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| * If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you. | | * If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you. |
| * The damage the Giant Monster deals out will scale up or down to your current combat level. | | * The damage the Giant Monster deals out will scale up or down to your current combat level. |
− | * The more characters attacking a Giant Monster, the less damage it will deal to individuals when it attacks. [Needs verification]
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| For example, two characters team up to attack [[Babbage]] (Level 19); one of them is Level 12 and the other is Level 50. When the Level 12 character hits Babbage, he will do damage as if Babbage was a Level 11 enemy. When the Level 50 character hits Babbage, he will do damage as if he (the character) was Level 19. If Babbage hits the Level 12 character, Babbage will do damage to that character as if Babbage was Level 12, but will do damage to the Level 50 character as if it (Babbage) was Level 50. | | For example, two characters team up to attack [[Babbage]] (Level 19); one of them is Level 12 and the other is Level 50. When the Level 12 character hits Babbage, he will do damage as if Babbage was a Level 11 enemy. When the Level 50 character hits Babbage, he will do damage as if he (the character) was Level 19. If Babbage hits the Level 12 character, Babbage will do damage to that character as if Babbage was Level 12, but will do damage to the Level 50 character as if it (Babbage) was Level 50. |
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| If the Level 50 now sidekicks the Level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were Level 19, and Babbage will now deal damage as if it was Level 50 and 49, respectively. | | If the Level 50 now sidekicks the Level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were Level 19, and Babbage will now deal damage as if it was Level 50 and 49, respectively. |
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| == Rewards == | | == Rewards == |
Revision as of 03:45, 27 October 2007
Overview
A Giant Monster is an extraordinarily tough opponent that usually requires more than one team to defeat. They usually spawn at random times in their respective zones, but certain tasks can cause certain ones to spawn. Defeating a Giant Monster, with exception, will reward a Badge.
Vs. Your Level
A Giant Monster will always con as purple, no matter what level your character is. While Giant Monsters do not show a level in the targeting box, they do have a level that you can discover by right clicking on them and selecting info or by targeting them and typing /info. However, due to the game mechanics implemented in Issue 7, your relative level to a Giant Monster bears little significance. This was done in order for players of all levels to contribute equally to a Giant Monster's defeat.
- If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
- If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
- The damage the Giant Monster deals out will scale up or down to your current combat level.
For example, two characters team up to attack Babbage (Level 19); one of them is Level 12 and the other is Level 50. When the Level 12 character hits Babbage, he will do damage as if Babbage was a Level 11 enemy. When the Level 50 character hits Babbage, he will do damage as if he (the character) was Level 19. If Babbage hits the Level 12 character, Babbage will do damage to that character as if Babbage was Level 12, but will do damage to the Level 50 character as if it (Babbage) was Level 50.
If the Level 50 now sidekicks the Level 12, the lower level character will now be operating at combat level 49. Both characters will now do damage to Babbage as if they were Level 19, and Babbage will now deal damage as if it was Level 50 and 49, respectively.
Rewards
The following text is the official documentation on how awards are managed when fighting Giant Monsters:
- When fighting these villains you must be within a close proximity to receive your reward. This pertains to both teamed and solo players.
- When defeating this monster you would have to have done at least 10% of the damage to it to receive an award. This would mean 10% of total damage done to the monster, not its total Hit Points. This includes any damage done by opposing NPC mobs that the Giant Monster may have been attacked by before you defeated it.
- If a Giant Monster has self healing powers or it travels with other mobs that heal it, that can keep increasing the total damage to kill it, and requiring more and more damage for you to hit 10%.
List of Giant Monsters
Located in Paragon City
Located in the Rogue Isles
Special Giant Monsters
Changes
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This article or section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
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- Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.
See Also