Difference between revisions of "Category:Bugs"
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Latest revision as of 02:50, 30 August 2010
The articles in this category mention bugs in the game. They are usually tagged with {{bug}}.
Bug List
Anything tracked by {{Bug}} will show up below. If nothing is listed below, then nothing is currently being tracked.
Article | Note |
---|---|
Abandoned Sewers Trial | The Hydra Enhancement award option can be selected by any character that successfully completes the trial; however, only characters within the 38-40 level range will actually receive it. Characters above level 40 who select it will not receive the Enhancement or any Reward Merits. |
Acantha | Acantha seems to fade in and out of appearing on the map. (This bug may because she is on the static NPC timer instead of registering as a contact.) If players cannot find her at her location, they should move outside of drawing distance and then return (repeat a few times if necessary). |
Alignment | Assisting in completing another character's Morality Mission before obtaining ten Alignment Points will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily Public Fame count, effectively postponing a character's alignment change or affirmation by however many points were lost. |
Alignment Mission | Completing a Morality Mission before obtaining ten Alignment Points will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily Public Fame count, effectively postponing a character's alignment change or affirmation by however many points were lost. |
Anton Sampson | |
Anton Sampson - Deliver the report to the hero oversight committee | It's possible to spawn this mission with less than 50 Nemesis inside - meaning the mission cannot be completed without GM assistance. Solo players should set their difficulty (at a Field Analyst) to be the equivalent of two heroes (x2) in order to avoid this, if they are soloing. In this case, some players may also wish to lower their combat level to (-1). Noted 08 May 2012. |
Arachnos Disguise | The Arachnos costume applied to the character depends on the body type of your first costume, not your current costume. |
Architect XXV Badge | Characters who were granted account-level Architect badges in Issue 15 will not have received the corresponding progress for this badge. Contacting customer service may be required to earn it. |
Architect X Badge | Characters who were granted account-level Architect badges in Issue 15 will not have received the corresponding progress for this badge. Contacting customer service may be required to earn it. |
Battle Terminal | Testing during September, 2011, revealed that the Swiss Draw game type was not properly advancing winners of the single elimination phase. The players who advanced to the second round were always in slots 2, 3, 4, and 5 on the team window, regardless of who actually won the round. The players who advanced to the third and final round were always in slots 2 and 3 on the team window, again, regardless of who actually won. The winner of the third round would get the badge as expected. |
Blondeshell/MA Allies | This character pack is also supposed to unlock Thorn and Stropharia, but it currently does not |
City of Villains Pre-Order | *Applying the Blood Widow Helm code would sometimes also grant the account access to the Wolf Spider Helmet
|
Crystal Ward | In some cases, Advanced Forge workshop tables that have been placed after Issue 13 went live will not display this item as available for crafting; however, if the table was originally placed before I-13, the item will display correctly and can be crafted. Re-adding the workshop table may clear the bug and display the item again, although it may take a couple of tries. |
Detective - Protect Founders' Falls bank | BUG?:During this mission, the group attacking the bank will be Arachnos troops, though the briefing describes them as Council. They even have Council names, so I'm suspecting the spawns are messed somehow. Besides, there are other minor bugs: the boss in my Arson mission was an Ascendant Archon with the name "Galaxy Archon", and NPCs in the streets will mention later the attacking group in Founders as "The Family". |
Detective McLord | |
Detective Selnum | |
Disgraced Deputy Badge | This may only affect the Peregrine Island safeguard, but currently when the hostage holders are aggroed, some of them just vanish. This makes it nearly impossible to actually free the hostages. |
Diviner Maros | For some reason, Legacy Chain will be antagonistic to each other throughout the mission. |
Doc Delilah (Ally) | This time she's far stronger against the Lethal and Smashing damage of the Sky Raiders, though she still tends to simply stand still in front of enemies, staring at the infinite instead of beating them, most likely waiting for one of her toggles to recycle. Knocking back the enemy she was fighting seems to awaken her somehow and she will attack again for a while, but this problem keeps happening once and again during my whole mission. There appears to be a bug with the mission, where if you enter the lifts, she will disappear completely from the mission. As Doc Delilah appears to have Super Jump, one method of getting around this is to get to the top without using the lifts, and let her jump up after you. |
Eden Trial | Gale, Quill, Slate, and Tundra, after being rescued, will not follow the other Heroes due to some unknown bug. However, if enemies are led to them, they will still engage in combat. |
