to the game in Issue 21.
  • Poison was proliferated to Controllers in Issue 21.
  • Darkness Control and Darkness Affinity were added to the game in Issue 22.
  • Nature Affinity was added to the game on August 21, 2012.

See Also

External Links