Emotes | The apostrophe key, which is the default key for popping up the quickchat menu is currently broken and won't work for any binds. A player can reassign a different key for the quickchat menu in the Keymapping Tab of the Options Window, or use one of these: /bind <key> "popmenu quickchat" or /bind <key> "quickchat" |
Empowerment Station | As of 2011-11-15, if a character is defeated, the power will persist but stop functioning after resurrection (regardless of resurrection source: self-rez, team rez, inspiration, or hospital trip). |
Father Time | Accepting a reward when exemplared will cause the reward to fail. |
Father Time | Accepting a temporary power as a reward if previously awarded (even in a previous year's event) will cause the reward to fail. The temporary powers can be reacquired with Candy Cane Salvage. |
Field Mastery | Slotting Endurance Modification into Force of Nature currently has no effect on the power. |
Force Mastery | Slotting Endurance Modification into Force of Nature currently has no effect on the power. |
Generator Energy Curtain | In some cases, Advanced Worktable workshop tables that have been placed after Issue 13 went live will not display this item as available for crafting; however, if the table was originally placed before I-13, the item will display correctly and can be crafted. Re-adding the workshop table may clear the bug and display the item again, although it may take a couple of tries. |
Ghost Widow | The enemies guarding the two Night Widows can sometimes spawn as Circle of Thorns. If this happens, they will be attacked by any surrounding Longbow not part of the guarding group. |
Goto tray (Slash Command) | Putting /goto_tray at the beginning or in the middle of a macro makes the macro malfunction. Everything after /goto_tray disappears upon zoning or log-out if it is used in a macro. Therefore, it needs to be at the end of the macro. |
Halloween Event/Trick or Treat | During Halloween 2010, Trick or Treating while sidekicked will result in the sidekicked character not obtaining any Costume Powers. This is a Known Issue, and may or may not be fixed by the end of the event on October 31, 2010. |
Halloween Event 2010 | Trick or Treating while sidekicked will result in the sidekicked character not obtaining any Costume Powers. This is a Known Issue, and may or may not be fixed by the end of the event on October 31, 2010. |
Hardcase | Trey Belcleff does not currently spawn within the mission. However, by defeating Blahpunk and his guards, the mission will still be completed. |
Hardcase | If you fail this mission, the half-completed souvenir will remain in your clues tab and will not be moved over to the souvenir tab. Ensure that you defeat Devereaux even if the Warding Statue is destroyed or not to prevent this. |
Issue 18 | This opacity setting never worked throughout all of Beta. The contact dialog window is transparent and remains transparent regardless of any settings. |
Jenny Firkins | |
Loading Screen Tips | Currently does not function. You cannot turn off tips. |
Lou Pasterelli | |
Loves A Challenge Badge | If any member of the League is in the "defeated" state when the final part of the Trial begins, the Badge will not be awarded regardless of whether or not Anti-Matter defeats anyone. |
Magus Mu'Drakhan | Missing Clue. A glowie appears in this mission and can be clicked on to inform the player "You found something interesting in one of the tomes". However, no Clue is generated. |
Maria Jenkins | This mission is the older Badge mission and is still given out by Maria Jenkins (possibly an oversight). The current and correct (in terms of briefing, story and content) badge mission is shown above as Defeat Marauder and destroy the portal. |
Master Architect Badge | Charges are not currently accumulating on this power. You can unlock the power but not use it |
Miscellaneous Merit Rewards | Castle has confirmed that the Arachnos Flier should not be giving merits in the Statesman Task Force, and is exploring how to fix this for a future release. |
Morality Mission | Completing a Morality Mission before obtaining ten Alignment Points will empty out a character's Alignment Points and force them to start over at zero, while not resetting the daily Public Fame count, effectively postponing a character's alignment change or affirmation by however many points were lost. |
Mr. G (Primal Earth) | |
Mr. G - Unavoidable Fate | This mission was apparently cut-and-pasted from Dream Doctor's personal story. The mission title is the same as 'Dream Doctor's Personal Story' and this unnecessary solicitation is also wrong. |
Ms. Liberty Task Force | The Arachnos Flier awards 2 merits upon defeat (as a Giant Monster). This is not intended behavior |
Number 204 | It is possible for the battling Arachnos factions to kill the hostage before you can rescue him. The mission can still be completed, but you will not receive the clues |
PPD Deputy Badge | This may only affect the Peregrine Island safeguard, but currently when the hostage holders are aggroed, some of them just vanish. This makes it nearly impossible to actually free the hostages. |
Percy Winkley | Not all contacts may be given, one may be omitted by Percy. (January 2012) |
Power Mastery | Slotting Endurance Modification into Force of Nature currently has no effect on the power. |
Rent | A Rare bug can occur when rent has gone unpaid for very long periods of time (ie, half a year or longer) where the rent will read as paid up at the Registrar, but, base power (and thus control) will still be turned off.
Bases afflicted with this will still be accessible and the bins usable. GMs can clear this issue and fix a base fairly quickly, but if a player or group does not mind waiting, the issue will be automatically cleared up by the game itself next time rent is paid. |
Rock | All copies of this power are used at once. |
Sister Airlia | Longbow NPCs Lt. Alston and Captain Jaegar will spawn at a minimum of level 40 or higher depending on level of mission owner. They may prove near impossible to defeat if the mission owner is at the bare minimum level of level 35 required to start the mission. Additional note 08 May 2012: According the the Patch Notes of 01 May 2012, this bug may now be resolved: "Fixed an issue where the Longbow Ballista did not scale down to level 35." |
Spawn Chamber | Spawn Chamber should spawn Devouring Earth creatures, but does not. |
Statesman Task Force | The Arachnos Flier awards 2 merits upon defeat (as a Giant Monster). This is not intended behavior. |
StoryArc The Unity Plague | Going Rogue - Mission can be forced to Fort Trident. Speaking with Ms. Liberty in Atlas Park will still complete this section. |
Supergroup Emblem | Currently a number of emblems are bugged so that they either display as a different one on base items, or do not display at all. |
Team-Up Teleporter | The queue's wait time includes all teams or leagues that are full before entering the queue, as is the popular method. Thus, all of those players' wait times are only a handful of seconds which artificially decreases the average wait time by a large amount. A player may see an average wait time of three minutes but could be queued for half an hour, an hour, or even more! Development is aware of this side-effect and hopes to correct it in the future, with no time-frame guaranteed. |
The Anti-Matter Collision - Souvenir | At this time it seems the souvenir for this arc is not awarding correctly |
The Protest Event | At ten Destroyers there will be a flash-up notice about PPD arriving but none actually show up for the event itself. |
The Radio | As soon as the team gets within range for The Council Spy to spawn, he will attempt to escape immediately, rather than wait for his health to drop to half or his minions defeated first. |
Threatening Arachnos Message | As of 23 March 2012, no souvenir is being awarded. |
Tina Macintyre | |
Tournament Victor Badge | Testing performed on earning this badge in September, 2011, revealed that the overall winner was not determined by who won each round, but by what position they held on the team list. In two completed test matches, the players who advanced to the second round were always in slots 2, 3, 4, and 5 on the team window, regardless of who actually won the round. The players who advanced to the third and final round were always in slots 2 and 3 on the team window, again, regardless of who actually won. The winner of that round would get the badge as expected. |
Vanguard Costume Set | Normally, when a character buys one of these Vanguard costume pieces from a Vanguard crafting table, the costume disappears from the table's list of costume recipes so that you can't waste Vanguard Merits and Inf by buying the same pieces several times over. However, if your account has received the Vanguard Pack and thus, all your characters already have all the Vanguard costume pieces, the costume recipes are not removed from the Vanguard table and it is possible to waste Vanguard Merits and Inf by 'buying' costume pieces to which your character already has access. |
Vanguard Pack | Normally, when a character buys one of these Vanguard costume pieces from a Vanguard workbench, the costume disappears from the workbench list of costume recipes so that you can't waste Vanguard Merits and Inf by buying the same pieces several times over. However, if your account has received the Vanguard Pack and thus, all your characters have all the Vanguard costume pieces, the costume recipes are not removed from the Vanguard workbench and it is possible to waste Vanguard Merits and Inf by 'buying' costume pieces your character already has access to. |
Veluta Lunata | Legacy Chain and Spectral Pirates, despite their ally dialogue, will attack each other before engaging the player in combat. |
Vivacious Verandi | After each planted weapons, some waves of attackers will spawn. Attackers should be (and talk like) Family thugs, but are Freakshow. The other Freakshow will attack them despite this.) |
Wavelength | Powers at Play does not award a souvenir. |
Winter Event/Chalet | Accepting a reward when sidekicked or exemplared will cause the reward to fail. |
Winter Event/Chalet | Accepting a reward on another player's mission without cooperatively completing a mission of your own will cause the reward to fail. |
Winter Event/Chalet | Accepting a temporary power as a reward if previously awarded (even in a previous year's event) will cause the reward to fail. The temporary powers can be reacquired with Candy Cane Salvage. |
Pages in category "Bugs"
The following 69 pages are in this category, out of 69 total.